Implement new GUI and CLI, fix misc. smaller issues (#22)

* Initial commit of new UI c# component

* Initial commit of new UI frontend component

* target WinExe to hide console window in release mode, move ui exe into resources

* force single file publishing and add initial gh workflow for publishing ui

* fix workflow errors

* update dependencies and remove cxxdemangler, as it was outdated

* fix c# single file output due to invalid output path

* smaller tweaks, hack around loops in cpp type layouting

* process other queued exports even if one fails and show error message

* add basic support for processing LC_DYLD_CHAINED_FIXUPS

* ELF loading should not use the file offset for loading the dynamic section

* fix symbol table loading in some modified elfs

* add "start export" button on format selection screen, clear all toasts after selecting an export format

* embed ui executable directly into c# assembly

* only build tauri component in c# release builds

* add il2cpp file (binary, metadata) export to advanced tab

* fix and enable binary ninja fake string segment support

* add support for metadata

* unify logic for getting element type index

* fix new ui not allowing script exports other than ida

* new ui: clear out loaded binary if no IL2CPP images could be loaded

* fix toAddr calls in ghidra script target

* remove dependency on a section being named .text in loaded pe files

* tweak symbol reading a bit and remove sht relocation reading

* add initial support for required forward references in il2cpp types, also fix issues with type names clashing with il2cpp api types

* reduce clang errors for header file, fix better array size struct, emit required forward definitions in header

* expose forward definitions in AppModel, fix issue with method-only used types not being emitted

* remove debug log line

* fix spelling mistakes in gui outputs

* fix il2cpp_array_size_t not being an actual type for later method definitions

* change the default port for new ui dev to 5000

* show current version and hash in new ui footer

* seperate redux ui impl into FrontendCore project

* make inspector version a server api, split up output subtypes and tweak some option names

* add redux CLI based on redux GUI output formats

* replace all Console.WriteLine calls in core inspector with AnsiConsole calls

* add workflow for new cli and add back old gui workflow

* disable aot publish and enable single file for redux cli
This commit is contained in:
Luke
2025-08-15 21:13:32 +02:00
committed by GitHub
parent e161e0f226
commit 3439ca912b
184 changed files with 13425 additions and 964 deletions

View File

@@ -4,13 +4,14 @@
All rights reserved.
*/
using NoisyCowStudios.Bin2Object;
using Spectre.Console;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text.RegularExpressions;
using NoisyCowStudios.Bin2Object;
namespace Il2CppInspector
{
@@ -102,7 +103,7 @@ namespace Il2CppInspector
// Unpacking must be done starting here, one byte after the end of the headers
// Packed or previously packed with Themida? This is purely for information
if (sections.FirstOrDefault(x => x.Name == ".themida") is PESection _)
Console.WriteLine("Themida protection detected");
AnsiConsole.WriteLine("Themida protection detected");
// Packed with anything (including Themida)?
mightBePacked = sections.FirstOrDefault(x => x.Name == ".rdata") is null;
@@ -114,26 +115,31 @@ namespace Il2CppInspector
section.Name = wantedSectionTypes[section.Characteristics];
// Get base of code
GlobalOffset = pe.ImageBase + pe.BaseOfCode - sections.First(x => x.Name == ".text").PointerToRawData;
GlobalOffset = pe.ImageBase + pe.BaseOfCode - sections
.FirstOrDefault(x => x.Characteristics.HasFlag(PE.IMAGE_SCN_MEM_EXECUTE))?.PointerToRawData ?? 0;
// Confirm that .rdata section begins at same place as IAT
var rData = sections.First(x => x.Name == ".rdata");
mightBePacked |= rData.VirtualAddress != IATStart;
var rData = sections.FirstOrDefault(x => x.Name == ".rdata");
mightBePacked |= rData == null || rData.VirtualAddress != IATStart;
if (rData != null)
{
// Calculate start of function pointer table
pFuncTable = rData.PointerToRawData + IATSize;
// Calculate start of function pointer table
pFuncTable = rData.PointerToRawData + IATSize;
// Skip over __guard_check_icall_fptr and __guard_dispatch_icall_fptr if present, then the following zero offset
Position = pFuncTable;
if (pe is PEOptHeader32) {
while (ReadUInt32() != 0)
// Skip over __guard_check_icall_fptr and __guard_dispatch_icall_fptr if present, then the following zero offset
Position = pFuncTable;
if (pe is PEOptHeader32)
{
while (ReadUInt32() != 0)
pFuncTable += 4;
pFuncTable += 4;
pFuncTable += 4;
}
else {
while (ReadUInt64() != 0)
}
else
{
while (ReadUInt64() != 0)
pFuncTable += 8;
pFuncTable += 8;
pFuncTable += 8;
}
}
// In the fist go round, we signal that this is at least a valid PE file; we don't try to unpack yet