Output: Exclude Unity and UnityEngineInternal namespaces by default, include root namespace
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@@ -5,7 +5,7 @@ Extract types, methods, properties and fields from Unity IL2CPP binaries.
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* Supports ELF (Android .so), PE (Windows .exe), Mach-O (Apple iOS/Mac) and Universal Binary (Fat Mach-O) file formats
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* 32-bit and 64-bit support for all file formats
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* Supports ARMv7, Thumb-2, ARMv8 (A64), x86 and x64 architectures regardless of file format
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* Supports metadata versions 16, 21, 22, 23, 24, 24.1 (Unity 2018.3+) and 24.2 (Unity 2019+) (other versions may or may not work)
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* Supports metadata versions 16 (Unity 5.3+), 21, 22, 23, 24, 24.1 (Unity 2018.3+) and 24.2 (Unity 2019+) (not compatible with version 15 (Unity 5.2) or earlier; other versions may or may not work)
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* Support for classes, methods, constructors, fields, properties, enumerations, events, interfaces, structs, pointers, references, attributes, nested types, generic types, generic methods, default field values and default method parameter values
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* C# syntactic sugar for CTS value types, compiler-generated types, delegates, operator overloading, indexers, user-defined conversion operators, nullable types, unsafe contexts, fixed-size arrays, variable length argument lists and method hiding
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* Static symbol table scanning for ELF and Mach-O binaries if present
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@@ -46,9 +46,10 @@ To exclude types from certain namespaces from being generated in the C# source f
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```
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System
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Mono
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Unity
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UnityEngine
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UnityEngineInternal
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Microsoft.Win32
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<the root (empty string) namespace>
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```
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Providing an argument to `--exclude-namespaces` will override the default list. To output all namespaces, use `--exclude-namespaces=none`.
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