Unity: Allow version selection from asset file
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@@ -112,6 +112,9 @@
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<Label Grid.Row="8" Grid.Column="0" Content="Il2CppCodeRegistration function"></Label>
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<Label Grid.Row="8" Grid.Column="1" Content="{Binding Path=Binary.RegistrationFunctionPointer}" ContentStringFormat="0x{0:x8}"></Label>
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</Grid>
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<!-- Unity asset file button -->
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<Button Name="btnUnityAsset" Click="BtnUnityAsset_Click" DockPanel.Dock="Top" Margin="10" Padding="5" HorizontalAlignment="Left" VerticalAlignment="Top" FontSize="14" Width="260" Content="Get Unity version from asset file..." Style="{StaticResource LightBoxButton}"/>
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<!-- Save file buttons -->
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<Button Name="btnSaveMetadata" Click="BtnSaveMetadata_OnClick" DockPanel.Dock="Top" Margin="10" Padding="5" HorizontalAlignment="Left" VerticalAlignment="Top" FontSize="14" Width="260" Content="Save extracted/decrypted metadata...">
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