Output: Add Mocrosoft.Reflection and Internal.Runtime to default exclusions
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@@ -33,7 +33,9 @@ namespace Il2CppInspector.CLI
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Default = new [] {
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"System",
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"Mono",
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"Microsoft.Reflection",
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"Microsoft.Win32",
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"Internal.Runtime",
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"Unity",
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"UnityEditor",
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"UnityEngine",
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@@ -41,7 +41,9 @@ namespace Il2CppInspector.Reflection
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public static readonly List<string> DefaultExcludedNamespaces = new List<string> {
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"System",
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"Mono",
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"Microsoft.Reflection",
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"Microsoft.Win32",
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"Internal.Runtime",
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"Unity",
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"UnityEditor",
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"UnityEngine",
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@@ -71,7 +71,7 @@ File format and architecture are automatically detected.
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-m, --metadata (Default: global-metadata.dat) IL2CPP metadata file input
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-c, --cs-out (Default: types.cs) C# output file (when using single-file layout) or path (when using per namespace, assembly or class layout)
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-p, --py-out (Default: ida.py) IDA Python script output file
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-e, --exclude-namespaces (Default: System Unity UnityEngine UnityEngineInternal Mono Microsoft.Win32 AOT JetBrains.Annotations) Comma-separated list of namespaces to suppress in C# output, or 'none' to include all namespaces
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-e, --exclude-namespaces (Default: System Unity UnityEngine UnityEngineInternal Mono Microsoft.Reflection Microsoft.Win32 Internal.Runtime AOT JetBrains.Annotations) Comma-separated list of namespaces to suppress in C# output, or 'none' to include all namespaces
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-l, --layout (Default: single) Partitioning of C# output ('single' = single file, 'namespace' = one file per namespace in folders, 'assembly' = one file per assembly, 'class' = one file per class in namespace folders, 'tree' = one file per class in assembly and namespace folders)
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-s, --sort (Default: index) Sort order of type definitions in C# output ('index' = by type definition index, 'name' = by type name). No effect when using file-per-class or tree layout
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-f, --flatten Flatten the namespace hierarchy into a single folder rather than using per-namespace subfolders. Only used when layout is per-namespace or per-class. Ignored for tree layout
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@@ -95,7 +95,9 @@ To exclude types from certain namespaces from being generated in the C# source f
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```
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System
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Mono
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Microsoft.Reflection
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Microsoft.Win32
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Internal.Runtime
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Unity
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UnityEditor
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UnityEngine
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