682 Commits

Author SHA1 Message Date
VaDiM
b6c6ceba1c Update CHANGELOG.md 2023-09-24 15:41:47 +03:00
VaDiM
7c0a6375b1 Update readme files 2023-09-24 15:41:21 +03:00
VaDiM
5c489c5f83 Merge branch 'AssetStudioMod' into ArknightsStudio 2023-09-24 15:40:23 +03:00
VaDiM
25c611fb9e Update README.md 2023-09-15 16:35:47 +03:00
VaDiM
6d3875cb2c Update version to v0.17.3 2023-09-13 10:55:57 +03:00
VaDiM
be4ced77ea Update readmes 2023-09-12 03:44:18 +03:00
VaDiM
2bd762e8f4 [CLI] Add names for AssetBundle and Animator assets 2023-09-12 03:33:59 +03:00
VaDiM
a926644ff6 [CLI] Add --load-all flag
- Added --load-all flag to load assets of all types
- Improved option grouping on the help screen
2023-09-12 03:33:53 +03:00
VaDiM
a4cdff5934 Fix a bit of incorrect copy-paste
in commit e216abd6be
2023-09-08 23:47:26 +03:00
VaDiM
2e10e627b0 AssemblyLoader fix (#6) 2023-09-08 06:18:41 +03:00
VaDiM
e216abd6be Unity 2022.2+ Texture2D fix 2023-09-08 06:18:34 +03:00
VaDiM
93c7e617d8 [CLI] Show names of all loaded assets in the exported asset list 2023-09-08 06:18:34 +03:00
VaDiM
000916913e [CLI] Fix a bug where the default output folder might not exist 2023-09-08 06:17:34 +03:00
VaDiM
28f9744497 Update README.md 2023-09-08 06:17:34 +03:00
VaDiM
c3f99216b6 [CLI] Add --filter-by-name support for fbx export mode 2023-09-08 01:45:25 +03:00
VaDiM
19c4835ea3 Merge branch 'pr/10' into AssetStudioMod 2023-09-05 19:38:04 +03:00
VaDiM
6b321da695 [CLI] Add FBX native libs (Linux, Mac) 2023-09-05 00:48:44 +03:00
svn
7cca301f7a Add split object fbx export to CLI 2023-08-31 21:07:02 +01:00
svn
5ac597c935 Add CMakeLists for cross platform FBXNative build 2023-08-31 21:03:07 +01:00
VaDiM
e90af43459 Merge branch 'AssetStudioMod' into ArknightsStudio 2023-08-28 02:28:14 +03:00
VaDiM
171962e61f Update version to v0.17.2
- Updated projects and dependencies
2023-08-27 01:47:06 +03:00
VaDiM
c8a21838c9 Some changes to motion list for l2d models
- Motion list is now sorted
- Motions divided into groups (each motion is a separate group)
- Motion names are used as group names
2023-08-27 01:46:06 +03:00
VaDiM
cf67815d53 Minor fixes 2023-08-26 03:22:19 +03:00
VaDiM
381a7d89ae [AK][CLI] Add support for portrait sprites 2023-08-25 01:15:46 +03:00
VaDiM
572e3bf0d6 [AK][GUI] Add support for portrait sprites 2023-08-24 05:50:50 +03:00
VaDiM
3d7d51b54f [AK][CLI] Add support for sprites with an external alpha texture
- Added support for Arknights chararts sprites
- Added support for Arknights avg sprites
2023-08-17 01:22:16 +03:00
VaDiM
abbd27fde7 [AK][GUI] Add support for sprites with an external alpha texture
- Added support for Arknights chararts sprites
- Added support for Arknights avg sprites
2023-08-14 20:25:48 +03:00
VaDiM
94c8b355fe [CLI] Fix asset filter
- Fixed sprite export in sprite only mode
2023-08-14 00:46:27 +03:00
VaDiM
4e41caf203 [CLI] Refactor 2023-08-13 20:58:26 +03:00
VaDiM
74a8555514 Merge branch 'relatedAssets' into AssetStudioMod 2023-08-07 23:20:11 +03:00
VaDiM
e1d883adf6 [CLI] Refactor
- Made some classes static
2023-08-07 23:10:57 +03:00
VaDiM
9784df0e16 [GUI] Add app.manifest for net472 build
- Added long paths support (win10 v1607+)
- Fixed blurring at high DPI with scaling
2023-08-06 20:08:05 +03:00
VaDiM
4d919a2bfe [GUI] Improve Scene Hierarchy tab context menu
- Added "Related assets" item to the context menu
2023-08-05 18:10:36 +03:00
VaDiM
6701f467b7 [CLI] Show the number of successfully loaded assets 2023-07-14 20:20:58 +03:00
VaDiM
50f5da5554 [GUI] Don't count Shaders in unity 2021+ assets 2023-07-14 19:17:56 +03:00
VaDiM
2b6dcca9c8 Update readme files, add CHANGELOG.md 2023-07-12 04:54:30 +03:00
VaDiM
0bdcb89b08 Update version to v0.17.1 2023-07-09 05:59:39 +03:00
VaDiM
dcd7b98229 Some minor fixes 2023-07-09 05:59:33 +03:00
VaDiM
007e5c7e4d [CLI] Update ReadMe.md 2023-07-08 11:48:58 +03:00
VaDiM
63564d5fff Add assembly folder support for Live2D export 2023-07-02 23:40:04 +03:00
VaDiM
aea6cbc97f Add option to export Live2D Cubism models 2023-07-02 23:20:14 +03:00
VaDiM
6d41693b85 Update dependencies 2023-06-27 00:27:41 +03:00
Pierce Thompson
5695afae7b Add support for exporting meshes from the CLI (#5)
* Add support for exporting meshes from the CLI

* Add the Mesh ClassIDType to CLIOptions' supportedAssetTypes
2023-06-23 15:37:40 +03:00
VaDiM
bb9ea7d86b Update version to v0.17.0 2023-06-05 02:03:28 +03:00
VaDiM
547659e151 [GUI] Display progress in the taskbar button 2023-06-05 01:33:48 +03:00
VaDiM
2f8f57c1a6 [GUI] Improve file and folder loading (drag&drop)
- Added support for drag&drop of multiple folders
- Open/Export dialog can now also use a path taken from drag&drop items
2023-05-29 05:14:50 +03:00
VaDiM
b7d5d73f23 [GUI] Fix audio player position in maximized window 2023-05-29 04:35:38 +03:00
VaDiM
f0c237473c [GUI] Some fixes for asset list filtering 2023-05-29 04:20:57 +03:00
VaDiM
09947fd14f [CLI] Update ReadMe.md 2023-05-23 16:21:38 +03:00
VaDiM
da216dace8 Improve "Restore TextAsset extension name" option
- If checked, AssetStudio will first try to find an extension in an asset's name and only then in its container. If no extension is found, ".txt" will be used
2023-05-23 16:18:24 +03:00
VaDiM
c7356875f9 Add grouping option with full container path
* [GUI] - "container path full (with name)"
* [CLI] - "containerFull"
(https://github.com/Perfare/AssetStudio/issues/815)
2023-05-23 16:17:00 +03:00
VaDiM
02e46eaa0d [GUI] Improve asset list filtering
- Added filter history
- Added more filtering modes: Include, Exclude, Regex (Name/Container)
2023-05-18 23:45:54 +03:00
VaDiM
b0bf5e0cfd Optimize drawing performance of packed sprites
- Restored some code from an earlier version (e501940f03), since it works faster for packed sprites with a small number of triangles
2023-05-15 00:07:46 +03:00
VaDiM
11b9ca37da Fix cutout glitch in some packed sprites
- Improved performance
(https://github.com/Perfare/AssetStudio/issues/1015)
2023-05-15 00:06:52 +03:00
VaDiM
5944dd8c58 [GUI] Fix typo
merge https://github.com/Perfare/AssetStudio/pull/1009

Co-Authored-By: Dirk Kok <the@dirkkok.nl>
2023-05-13 12:55:12 +03:00
VaDiM
1c67e39504 [GUI] Add "About" window & update titles 2023-05-13 12:46:43 +03:00
VaDiM
2d81007556 [GUI] Improve de-selection in Scene Hierarchy tab
- improved de-selection perfomance
- selected objects count is now displayed in the status bar
- "Select none" renamed to "Clear selection"
2023-04-26 09:57:38 +03:00
VaDiM
4bae98813b [GUI] One more bugfix
- bugfix for 44a1240f5f
2023-04-13 22:08:01 +03:00
VaDiM
90ec395b2a Block alignment fix for Unity 2019.4.X
- src: 10346b4f02
2023-04-09 15:40:34 +03:00
VaDiM
af3684bab8 [GUI] Bugfix
- bugfix for ea09a8de64
2023-04-06 02:14:53 +03:00
VaDiM
1da51ac95b Add error message on incorrect format of specified unity ver 2023-03-20 19:32:00 +03:00
VaDiM
9e14f1ef00 Add error message for bundles with CN encryption 2023-03-20 19:31:49 +03:00
VaDiM
4edadb19f8 Disable Shader support for Unity > 2020 2023-03-20 06:13:08 +03:00
VaDiM
44a1240f5f [GUI] Improve memory usage of image previews
- also a bit increased performance of alpha mask resizing for previews
2023-03-14 04:10:48 +03:00
VaDiM
01957a9443 [CLI] Add draft readme 2023-03-10 21:18:29 +03:00
VaDiM
ad1b3b4911 [CLI] Some fixes for logging 2023-03-10 21:01:12 +03:00
VaDiM
0925751776 [CLI] Add MovieTexture support 2023-03-10 19:37:53 +03:00
VaDiM
b59ba3ba94 [GUI] Add some videoClip info to preview tab 2023-03-10 11:53:38 +03:00
VaDiM
67898c72ca Update projects files
- Fixed build options
2023-03-10 09:01:27 +03:00
VaDiM
0425423ca9 [CLI] Add debugging info for video 2023-03-08 19:59:19 +03:00
VaDiM
16a7107d4e [CLI] Partial assets reading 2023-03-08 18:28:50 +03:00
VaDiM
10b7e84ffb [CLI] More debugging info for audio 2023-03-08 17:31:34 +03:00
VaDiM
679e7041a6 [GUI] A bit better(?) error handling 2023-03-08 17:12:59 +03:00
VaDiM
629c6248a4 [GUI] Use blocking call to show messages in correct order 2023-03-08 12:11:45 +03:00
VaDiM
7674081df7 [GUI] Add context menu to the Scene Hierarchy tab
- Added context menu with "Select all", "Select none", "Expand all", "Collapse all" options to the "Scene Hierarchy" tab.
https://github.com/aelurum/AssetStudio/issues/1
2023-03-07 18:21:34 +03:00
VaDiM
fb574064c9 [GUI] Avoid overflow in alphanum sorting 2023-03-07 06:55:45 +03:00
VaDiM
c52940abc4 Add AssetStudioCLI project
- Updated projects and dependencies
2023-03-07 06:52:33 +03:00
VaDiM
5c662d64e4 Add exclude mode to asset list filter 2023-02-05 00:47:04 +03:00
VaDiM
b9cf95616b SwapBytesForXbox refactor 2023-01-27 13:46:55 +03:00
VaDiM
39490d4e03 Update fmod to 0.2.0.22 (CLI Preparation) 2023-01-27 13:17:01 +03:00
VaDiM
a96d1a5d5d Fix bug in alphanum sorting 2022-12-27 05:21:42 +03:00
VaDiM
568daafc7f Add progress info to LoadZipFile()
Displays the progress of loading zip(apk) files on the progress bar
2022-12-15 17:43:28 +03:00
VaDiM
2a2216e2bf Update projects and dependencies 2022-12-10 20:23:45 +03:00
VaDiM
dfbe46e1e5 Improve sorting performance
Improved performance of AlphanumComparatorFast sorting for names, as well as the default sorting for containers
2022-12-03 05:16:19 +03:00
VaDiM
6a9aad510c Add image export in WebP format 2022-11-22 03:33:47 +03:00
VaDiM
fd21cafd29 Merge branch 'Perfare_master' into AssetStudio-mod 2022-11-21 02:37:02 +03:00
VaDiM
ea09a8de64 Add support for sprites with alpha mask
- Sprites with alpha mask can now be viewed and exported with transparency
- Added hotkeys to control display of an alpha mask  on the preview tab
- Added an option to the export settings to enable/disable export with alpha mask as well
- Prevented texture2D preview options from being changed with hotkeys outside of texture preview (e.g. when some other asset is selected)
2022-11-21 01:59:16 +03:00
VaDiM
7fa5b4f355 Update ImageSharp.Drawing version
- migrate to ImageSharp v2+
2022-11-18 06:33:26 +03:00
VaDiM
c22d92009a Update project files 2022-11-17 04:39:49 +03:00
Perfare
53f3e8232a support 2022.1 2022-11-17 04:32:05 +03:00
Perfare
2fe57a1c5d update enum 2022-11-17 04:31:30 +03:00
Perfare
ded2dcd54e Fixed #962 2022-11-17 04:31:16 +03:00
Perfare
8ae3df6197 minor improvements 2022-11-17 04:30:52 +03:00
Kanglai Qian
64d9718c34 avoid useless search for non exist files (#967) 2022-11-17 04:30:39 +03:00
Perfare
220004c976 support 2021.3 2022-11-17 04:30:27 +03:00
Perfare
a324366be9 BundleFile fix 2022-11-17 04:30:17 +03:00
Perfare
06b4ae9ffe Fix type conversion bug 2022-11-17 04:29:55 +03:00
Perfare
77b056de5e update project file 2022-11-17 04:29:02 +03:00
Perfare
344edb722f revert 2022-11-17 04:23:17 +03:00
Perfare
98c4d0c3ab minor fixes and improvements 2022-11-17 04:23:00 +03:00
Perfare
23ac590648 Fixed #941 2022-11-17 04:22:31 +03:00
Perfare
54445475a3 Fix and improve Texture2D convert 2022-11-17 04:22:14 +03:00
Perfare
7299bcba6d Create build.yml 2022-11-17 04:22:06 +03:00
Perfare
5487ff4e60 Fixed #924 2022-11-17 04:21:13 +03:00
Perfare
b3621a75b0 Fixed #929 2022-11-17 04:20:20 +03:00
Perfare
8b048b9e1e improved Sprite export
Fixed #944
Fixed #923
2022-11-17 04:20:20 +03:00
Perfare
41a79f485f using IProgress 2022-11-17 04:18:40 +03:00
Perfare
a060a392e7 Fixed #919 2022-11-17 04:18:06 +03:00
Rudolf Kolbe
0798af7c5c fix apk loading issues (#913)
* fix apk loading issues

Someone contacted me some days ago and notified me that some problems showed up with my APK loading implementation.
Namely:

file reference registration (importFilesHash) was missing
split files weren't handled
external resource files weren't registered
This pr fixes those problems.

* revert weird changes

* fix missing }

* fix formatting

* use entry.FullName for the basePath instead of entry.Name
2022-11-17 04:17:33 +03:00
VaDiM
8ebfa16e19 Return to ImageSharp
coz the perfomance issue was fixed by Perfare in later commits
2022-11-17 03:59:59 +03:00
Perfare
d158e864b5 support 2022.1 2022-06-16 18:41:55 +08:00
Perfare
b70b5196e3 update enum 2022-06-16 17:45:54 +08:00
Perfare
4f88841026 Fixed #962 2022-06-01 15:33:01 +08:00
Perfare
dc9429feac minor improvements 2022-05-21 21:16:34 +08:00
Kanglai Qian
a3c16ed3d6 avoid useless search for non exist files (#967) 2022-05-21 21:10:02 +08:00
Perfare
5b83eebdda support 2021.3 2022-05-21 17:38:40 +08:00
Perfare
1fcf7a4364 BundleFile fix 2022-05-21 17:24:54 +08:00
Perfare
973d50ce8b Fix type conversion bug 2022-05-21 05:46:44 +08:00
Perfare
50485a9bd3 update project file 2022-03-24 10:38:52 +08:00
Perfare
dbb3d3fef7 revert 2022-03-24 09:47:36 +08:00
Perfare
e1cfff63c3 minor fixes and improvements 2022-03-23 01:41:59 +08:00
Perfare
44514a4e10 Fixed #941 2022-03-22 22:54:49 +08:00
Perfare
b1205808e2 Fix and improve Texture2D convert 2022-03-22 01:00:20 +08:00
Perfare
7d3a4a10fc Create build.yml 2022-03-20 02:36:32 +08:00
Perfare
b909857820 Fixed #924 2022-03-19 08:06:03 +08:00
Perfare
b674e66407 Fixed #929 2022-03-19 07:48:39 +08:00
Perfare
d7dcd3f405 improved Sprite export
Fixed #944
Fixed #923
2022-03-19 07:43:53 +08:00
Perfare
44145e0b9c using IProgress 2022-03-19 06:40:51 +08:00
Perfare
d4e21f824c Fixed #919 2022-02-17 01:07:24 +08:00
Rudolf Kolbe
e7a4604a65 fix apk loading issues (#913)
* fix apk loading issues

Someone contacted me some days ago and notified me that some problems showed up with my APK loading implementation.
Namely:

file reference registration (importFilesHash) was missing
split files weren't handled
external resource files weren't registered
This pr fixes those problems.

* revert weird changes

* fix missing }

* fix formatting

* use entry.FullName for the basePath instead of entry.Name
2022-02-15 11:19:50 +08:00
VaDiM
74f2c3190b Merge branch 'Perfare_master' into AssetStudio-mod 2022-01-13 18:10:31 +02:00
Rudolf Kolbe
8d193a63cd Zip (including APK) Loading (#902)
* load ZipFile

makes it possible to directly load apk files

* use LoadFile for recursive zip opening

* set System.IO.Compression version

* keep identical format in AssetStudio.csproj

* try/catch the loading of each zip entry

* remove extra new line in FileReader.cs

* apply requested changes
2021-12-27 15:59:18 +08:00
brianpow
e61a317185 use FullPath instead of FileName for easier identification of broken file (#900)
* use FullPath instead of FileName for easier identification of broken file.

* use FullPath instead of FileName for easier identification of broken file
2021-12-24 13:23:09 +08:00
VaDiM
f67965b1dd Texture2DDecoderNative - Linux/macOS compatibility fix
+ CMakeLists.txt
2021-12-15 02:49:28 +02:00
VaDiM
07a81d9bfe Update projects 2021-12-15 00:35:46 +02:00
VaDiM
95fd1823c8 Merge branch 'Perfare_master' into AssetStudio-mod 2021-12-13 04:45:41 +02:00
VaDiM
d25451d5b9 Merge branch 'Perfare_master' into AssetStudio-mod 2021-12-13 00:43:49 +02:00
scriptkitz
0e1a886e0b 修正UV导出计算错误问题。 (#891) 2021-12-11 15:48:54 +08:00
Perfare
97b5f51f3a Fix build 2021-12-09 20:23:25 +08:00
Perfare
7295feda72 Update README.md 2021-12-09 19:16:13 +08:00
Perfare
fe95c91759 Add net6.0 target framework 2021-12-09 19:00:59 +08:00
Perfare
d220315d9b Add detailed export progress in the status bar 2021-12-09 18:08:56 +08:00
Perfare
a94caa5e34 Update project 2021-12-09 17:21:44 +08:00
Perfare
3660b4ed67 Some improvements 2021-12-09 17:13:21 +08:00
Perfare
3370f93037 Fixed bug 2021-12-06 17:37:59 +08:00
Perfare
80653711cd Performance improvement 2021-12-06 13:36:22 +08:00
VaDiM
f0b23bbfe7 Merge branch 'Perfare_master' into AssetStudio-mod 2021-12-05 02:41:24 +02:00
Perfare
88c5804586 Fixed #886 2021-12-04 09:23:41 +08:00
Perfare
e501940f03 Use a better way to crop Sprite 2021-12-04 08:44:33 +08:00
Perfare
d4060cde6d Fixed bug 2021-12-04 02:05:35 +08:00
Perfare
582a779441 Update project file 2021-12-03 19:46:20 +08:00
Perfare
5fa4934787 Add net5.0 target framework 2021-12-03 17:21:24 +08:00
Perfare
18277fbea8 fixed bug 2021-12-03 17:05:06 +08:00
VaDiM
571ea2da4a Don't use ImageSharp for texture processing
- returned to System.Drawing
(ImageSharp is a good lib, but too slow for such app, IMO)
2021-11-24 19:30:38 +02:00
VaDiM
9cbe91decb Improve sorting by asset names
- added alphanumeric sorting for more natural presentation of asset list
2021-11-24 14:56:28 +02:00
VaDiM
19c6c5fe73 Minor UI improvments & bugfixes
- improved "Copy text" option in right click menu, to display what exactly to copy
- added "Dump selected assets" option to right click menu
- added 'selected assets count' info to status strip when you select assets
- added 'exported count / total export count` info to status strip during export
- "Show error message" option on the "Debug" tab renamed to "Show all error messages" and is now disabled by default
- "fixed" an issue with getting stuck during the "Building tree structure" step
- fixed a bug with listSearch that could make it not work in some conditions
- fixed a rare bug for resource files with the same name, that caused their data to be overwritten and become incorrect
2021-11-24 14:55:38 +02:00
VaDiM
792850dbb2 Update projects 2021-11-22 16:00:51 +02:00
Perfare
2ce9cae957 Modify the prompt statement 2021-11-20 03:11:02 +08:00
Perfare
af5e50cfa9 Update README.md 2021-11-20 02:52:53 +08:00
Perfare
ce1172ca9a rename. closed #817 2021-11-19 18:24:18 +08:00
Perfare
a7e6d91f5b Fixed bug 2021-11-19 18:22:39 +08:00
Perfare
34a0af683a Fixed bug 2021-11-19 18:11:00 +08:00
Perfare
91410a33b1 Improve the handling of compressed files. 2021-11-19 17:54:06 +08:00
Perfare
d08b78c2cf support 2021.2 2021-11-12 10:25:22 +08:00
Perfare
2ef52afe1e Fixed #835 2021-11-12 09:30:12 +08:00
Perfare
05a41d2f1e Merge pull request #855 from nikitalita/fix-assembly-loading
Fix AssemblyLoading bug
2021-11-08 09:36:03 +08:00
nikitalita
34c38e1415 Fix AssemblyLoading bug
If the AssemblyLoader attempted to load a non-csil dll
while iterating through the file list, it would catch the exception
OUTSIDE the loop, and wouldn't load the rest.
This fix makes it catch inside the loop so it will continue iterating.
2021-10-07 13:36:03 -07:00
Perfare
c85873b729 0.16.0 2021-07-06 16:03:54 +08:00
Perfare
b146d251a7 add option to not show error message 2021-07-06 15:57:59 +08:00
Perfare
3129d67fc1 Improve ShaderConverter 2021-07-06 12:45:24 +08:00
Perfare
850ba63a10 support exporting VideoClips with a size above 2gb. close #765 2021-07-02 03:26:46 +08:00
Perfare
17b91984d6 fixed bug 2021-07-02 02:29:03 +08:00
Perfare
7ab2cda120 refactor the file reading part 2021-07-02 02:17:59 +08:00
Perfare
4345885cc9 remember the last opened path, close #646 2021-06-30 22:41:16 +08:00
Perfare
53720e37ab Fixed #435 2021-06-30 06:31:05 +08:00
Perfare
7c3cb36630 update project files 2021-06-29 11:03:19 +08:00
Perfare
c1cddce031 added option to support version stripped files, close #766 2021-06-29 10:32:19 +08:00
Perfare
973a1076e4 support exporting AnimationClip versions below 4.3 2021-06-29 02:43:42 +08:00
Perfare
089e164756 improved Sprite export 2021-06-28 07:14:02 +08:00
Perfare
c2b6691fd9 fix build 2021-06-27 09:42:13 +08:00
Perfare
8dec094304 update project files 2021-06-27 09:27:40 +08:00
Perfare
bedee240be Use ImageSharp to process textures 2021-06-27 07:33:20 +08:00
Perfare
d963d71b12 clean up TypeDefinitionConverter code 2021-06-26 13:16:12 +08:00
Perfare
77a0c9c40a Fbx multiple uv export 2021-06-24 13:48:56 +08:00
Perfare
f3e406983b Merge pull request #768 from Fraxul/master
Fix blend shape export with multiple submeshes
2021-06-24 12:59:31 +08:00
Dan Weatherford
08b7bfcf9a Fix blend shape export with multiple submeshes
Share a single vertex list between submeshes in the exported mesh, which
makes the blend target vertex list indices line up correctly.

As a bonus, the exported FBX file will be smaller for meshes with more
than one submesh, since we're not duplicating vertices anymore.
2021-06-20 00:18:22 -05:00
Patrick King
57e4f7cefd Add an option to export all UVs as diffuse maps. 2021-06-11 17:12:15 -06:00
Patrick King
c9cf2d188e Enable FBX export for higher UV maps. 2021-06-11 14:26:37 -06:00
Perfare
ab98585b6a Fix Shader reading. Close #720 2021-05-29 05:11:05 +08:00
Perfare
075d53a455 small improvement 2021-05-28 23:19:31 +08:00
Perfare
432116d834 Improve SerializedFile reading. 2021-05-28 22:23:07 +08:00
Perfare
caa45216ef fix compilation error 2021-05-28 22:16:50 +08:00
Perfare
c9394cd957 Fixed #734 2021-05-28 03:49:46 +08:00
Perfare
46c0e8ffe1 Improve stream file processing 2021-05-28 03:43:32 +08:00
Perfare
d14c232015 Improve the error message 2021-05-28 03:27:50 +08:00
Perfare
4002bdecb8 Update README.md 2021-05-27 03:55:37 +08:00
StarHeart
17259e00c7 correct grammar (#749) 2021-05-27 03:49:40 +08:00
Perfare
44b02b92d8 fix lzma decompression 2021-05-27 03:46:15 +08:00
Joshua May
251854cc41 Adds exporter for list of assets to XML (#710) 2021-04-18 01:27:15 +08:00
Perfare
6f7b77245d Merge pull request #639 from sk-zk/nul-fix
[GUI] Fix \0 chars in TextAssets cutting off preview
2021-04-18 01:21:16 +08:00
Perfare
6d99f5ebf6 Improve vertex format parsing. Close #689 2021-04-12 15:11:17 +08:00
Perfare
f1f2430f97 Support 2021.1 2021-04-11 23:49:44 +08:00
Perfare
b52696c965 Merge pull request #713 from K0lb3/patch-1
Update ClassIDType according to official reference
2021-04-11 21:54:45 +08:00
K0lb3
5fba52dc83 Update ClassIDType according to official reference
I noticed that Unity has made a [ClassID Reference table](https://docs.unity3d.com/Manual/ClassIDReference.html) and thought that copying it over here might be useful for dumps.
2021-03-28 14:24:20 -07:00
Perfare
dfb74baf79 Fix for mesh weights output 2021-01-15 09:32:57 +08:00
Perfare
978e90a403 Fix if AudioClip does not contain subsound. Close #672 2021-01-15 05:39:45 +08:00
Perfare
c17d7d6331 Update README.md 2021-01-15 04:38:54 +08:00
Perfare
9fef18d6ea fixes bug 2021-01-15 04:33:54 +08:00
Perfare
ee0cd4ab52 Fixed #609 2021-01-15 03:43:52 +08:00
Perfare
f904bc138b typo 2021-01-15 02:17:11 +08:00
Perfare
7ed5345b1b Fixed #652 2021-01-15 02:12:54 +08:00
Perfare
d7f652d572 improved Sprite export 2021-01-14 19:27:57 +08:00
Perfare
32ce032655 Support 2020.2 2021-01-14 05:23:19 +08:00
Perfare
e1cf36aa3c Fixed #650 2020-12-14 21:20:04 +08:00
sk-zk
f644396a15 Fix \0 chars in TextAssets cutting off preview 2020-10-30 23:08:06 +01:00
Perfare
3e77c34bd5 Fixed #618 2020-09-29 07:08:14 +08:00
Perfare
052c60f629 Fix file occupation conflict 2020-09-26 23:29:38 +08:00
Perfare
a1f2e3e7fe Merge pull request #613 from Ishotihadus/master
Problems in exporting fbx with multiple blendshapes
2020-09-26 10:18:42 -05:00
Ishotihadus
32ee8b326f fix problems in exporting fbx with multiple blendshapes 2020-09-16 19:44:11 +09:00
Perfare
06ce479eb6 Fixes #591 2020-08-26 09:50:25 +08:00
Perfare
03f74bac64 Fix BlendShape output error 2020-08-24 22:00:53 +08:00
Perfare
344b675745 Update README.md 2020-08-16 18:53:55 +08:00
Perfare
86590d95a5 Add dump viewer 2020-08-14 17:38:43 +08:00
Perfare
bbea1341b2 Update README.md 2020-08-14 15:50:45 +08:00
Perfare
ca60dd9834 Support exporting MonoBehaviour to json. Close #477 2020-08-14 15:45:48 +08:00
Perfare
7aa35b5b8c Fix get class from divided UnityEngine.dll 2020-08-14 01:31:49 +08:00
Perfare
bd2decdb8f Fix element alignment errors 2020-08-14 01:18:43 +08:00
Perfare
9b2c85bcae Refactor MonoBehaviour reading 2020-08-14 00:02:59 +08:00
Perfare
efbab7c43a using Nuget 2020-08-12 22:22:04 +08:00
Perfare
729a8a8263 implemented SPIR-V shader export 2020-08-12 22:11:26 +08:00
Perfare
0ec29f62ca Improve shader conversion, fixes #589 2020-08-12 20:49:36 +08:00
Perfare
796317f9d9 support 2020.1 2020-08-12 19:13:10 +08:00
Perfare
7596dcc7cd keep path when extracting folder 2020-08-12 02:55:02 +08:00
Perfare
422851cdab Fix mesh index errors 2020-08-12 02:24:08 +08:00
Perfare
ec0a2a47f1 can choose the directory to save the extracted files 2020-08-10 14:07:29 +08:00
Perfare
8ce5b947f6 Update README.md 2020-08-10 11:01:37 +08:00
Perfare
419ca63f9d Set Runtime Library to /MT 2020-08-10 09:52:09 +08:00
Perfare
6fdb0c7b0e add ResourceManager 2020-08-06 23:17:44 +08:00
Perfare
4e97b4b898 improve export 2020-08-06 21:07:37 +08:00
Perfare
1766dcbdeb Fixed #570 2020-08-06 13:31:17 +08:00
Perfare
ef38471ff1 move code 2020-08-06 13:11:41 +08:00
Perfare
217a7993e9 fixed bug 2020-08-06 12:56:47 +08:00
Perfare
0a41615763 fix UV problems 2020-08-06 12:34:59 +08:00
Perfare
9d34f668d5 modify project file 2020-08-06 11:59:35 +08:00
Perfare
9269a36725 Merge pull request #555 from Jayatubi/allowdrag
Allow drag and drop files or folder
2020-08-05 21:42:32 -05:00
Jayatubi
813e8b10a6 Export local keywords of shader as well as global keywords (#554)
* Export local keywords of shader

