Implement new GUI and CLI, fix misc. smaller issues (#22)
* Initial commit of new UI c# component * Initial commit of new UI frontend component * target WinExe to hide console window in release mode, move ui exe into resources * force single file publishing and add initial gh workflow for publishing ui * fix workflow errors * update dependencies and remove cxxdemangler, as it was outdated * fix c# single file output due to invalid output path * smaller tweaks, hack around loops in cpp type layouting * process other queued exports even if one fails and show error message * add basic support for processing LC_DYLD_CHAINED_FIXUPS * ELF loading should not use the file offset for loading the dynamic section * fix symbol table loading in some modified elfs * add "start export" button on format selection screen, clear all toasts after selecting an export format * embed ui executable directly into c# assembly * only build tauri component in c# release builds * add il2cpp file (binary, metadata) export to advanced tab * fix and enable binary ninja fake string segment support * add support for metadata * unify logic for getting element type index * fix new ui not allowing script exports other than ida * new ui: clear out loaded binary if no IL2CPP images could be loaded * fix toAddr calls in ghidra script target * remove dependency on a section being named .text in loaded pe files * tweak symbol reading a bit and remove sht relocation reading * add initial support for required forward references in il2cpp types, also fix issues with type names clashing with il2cpp api types * reduce clang errors for header file, fix better array size struct, emit required forward definitions in header * expose forward definitions in AppModel, fix issue with method-only used types not being emitted * remove debug log line * fix spelling mistakes in gui outputs * fix il2cpp_array_size_t not being an actual type for later method definitions * change the default port for new ui dev to 5000 * show current version and hash in new ui footer * seperate redux ui impl into FrontendCore project * make inspector version a server api, split up output subtypes and tweak some option names * add redux CLI based on redux GUI output formats * replace all Console.WriteLine calls in core inspector with AnsiConsole calls * add workflow for new cli and add back old gui workflow * disable aot publish and enable single file for redux cli
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import { Command as CommandPrimitive } from "bits-ui";
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import Root from "./command.svelte";
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import Dialog from "./command-dialog.svelte";
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import Empty from "./command-empty.svelte";
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import Group from "./command-group.svelte";
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import Item from "./command-item.svelte";
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import Input from "./command-input.svelte";
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import List from "./command-list.svelte";
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import Separator from "./command-separator.svelte";
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import Shortcut from "./command-shortcut.svelte";
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import LinkItem from "./command-link-item.svelte";
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const Loading: typeof CommandPrimitive.Loading = CommandPrimitive.Loading;
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export {
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Root,
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Dialog,
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Empty,
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Group,
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Item,
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LinkItem,
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Input,
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List,
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Separator,
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Shortcut,
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Loading,
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//
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Root as Command,
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Dialog as CommandDialog,
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Empty as CommandEmpty,
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Group as CommandGroup,
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Item as CommandItem,
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LinkItem as CommandLinkItem,
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Input as CommandInput,
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List as CommandList,
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Separator as CommandSeparator,
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Shortcut as CommandShortcut,
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Loading as CommandLoading,
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};
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