Implement new GUI and CLI, fix misc. smaller issues (#22)
* Initial commit of new UI c# component * Initial commit of new UI frontend component * target WinExe to hide console window in release mode, move ui exe into resources * force single file publishing and add initial gh workflow for publishing ui * fix workflow errors * update dependencies and remove cxxdemangler, as it was outdated * fix c# single file output due to invalid output path * smaller tweaks, hack around loops in cpp type layouting * process other queued exports even if one fails and show error message * add basic support for processing LC_DYLD_CHAINED_FIXUPS * ELF loading should not use the file offset for loading the dynamic section * fix symbol table loading in some modified elfs * add "start export" button on format selection screen, clear all toasts after selecting an export format * embed ui executable directly into c# assembly * only build tauri component in c# release builds * add il2cpp file (binary, metadata) export to advanced tab * fix and enable binary ninja fake string segment support * add support for metadata * unify logic for getting element type index * fix new ui not allowing script exports other than ida * new ui: clear out loaded binary if no IL2CPP images could be loaded * fix toAddr calls in ghidra script target * remove dependency on a section being named .text in loaded pe files * tweak symbol reading a bit and remove sht relocation reading * add initial support for required forward references in il2cpp types, also fix issues with type names clashing with il2cpp api types * reduce clang errors for header file, fix better array size struct, emit required forward definitions in header * expose forward definitions in AppModel, fix issue with method-only used types not being emitted * remove debug log line * fix spelling mistakes in gui outputs * fix il2cpp_array_size_t not being an actual type for later method definitions * change the default port for new ui dev to 5000 * show current version and hash in new ui footer * seperate redux ui impl into FrontendCore project * make inspector version a server api, split up output subtypes and tweak some option names * add redux CLI based on redux GUI output formats * replace all Console.WriteLine calls in core inspector with AnsiConsole calls * add workflow for new cli and add back old gui workflow * disable aot publish and enable single file for redux cli
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@@ -5,13 +5,14 @@
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All rights reserved.
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*/
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using Il2CppInspector.Next;
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using Spectre.Console;
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using System;
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using System.Linq;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Globalization;
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using System.Linq;
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using System.Text.RegularExpressions;
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using Il2CppInspector.Next;
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using VersionedSerialization;
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namespace Il2CppInspector.Cpp.UnityHeaders
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@@ -140,7 +141,7 @@ namespace Il2CppInspector.Cpp.UnityHeaders
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// No il2cpp exports? Just return the earliest version from the header range
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// The API version may be incorrect but should be a subset of the real API and won't cause C++ compile errors
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if (!exports.Any()) {
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Console.WriteLine("No IL2CPP API exports found in binary - IL2CPP APIs will be unavailable in C++ project");
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AnsiConsole.WriteLine("No IL2CPP API exports found in binary - IL2CPP APIs will be unavailable in C++ project");
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return typeHeaders.Select(t => new UnityHeaders(t,
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apis.Last(a => a.VersionRange.Intersect(t.VersionRange) != null))).ToList();
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@@ -161,7 +162,7 @@ namespace Il2CppInspector.Cpp.UnityHeaders
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if (apiMatches.Any()) {
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// Intersect all API ranges with all header ranges to produce final list of possible ranges
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Console.WriteLine("IL2CPP API discovery was successful");
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AnsiConsole.WriteLine("IL2CPP API discovery was successful");
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return typeHeaders.SelectMany(
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t => apiMatches.Where(a => t.VersionRange.Intersect(a.VersionRange) != null)
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@@ -170,7 +171,7 @@ namespace Il2CppInspector.Cpp.UnityHeaders
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// None of the possible API versions match the binary
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// Select the oldest API version from the group - C++ project compilation will fail
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Console.WriteLine("No exact match for IL2CPP APIs found in binary - IL2CPP API availability in C++ project will be partial");
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AnsiConsole.WriteLine("No exact match for IL2CPP APIs found in binary - IL2CPP API availability in C++ project will be partial");
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return typeHeaders.Select(t => new UnityHeaders(t,
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apis.Last(a => a.VersionRange.Intersect(t.VersionRange) != null))).ToList();
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