Implement new GUI and CLI, fix misc. smaller issues (#22)

* Initial commit of new UI c# component

* Initial commit of new UI frontend component

* target WinExe to hide console window in release mode, move ui exe into resources

* force single file publishing and add initial gh workflow for publishing ui

* fix workflow errors

* update dependencies and remove cxxdemangler, as it was outdated

* fix c# single file output due to invalid output path

* smaller tweaks, hack around loops in cpp type layouting

* process other queued exports even if one fails and show error message

* add basic support for processing LC_DYLD_CHAINED_FIXUPS

* ELF loading should not use the file offset for loading the dynamic section

* fix symbol table loading in some modified elfs

* add "start export" button on format selection screen, clear all toasts after selecting an export format

* embed ui executable directly into c# assembly

* only build tauri component in c# release builds

* add il2cpp file (binary, metadata) export to advanced tab

* fix and enable binary ninja fake string segment support

* add support for metadata

* unify logic for getting element type index

* fix new ui not allowing script exports other than ida

* new ui: clear out loaded binary if no IL2CPP images could be loaded

* fix toAddr calls in ghidra script target

* remove dependency on a section being named .text in loaded pe files

* tweak symbol reading a bit and remove sht relocation reading

* add initial support for required forward references in il2cpp types, also fix issues with type names clashing with il2cpp api types

* reduce clang errors for header file, fix better array size struct, emit required forward definitions in header

* expose forward definitions in AppModel, fix issue with method-only used types not being emitted

* remove debug log line

* fix spelling mistakes in gui outputs

* fix il2cpp_array_size_t not being an actual type for later method definitions

* change the default port for new ui dev to 5000

* show current version and hash in new ui footer

* seperate redux ui impl into FrontendCore project

* make inspector version a server api, split up output subtypes and tweak some option names

* add redux CLI based on redux GUI output formats

* replace all Console.WriteLine calls in core inspector with AnsiConsole calls

* add workflow for new cli and add back old gui workflow

* disable aot publish and enable single file for redux cli
This commit is contained in:
Luke
2025-08-15 21:13:32 +02:00
committed by GitHub
parent e161e0f226
commit 3439ca912b
184 changed files with 13425 additions and 964 deletions

View File

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using Il2CppInspector.Cpp;
using Il2CppInspector.Cpp.UnityHeaders;
using Il2CppInspector.Model;
using Il2CppInspector.Outputs;
namespace Il2CppInspector.Redux.FrontendCore.Outputs;
public class DisassemblerMetadataOutput : IOutputFormatProvider
{
public static string Id => "disassemblermetadata";
private class Settings(Dictionary<string, string> dict)
{
public readonly DisassemblerType Disassembler = dict.GetAsEnumOrDefault("disassembler", DisassemblerType.IDA);
public readonly string UnityVersion = dict.GetValueOrDefault("unityversion", "");
}
public async Task Export(AppModel model, UiClient client, string outputPath, Dictionary<string, string> settingsDict)
{
var settings = new Settings(settingsDict);
await client.ShowLogMessage($"Building application model for Unity {settings.UnityVersion}/{CppCompilerType.GCC}");
model.Build(new UnityVersion(settings.UnityVersion), CppCompilerType.GCC);
var headerPath = Path.Join(outputPath, "il2cpp.h");
{
await client.ShowLogMessage("Generating C++ types");
var cppScaffolding = new CppScaffolding(model, useBetterArraySize: true);
await client.ShowLogMessage("Writing C++ types");
cppScaffolding.WriteTypes(headerPath);
}
var metadataPath = Path.Join(outputPath, "il2cpp.json");
{
await client.ShowLogMessage("Generating disassembler metadata");
var jsonMetadata = new JSONMetadata(model);
await client.ShowLogMessage("Writing disassembler metadata");
jsonMetadata.Write(metadataPath);
}
if (settings.Disassembler != DisassemblerType.None)
{
var scriptPath = Path.Join(outputPath, "il2cpp.py");
await client.ShowLogMessage($"Generating python script for {settings.Disassembler}");
var script = new PythonScript(model);
await client.ShowLogMessage($"Writing python script for {settings.Disassembler}");
script.WriteScriptToFile(scriptPath, settings.Disassembler.ToString(), headerPath, metadataPath);
}
}
}