Struct reading and disassembly script overhaul, various misc. loading fixes, bump to .NET 9 (#13)
* Bump projects to .net 9 and update nugets * add VersionedSerialization + source generator * migrate versioning to StructVersion class, add handling/detection for 29.2/31.2 * add new struct definitions * rename serialization methods and add BinaryObjectStreamReader for interop * Rework metadata struct loading to use new struct versioning * move 29/31.1/.2 to use tags (-2022,-2023) instead of minor versions * fix metadata usage validity checks * rework code registration offsetting a bit and add second 29/31.1 condition * tweak .1 condition (again) * 29/31.2 was a psyop * also remove 29.2 from the readme * remove loading of packed dlls - this was a very unsafe feature * support auto-recovering type indices from type handles fixes loading of memory-dumped v29+ libraries since those replacee their class indices on load with a pointer to the corresponding type * support loading PEs without an export table * also read UnresolvedVirtualCallCount on regular v31 * Disable plugin loading for now * Overhaul disassembler script + add Binary Ninja target (#12) * Overhaul diassembler scripts: - No longer defines top level functions - Split into three classes: StatusHandler (like before), DisassemblerInterface (for interfacing with the used program API), ScriptContext (for definiting general functions that use the disassembler interface) - Add type annotations to all class methods and remove 2.7 compatibility stuff (Ghidra now supports Python 3 so this is unnecessary anymore) - Disassembler backends are now responsible for launching metadata/script processing, to better support disassembler differences - String handling is back in the base ScriptContext class, disassembler interfaces opt into the fake string segment creation and fall back to the old method if it isn't supported * Add Binary Ninja disassembler script backend This uses the new backend-controlled execution to launch metadata processing on a background thread to keep the ui responsive * make binary ninja script use own _BINARYNINJA_ define and add define helpers to header * Update README to account for new script and binary ninja backend * implement fake string segment functions for binary ninja but don't advertise support * also cache API function types in binary ninja backend * fix ida script and disable folders again * Fix metadata usage issues caused by it being a value type now * make TryMapVATR overrideable and implement it for ELFs * Make field offset reading use TryMapVATR to reduce exceptions * Fix NRE in Assembly ctor on < v24.2 * Update actions workflow to produce cross-platform CLI binaries, update readme to reflect .net 9 changes * workflow: only restore packages for projects that are being built * workflow: tweak caching and fix gui compilation * workflow: remove double .zip in CLI artifact name * 29/31.2 don't actually exist, this logic is not needed
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@@ -7,6 +7,8 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text.RegularExpressions;
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using Il2CppInspector.Next.BinaryMetadata;
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using Il2CppInspector.Next.Metadata;
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namespace Il2CppInspector.Reflection {
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public class Assembly
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@@ -43,37 +45,38 @@ namespace Il2CppInspector.Reflection {
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public Assembly(TypeModel model, int imageIndex) {
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Model = model;
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ImageDefinition = Model.Package.Images[imageIndex];
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AssemblyDefinition = Model.Package.Assemblies[ImageDefinition.assemblyIndex];
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AssemblyDefinition = Model.Package.Assemblies[ImageDefinition.AssemblyIndex];
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if (AssemblyDefinition.imageIndex != imageIndex)
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if (AssemblyDefinition.ImageIndex != imageIndex)
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throw new InvalidOperationException("Assembly/image index mismatch");
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MetadataToken = (int) AssemblyDefinition.token;
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Index = ImageDefinition.assemblyIndex;
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ShortName = Model.Package.Strings[ImageDefinition.nameIndex];
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MetadataToken = (int) AssemblyDefinition.Token;
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Index = ImageDefinition.AssemblyIndex;
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ShortName = Model.Package.Strings[ImageDefinition.NameIndex];
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// Get full assembly name
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var nameDef = AssemblyDefinition.aname;
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var name = Regex.Replace(Model.Package.Strings[nameDef.nameIndex], @"[^A-Za-z0-9_\-\.()]", "");
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var culture = Model.Package.Strings[nameDef.cultureIndex];
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var nameDef = AssemblyDefinition.Aname;
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var name = Regex.Replace(Model.Package.Strings[nameDef.NameIndex], @"[^A-Za-z0-9_\-\.()]", "");
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var culture = Model.Package.Strings[nameDef.CultureIndex];
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if (string.IsNullOrEmpty(culture))
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culture = "neutral";
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var pkt = BitConverter.ToString(nameDef.publicKeyToken).Replace("-", "");
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var pkt = Convert.ToHexString(nameDef.PublicKeyToken);
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if (pkt == "0000000000000000")
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pkt = "null";
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var version = string.Format($"{nameDef.major}.{nameDef.minor}.{nameDef.build}.{nameDef.revision}");
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var version = string.Format($"{nameDef.Major}.{nameDef.Minor}.{nameDef.Build}.{nameDef.Revision}");
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FullName = string.Format($"{name}, Version={version}, Culture={culture}, PublicKeyToken={pkt.ToLower()}");
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if (ImageDefinition.entryPointIndex != -1) {
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if (ImageDefinition.EntryPointIndex != -1) {
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// TODO: Generate EntryPoint method from entryPointIndex
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}
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// Find corresponding module (we'll need this for method pointers)
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ModuleDefinition = Model.Package.Modules?[ShortName];
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// Find corresponding module (we'll need this for method pointers on V24.2+)
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if (Model.Package.Modules != null)
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ModuleDefinition = Model.Package.Modules[ShortName];
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// Generate types in DefinedTypes from typeStart to typeStart+typeCount-1
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for (var t = ImageDefinition.typeStart; t < ImageDefinition.typeStart + ImageDefinition.typeCount; t++) {
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for (var t = ImageDefinition.TypeStart; t < ImageDefinition.TypeStart + ImageDefinition.TypeCount; t++) {
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var type = new TypeInfo(t, this);
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// Don't add empty module definitions
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