* Export local keywords of shader
2020-08-06 10:39:48 +08:00
Tahvohck
84c75fadf5 Sort code for PathID (change to numeric) (#550)
* Sort code for PathID (change to numeric)

* Remove comments (were only for reference)

* Match Perfare formatting
2020-08-06 10:38:12 +08:00
hozuki
c76e41b1ab Replace C++/CLI components with P/Invoke components (#562)
* Replace C++/CLI components with P/Invoke

* Deleted C++/CLI projects

* Use Utf8StringHandle to marshal UTF-8 strings

* Use plaform-default calling convention

* Handle DLL preloading on Linux and macOS

* Change intermediate and output directories of native projects

* Improve P/Invoke documentation
2020-08-06 10:35:50 +08:00
jayatubi
fefeea5f35 Allow drag and drop files or folder 2020-05-18 14:17:42 +08:00
Perfare
4a81c461e8 Modify Sprite processing function as an extension function 2020-04-10 18:57:04 +08:00
Perfare
b10d03d50d fixed bug 2020-04-10 18:51:43 +08:00
Perfare
da98a0c5b8 fixed bug 2020-04-10 18:20:45 +08:00
Perfare
76d17bacf5 improve type read 2020-04-10 18:11:56 +08:00
Perfare
6678ce082b refactor BundleFile read 2020-04-07 16:13:04 +08:00
Perfare
07074b3deb improve SerializedFile read 2020-04-07 08:59:04 +08:00
Perfare
df5d9f90d4 Add copy function to assetListView 2020-04-07 08:55:51 +08:00
Perfare
4f2d30552a set UV1 to NormalMap channel 2020-04-07 08:23:13 +08:00
Perfare
d259c7a5cd multiple uv export 2020-04-06 19:29:15 +08:00
Perfare
c71ceb7ea6 improve SerializedType read 2020-04-06 19:21:48 +08:00
Perfare
85cf134a49 Fixed if the container has the same key 2020-03-30 09:01:25 +08:00
Perfare
687b1d3a0d Fixed get triangles of mesh #510 2020-03-30 08:52:16 +08:00
Perfare
a30a0d0bc5 Update README.md 2020-03-28 15:52:15 +08:00
Perfare
e1dc54d6d7 use list to store objects in their original order 2020-03-28 14:13:25 +08:00
Perfare
c4270e186d fixed bug 2020-03-28 13:46:30 +08:00
Perfare
182a42ace2 optimize ResourceReader 2020-03-28 13:33:37 +08:00
Perfare
06fbe69a97 performance improvement 2020-03-28 04:24:32 +08:00
Perfare
a0bf4f9acd update LICENSE 2020-03-28 01:22:26 +08:00
Perfare
12568ba044 fix ico 2020-03-27 21:52:16 +08:00
Perfare
de95b02285 update to .net framework 4.7.2 2020-03-27 21:42:40 +08:00
Perfare
286edfe72c improve texture channel filter 2020-03-27 16:52:21 +08:00
Perfare
d717b223b7 delete some useless features 2020-03-27 01:06:22 +08:00
Perfare
9e195832ef reduce memory usage 2020-03-26 03:44:07 +08:00
Perfare
c8d08b2793 improve file type check 2020-03-26 02:17:48 +08:00
Perfare
2bcd9662be improve export 2020-03-26 01:01:02 +08:00
Perfare
ea461ee3d2 improve Texture2D decode 2020-03-25 22:45:53 +08:00
Perfare
fda821b441 add more information to the asset list 2020-03-25 14:01:59 +08:00
Perfare
5c193c761a using strong typing for setting 2020-03-25 11:18:12 +08:00
Perfare
14f47c6d30 fixed bug 2020-03-24 14:09:54 +08:00
Perfare
e53eacef78 improved 2020-03-24 11:31:57 +08:00
Perfare
ada26db659 improved 2020-03-24 10:42:39 +08:00
Perfare
48ca96807f Merge pull request #485 from K0lb3/patch-1
kSPMTight fix
2020-03-24 10:29:01 +08:00
Perfare
2018028853 fixed bug 2020-03-24 09:17:26 +08:00
Perfare
6f138dcc05 Update README.md 2020-03-24 08:52:30 +08:00
Perfare
69bcd2be67 update project 2020-03-24 07:45:47 +08:00
Perfare
45ad53b19a using Nuget 2020-03-24 07:19:59 +08:00
Perfare
6230240ee3 Merge pull request #499 from qiankanglai/master
corner case as protection
2020-03-24 07:09:18 +08:00
Perfare
73ec9f4bee update FBX SDK 2020.0.1 VS2017 2020-03-24 07:04:42 +08:00
Perfare
f3a0bf505e refactor Texture2D convert 2020-03-24 06:41:58 +08:00
Kanglai Qian
290708876d corner case as protection 2020-03-14 21:17:34 +08:00
Perfare
5b96a29cca move file 2020-03-14 16:06:21 +08:00
Perfare
948e2c4d92 Merge pull request #495 from qiankanglai/texchannel
texture channel support
2020-03-14 00:02:33 +08:00
Perfare
76da1c33ae Merge pull request #493 from Druhin13/master
Optimized images
2020-03-14 00:01:13 +08:00
Perfare
72b84ee24d Merge pull request #494 from qiankanglai/tga
support exporting texture2d as tga
2020-03-14 00:00:40 +08:00
Kanglai Qian
7b33d41172 texture channel 2020-03-03 12:46:51 +08:00
Kanglai Qian
c7043c1a83 support export texture2d as tga 2020-03-03 11:23:36 +08:00
Druhin Tarafder
d0baf26c61 Merge pull request #1 from Druhin13/imgbot
Optimized images
2020-03-02 14:39:00 +05:30
ImgBotApp
60ac10b043 [ImgBot] Optimize images
/AssetStudioGUI/Resources/preview.png -- 6.89kb -> 3.87kb (43.78%)

Signed-off-by: ImgBotApp <ImgBotHelp@gmail.com>
2020-03-02 08:56:17 +00:00
Perfare
80dc24b487 Update README.md 2020-02-28 15:41:39 +08:00
Perfare
9d32a9dd6a 2019.3 support 2020-02-28 15:39:11 +08:00
Perfare
d96cc3c762 Merge pull request #489 from DaZombieKiller/2020
Support for SerializedFile version 22
2020-02-27 23:09:26 +08:00
Zombie
509df42730 Support for SerializedFile version 22 2020-02-27 20:29:02 +10:00
K0lb3
4efa5b0507 kSPMTight fix
SpritePackingMode.kSPMTight can occur outside of settingsRaw.packed == 1.

[sample file](https://cdn.discordapp.com/attachments/603359898507673632/678238497894563860/kuroyukiwedding_base_1_a)
from Dengeki Bunko: Crossing Void
2020-02-20 09:42:19 +01:00
Perfare
cffe96b409 Skip reading failed assets 2019-10-20 08:05:55 +08:00
Perfare
16dddc01e3 always show the debug menu 2019-08-12 05:50:04 +08:00
Perfare
b5d2c2cadb improved 2019-08-12 04:36:07 +08:00
Perfare
1d2c0ab6cb Fixed #428 2019-08-12 04:17:06 +08:00
Perfare
c6b7e04c47 improved 2019-08-06 17:57:14 +08:00
Perfare
5704813b28 Improved UI 2019-08-06 17:43:51 +08:00
Perfare
465c989e75 fixed bug 2019-08-06 15:49:41 +08:00
Perfare
d335aaef9e improved 2019-08-06 09:48:21 +08:00
Perfare
495b48c783 improved Sprite export 2019-08-01 15:23:36 +08:00
Perfare
05b55722fb change text 2019-07-30 03:34:15 +08:00
Perfare
de54257eef improved bone export 2019-07-29 13:41:42 +08:00
Perfare
e62b6c3d77 improved 2019-07-29 00:31:43 +08:00
Perfare
dc05e5b5eb Fixed bug 2019-07-29 00:25:26 +08:00
Perfare
f377381e26 Support for exporting raw data 2019-07-28 19:48:06 +08:00
Perfare
20f9fe493f add more options for export model 2019-07-28 18:55:08 +08:00
Perfare
0b462754a5 Implemented BlendShape export 2019-07-28 16:41:23 +08:00
Perfare
b1ea8dd346 clean up code 2019-07-28 03:47:12 +08:00
Perfare
4a46f897bd add default values to materials 2019-07-28 00:26:56 +08:00
Perfare
6a5ec80de7 fixed bug 2019-07-27 23:20:47 +08:00
Perfare
4f2046d412 improved 2019-07-27 22:54:18 +08:00
Perfare
1cf59e8d67 fixed bug 2019-07-27 18:01:57 +08:00
Perfare
e9e8390bbc Supported merge GameObject to export 2019-07-17 12:51:00 +08:00
Perfare
738b084440 Fixed bug 2019-07-16 17:53:50 +08:00
Perfare
32cce894ac Fixed #373 2019-07-16 17:49:10 +08:00
Perfare
a6264b39d1 improved morph export 2019-07-16 13:21:32 +08:00
Perfare
eb4981808b Fixed coding errors 2019-07-16 05:32:54 +08:00
Perfare
50c17c2ec4 improved model export 2019-07-16 04:33:37 +08:00
Perfare
e001dff3de fixed bug 2019-06-14 16:17:56 +08:00
Perfare
3a0100ed37 update 2019-06-14 12:47:22 +08:00
Perfare
58ab3116db Implemented AnimationEvent 2019-06-14 11:58:59 +08:00
Perfare
6b93df41f2 fixed bug 2019-06-09 07:44:50 +08:00
Perfare
b9cf7d5874 fixed bug 2019-06-04 18:56:18 +08:00
Perfare
da4eb15d6b Fixed #400 2019-06-04 13:34:59 +08:00
Perfare
378840bc1b improved Texture2D convert 2019-06-04 13:05:49 +08:00
Perfare
3441135b2f Change the way rename same name assets 2019-06-02 14:36:35 +08:00
Perfare
afcbba8182 fixed SpriteAtlas 2019-04-26 10:48:24 +08:00
Perfare
cefdf08873 Fixed #390 2019-04-26 09:51:02 +08:00
Perfare
59be547a82 fixed bug 2019-04-18 14:07:17 +08:00
Perfare
a2be5ebdac fixed bug 2019-04-18 13:58:06 +08:00
Perfare
f76d3d8fcd fixed bugs 2019-04-18 12:31:16 +08:00
Perfare
edb6256fc9 fixed bugs 2019-04-18 11:07:51 +08:00
Perfare
8946a4fba5 2019.1 support 2019-04-18 10:46:06 +08:00
Perfare
87e1739208 Fixed #386 2019-04-14 20:17:38 +08:00
Perfare
10f4aaa39f Update README.md 2019-04-05 01:59:18 +08:00
Perfare
957073b041 move file 2019-04-04 21:14:52 +08:00
Perfare
e1bb9a6cf0 Fixed ASTC Decoding 2019-04-04 21:05:44 +08:00
Perfare
558adb0b66 Fixed #376 2019-03-28 02:55:58 +08:00
Perfare
6a4979f999 fixed bugs 2019-03-07 04:50:36 +08:00
Perfare
9e76d94eea Remove SharpDX 2019-01-24 01:03:45 +08:00
Perfare
fa91820016 FIxed #351 2019-01-24 00:35:42 +08:00
Perfare
be091ecebb Fixed #344 2019-01-15 07:37:30 +08:00
Perfare
903be743ac Fixed #345
Fixed bug
2019-01-13 23:21:45 +08:00
Perfare
c3c4697562 small fixed 2019-01-03 09:02:12 +08:00
Perfare
e6ed312de2 change math library
fixed bug
2019-01-03 08:55:43 +08:00
Perfare
33461e068f small improved 2018-12-28 10:24:32 +08:00
Perfare
7f13c90189 small improved 2018-12-24 17:38:12 +08:00
Perfare
54ed3971a2 small improved 2018-12-24 17:31:35 +08:00
Perfare
e602a5cf3b Fixed #332 2018-12-24 08:46:20 +08:00
Perfare
dec0a22ffe Fixed #297 2018-12-24 08:28:26 +08:00
Perfare
911272167a Fixed #331 2018-12-24 04:47:12 +08:00
Perfare
54d78d55a0 Fixed #326 2018-12-24 04:25:55 +08:00
Perfare
ff550b457f improved mesh read 2018-12-23 23:17:01 +08:00
Perfare
f449d7a8ab improved script dump 2018-12-23 15:51:00 +08:00
Perfare
761579ab1a Fixed bug 2018-12-18 09:59:48 +08:00
Perfare
5cd4cf67cf Update README.md 2018-12-18 02:08:55 +08:00
Perfare
fabfc77a52 improved console shader export 2018-12-17 23:12:24 +08:00
Perfare
f8ffaa0400 Fixed bug 2018-12-11 23:36:15 +08:00
Perfare
d156b5d947 small fixed 2018-12-11 15:24:49 +08:00
Perfare
d7551bdeb2 small fixed 2018-12-11 15:21:23 +08:00
Perfare
7d5e06bce4 improved shader export 2018-12-11 13:01:10 +08:00
Perfare
0bc17f0ff5 Fixed bug 2018-12-11 10:47:35 +08:00
Perfare
9edc268cd4 small improvement 2018-12-11 05:22:39 +08:00
Perfare
356d5fa8a4 Fixed Sprite read
improved script dump
2018-12-11 04:50:38 +08:00
Perfare
eb170d4f34 minor improvements 2018-12-09 11:56:24 +08:00
Perfare
324c5ec7a2 Fixed bug 2018-12-05 23:16:02 +08:00
Perfare
ae155ca603 Fixed bug 2018-12-05 23:08:39 +08:00
Perfare
eb13585174 2018.3.0b support
Refactor mesh read
Fixed bug
2018-12-05 22:35:05 +08:00
Perfare
98c9eea58a Improved file reading 2018-12-03 02:42:07 +08:00
John Lyu
067517740f try to fix IO exceptions with valid assetsFile. (#317) 2018-11-28 20:16:18 +08:00
Perfare
3addb0e894 improve Sprite export 2018-11-28 15:02:31 +08:00
Perfare
7452d4275e minor improvements 2018-11-26 08:47:20 +08:00
Perfare
96ea522e83 minor improvements 2018-11-25 15:50:28 +08:00
Perfare
ab24f049cf Completed tight Sprite export 2018-11-25 12:37:55 +08:00
Perfare
ec9184ba93 Fixed #302 2018-11-24 23:30:04 +08:00
Perfare
0a5b866a03 rename
move files
improve Sprite read
2018-11-24 23:02:05 +08:00
Perfare
58d5a3fc37 minor fixes 2018-11-24 04:42:45 +08:00
Perfare
19534ebb4d minor fixes 2018-11-22 14:45:28 +08:00
Perfare
0a764c74d6 Fixed #284 2018-11-22 13:38:07 +08:00
Perfare
ab5f5fbd9d Restore the extension of TextAsset
Export Animator to a separate folder
2018-11-22 12:17:16 +08:00
Perfare
7dbc2ff95d Fixed #311 2018-11-21 16:13:32 +08:00
Perfare
bfaa207853 Refactor read assets
Generic PPtr
Misc
2018-11-21 15:37:56 +08:00
Perfare
8c749e21e1 improve 2018-11-20 16:47:35 +08:00
Perfare
8ea998b81f separate code into library
misc
2018-11-19 06:48:06 +08:00
Perfare
b93866d196 Fixed #308 2018-11-15 05:11:16 +08:00
Perfare
c0a5a7a5dd improve 2018-11-14 21:16:17 +08:00
Perfare
6d68f2bde5 Fixed 2018-11-14 16:01:52 +08:00
Perfare
a89fd049f1 improve Shader export 2018-11-14 12:20:11 +08:00
Perfare
e7c5976f7c Add scaleFactor option 2018-11-13 01:07:24 +08:00
Perfare
798a63e33c improve Sprite export 2018-11-08 17:30:12 +08:00
Perfare
e13b4489c3 improve Sprite export 2018-11-08 09:09:55 +08:00
Perfare
c6484ba77e improved 2018-11-08 06:45:33 +08:00
Perfare
a98fd52831 improved 2018-11-08 05:00:53 +08:00
Perfare
9d3cae8b28 new icon 2018-11-07 17:54:46 +08:00
Perfare
f5aef9486f Fixed bug 2018-11-07 17:15:54 +08:00
Perfare
c2ae9e63e0 Fixed bug 2018-11-07 06:11:39 +08:00
Perfare
b04cdbf12b Fixed bug 2018-11-01 19:15:15 +08:00
Perfare
1f897cf431 Delete obsolete code 2018-10-27 09:39:45 +08:00
Perfare
d380c38710 Fixed #282 2018-10-27 08:30:43 +08:00
Perfare
3cd6126ed9 Fixed bug 2018-10-25 15:02:57 +08:00
Perfare
22b2d472bc Fixed #272 2018-10-23 01:18:19 +08:00
Perfare
2c58fae804 Fixed bug 2018-10-22 22:37:24 +08:00
Perfare
1e9b8037ab Fixed bug 2018-10-22 13:23:49 +08:00
Perfare
0dbd5b52f0 Fixed bug 2018-10-17 01:59:14 +08:00
Perfare
21a8d7ef49 continue work 2018-10-17 01:51:25 +08:00
Perfare
17bd7a210a continue work 2018-10-17 00:43:34 +08:00
Perfare
40b191f039 Fixed 2018-10-16 12:39:20 +08:00
Perfare
3442b39784 rewrite some code to make it closer to the source code 2018-10-16 11:48:23 +08:00
Perfare
f15ee038b4 improved 2018-10-16 00:42:56 +08:00
Perfare
ec8b41155a Update README.md 2018-10-07 19:54:32 +08:00
Perfare
d54bfbdfe7 improved & fixed 2018-10-07 19:38:07 +08:00
Perfare
a1f491af25 modify project 2018-09-29 00:48:35 +08:00
Perfare
f2b041741b improved 2018-09-27 05:23:10 +08:00
Perfare
97169ff6dd Fixed bug 2018-09-27 04:16:59 +08:00
Perfare
11019a8473 improved 2018-09-27 01:28:03 +08:00
Perfare
767e4d0bf6 improved 2018-09-27 01:15:37 +08:00
Perfare
250856598b Fixed bug 2018-09-26 15:19:59 +08:00
Perfare
61751eeb1b Fixes 2018-09-25 22:30:59 +08:00
Perfare
99651a5d77 Fixed #266 2018-09-19 21:10:47 +08:00
Perfare
b31614641d Fixed Mesh in Xbox 2018-09-19 16:00:24 +08:00
Perfare
310c165824 FIxed #258 2018-09-13 20:52:17 +08:00
Perfare
a233af5b8f fixes 2018-09-10 13:45:12 +08:00
Perfare
2d0278db87 support optimized transform hierarchy 2018-09-09 17:32:12 +08:00
Perfare
18af0a8856 preparation work 2018-09-09 14:26:34 +08:00
Perfare
d7d56b4ad8 completed CompressedMesh 2018-09-09 05:06:34 +08:00
Perfare
3034dbc392 improve Mesh (VertexData) 2018-09-09 01:19:49 +08:00
Perfare
0b508509af Fixed bug 2018-09-08 23:45:13 +08:00
Perfare
14ad9431b9 more complete CompressedMesh (m_Skin, m_Normals, m_Tangents) 2018-09-08 23:14:18 +08:00
Perfare
c9a98d7163 compressed AnimationClip supported 2018-09-08 10:01:44 +08:00
Perfare
afae830ece improved AnimationClip export 2018-09-03 15:13:18 +08:00
Perfare
ec8c3e71d6 Fixed #249 2018-09-01 07:23:37 +08:00
Perfare
a7c5330042 Fixed #257 2018-09-01 07:07:26 +08:00
Perfare
10f02af70b Fixed #256 2018-08-30 21:34:41 +08:00
Perfare
2fd2b71148 UI update 2018-08-30 09:35:18 +08:00
Perfare
d1bec6a672 UI update 2018-08-30 09:27:19 +08:00
Perfare
9336613755 UI update 2018-08-30 06:45:08 +08:00
Perfare
9f482b7cf9 Fixed some bugs 2018-08-16 20:46:23 +08:00
Perfare
0c8fcb07b1 UI adjust 2018-08-16 06:43:26 +08:00
Perfare
eb302be569 add model preview mouse control 2018-08-15 08:40:46 +08:00
Perfare
cb3cf2a5ea Try fix bug 2018-08-15 04:53:11 +08:00
Perfare
9e5a06c107 Merge pull request #243 from qiankanglai/improveGlControl
improve GLControl:
2018-08-15 02:23:36 +08:00
Kanglai Qian
b49d5bdeb4 improve GLControl:
- resize when form changes size
- keep aspect
2018-08-06 20:52:42 +08:00
Perfare
0c23548817 improve 2018-08-05 20:03:54 +08:00
Perfare
cdaeb36e06 Update README.md 2018-08-05 06:12:35 +08:00
Perfare
114073f359 rename 2018-08-05 05:25:26 +08:00
Perfare
959a1a65b9 update OpenTK 2018-08-05 05:11:23 +08:00
Perfare
3e59a78376 add MonoScript to dump MonoBehaviour 2018-08-05 04:46:27 +08:00
Perfare
2bd4729fe7 Fixed #242 2018-08-03 13:01:51 +08:00
Perfare
84054428a8 Fixed #237 2018-07-29 04:53:56 +08:00
Perfare
9ad063bd0a improve 2018-07-26 10:00:32 +08:00
Perfare
9d1fd2f945 Fixed bug 2018-07-24 23:25:17 +08:00
Perfare
35edb9d391 optimizing 2018-07-24 22:05:02 +08:00
Perfare
d523862fac Fixed bug 2018-07-24 20:48:09 +08:00
Perfare
21ff88c890 Fixed #234 2018-07-24 13:02:08 +08:00
Perfare
e034ac5c1e Fixed #228 2018-07-19 17:58:20 +08:00
Perfare
adf39dde27 Fixed #225 2018-07-17 02:19:11 +08:00
Perfare
9b1e3435d6 try to fix combined mesh export error 2018-07-17 01:47:55 +08:00
Perfare
66a2dbe730 Fixed bug 2018-07-15 13:43:24 +08:00
Perfare
28a3b6cb23 Fixed bug 2018-07-15 05:15:05 +08:00
Perfare
2adda81b28 change the brotli library 2018-07-15 04:36:28 +08:00
Perfare
380afbf295 Fixed bug 2018-07-15 03:36:51 +08:00
Perfare
d39e24246e support load over 2GB file, Fixed #149 2018-07-14 23:46:32 +08:00
Perfare
a3e430d98d Fixed #223 2018-07-14 18:22:14 +08:00
Perfare
e0dcd6ac10 Fixed bug 2018-07-14 17:57:30 +08:00
Perfare
02f8d46620 Fixed #217 2018-07-13 01:20:31 +08:00
Perfare
dc6b9748a3 Add ResourcesHelper 2018-07-13 01:08:28 +08:00
Perfare
54c2bdc728 2018.2 support 2018-07-13 00:54:38 +08:00
Perfare
18275557df Fixed #218 2018-07-07 02:59:44 +08:00
Perfare
453f6b6e36 Fixed #213 2018-06-26 20:29:25 +08:00
Perfare
7236136cf1 Fixed #211 2018-06-24 18:35:34 +08:00
Perfare
ac6bd5236e Fixed #204 Fixed #207 2018-06-20 23:27:50 +08:00
Perfare
b2acf9a2a7 fixed bug 2018-06-20 23:02:21 +08:00
Perfare
7a8ac79ec4 fixed bug 2018-06-20 22:48:44 +08:00
Perfare
70c9d0edb3 Fixed #203 2018-06-20 22:36:45 +08:00
Perfare
18e934dd7e fixed bug 2018-06-10 05:11:44 +08:00
Perfare
3457d4d22c fixed struct read & write 2018-06-10 05:03:39 +08:00
Perfare
f65514b320 rebuild libraries 2018-05-26 16:40:53 +08:00
Perfare
0a0b172a09 add: read asset to c# dynamic class & write c# dynamic class to asset file 2018-05-09 23:13:30 +08:00
Perfare
3e2d0935b8 split code 2018-05-09 22:48:50 +08:00
Perfare
71c633b506 change structure read logic 2018-05-09 02:55:24 +08:00
Perfare
79af119cf4 Fixed #190 2018-05-06 16:46:23 +08:00
Perfare
9385b4da76 Fixed #186
Fixed #187
Fixed #188
2018-05-05 01:32:55 +08:00
Perfare
75985c8bf0 fixed bug 2018-05-04 23:14:18 +08:00
Perfare
9c8601a665 fixed bug 2018-05-04 23:03:42 +08:00
Perfare
8218662548 support 2018.1.0
some improvements
2018-05-03 02:41:47 +08:00
Perfare
52ba354dc5 Some improvements 2018-04-21 21:52:15 +08:00
Perfare
87d6a26232 Improve search 2018-04-21 16:36:18 +08:00
Perfare
546fe52ff0 Improve Filter 2018-04-21 15:50:13 +08:00
Perfare
674c634c2c Some improvements 2018-04-21 09:36:10 +08:00
Perfare
a3c92ddb8f add jump to scene hierarchy
some improvements
2018-04-19 07:06:52 +08:00
Perfare
4bcc16245c Improve extract file 2018-04-18 12:04:46 +08:00
Perfare
bd5eb3be5d Some improvements 2018-04-18 11:17:33 +08:00
Perfare
ffda15a1a5 Add FixRotation option 2018-04-18 10:36:57 +08:00
Perfare
5354506315 Improve model export 2018-04-18 08:19:30 +08:00
Perfare
ed569bfaf8 UI improvements 2018-04-18 07:11:10 +08:00
Perfare
592bfb64e7 add show type feature 2018-04-18 05:05:17 +08:00
Perfare
17b986f5df new icon 2018-04-18 02:13:23 +08:00
Perfare
de464dfe10 Some improvements 2018-04-18 01:29:18 +08:00
Perfare
906149a58a Fixed #177 2018-04-13 03:16:09 +08:00
Perfare
e3a0ab4e4a Separate code
Delete some useless code
2018-04-11 23:45:39 +08:00
Perfare
500f7788d4 Fixed bug 2018-04-11 17:17:27 +08:00
Perfare
af80b270cf Export objects with Animation 2018-04-11 15:52:37 +08:00
Perfare
8031d1a03f Add right-mouse menu export function 2018-04-10 04:45:09 +08:00
Perfare
bc2469e11a improve QuaternionToEuler 2018-04-09 08:18:45 +08:00
Perfare
9e4be3e082 Some improvements 2018-04-09 02:43:58 +08:00
Perfare
7410511c40 Update README.md 2018-04-08 05:39:36 +08:00
Perfare
8906c856e8 Update README.md 2018-04-07 08:41:48 +08:00
Perfare
dec672f9e2 Fixed appveyor build 2018-04-07 08:24:59 +08:00
Perfare
0b111d5f79 Prototype animation export 2018-04-07 07:51:33 +08:00
Perfare
4bcbdbc57d Fixed #170 2018-04-07 00:10:13 +08:00
Perfare
d5d937247e Add animation related classes 2018-04-06 23:57:36 +08:00
Perfare
4ab513002f New project name 2018-04-03 06:51:22 +08:00
Perfare
140a732046 Fixed #165 2018-03-29 01:29:51 +08:00
Perfare
e5104d5cc7 some changes 2018-03-28 06:29:28 +08:00
Perfare
f87390cc2b Update README.md
Updated project
Support 2017.4
2018-03-25 13:53:52 +08:00
Perfare
a062905734 platform update 2018-03-05 06:02:19 +08:00
Perfare
62206f8977 add brotli compression support 2018-03-05 05:07:41 +08:00
Perfare
8891414f60 fixed bug 2018-03-05 03:05:06 +08:00
Perfare
90dce1c17d fixed bug 2018-03-05 02:39:16 +08:00
Perfare
a9f1bd320e support UnityWebData 2018-03-05 02:35:53 +08:00
Perfare
c8393e165f Separate code
rename
2018-03-01 20:01:25 +08:00
Perfare
9d7c3b9f64 Merge pull request #154 from mafaca/master
Fixed sprite reading for Unity 4.x
2018-03-01 16:38:13 +08:00
mafaca
aa653cd508 Merge branch 'master' of https://github.com/Perfare/UnityStudio
merge
2018-03-01 02:32:09 +03:00
Perfare
3d60c5a7f6 Improve file import
fixed bug
2018-03-01 03:42:43 +08:00
Perfare
4ef160de34 Improve Sprite export 2018-02-28 19:10:36 +08:00
mafaca
8f7def379d fixed sprite reading for Unity 4.x 2018-02-28 13:52:38 +03:00
Perfare
351228e45c Improve external file reading 2018-02-27 18:20:12 +08:00
Perfare
ee6c050330 new crunch library after Unity 2017.3 2018-02-27 17:23:15 +08:00
Perfare
b4ce12a9e8 Split Texture2D conversion code 2018-02-27 17:11:08 +08:00
Perfare
8664531c47 Merge pull request #151 from mafaca/master
fixed compressed mesh reading
2018-02-19 14:52:11 +08:00
mafaca
40f6dbcc06 fixed compressed mesh reading 2018-02-17 23:15:45 +03:00
Perfare
1f21a67610 fixed bug 2018-01-31 07:09:46 +08:00
Perfare
929781a380 Release 0.9.0 2018-01-22 04:02:18 +08:00
Perfare
4d85c7f665 improve AudioClip export 2018-01-22 03:55:30 +08:00
Perfare
7e67f354e4 fixed some bug 2018-01-19 10:25:37 +08:00
Perfare
0cd8d51526 move file
UI adjust
2018-01-18 22:08:44 +08:00
Perfare
6f2c4521b2 Update README.md 2018-01-18 09:56:19 +08:00
Perfare
738e7d3785 Update README.md 2018-01-18 09:31:15 +08:00
Perfare
fc44ba373b add Sprite support 2018-01-18 08:08:48 +08:00
Perfare
468976db58 improve the speed of loading a large number of files
Rewriting folder related functions
fixed some bug
2018-01-17 09:57:05 +08:00
Perfare
647ce56f81 Fixed #121
clean up code
2018-01-17 06:20:06 +08:00
Perfare
db92daedf0 Update README.md 2018-01-15 10:08:02 +08:00
Perfare
6969412385 support new TextureFormat 2018-01-15 08:16:55 +08:00
Perfare
8da4c4623f update OpenTK to 3.0.0-pre 2018-01-15 06:27:23 +08:00
Perfare
50265c1d57 Fixed #129 2018-01-15 06:07:10 +08:00
Perfare
c00da37267 Fixed #130 2018-01-08 23:53:15 +08:00
Perfare
17d2140909 support Unity 2017.3, Fixed #126 2018-01-03 04:24:17 +08:00
Perfare
40153f6f19 fixed bug 2017-11-29 03:57:32 +08:00
Perfare
e75b9858da Merge pull request #122 from mafaca/master
fix skin indexes
2017-11-29 02:13:37 +08:00
mafaca
1f69f476f9 fix skin indexes 2017-11-25 02:17:31 +03:00
Perfare
b2ecc65885 support export MovieTexture 2017-11-13 17:46:26 +08:00
Perfare
682ef4552e clean up code 2017-11-13 17:04:29 +08:00
Perfare
96c7aaabb0 Support export VideoClip 2017-11-10 22:00:09 +08:00
Perfare
38f1f068d2 update ClassID 2017-11-10 19:18:42 +08:00
Perfare
0359169802 fixed #103 2017-11-10 07:58:53 +08:00
Perfare
a49d409619 fixed #110 2017-11-10 07:11:27 +08:00
Perfare
7e6ef31875 Update README.md 2017-11-10 04:34:03 +08:00
Perfare
5dd9f31398 Add Unity 2017.2 Shader support
Stop decompress Shader
2017-11-10 04:24:12 +08:00
Perfare
120c3e235d fixed bug 2017-11-10 03:39:35 +08:00
Perfare
3a6ebf7ce6 clean up code 2017-11-10 03:36:08 +08:00
Perfare
9d505c8900 change Audio related code 2017-11-10 02:27:36 +08:00
Perfare
d0486d855a Add fullSize 2017-11-10 00:04:27 +08:00
Perfare
7ddbf3ce3e fixed bug 2017-10-23 22:22:24 +08:00
Perfare
4666b378b3 fixed #107 2017-10-23 00:05:55 +08:00
Perfare
2a7d40616d add OpenFolderDialog 2017-10-22 23:48:31 +08:00
Kanglai Qian
96b8732d91 fix rotation&translation order (#101) 2017-09-30 15:32:09 +08:00
Kanglai Qian
e19ecf4770 we don't need matrix[] in fact (#98)
fix scale to avoid near face cull
2017-09-30 07:26:27 +08:00
Perfare
df45fa9b8e Fixes #99 2017-09-29 05:21:53 +08:00
Kanglai Qian
bd7a43f0dc better shader with sky/ground light, along with half lambert (#96)
* better shader with sky/ground light, along with half lambert

