Output: Exclude Unity and UnityEngineInternal namespaces by default, include root namespace

This commit is contained in:
Katy Coe
2019-11-11 02:05:05 +01:00
parent d6422baf45
commit a026acf528
3 changed files with 7 additions and 4 deletions

View File

@@ -5,7 +5,7 @@ Extract types, methods, properties and fields from Unity IL2CPP binaries.
* Supports ELF (Android .so), PE (Windows .exe), Mach-O (Apple iOS/Mac) and Universal Binary (Fat Mach-O) file formats
* 32-bit and 64-bit support for all file formats
* Supports ARMv7, Thumb-2, ARMv8 (A64), x86 and x64 architectures regardless of file format
* Supports metadata versions 16, 21, 22, 23, 24, 24.1 (Unity 2018.3+) and 24.2 (Unity 2019+) (other versions may or may not work)
* Supports metadata versions 16 (Unity 5.3+), 21, 22, 23, 24, 24.1 (Unity 2018.3+) and 24.2 (Unity 2019+) (not compatible with version 15 (Unity 5.2) or earlier; other versions may or may not work)
* Support for classes, methods, constructors, fields, properties, enumerations, events, interfaces, structs, pointers, references, attributes, nested types, generic types, generic methods, default field values and default method parameter values
* C# syntactic sugar for CTS value types, compiler-generated types, delegates, operator overloading, indexers, user-defined conversion operators, nullable types, unsafe contexts, fixed-size arrays, variable length argument lists and method hiding
* Static symbol table scanning for ELF and Mach-O binaries if present
@@ -46,9 +46,10 @@ To exclude types from certain namespaces from being generated in the C# source f
```
System
Mono
Unity
UnityEngine
UnityEngineInternal
Microsoft.Win32
<the root (empty string) namespace>
```
Providing an argument to `--exclude-namespaces` will override the default list. To output all namespaces, use `--exclude-namespaces=none`.