GUI: Implement TreeView checkbox behaviour

This commit is contained in:
Katy Coe
2020-02-09 11:06:05 +01:00
parent e6c8be5e2b
commit 3514c377ab

View File

@@ -1,8 +1,14 @@
using System;
// Copyright (c) 2020 Katy Coe - https://www.djkaty.com - https://github.com/djkaty
// All rights reserved
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.ComponentModel;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
@@ -126,6 +132,19 @@ namespace Il2CppInspectorGUI
// Break namespaces down into a tree
var namespaceTree = deconstructNamespaces(namespaces);
// Uncheck the default exclusions
foreach (var exclusion in Constants.DefaultExcludedNamespaces) {
var parts = exclusion.Split('.');
CheckboxNode node = null;
foreach (var part in parts) {
node = (node?.Children ?? namespaceTree).FirstOrDefault(c => c.Name == part);
if (node == null)
break;
}
if (node != null)
node.IsChecked = false;
}
// Populate TreeView with namespace hierarchy
trvNamespaces.ItemsSource = namespaceTree;
}
@@ -144,10 +163,57 @@ namespace Il2CppInspectorGUI
}
// Replacement for TreeViewItem that includes checkbox state
internal class CheckboxNode
internal class CheckboxNode : INotifyPropertyChanged
{
public string Name { get; set; }
public bool IsChecked { get; set; }
public IEnumerable<CheckboxNode> Children { get; set; }
private bool? isChecked;
private string name;
private IEnumerable<CheckboxNode> children;
private CheckboxNode parent; // Only needed for ancestor checkbox validation
public string Name {
get => name;
set {
if (value == name) return;
name = value;
OnPropertyChanged();
}
}
public IEnumerable<CheckboxNode> Children {
get => children;
set {
if (Equals(value, children)) return;
children = value;
// Set parent for each child
foreach (var child in children)
child.parent = this;
OnPropertyChanged();
}
}
public bool? IsChecked {
get => isChecked;
set {
if (isChecked == value) return;
isChecked = value;
OnPropertyChanged();
// Uncheck all children if needed
if (isChecked == false && Children != null)
foreach (var child in Children)
child.IsChecked = false;
// Process ancestors
if (isChecked == true && parent != null && parent.isChecked != true)
parent.IsChecked = true;
}
}
public event PropertyChangedEventHandler PropertyChanged;
protected virtual void OnPropertyChanged([CallerMemberName] string propertyName = null) {
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
}
}