CLI/Output: Add option to create Visual Studio solution (.sln) (no project files yet)

This commit is contained in:
Katy Coe
2020-01-19 04:03:14 +01:00
parent f71e065968
commit b4ab0036f0
5 changed files with 322 additions and 1 deletions

View File

@@ -3,12 +3,14 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.ComponentModel;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using System.Reflection; using System.Reflection;
using System.Text; using System.Text;
using System.Text.RegularExpressions; using System.Text.RegularExpressions;
using System.Threading.Tasks; using System.Threading.Tasks;
using Il2CppDumper.Properties;
using Il2CppInspector.Reflection; using Il2CppInspector.Reflection;
using Assembly = Il2CppInspector.Reflection.Assembly; using Assembly = Il2CppInspector.Reflection.Assembly;
using CustomAttributeData = Il2CppInspector.Reflection.CustomAttributeData; using CustomAttributeData = Il2CppInspector.Reflection.CustomAttributeData;
@@ -75,7 +77,7 @@ namespace Il2CppInspector
}); });
} }
public void WriteFilesByClassTree(string outPath, bool separateAttributes) { public HashSet<Assembly> WriteFilesByClassTree(string outPath, bool separateAttributes) {
usedAssemblyAttributes.Clear(); usedAssemblyAttributes.Clear();
var usedAssemblies = new HashSet<Assembly>(); var usedAssemblies = new HashSet<Assembly>();
@@ -94,6 +96,44 @@ namespace Il2CppInspector
if (separateAttributes && usedAssemblies.Any()) if (separateAttributes && usedAssemblies.Any())
foreach (var asm in usedAssemblies) foreach (var asm in usedAssemblies)
File.WriteAllText($"{outPath}\\{asm.ShortName.Replace(".dll", "")}\\AssemblyInfo.cs", generateAssemblyInfo(new [] {asm})); File.WriteAllText($"{outPath}\\{asm.ShortName.Replace(".dll", "")}\\AssemblyInfo.cs", generateAssemblyInfo(new [] {asm}));
return usedAssemblies;
}
// Create a Visual Studio solution
public void WriteSolution(string outPath) {
// Required settings
MustCompile = true;
// Output source files in tree format with separate assembly attributes
var assemblies = WriteFilesByClassTree(outPath, true);
// Per-project (per-assembly) solution definition and configuration
var slnProjectDefs = new StringBuilder();
var slnProjectConfigs = new StringBuilder();
foreach (var asm in assemblies) {
var guid = Guid.NewGuid();
var name = asm.ShortName.Replace(".dll", "");
var def = Resources.SlnProjectDefinition
.Replace("%PROJECTGUID%", guid.ToString())
.Replace("%PROJECTNAME%", name)
.Replace("%CSPROJRELATIVEPATH%", $"{name}\\{name}.csproj");
slnProjectDefs.Append(def);
var config = Resources.SlnProjectConfiguration
.Replace("%PROJECTGUID%", guid.ToString());
slnProjectConfigs.Append(config);
}
// Merge everything into .sln file
var sln = Resources.SlnTemplate
.Replace("%PROJECTDEFINITIONS%", slnProjectDefs.ToString())
.Replace("%PROJECTCONFIGURATIONS%", slnProjectConfigs.ToString());
File.WriteAllText($"{outPath}\\{Path.GetFileName(outPath)}.sln", sln);
} }
private bool writeFile(string outFile, IEnumerable<TypeInfo> types, bool useNamespaceSyntax = true, bool outputAssemblyAttributes = true) { private bool writeFile(string outFile, IEnumerable<TypeInfo> types, bool useNamespaceSyntax = true, bool outputAssemblyAttributes = true) {

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@@ -26,4 +26,19 @@
<PackageReference Include="CommandLineParser" Version="2.6.0" /> <PackageReference Include="CommandLineParser" Version="2.6.0" />
</ItemGroup> </ItemGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project> </Project>