* force recalculate normal

* more wireframe/shade/normal mode!
2017-09-29 05:08:59 +08:00
Kanglai Qian
01f1d7c14e normalize model to center (#95)
* normalize model to center

* force same scale on XYZ
2017-09-27 01:57:47 +08:00
Perfare
cc74130ad4 display message if resource file can't be found 2017-09-24 08:27:49 +08:00
Perfare
dc8990115a modify export UI
delete AboutBox
2017-09-24 07:14:18 +08:00
Perfare
1c777aa1a8 Fixes #91 2017-09-21 05:50:14 +08:00
Perfare
6d019e6e8a When open multiple bundle files, first extract all the assets files into memory,and then parse the file to make sure the sharedfile index is correct 2017-09-19 04:34:58 +08:00
Perfare
2d7fd68ff5 Merge branch 'master' of https://github.com/Perfare/UnityStudio.git 2017-09-19 01:02:13 +08:00
Perfare
cdfc9cf2e6 fixed PlayerSettings in unity 2017.1
split code
improve read struct
2017-09-19 01:01:14 +08:00
Perfare
6e3c808799 Update README.md 2017-09-06 01:30:05 +08:00
Perfare
1ecf4c8c27 Release 0.8.0 2017-09-06 01:12:55 +08:00
Perfare
3dea2936d7 fixed bug 2017-09-06 01:03:54 +08:00
Perfare
e4533b4ec3 Add json file to read Shader 2017-08-21 22:00:28 +08:00
Perfare
9d87fead21 move glsl file to resource file 2017-08-21 19:51:32 +08:00
Perfare
14bd7f9789 try to read shader after Unity 5.4 2017-08-21 09:20:00 +08:00
Perfare
d02a4ea02e rewrite TextAsset.cs and Shader.cs 2017-08-21 07:10:30 +08:00
Perfare
14829c5e1b update TextureFormat 2017-08-21 06:52:31 +08:00
Perfare
ef29d220e0 Fixes #73 2017-08-21 06:46:46 +08:00
Perfare
14ec7c8259 support Unity 2017.1.0
fixed show "bundle file" original file
2017-07-15 15:27:09 +08:00
Perfare
9687f823fb Add "show original file" right click menu 2017-06-30 16:11:16 +08:00
Perfare
bb36839774 fix bug in export RGB565 format texture 2017-06-22 15:31:38 +08:00
Perfare
b0114520a8 fixed bug 2017-06-22 08:51:20 +08:00
Perfare
8a3af0bfba rewrite export mesh 2017-06-22 06:59:16 +08:00
Perfare
65a13e97c4 Add some simple judgment 2017-06-22 05:29:51 +08:00
Perfare
fe6b7760b0 fixed bug 2017-06-20 17:14:27 +08:00
Perfare
b319e92b3e fixed bug 2017-04-21 11:14:05 +08:00
Perfare
06b8fcea64 fix vertex color 2017-04-13 15:21:57 +08:00
Perfare
100238d232 fixed bug 2017-04-12 14:43:41 +08:00
Perfare
df3e5b31cd Release 0.7.0 2017-04-11 16:21:37 +08:00
Perfare
a04c0d0223 Update README.md 2017-04-11 15:06:40 +08:00
Perfare
d1ec1c29a4 cleanup code 2017-04-10 03:13:08 +08:00
Perfare
a928660dd3 Fixed some bugs 2017-04-10 00:50:33 +08:00
Perfare
e37a04e05b Modify project file
Fixed some bugs
2017-04-09 09:59:31 +08:00
Perfare
2c721272dd support Unity 5.6.0f3 2017-04-04 08:19:26 +08:00
Perfare
6f3b438d92 Fixed read struct 2017-04-04 05:49:26 +08:00
Perfare
f8e7303169 support use asset original name when display and export 2017-04-01 04:28:46 +08:00
Perfare
bd18bfb8ea Move code
Fixed some bugs
2017-04-01 00:41:18 +08:00
Perfare
86843f81da Fix FileName 2017-03-31 16:41:36 +08:00
ordigdug
60cc81b2dd Added 32bit ManagedFbx.dll (#32) 2017-03-07 23:30:50 +08:00
ordigdug
cfbcdecfe6 Added ExportMesh support -- (#31)
utilizing a modified ManagedFbx
2017-03-07 00:20:21 +08:00
Perfare
45b9b781b1 Clean up code
Adjust UI
Fixed some bugs
2017-02-27 23:56:24 +08:00
Perfare
29068481f5 Move file
Update OpenTK to 2.0
Fixed bug in high resolution
2017-02-26 01:40:14 +08:00
ordigdug
384dd2e4e3 Mesh Preview Support (#26)
* Added OpenTK preview

* Bug fix

* Cleanup

* Initial Mesh preview support

* Mesh preview support

* Mesh preview - lighting and color
2017-02-25 18:04:05 +08:00
Perfare
b4bce77381 Support Wii U Asset
All types selection
2017-02-24 15:39:06 +08:00
Perfare
631f2e7027 Update README.md 2017-02-20 15:40:44 +08:00
Perfare
2585be69f9 clean up code 2017-02-20 15:38:04 +08:00
Perfare
332e4cc6e2 Fixed some bugs 2017-02-16 15:30:11 +08:00
Perfare
16ed347a30 Tidy up a part of the code 2017-02-12 04:57:24 +08:00
Perfare
b580b293f3 Fixed some bugs 2017-02-12 03:03:37 +08:00
ordigdug
66b9b46523 Code moved out of UnityStudioForm and into new class UnityStudio.cs (#17) 2017-02-11 15:39:14 +08:00
Perfare
2357e55337 Fixed some bugs 2017-02-10 03:49:13 +08:00
Perfare
256eeb8f7c Add crunch and texgenpack 2017-02-02 02:23:46 +08:00
Perfare
5688f03869 Rewrite wrapper dll 2017-02-01 22:07:50 +08:00
Perfare
c2f7f0a92d No longer use DevIL 2017-02-01 20:23:09 +08:00
Perfare
0ad6e6a456 Support R16 TextureFormat 2017-02-01 15:03:15 +08:00
Perfare
fff759fe72 Move texture related code to Texture2D.cs
Delete some astc related code
2017-02-01 01:20:43 +08:00
Perfare
7e7397ab7e Remove exportSize 2017-01-31 17:13:33 +08:00
Perfare
86e30c5dc0 Support file size greater than 2GB
Support preview .otf type font
2017-01-28 19:17:31 +08:00
Perfare
2e8ef2a403 update cmmon string 2017-01-26 23:08:59 +08:00
Perfare
7456f9b106 improve ClassStruct read and parse 2017-01-25 19:38:44 +08:00
Perfare
3b7b88be57 0.6.5b1 2017-01-20 20:14:25 +08:00
Perfare
05fd0588e8 0.6.5 2017-01-20 01:49:46 +08:00
Perfare
f60f7ac413 fixed bug in Mesh 2017-01-17 20:59:36 +08:00
Perfare
344f69fddc Merge branch 'master' of https://github.com/Perfare/UnityStudio.git 2017-01-17 04:12:17 +08:00
Perfare
dc5691aefc - improve export MonoBehaviour
- remove some code
2017-01-17 04:12:06 +08:00
Perfare
797216fed4 Update README.md 2017-01-17 00:30:07 +08:00
Perfare
4899d6d7d0 rebuild wrapper dll 2017-01-17 00:14:20 +08:00
Perfare
8637c31311 Update README.md 2017-01-16 17:07:50 +08:00
Perfare
ac33fd5ab8 update TextureFormat 2017-01-16 16:56:04 +08:00
Perfare
8ccfbcf66a fixed bug 2017-01-16 03:44:01 +08:00
Perfare
2e84b08494 fixed GameObject in Unity 5.5 2017-01-16 02:20:30 +08:00
Perfare
08bf84146b - support export m4a AudioClip
- fixed some bug
2017-01-16 01:26:39 +08:00
Perfare
fbfdb789f5 support export MonoBehaviour 2017-01-15 23:20:40 +08:00
Perfare
dcde8902f1 support Unity 5.5 2017-01-15 19:57:41 +08:00
Perfare
d079368acf update version number 2016-11-08 20:38:49 +08:00
Perfare
92426fa585 fixed some bug 2016-11-08 20:31:07 +08:00
Perfare
248063276d support export all 3D objects and auto split 2016-10-26 19:55:28 +08:00
Perfare
d61f1ac676 Update README.md 2016-10-26 00:36:04 +08:00
Perfare
1f1a8c5956 support more texture format 2016-10-26 00:29:03 +08:00
Perfare
4b8b8fb8ea fixed some bug 2016-10-25 18:40:09 +08:00
Perfare
0df3b54499 change the way convert .fsb file 2016-10-16 00:06:49 +08:00
Perfare
cc3b08fea5 fixed bug 2016-10-15 20:02:15 +08:00
Perfare
4eebbaa5ef support blocksinfo at end of file 2016-10-15 19:53:51 +08:00
Perfare
a831456242 when exporting the FBX file, no flip the picture 2016-09-20 22:28:33 +08:00
Perfare
88d78e5166 Fixed bundle reading for Unity 5.3+ bundles with LZMA 2016-09-14 18:49:13 +08:00
Perfare
f7948e58b4 fixed some bug 2016-09-02 12:50:55 +08:00
Perfare
aeccee3fbc Merge remote-tracking branch 'refs/remotes/upstream/master' 2016-08-31 17:40:03 +08:00
Perfare
f8476e4f4e support streamed Texture2D 2016-08-31 17:17:21 +08:00
Radu
ff23e633ee Create License.md 2016-08-31 00:45:29 +03:00
Perfare
0e726919cc Fixed bug if the asset has no name 2016-08-24 22:40:37 +08:00
Perfare
6f5bf443ae add 64 bit DLL 2016-08-15 18:08:02 +08:00
Perfare
4a364c4ffc update FMOD Studio API to version 0.1.7.16 and fixed bug 2016-08-15 16:18:43 +08:00
Perfare
56825b5e48 support the 'UnityFS' asset bundle type with LZMA compression (not tested) 2016-08-15 13:16:11 +08:00
Perfare
ff144b41eb - remove "Unique exported filenames" option (assets of the same name will always add a unique numeric identifier)
- add "Display all assets" option to support display all types assets and export the RAW file.(use .dat extension)
2016-08-13 08:20:38 +08:00
Perfare
03b2ab97d6 fixed export "Selected assets" problem 2016-08-11 15:15:43 +08:00
Perfare
63bc2ca970 refix "PlayerSettings" on Unity 5.3.x 2016-08-11 14:45:40 +08:00
Perfare
3f54abaa45 fixed bug if AudioClip data originally in the bundle, but bundle has been extracted 2016-08-07 08:17:14 +08:00
Perfare
d7a5a44d41 try to fix "PlayerSettings" on Unity 5.3.x 2016-08-06 18:20:25 +08:00
Perfare
20e8d89f1a Support the 'UnityFS' asset bundle type and a lot of change 2016-08-02 23:11:14 +08:00
Radu
cb7601405c Update README.md 2015-12-12 23:30:16 +02:00
Radu
d618c67164 Update README.md 2015-11-24 12:31:46 +02:00
Radu
00966b2bce - new streamlined and modular code for exporting assets
- improved export status messages
- support for DXTn Crunched textures (extract only)
2015-11-23 22:33:42 +02:00
Radu
17bfc966c8 Merge branch 'master' of https://github.com/RaduMC/UnityStudio.git 2015-11-22 00:42:53 +02:00
Radu
32855d932e - workaround for Unity 5 vertex buffer anomaly
- re-wrote code for loading and extracting bundle files
- fixed link problem with instances of skinned geometry
- separated normal and bump map texture slots in FBX
- added transparency factor in FBX materials
2015-11-22 00:38:02 +02:00
355 changed files with 64911 additions and 27642 deletions

57
.github/workflows/build.yml vendored Normal file
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@@ -0,0 +1,57 @@
name: AssetStudioBuild
on:
push:
branches: [ master ]
pull_request:
branches: [ master ]
workflow_dispatch:
jobs:
build:
runs-on: windows-latest
steps:
- uses: actions/checkout@v2
- uses: microsoft/setup-msbuild@v1.1
- name: Download FBX SDK
run: |
md fbx
cd fbx
Invoke-WebRequest "https://damassets.autodesk.net/content/dam/autodesk/www/adn/fbx/2020-2-1/fbx202021_fbxsdk_vs2019_win.exe" -OutFile "fbxsdk.exe"
Start-Process -FilePath "fbxsdk.exe" /S -Wait
Invoke-WebRequest "https://damassets.autodesk.net/content/dam/autodesk/www/adn/fbx/2020-2-1/fbx202021_fbxsdk_vs2019_pdbs.exe" -OutFile "fbxpdb.exe"
Start-Process -FilePath "fbxpdb.exe" /S -Wait
cd ..
- name: Nuget Restore
run: nuget restore
- name: Build .Net472
run: msbuild /p:Configuration=Release /p:TargetFramework=net472 /verbosity:minimal
- name: Build .Net5
run: msbuild /t:AssetStudioGUI:publish /p:Configuration=Release /p:TargetFramework=net5.0-windows /p:SelfContained=false /verbosity:minimal
- name: Build .Net6
run: msbuild /t:AssetStudioGUI:publish /p:Configuration=Release /p:TargetFramework=net6.0-windows /p:SelfContained=false /verbosity:minimal
- name: Upload .Net472 Artifact
uses: actions/upload-artifact@v2
with:
name: AssetStudio.net472
path: AssetStudioGUI/bin/Release/net472
- name: Upload .Net5 Artifact
uses: actions/upload-artifact@v2
with:
name: AssetStudio.net5
path: AssetStudioGUI/bin/Release/net5.0-windows/publish
- name: Upload .Net6 Artifact
uses: actions/upload-artifact@v2
with:
name: AssetStudio.net6
path: AssetStudioGUI/bin/Release/net6.0-windows/publish

173
.gitignore vendored
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@@ -1,7 +1,10 @@
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
# User-specific files
*.rsuser
*.suo
*.user
*.userosscache
@@ -17,13 +20,23 @@
[Rr]eleases/
x64/
x86/
build/
[Aa][Rr][Mm]/
[Aa][Rr][Mm]64/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/
# Visual Studio 2015 cache/options directory
# Visual Studio 2015/2017 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/
# Visual Studio 2017 auto generated files
Generated\ Files/
# Launch Settings
*launchSettings.json
# MSTest test Results
[Tt]est[Rr]esult*/
@@ -38,18 +51,28 @@ TestResult.xml
[Rr]eleasePS/
dlldata.c
# DNX
# Benchmark Results
BenchmarkDotNet.Artifacts/
# .NET Core
project.lock.json
project.fragment.lock.json
artifacts/
# StyleCop
StyleCopReport.xml
# Files built by Visual Studio
*_i.c
*_p.c
*_i.h
*_h.h
*.ilk
*.meta
*.obj
*.iobj
*.pch
*.pdb
*.ipdb
*.pgc
*.pgd
*.rsp
@@ -59,6 +82,7 @@ artifacts/
*.tlh
*.tmp
*.tmp_proj
*_wpftmp.csproj
*.log
*.vspscc
*.vssscc
@@ -74,14 +98,21 @@ _Chutzpah*
ipch/
*.aps
*.ncb
*.opendb
*.opensdf
*.sdf
*.cachefile
*.VC.db
*.VC.VC.opendb
# Visual Studio profiler
*.psess
*.vsp
*.vspx
*.sap
# Visual Studio Trace Files
*.e2e
# TFS 2012 Local Workspace
$tf/
@@ -103,9 +134,18 @@ _TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# AxoCover is a Code Coverage Tool
.axoCover/*
!.axoCover/settings.json
# Visual Studio code coverage results
*.coverage
*.coveragexml
# NCrunch
_NCrunch_*
.*crunch*.local.xml
nCrunchTemp_*
# MightyMoose
*.mm.*
@@ -133,47 +173,68 @@ publish/
# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
## TODO: Comment the next line if you want to checkin your
## web deploy settings but do note that will include unencrypted
## passwords
#*.pubxml
# Note: Comment the next line if you want to checkin your web deploy settings,
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
*.publishproj
# Microsoft Azure Web App publish settings. Comment the next line if you want to
# checkin your Azure Web App publish settings, but sensitive information contained
# in these scripts will be unencrypted
PublishScripts/
# NuGet Packages
*.nupkg
# The packages folder can be ignored because of Package Restore
**/packages/*
**/[Pp]ackages/*
# except build/, which is used as an MSBuild target.
!**/packages/build/
!**/[Pp]ackages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/packages/repositories.config
#!**/[Pp]ackages/repositories.config
# NuGet v3's project.json files produces more ignorable files
*.nuget.props
*.nuget.targets
# Windows Azure Build Output
# Microsoft Azure Build Output
csx/
*.build.csdef
# Windows Store app package directory
# Microsoft Azure Emulator
ecf/
rcf/
# Windows Store app package directories and files
AppPackages/
BundleArtifacts/
Package.StoreAssociation.xml
_pkginfo.txt
*.appx
# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!*.[Cc]ache/
!?*.[Cc]ache/
# Others
ClientBin/
[Ss]tyle[Cc]op.*
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.jfm
*.pfx
*.publishsettings
node_modules/
orleans.codegen.cs
# Including strong name files can present a security risk
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
#*.snk
# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
#bower_components/
# RIA/Silverlight projects
Generated_Code/
@@ -184,21 +245,30 @@ _UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
ServiceFabricBackup/
*.rptproj.bak
# SQL Server files
*.mdf
*.ldf
*.ndf
# Business Intelligence projects
*.rdl.data
*.bim.layout
*.bim_*.settings
*.rptproj.rsuser
*- Backup*.rdl
# Microsoft Fakes
FakesAssemblies/
# GhostDoc plugin setting file
*.GhostDoc.xml
# Node.js Tools for Visual Studio
.ntvs_analysis.dat
node_modules/
# Visual Studio 6 build log
*.plg
@@ -206,7 +276,68 @@ FakesAssemblies/
# Visual Studio 6 workspace options file
*.opt
# LightSwitch generated files
GeneratedArtifacts/
_Pvt_Extensions/
ModelManifest.xml
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
*.vbw
# Visual Studio LightSwitch build output
**/*.HTMLClient/GeneratedArtifacts
**/*.DesktopClient/GeneratedArtifacts
**/*.DesktopClient/ModelManifest.xml
**/*.Server/GeneratedArtifacts
**/*.Server/ModelManifest.xml
_Pvt_Extensions
# Paket dependency manager
.paket/paket.exe
paket-files/
# FAKE - F# Make
.fake/
# JetBrains Rider
.idea/
*.sln.iml
# CodeRush personal settings
.cr/personal
# Python Tools for Visual Studio (PTVS)
__pycache__/
*.pyc
# Cake - Uncomment if you are using it
# tools/**
# !tools/packages.config
# Tabs Studio
*.tss
# Telerik's JustMock configuration file
*.jmconfig
# BizTalk build output
*.btp.cs
*.btm.cs
*.odx.cs
*.xsd.cs
# OpenCover UI analysis results
OpenCover/
# Azure Stream Analytics local run output
ASALocalRun/
# MSBuild Binary and Structured Log
*.binlog
# NVidia Nsight GPU debugger configuration file
*.nvuser
# MFractors (Xamarin productivity tool) working folder
.mfractor/
# Local History for Visual Studio
.localhistory/
# BeatPulse healthcheck temp database
healthchecksdb

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@@ -0,0 +1,11 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>net472;net6.0;net6.0-windows;net7.0;net7.0-windows</TargetFrameworks>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Version>1.0.0</Version>
<Copyright>Copyright © Perfare 2020-2022; Copyright © hozuki 2020</Copyright>
<DebugType>embedded</DebugType>
</PropertyGroup>
</Project>

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@@ -0,0 +1,66 @@
using System;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Runtime.InteropServices;
#if NETFRAMEWORK
namespace AssetStudio.PInvoke
{
public static class DllLoader
{
public static void PreloadDll(string dllName)
{
var localPath = Process.GetCurrentProcess().MainModule.FileName;
var localDir = Path.GetDirectoryName(localPath);
// Not using OperatingSystem.Platform.
// See: https://www.mono-project.com/docs/faq/technical/#how-to-detect-the-execution-platform
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
{
Win32.LoadDll(GetDirectedDllDirectory(localDir), dllName);
}
}
private static string GetDirectedDllDirectory(string localDir)
{
var win32Path = Path.Combine("runtimes", "win-x86", "native");
var win64Path = Path.Combine("runtimes", "win-x64", "native");
var subDir = Environment.Is64BitProcess ? win64Path : win32Path;
var directedDllDir = Path.Combine(localDir, subDir);
return directedDllDir;
}
private static class Win32
{
internal static void LoadDll(string dllDir, string dllName)
{
var dllFileName = $"{dllName}.dll";
var directedDllPath = Path.Combine(dllDir, dllFileName);
// Specify SEARCH_DLL_LOAD_DIR to load dependent libraries located in the same platform-specific directory.
var hLibrary = LoadLibraryEx(directedDllPath, IntPtr.Zero, LOAD_LIBRARY_SEARCH_DEFAULT_DIRS | LOAD_LIBRARY_SEARCH_DLL_LOAD_DIR);
if (hLibrary == IntPtr.Zero)
{
var errorCode = Marshal.GetLastWin32Error();
var exception = new Win32Exception(errorCode);
throw new DllNotFoundException(exception.Message, exception);
}
}
// HMODULE LoadLibraryExA(LPCSTR lpLibFileName, HANDLE hFile, DWORD dwFlags);
// HMODULE LoadLibraryExW(LPCWSTR lpLibFileName, HANDLE hFile, DWORD dwFlags);
[DllImport("kernel32.dll", SetLastError = true)]
private static extern IntPtr LoadLibraryEx(string lpLibFileName, IntPtr hFile, uint dwFlags);
private const uint LOAD_LIBRARY_SEARCH_DEFAULT_DIRS = 0x1000;
private const uint LOAD_LIBRARY_SEARCH_DLL_LOAD_DIR = 0x100;
}
}
}
#endif

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@@ -0,0 +1,100 @@
using System;
using System.Runtime.InteropServices;
using System.Text;
using Microsoft.Win32.SafeHandles;
namespace AssetStudio.PInvoke
{
// Generally the technique from Steamworks.NET
public class Utf8StringHandle : SafeHandleZeroOrMinusOneIsInvalid
{
static Utf8StringHandle()
{
Utf8 = new UTF8Encoding(false);
}
public Utf8StringHandle(string str)
: base(true)
{
IntPtr buffer;
if (str == null)
{
buffer = IntPtr.Zero;
}
else
{
if (str.Length == 0)
{
buffer = Marshal.AllocHGlobal(1);
unsafe
{
*(byte*)buffer = 0;
}
}
else
{
var strlen = Utf8.GetByteCount(str);
var strBuffer = new byte[strlen + 1];
Utf8.GetBytes(str, 0, str.Length, strBuffer, 0);
buffer = Marshal.AllocHGlobal(strBuffer.Length);
Marshal.Copy(strBuffer, 0, buffer, strBuffer.Length);
}
}
SetHandle(buffer);
}
public static string ReadUtf8StringFromPointer(IntPtr lpstr)
{
if (lpstr == IntPtr.Zero || lpstr == new IntPtr(-1))
{
return null;
}
var byteCount = 0;
unsafe
{
var p = (byte*)lpstr.ToPointer();
while (*p != 0)
{
byteCount += 1;
p += 1;
}
}
if (byteCount == 0)
{
return string.Empty;
}
var strBuffer = new byte[byteCount];
Marshal.Copy(lpstr, strBuffer, 0, byteCount);
var str = Utf8.GetString(strBuffer);
return str;
}
protected override bool ReleaseHandle()
{
if (!IsInvalid)
{
Marshal.FreeHGlobal(handle);
}
return true;
}
private static readonly UTF8Encoding Utf8;
}
}

159
AssetStudio.sln Normal file
View File

@@ -0,0 +1,159 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.5.33414.496
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AssetStudio", "AssetStudio\AssetStudio.csproj", "{422FEC21-EF60-4F29-AA56-95DFDA23C913}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AssetStudio.PInvoke", "AssetStudio.PInvoke\AssetStudio.PInvoke.csproj", "{0B2BE613-3049-4021-85D1-21C325F729F4}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AssetStudioFBXWrapper", "AssetStudioFBXWrapper\AssetStudioFBXWrapper.csproj", "{E301AFEA-84E7-4BCE-8D65-A2576D8D105B}"
ProjectSection(ProjectDependencies) = postProject
{11EA25A3-ED68-40EE-A9D0-7FDE3B583027} = {11EA25A3-ED68-40EE-A9D0-7FDE3B583027}
EndProjectSection
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AssetStudioGUI", "AssetStudioGUI\AssetStudioGUI.csproj", "{29EAD018-1C67-497A-AB8E-727D595AD756}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AssetStudioUtility", "AssetStudioUtility\AssetStudioUtility.csproj", "{65EAFFA3-01D3-4EF5-B092-8B4647E9A1FF}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Texture2DDecoderWrapper", "Texture2DDecoderWrapper\Texture2DDecoderWrapper.csproj", "{6438FEC1-56B0-488C-A5E2-FBDB23E9574B}"
ProjectSection(ProjectDependencies) = postProject
{29356642-C46E-4144-83D8-22DC09D0D7FD} = {29356642-C46E-4144-83D8-22DC09D0D7FD}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "AssetStudioFBXNative", "AssetStudioFBXNative\AssetStudioFBXNative.vcxproj", "{11EA25A3-ED68-40EE-A9D0-7FDE3B583027}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Texture2DDecoderNative", "Texture2DDecoderNative\Texture2DDecoderNative.vcxproj", "{29356642-C46E-4144-83D8-22DC09D0D7FD}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AssetStudioCLI", "AssetStudioCLI\AssetStudioCLI.csproj", "{34B6329B-0E73-45AC-B8CC-015F119F63DC}"
ProjectSection(ProjectDependencies) = postProject
{422FEC21-EF60-4F29-AA56-95DFDA23C913} = {422FEC21-EF60-4F29-AA56-95DFDA23C913}
{65EAFFA3-01D3-4EF5-B092-8B4647E9A1FF} = {65EAFFA3-01D3-4EF5-B092-8B4647E9A1FF}
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|Any CPU = Release|Any CPU
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{422FEC21-EF60-4F29-AA56-95DFDA23C913}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{0B2BE613-3049-4021-85D1-21C325F729F4}.Release|x64.Build.0 = Release|Any CPU
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{E301AFEA-84E7-4BCE-8D65-A2576D8D105B}.Debug|x64.Build.0 = Debug|Any CPU
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{E301AFEA-84E7-4BCE-8D65-A2576D8D105B}.Debug|x86.Build.0 = Debug|Any CPU
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{E301AFEA-84E7-4BCE-8D65-A2576D8D105B}.Release|x86.ActiveCfg = Release|Any CPU
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{29EAD018-1C67-497A-AB8E-727D595AD756}.Debug|x64.Build.0 = Debug|Any CPU
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{29EAD018-1C67-497A-AB8E-727D595AD756}.Release|Any CPU.ActiveCfg = Release|Any CPU
{29EAD018-1C67-497A-AB8E-727D595AD756}.Release|Any CPU.Build.0 = Release|Any CPU
{29EAD018-1C67-497A-AB8E-727D595AD756}.Release|x64.ActiveCfg = Release|Any CPU
{29EAD018-1C67-497A-AB8E-727D595AD756}.Release|x64.Build.0 = Release|Any CPU
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{29EAD018-1C67-497A-AB8E-727D595AD756}.Release|x86.Build.0 = Release|Any CPU
{65EAFFA3-01D3-4EF5-B092-8B4647E9A1FF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{65EAFFA3-01D3-4EF5-B092-8B4647E9A1FF}.Debug|Any CPU.Build.0 = Debug|Any CPU
{65EAFFA3-01D3-4EF5-B092-8B4647E9A1FF}.Debug|x64.ActiveCfg = Debug|Any CPU
{65EAFFA3-01D3-4EF5-B092-8B4647E9A1FF}.Debug|x64.Build.0 = Debug|Any CPU
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{65EAFFA3-01D3-4EF5-B092-8B4647E9A1FF}.Release|x64.Build.0 = Release|Any CPU
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EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {3C074481-9CDD-4780-B9F6-57BBC5092EA2}
EndGlobalSection
EndGlobal

