Extract Unity version range management from UnityHeader to UnityVersionRange
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@@ -406,7 +406,7 @@ namespace Il2CppInspectorGUI
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var outFile = scriptSaveFileDialog.FileName;
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areaBusyIndicator.Visibility = Visibility.Visible;
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var selectedVersion = ((UnityHeader)cboUnityVersion.SelectedItem)?.MinVersion;
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var selectedVersion = ((UnityHeader) cboUnityVersion.SelectedItem)?.Version.Min;
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await Task.Run(() => {
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OnStatusUpdate(this, "Building C++ application model");
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model.Build(selectedVersion, CppCompilerType.GCC);
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@@ -430,7 +430,7 @@ namespace Il2CppInspectorGUI
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var cppOutPath = cppSaveFolderDialog.SelectedPath;
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areaBusyIndicator.Visibility = Visibility.Visible;
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var selectedCppUnityVersion = ((UnityHeader)cboCppUnityVersion.SelectedItem)?.MinVersion;
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var selectedCppUnityVersion = ((UnityHeader) cboCppUnityVersion.SelectedItem)?.Version.Min;
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var cppCompiler = (CppCompilerType) Enum.Parse(typeof(CppCompilerType), cboCppCompiler.SelectionBoxItem.ToString());
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await Task.Run(() => {
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OnStatusUpdate(this, "Building C++ application model");
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