Plugins: Add more hooks boilerplate

This commit is contained in:
Katy Coe
2020-12-29 01:31:04 +01:00
parent 0c25465c31
commit 964d845fd4
3 changed files with 88 additions and 7 deletions

View File

@@ -4,9 +4,11 @@
All rights reserved.
*/
using NoisyCowStudios.Bin2Object;
using Il2CppInspector.Reflection;
using System.Collections.Generic;
using System.IO;
using Il2CppInspector.Model;
using Il2CppInspector.Reflection;
using NoisyCowStudios.Bin2Object;
namespace Il2CppInspector.PluginAPI.V100
{
@@ -43,6 +45,38 @@ namespace Il2CppInspector.PluginAPI.V100
/// </summary>
void PostProcessMetadata(Metadata metadata, PluginPostProcessMetadataEventInfo data) { }
/// <summary>
/// Process the binary image before its format is detected or analyzed
/// For AAB, APK, split APK and ZIP files, this will be a generated zip file with just the IL2CPP binaries in their original paths
/// For Fat Mach-O (UB) files with multiple images, this will be the entire file
/// For Linux process maps (eg. GameGuardian dumps), this will be the maps.txt file
/// For all other files, this will be the IL2CPP binary image itself
/// The file is copied to memory before calling this function so you can make modifications without changing the original file(s)
/// This will be called once per load pipeline
/// </summary>
void PreProcessImage(BinaryObjectStream stream, PluginPreProcessImageEventInfo data) { }
/// <summary>
/// Process the binary image after format detection and loading but before it is analyzed
/// This will be one of the classes from the FileFormatStreams folder, ie. ElfReader32, PEReader etc.
/// This will be called once per IL2CPP binary image, so for multi-architecture images such as multi-targeting APKs and Fat Mach-Os,
/// you will receive multiple calls
/// </summary>
void PostProcessImage<T>(FileFormatStream<T> stream, PluginPostProcessImageEventInfo data) where T : FileFormatStream<T> { }
/// <summary>
/// Process the IL2CPP binary after Il2CppCodeRegistration and Il2CppMetadataRegistration have been found
/// but before any other structures are loaded
/// Called once per IL2CPP binary image
/// </summary>
void PreProcessBinary(Il2CppBinary binary, PluginPreProcessBinaryEventInfo data) { }
/// <summary>
/// Process the IL2CPP binary after all structures have been loaded
/// Called once per IL2CPP binary image
/// </summary>
void PostProcessBinary(Il2CppBinary binary, PluginPostProcessBinaryEventInfo data) { }
/// <summary>
/// Post-process the entire IL2CPP application package after the metadata and binary have been loaded and merged
/// </summary>
@@ -59,5 +93,10 @@ namespace Il2CppInspector.PluginAPI.V100
/// Post-process the .NET type model to make changes after it has been fully created
/// </summary>
void PostProcessTypeModel(TypeModel model, PluginPostProcessTypeModelEventInfo data) { }
/// <summary>
/// Post-process a C++ application model to make changes after it has been fully created
/// </summary>
void PostProcessAppModel(AppModel appModel, PluginPostProcessAppModelEventInfo data) { }
}
}