Implement new GUI and CLI, fix misc. smaller issues (#22)
* Initial commit of new UI c# component * Initial commit of new UI frontend component * target WinExe to hide console window in release mode, move ui exe into resources * force single file publishing and add initial gh workflow for publishing ui * fix workflow errors * update dependencies and remove cxxdemangler, as it was outdated * fix c# single file output due to invalid output path * smaller tweaks, hack around loops in cpp type layouting * process other queued exports even if one fails and show error message * add basic support for processing LC_DYLD_CHAINED_FIXUPS * ELF loading should not use the file offset for loading the dynamic section * fix symbol table loading in some modified elfs * add "start export" button on format selection screen, clear all toasts after selecting an export format * embed ui executable directly into c# assembly * only build tauri component in c# release builds * add il2cpp file (binary, metadata) export to advanced tab * fix and enable binary ninja fake string segment support * add support for metadata * unify logic for getting element type index * fix new ui not allowing script exports other than ida * new ui: clear out loaded binary if no IL2CPP images could be loaded * fix toAddr calls in ghidra script target * remove dependency on a section being named .text in loaded pe files * tweak symbol reading a bit and remove sht relocation reading * add initial support for required forward references in il2cpp types, also fix issues with type names clashing with il2cpp api types * reduce clang errors for header file, fix better array size struct, emit required forward definitions in header * expose forward definitions in AppModel, fix issue with method-only used types not being emitted * remove debug log line * fix spelling mistakes in gui outputs * fix il2cpp_array_size_t not being an actual type for later method definitions * change the default port for new ui dev to 5000 * show current version and hash in new ui footer * seperate redux ui impl into FrontendCore project * make inspector version a server api, split up output subtypes and tweak some option names * add redux CLI based on redux GUI output formats * replace all Console.WriteLine calls in core inspector with AnsiConsole calls * add workflow for new cli and add back old gui workflow * disable aot publish and enable single file for redux cli
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@@ -6,6 +6,7 @@
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using System;
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using NoisyCowStudios.Bin2Object;
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using VersionedSerialization.Attributes;
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namespace Il2CppInspector
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{
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@@ -31,6 +32,7 @@ namespace Il2CppInspector
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LC_DYLD_INFO_ONLY = 0x80000022,
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LC_FUNCTION_STARTS = 0x26,
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LC_ENCRYPTION_INFO_64 = 0x2C,
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LC_DYLD_CHAINED_FIXUPS = 0x80000034,
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CPU_TYPE_X86 = 7,
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CPU_TYPE_X86_64 = 0x01000000 + CPU_TYPE_X86,
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@@ -172,4 +174,47 @@ namespace Il2CppInspector
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public bool r_extern => ((r_data >> 27) & 1) == 1;
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public uint r_type => r_data >> 28;
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}
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[VersionedStruct]
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public partial struct MachODyldChainedFixupsHeader
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{
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public uint FixupsVersion;
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public uint StartsOffset;
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public uint ImportsOffset;
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public uint SymbolsOffset;
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public uint ImportsCount;
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public uint ImportsFormat;
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public uint SymbolsFormat;
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}
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[VersionedStruct]
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public partial struct MachODyldChainedStartsInSegment
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{
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public const ushort DYLD_CHAINED_PTR_START_NONE = 0xffff;
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public uint StructSize;
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public ushort PageSize;
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public ushort PointerFormat;
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public ulong SegmentOffset;
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public uint MaxValidPointer;
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public ushort PageCount;
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}
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public enum MachODyldChainedPtr
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{
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DYLD_CHAINED_PTR_64 = 2,
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DYLD_CHAINED_PTR_64_OFFSET = 6,
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}
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[VersionedStruct]
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public partial struct MachODyldChainedPtr64Rebase
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{
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private ulong _value;
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public ulong Target => _value & 0xfffffffff;
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public ulong High8 => (_value >> 36) & 0xff;
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public ulong Reserved => (_value >> (36 + 8)) & 0x7f;
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public ulong Next => (_value >> (36 + 8 + 7)) & 0xfff;
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public bool Bind => ((_value >> (36 + 8 + 7 + 12)) & 0x1) == 0x1;
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}
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}
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