CLI/GUI: Support AAB files
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@@ -41,7 +41,7 @@ You can read more about IL2CPP in my series [IL2CPP Reverse Engineering](https:/
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File format and architecture support:
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* Supports ELF (Android .so), PE (Windows .exe), Mach-O (Apple iOS/Mac), Universal Binary (Fat Mach-O) and FSELF (PlayStation 4 .prx/.sprx) file formats
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* Also supports single and split APK (Android) and decrypted IPA (iOS) application package files as input
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* Also supports single and split APK (Android), AAB (Android App Bundle) and decrypted IPA (iOS) application package files as input
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* 32-bit and 64-bit support for all file formats
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* Supports ARMv7, Thumb-2, ARMv8 (A64), x86 and x64 architectures regardless of file format
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* Supports applications created with Unity 5.3.0 onwards (full IL2CPP version table below)
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@@ -109,9 +109,9 @@ Run `Il2CppInspector.exe` at the command prompt.
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File format and architecture are automatically detected.
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```
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-i, --bin (Default: libil2cpp.so) IL2CPP binary, APK or IPA input file(s) (single file or comma-separated list for split APKs)
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-i, --bin (Default: libil2cpp.so) IL2CPP binary, APK, AAB or IPA input file(s) (single file or comma-separated list for split APKs)
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-m, --metadata (Default: global-metadata.dat) IL2CPP metadata file input (ignored for APK/IPA)
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-m, --metadata (Default: global-metadata.dat) IL2CPP metadata file input (ignored for APK/AAB/IPA)
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-c, --cs-out (Default: types.cs) C# output file (when using single-file layout) or path (when using per namespace, assembly or class layout)
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