Implement new GUI and CLI, fix misc. smaller issues (#22)
* Initial commit of new UI c# component * Initial commit of new UI frontend component * target WinExe to hide console window in release mode, move ui exe into resources * force single file publishing and add initial gh workflow for publishing ui * fix workflow errors * update dependencies and remove cxxdemangler, as it was outdated * fix c# single file output due to invalid output path * smaller tweaks, hack around loops in cpp type layouting * process other queued exports even if one fails and show error message * add basic support for processing LC_DYLD_CHAINED_FIXUPS * ELF loading should not use the file offset for loading the dynamic section * fix symbol table loading in some modified elfs * add "start export" button on format selection screen, clear all toasts after selecting an export format * embed ui executable directly into c# assembly * only build tauri component in c# release builds * add il2cpp file (binary, metadata) export to advanced tab * fix and enable binary ninja fake string segment support * add support for metadata * unify logic for getting element type index * fix new ui not allowing script exports other than ida * new ui: clear out loaded binary if no IL2CPP images could be loaded * fix toAddr calls in ghidra script target * remove dependency on a section being named .text in loaded pe files * tweak symbol reading a bit and remove sht relocation reading * add initial support for required forward references in il2cpp types, also fix issues with type names clashing with il2cpp api types * reduce clang errors for header file, fix better array size struct, emit required forward definitions in header * expose forward definitions in AppModel, fix issue with method-only used types not being emitted * remove debug log line * fix spelling mistakes in gui outputs * fix il2cpp_array_size_t not being an actual type for later method definitions * change the default port for new ui dev to 5000 * show current version and hash in new ui footer * seperate redux ui impl into FrontendCore project * make inspector version a server api, split up output subtypes and tweak some option names * add redux CLI based on redux GUI output formats * replace all Console.WriteLine calls in core inspector with AnsiConsole calls * add workflow for new cli and add back old gui workflow * disable aot publish and enable single file for redux cli
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20
Il2CppInspector.Redux.GUI.UI/src-tauri/src/lib.rs
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Il2CppInspector.Redux.GUI.UI/src-tauri/src/lib.rs
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// Learn more about Tauri commands at https://tauri.app/develop/calling-rust/
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#[tauri::command]
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fn get_signalr_url() -> String {
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let args: Vec<String> = std::env::args().collect();
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if args.len() < 2 {
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return String::from("");
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}
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return args[1].clone();
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}
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#[cfg_attr(mobile, tauri::mobile_entry_point)]
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pub fn run() {
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tauri::Builder::default()
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.plugin(tauri_plugin_dialog::init())
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.plugin(tauri_plugin_opener::init())
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.invoke_handler(tauri::generate_handler![get_signalr_url])
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.run(tauri::generate_context!())
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.expect("error while running tauri application");
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}
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Il2CppInspector.Redux.GUI.UI/src-tauri/src/main.rs
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Il2CppInspector.Redux.GUI.UI/src-tauri/src/main.rs
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// Prevents additional console window on Windows in release, DO NOT REMOVE!!
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#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")]
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fn main() {
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il2cppinspectorredux_lib::run()
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}
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