View File

@@ -2,7 +2,7 @@
namespace SevenZip
{
class CRC
public class CRC
{
public static readonly uint[] Table;

View File

@@ -0,0 +1,20 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>net472;net6.0;net6.0-windows;net7.0;net7.0-windows</TargetFrameworks>
<Version>1.0.0</Version>
<Copyright>Copyright © Perfare 2018-2022; Copyright © aelurum 2023</Copyright>
<DebugType>embedded</DebugType>
</PropertyGroup>
<ItemGroup Condition=" '$(TargetFramework)' != 'net472' ">
<PackageReference Include="K4os.Compression.LZ4" Version="1.3.6" />
</ItemGroup>
<ItemGroup Condition=" '$(TargetFramework)' == 'net472' ">
<PackageReference Include="System.Memory" Version="4.5.4" />
<PackageReference Include="System.IO.Compression" Version="4.0.0" />
<PackageReference Include="K4os.Compression.LZ4" Version="1.1.11" />
</ItemGroup>
</Project>

View File

@@ -0,0 +1,658 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Text;
using static AssetStudio.ImportHelper;
namespace AssetStudio
{
public class AssetsManager
{
public string SpecifyUnityVersion;
public List<SerializedFile> assetsFileList = new List<SerializedFile>();
private HashSet<ClassIDType> filteredAssetTypesList = new HashSet<ClassIDType>();
internal Dictionary<string, int> assetsFileIndexCache = new Dictionary<string, int>(StringComparer.OrdinalIgnoreCase);
internal Dictionary<string, BinaryReader> resourceFileReaders = new Dictionary<string, BinaryReader>(StringComparer.OrdinalIgnoreCase);
private List<string> importFiles = new List<string>();
private HashSet<string> importFilesHash = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
private HashSet<string> noexistFiles = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
private HashSet<string> assetsFileListHash = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
public void SetAssetFilter(params ClassIDType[] classIDTypes)
{
if (filteredAssetTypesList.Count == 0)
{
filteredAssetTypesList.UnionWith(new HashSet<ClassIDType>
{
ClassIDType.AssetBundle,
ClassIDType.ResourceManager,
});
}
if (classIDTypes.Contains(ClassIDType.MonoBehaviour))
{
filteredAssetTypesList.Add(ClassIDType.MonoScript);
}
if (classIDTypes.Contains(ClassIDType.Sprite) || classIDTypes.Contains(ClassIDType.AkPortraitSprite))
{
filteredAssetTypesList.UnionWith(new HashSet<ClassIDType>
{
ClassIDType.Texture2D,
ClassIDType.MonoBehaviour,
ClassIDType.MonoScript
});
}
filteredAssetTypesList.UnionWith(classIDTypes);
}
public void SetAssetFilter(List<ClassIDType> classIDTypeList)
{
SetAssetFilter(classIDTypeList.ToArray());
}
public void LoadFilesAndFolders(params string[] path)
{
List<string> pathList = new List<string>();
pathList.AddRange(path);
LoadFilesAndFolders(out _, pathList);
}
public void LoadFilesAndFolders(out string parentPath, params string[] path)
{
List<string> pathList = new List<string>();
pathList.AddRange(path);
LoadFilesAndFolders(out parentPath, pathList);
}
public void LoadFilesAndFolders(out string parentPath, List<string> pathList)
{
List<string> fileList = new List<string>();
bool filesInPath = false;
parentPath = "";
foreach (var path in pathList)
{
var fullPath = Path.GetFullPath(path);
if (Directory.Exists(fullPath))
{
var parent = Directory.GetParent(fullPath).FullName;
if (!filesInPath && (parentPath == "" || parentPath.Length > parent.Length))
{
parentPath = parent;
}
MergeSplitAssets(fullPath, true);
fileList.AddRange(Directory.GetFiles(fullPath, "*.*", SearchOption.AllDirectories));
}
else
{
parentPath = Path.GetDirectoryName(fullPath);
fileList.Add(fullPath);
filesInPath = true;
}
}
if (filesInPath)
{
MergeSplitAssets(parentPath);
}
var toReadFile = ProcessingSplitFiles(fileList);
fileList.Clear();
pathList.Clear();
Load(toReadFile);
}
private void Load(string[] files)
{
foreach (var file in files)
{
importFiles.Add(file);
importFilesHash.Add(Path.GetFileName(file));
}
Progress.Reset();
//use a for loop because list size can change
for (var i = 0; i < importFiles.Count; i++)
{
LoadFile(importFiles[i]);
Progress.Report(i + 1, importFiles.Count);
}
importFiles.Clear();
importFilesHash.Clear();
noexistFiles.Clear();
assetsFileListHash.Clear();
ReadAssets();
ProcessAssets();
}
private void LoadFile(string fullName)
{
var reader = new FileReader(fullName);
LoadFile(reader);
}
private void LoadFile(FileReader reader)
{
switch (reader.FileType)
{
case FileType.AssetsFile:
LoadAssetsFile(reader);
break;
case FileType.BundleFile:
LoadBundleFile(reader);
break;
case FileType.WebFile:
LoadWebFile(reader);
break;
case FileType.GZipFile:
LoadFile(DecompressGZip(reader));
break;
case FileType.BrotliFile:
LoadFile(DecompressBrotli(reader));
break;
case FileType.ZipFile:
LoadZipFile(reader);
break;
}
}
private void LoadAssetsFile(FileReader reader)
{
if (!assetsFileListHash.Contains(reader.FileName))
{
Logger.Info($"Loading {reader.FullPath}");
try
{
var assetsFile = new SerializedFile(reader, this);
CheckStrippedVersion(assetsFile);
assetsFileList.Add(assetsFile);
assetsFileListHash.Add(assetsFile.fileName);
foreach (var sharedFile in assetsFile.m_Externals)
{
var sharedFileName = sharedFile.fileName;
if (!importFilesHash.Contains(sharedFileName))
{
var sharedFilePath = Path.Combine(Path.GetDirectoryName(reader.FullPath), sharedFileName);
if (!noexistFiles.Contains(sharedFilePath))
{
if (!File.Exists(sharedFilePath))
{
var findFiles = Directory.GetFiles(Path.GetDirectoryName(reader.FullPath), sharedFileName, SearchOption.AllDirectories);
if (findFiles.Length > 0)
{
sharedFilePath = findFiles[0];
}
}
if (File.Exists(sharedFilePath))
{
importFiles.Add(sharedFilePath);
importFilesHash.Add(sharedFileName);
}
else
{
noexistFiles.Add(sharedFilePath);
}
}
}
}
}
catch (NotSupportedException e)
{
Logger.Error(e.Message);
reader.Dispose();
}
catch (Exception e)
{
Logger.Warning($"Error while reading assets file {reader.FullPath}\r\n{e}");
reader.Dispose();
}
}
else
{
Logger.Info($"Skipping {reader.FullPath}");
reader.Dispose();
}
}
private void LoadAssetsFromMemory(FileReader reader, string originalPath, string unityVersion = null)
{
if (!assetsFileListHash.Contains(reader.FileName))
{
try
{
var assetsFile = new SerializedFile(reader, this);
assetsFile.originalPath = originalPath;
if (!string.IsNullOrEmpty(unityVersion) && assetsFile.header.m_Version < SerializedFileFormatVersion.Unknown_7)
{
assetsFile.SetVersion(unityVersion);
}
CheckStrippedVersion(assetsFile);
assetsFileList.Add(assetsFile);
assetsFileListHash.Add(assetsFile.fileName);
}
catch (NotSupportedException e)
{
Logger.Error(e.Message);
resourceFileReaders.Add(reader.FileName, reader);
}
catch (Exception e)
{
Logger.Warning($"Error while reading assets file {reader.FullPath} from {Path.GetFileName(originalPath)}\r\n{e}");
resourceFileReaders.Add(reader.FileName, reader);
}
}
else
Logger.Info($"Skipping {originalPath} ({reader.FileName})");
}
private void LoadBundleFile(FileReader reader, string originalPath = null)
{
Logger.Info("Loading " + reader.FullPath);
try
{
var bundleFile = new BundleFile(reader, SpecifyUnityVersion);
foreach (var file in bundleFile.fileList)
{
var dummyPath = Path.Combine(Path.GetDirectoryName(reader.FullPath), file.fileName);
var subReader = new FileReader(dummyPath, file.stream);
if (subReader.FileType == FileType.AssetsFile)
{
LoadAssetsFromMemory(subReader, originalPath ?? reader.FullPath, bundleFile.m_Header.unityRevision);
}
else if (!resourceFileReaders.ContainsKey(file.fileName))
{
resourceFileReaders.Add(file.fileName, subReader);
}
}
}
catch (NotSupportedException e)
{
Logger.Error(e.Message);
}
catch (Exception e)
{
var str = $"Error while reading bundle file {reader.FullPath}";
if (originalPath != null)
{
str += $" from {Path.GetFileName(originalPath)}";
}
Logger.Warning($"{str}\r\n{e}");
}
finally
{
reader.Dispose();
}
}
private void LoadWebFile(FileReader reader)
{
Logger.Info("Loading " + reader.FullPath);
try
{
var webFile = new WebFile(reader);
foreach (var file in webFile.fileList)
{
var dummyPath = Path.Combine(Path.GetDirectoryName(reader.FullPath), file.fileName);
var subReader = new FileReader(dummyPath, file.stream);
switch (subReader.FileType)
{
case FileType.AssetsFile:
LoadAssetsFromMemory(subReader, reader.FullPath);
break;
case FileType.BundleFile:
LoadBundleFile(subReader, reader.FullPath);
break;
case FileType.WebFile:
LoadWebFile(subReader);
break;
case FileType.ResourceFile:
resourceFileReaders[file.fileName] = subReader; //TODO
break;
}
}
}
catch (Exception e)
{
Logger.Error($"Error while reading web file {reader.FullPath}", e);
}
finally
{
reader.Dispose();
}
}
private void LoadZipFile(FileReader reader)
{
Logger.Info("Reading " + reader.FileName);
try
{
using (ZipArchive archive = new ZipArchive(reader.BaseStream, ZipArchiveMode.Read))
{
List<string> splitFiles = new List<string>();
// register all files before parsing the assets so that the external references can be found
// and find split files
foreach (ZipArchiveEntry entry in archive.Entries)
{
if (entry.Name.Contains(".split"))
{
string baseName = Path.GetFileNameWithoutExtension(entry.Name);
string basePath = Path.Combine(Path.GetDirectoryName(entry.FullName), baseName);
if (!splitFiles.Contains(basePath))
{
splitFiles.Add(basePath);
importFilesHash.Add(baseName);
}
}
else
{
importFilesHash.Add(entry.Name);
}
}
// merge split files and load the result
foreach (string basePath in splitFiles)
{
try
{
Stream splitStream = new MemoryStream();
int i = 0;
while (true)
{
string path = $"{basePath}.split{i++}";
ZipArchiveEntry entry = archive.GetEntry(path);
if (entry == null)
break;
using (Stream entryStream = entry.Open())
{
entryStream.CopyTo(splitStream);
}
}
splitStream.Seek(0, SeekOrigin.Begin);
FileReader entryReader = new FileReader(basePath, splitStream);
LoadFile(entryReader);
}
catch (Exception e)
{
Logger.Warning($"Error while reading zip split file {basePath}\r\n{e}");
}
}
// load all entries
var progressCount = archive.Entries.Count;
int k = 0;
Progress.Reset();
foreach (ZipArchiveEntry entry in archive.Entries)
{
try
{
string dummyPath = Path.Combine(Path.GetDirectoryName(reader.FullPath), reader.FileName, entry.FullName);
// create a new stream
// - to store the deflated stream in
// - to keep the data for later extraction
Stream streamReader = new MemoryStream();
using (Stream entryStream = entry.Open())
{
entryStream.CopyTo(streamReader);
}
streamReader.Position = 0;
FileReader entryReader = new FileReader(dummyPath, streamReader);
LoadFile(entryReader);
if (entryReader.FileType == FileType.ResourceFile)
{
entryReader.Position = 0;
if (!resourceFileReaders.ContainsKey(entry.Name))
{
resourceFileReaders.Add(entry.Name, entryReader);
}
}
Progress.Report(++k, progressCount);
}
catch (Exception e)
{
Logger.Warning($"Error while reading zip entry {entry.FullName}\r\n{e}");
}
}
}
}
catch (Exception e)
{
Logger.Error($"Error while reading zip file {reader.FileName}", e);
}
finally
{
reader.Dispose();
}
}
public void CheckStrippedVersion(SerializedFile assetsFile)
{
if (assetsFile.IsVersionStripped && string.IsNullOrEmpty(SpecifyUnityVersion))
{
throw new NotSupportedException("The Unity version has been stripped, please set the version in the options");
}
if (!string.IsNullOrEmpty(SpecifyUnityVersion))
{
assetsFile.SetVersion(SpecifyUnityVersion);
}
}
public void Clear()
{
foreach (var assetsFile in assetsFileList)
{
assetsFile.Objects.Clear();
assetsFile.reader.Close();
}
assetsFileList.Clear();
foreach (var resourceFileReader in resourceFileReaders)
{
resourceFileReader.Value.Close();
}
resourceFileReaders.Clear();
assetsFileIndexCache.Clear();
}
private void ReadAssets()
{
Logger.Info("Read assets...");
var progressCount = assetsFileList.Sum(x => x.m_Objects.Count);
int i = 0;
Progress.Reset();
foreach (var assetsFile in assetsFileList)
{
foreach (var objectInfo in assetsFile.m_Objects)
{
var objectReader = new ObjectReader(assetsFile.reader, assetsFile, objectInfo);
if (filteredAssetTypesList.Count > 0 && !filteredAssetTypesList.Contains(objectReader.type))
{
continue;
}
try
{
Object obj = null;
switch (objectReader.type)
{
case ClassIDType.Animation:
obj = new Animation(objectReader);
break;
case ClassIDType.AnimationClip:
obj = new AnimationClip(objectReader);
break;
case ClassIDType.Animator:
obj = new Animator(objectReader);
break;
case ClassIDType.AnimatorController:
obj = new AnimatorController(objectReader);
break;
case ClassIDType.AnimatorOverrideController:
obj = new AnimatorOverrideController(objectReader);
break;
case ClassIDType.AssetBundle:
obj = new AssetBundle(objectReader);
break;
case ClassIDType.AudioClip:
obj = new AudioClip(objectReader);
break;
case ClassIDType.Avatar:
obj = new Avatar(objectReader);
break;
case ClassIDType.Font:
obj = new Font(objectReader);
break;
case ClassIDType.GameObject:
obj = new GameObject(objectReader);
break;
case ClassIDType.Material:
obj = new Material(objectReader);
break;
case ClassIDType.Mesh:
obj = new Mesh(objectReader);
break;
case ClassIDType.MeshFilter:
obj = new MeshFilter(objectReader);
break;
case ClassIDType.MeshRenderer:
obj = new MeshRenderer(objectReader);
break;
case ClassIDType.MonoBehaviour:
obj = new MonoBehaviour(objectReader);
break;
case ClassIDType.MonoScript:
obj = new MonoScript(objectReader);
break;
case ClassIDType.MovieTexture:
obj = new MovieTexture(objectReader);
break;
case ClassIDType.PlayerSettings:
obj = new PlayerSettings(objectReader);
break;
case ClassIDType.RectTransform:
obj = new RectTransform(objectReader);
break;
case ClassIDType.Shader:
if (objectReader.version[0] < 2021)
obj = new Shader(objectReader);
break;
case ClassIDType.SkinnedMeshRenderer:
obj = new SkinnedMeshRenderer(objectReader);
break;
case ClassIDType.Sprite:
obj = new Sprite(objectReader);
break;
case ClassIDType.SpriteAtlas:
obj = new SpriteAtlas(objectReader);
break;
case ClassIDType.TextAsset:
obj = new TextAsset(objectReader);
break;
case ClassIDType.Texture2D:
obj = new Texture2D(objectReader);
break;
case ClassIDType.Transform:
obj = new Transform(objectReader);
break;
case ClassIDType.VideoClip:
obj = new VideoClip(objectReader);
break;
case ClassIDType.ResourceManager:
obj = new ResourceManager(objectReader);
break;
default:
obj = new Object(objectReader);
break;
}
if (obj != null)
assetsFile.AddObject(obj);
}
catch (Exception e)
{
var sb = new StringBuilder();
sb.AppendLine("Unable to load object")
.AppendLine($"Assets {assetsFile.fileName}")
.AppendLine($"Path {assetsFile.originalPath}")
.AppendLine($"Type {objectReader.type}")
.AppendLine($"PathID {objectInfo.m_PathID}")
.Append(e);
Logger.Warning(sb.ToString());
}
Progress.Report(++i, progressCount);
}
}
}
private void ProcessAssets()
{
Logger.Info("Process assets...");
foreach (var assetsFile in assetsFileList)
{
foreach (var obj in assetsFile.Objects)
{
if (obj is GameObject m_GameObject)
{
foreach (var pptr in m_GameObject.m_Components)
{
if (pptr.TryGet(out var m_Component))
{
switch (m_Component)
{
case Transform m_Transform:
m_GameObject.m_Transform = m_Transform;
break;
case MeshRenderer m_MeshRenderer:
m_GameObject.m_MeshRenderer = m_MeshRenderer;
break;
case MeshFilter m_MeshFilter:
m_GameObject.m_MeshFilter = m_MeshFilter;
break;
case SkinnedMeshRenderer m_SkinnedMeshRenderer:
m_GameObject.m_SkinnedMeshRenderer = m_SkinnedMeshRenderer;
break;
case Animator m_Animator:
m_GameObject.m_Animator = m_Animator;
break;
case Animation m_Animation:
m_GameObject.m_Animation = m_Animation;
break;
}
}
}
}
else if (obj is SpriteAtlas m_SpriteAtlas)
{
foreach (var m_PackedSprite in m_SpriteAtlas.m_PackedSprites)
{
if (m_PackedSprite.TryGet(out var m_Sprite))
{
if (m_Sprite.m_SpriteAtlas.IsNull)
{
m_Sprite.m_SpriteAtlas.Set(m_SpriteAtlas);
}
else
{
m_Sprite.m_SpriteAtlas.TryGet(out var m_SpriteAtlaOld);
if (m_SpriteAtlaOld.m_IsVariant)
{
m_Sprite.m_SpriteAtlas.Set(m_SpriteAtlas);
}
}
}
}
}
}
}
}
}
}

View File

@@ -0,0 +1,10 @@
using System.Buffers;
namespace AssetStudio
{
public static class BigArrayPool<T>
{
private static readonly ArrayPool<T> s_shared = ArrayPool<T>.Create(64 * 1024 * 1024, 3);
public static ArrayPool<T> Shared => s_shared;
}
}

View File

@@ -0,0 +1,271 @@
/* Copyright 2015 Google Inc. All Rights Reserved.
Distributed under MIT license.
See file LICENSE for detail or copy at https://opensource.org/licenses/MIT
*/
namespace Org.Brotli.Dec
{
/// <summary>Bit reading helpers.</summary>
internal sealed class BitReader
{
/// <summary>
/// Input byte buffer, consist of a ring-buffer and a "slack" region where bytes from the start of
/// the ring-buffer are copied.
/// </summary>
private const int Capacity = 1024;
private const int Slack = 16;
private const int IntBufferSize = Capacity + Slack;
private const int ByteReadSize = Capacity << 2;
private const int ByteBufferSize = IntBufferSize << 2;
private readonly byte[] byteBuffer = new byte[ByteBufferSize];
private readonly int[] intBuffer = new int[IntBufferSize];
private readonly Org.Brotli.Dec.IntReader intReader = new Org.Brotli.Dec.IntReader();
private System.IO.Stream input;
/// <summary>Input stream is finished.</summary>
private bool endOfStreamReached;
/// <summary>Pre-fetched bits.</summary>
internal long accumulator;
/// <summary>Current bit-reading position in accumulator.</summary>
internal int bitOffset;
/// <summary>Offset of next item in intBuffer.</summary>
private int intOffset;
private int tailBytes = 0;
/* Number of bytes in unfinished "int" item. */
/// <summary>Fills up the input buffer.</summary>
/// <remarks>
/// Fills up the input buffer.
/// <p> No-op if there are at least 36 bytes present after current position.
/// <p> After encountering the end of the input stream, 64 additional zero bytes are copied to the
/// buffer.
/// </remarks>
internal static void ReadMoreInput(Org.Brotli.Dec.BitReader br)
{
// TODO: Split to check and read; move read outside of decoding loop.
if (br.intOffset <= Capacity - 9)
{
return;
}
if (br.endOfStreamReached)
{
if (IntAvailable(br) >= -2)
{
return;
}
throw new Org.Brotli.Dec.BrotliRuntimeException("No more input");
}
int readOffset = br.intOffset << 2;
int bytesRead = ByteReadSize - readOffset;
System.Array.Copy(br.byteBuffer, readOffset, br.byteBuffer, 0, bytesRead);
br.intOffset = 0;
try
{
while (bytesRead < ByteReadSize)
{
int len = br.input.Read(br.byteBuffer, bytesRead, ByteReadSize - bytesRead);
// EOF is -1 in Java, but 0 in C#.
if (len <= 0)
{
br.endOfStreamReached = true;
br.tailBytes = bytesRead;
bytesRead += 3;
break;
}
bytesRead += len;
}
}
catch (System.IO.IOException e)
{
throw new Org.Brotli.Dec.BrotliRuntimeException("Failed to read input", e);
}
Org.Brotli.Dec.IntReader.Convert(br.intReader, bytesRead >> 2);
}
internal static void CheckHealth(Org.Brotli.Dec.BitReader br, bool endOfStream)
{
if (!br.endOfStreamReached)
{
return;
}
int byteOffset = (br.intOffset << 2) + ((br.bitOffset + 7) >> 3) - 8;
if (byteOffset > br.tailBytes)
{
throw new Org.Brotli.Dec.BrotliRuntimeException("Read after end");
}
if (endOfStream && (byteOffset != br.tailBytes))
{
throw new Org.Brotli.Dec.BrotliRuntimeException("Unused bytes after end");
}
}
/// <summary>Advances the Read buffer by 5 bytes to make room for reading next 24 bits.</summary>
internal static void FillBitWindow(Org.Brotli.Dec.BitReader br)
{
if (br.bitOffset >= 32)
{
br.accumulator = ((long)br.intBuffer[br.intOffset++] << 32) | ((long)(((ulong)br.accumulator) >> 32));
br.bitOffset -= 32;
}
}
/// <summary>Reads the specified number of bits from Read Buffer.</summary>
internal static int ReadBits(Org.Brotli.Dec.BitReader br, int n)
{
FillBitWindow(br);
int val = (int)((long)(((ulong)br.accumulator) >> br.bitOffset)) & ((1 << n) - 1);
br.bitOffset += n;
return val;
}
/// <summary>Initialize bit reader.</summary>
/// <remarks>
/// Initialize bit reader.
/// <p> Initialisation turns bit reader to a ready state. Also a number of bytes is prefetched to
/// accumulator. Because of that this method may block until enough data could be read from input.
/// </remarks>
/// <param name="br">BitReader POJO</param>
/// <param name="input">data source</param>
internal static void Init(Org.Brotli.Dec.BitReader br, System.IO.Stream input)
{
if (br.input != null)
{
throw new System.InvalidOperationException("Bit reader already has associated input stream");
}
Org.Brotli.Dec.IntReader.Init(br.intReader, br.byteBuffer, br.intBuffer);
br.input = input;
br.accumulator = 0;
br.bitOffset = 64;
br.intOffset = Capacity;
br.endOfStreamReached = false;
Prepare(br);
}
private static void Prepare(Org.Brotli.Dec.BitReader br)
{
ReadMoreInput(br);
CheckHealth(br, false);
FillBitWindow(br);
FillBitWindow(br);
}
internal static void Reload(Org.Brotli.Dec.BitReader br)
{
if (br.bitOffset == 64)
{
Prepare(br);
}
}
/// <exception cref="System.IO.IOException"/>
internal static void Close(Org.Brotli.Dec.BitReader br)
{
System.IO.Stream @is = br.input;
br.input = null;
if (@is != null)
{
@is.Close();
}
}
internal static void JumpToByteBoundary(Org.Brotli.Dec.BitReader br)
{
int padding = (64 - br.bitOffset) & 7;
if (padding != 0)
{
int paddingBits = Org.Brotli.Dec.BitReader.ReadBits(br, padding);
if (paddingBits != 0)
{
throw new Org.Brotli.Dec.BrotliRuntimeException("Corrupted padding bits");
}
}
}
internal static int IntAvailable(Org.Brotli.Dec.BitReader br)
{
int limit = Capacity;
if (br.endOfStreamReached)
{
limit = (br.tailBytes + 3) >> 2;
}
return limit - br.intOffset;
}
internal static void CopyBytes(Org.Brotli.Dec.BitReader br, byte[] data, int offset, int length)
{
if ((br.bitOffset & 7) != 0)
{
throw new Org.Brotli.Dec.BrotliRuntimeException("Unaligned copyBytes");
}
// Drain accumulator.
while ((br.bitOffset != 64) && (length != 0))
{
data[offset++] = unchecked((byte)((long)(((ulong)br.accumulator) >> br.bitOffset)));
br.bitOffset += 8;
length--;
}
if (length == 0)
{
return;
}
// Get data from shadow buffer with "sizeof(int)" granularity.
int copyInts = System.Math.Min(IntAvailable(br), length >> 2);
if (copyInts > 0)
{
int readOffset = br.intOffset << 2;
System.Array.Copy(br.byteBuffer, readOffset, data, offset, copyInts << 2);
offset += copyInts << 2;
length -= copyInts << 2;
br.intOffset += copyInts;
}
if (length == 0)
{
return;
}
// Read tail bytes.
if (IntAvailable(br) > 0)
{
// length = 1..3
FillBitWindow(br);
while (length != 0)
{
data[offset++] = unchecked((byte)((long)(((ulong)br.accumulator) >> br.bitOffset)));
br.bitOffset += 8;
length--;
}
CheckHealth(br, false);
return;
}
// Now it is possible to copy bytes directly.
try
{
while (length > 0)
{
int len = br.input.Read(data, offset, length);
if (len == -1)
{
throw new Org.Brotli.Dec.BrotliRuntimeException("Unexpected end of input");
}
offset += len;
length -= len;
}
}
catch (System.IO.IOException e)
{
throw new Org.Brotli.Dec.BrotliRuntimeException("Failed to read input", e);
}
}
}
}

