Rework metadata struct loading to use new struct versioning

This commit is contained in:
LukeFZ
2024-08-17 13:52:09 +02:00
parent 6c59434984
commit 43d7433e12
69 changed files with 496 additions and 382 deletions

View File

@@ -25,7 +25,7 @@ namespace Il2CppInspector.Next.Metadata;
// Metadata version is written at the end of Unity.IL2CPP.MetadataCacheWriter.WriteLibIl2CppMetadata or WriteMetadata (Unity.IL2CPP.dll)
[VersionedStruct]
public partial struct Il2CppGlobalMetadataHeader
public partial record struct Il2CppGlobalMetadataHeader
{
public int Sanity { get; private set; }
public int Version { get; private set; }