PS: More robust pathing in generate-binaries (Unity 2019.3-compat)
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@@ -1,14 +1,10 @@
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# Copyright 2019 Katy Coe - http://www.hearthcode.org - http://www.djkaty.com
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# Copyright 2019-2020 Katy Coe - http://www.hearthcode.org - http://www.djkaty.com
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# All rights reserved.
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# Compile all of the test items in TestSources via IL2CPP to produce the binaries necessary to run the tests
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# Requires Unity 2019.2.8f1 or later and Visual Studio 2017 (or MSBuild with C# 7+ support) or later to be installed
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# Requires Android NDK r13b or newer for Android test builds (https://developer.android.com/ndk/downloads)
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# Path to C¤ compiler (14.0 = Visual Studio 2017, 15.0 = Visual Studio 2019 etc.)
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# These are ordered from least to most preferred. If no files exist at the specified path,
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# a silent exception will be thrown and the variable will not be re-assigned.
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param (
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# Which assemblies in the TestAssemblies folder to generate binaries for with il2cpp
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[string]$assemblies = "*"
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@@ -16,6 +12,10 @@ param (
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$ErrorActionPreference = "SilentlyContinue"
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# Path to C¤ compiler (14.0 = Visual Studio 2017, 15.0 = Visual Studio 2019 etc.)
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# These are ordered from least to most preferred. If no files exist at the specified path,
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# a silent exception will be thrown and the variable will not be re-assigned.
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# Look for Unity Roslyn installs
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$CSC = (gci "$env:ProgramFiles\Unity\Hub\Editor\*\Editor\Data\Tools\Roslyn\csc.exe" | sort FullName)[-1].FullName
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# Look for .NET Framework installs
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@@ -27,47 +27,63 @@ $CSC = (gci "${env:ProgramFiles(x86)}\Microsoft Visual Studio\*\*\MSBuild\*\Bin\
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# The introduction of Unity Hub changed the base path of the Unity editor
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$UnityPath = (gci "$env:ProgramFiles\Unity\Hub\Editor\*\Editor\Data" | sort FullName)[-1].FullName
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$ErrorActionPreference = "Continue"
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# Path to il2cpp.exe
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# Up to Unity 2019.2, il2cpp\build\il2cpp.exe
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# From Unity 2019.3, il2cpp\build\deploy\net471\il2cpp.exe
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$il2cpp = (gci "$UnityPath\il2cpp\build" -Recurse -Filter il2cpp.exe)[0].FullName
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# Calculate Unity paths
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$il2cpp = $UnityPath + '\il2cpp\build\il2cpp.exe'
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$mscorlib = $UnityPath + '\Mono\lib\mono\unity\mscorlib.dll'
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$AndroidPlayer = $UnityPath + '\PlaybackEngines\AndroidPlayer'
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# Path to mscorlib.dll
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# Up to Unity 2019.2, Mono\lib\mono\unity\...
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# From Unity 2019.3, MonoBleedingEdge\lib\mono\unityaot\...
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$mscorlib = (gci "$UnityPath\Mono*\lib\mono\unityaot\mscorlib.dll")[0].FullName
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# Path to the Android NDK
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# Different Unity versions require specific NDKs, see the section Change the NDK at:
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# The NDK can also be installed standalone without AndroidPlayer
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# https://docs.unity3d.com/2019.1/Documentation/Manual/android-sdksetup.html
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$AndroidPlayer = $UnityPath + '\PlaybackEngines\AndroidPlayer'
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$AndroidNDK = $AndroidPlayer + '\NDK'
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$ErrorActionPreference = "Continue"
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# Check that everything is installed
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if (!$CSC) {
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Write-Error "Could not find C¤ compiler csc.exe - aborting"
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Exit
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} else {
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echo "Using C# compiler at '$CSC'"
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}
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if (!$UnityPath) {
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Write-Error "Could not find Unity editor - aborting"
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Exit
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} else {
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echo "Using Unity installation at '$UnityPath'"
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}
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if (!(Test-Path -Path $AndroidNDK -PathType container)) {
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Write-Error "Could not find Android NDK at '$AndroidNDK' - aborting"
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Exit
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}
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if (!(Test-Path -Path $il2cpp -PathType leaf)) {
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if (!$il2cpp) {
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Write-Error "Could not find Unity IL2CPP build support - aborting"
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Exit
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}
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if (!$mscorlib) {
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Write-Error "Could not find Unity mscorlib assembly - aborting"
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Exit
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}
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if (!(Test-Path -Path $AndroidPlayer -PathType container)) {
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Write-Error "Could not find Unity Android build support - aborting"
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Exit
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}
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echo "Using C# compiler at '$CSC'"
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echo "Using Unity installation at '$UnityPath'"
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echo "Using IL2CPP toolchain at '$il2cpp'"
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echo "Using Unity mscorlib assembly at '$mscorlib'"
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echo "Using Android player at '$AndroidPlayer'"
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echo "Using Android NDK at '$AndroidNDK'"
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# Workspace paths
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$src = "$PSScriptRoot/TestSources"
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$asm = "$PSScriptRoot/TestAssemblies"
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@@ -75,9 +91,10 @@ $bin = "$PSScriptRoot/TestBinaries"
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# We try to make the arguments as close as possible to a real Unity build
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# "--lump-runtime-library" was added to reduce the number of C++ files generated by UnityEngine (Unity 2019)
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# "--disable-runtime-lumping" replaced the above (Unity 2019.3)
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$arg = '--convert-to-cpp', '--compile-cpp', '--libil2cpp-static', '--configuration=Release', `
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'--emit-null-checks', '--enable-array-bounds-check', '--forcerebuild', `
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'--map-file-parser=$UnityPath\il2cpp\MapFileParser\MapFileParser.exe'
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'--map-file-parser=$UnityPath\il2cpp\MapFileParser\MapFileParser.exe', '--dotnetprofile="unityaot"'
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# Prepare output folders
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md $asm, $bin 2>&1 >$null
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@@ -85,6 +102,8 @@ md $asm, $bin 2>&1 >$null
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# Compile all .cs files in TestSources
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echo "Compiling source code..."
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gci $src | % {
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echo $_.BaseName
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& $csc "/t:library" "/nologo" "/unsafe" "/out:$asm/$($_.BaseName).dll" "$src/$_"
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if ($LastExitCode -ne 0) {
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