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/* Copyright 2015 Google Inc. All Rights Reserved.
Distributed under MIT license.
See file LICENSE for detail or copy at https://opensource.org/licenses/MIT
*/
namespace Org.Brotli.Dec
{
/// <summary>
/// <see cref="System.IO.Stream"/>
/// decorator that decompresses brotli data.
/// <p> Not thread-safe.
/// </summary>
public class BrotliInputStream : System.IO.Stream
{
public const int DefaultInternalBufferSize = 16384;
/// <summary>Internal buffer used for efficient byte-by-byte reading.</summary>
private byte[] buffer;
/// <summary>Number of decoded but still unused bytes in internal buffer.</summary>
private int remainingBufferBytes;
/// <summary>Next unused byte offset.</summary>
private int bufferOffset;
/// <summary>Decoder state.</summary>
private readonly Org.Brotli.Dec.State state = new Org.Brotli.Dec.State();
/// <summary>
/// Creates a
/// <see cref="System.IO.Stream"/>
/// wrapper that decompresses brotli data.
/// <p> For byte-by-byte reading (
/// <see cref="ReadByte()"/>
/// ) internal buffer with
/// <see cref="DefaultInternalBufferSize"/>
/// size is allocated and used.
/// <p> Will block the thread until first kilobyte of data of source is available.
/// </summary>
/// <param name="source">underlying data source</param>
/// <exception cref="System.IO.IOException">in case of corrupted data or source stream problems</exception>
public BrotliInputStream(System.IO.Stream source)
: this(source, DefaultInternalBufferSize, null)
{
}
/// <summary>
/// Creates a
/// <see cref="System.IO.Stream"/>
/// wrapper that decompresses brotli data.
/// <p> For byte-by-byte reading (
/// <see cref="ReadByte()"/>
/// ) internal buffer of specified size is
/// allocated and used.
/// <p> Will block the thread until first kilobyte of data of source is available.
/// </summary>
/// <param name="source">compressed data source</param>
/// <param name="byteReadBufferSize">
/// size of internal buffer used in case of
/// byte-by-byte reading
/// </param>
/// <exception cref="System.IO.IOException">in case of corrupted data or source stream problems</exception>
public BrotliInputStream(System.IO.Stream source, int byteReadBufferSize)
: this(source, byteReadBufferSize, null)
{
}
/// <summary>
/// Creates a
/// <see cref="System.IO.Stream"/>
/// wrapper that decompresses brotli data.
/// <p> For byte-by-byte reading (
/// <see cref="ReadByte()"/>
/// ) internal buffer of specified size is
/// allocated and used.
/// <p> Will block the thread until first kilobyte of data of source is available.
/// </summary>
/// <param name="source">compressed data source</param>
/// <param name="byteReadBufferSize">
/// size of internal buffer used in case of
/// byte-by-byte reading
/// </param>
/// <param name="customDictionary">
/// custom dictionary data;
/// <see langword="null"/>
/// if not used
/// </param>
/// <exception cref="System.IO.IOException">in case of corrupted data or source stream problems</exception>
public BrotliInputStream(System.IO.Stream source, int byteReadBufferSize, byte[] customDictionary)
{
if (byteReadBufferSize <= 0)
{
throw new System.ArgumentException("Bad buffer size:" + byteReadBufferSize);
}
else if (source == null)
{
throw new System.ArgumentException("source is null");
}
this.buffer = new byte[byteReadBufferSize];
this.remainingBufferBytes = 0;
this.bufferOffset = 0;
try
{
Org.Brotli.Dec.State.SetInput(state, source);
}
catch (Org.Brotli.Dec.BrotliRuntimeException ex)
{
throw new System.IO.IOException("Brotli decoder initialization failed", ex);
}
if (customDictionary != null)
{
Org.Brotli.Dec.Decode.SetCustomDictionary(state, customDictionary);
}
}
/// <summary><inheritDoc/></summary>
/// <exception cref="System.IO.IOException"/>
public override void Close()
{
Org.Brotli.Dec.State.Close(state);
}
/// <summary><inheritDoc/></summary>
/// <exception cref="System.IO.IOException"/>
public override int ReadByte()
{
if (bufferOffset >= remainingBufferBytes)
{
remainingBufferBytes = Read(buffer, 0, buffer.Length);
bufferOffset = 0;
if (remainingBufferBytes == -1)
{
return -1;
}
}
return buffer[bufferOffset++] & unchecked((int)(0xFF));
}
/// <summary><inheritDoc/></summary>
/// <exception cref="System.IO.IOException"/>
public override int Read(byte[] destBuffer, int destOffset, int destLen)
{
if (destOffset < 0)
{
throw new System.ArgumentException("Bad offset: " + destOffset);
}
else if (destLen < 0)
{
throw new System.ArgumentException("Bad length: " + destLen);
}
else if (destOffset + destLen > destBuffer.Length)
{
throw new System.ArgumentException("Buffer overflow: " + (destOffset + destLen) + " > " + destBuffer.Length);
}
else if (destLen == 0)
{
return 0;
}
int copyLen = System.Math.Max(remainingBufferBytes - bufferOffset, 0);
if (copyLen != 0)
{
copyLen = System.Math.Min(copyLen, destLen);
System.Array.Copy(buffer, bufferOffset, destBuffer, destOffset, copyLen);
bufferOffset += copyLen;
destOffset += copyLen;
destLen -= copyLen;
if (destLen == 0)
{
return copyLen;
}
}
try
{
state.output = destBuffer;
state.outputOffset = destOffset;
state.outputLength = destLen;
state.outputUsed = 0;
Org.Brotli.Dec.Decode.Decompress(state);
if (state.outputUsed == 0)
{
return 0;
}
return state.outputUsed + copyLen;
}
catch (Org.Brotli.Dec.BrotliRuntimeException ex)
{
throw new System.IO.IOException("Brotli stream decoding failed", ex);
}
}
// <{[INJECTED CODE]}>
public override bool CanRead {
get {return true;}
}
public override bool CanSeek {
get {return false;}
}
public override long Length {
get {throw new System.NotSupportedException();}
}
public override long Position {
get {throw new System.NotSupportedException();}
set {throw new System.NotSupportedException();}
}
public override long Seek(long offset, System.IO.SeekOrigin origin) {
throw new System.NotSupportedException();
}
public override void SetLength(long value){
throw new System.NotSupportedException();
}
public override bool CanWrite{get{return false;}}
public override System.IAsyncResult BeginWrite(byte[] buffer, int offset,
int count, System.AsyncCallback callback, object state) {
throw new System.NotSupportedException();
}
public override void Write(byte[] buffer, int offset, int count) {
throw new System.NotSupportedException();
}
public override void Flush() {}
}
}

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/* Copyright 2015 Google Inc. All Rights Reserved.
Distributed under MIT license.
See file LICENSE for detail or copy at https://opensource.org/licenses/MIT
*/
namespace Org.Brotli.Dec
{
/// <summary>Unchecked exception used internally.</summary>
[System.Serializable]
internal class BrotliRuntimeException : System.Exception
{
internal BrotliRuntimeException(string message)
: base(message)
{
}
internal BrotliRuntimeException(string message, System.Exception cause)
: base(message, cause)
{
}
}
}

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/* Copyright 2015 Google Inc. All Rights Reserved.
Distributed under MIT license.
See file LICENSE for detail or copy at https://opensource.org/licenses/MIT
*/
namespace Org.Brotli.Dec
{
/// <summary>Common context lookup table for all context modes.</summary>
internal sealed class Context
{
internal static readonly int[] Lookup = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 12, 16, 12, 12, 20, 12, 16, 24, 28, 12, 12, 32, 12, 36, 12, 44, 44, 44, 44, 44, 44, 44, 44
, 44, 44, 32, 32, 24, 40, 28, 12, 12, 48, 52, 52, 52, 48, 52, 52, 52, 48, 52, 52, 52, 52, 52, 48, 52, 52, 52, 52, 52, 48, 52, 52, 52, 52, 52, 24, 12, 28, 12, 12, 12, 56, 60, 60, 60, 56, 60, 60, 60, 56, 60, 60, 60, 60, 60, 56, 60, 60, 60, 60
, 60, 56, 60, 60, 60, 60, 60, 24, 12, 28, 12, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1,
2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1,
1, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7, 0, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32,
32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40,
40, 40, 40, 40, 40, 40, 40, 40, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 56, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38
, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36,
37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35
, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33,
34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 8, 9, 9, 9, 9,
10, 10, 10, 10, 11, 11, 11, 11, 12, 12, 12, 12, 13, 13, 13, 13, 14, 14, 14, 14, 15, 15, 15, 15, 16, 16, 16, 16, 17, 17, 17, 17, 18, 18, 18, 18, 19, 19, 19, 19, 20, 20, 20, 20, 21, 21, 21, 21, 22, 22, 22, 22, 23, 23, 23, 23, 24, 24, 24, 24,
25, 25, 25, 25, 26, 26, 26, 26, 27, 27, 27, 27, 28, 28, 28, 28, 29, 29, 29, 29, 30, 30, 30, 30, 31, 31, 31, 31, 32, 32, 32, 32, 33, 33, 33, 33, 34, 34, 34, 34, 35, 35, 35, 35, 36, 36, 36, 36, 37, 37, 37, 37, 38, 38, 38, 38, 39, 39, 39, 39,
40, 40, 40, 40, 41, 41, 41, 41, 42, 42, 42, 42, 43, 43, 43, 43, 44, 44, 44, 44, 45, 45, 45, 45, 46, 46, 46, 46, 47, 47, 47, 47, 48, 48, 48, 48, 49, 49, 49, 49, 50, 50, 50, 50, 51, 51, 51, 51, 52, 52, 52, 52, 53, 53, 53, 53, 54, 54, 54, 54,
55, 55, 55, 55, 56, 56, 56, 56, 57, 57, 57, 57, 58, 58, 58, 58, 59, 59, 59, 59, 60, 60, 60, 60, 61, 61, 61, 61, 62, 62, 62, 62, 63, 63, 63, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
internal static readonly int[] LookupOffsets = new int[] { 1024, 1536, 1280, 1536, 0, 256, 768, 512 };
// CONTEXT_UTF8, last byte.
// ASCII range.
// UTF8 continuation byte range.
// UTF8 lead byte range.
// CONTEXT_UTF8 second last byte.
// ASCII range.
// UTF8 continuation byte range.
// UTF8 lead byte range.
// CONTEXT_SIGNED, second last byte.
// CONTEXT_SIGNED, last byte, same as the above values shifted by 3 bits.
// CONTEXT_LSB6, last byte.
// CONTEXT_MSB6, last byte.
// CONTEXT_{M,L}SB6, second last byte,
// CONTEXT_LSB6
// CONTEXT_MSB6
// CONTEXT_UTF8
// CONTEXT_SIGNED
}
}

View File

@@ -0,0 +1,992 @@
/* Copyright 2015 Google Inc. All Rights Reserved.
Distributed under MIT license.
See file LICENSE for detail or copy at https://opensource.org/licenses/MIT
*/
namespace Org.Brotli.Dec
{
/// <summary>API for Brotli decompression.</summary>
internal sealed class Decode
{
private const int DefaultCodeLength = 8;
private const int CodeLengthRepeatCode = 16;
private const int NumLiteralCodes = 256;
private const int NumInsertAndCopyCodes = 704;
private const int NumBlockLengthCodes = 26;
private const int LiteralContextBits = 6;
private const int DistanceContextBits = 2;
private const int HuffmanTableBits = 8;
private const int HuffmanTableMask = unchecked((int)(0xFF));
private const int CodeLengthCodes = 18;
private static readonly int[] CodeLengthCodeOrder = new int[] { 1, 2, 3, 4, 0, 5, 17, 6, 16, 7, 8, 9, 10, 11, 12, 13, 14, 15 };
private const int NumDistanceShortCodes = 16;
private static readonly int[] DistanceShortCodeIndexOffset = new int[] { 3, 2, 1, 0, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2 };
private static readonly int[] DistanceShortCodeValueOffset = new int[] { 0, 0, 0, 0, -1, 1, -2, 2, -3, 3, -1, 1, -2, 2, -3, 3 };
/// <summary>Static Huffman code for the code length code lengths.</summary>
private static readonly int[] FixedTable = new int[] { unchecked((int)(0x020000)), unchecked((int)(0x020004)), unchecked((int)(0x020003)), unchecked((int)(0x030002)), unchecked((int)(0x020000)), unchecked((int)(0x020004)), unchecked((int)(0x020003
)), unchecked((int)(0x040001)), unchecked((int)(0x020000)), unchecked((int)(0x020004)), unchecked((int)(0x020003)), unchecked((int)(0x030002)), unchecked((int)(0x020000)), unchecked((int)(0x020004)), unchecked((int)(0x020003)), unchecked((int
)(0x040005)) };
/// <summary>Decodes a number in the range [0..255], by reading 1 - 11 bits.</summary>
private static int DecodeVarLenUnsignedByte(Org.Brotli.Dec.BitReader br)
{
if (Org.Brotli.Dec.BitReader.ReadBits(br, 1) != 0)
{
int n = Org.Brotli.Dec.BitReader.ReadBits(br, 3);
if (n == 0)
{
return 1;
}
else
{
return Org.Brotli.Dec.BitReader.ReadBits(br, n) + (1 << n);
}
}
return 0;
}
private static void DecodeMetaBlockLength(Org.Brotli.Dec.BitReader br, Org.Brotli.Dec.State state)
{
state.inputEnd = Org.Brotli.Dec.BitReader.ReadBits(br, 1) == 1;
state.metaBlockLength = 0;
state.isUncompressed = false;
state.isMetadata = false;
if (state.inputEnd && Org.Brotli.Dec.BitReader.ReadBits(br, 1) != 0)
{
return;
}
int sizeNibbles = Org.Brotli.Dec.BitReader.ReadBits(br, 2) + 4;
if (sizeNibbles == 7)
{
state.isMetadata = true;
if (Org.Brotli.Dec.BitReader.ReadBits(br, 1) != 0)
{
throw new Org.Brotli.Dec.BrotliRuntimeException("Corrupted reserved bit");
}
int sizeBytes = Org.Brotli.Dec.BitReader.ReadBits(br, 2);
if (sizeBytes == 0)
{
return;
}
for (int i = 0; i < sizeBytes; i++)
{
int bits = Org.Brotli.Dec.BitReader.ReadBits(br, 8);
if (bits == 0 && i + 1 == sizeBytes && sizeBytes > 1)
{
throw new Org.Brotli.Dec.BrotliRuntimeException("Exuberant nibble");
}
state.metaBlockLength |= bits << (i * 8);
}
}
else
{
for (int i = 0; i < sizeNibbles; i++)
{
int bits = Org.Brotli.Dec.BitReader.ReadBits(br, 4);
if (bits == 0 && i + 1 == sizeNibbles && sizeNibbles > 4)
{
throw new Org.Brotli.Dec.BrotliRuntimeException("Exuberant nibble");
}
state.metaBlockLength |= bits << (i * 4);
}
}
state.metaBlockLength++;
if (!state.inputEnd)
{
state.isUncompressed = Org.Brotli.Dec.BitReader.ReadBits(br, 1) == 1;
}
}
/// <summary>Decodes the next Huffman code from bit-stream.</summary>
private static int ReadSymbol(int[] table, int offset, Org.Brotli.Dec.BitReader br)
{
int val = (int)((long)(((ulong)br.accumulator) >> br.bitOffset));
offset += val & HuffmanTableMask;
int bits = table[offset] >> 16;
int sym = table[offset] & unchecked((int)(0xFFFF));
if (bits <= HuffmanTableBits)
{
br.bitOffset += bits;
return sym;
}
offset += sym;
int mask = (1 << bits) - 1;
offset += (int)(((uint)(val & mask)) >> HuffmanTableBits);
br.bitOffset += ((table[offset] >> 16) + HuffmanTableBits);
return table[offset] & unchecked((int)(0xFFFF));
}
private static int ReadBlockLength(int[] table, int offset, Org.Brotli.Dec.BitReader br)
{
Org.Brotli.Dec.BitReader.FillBitWindow(br);
int code = ReadSymbol(table, offset, br);
int n = Org.Brotli.Dec.Prefix.BlockLengthNBits[code];
return Org.Brotli.Dec.Prefix.BlockLengthOffset[code] + Org.Brotli.Dec.BitReader.ReadBits(br, n);
}
private static int TranslateShortCodes(int code, int[] ringBuffer, int index)
{
if (code < NumDistanceShortCodes)
{
index += DistanceShortCodeIndexOffset[code];
index &= 3;
return ringBuffer[index] + DistanceShortCodeValueOffset[code];
}
return code - NumDistanceShortCodes + 1;
}
private static void MoveToFront(int[] v, int index)
{
int value = v[index];
for (; index > 0; index--)
{
v[index] = v[index - 1];
}
v[0] = value;
}
private static void InverseMoveToFrontTransform(byte[] v, int vLen)
{
int[] mtf = new int[256];
for (int i = 0; i < 256; i++)
{
mtf[i] = i;
}
for (int i = 0; i < vLen; i++)
{
int index = v[i] & unchecked((int)(0xFF));
v[i] = unchecked((byte)mtf[index]);
if (index != 0)
{
MoveToFront(mtf, index);
}
}
}
private static void ReadHuffmanCodeLengths(int[] codeLengthCodeLengths, int numSymbols, int[] codeLengths, Org.Brotli.Dec.BitReader br)
{
int symbol = 0;
int prevCodeLen = DefaultCodeLength;
int repeat = 0;
int repeatCodeLen = 0;
int space = 32768;
int[] table = new int[32];
Org.Brotli.Dec.Huffman.BuildHuffmanTable(table, 0, 5, codeLengthCodeLengths, CodeLengthCodes);
while (symbol < numSymbols && space > 0)
{
Org.Brotli.Dec.BitReader.ReadMoreInput(br);
Org.Brotli.Dec.BitReader.FillBitWindow(br);
int p = (int)(((long)(((ulong)br.accumulator) >> br.bitOffset))) & 31;
br.bitOffset += table[p] >> 16;
int codeLen = table[p] & unchecked((int)(0xFFFF));
if (codeLen < CodeLengthRepeatCode)
{
repeat = 0;
codeLengths[symbol++] = codeLen;
if (codeLen != 0)
{
prevCodeLen = codeLen;
space -= 32768 >> codeLen;
}
}
else
{
int extraBits = codeLen - 14;
int newLen = 0;
if (codeLen == CodeLengthRepeatCode)
{
newLen = prevCodeLen;
}
if (repeatCodeLen != newLen)
{
repeat = 0;
repeatCodeLen = newLen;
}
int oldRepeat = repeat;
if (repeat > 0)
{
repeat -= 2;
repeat <<= extraBits;
}
repeat += Org.Brotli.Dec.BitReader.ReadBits(br, extraBits) + 3;
int repeatDelta = repeat - oldRepeat;
if (symbol + repeatDelta > numSymbols)
{
throw new Org.Brotli.Dec.BrotliRuntimeException("symbol + repeatDelta > numSymbols");
}
// COV_NF_LINE
for (int i = 0; i < repeatDelta; i++)
{
codeLengths[symbol++] = repeatCodeLen;
}
if (repeatCodeLen != 0)
{
space -= repeatDelta << (15 - repeatCodeLen);
}
}
}
if (space != 0)
{
throw new Org.Brotli.Dec.BrotliRuntimeException("Unused space");
}
// COV_NF_LINE
// TODO: Pass max_symbol to Huffman table builder instead?
Org.Brotli.Dec.Utils.FillWithZeroes(codeLengths, symbol, numSymbols - symbol);
}
// TODO: Use specialized versions for smaller tables.
internal static void ReadHuffmanCode(int alphabetSize, int[] table, int offset, Org.Brotli.Dec.BitReader br)
{
bool ok = true;
int simpleCodeOrSkip;
Org.Brotli.Dec.BitReader.ReadMoreInput(br);
// TODO: Avoid allocation.
int[] codeLengths = new int[alphabetSize];
simpleCodeOrSkip = Org.Brotli.Dec.BitReader.ReadBits(br, 2);
if (simpleCodeOrSkip == 1)
{
// Read symbols, codes & code lengths directly.
int maxBitsCounter = alphabetSize - 1;
int maxBits = 0;
int[] symbols = new int[4];
int numSymbols = Org.Brotli.Dec.BitReader.ReadBits(br, 2) + 1;
while (maxBitsCounter != 0)
{
maxBitsCounter >>= 1;
maxBits++;
}
// TODO: uncomment when codeLengths is reused.
// Utils.fillWithZeroes(codeLengths, 0, alphabetSize);
for (int i = 0; i < numSymbols; i++)
{
symbols[i] = Org.Brotli.Dec.BitReader.ReadBits(br, maxBits) % alphabetSize;
codeLengths[symbols[i]] = 2;
}
codeLengths[symbols[0]] = 1;
switch (numSymbols)
{
case 1:
{
break;
}
case 2:
{
ok = symbols[0] != symbols[1];
codeLengths[symbols[1]] = 1;
break;
}
case 3:
{
ok = symbols[0] != symbols[1] && symbols[0] != symbols[2] && symbols[1] != symbols[2];
break;
}
case 4:
default:
{
ok = symbols[0] != symbols[1] && symbols[0] != symbols[2] && symbols[0] != symbols[3] && symbols[1] != symbols[2] && symbols[1] != symbols[3] && symbols[2] != symbols[3];
if (Org.Brotli.Dec.BitReader.ReadBits(br, 1) == 1)
{
codeLengths[symbols[2]] = 3;
codeLengths[symbols[3]] = 3;
}
else
{
codeLengths[symbols[0]] = 2;
}
break;
}
}
}
else
{
// Decode Huffman-coded code lengths.
int[] codeLengthCodeLengths = new int[CodeLengthCodes];
int space = 32;
int numCodes = 0;
for (int i = simpleCodeOrSkip; i < CodeLengthCodes && space > 0; i++)
{
int codeLenIdx = CodeLengthCodeOrder[i];
Org.Brotli.Dec.BitReader.FillBitWindow(br);
int p = (int)((long)(((ulong)br.accumulator) >> br.bitOffset)) & 15;
// TODO: Demultiplex FIXED_TABLE.
br.bitOffset += FixedTable[p] >> 16;
int v = FixedTable[p] & unchecked((int)(0xFFFF));
codeLengthCodeLengths[codeLenIdx] = v;
if (v != 0)
{
space -= (32 >> v);
numCodes++;
}
}
ok = (numCodes == 1 || space == 0);
ReadHuffmanCodeLengths(codeLengthCodeLengths, alphabetSize, codeLengths, br);
}
if (!ok)
{
throw new Org.Brotli.Dec.BrotliRuntimeException("Can't readHuffmanCode");
}
// COV_NF_LINE
Org.Brotli.Dec.Huffman.BuildHuffmanTable(table, offset, HuffmanTableBits, codeLengths, alphabetSize);
}
private static int DecodeContextMap(int contextMapSize, byte[] contextMap, Org.Brotli.Dec.BitReader br)
{
Org.Brotli.Dec.BitReader.ReadMoreInput(br);
int numTrees = DecodeVarLenUnsignedByte(br) + 1;
if (numTrees == 1)
{
Org.Brotli.Dec.Utils.FillWithZeroes(contextMap, 0, contextMapSize);
return numTrees;
}
bool useRleForZeros = Org.Brotli.Dec.BitReader.ReadBits(br, 1) == 1;
int maxRunLengthPrefix = 0;
if (useRleForZeros)
{
maxRunLengthPrefix = Org.Brotli.Dec.BitReader.ReadBits(br, 4) + 1;
}
int[] table = new int[Org.Brotli.Dec.Huffman.HuffmanMaxTableSize];
ReadHuffmanCode(numTrees + maxRunLengthPrefix, table, 0, br);
for (int i = 0; i < contextMapSize; )
{
Org.Brotli.Dec.BitReader.ReadMoreInput(br);
Org.Brotli.Dec.BitReader.FillBitWindow(br);
int code = ReadSymbol(table, 0, br);
if (code == 0)
{
contextMap[i] = 0;
i++;
}
else if (code <= maxRunLengthPrefix)
{
int reps = (1 << code) + Org.Brotli.Dec.BitReader.ReadBits(br, code);
while (reps != 0)
{
if (i >= contextMapSize)
{
throw new Org.Brotli.Dec.BrotliRuntimeException("Corrupted context map");
}
// COV_NF_LINE
contextMap[i] = 0;
i++;
reps--;
}
}
else
{
contextMap[i] = unchecked((byte)(code - maxRunLengthPrefix));
i++;
}
}
if (Org.Brotli.Dec.BitReader.ReadBits(br, 1) == 1)
{
InverseMoveToFrontTransform(contextMap, contextMapSize);
}
return numTrees;
}
private static void DecodeBlockTypeAndLength(Org.Brotli.Dec.State state, int treeType)
{
Org.Brotli.Dec.BitReader br = state.br;
int[] ringBuffers = state.blockTypeRb;
int offset = treeType * 2;
Org.Brotli.Dec.BitReader.FillBitWindow(br);
int blockType = ReadSymbol(state.blockTypeTrees, treeType * Org.Brotli.Dec.Huffman.HuffmanMaxTableSize, br);
state.blockLength[treeType] = ReadBlockLength(state.blockLenTrees, treeType * Org.Brotli.Dec.Huffman.HuffmanMaxTableSize, br);
if (blockType == 1)
{
blockType = ringBuffers[offset + 1] + 1;
}
else if (blockType == 0)
{
blockType = ringBuffers[offset];
}
else
{
blockType -= 2;
}
if (blockType >= state.numBlockTypes[treeType])
{
blockType -= state.numBlockTypes[treeType];
}
ringBuffers[offset] = ringBuffers[offset + 1];
ringBuffers[offset + 1] = blockType;
}
private static void DecodeLiteralBlockSwitch(Org.Brotli.Dec.State state)
{
DecodeBlockTypeAndLength(state, 0);
int literalBlockType = state.blockTypeRb[1];
state.contextMapSlice = literalBlockType << LiteralContextBits;
state.literalTreeIndex = state.contextMap[state.contextMapSlice] & unchecked((int)(0xFF));
state.literalTree = state.hGroup0.trees[state.literalTreeIndex];
int contextMode = state.contextModes[literalBlockType];
state.contextLookupOffset1 = Org.Brotli.Dec.Context.LookupOffsets[contextMode];
state.contextLookupOffset2 = Org.Brotli.Dec.Context.LookupOffsets[contextMode + 1];
}
private static void DecodeCommandBlockSwitch(Org.Brotli.Dec.State state)
{
DecodeBlockTypeAndLength(state, 1);
state.treeCommandOffset = state.hGroup1.trees[state.blockTypeRb[3]];
}
private static void DecodeDistanceBlockSwitch(Org.Brotli.Dec.State state)
{
DecodeBlockTypeAndLength(state, 2);
state.distContextMapSlice = state.blockTypeRb[5] << DistanceContextBits;
}
private static void MaybeReallocateRingBuffer(Org.Brotli.Dec.State state)
{
int newSize = state.maxRingBufferSize;
if ((long)newSize > state.expectedTotalSize)
{
/* TODO: Handle 2GB+ cases more gracefully. */
int minimalNewSize = (int)state.expectedTotalSize + state.customDictionary.Length;
while ((newSize >> 1) > minimalNewSize)
{
newSize >>= 1;
}
if (!state.inputEnd && newSize < 16384 && state.maxRingBufferSize >= 16384)
{
newSize = 16384;
}
}
if (newSize <= state.ringBufferSize)
{
return;
}
int ringBufferSizeWithSlack = newSize + Org.Brotli.Dec.Dictionary.MaxTransformedWordLength;
byte[] newBuffer = new byte[ringBufferSizeWithSlack];
if (state.ringBuffer != null)
{
System.Array.Copy(state.ringBuffer, 0, newBuffer, 0, state.ringBufferSize);
}
else if (state.customDictionary.Length != 0)
{
/* Prepend custom dictionary, if any. */
int length = state.customDictionary.Length;
int offset = 0;
if (length > state.maxBackwardDistance)
{
offset = length - state.maxBackwardDistance;
length = state.maxBackwardDistance;
}
System.Array.Copy(state.customDictionary, offset, newBuffer, 0, length);
state.pos = length;
state.bytesToIgnore = length;
}
state.ringBuffer = newBuffer;
state.ringBufferSize = newSize;
}
/// <summary>Reads next metablock header.</summary>
/// <param name="state">decoding state</param>
private static void ReadMetablockInfo(Org.Brotli.Dec.State state)
{
Org.Brotli.Dec.BitReader br = state.br;
if (state.inputEnd)
{
state.nextRunningState = Org.Brotli.Dec.RunningState.Finished;
state.bytesToWrite = state.pos;
state.bytesWritten = 0;
state.runningState = Org.Brotli.Dec.RunningState.Write;
return;
}
// TODO: Reset? Do we need this?
state.hGroup0.codes = null;
state.hGroup0.trees = null;
state.hGroup1.codes = null;
state.hGroup1.trees = null;
state.hGroup2.codes = null;
state.hGroup2.trees = null;
Org.Brotli.Dec.BitReader.ReadMoreInput(br);
DecodeMetaBlockLength(br, state);
if (state.metaBlockLength == 0 && !state.isMetadata)
{
return;
}
if (state.isUncompressed || state.isMetadata)
{
Org.Brotli.Dec.BitReader.JumpToByteBoundary(br);
state.runningState = state.isMetadata ? Org.Brotli.Dec.RunningState.ReadMetadata : Org.Brotli.Dec.RunningState.CopyUncompressed;
}
else
{
state.runningState = Org.Brotli.Dec.RunningState.CompressedBlockStart;
}
if (state.isMetadata)
{
return;
}
state.expectedTotalSize += state.metaBlockLength;
if (state.ringBufferSize < state.maxRingBufferSize)
{
MaybeReallocateRingBuffer(state);
}
}
private static void ReadMetablockHuffmanCodesAndContextMaps(Org.Brotli.Dec.State state)
{
Org.Brotli.Dec.BitReader br = state.br;
for (int i = 0; i < 3; i++)
{
state.numBlockTypes[i] = DecodeVarLenUnsignedByte(br) + 1;
state.blockLength[i] = 1 << 28;
if (state.numBlockTypes[i] > 1)
{
ReadHuffmanCode(state.numBlockTypes[i] + 2, state.blockTypeTrees, i * Org.Brotli.Dec.Huffman.HuffmanMaxTableSize, br);
ReadHuffmanCode(NumBlockLengthCodes, state.blockLenTrees, i * Org.Brotli.Dec.Huffman.HuffmanMaxTableSize, br);
state.blockLength[i] = ReadBlockLength(state.blockLenTrees, i * Org.Brotli.Dec.Huffman.HuffmanMaxTableSize, br);
}
}
Org.Brotli.Dec.BitReader.ReadMoreInput(br);
state.distancePostfixBits = Org.Brotli.Dec.BitReader.ReadBits(br, 2);
state.numDirectDistanceCodes = NumDistanceShortCodes + (Org.Brotli.Dec.BitReader.ReadBits(br, 4) << state.distancePostfixBits);
state.distancePostfixMask = (1 << state.distancePostfixBits) - 1;
int numDistanceCodes = state.numDirectDistanceCodes + (48 << state.distancePostfixBits);
// TODO: Reuse?
state.contextModes = new byte[state.numBlockTypes[0]];
for (int i = 0; i < state.numBlockTypes[0]; )
{
/* Ensure that less than 256 bits read between readMoreInput. */
int limit = System.Math.Min(i + 96, state.numBlockTypes[0]);
for (; i < limit; ++i)
{
state.contextModes[i] = unchecked((byte)(Org.Brotli.Dec.BitReader.ReadBits(br, 2) << 1));
}
Org.Brotli.Dec.BitReader.ReadMoreInput(br);
}
// TODO: Reuse?
state.contextMap = new byte[state.numBlockTypes[0] << LiteralContextBits];
int numLiteralTrees = DecodeContextMap(state.numBlockTypes[0] << LiteralContextBits, state.contextMap, br);
state.trivialLiteralContext = true;
for (int j = 0; j < state.numBlockTypes[0] << LiteralContextBits; j++)
{
if (state.contextMap[j] != j >> LiteralContextBits)
{
state.trivialLiteralContext = false;
break;
}
}
// TODO: Reuse?
state.distContextMap = new byte[state.numBlockTypes[2] << DistanceContextBits];
int numDistTrees = DecodeContextMap(state.numBlockTypes[2] << DistanceContextBits, state.distContextMap, br);
Org.Brotli.Dec.HuffmanTreeGroup.Init(state.hGroup0, NumLiteralCodes, numLiteralTrees);
Org.Brotli.Dec.HuffmanTreeGroup.Init(state.hGroup1, NumInsertAndCopyCodes, state.numBlockTypes[1]);
Org.Brotli.Dec.HuffmanTreeGroup.Init(state.hGroup2, numDistanceCodes, numDistTrees);
Org.Brotli.Dec.HuffmanTreeGroup.Decode(state.hGroup0, br);
Org.Brotli.Dec.HuffmanTreeGroup.Decode(state.hGroup1, br);
Org.Brotli.Dec.HuffmanTreeGroup.Decode(state.hGroup2, br);
state.contextMapSlice = 0;
state.distContextMapSlice = 0;
state.contextLookupOffset1 = Org.Brotli.Dec.Context.LookupOffsets[state.contextModes[0]];
state.contextLookupOffset2 = Org.Brotli.Dec.Context.LookupOffsets[state.contextModes[0] + 1];
state.literalTreeIndex = 0;
state.literalTree = state.hGroup0.trees[0];
state.treeCommandOffset = state.hGroup1.trees[0];
// TODO: == 0?
state.blockTypeRb[0] = state.blockTypeRb[2] = state.blockTypeRb[4] = 1;
state.blockTypeRb[1] = state.blockTypeRb[3] = state.blockTypeRb[5] = 0;
}
private static void CopyUncompressedData(Org.Brotli.Dec.State state)
{
Org.Brotli.Dec.BitReader br = state.br;
byte[] ringBuffer = state.ringBuffer;
// Could happen if block ends at ring buffer end.
if (state.metaBlockLength <= 0)
{
Org.Brotli.Dec.BitReader.Reload(br);
state.runningState = Org.Brotli.Dec.RunningState.BlockStart;
return;
}
int chunkLength = System.Math.Min(state.ringBufferSize - state.pos, state.metaBlockLength);
Org.Brotli.Dec.BitReader.CopyBytes(br, ringBuffer, state.pos, chunkLength);
state.metaBlockLength -= chunkLength;
state.pos += chunkLength;
if (state.pos == state.ringBufferSize)
{
state.nextRunningState = Org.Brotli.Dec.RunningState.CopyUncompressed;
state.bytesToWrite = state.ringBufferSize;
state.bytesWritten = 0;
state.runningState = Org.Brotli.Dec.RunningState.Write;
return;
}
Org.Brotli.Dec.BitReader.Reload(br);
state.runningState = Org.Brotli.Dec.RunningState.BlockStart;
}
private static bool WriteRingBuffer(Org.Brotli.Dec.State state)
{
/* Ignore custom dictionary bytes. */
if (state.bytesToIgnore != 0)
{
state.bytesWritten += state.bytesToIgnore;
state.bytesToIgnore = 0;
}
int toWrite = System.Math.Min(state.outputLength - state.outputUsed, state.bytesToWrite - state.bytesWritten);
if (toWrite != 0)
{
System.Array.Copy(state.ringBuffer, state.bytesWritten, state.output, state.outputOffset + state.outputUsed, toWrite);
state.outputUsed += toWrite;
state.bytesWritten += toWrite;
}
return state.outputUsed < state.outputLength;
}
internal static void SetCustomDictionary(Org.Brotli.Dec.State state, byte[] data)
{
state.customDictionary = (data == null) ? new byte[0] : data;
}
/// <summary>Actual decompress implementation.</summary>
internal static void Decompress(Org.Brotli.Dec.State state)
{
if (state.runningState == Org.Brotli.Dec.RunningState.Uninitialized)
{
throw new System.InvalidOperationException("Can't decompress until initialized");
}
if (state.runningState == Org.Brotli.Dec.RunningState.Closed)
{
throw new System.InvalidOperationException("Can't decompress after close");
}
Org.Brotli.Dec.BitReader br = state.br;
int ringBufferMask = state.ringBufferSize - 1;
byte[] ringBuffer = state.ringBuffer;
while (state.runningState != Org.Brotli.Dec.RunningState.Finished)
{
switch (state.runningState)
{
case Org.Brotli.Dec.RunningState.BlockStart:
{
// TODO: extract cases to methods for the better readability.
if (state.metaBlockLength < 0)
{
throw new Org.Brotli.Dec.BrotliRuntimeException("Invalid metablock length");
}
ReadMetablockInfo(state);
/* Ring-buffer would be reallocated here. */
ringBufferMask = state.ringBufferSize - 1;
ringBuffer = state.ringBuffer;
continue;
}
case Org.Brotli.Dec.RunningState.CompressedBlockStart:
{
ReadMetablockHuffmanCodesAndContextMaps(state);
state.runningState = Org.Brotli.Dec.RunningState.MainLoop;
goto case Org.Brotli.Dec.RunningState.MainLoop;
}
case Org.Brotli.Dec.RunningState.MainLoop:
{
// Fall through
if (state.metaBlockLength <= 0)
{
state.runningState = Org.Brotli.Dec.RunningState.BlockStart;
continue;
}
Org.Brotli.Dec.BitReader.ReadMoreInput(br);
if (state.blockLength[1] == 0)
{
DecodeCommandBlockSwitch(state);
}
state.blockLength[1]--;
Org.Brotli.Dec.BitReader.FillBitWindow(br);
int cmdCode = ReadSymbol(state.hGroup1.codes, state.treeCommandOffset, br);
int rangeIdx = (int)(((uint)cmdCode) >> 6);
state.distanceCode = 0;
if (rangeIdx >= 2)
{
rangeIdx -= 2;
state.distanceCode = -1;
}
int insertCode = Org.Brotli.Dec.Prefix.InsertRangeLut[rangeIdx] + (((int)(((uint)cmdCode) >> 3)) & 7);
int copyCode = Org.Brotli.Dec.Prefix.CopyRangeLut[rangeIdx] + (cmdCode & 7);
state.insertLength = Org.Brotli.Dec.Prefix.InsertLengthOffset[insertCode] + Org.Brotli.Dec.BitReader.ReadBits(br, Org.Brotli.Dec.Prefix.InsertLengthNBits[insertCode]);
state.copyLength = Org.Brotli.Dec.Prefix.CopyLengthOffset[copyCode] + Org.Brotli.Dec.BitReader.ReadBits(br, Org.Brotli.Dec.Prefix.CopyLengthNBits[copyCode]);
state.j = 0;
state.runningState = Org.Brotli.Dec.RunningState.InsertLoop;
goto case Org.Brotli.Dec.RunningState.InsertLoop;
}
case Org.Brotli.Dec.RunningState.InsertLoop:
{
// Fall through
if (state.trivialLiteralContext)
{
while (state.j < state.insertLength)
{
Org.Brotli.Dec.BitReader.ReadMoreInput(br);
if (state.blockLength[0] == 0)
{
DecodeLiteralBlockSwitch(state);
}
state.blockLength[0]--;
Org.Brotli.Dec.BitReader.FillBitWindow(br);
ringBuffer[state.pos] = unchecked((byte)ReadSymbol(state.hGroup0.codes, state.literalTree, br));
state.j++;
if (state.pos++ == ringBufferMask)
{
state.nextRunningState = Org.Brotli.Dec.RunningState.InsertLoop;
state.bytesToWrite = state.ringBufferSize;
state.bytesWritten = 0;
state.runningState = Org.Brotli.Dec.RunningState.Write;
break;
}
}
}
else
{
int prevByte1 = ringBuffer[(state.pos - 1) & ringBufferMask] & unchecked((int)(0xFF));
int prevByte2 = ringBuffer[(state.pos - 2) & ringBufferMask] & unchecked((int)(0xFF));
while (state.j < state.insertLength)
{
Org.Brotli.Dec.BitReader.ReadMoreInput(br);
if (state.blockLength[0] == 0)
{
DecodeLiteralBlockSwitch(state);
}
int literalTreeIndex = state.contextMap[state.contextMapSlice + (Org.Brotli.Dec.Context.Lookup[state.contextLookupOffset1 + prevByte1] | Org.Brotli.Dec.Context.Lookup[state.contextLookupOffset2 + prevByte2])] & unchecked((int)(0xFF));
state.blockLength[0]--;
prevByte2 = prevByte1;
Org.Brotli.Dec.BitReader.FillBitWindow(br);
prevByte1 = ReadSymbol(state.hGroup0.codes, state.hGroup0.trees[literalTreeIndex], br);
ringBuffer[state.pos] = unchecked((byte)prevByte1);
state.j++;
if (state.pos++ == ringBufferMask)
{
state.nextRunningState = Org.Brotli.Dec.RunningState.InsertLoop;
state.bytesToWrite = state.ringBufferSize;
state.bytesWritten = 0;
state.runningState = Org.Brotli.Dec.RunningState.Write;
break;
}
}
}
if (state.runningState != Org.Brotli.Dec.RunningState.InsertLoop)
{
continue;
}
state.metaBlockLength -= state.insertLength;
if (state.metaBlockLength <= 0)
{
state.runningState = Org.Brotli.Dec.RunningState.MainLoop;
continue;
}
if (state.distanceCode < 0)
{
Org.Brotli.Dec.BitReader.ReadMoreInput(br);
if (state.blockLength[2] == 0)
{
DecodeDistanceBlockSwitch(state);
}
state.blockLength[2]--;
Org.Brotli.Dec.BitReader.FillBitWindow(br);
state.distanceCode = ReadSymbol(state.hGroup2.codes, state.hGroup2.trees[state.distContextMap[state.distContextMapSlice + (state.copyLength > 4 ? 3 : state.copyLength - 2)] & unchecked((int)(0xFF))], br);
if (state.distanceCode >= state.numDirectDistanceCodes)
{
state.distanceCode -= state.numDirectDistanceCodes;
int postfix = state.distanceCode & state.distancePostfixMask;
state.distanceCode = (int)(((uint)state.distanceCode) >> state.distancePostfixBits);
int n = ((int)(((uint)state.distanceCode) >> 1)) + 1;
int offset = ((2 + (state.distanceCode & 1)) << n) - 4;
state.distanceCode = state.numDirectDistanceCodes + postfix + ((offset + Org.Brotli.Dec.BitReader.ReadBits(br, n)) << state.distancePostfixBits);
}
}
// Convert the distance code to the actual distance by possibly looking up past distances
// from the ringBuffer.
state.distance = TranslateShortCodes(state.distanceCode, state.distRb, state.distRbIdx);
if (state.distance < 0)
{
throw new Org.Brotli.Dec.BrotliRuntimeException("Negative distance");
}
// COV_NF_LINE
if (state.maxDistance != state.maxBackwardDistance && state.pos < state.maxBackwardDistance)
{
state.maxDistance = state.pos;
}
else
{
state.maxDistance = state.maxBackwardDistance;
}
state.copyDst = state.pos;
if (state.distance > state.maxDistance)
{
state.runningState = Org.Brotli.Dec.RunningState.Transform;
continue;
}
if (state.distanceCode > 0)
{
state.distRb[state.distRbIdx & 3] = state.distance;
state.distRbIdx++;
}
if (state.copyLength > state.metaBlockLength)
{
throw new Org.Brotli.Dec.BrotliRuntimeException("Invalid backward reference");
}
// COV_NF_LINE
state.j = 0;
state.runningState = Org.Brotli.Dec.RunningState.CopyLoop;
goto case Org.Brotli.Dec.RunningState.CopyLoop;
}
case Org.Brotli.Dec.RunningState.CopyLoop:
{
// fall through
int src = (state.pos - state.distance) & ringBufferMask;
int dst = state.pos;
int copyLength = state.copyLength - state.j;
if ((src + copyLength < ringBufferMask) && (dst + copyLength < ringBufferMask))
{
for (int k = 0; k < copyLength; ++k)
{
ringBuffer[dst++] = ringBuffer[src++];
}
state.j += copyLength;
state.metaBlockLength -= copyLength;
state.pos += copyLength;
}
else
{
for (; state.j < state.copyLength; )
{
ringBuffer[state.pos] = ringBuffer[(state.pos - state.distance) & ringBufferMask];
state.metaBlockLength--;
state.j++;
if (state.pos++ == ringBufferMask)
{
state.nextRunningState = Org.Brotli.Dec.RunningState.CopyLoop;
state.bytesToWrite = state.ringBufferSize;
state.bytesWritten = 0;
state.runningState = Org.Brotli.Dec.RunningState.Write;
break;
}
}
}
if (state.runningState == Org.Brotli.Dec.RunningState.CopyLoop)
{
state.runningState = Org.Brotli.Dec.RunningState.MainLoop;
}
continue;
}
case Org.Brotli.Dec.RunningState.Transform:
{
if (state.copyLength >= Org.Brotli.Dec.Dictionary.MinWordLength && state.copyLength <= Org.Brotli.Dec.Dictionary.MaxWordLength)
{
int offset = Org.Brotli.Dec.Dictionary.OffsetsByLength[state.copyLength];
int wordId = state.distance - state.maxDistance - 1;
int shift = Org.Brotli.Dec.Dictionary.SizeBitsByLength[state.copyLength];
int mask = (1 << shift) - 1;
int wordIdx = wordId & mask;
int transformIdx = (int)(((uint)wordId) >> shift);
offset += wordIdx * state.copyLength;
if (transformIdx < Org.Brotli.Dec.Transform.Transforms.Length)
{
int len = Org.Brotli.Dec.Transform.TransformDictionaryWord(ringBuffer, state.copyDst, Org.Brotli.Dec.Dictionary.GetData(), offset, state.copyLength, Org.Brotli.Dec.Transform.Transforms[transformIdx]);
state.copyDst += len;
state.pos += len;
state.metaBlockLength -= len;
if (state.copyDst >= state.ringBufferSize)
{
state.nextRunningState = Org.Brotli.Dec.RunningState.CopyWrapBuffer;
state.bytesToWrite = state.ringBufferSize;
state.bytesWritten = 0;
state.runningState = Org.Brotli.Dec.RunningState.Write;
continue;
}
}
else
{
throw new Org.Brotli.Dec.BrotliRuntimeException("Invalid backward reference");
}
}
else
{
// COV_NF_LINE
throw new Org.Brotli.Dec.BrotliRuntimeException("Invalid backward reference");
}
// COV_NF_LINE
state.runningState = Org.Brotli.Dec.RunningState.MainLoop;
continue;
}
case Org.Brotli.Dec.RunningState.CopyWrapBuffer:
{
System.Array.Copy(ringBuffer, state.ringBufferSize, ringBuffer, 0, state.copyDst - state.ringBufferSize);
state.runningState = Org.Brotli.Dec.RunningState.MainLoop;
continue;
}
case Org.Brotli.Dec.RunningState.ReadMetadata:
{
while (state.metaBlockLength > 0)
{
Org.Brotli.Dec.BitReader.ReadMoreInput(br);
// Optimize
Org.Brotli.Dec.BitReader.ReadBits(br, 8);
state.metaBlockLength--;
}
state.runningState = Org.Brotli.Dec.RunningState.BlockStart;
continue;
}
case Org.Brotli.Dec.RunningState.CopyUncompressed:
{
CopyUncompressedData(state);
continue;
}
case Org.Brotli.Dec.RunningState.Write:
{
if (!WriteRingBuffer(state))
{
// Output buffer is full.
return;
}
if (state.pos >= state.maxBackwardDistance)
{
state.maxDistance = state.maxBackwardDistance;
}
state.pos &= ringBufferMask;
state.runningState = state.nextRunningState;
continue;
}
default:
{
throw new Org.Brotli.Dec.BrotliRuntimeException("Unexpected state " + state.runningState);
}
}
}
if (state.runningState == Org.Brotli.Dec.RunningState.Finished)
{
if (state.metaBlockLength < 0)
{
throw new Org.Brotli.Dec.BrotliRuntimeException("Invalid metablock length");
}
Org.Brotli.Dec.BitReader.JumpToByteBoundary(br);
Org.Brotli.Dec.BitReader.CheckHealth(state.br, true);
}
}
}
}

