GUI: Implement TreeView checkbox behaviour
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@@ -1,8 +1,14 @@
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using System;
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// Copyright (c) 2020 Katy Coe - https://www.djkaty.com - https://github.com/djkaty
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// All rights reserved
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Collections.Specialized;
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using System.ComponentModel;
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using System.IO;
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using System.IO;
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using System.Linq;
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using System.Linq;
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using System.Reflection;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows;
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@@ -126,6 +132,19 @@ namespace Il2CppInspectorGUI
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// Break namespaces down into a tree
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// Break namespaces down into a tree
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var namespaceTree = deconstructNamespaces(namespaces);
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var namespaceTree = deconstructNamespaces(namespaces);
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// Uncheck the default exclusions
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foreach (var exclusion in Constants.DefaultExcludedNamespaces) {
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var parts = exclusion.Split('.');
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CheckboxNode node = null;
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foreach (var part in parts) {
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node = (node?.Children ?? namespaceTree).FirstOrDefault(c => c.Name == part);
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if (node == null)
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break;
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}
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if (node != null)
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node.IsChecked = false;
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}
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// Populate TreeView with namespace hierarchy
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// Populate TreeView with namespace hierarchy
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trvNamespaces.ItemsSource = namespaceTree;
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trvNamespaces.ItemsSource = namespaceTree;
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}
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}
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@@ -144,10 +163,57 @@ namespace Il2CppInspectorGUI
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}
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}
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// Replacement for TreeViewItem that includes checkbox state
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// Replacement for TreeViewItem that includes checkbox state
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internal class CheckboxNode
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internal class CheckboxNode : INotifyPropertyChanged
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{
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{
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public string Name { get; set; }
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private bool? isChecked;
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public bool IsChecked { get; set; }
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private string name;
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public IEnumerable<CheckboxNode> Children { get; set; }
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private IEnumerable<CheckboxNode> children;
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private CheckboxNode parent; // Only needed for ancestor checkbox validation
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public string Name {
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get => name;
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set {
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if (value == name) return;
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name = value;
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OnPropertyChanged();
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}
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}
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public IEnumerable<CheckboxNode> Children {
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get => children;
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set {
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if (Equals(value, children)) return;
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children = value;
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// Set parent for each child
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foreach (var child in children)
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child.parent = this;
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OnPropertyChanged();
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}
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}
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public bool? IsChecked {
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get => isChecked;
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set {
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if (isChecked == value) return;
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isChecked = value;
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OnPropertyChanged();
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// Uncheck all children if needed
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if (isChecked == false && Children != null)
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foreach (var child in Children)
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child.IsChecked = false;
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// Process ancestors
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if (isChecked == true && parent != null && parent.isChecked != true)
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parent.IsChecked = true;
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}
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}
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public event PropertyChangedEventHandler PropertyChanged;
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protected virtual void OnPropertyChanged([CallerMemberName] string propertyName = null) {
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PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
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}
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}
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}
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}
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}
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