Files
AssetStudio/AssetStudio/Classes/PlayerSettings.cs
2024-04-01 00:21:50 +03:00

52 lines
1.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public sealed class PlayerSettings : Object
{
public string companyName;
public string productName;
public PlayerSettings(ObjectReader reader) : base(reader)
{
if (version >= (5, 4)) //5.4.0 and up
{
var productGUID = reader.ReadBytes(16);
}
var AndroidProfiler = reader.ReadBoolean();
//bool AndroidFilterTouchesWhenObscured 2017.2 and up
//bool AndroidEnableSustainedPerformanceMode 2018 and up
reader.AlignStream();
int defaultScreenOrientation = reader.ReadInt32();
int targetDevice = reader.ReadInt32();
if (version < (5, 3)) //5.3 down
{
if (version < 5) //5.0 down
{
int targetPlatform = reader.ReadInt32(); //4.0 and up targetGlesGraphics
if (version >= (4, 6)) //4.6 and up
{
var targetIOSGraphics = reader.ReadInt32();
}
}
int targetResolution = reader.ReadInt32();
}
else
{
var useOnDemandResources = reader.ReadBoolean();
reader.AlignStream();
}
if (version >= (3, 5)) //3.5 and up
{
var accelerometerFrequency = reader.ReadInt32();
}
companyName = reader.ReadAlignedString();
productName = reader.ReadAlignedString();
}
}
}