File diff suppressed because one or more lines are too long

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/* Copyright 2015 Google Inc. All Rights Reserved.
Distributed under MIT license.
See file LICENSE for detail or copy at https://opensource.org/licenses/MIT
*/
namespace Org.Brotli.Dec
{
/// <summary>Utilities for building Huffman decoding tables.</summary>
internal sealed class Huffman
{
/// <summary>
/// Maximum possible Huffman table size for an alphabet size of 704, max code length 15 and root
/// table bits 8.
/// </summary>
internal const int HuffmanMaxTableSize = 1080;
private const int MaxLength = 15;
/// <summary>Returns reverse(reverse(key, len) + 1, len).</summary>
/// <remarks>
/// Returns reverse(reverse(key, len) + 1, len).
/// <p> reverse(key, len) is the bit-wise reversal of the len least significant bits of key.
/// </remarks>
private static int GetNextKey(int key, int len)
{
int step = 1 << (len - 1);
while ((key & step) != 0)
{
step >>= 1;
}
return (key & (step - 1)) + step;
}
/// <summary>
/// Stores
/// <paramref name="item"/>
/// in
/// <c>table[0], table[step], table[2 * step] .., table[end]</c>
/// .
/// <p> Assumes that end is an integer multiple of step.
/// </summary>
private static void ReplicateValue(int[] table, int offset, int step, int end, int item)
{
do
{
end -= step;
table[offset + end] = item;
}
while (end > 0);
}
/// <param name="count">histogram of bit lengths for the remaining symbols,</param>
/// <param name="len">code length of the next processed symbol.</param>
/// <returns>table width of the next 2nd level table.</returns>
private static int NextTableBitSize(int[] count, int len, int rootBits)
{
int left = 1 << (len - rootBits);
while (len < MaxLength)
{
left -= count[len];
if (left <= 0)
{
break;
}
len++;
left <<= 1;
}
return len - rootBits;
}
/// <summary>Builds Huffman lookup table assuming code lengths are in symbol order.</summary>
internal static void BuildHuffmanTable(int[] rootTable, int tableOffset, int rootBits, int[] codeLengths, int codeLengthsSize)
{
int key;
// Reversed prefix code.
int[] sorted = new int[codeLengthsSize];
// Symbols sorted by code length.
// TODO: fill with zeroes?
int[] count = new int[MaxLength + 1];
// Number of codes of each length.
int[] offset = new int[MaxLength + 1];
// Offsets in sorted table for each length.
int symbol;
// Build histogram of code lengths.
for (symbol = 0; symbol < codeLengthsSize; symbol++)
{
count[codeLengths[symbol]]++;
}
// Generate offsets into sorted symbol table by code length.
offset[1] = 0;
for (int len = 1; len < MaxLength; len++)
{
offset[len + 1] = offset[len] + count[len];
}
// Sort symbols by length, by symbol order within each length.
for (symbol = 0; symbol < codeLengthsSize; symbol++)
{
if (codeLengths[symbol] != 0)
{
sorted[offset[codeLengths[symbol]]++] = symbol;
}
}
int tableBits = rootBits;
int tableSize = 1 << tableBits;
int totalSize = tableSize;
// Special case code with only one value.
if (offset[MaxLength] == 1)
{
for (key = 0; key < totalSize; key++)
{
rootTable[tableOffset + key] = sorted[0];
}
return;
}
// Fill in root table.
key = 0;
symbol = 0;
for (int len = 1, step = 2; len <= rootBits; len++, step <<= 1)
{
for (; count[len] > 0; count[len]--)
{
ReplicateValue(rootTable, tableOffset + key, step, tableSize, len << 16 | sorted[symbol++]);
key = GetNextKey(key, len);
}
}
// Fill in 2nd level tables and add pointers to root table.
int mask = totalSize - 1;
int low = -1;
int currentOffset = tableOffset;
for (int len = rootBits + 1, step = 2; len <= MaxLength; len++, step <<= 1)
{
for (; count[len] > 0; count[len]--)
{
if ((key & mask) != low)
{
currentOffset += tableSize;
tableBits = NextTableBitSize(count, len, rootBits);
tableSize = 1 << tableBits;
totalSize += tableSize;
low = key & mask;
rootTable[tableOffset + low] = (tableBits + rootBits) << 16 | (currentOffset - tableOffset - low);
}
ReplicateValue(rootTable, currentOffset + (key >> rootBits), step, tableSize, (len - rootBits) << 16 | sorted[symbol++]);
key = GetNextKey(key, len);
}
}
}
}
}

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/* Copyright 2015 Google Inc. All Rights Reserved.
Distributed under MIT license.
See file LICENSE for detail or copy at https://opensource.org/licenses/MIT
*/
namespace Org.Brotli.Dec
{
/// <summary>Contains a collection of huffman trees with the same alphabet size.</summary>
internal sealed class HuffmanTreeGroup
{
/// <summary>The maximal alphabet size in this group.</summary>
private int alphabetSize;
/// <summary>Storage for Huffman lookup tables.</summary>
internal int[] codes;
/// <summary>
/// Offsets of distinct lookup tables in
/// <see cref="codes"/>
/// storage.
/// </summary>
internal int[] trees;
/// <summary>Initializes the Huffman tree group.</summary>
/// <param name="group">POJO to be initialised</param>
/// <param name="alphabetSize">the maximal alphabet size in this group</param>
/// <param name="n">number of Huffman codes</param>
internal static void Init(Org.Brotli.Dec.HuffmanTreeGroup group, int alphabetSize, int n)
{
group.alphabetSize = alphabetSize;
group.codes = new int[n * Org.Brotli.Dec.Huffman.HuffmanMaxTableSize];
group.trees = new int[n];
}
/// <summary>Decodes Huffman trees from input stream and constructs lookup tables.</summary>
/// <param name="group">target POJO</param>
/// <param name="br">data source</param>
internal static void Decode(Org.Brotli.Dec.HuffmanTreeGroup group, Org.Brotli.Dec.BitReader br)
{
int next = 0;
int n = group.trees.Length;
for (int i = 0; i < n; i++)
{
group.trees[i] = next;
Org.Brotli.Dec.Decode.ReadHuffmanCode(group.alphabetSize, group.codes, next, br);
next += Org.Brotli.Dec.Huffman.HuffmanMaxTableSize;
}
}
}
}

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/* Copyright 2017 Google Inc. All Rights Reserved.
Distributed under MIT license.
See file LICENSE for detail or copy at https://opensource.org/licenses/MIT
*/
namespace Org.Brotli.Dec
{
/// <summary>Byte-to-int conversion magic.</summary>
internal sealed class IntReader
{
private byte[] byteBuffer;
private int[] intBuffer;
internal static void Init(Org.Brotli.Dec.IntReader ir, byte[] byteBuffer, int[] intBuffer)
{
ir.byteBuffer = byteBuffer;
ir.intBuffer = intBuffer;
}
/// <summary>Translates bytes to ints.</summary>
/// <remarks>
/// Translates bytes to ints.
/// NB: intLen == 4 * byteSize!
/// NB: intLen should be less or equal to intBuffer length.
/// </remarks>
internal static void Convert(Org.Brotli.Dec.IntReader ir, int intLen)
{
for (int i = 0; i < intLen; ++i)
{
ir.intBuffer[i] = ((ir.byteBuffer[i * 4] & unchecked((int)(0xFF)))) | ((ir.byteBuffer[(i * 4) + 1] & unchecked((int)(0xFF))) << 8) | ((ir.byteBuffer[(i * 4) + 2] & unchecked((int)(0xFF))) << 16) | ((ir.byteBuffer[(i * 4) + 3] & unchecked((int
)(0xFF))) << 24);
}
}
}
}

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@@ -0,0 +1,33 @@
/* Copyright 2015 Google Inc. All Rights Reserved.
Distributed under MIT license.
See file LICENSE for detail or copy at https://opensource.org/licenses/MIT
*/
namespace Org.Brotli.Dec
{
/// <summary>Lookup tables to map prefix codes to value ranges.</summary>
/// <remarks>
/// Lookup tables to map prefix codes to value ranges.
/// <p> This is used during decoding of the block lengths, literal insertion lengths and copy
/// lengths.
/// <p> Range represents values: [offset, offset + 2 ^ n_bits)
/// </remarks>
internal sealed class Prefix
{
internal static readonly int[] BlockLengthOffset = new int[] { 1, 5, 9, 13, 17, 25, 33, 41, 49, 65, 81, 97, 113, 145, 177, 209, 241, 305, 369, 497, 753, 1265, 2289, 4337, 8433, 16625 };
internal static readonly int[] BlockLengthNBits = new int[] { 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 7, 8, 9, 10, 11, 12, 13, 24 };
internal static readonly int[] InsertLengthOffset = new int[] { 0, 1, 2, 3, 4, 5, 6, 8, 10, 14, 18, 26, 34, 50, 66, 98, 130, 194, 322, 578, 1090, 2114, 6210, 22594 };
internal static readonly int[] InsertLengthNBits = new int[] { 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 12, 14, 24 };
internal static readonly int[] CopyLengthOffset = new int[] { 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 18, 22, 30, 38, 54, 70, 102, 134, 198, 326, 582, 1094, 2118 };
internal static readonly int[] CopyLengthNBits = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 9, 10, 24 };
internal static readonly int[] InsertRangeLut = new int[] { 0, 0, 8, 8, 0, 16, 8, 16, 16 };
internal static readonly int[] CopyRangeLut = new int[] { 0, 8, 0, 8, 16, 0, 16, 8, 16 };
}
}

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/* Copyright 2015 Google Inc. All Rights Reserved.
Distributed under MIT license.
See file LICENSE for detail or copy at https://opensource.org/licenses/MIT
*/
namespace Org.Brotli.Dec
{
/// <summary>Enumeration of decoding state-machine.</summary>
internal sealed class RunningState
{
internal const int Uninitialized = 0;
internal const int BlockStart = 1;
internal const int CompressedBlockStart = 2;
internal const int MainLoop = 3;
internal const int ReadMetadata = 4;
internal const int CopyUncompressed = 5;
internal const int InsertLoop = 6;
internal const int CopyLoop = 7;
internal const int CopyWrapBuffer = 8;
internal const int Transform = 9;
internal const int Finished = 10;
internal const int Closed = 11;
internal const int Write = 12;
}
}

171
AssetStudio/Brotli/State.cs Normal file
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/* Copyright 2015 Google Inc. All Rights Reserved.
Distributed under MIT license.
See file LICENSE for detail or copy at https://opensource.org/licenses/MIT
*/
namespace Org.Brotli.Dec
{
internal sealed class State
{
internal int runningState = Org.Brotli.Dec.RunningState.Uninitialized;
internal int nextRunningState;
internal readonly Org.Brotli.Dec.BitReader br = new Org.Brotli.Dec.BitReader();
internal byte[] ringBuffer;
internal readonly int[] blockTypeTrees = new int[3 * Org.Brotli.Dec.Huffman.HuffmanMaxTableSize];
internal readonly int[] blockLenTrees = new int[3 * Org.Brotli.Dec.Huffman.HuffmanMaxTableSize];
internal int metaBlockLength;
internal bool inputEnd;
internal bool isUncompressed;
internal bool isMetadata;
internal readonly Org.Brotli.Dec.HuffmanTreeGroup hGroup0 = new Org.Brotli.Dec.HuffmanTreeGroup();
internal readonly Org.Brotli.Dec.HuffmanTreeGroup hGroup1 = new Org.Brotli.Dec.HuffmanTreeGroup();
internal readonly Org.Brotli.Dec.HuffmanTreeGroup hGroup2 = new Org.Brotli.Dec.HuffmanTreeGroup();
internal readonly int[] blockLength = new int[3];
internal readonly int[] numBlockTypes = new int[3];
internal readonly int[] blockTypeRb = new int[6];
internal readonly int[] distRb = new int[] { 16, 15, 11, 4 };
internal int pos = 0;
internal int maxDistance = 0;
internal int distRbIdx = 0;
internal bool trivialLiteralContext = false;
internal int literalTreeIndex = 0;
internal int literalTree;
internal int j;
internal int insertLength;
internal byte[] contextModes;
internal byte[] contextMap;
internal int contextMapSlice;
internal int distContextMapSlice;
internal int contextLookupOffset1;
internal int contextLookupOffset2;
internal int treeCommandOffset;
internal int distanceCode;
internal byte[] distContextMap;
internal int numDirectDistanceCodes;
internal int distancePostfixMask;
internal int distancePostfixBits;
internal int distance;
internal int copyLength;
internal int copyDst;
internal int maxBackwardDistance;
internal int maxRingBufferSize;
internal int ringBufferSize = 0;
internal long expectedTotalSize = 0;
internal byte[] customDictionary = new byte[0];
internal int bytesToIgnore = 0;
internal int outputOffset;
internal int outputLength;
internal int outputUsed;
internal int bytesWritten;
internal int bytesToWrite;
internal byte[] output;
// Current meta-block header information.
// TODO: Update to current spec.
private static int DecodeWindowBits(Org.Brotli.Dec.BitReader br)
{
if (Org.Brotli.Dec.BitReader.ReadBits(br, 1) == 0)
{
return 16;
}
int n = Org.Brotli.Dec.BitReader.ReadBits(br, 3);
if (n != 0)
{
return 17 + n;
}
n = Org.Brotli.Dec.BitReader.ReadBits(br, 3);
if (n != 0)
{
return 8 + n;
}
return 17;
}
/// <summary>Associate input with decoder state.</summary>
/// <param name="state">uninitialized state without associated input</param>
/// <param name="input">compressed data source</param>
internal static void SetInput(Org.Brotli.Dec.State state, System.IO.Stream input)
{
if (state.runningState != Org.Brotli.Dec.RunningState.Uninitialized)
{
throw new System.InvalidOperationException("State MUST be uninitialized");
}
Org.Brotli.Dec.BitReader.Init(state.br, input);
int windowBits = DecodeWindowBits(state.br);
if (windowBits == 9)
{
/* Reserved case for future expansion. */
throw new Org.Brotli.Dec.BrotliRuntimeException("Invalid 'windowBits' code");
}
state.maxRingBufferSize = 1 << windowBits;
state.maxBackwardDistance = state.maxRingBufferSize - 16;
state.runningState = Org.Brotli.Dec.RunningState.BlockStart;
}
/// <exception cref="System.IO.IOException"/>
internal static void Close(Org.Brotli.Dec.State state)
{
if (state.runningState == Org.Brotli.Dec.RunningState.Uninitialized)
{
throw new System.InvalidOperationException("State MUST be initialized");
}
if (state.runningState == Org.Brotli.Dec.RunningState.Closed)
{
return;
}
state.runningState = Org.Brotli.Dec.RunningState.Closed;
Org.Brotli.Dec.BitReader.Close(state.br);
}
}
}

