Change references to IDA to generic 'Python script'
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@@ -29,7 +29,7 @@ namespace Il2CppInspector.CLI
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[Option('c', "cs-out", Required = false, HelpText = "C# output file (when using single-file layout) or path (when using per namespace, assembly or class layout)", Default = "types.cs")]
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public string CSharpOutPath { get; set; }
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[Option('p', "py-out", Required = false, HelpText = "IDA Python script output file", Default = "ida.py")]
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[Option('p', "py-out", Required = false, HelpText = "Python script output file", Default = "il2cpp.py")]
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public string PythonOutFile { get; set; }
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[Option('h', "cpp-out", Required = false, HelpText = "C++ scaffolding / DLL injection project output path", Default = "cpp")]
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@@ -84,7 +84,7 @@ namespace Il2CppInspector.CLI
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[Option("unity-assemblies", Required = false, HelpText = "Path to Unity script assemblies (when using --project). Wildcards select last matching folder in alphanumeric order", Default = @"C:\Program Files\Unity\Hub\Editor\*\Editor\Data\Resources\PackageManager\ProjectTemplates\libcache\com.unity.template.3d-*\ScriptAssemblies")]
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public string UnityAssembliesPath { get; set; }
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[Option("unity-version", Required = false, HelpText = "Version of Unity used to create the input files, if known. Used to enhance IDAPython and C++ output. If not specified, a close match will be inferred automatically.", Default = null)]
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[Option("unity-version", Required = false, HelpText = "Version of Unity used to create the input files, if known. Used to enhance Python, C++ and JSON output. If not specified, a close match will be inferred automatically.", Default = null)]
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public UnityVersion UnityVersion { get; set; }
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}
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@@ -269,8 +269,8 @@ namespace Il2CppInspector.CLI
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new JSONMetadata(appModel).Write(options.JsonOutPath);
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}
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// IDA Python script output
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using (new Benchmark("Generate IDAPython script")) {
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// Python script output
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using (new Benchmark("Generate Python script")) {
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new PythonScript(appModel).WriteScriptToFile(options.PythonOutFile, "IDA",
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Path.Combine(options.CppOutPath, "appdata/il2cpp-types.h"),
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options.JsonOutPath);
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@@ -363,10 +363,10 @@
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<Separator Margin="5,15,5,15"/>
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<!-- IDAPython script -->
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<RadioButton GroupName="grpOutputType" Name="rdoOutputIDA" VerticalContentAlignment="Center" FontSize="18" Foreground="{StaticResource MicrosoftGreen}">IDAPython script</RadioButton>
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<!-- Python script -->
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<RadioButton GroupName="grpOutputType" Name="rdoOutputPy" VerticalContentAlignment="Center" FontSize="18" Foreground="{StaticResource MicrosoftGreen}">Python script for disassemblers</RadioButton>
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<DockPanel>
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<ComboBox Name="cboIdaUnityVersion" DockPanel.Dock="Right" Margin="4"></ComboBox>
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<ComboBox Name="cboPyUnityVersion" DockPanel.Dock="Right" Margin="4"></ComboBox>
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<Label DockPanel.Dock="Left" Width="170" VerticalAlignment="Center" HorizontalAlignment="Left">Unity version (if known):</Label>
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</DockPanel>
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@@ -215,22 +215,22 @@ namespace Il2CppInspectorGUI
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trvNamespaces.ItemsSource = namespaceTree;
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// Populate Unity version combo boxes
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var prevIdaSelection = cboIdaUnityVersion.SelectedItem;
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var prevIdaSelection = cboPyUnityVersion.SelectedItem;
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var prevCppSelection = cboCppUnityVersion.SelectedItem;
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var prevJsonSelection = cboJsonUnityVersion.SelectedItem;
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cboIdaUnityVersion.Items.Clear();
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cboPyUnityVersion.Items.Clear();
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cboCppUnityVersion.Items.Clear();
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cboJsonUnityVersion.Items.Clear();
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foreach (var version in UnityHeaders.GuessHeadersForBinary(model.Package.Binary)) {
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cboIdaUnityVersion.Items.Add(version);
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cboPyUnityVersion.Items.Add(version);
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cboCppUnityVersion.Items.Add(version);
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cboJsonUnityVersion.Items.Add(version);
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}
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cboIdaUnityVersion.SelectedIndex = cboIdaUnityVersion.Items.Count - 1;
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cboPyUnityVersion.SelectedIndex = cboPyUnityVersion.Items.Count - 1;
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cboCppUnityVersion.SelectedIndex = cboCppUnityVersion.Items.Count - 1;
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cboJsonUnityVersion.SelectedIndex = cboJsonUnityVersion.Items.Count - 1;
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if (prevIdaSelection != null) {
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cboIdaUnityVersion.SelectedItem = prevIdaSelection;
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cboPyUnityVersion.SelectedItem = prevIdaSelection;
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cboCppUnityVersion.SelectedItem = prevCppSelection;
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cboJsonUnityVersion.SelectedItem = prevJsonSelection;
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}
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@@ -409,29 +409,29 @@ namespace Il2CppInspectorGUI
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});
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break;
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// IDA Python script
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case { rdoOutputIDA: var r } when r.IsChecked == true:
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// Python script
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case { rdoOutputPy: var r } when r.IsChecked == true:
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var idaSaveFileDialog = new SaveFileDialog {
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var pySaveFileDialog = new SaveFileDialog {
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Filter = "Python scripts (*.py)|*.py|All files (*.*)|*.*",
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FileName = "ida.py",
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FileName = "il2cpp.py",
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CheckFileExists = false,
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OverwritePrompt = true
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};
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if (idaSaveFileDialog.ShowDialog() == false)
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if (pySaveFileDialog.ShowDialog() == false)
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return;
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var idaOutFile = idaSaveFileDialog.FileName;
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var pyOutFile = pySaveFileDialog.FileName;
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areaBusyIndicator.Visibility = Visibility.Visible;
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var selectedIdaUnityVersion = ((UnityHeaders) cboIdaUnityVersion.SelectedItem)?.VersionRange.Min;
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var selectedPyUnityVersion = ((UnityHeaders) cboPyUnityVersion.SelectedItem)?.VersionRange.Min;
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await Task.Run(() => {
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OnStatusUpdate(this, "Building C++ application model");
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model.Build(selectedIdaUnityVersion, CppCompilerType.GCC);
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model.Build(selectedPyUnityVersion, CppCompilerType.GCC);
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OnStatusUpdate(this, "Generating IDAPython script");
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new PythonScript(model).WriteScriptToFile(idaOutFile, "IDA");
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OnStatusUpdate(this, "Generating Python script");
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new PythonScript(model).WriteScriptToFile(pyOutFile, "IDA");
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});
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break;
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