View File

@@ -56,6 +56,9 @@ namespace Il2CppInspector
[Option("separate-attributes", Required = false, HelpText = "Place assembly-level attributes in their own AssemblyInfo.cs files. Only used when layout is per-assembly or tree")] [Option("separate-attributes", Required = false, HelpText = "Place assembly-level attributes in their own AssemblyInfo.cs files. Only used when layout is per-assembly or tree")]
public bool SeparateAssemblyAttributesFiles { get; set; } public bool SeparateAssemblyAttributesFiles { get; set; }
[Option('j', "project", Required = false, HelpText = "Create a Visual Studio solution and projects. Implies --layout tree, --must-compile and --separate-attributes")]
public bool CreateSolution { get; set; }
} }
// Adapted from: https://stackoverflow.com/questions/16376191/measuring-code-execution-time // Adapted from: https://stackoverflow.com/questions/16376191/measuring-code-execution-time
@@ -130,6 +133,11 @@ namespace Il2CppInspector
else else
csOut += imageSuffix; csOut += imageSuffix;
if (options.CreateSolution) {
writer.WriteSolution(csOut);
continue;
}
switch (options.LayoutSchema.ToLower(), options.SortOrder.ToLower()) { switch (options.LayoutSchema.ToLower(), options.SortOrder.ToLower()) {
case ("single", "index"): case ("single", "index"):
writer.WriteSingleFile(csOut, t => t.Index); writer.WriteSingleFile(csOut, t => t.Index);

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@@ -0,0 +1,108 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Il2CppDumper.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Il2CppDumper.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to {%PROJECTGUID%}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
/// {%PROJECTGUID%}.Debug|Any CPU.Build.0 = Debug|Any CPU
/// {%PROJECTGUID%}.Release|Any CPU.ActiveCfg = Release|Any CPU
/// {%PROJECTGUID%}.Release|Any CPU.Build.0 = Release|Any CPU.
/// </summary>
internal static string SlnProjectConfiguration {
get {
return ResourceManager.GetString("SlnProjectConfiguration", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Project(&quot;{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}&quot;) = &quot;%PROJECTNAME%&quot;, &quot;%CSPROJRELATIVEPATH%&quot;, &quot;{%PROJECTGUID%}&quot;
///EndProject.
/// </summary>
internal static string SlnProjectDefinition {
get {
return ResourceManager.GetString("SlnProjectDefinition", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Microsoft Visual Studio Solution File, Format Version 12.00
///# Visual Studio Version 16
///%PROJECTDEFINITIONS%
///Global
/// GlobalSection(SolutionConfigurationPlatforms) = preSolution
/// Debug|Any CPU = Debug|Any CPU
/// Release|Any CPU = Release|Any CPU
/// EndGlobalSection
/// GlobalSection(ProjectConfigurationPlatforms) = postSolution
///%PROJECTCONFIGURATIONS%
/// EndGlobalSection
/// GlobalSection(SolutionProperties) = preSolution
/// HideSolutionNode = FALSE
/// EndGlobalSection
///EndGlobal.
/// </summary>
internal static string SlnTemplate {
get {
return ResourceManager.GetString("SlnTemplate", resourceCulture);
}
}
}
}

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@@ -0,0 +1,150 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="SlnProjectConfiguration" xml:space="preserve">
<value> {%PROJECTGUID%}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{%PROJECTGUID%}.Debug|Any CPU.Build.0 = Debug|Any CPU
{%PROJECTGUID%}.Release|Any CPU.ActiveCfg = Release|Any CPU
{%PROJECTGUID%}.Release|Any CPU.Build.0 = Release|Any CPU
</value>
</data>
<data name="SlnProjectDefinition" xml:space="preserve">
<value>Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "%PROJECTNAME%", "%CSPROJRELATIVEPATH%", "{%PROJECTGUID%}"
EndProject
</value>
</data>
<data name="SlnTemplate" xml:space="preserve">
<value>Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
%PROJECTDEFINITIONS%
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
%PROJECTCONFIGURATIONS%
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
</value>
</data>
</root>