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@@ -0,0 +1,154 @@
/* Copyright 2015 Google Inc. All Rights Reserved.
Distributed under MIT license.
See file LICENSE for detail or copy at https://opensource.org/licenses/MIT
*/
namespace Org.Brotli.Dec
{
/// <summary>Transformations on dictionary words.</summary>
internal sealed class Transform
{
private readonly byte[] prefix;
private readonly int type;
private readonly byte[] suffix;
internal Transform(string prefix, int type, string suffix)
{
this.prefix = ReadUniBytes(prefix);
this.type = type;
this.suffix = ReadUniBytes(suffix);
}
internal static byte[] ReadUniBytes(string uniBytes)
{
byte[] result = new byte[uniBytes.Length];
for (int i = 0; i < result.Length; ++i)
{
result[i] = unchecked((byte)uniBytes[i]);
}
return result;
}
internal static readonly Org.Brotli.Dec.Transform[] Transforms = new Org.Brotli.Dec.Transform[] { new Org.Brotli.Dec.Transform(string.Empty, Org.Brotli.Dec.WordTransformType.Identity, string.Empty), new Org.Brotli.Dec.Transform(string.Empty,
Org.Brotli.Dec.WordTransformType.Identity, " "), new Org.Brotli.Dec.Transform(" ", Org.Brotli.Dec.WordTransformType.Identity, " "), new Org.Brotli.Dec.Transform(string.Empty, Org.Brotli.Dec.WordTransformType.OmitFirst1, string.Empty), new Org.Brotli.Dec.Transform
(string.Empty, Org.Brotli.Dec.WordTransformType.UppercaseFirst, " "), new Org.Brotli.Dec.Transform(string.Empty, Org.Brotli.Dec.WordTransformType.Identity, " the "), new Org.Brotli.Dec.Transform(" ", Org.Brotli.Dec.WordTransformType.Identity
, string.Empty), new Org.Brotli.Dec.Transform("s ", Org.Brotli.Dec.WordTransformType.Identity, " "), new Org.Brotli.Dec.Transform(string.Empty, Org.Brotli.Dec.WordTransformType.Identity, " of "), new Org.Brotli.Dec.Transform(string.Empty, Org.Brotli.Dec.WordTransformType
.UppercaseFirst, string.Empty), new Org.Brotli.Dec.Transform(string.Empty, Org.Brotli.Dec.WordTransformType.Identity, " and "), new Org.Brotli.Dec.Transform(string.Empty, Org.Brotli.Dec.WordTransformType.OmitFirst2, string.Empty), new Org.Brotli.Dec.Transform
(string.Empty, Org.Brotli.Dec.WordTransformType.OmitLast1, string.Empty), new Org.Brotli.Dec.Transform(", ", Org.Brotli.Dec.WordTransformType.Identity, " "), new Org.Brotli.Dec.Transform(string.Empty, Org.Brotli.Dec.WordTransformType.Identity
, ", "), new Org.Brotli.Dec.Transform(" ", Org.Brotli.Dec.WordTransformType.UppercaseFirst, " "), new Org.Brotli.Dec.Transform(string.Empty, Org.Brotli.Dec.WordTransformType.Identity, " in "), new Org.Brotli.Dec.Transform(string.Empty, Org.Brotli.Dec.WordTransformType
.Identity, " to "), new Org.Brotli.Dec.Transform("e ", Org.Brotli.Dec.WordTransformType.Identity, " "), new Org.Brotli.Dec.Transform(string.Empty, Org.Brotli.Dec.WordTransformType.Identity, "\""), new Org.Brotli.Dec.Transform(string.Empty,
Org.Brotli.Dec.WordTransformType.Identity, "."), new Org.Brotli.Dec.Transform(string.Empty, Org.Brotli.Dec.WordTransformType.Identity, "\">"), new Org.Brotli.Dec.Transform(string.Empty, Org.Brotli.Dec.WordTransformType.Identity, "\n"), new
Org.Brotli.Dec.Transform(string.Empty, Org.Brotli.Dec.WordTransformType.OmitLast3, string.Empty), new Org.Brotli.Dec.Transform(string.Empty, Org.Brotli.Dec.WordTransformType.Identity, "]"), new Org.Brotli.Dec.Transform(string.Empty, Org.Brotli.Dec.WordTransformType
.Identity, " for "), new Org.Brotli.Dec.Transform(string.Empty, Org.Brotli.Dec.WordTransformType.OmitFirst3, string.Empty), new Org.Brotli.Dec.Transform(string.Empty, Org.Brotli.Dec.WordTransformType.OmitLast2, string.Empty), new Org.Brotli.Dec.Transform
(string.Empty, Org.Brotli.Dec.WordTransformType.Identity, " a "), new Org.Brotli.Dec.Transform(string.Empty, Org.Brotli.Dec.WordTransformType.Identity, " that "), new Org.Brotli.Dec.Transform(" ", Org.Brotli.Dec.WordTransformType.UppercaseFirst
, string.Empty), new Org.Brotli.Dec.Transform(string.Empty, Org.Brotli.Dec.WordTransformType.Identity, ". "), new Org.Brotli.Dec.Transform(".", Org.Brotli.Dec.WordTransformType.Identity, string.Empty), new Org.Brotli.Dec.Transform(" ", Org.Brotli.Dec.WordTransformType
.Identity, ", "), new Org.Brotli.Dec.Transform(string.Empty, Org.Brotli.Dec.WordTransformType.OmitFirst4, string.Empty), new Org.Brotli.Dec.Transform(string.Empty, Org.Brotli.Dec.WordTransformType.Identity, " with "), new Org.Brotli.Dec.Transform
(string.Empty, Org.Brotli.Dec.WordTransformType.Identity, "'"), new Org.Brotli.Dec.Transform(string.Empty, Org.Brotli.Dec.WordTransformType.Identity, " from "), new Org.Brotli.Dec.Transform(string.Empty, Org.Brotli.Dec.WordTransformType.Identity
, " by "), new Org.Brotli.Dec.Transform(string.Empty, Org.Brotli.Dec.WordTransformType.OmitFirst5, string.Empty), new Org.Brotli.Dec.Transform(string.Empty, Org.Brotli.Dec.WordTransformType.OmitFirst6, string.Empty), new Org.Brotli.Dec.Transform
(" the ", Org.Brotli.Dec.WordTransformType.Identity, string.Empty), new Org.Brotli.Dec.Transform(string.Empty, Org.Brotli.Dec.WordTransformType.OmitLast4, string.Empty), new Org.Brotli.Dec.Transform(string.Empty, Org.Brotli.Dec.WordTransformType
.Identity, ". The "), new Org.Brotli.Dec.Transform(string.Empty, Org.Brotli.Dec.WordTransformType.UppercaseAll, string.Empty), new Org.Brotli.Dec.Transform(string.Empty, Org.Brotli.Dec.WordTransformType.Identity, " on "), new Org.Brotli.Dec.Transform
(string.Empty, Org.Brotli.Dec.WordTransformType.Identity, " as "), new Org.Brotli.Dec.Transform(string.Empty, Org.Brotli.Dec.WordTransformType.Identity, " is "), new Org.Brotli.Dec.Transform(string.Empty, Org.Brotli.Dec.WordTransformType.OmitLast7
, string.Empty), new Org.Brotli.Dec.Transform(string.Empty, Org.Brotli.Dec.WordTransformType.OmitLast1, "ing "), new Org.Brotli.Dec.Transform(string.Empty, Org.Brotli.Dec.WordTransformType.Identity, "\n\t"), new Org.Brotli.Dec.Transform(string.Empty
, Org.Brotli.Dec.WordTransformType.Identity, ":"), new Org.Brotli.Dec.Transform(" ", Org.Brotli.Dec.WordTransformType.Identity, ". "), new Org.Brotli.Dec.Transform(string.Empty, Org.Brotli.Dec.WordTransformType.Identity, "ed "), new Org.Brotli.Dec.Transform
(string.Empty, Org.Brotli.Dec.WordTransformType.OmitFirst9, string.Empty), new Org.Brotli.Dec.Transform(string.Empty, Org.Brotli.Dec.WordTransformType.OmitFirst7, string.Empty), new Org.Brotli.Dec.Transform(string.Empty, Org.Brotli.Dec.WordTransformType
.OmitLast6, string.Empty), new Org.Brotli.Dec.Transform(string.Empty, Org.Brotli.Dec.WordTransformType.Identity, "("), new Org.Brotli.Dec.Transform(string.Empty, Org.Brotli.Dec.WordTransformType.UppercaseFirst, ", "), new Org.Brotli.Dec.Transform
(string.Empty, Org.Brotli.Dec.WordTransformType.OmitLast8, string.Empty), new Org.Brotli.Dec.Transform(string.Empty, Org.Brotli.Dec.WordTransformType.Identity, " at "), new Org.Brotli.Dec.Transform(string.Empty, Org.Brotli.Dec.WordTransformType
.Identity, "ly "), new Org.Brotli.Dec.Transform(" the ", Org.Brotli.Dec.WordTransformType.Identity, " of "), new Org.Brotli.Dec.Transform(string.Empty, Org.Brotli.Dec.WordTransformType.OmitLast5, string.Empty), new Org.Brotli.Dec.Transform(
string.Empty, Org.Brotli.Dec.WordTransformType.OmitLast9, string.Empty), new Org.Brotli.Dec.Transform(" ", Org.Brotli.Dec.WordTransformType.UppercaseFirst, ", "), new Org.Brotli.Dec.Transform(string.Empty, Org.Brotli.Dec.WordTransformType.UppercaseFirst
, "\""), new Org.Brotli.Dec.Transform(".", Org.Brotli.Dec.WordTransformType.Identity, "("), new Org.Brotli.Dec.Transform(string.Empty, Org.Brotli.Dec.WordTransformType.UppercaseAll, " "), new Org.Brotli.Dec.Transform(string.Empty, Org.Brotli.Dec.WordTransformType
.UppercaseFirst, "\">"), new Org.Brotli.Dec.Transform(string.Empty, Org.Brotli.Dec.WordTransformType.Identity, "=\""), new Org.Brotli.Dec.Transform(" ", Org.Brotli.Dec.WordTransformType.Identity, "."), new Org.Brotli.Dec.Transform(".com/",
Org.Brotli.Dec.WordTransformType.Identity, string.Empty), new Org.Brotli.Dec.Transform(" the ", Org.Brotli.Dec.WordTransformType.Identity, " of the "), new Org.Brotli.Dec.Transform(string.Empty, Org.Brotli.Dec.WordTransformType.UppercaseFirst
, "'"), new Org.Brotli.Dec.Transform(string.Empty, Org.Brotli.Dec.WordTransformType.Identity, ". This "), new Org.Brotli.Dec.Transform(string.Empty, Org.Brotli.Dec.WordTransformType.Identity, ","), new Org.Brotli.Dec.Transform(".", Org.Brotli.Dec.WordTransformType
.Identity, " "), new Org.Brotli.Dec.Transform(string.Empty, Org.Brotli.Dec.WordTransformType.UppercaseFirst, "("), new Org.Brotli.Dec.Transform(string.Empty, Org.Brotli.Dec.WordTransformType.UppercaseFirst, "."), new Org.Brotli.Dec.Transform
(string.Empty, Org.Brotli.Dec.WordTransformType.Identity, " not "), new Org.Brotli.Dec.Transform(" ", Org.Brotli.Dec.WordTransformType.Identity, "=\""), new Org.Brotli.Dec.Transform(string.Empty, Org.Brotli.Dec.WordTransformType.Identity, "er "
), new Org.Brotli.Dec.Transform(" ", Org.Brotli.Dec.WordTransformType.UppercaseAll, " "), new Org.Brotli.Dec.Transform(string.Empty, Org.Brotli.Dec.WordTransformType.Identity, "al "), new Org.Brotli.Dec.Transform(" ", Org.Brotli.Dec.WordTransformType
.UppercaseAll, string.Empty), new Org.Brotli.Dec.Transform(string.Empty, Org.Brotli.Dec.WordTransformType.Identity, "='"), new Org.Brotli.Dec.Transform(string.Empty, Org.Brotli.Dec.WordTransformType.UppercaseAll, "\""), new Org.Brotli.Dec.Transform
(string.Empty, Org.Brotli.Dec.WordTransformType.UppercaseFirst, ". "), new Org.Brotli.Dec.Transform(" ", Org.Brotli.Dec.WordTransformType.Identity, "("), new Org.Brotli.Dec.Transform(string.Empty, Org.Brotli.Dec.WordTransformType.Identity,
"ful "), new Org.Brotli.Dec.Transform(" ", Org.Brotli.Dec.WordTransformType.UppercaseFirst, ". "), new Org.Brotli.Dec.Transform(string.Empty, Org.Brotli.Dec.WordTransformType.Identity, "ive "), new Org.Brotli.Dec.Transform(string.Empty, Org.Brotli.Dec.WordTransformType
.Identity, "less "), new Org.Brotli.Dec.Transform(string.Empty, Org.Brotli.Dec.WordTransformType.UppercaseAll, "'"), new Org.Brotli.Dec.Transform(string.Empty, Org.Brotli.Dec.WordTransformType.Identity, "est "), new Org.Brotli.Dec.Transform
(" ", Org.Brotli.Dec.WordTransformType.UppercaseFirst, "."), new Org.Brotli.Dec.Transform(string.Empty, Org.Brotli.Dec.WordTransformType.UppercaseAll, "\">"), new Org.Brotli.Dec.Transform(" ", Org.Brotli.Dec.WordTransformType.Identity, "='"
), new Org.Brotli.Dec.Transform(string.Empty, Org.Brotli.Dec.WordTransformType.UppercaseFirst, ","), new Org.Brotli.Dec.Transform(string.Empty, Org.Brotli.Dec.WordTransformType.Identity, "ize "), new Org.Brotli.Dec.Transform(string.Empty, Org.Brotli.Dec.WordTransformType
.UppercaseAll, "."), new Org.Brotli.Dec.Transform("\u00c2\u00a0", Org.Brotli.Dec.WordTransformType.Identity, string.Empty), new Org.Brotli.Dec.Transform(" ", Org.Brotli.Dec.WordTransformType.Identity, ","), new Org.Brotli.Dec.Transform(string.Empty
, Org.Brotli.Dec.WordTransformType.UppercaseFirst, "=\""), new Org.Brotli.Dec.Transform(string.Empty, Org.Brotli.Dec.WordTransformType.UppercaseAll, "=\""), new Org.Brotli.Dec.Transform(string.Empty, Org.Brotli.Dec.WordTransformType.Identity
, "ous "), new Org.Brotli.Dec.Transform(string.Empty, Org.Brotli.Dec.WordTransformType.UppercaseAll, ", "), new Org.Brotli.Dec.Transform(string.Empty, Org.Brotli.Dec.WordTransformType.UppercaseFirst, "='"), new Org.Brotli.Dec.Transform(" ",
Org.Brotli.Dec.WordTransformType.UppercaseFirst, ","), new Org.Brotli.Dec.Transform(" ", Org.Brotli.Dec.WordTransformType.UppercaseAll, "=\""), new Org.Brotli.Dec.Transform(" ", Org.Brotli.Dec.WordTransformType.UppercaseAll, ", "), new Org.Brotli.Dec.Transform
(string.Empty, Org.Brotli.Dec.WordTransformType.UppercaseAll, ","), new Org.Brotli.Dec.Transform(string.Empty, Org.Brotli.Dec.WordTransformType.UppercaseAll, "("), new Org.Brotli.Dec.Transform(string.Empty, Org.Brotli.Dec.WordTransformType.
UppercaseAll, ". "), new Org.Brotli.Dec.Transform(" ", Org.Brotli.Dec.WordTransformType.UppercaseAll, "."), new Org.Brotli.Dec.Transform(string.Empty, Org.Brotli.Dec.WordTransformType.UppercaseAll, "='"), new Org.Brotli.Dec.Transform(" ", Org.Brotli.Dec.WordTransformType
.UppercaseAll, ". "), new Org.Brotli.Dec.Transform(" ", Org.Brotli.Dec.WordTransformType.UppercaseFirst, "=\""), new Org.Brotli.Dec.Transform(" ", Org.Brotli.Dec.WordTransformType.UppercaseAll, "='"), new Org.Brotli.Dec.Transform(" ", Org.Brotli.Dec.WordTransformType
.UppercaseFirst, "='") };
internal static int TransformDictionaryWord(byte[] dst, int dstOffset, byte[] word, int wordOffset, int len, Org.Brotli.Dec.Transform transform)
{
int offset = dstOffset;
// Copy prefix.
byte[] @string = transform.prefix;
int tmp = @string.Length;
int i = 0;
// In most cases tmp < 10 -> no benefits from System.arrayCopy
while (i < tmp)
{
dst[offset++] = @string[i++];
}
// Copy trimmed word.
int op = transform.type;
tmp = Org.Brotli.Dec.WordTransformType.GetOmitFirst(op);
if (tmp > len)
{
tmp = len;
}
wordOffset += tmp;
len -= tmp;
len -= Org.Brotli.Dec.WordTransformType.GetOmitLast(op);
i = len;
while (i > 0)
{
dst[offset++] = word[wordOffset++];
i--;
}
if (op == Org.Brotli.Dec.WordTransformType.UppercaseAll || op == Org.Brotli.Dec.WordTransformType.UppercaseFirst)
{
int uppercaseOffset = offset - len;
if (op == Org.Brotli.Dec.WordTransformType.UppercaseFirst)
{
len = 1;
}
while (len > 0)
{
tmp = dst[uppercaseOffset] & unchecked((int)(0xFF));
if (tmp < unchecked((int)(0xc0)))
{
if (tmp >= 'a' && tmp <= 'z')
{
dst[uppercaseOffset] ^= unchecked((byte)32);
}
uppercaseOffset += 1;
len -= 1;
}
else if (tmp < unchecked((int)(0xe0)))
{
dst[uppercaseOffset + 1] ^= unchecked((byte)32);
uppercaseOffset += 2;
len -= 2;
}
else
{
dst[uppercaseOffset + 2] ^= unchecked((byte)5);
uppercaseOffset += 3;
len -= 3;
}
}
}
// Copy suffix.
@string = transform.suffix;
tmp = @string.Length;
i = 0;
while (i < tmp)
{
dst[offset++] = @string[i++];
}
return offset - dstOffset;
}
}
}

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/* Copyright 2015 Google Inc. All Rights Reserved.
Distributed under MIT license.
See file LICENSE for detail or copy at https://opensource.org/licenses/MIT
*/
namespace Org.Brotli.Dec
{
/// <summary>A set of utility methods.</summary>
internal sealed class Utils
{
private static readonly byte[] ByteZeroes = new byte[1024];
private static readonly int[] IntZeroes = new int[1024];
/// <summary>Fills byte array with zeroes.</summary>
/// <remarks>
/// Fills byte array with zeroes.
/// <p> Current implementation uses
/// <see cref="System.Array.Copy(object, int, object, int, int)"/>
/// , so it should be used for length not
/// less than 16.
/// </remarks>
/// <param name="dest">array to fill with zeroes</param>
/// <param name="offset">the first byte to fill</param>
/// <param name="length">number of bytes to change</param>
internal static void FillWithZeroes(byte[] dest, int offset, int length)
{
int cursor = 0;
while (cursor < length)
{
int step = System.Math.Min(cursor + 1024, length) - cursor;
System.Array.Copy(ByteZeroes, 0, dest, offset + cursor, step);
cursor += step;
}
}
/// <summary>Fills int array with zeroes.</summary>
/// <remarks>
/// Fills int array with zeroes.
/// <p> Current implementation uses
/// <see cref="System.Array.Copy(object, int, object, int, int)"/>
/// , so it should be used for length not
/// less than 16.
/// </remarks>
/// <param name="dest">array to fill with zeroes</param>
/// <param name="offset">the first item to fill</param>
/// <param name="length">number of item to change</param>
internal static void FillWithZeroes(int[] dest, int offset, int length)
{
int cursor = 0;
while (cursor < length)
{
int step = System.Math.Min(cursor + 1024, length) - cursor;
System.Array.Copy(IntZeroes, 0, dest, offset + cursor, step);
cursor += step;
}
}
}
}

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/* Copyright 2015 Google Inc. All Rights Reserved.
Distributed under MIT license.
See file LICENSE for detail or copy at https://opensource.org/licenses/MIT
*/
namespace Org.Brotli.Dec
{
/// <summary>Enumeration of all possible word transformations.</summary>
/// <remarks>
/// Enumeration of all possible word transformations.
/// <p>There are two simple types of transforms: omit X first/last symbols, two character-case
/// transforms and the identity transform.
/// </remarks>
internal sealed class WordTransformType
{
internal const int Identity = 0;
internal const int OmitLast1 = 1;
internal const int OmitLast2 = 2;
internal const int OmitLast3 = 3;
internal const int OmitLast4 = 4;
internal const int OmitLast5 = 5;
internal const int OmitLast6 = 6;
internal const int OmitLast7 = 7;
internal const int OmitLast8 = 8;
internal const int OmitLast9 = 9;
internal const int UppercaseFirst = 10;
internal const int UppercaseAll = 11;
internal const int OmitFirst1 = 12;
internal const int OmitFirst2 = 13;
internal const int OmitFirst3 = 14;
internal const int OmitFirst4 = 15;
internal const int OmitFirst5 = 16;
internal const int OmitFirst6 = 17;
internal const int OmitFirst7 = 18;
internal const int OmitFirst8 = 19;
internal const int OmitFirst9 = 20;
internal static int GetOmitFirst(int type)
{
return type >= OmitFirst1 ? (type - OmitFirst1 + 1) : 0;
}
internal static int GetOmitLast(int type)
{
return type <= OmitLast9 ? (type - OmitLast1 + 1) : 0;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public enum BuildTarget
{
NoTarget = -2,
AnyPlayer = -1,
ValidPlayer = 1,
StandaloneOSX = 2,
StandaloneOSXPPC = 3,
StandaloneOSXIntel = 4,
StandaloneWindows,
WebPlayer,
WebPlayerStreamed,
Wii = 8,
iOS = 9,
PS3,
XBOX360,
Broadcom = 12,
Android = 13,
StandaloneGLESEmu = 14,
StandaloneGLES20Emu = 15,
NaCl = 16,
StandaloneLinux = 17,
FlashPlayer = 18,
StandaloneWindows64 = 19,
WebGL,
WSAPlayer,
StandaloneLinux64 = 24,
StandaloneLinuxUniversal,
WP8Player,
StandaloneOSXIntel64,
BlackBerry,
Tizen,
PSP2,
PS4,
PSM,
XboxOne,
SamsungTV,
N3DS,
WiiU,
tvOS,
Switch,
Lumin,
Stadia,
CloudRendering,
GameCoreXboxSeries,
GameCoreXboxOne,
PS5,
EmbeddedLinux,
QNX,
UnknownPlatform = 9999
}
}

20
AssetStudio/BuildType.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public class BuildType
{
private string buildType;
public BuildType(string type)
{
buildType = type;
}
public bool IsAlpha => buildType == "a";
public bool IsPatch => buildType == "p";
}
}

404
AssetStudio/BundleFile.cs Normal file
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using K4os.Compression.LZ4;
using System;
using System.IO;
using System.Linq;
namespace AssetStudio
{
[Flags]
public enum ArchiveFlags
{
CompressionTypeMask = 0x3f,
BlocksAndDirectoryInfoCombined = 0x40,
BlocksInfoAtTheEnd = 0x80,
OldWebPluginCompatibility = 0x100,
BlockInfoNeedPaddingAtStart = 0x200
}
[Flags]
public enum CnEncryptionFlags
{
OldFlag = 0x200,
NewFlag = 0x400
}
[Flags]
public enum StorageBlockFlags
{
CompressionTypeMask = 0x3f,
Streamed = 0x40
}
public enum CompressionType
{
None,
Lzma,
Lz4,
Lz4HC,
Lzham
}
public class BundleFile
{
public class Header
{
public string signature;
public uint version;
public string unityVersion;
public string unityRevision;
public long size;
public uint compressedBlocksInfoSize;
public uint uncompressedBlocksInfoSize;
public ArchiveFlags flags;
}
public class StorageBlock
{
public uint compressedSize;
public uint uncompressedSize;
public StorageBlockFlags flags;
}
public class Node
{
public long offset;
public long size;
public uint flags;
public string path;
}
public Header m_Header;
private StorageBlock[] m_BlocksInfo;
private Node[] m_DirectoryInfo;
public StreamFile[] fileList;
public BundleFile(FileReader reader, string specUnityVer = "")
{
m_Header = new Header();
m_Header.signature = reader.ReadStringToNull();
m_Header.version = reader.ReadUInt32();
m_Header.unityVersion = reader.ReadStringToNull();
m_Header.unityRevision = reader.ReadStringToNull();
switch (m_Header.signature)
{
case "UnityArchive":
break; //TODO
case "UnityWeb":
case "UnityRaw":
if (m_Header.version == 6)
{
goto case "UnityFS";
}
ReadHeaderAndBlocksInfo(reader);
using (var blocksStream = CreateBlocksStream(reader.FullPath))
{
ReadBlocksAndDirectory(reader, blocksStream);
ReadFiles(blocksStream, reader.FullPath);
}
break;
case "UnityFS":
ReadHeader(reader);
bool isUnityCnEnc = false;
string unityVer = string.IsNullOrEmpty(specUnityVer) ? m_Header.unityRevision : specUnityVer;
int[] ver = new string(unityVer.SkipWhile(x => !char.IsDigit(x)).TakeWhile(x => char.IsDigit(x) || x == '.').ToArray()).Split('.').Select(x => int.Parse(x)).ToArray();
if (ver[0] != 0)
{
// https://issuetracker.unity3d.com/issues/files-within-assetbundles-do-not-start-on-aligned-boundaries-breaking-patching-on-nintendo-switch
if (ver[0] < 2020 ||
(ver[0] == 2020 && ver[1] <= 3 && ver[2] < 34) ||
(ver[0] == 2021 && ver[1] <= 3 && ver[2] < 2) ||
(ver[0] == 2022 && ver[1] <= 1 && ver[2] < 1))
{
isUnityCnEnc = ((CnEncryptionFlags)m_Header.flags & CnEncryptionFlags.OldFlag) != 0;
}
else
{
isUnityCnEnc = ((CnEncryptionFlags)m_Header.flags & CnEncryptionFlags.NewFlag) != 0;
}
}
if (isUnityCnEnc)
{
throw new NotSupportedException("Unsupported bundle file. UnityCN encryption was detected.");
}
ReadBlocksInfoAndDirectory(reader, ver);
using (var blocksStream = CreateBlocksStream(reader.FullPath))
{
ReadBlocks(reader, blocksStream);
ReadFiles(blocksStream, reader.FullPath);
}
break;
}
}
private void ReadHeaderAndBlocksInfo(EndianBinaryReader reader)
{
if (m_Header.version >= 4)
{
var hash = reader.ReadBytes(16);
var crc = reader.ReadUInt32();
}
var minimumStreamedBytes = reader.ReadUInt32();
m_Header.size = reader.ReadUInt32();
var numberOfLevelsToDownloadBeforeStreaming = reader.ReadUInt32();
var levelCount = reader.ReadInt32();
m_BlocksInfo = new StorageBlock[1];
for (int i = 0; i < levelCount; i++)
{
var storageBlock = new StorageBlock()
{
compressedSize = reader.ReadUInt32(),
uncompressedSize = reader.ReadUInt32(),
};
if (i == levelCount - 1)
{
m_BlocksInfo[0] = storageBlock;
}
}
if (m_Header.version >= 2)
{
var completeFileSize = reader.ReadUInt32();
}
if (m_Header.version >= 3)
{
var fileInfoHeaderSize = reader.ReadUInt32();
}
reader.Position = m_Header.size;
}
private Stream CreateBlocksStream(string path)
{
Stream blocksStream;
var uncompressedSizeSum = m_BlocksInfo.Sum(x => x.uncompressedSize);
if (uncompressedSizeSum >= int.MaxValue)
{
/*var memoryMappedFile = MemoryMappedFile.CreateNew(null, uncompressedSizeSum);
assetsDataStream = memoryMappedFile.CreateViewStream();*/
blocksStream = new FileStream(path + ".temp", FileMode.Create, FileAccess.ReadWrite, FileShare.None, 4096, FileOptions.DeleteOnClose);
}
else
{
blocksStream = new MemoryStream((int)uncompressedSizeSum);
}
return blocksStream;
}
private void ReadBlocksAndDirectory(EndianBinaryReader reader, Stream blocksStream)
{
var isCompressed = m_Header.signature == "UnityWeb";
foreach (var blockInfo in m_BlocksInfo)
{
var uncompressedBytes = reader.ReadBytes((int)blockInfo.compressedSize);
if (isCompressed)
{
using (var memoryStream = new MemoryStream(uncompressedBytes))
{
using (var decompressStream = SevenZipHelper.StreamDecompress(memoryStream))
{
uncompressedBytes = decompressStream.ToArray();
}
}
}
blocksStream.Write(uncompressedBytes, 0, uncompressedBytes.Length);
}
blocksStream.Position = 0;
var blocksReader = new EndianBinaryReader(blocksStream);
var nodesCount = blocksReader.ReadInt32();
m_DirectoryInfo = new Node[nodesCount];
for (int i = 0; i < nodesCount; i++)
{
m_DirectoryInfo[i] = new Node
{
path = blocksReader.ReadStringToNull(),
offset = blocksReader.ReadUInt32(),
size = blocksReader.ReadUInt32()
};
}
}
public void ReadFiles(Stream blocksStream, string path)
{
fileList = new StreamFile[m_DirectoryInfo.Length];
for (int i = 0; i < m_DirectoryInfo.Length; i++)
{
var node = m_DirectoryInfo[i];
var file = new StreamFile();
fileList[i] = file;
file.path = node.path;
file.fileName = Path.GetFileName(node.path);
if (node.size >= int.MaxValue)
{
/*var memoryMappedFile = MemoryMappedFile.CreateNew(null, entryinfo_size);
file.stream = memoryMappedFile.CreateViewStream();*/
var extractPath = path + "_unpacked" + Path.DirectorySeparatorChar;
Directory.CreateDirectory(extractPath);
file.stream = new FileStream(extractPath + file.fileName, FileMode.Create, FileAccess.ReadWrite, FileShare.ReadWrite);
}
else
{
file.stream = new MemoryStream((int)node.size);
}
blocksStream.Position = node.offset;
blocksStream.CopyTo(file.stream, node.size);
file.stream.Position = 0;
}
}
private void ReadHeader(EndianBinaryReader reader)
{
m_Header.size = reader.ReadInt64();
m_Header.compressedBlocksInfoSize = reader.ReadUInt32();
m_Header.uncompressedBlocksInfoSize = reader.ReadUInt32();
m_Header.flags = (ArchiveFlags)reader.ReadUInt32();
if (m_Header.signature != "UnityFS")
{
reader.ReadByte();
}
}
private void ReadBlocksInfoAndDirectory(EndianBinaryReader reader, int[] unityVer)
{
byte[] blocksInfoBytes;
if (m_Header.version >= 7)
{
reader.AlignStream(16);
}
else if (unityVer[0] >= 2019 && unityVer[1] >= 4)
{
//check if we need to align the reader
//- align to 16 bytes and check if all are 0
//- if not, reset the reader to the previous position
var preAlign = reader.Position;
var alignData = reader.ReadBytes((16 - (int)(preAlign % 16)) % 16);
if (alignData.Any(x => x != 0))
{
reader.Position = preAlign;
}
}
if ((m_Header.flags & ArchiveFlags.BlocksInfoAtTheEnd) != 0)
{
var position = reader.Position;
reader.Position = reader.BaseStream.Length - m_Header.compressedBlocksInfoSize;
blocksInfoBytes = reader.ReadBytes((int)m_Header.compressedBlocksInfoSize);
reader.Position = position;
}
else //0x40 BlocksAndDirectoryInfoCombined
{
blocksInfoBytes = reader.ReadBytes((int)m_Header.compressedBlocksInfoSize);
}
MemoryStream blocksInfoUncompresseddStream;
var uncompressedSize = m_Header.uncompressedBlocksInfoSize;
var compressionType = (CompressionType)(m_Header.flags & ArchiveFlags.CompressionTypeMask);
switch (compressionType)
{
case CompressionType.None:
{
blocksInfoUncompresseddStream = new MemoryStream(blocksInfoBytes);
break;
}
case CompressionType.Lzma:
{
blocksInfoUncompresseddStream = new MemoryStream((int)(uncompressedSize));
using (var blocksInfoCompressedStream = new MemoryStream(blocksInfoBytes))
{
SevenZipHelper.StreamDecompress(blocksInfoCompressedStream, blocksInfoUncompresseddStream, m_Header.compressedBlocksInfoSize, m_Header.uncompressedBlocksInfoSize);
}
blocksInfoUncompresseddStream.Position = 0;
break;
}
case CompressionType.Lz4:
case CompressionType.Lz4HC:
{
var uncompressedBytes = new byte[uncompressedSize];
var numWrite = LZ4Codec.Decode(blocksInfoBytes, uncompressedBytes);
if (numWrite != uncompressedSize)
{
throw new IOException($"Lz4 decompression error, write {numWrite} bytes but expected {uncompressedSize} bytes");
}
blocksInfoUncompresseddStream = new MemoryStream(uncompressedBytes);
break;
}
default:
throw new IOException($"Unsupported compression type {compressionType}");
}
using (var blocksInfoReader = new EndianBinaryReader(blocksInfoUncompresseddStream))
{
var uncompressedDataHash = blocksInfoReader.ReadBytes(16);
var blocksInfoCount = blocksInfoReader.ReadInt32();
m_BlocksInfo = new StorageBlock[blocksInfoCount];
for (int i = 0; i < blocksInfoCount; i++)
{
m_BlocksInfo[i] = new StorageBlock
{
uncompressedSize = blocksInfoReader.ReadUInt32(),
compressedSize = blocksInfoReader.ReadUInt32(),
flags = (StorageBlockFlags)blocksInfoReader.ReadUInt16()
};
}
var nodesCount = blocksInfoReader.ReadInt32();
m_DirectoryInfo = new Node[nodesCount];
for (int i = 0; i < nodesCount; i++)
{
m_DirectoryInfo[i] = new Node
{
offset = blocksInfoReader.ReadInt64(),
size = blocksInfoReader.ReadInt64(),
flags = blocksInfoReader.ReadUInt32(),
path = blocksInfoReader.ReadStringToNull(),
};
}
}
if ((m_Header.flags & ArchiveFlags.BlockInfoNeedPaddingAtStart) != 0)
{
reader.AlignStream(16);
}
}
private void ReadBlocks(EndianBinaryReader reader, Stream blocksStream)
{
foreach (var blockInfo in m_BlocksInfo)
{
var compressionType = (CompressionType)(blockInfo.flags & StorageBlockFlags.CompressionTypeMask);
switch (compressionType)
{
case CompressionType.None:
{
reader.BaseStream.CopyTo(blocksStream, blockInfo.compressedSize);
break;
}
case CompressionType.Lzma:
{
SevenZipHelper.StreamDecompress(reader.BaseStream, blocksStream, blockInfo.compressedSize, blockInfo.uncompressedSize);
break;
}
case CompressionType.Lz4:
case CompressionType.Lz4HC:
{
var compressedSize = (int)blockInfo.compressedSize;
var compressedBytes = BigArrayPool<byte>.Shared.Rent(compressedSize);
reader.Read(compressedBytes, 0, compressedSize);
var uncompressedSize = (int)blockInfo.uncompressedSize;
var uncompressedBytes = BigArrayPool<byte>.Shared.Rent(uncompressedSize);
var numWrite = LZ4Codec.Decode(compressedBytes, 0, compressedSize, uncompressedBytes, 0, uncompressedSize);
if (numWrite != uncompressedSize)
{
throw new IOException($"Lz4 decompression error, write {numWrite} bytes but expected {uncompressedSize} bytes");
}
blocksStream.Write(uncompressedBytes, 0, uncompressedSize);
BigArrayPool<byte>.Shared.Return(compressedBytes);
BigArrayPool<byte>.Shared.Return(uncompressedBytes);
break;
}
default:
throw new IOException($"Unsupported compression type {compressionType}");
}
}
blocksStream.Position = 0;
}
}
}

