PS: More robust path search and error handling

This commit is contained in:
Katy Coe
2019-11-07 01:47:15 +01:00
parent bec3528f77
commit 7eec81314e

View File

@@ -6,11 +6,23 @@
# Requires Android NDK r13b or newer for Android test builds (https://developer.android.com/ndk/downloads)
# Path to C¤ compiler (14.0 = Visual Studio 2017, 15.0 = Visual Studio 2019 etc.)
$CSC = (gci 'C:\Program Files (x86)\MSBuild\*\Bin\csc.exe' | sort FullName)[-1].FullName
# These are ordered from least to most preferred. If no files exist at the specified path,
# a silent exception will be thrown and the variable will not be re-assigned.
$ErrorActionPreference = "SilentlyContinue"
# Look for Unity Roslyn installs
$CSC = (gci "$env:ProgramFiles\Unity\Hub\Editor\*\Editor\Data\Tools\Roslyn\csc.exe" | sort FullName)[-1].FullName
# Look for .NET Framework installs
$CSC = (gci "${env:ProgramFiles(x86)}\MSBuild\*\Bin\csc.exe" | sort FullName)[-1].FullName
# Look for Visual Studio Roslyn installs
$CSC = (gci "${env:ProgramFiles(x86)}\Microsoft Visual Studio\*\*\MSBuild\*\Bin\Roslyn\csc.exe" | sort FullName)[-1].FullName
# Path to latest installed version of Unity
# The introduction of Unity Hub changed the base path of the Unity editor
$UnityPath = (gci 'C:\Program Files\Unity\Hub\Editor\*\Editor\Data' | sort FullName)[-1].FullName
$UnityPath = (gci "$env:ProgramFiles\Unity\Hub\Editor\*\Editor\Data" | sort FullName)[-1].FullName
$ErrorActionPreference = "Continue"
# Calculate Unity paths
$il2cpp = $UnityPath + '\il2cpp\build\il2cpp.exe'
@@ -24,30 +36,30 @@ $AndroidPlayer = $UnityPath + '\PlaybackEngines\AndroidPlayer'
$AndroidNDK = $AndroidPlayer + '\NDK'
# Check that everything is installed
if (!(Test-Path -Path $CSC -PathType leaf)) {
echo "Could not find C¤ compiler csc.exe at '$CSC' - aborting"
if (!$CSC) {
Write-Error "Could not find C¤ compiler csc.exe - aborting"
Exit
} else {
echo "Using C# compiler at '$CSC'"
}
if (!(Test-Path -Path $UnityPath -PathType container)) {
echo "Could not find Unity editor at '$UnityPath' - aborting"
if (!$UnityPath) {
Write-Error "Could not find Unity editor - aborting"
Exit
} else {
echo "Using Unity installation at '$UnityPath'"
}
if (!(Test-Path -Path $AndroidNDK -PathType container)) {
echo "Could not find Android NDK at '$AndroidNDK' - aborting"
Write-Error "Could not find Android NDK at '$AndroidNDK' - aborting"
Exit
}
if (!(Test-Path -Path $il2cpp -PathType leaf)) {
echo "Could not find Unity IL2CPP build support - aborting"
Write-Error "Could not find Unity IL2CPP build support - aborting"
Exit
}
if (!(Test-Path -Path $AndroidPlayer -PathType container)) {
echo "Could not find Unity Android build support - aborting"
Write-Error "Could not find Unity Android build support - aborting"
Exit
}
@@ -67,7 +79,14 @@ md $asm, $bin 2>&1 >$null
# Compile all .cs files in TestSources
echo "Compiling source code..."
gci $src | % { & $csc "/t:library" "/nologo" "/unsafe" "/out:$asm/$($_.BaseName).dll" "$src/$_" }
gci $src | % {
& $csc "/t:library" "/nologo" "/unsafe" "/out:$asm/$($_.BaseName).dll" "$src/$_"
if ($LastExitCode -ne 0) {
Write-Error "Compilation error - aborting"
Exit
}
}
# Run IL2CPP on all generated assemblies for both x86 and ARM
# Earlier builds of Unity included mscorlib.dll automatically; in current versions we must specify its location
@@ -79,6 +98,11 @@ gci $asm | % {
& $il2cpp $arg '--platform=WindowsDesktop', '--architecture=x86', `
"--assembly=$asm/$_,$mscorlib", `
"--outputpath=$bin/$name/$name.dll"
if ($LastExitCode -ne 0) {
Write-Error "IL2CPP error - aborting"
Exit
}
mv -Force $bin/$name/Data/metadata/global-metadata.dat $bin/$name
rm -Force -Recurse $bin/$name/Data
@@ -89,6 +113,10 @@ gci $asm | % {
& $il2cpp $arg '--platform=WindowsDesktop', '--architecture=x64', `
"--assembly=$asm/$_,$mscorlib", `
"--outputpath=$bin/$name/$name.dll"
if ($LastExitCode -ne 0) {
Write-Error "IL2CPP error - aborting"
Exit
}
mv -Force $bin/$name/Data/metadata/global-metadata.dat $bin/$name
rm -Force -Recurse $bin/$name/Data
@@ -102,6 +130,10 @@ gci $asm | % {
"--additional-include-directories=$AndroidPlayer/Tools/bdwgc/include" `
"--additional-include-directories=$AndroidPlayer/Tools/libil2cpp/include" `
"--tool-chain-path=$AndroidNDK"
if ($LastExitCode -ne 0) {
Write-Error "IL2CPP error - aborting"
Exit
}
mv -Force $bin/$name/Data/metadata/global-metadata.dat $bin/$name
rm -Force -Recurse $bin/$name/Data
}