PS: il2cpp.ps1 working for Unity >= 2020.1.0f1

This commit is contained in:
Katy Coe
2020-09-05 20:49:39 +02:00
parent aa9f3974fa
commit 90e9ce6b83

View File

@@ -15,6 +15,33 @@ param (
$ErrorActionPreference = "SilentlyContinue" $ErrorActionPreference = "SilentlyContinue"
# Function to compare two Unity versions
function Compare-UnityVersions {
param (
[string] $left,
[string] $right
)
$rgx = '^(?<major>[0-9]{1,4})\.(?<minor>[0-6])\.(?<build>[0-9]{1,2}).*$'
if ($left -notmatch $rgx) {
Write-Error "Invalid Unity version number"
Exit
}
$leftVersion = $Matches
if ($right -notmatch $rgx) {
Write-Error "Invalid Unity version number"
Exit
}
$rightVersion = $Matches
if ($leftVersion.major -ne $rightVersion.major) {
return $leftVersion.major - $rightVersion.major
}
if ($leftVersion.minor -ne $rightVersion.minor) {
return $leftVersion.minor - $rightVersion.minor
}
$leftVersion.build - $rightVersion.build
}
# If supplied Unity version is a path, use it, otherwise assume default path from version number alone # If supplied Unity version is a path, use it, otherwise assume default path from version number alone
if ($unityVersion -match "[\\/]") { if ($unityVersion -match "[\\/]") {
$UnityFolder = $unityVersion $UnityFolder = $unityVersion
@@ -49,6 +76,32 @@ $stripper = (gci "$UnityPath\il2cpp\build" -Recurse -Filter UnityLinker.exe)[0].
# For Unity >= 2018.2.0f2, MonoBleedingEdge\lib\mono\unityaot\... # For Unity >= 2018.2.0f2, MonoBleedingEdge\lib\mono\unityaot\...
$mscorlib = (gci "$UnityPath\Mono*\lib\mono\unityaot\mscorlib.dll")[0].FullName $mscorlib = (gci "$UnityPath\Mono*\lib\mono\unityaot\mscorlib.dll")[0].FullName
# Determine the actual Unity version
$actualUnityVersion = [System.Diagnostics.FileVersionInfo]::GetVersionInfo("$UnityFolder\Editor\Unity.exe").FileVersion
# For Unity >= 2020.1.0f1, we need baselib
if ($actualUnityVersion -and (Compare-UnityVersions $actualUnityVersion 2020.1.0) -ge 0) {
$baselibX64 = $UnityPath + '\PlaybackEngines\windowsstandalonesupport\Variations\win64_nondevelopment_il2cpp'
if (Test-Path -Path $baselibX64 -PathType container) {
$baselibX64Arg = "--baselib-directory=$baselibX64"
}
$baselibX86 = $UnityPath + '\PlaybackEngines\windowsstandalonesupport\Variations\win32_nondevelopment_il2cpp'
if (Test-Path -Path $baselibX86 -PathType container) {
$baselibX86Arg = "--baselib-directory=$baselibX86"
}
$baselibARM64 = $UnityPath + '\PlaybackEngines\AndroidPlayer\Variations\il2cpp\Release\StaticLibs\arm64-v8a'
if (Test-Path -Path $baselibARM64 -PathType container) {
$baselibARM64Arg = "--baselib-directory=$baselibARM64"
}
$baselibARMv7 = $UnityPath + '\PlaybackEngines\AndroidPlayer\Variations\il2cpp\Release\StaticLibs\armeabi-v7a'
if (Test-Path -Path $baselibARMv7 -PathType container) {
$baselibARMv7Arg = "--baselib-directory=$baselibARMv7"
}
}
# Path to the Android NDK # Path to the Android NDK
# Different Unity versions require specific NDKs, see the section Change the NDK at: # Different Unity versions require specific NDKs, see the section Change the NDK at:
# The NDK can also be installed standalone without AndroidPlayer # The NDK can also be installed standalone without AndroidPlayer
@@ -65,7 +118,7 @@ if (!$CSC) {
Exit Exit
} }
if (!$UnityPath) { if (!$actualUnityVersion) {
Write-Error "Could not find Unity editor - aborting" Write-Error "Could not find Unity editor - aborting"
Exit Exit
} }
@@ -107,6 +160,8 @@ if ($AndroidBuildEnabled) {
echo "Android build is disabled due to missing components" echo "Android build is disabled due to missing components"
} }
echo "Targeted Unity version: $actualUnityVersion"
# Workspace paths # Workspace paths
$src = "$PSScriptRoot/TestSources" $src = "$PSScriptRoot/TestSources"
$asm = "$PSScriptRoot/TestAssemblies" $asm = "$PSScriptRoot/TestAssemblies"
@@ -168,7 +223,7 @@ function Do-IL2CPP-Build {
[string] $Platform, [string] $Platform,
[string] $Architecture, [string] $Architecture,
[string] $Name, [string] $Name,
[string[]] $AdditionalArgs $AdditionalArgs
) )
# Determine target name # Determine target name
@@ -200,14 +255,14 @@ function Do-IL2CPP-Build {
# Generate build for each target platform and architecture # Generate build for each target platform and architecture
gci "$asm/*" -Include $dll | % { gci "$asm/*" -Include $dll | % {
# x86 # x86
Do-IL2CPP-Build WindowsDesktop x86 $_.BaseName Do-IL2CPP-Build WindowsDesktop x86 $_.BaseName $baselibX86Arg
# x64 # x64
Do-IL2CPP-Build WindowsDesktop x64 $_.BaseName Do-IL2CPP-Build WindowsDesktop x64 $_.BaseName $baselibX64Arg
# ARMv7 # ARMv7
if ($AndroidBuildEnabled) { if ($AndroidBuildEnabled) {
Do-IL2CPP-Build Android ARMv7 $_.BaseName ` Do-IL2CPP-Build Android ARMv7 $_.BaseName $baselibARMv7Arg, `
"--additional-include-directories=$AndroidPlayer/Tools/bdwgc/include", ` "--additional-include-directories=$AndroidPlayer/Tools/bdwgc/include", `
"--additional-include-directories=$AndroidPlayer/Tools/libil2cpp/include", ` "--additional-include-directories=$AndroidPlayer/Tools/libil2cpp/include", `
"--tool-chain-path=$AndroidNDK" "--tool-chain-path=$AndroidNDK"
@@ -215,7 +270,7 @@ gci "$asm/*" -Include $dll | % {
# ARMv8 / A64 # ARMv8 / A64
if ($AndroidBuildEnabled) { if ($AndroidBuildEnabled) {
Do-IL2CPP-Build Android ARM64 $_.BaseName ` Do-IL2CPP-Build Android ARM64 $_.BaseName $baselibARM64Arg, `
"--additional-include-directories=$AndroidPlayer/Tools/bdwgc/include", ` "--additional-include-directories=$AndroidPlayer/Tools/bdwgc/include", `
"--additional-include-directories=$AndroidPlayer/Tools/libil2cpp/include", ` "--additional-include-directories=$AndroidPlayer/Tools/libil2cpp/include", `
"--tool-chain-path=$AndroidNDK" "--tool-chain-path=$AndroidNDK"