AppModel: Silent build option
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@@ -7,6 +7,7 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using Aron.Weiler;
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using Il2CppInspector.Cpp;
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@@ -117,7 +118,12 @@ namespace Il2CppInspector.Model
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// The C++ compiler used to actually build the original IL2CPP binary will always be guessed based on the binary file format
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// (via the constructor of CppDeclarationGenerator, in InheritanceStyle)
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// If no target C++ compiler is specified, it will be set to match the one assumed to have been used to compile the binary
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public AppModel Build(UnityVersion unityVersion = null, CppCompilerType compiler = CppCompilerType.BinaryFormat) {
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public AppModel Build(UnityVersion unityVersion = null, CppCompilerType compiler = CppCompilerType.BinaryFormat, bool silent = false) {
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// Silent operation if requested
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var stdout = Console.Out;
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if (silent)
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Console.SetOut(new StreamWriter(Stream.Null));
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// Reset in case this is not the first build
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Methods.Clear();
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Types.Clear();
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@@ -135,7 +141,7 @@ namespace Il2CppInspector.Model
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// Check for matching metadata and binary versions
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if (UnityHeaders.MetadataVersion != Image.Version) {
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Console.WriteLine($"Warning: selected version {UnityVersion} (metadata version {UnityHeaders.MetadataVersion})" +
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$" does not match metadata version {Image.Version}.");
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$" does not match metadata version {Image.Version}.");
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}
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// Initialize declaration generator to process every type in the binary
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@@ -243,6 +249,9 @@ namespace Il2CppInspector.Model
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}
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}
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// Restore stdout
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Console.SetOut(stdout);
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// This is to allow this method to be chained after a new expression
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return this;
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}
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