380
AssetStudio/ClassIDType.cs Normal file
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// official Class ID Reference: https://docs.unity3d.com/Manual/ClassIDReference.html
namespace AssetStudio
{
public enum ClassIDType
{
AkPortraitSprite = -2,
UnknownType = -1,
Object = 0,
GameObject = 1,
Component = 2,
LevelGameManager = 3,
Transform = 4,
TimeManager = 5,
GlobalGameManager = 6,
Behaviour = 8,
GameManager = 9,
AudioManager = 11,
ParticleAnimator = 12,
InputManager = 13,
EllipsoidParticleEmitter = 15,
Pipeline = 17,
EditorExtension = 18,
Physics2DSettings = 19,
Camera = 20,
Material = 21,
MeshRenderer = 23,
Renderer = 25,
ParticleRenderer = 26,
Texture = 27,
Texture2D = 28,
OcclusionCullingSettings = 29,
GraphicsSettings = 30,
MeshFilter = 33,
OcclusionPortal = 41,
Mesh = 43,
Skybox = 45,
QualitySettings = 47,
Shader = 48,
TextAsset = 49,
Rigidbody2D = 50,
Physics2DManager = 51,
Collider2D = 53,
Rigidbody = 54,
PhysicsManager = 55,
Collider = 56,
Joint = 57,
CircleCollider2D = 58,
HingeJoint = 59,
PolygonCollider2D = 60,
BoxCollider2D = 61,
PhysicsMaterial2D = 62,
MeshCollider = 64,
BoxCollider = 65,
CompositeCollider2D = 66,
EdgeCollider2D = 68,
CapsuleCollider2D = 70,
ComputeShader = 72,
AnimationClip = 74,
ConstantForce = 75,
WorldParticleCollider = 76,
TagManager = 78,
AudioListener = 81,
AudioSource = 82,
AudioClip = 83,
RenderTexture = 84,
CustomRenderTexture = 86,
MeshParticleEmitter = 87,
ParticleEmitter = 88,
Cubemap = 89,
Avatar = 90,
AnimatorController = 91,
GUILayer = 92,
RuntimeAnimatorController = 93,
ScriptMapper = 94,
Animator = 95,
TrailRenderer = 96,
DelayedCallManager = 98,
TextMesh = 102,
RenderSettings = 104,
Light = 108,
CGProgram = 109,
BaseAnimationTrack = 110,
Animation = 111,
MonoBehaviour = 114,
MonoScript = 115,
MonoManager = 116,
Texture3D = 117,
NewAnimationTrack = 118,
Projector = 119,
LineRenderer = 120,
Flare = 121,
Halo = 122,
LensFlare = 123,
FlareLayer = 124,
HaloLayer = 125,
NavMeshAreas = 126,
NavMeshProjectSettings = 126,
HaloManager = 127,
Font = 128,
PlayerSettings = 129,
NamedObject = 130,
GUITexture = 131,
GUIText = 132,
GUIElement = 133,
PhysicMaterial = 134,
SphereCollider = 135,
CapsuleCollider = 136,
SkinnedMeshRenderer = 137,
FixedJoint = 138,
RaycastCollider = 140,
BuildSettings = 141,
AssetBundle = 142,
CharacterController = 143,
CharacterJoint = 144,
SpringJoint = 145,
WheelCollider = 146,
ResourceManager = 147,
NetworkView = 148,
NetworkManager = 149,
PreloadData = 150,
MovieTexture = 152,
ConfigurableJoint = 153,
TerrainCollider = 154,
MasterServerInterface = 155,
TerrainData = 156,
LightmapSettings = 157,
WebCamTexture = 158,
EditorSettings = 159,
InteractiveCloth = 160,
ClothRenderer = 161,
EditorUserSettings = 162,
SkinnedCloth = 163,
AudioReverbFilter = 164,
AudioHighPassFilter = 165,
AudioChorusFilter = 166,
AudioReverbZone = 167,
AudioEchoFilter = 168,
AudioLowPassFilter = 169,
AudioDistortionFilter = 170,
SparseTexture = 171,
AudioBehaviour = 180,
AudioFilter = 181,
WindZone = 182,
Cloth = 183,
SubstanceArchive = 184,
ProceduralMaterial = 185,
ProceduralTexture = 186,
Texture2DArray = 187,
CubemapArray = 188,
OffMeshLink = 191,
OcclusionArea = 192,
Tree = 193,
NavMeshObsolete = 194,
NavMeshAgent = 195,
NavMeshSettings = 196,
LightProbesLegacy = 197,
ParticleSystem = 198,
ParticleSystemRenderer = 199,
ShaderVariantCollection = 200,
LODGroup = 205,
BlendTree = 206,
Motion = 207,
NavMeshObstacle = 208,
SortingGroup = 210,
SpriteRenderer = 212,
Sprite = 213,
CachedSpriteAtlas = 214,
ReflectionProbe = 215,
ReflectionProbes = 216,
Terrain = 218,
LightProbeGroup = 220,
AnimatorOverrideController = 221,
CanvasRenderer = 222,
Canvas = 223,
RectTransform = 224,
CanvasGroup = 225,
BillboardAsset = 226,
BillboardRenderer = 227,
SpeedTreeWindAsset = 228,
AnchoredJoint2D = 229,
Joint2D = 230,
SpringJoint2D = 231,
DistanceJoint2D = 232,
HingeJoint2D = 233,
SliderJoint2D = 234,
WheelJoint2D = 235,
ClusterInputManager = 236,
BaseVideoTexture = 237,
NavMeshData = 238,
AudioMixer = 240,
AudioMixerController = 241,
AudioMixerGroupController = 243,
AudioMixerEffectController = 244,
AudioMixerSnapshotController = 245,
PhysicsUpdateBehaviour2D = 246,
ConstantForce2D = 247,
Effector2D = 248,
AreaEffector2D = 249,
PointEffector2D = 250,
PlatformEffector2D = 251,
SurfaceEffector2D = 252,
BuoyancyEffector2D = 253,
RelativeJoint2D = 254,
FixedJoint2D = 255,
FrictionJoint2D = 256,
TargetJoint2D = 257,
LightProbes = 258,
LightProbeProxyVolume = 259,
SampleClip = 271,
AudioMixerSnapshot = 272,
AudioMixerGroup = 273,
NScreenBridge = 280,
AssetBundleManifest = 290,
UnityAdsManager = 292,
RuntimeInitializeOnLoadManager = 300,
CloudWebServicesManager = 301,
UnityAnalyticsManager = 303,
CrashReportManager = 304,
PerformanceReportingManager = 305,
UnityConnectSettings = 310,
AvatarMask = 319,
PlayableDirector = 320,
VideoPlayer = 328,
VideoClip = 329,
ParticleSystemForceField = 330,
SpriteMask = 331,
WorldAnchor = 362,
OcclusionCullingData = 363,
//kLargestRuntimeClassID = 364
SmallestEditorClassID = 1000,
PrefabInstance = 1001,
EditorExtensionImpl = 1002,
AssetImporter = 1003,
AssetDatabaseV1 = 1004,
Mesh3DSImporter = 1005,
TextureImporter = 1006,
ShaderImporter = 1007,
ComputeShaderImporter = 1008,
AudioImporter = 1020,
HierarchyState = 1026,
GUIDSerializer = 1027,
AssetMetaData = 1028,
DefaultAsset = 1029,
DefaultImporter = 1030,
TextScriptImporter = 1031,
SceneAsset = 1032,
NativeFormatImporter = 1034,
MonoImporter = 1035,
AssetServerCache = 1037,
LibraryAssetImporter = 1038,
ModelImporter = 1040,
FBXImporter = 1041,
TrueTypeFontImporter = 1042,
MovieImporter = 1044,
EditorBuildSettings = 1045,
DDSImporter = 1046,
InspectorExpandedState = 1048,
AnnotationManager = 1049,
PluginImporter = 1050,
EditorUserBuildSettings = 1051,
PVRImporter = 1052,
ASTCImporter = 1053,
KTXImporter = 1054,
IHVImageFormatImporter = 1055,
AnimatorStateTransition = 1101,
AnimatorState = 1102,
HumanTemplate = 1105,
AnimatorStateMachine = 1107,
PreviewAnimationClip = 1108,
AnimatorTransition = 1109,
SpeedTreeImporter = 1110,
AnimatorTransitionBase = 1111,
SubstanceImporter = 1112,
LightmapParameters = 1113,
LightingDataAsset = 1120,
GISRaster = 1121,
GISRasterImporter = 1122,
CadImporter = 1123,
SketchUpImporter = 1124,
BuildReport = 1125,
PackedAssets = 1126,
VideoClipImporter = 1127,
ActivationLogComponent = 2000,
//kLargestEditorClassID = 2001
//kClassIdOutOfHierarchy = 100000
//int = 100000,
//bool = 100001,
//float = 100002,
MonoObject = 100003,
Collision = 100004,
Vector3f = 100005,
RootMotionData = 100006,
Collision2D = 100007,
AudioMixerLiveUpdateFloat = 100008,
AudioMixerLiveUpdateBool = 100009,
Polygon2D = 100010,
//void = 100011,
TilemapCollider2D = 19719996,
AssetImporterLog = 41386430,
VFXRenderer = 73398921,
SerializableManagedRefTestClass = 76251197,
Grid = 156049354,
ScenesUsingAssets = 156483287,
ArticulationBody = 171741748,
Preset = 181963792,
EmptyObject = 277625683,
IConstraint = 285090594,
TestObjectWithSpecialLayoutOne = 293259124,
AssemblyDefinitionReferenceImporter = 294290339,
SiblingDerived = 334799969,
TestObjectWithSerializedMapStringNonAlignedStruct = 342846651,
SubDerived = 367388927,
AssetImportInProgressProxy = 369655926,
PluginBuildInfo = 382020655,
EditorProjectAccess = 426301858,
PrefabImporter = 468431735,
TestObjectWithSerializedArray = 478637458,
TestObjectWithSerializedAnimationCurve = 478637459,
TilemapRenderer = 483693784,
ScriptableCamera = 488575907,
SpriteAtlasAsset = 612988286,
SpriteAtlasDatabase = 638013454,
AudioBuildInfo = 641289076,
CachedSpriteAtlasRuntimeData = 644342135,
RendererFake = 646504946,
AssemblyDefinitionReferenceAsset = 662584278,
BuiltAssetBundleInfoSet = 668709126,
SpriteAtlas = 687078895,
RayTracingShaderImporter = 747330370,
RayTracingShader = 825902497,
LightingSettings = 850595691,
PlatformModuleSetup = 877146078,
VersionControlSettings = 890905787,
AimConstraint = 895512359,
VFXManager = 937362698,
VisualEffectSubgraph = 994735392,
VisualEffectSubgraphOperator = 994735403,
VisualEffectSubgraphBlock = 994735404,
LocalizationImporter = 1027052791,
Derived = 1091556383,
PropertyModificationsTargetTestObject = 1111377672,
ReferencesArtifactGenerator = 1114811875,
AssemblyDefinitionAsset = 1152215463,
SceneVisibilityState = 1154873562,
LookAtConstraint = 1183024399,
SpriteAtlasImporter = 1210832254,
MultiArtifactTestImporter = 1223240404,
GameObjectRecorder = 1268269756,
LightingDataAssetParent = 1325145578,
PresetManager = 1386491679,
TestObjectWithSpecialLayoutTwo = 1392443030,
StreamingManager = 1403656975,
LowerResBlitTexture = 1480428607,
StreamingController = 1542919678,
RenderPassAttachment = 1571458007,
TestObjectVectorPairStringBool = 1628831178,
GridLayout = 1742807556,
AssemblyDefinitionImporter = 1766753193,
ParentConstraint = 1773428102,
FakeComponent = 1803986026,
PositionConstraint = 1818360608,
RotationConstraint = 1818360609,
ScaleConstraint = 1818360610,
Tilemap = 1839735485,
PackageManifest = 1896753125,
PackageManifestImporter = 1896753126,
TerrainLayer = 1953259897,
SpriteShapeRenderer = 1971053207,
NativeObjectType = 1977754360,
TestObjectWithSerializedMapStringBool = 1981279845,
SerializableManagedHost = 1995898324,
VisualEffectAsset = 2058629509,
VisualEffectImporter = 2058629510,
VisualEffectResource = 2058629511,
VisualEffectObject = 2059678085,
VisualEffect = 2083052967,
LocalizationAsset = 2083778819,
ScriptedImporter = 2089858483
}
}

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@@ -0,0 +1,23 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public sealed class Animation : Behaviour
{
public PPtr<AnimationClip>[] m_Animations;
public Animation(ObjectReader reader) : base(reader)
{
var m_Animation = new PPtr<AnimationClip>(reader);
int numAnimations = reader.ReadInt32();
m_Animations = new PPtr<AnimationClip>[numAnimations];
for (int i = 0; i < numAnimations; i++)
{
m_Animations[i] = new PPtr<AnimationClip>(reader);
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public sealed class Animator : Behaviour
{
public PPtr<Avatar> m_Avatar;
public PPtr<RuntimeAnimatorController> m_Controller;
public bool m_HasTransformHierarchy = true;
public Animator(ObjectReader reader) : base(reader)
{
m_Avatar = new PPtr<Avatar>(reader);
m_Controller = new PPtr<RuntimeAnimatorController>(reader);
var m_CullingMode = reader.ReadInt32();
if (version[0] > 4 || (version[0] == 4 && version[1] >= 5)) //4.5 and up
{
var m_UpdateMode = reader.ReadInt32();
}
var m_ApplyRootMotion = reader.ReadBoolean();
if (version[0] == 4 && version[1] >= 5) //4.5 and up - 5.0 down
{
reader.AlignStream();
}
if (version[0] >= 5) //5.0 and up
{
var m_LinearVelocityBlending = reader.ReadBoolean();
if (version[0] > 2021 || (version[0] == 2021 && version[1] >= 2)) //2021.2 and up
{
var m_StabilizeFeet = reader.ReadBoolean();
}
reader.AlignStream();
}
if (version[0] < 4 || (version[0] == 4 && version[1] < 5)) //4.5 down
{
var m_AnimatePhysics = reader.ReadBoolean();
}
if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up
{
m_HasTransformHierarchy = reader.ReadBoolean();
}
if (version[0] > 4 || (version[0] == 4 && version[1] >= 5)) //4.5 and up
{
var m_AllowConstantClipSamplingOptimization = reader.ReadBoolean();
}
if (version[0] >= 5 && version[0] < 2018) //5.0 and up - 2018 down
{
reader.AlignStream();
}
if (version[0] >= 2018) //2018 and up
{
var m_KeepAnimatorControllerStateOnDisable = reader.ReadBoolean();
reader.AlignStream();
}
}
}
}

View File

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public class HumanPoseMask
{
public uint word0;
public uint word1;
public uint word2;
public HumanPoseMask(ObjectReader reader)
{
var version = reader.version;
word0 = reader.ReadUInt32();
word1 = reader.ReadUInt32();
if (version[0] > 5 || (version[0] == 5 && version[1] >= 2)) //5.2 and up
{
word2 = reader.ReadUInt32();
}
}
}
public class SkeletonMaskElement
{
public uint m_PathHash;
public float m_Weight;
public SkeletonMaskElement(ObjectReader reader)
{
m_PathHash = reader.ReadUInt32();
m_Weight = reader.ReadSingle();
}
}
public class SkeletonMask
{
public SkeletonMaskElement[] m_Data;
public SkeletonMask(ObjectReader reader)
{
int numElements = reader.ReadInt32();
m_Data = new SkeletonMaskElement[numElements];
for (int i = 0; i < numElements; i++)
{
m_Data[i] = new SkeletonMaskElement(reader);
}
}
}
public class LayerConstant
{
public uint m_StateMachineIndex;
public uint m_StateMachineMotionSetIndex;
public HumanPoseMask m_BodyMask;
public SkeletonMask m_SkeletonMask;
public uint m_Binding;
public int m_LayerBlendingMode;
public float m_DefaultWeight;
public bool m_IKPass;
public bool m_SyncedLayerAffectsTiming;
public LayerConstant(ObjectReader reader)
{
var version = reader.version;
m_StateMachineIndex = reader.ReadUInt32();
m_StateMachineMotionSetIndex = reader.ReadUInt32();
m_BodyMask = new HumanPoseMask(reader);
m_SkeletonMask = new SkeletonMask(reader);
m_Binding = reader.ReadUInt32();
m_LayerBlendingMode = reader.ReadInt32();
if (version[0] > 4 || (version[0] == 4 && version[1] >= 2)) //4.2 and up
{
m_DefaultWeight = reader.ReadSingle();
}
m_IKPass = reader.ReadBoolean();
if (version[0] > 4 || (version[0] == 4 && version[1] >= 2)) //4.2 and up
{
m_SyncedLayerAffectsTiming = reader.ReadBoolean();
}
reader.AlignStream();
}
}
public class ConditionConstant
{
public uint m_ConditionMode;
public uint m_EventID;
public float m_EventThreshold;
public float m_ExitTime;
public ConditionConstant(ObjectReader reader)
{
m_ConditionMode = reader.ReadUInt32();
m_EventID = reader.ReadUInt32();
m_EventThreshold = reader.ReadSingle();
m_ExitTime = reader.ReadSingle();
}
}
public class TransitionConstant
{
public ConditionConstant[] m_ConditionConstantArray;
public uint m_DestinationState;
public uint m_FullPathID;
public uint m_ID;
public uint m_UserID;
public float m_TransitionDuration;
public float m_TransitionOffset;
public float m_ExitTime;
public bool m_HasExitTime;
public bool m_HasFixedDuration;
public int m_InterruptionSource;
public bool m_OrderedInterruption;
public bool m_Atomic;
public bool m_CanTransitionToSelf;
public TransitionConstant(ObjectReader reader)
{
var version = reader.version;
int numConditions = reader.ReadInt32();
m_ConditionConstantArray = new ConditionConstant[numConditions];
for (int i = 0; i < numConditions; i++)
{
m_ConditionConstantArray[i] = new ConditionConstant(reader);
}
m_DestinationState = reader.ReadUInt32();
if (version[0] >= 5) //5.0 and up
{
m_FullPathID = reader.ReadUInt32();
}
m_ID = reader.ReadUInt32();
m_UserID = reader.ReadUInt32();
m_TransitionDuration = reader.ReadSingle();
m_TransitionOffset = reader.ReadSingle();
if (version[0] >= 5) //5.0 and up
{
m_ExitTime = reader.ReadSingle();
m_HasExitTime = reader.ReadBoolean();
m_HasFixedDuration = reader.ReadBoolean();
reader.AlignStream();
m_InterruptionSource = reader.ReadInt32();
m_OrderedInterruption = reader.ReadBoolean();
}
else
{
m_Atomic = reader.ReadBoolean();
}
if (version[0] > 4 || (version[0] == 4 && version[1] >= 5)) //4.5 and up
{
m_CanTransitionToSelf = reader.ReadBoolean();
}
reader.AlignStream();
}
}
public class LeafInfoConstant
{
public uint[] m_IDArray;
public uint m_IndexOffset;
public LeafInfoConstant(ObjectReader reader)
{
m_IDArray = reader.ReadUInt32Array();
m_IndexOffset = reader.ReadUInt32();
}
}
public class MotionNeighborList
{
public uint[] m_NeighborArray;
public MotionNeighborList(ObjectReader reader)
{
m_NeighborArray = reader.ReadUInt32Array();
}
}
public class Blend2dDataConstant
{
public Vector2[] m_ChildPositionArray;
public float[] m_ChildMagnitudeArray;
public Vector2[] m_ChildPairVectorArray;
public float[] m_ChildPairAvgMagInvArray;
public MotionNeighborList[] m_ChildNeighborListArray;
public Blend2dDataConstant(ObjectReader reader)
{
m_ChildPositionArray = reader.ReadVector2Array();
m_ChildMagnitudeArray = reader.ReadSingleArray();
m_ChildPairVectorArray = reader.ReadVector2Array();
m_ChildPairAvgMagInvArray = reader.ReadSingleArray();
int numNeighbours = reader.ReadInt32();
m_ChildNeighborListArray = new MotionNeighborList[numNeighbours];
for (int i = 0; i < numNeighbours; i++)
{
m_ChildNeighborListArray[i] = new MotionNeighborList(reader);
}
}
}
public class Blend1dDataConstant // wrong labeled
{
public float[] m_ChildThresholdArray;
public Blend1dDataConstant(ObjectReader reader)
{
m_ChildThresholdArray = reader.ReadSingleArray();
}
}
public class BlendDirectDataConstant
{
public uint[] m_ChildBlendEventIDArray;
public bool m_NormalizedBlendValues;
public BlendDirectDataConstant(ObjectReader reader)
{
m_ChildBlendEventIDArray = reader.ReadUInt32Array();
m_NormalizedBlendValues = reader.ReadBoolean();
reader.AlignStream();
}
}
public class BlendTreeNodeConstant
{
public uint m_BlendType;
public uint m_BlendEventID;
public uint m_BlendEventYID;
public uint[] m_ChildIndices;
public float[] m_ChildThresholdArray;
public Blend1dDataConstant m_Blend1dData;
public Blend2dDataConstant m_Blend2dData;
public BlendDirectDataConstant m_BlendDirectData;
public uint m_ClipID;
public uint m_ClipIndex;
public float m_Duration;
public float m_CycleOffset;
public bool m_Mirror;
public BlendTreeNodeConstant(ObjectReader reader)
{
var version = reader.version;
if (version[0] > 4 || (version[0] == 4 && version[1] >= 1)) //4.1 and up
{
m_BlendType = reader.ReadUInt32();
}
m_BlendEventID = reader.ReadUInt32();
if (version[0] > 4 || (version[0] == 4 && version[1] >= 1)) //4.1 and up
{
m_BlendEventYID = reader.ReadUInt32();
}
m_ChildIndices = reader.ReadUInt32Array();
if (version[0] < 4 || (version[0] == 4 && version[1] < 1)) //4.1 down
{
m_ChildThresholdArray = reader.ReadSingleArray();
}
if (version[0] > 4 || (version[0] == 4 && version[1] >= 1)) //4.1 and up
{
m_Blend1dData = new Blend1dDataConstant(reader);
m_Blend2dData = new Blend2dDataConstant(reader);
}
if (version[0] >= 5) //5.0 and up
{
m_BlendDirectData = new BlendDirectDataConstant(reader);
}
m_ClipID = reader.ReadUInt32();
if (version[0] == 4 && version[1] >= 5) //4.5 - 5.0
{
m_ClipIndex = reader.ReadUInt32();
}
m_Duration = reader.ReadSingle();
if (version[0] > 4
|| (version[0] == 4 && version[1] > 1)
|| (version[0] == 4 && version[1] == 1 && version[2] >= 3)) //4.1.3 and up
{
m_CycleOffset = reader.ReadSingle();
m_Mirror = reader.ReadBoolean();
reader.AlignStream();
}
}
}
public class BlendTreeConstant
{
public BlendTreeNodeConstant[] m_NodeArray;
public ValueArrayConstant m_BlendEventArrayConstant;
public BlendTreeConstant(ObjectReader reader)
{
var version = reader.version;
int numNodes = reader.ReadInt32();
m_NodeArray = new BlendTreeNodeConstant[numNodes];
for (int i = 0; i < numNodes; i++)
{
m_NodeArray[i] = new BlendTreeNodeConstant(reader);
}
if (version[0] < 4 || (version[0] == 4 && version[1] < 5)) //4.5 down
{
m_BlendEventArrayConstant = new ValueArrayConstant(reader);
}
}
}
public class StateConstant
{
public TransitionConstant[] m_TransitionConstantArray;
public int[] m_BlendTreeConstantIndexArray;
public LeafInfoConstant[] m_LeafInfoArray;
public BlendTreeConstant[] m_BlendTreeConstantArray;
public uint m_NameID;
public uint m_PathID;
public uint m_FullPathID;
public uint m_TagID;
public uint m_SpeedParamID;
public uint m_MirrorParamID;
public uint m_CycleOffsetParamID;
public float m_Speed;
public float m_CycleOffset;
public bool m_IKOnFeet;
public bool m_WriteDefaultValues;
public bool m_Loop;
public bool m_Mirror;
public StateConstant(ObjectReader reader)
{
var version = reader.version;
int numTransistions = reader.ReadInt32();
m_TransitionConstantArray = new TransitionConstant[numTransistions];
for (int i = 0; i < numTransistions; i++)
{
m_TransitionConstantArray[i] = new TransitionConstant(reader);
}
m_BlendTreeConstantIndexArray = reader.ReadInt32Array();
if (version[0] < 5 || (version[0] == 5 && version[1] < 2)) //5.2 down
{
int numInfos = reader.ReadInt32();
m_LeafInfoArray = new LeafInfoConstant[numInfos];
for (int i = 0; i < numInfos; i++)
{
m_LeafInfoArray[i] = new LeafInfoConstant(reader);
}
}
int numBlends = reader.ReadInt32();
m_BlendTreeConstantArray = new BlendTreeConstant[numBlends];
for (int i = 0; i < numBlends; i++)
{
m_BlendTreeConstantArray[i] = new BlendTreeConstant(reader);
}
m_NameID = reader.ReadUInt32();
if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up
{
m_PathID = reader.ReadUInt32();
}
if (version[0] >= 5) //5.0 and up
{
m_FullPathID = reader.ReadUInt32();
}
m_TagID = reader.ReadUInt32();
if (version[0] > 5 || (version[0] == 5 && version[1] >= 1)) //5.1 and up
{
m_SpeedParamID = reader.ReadUInt32();
m_MirrorParamID = reader.ReadUInt32();
m_CycleOffsetParamID = reader.ReadUInt32();
}
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 2)) //2017.2 and up
{
var m_TimeParamID = reader.ReadUInt32();
}
m_Speed = reader.ReadSingle();
if (version[0] > 4 || (version[0] == 4 && version[1] >= 1)) //4.1 and up
{
m_CycleOffset = reader.ReadSingle();
}
m_IKOnFeet = reader.ReadBoolean();
if (version[0] >= 5) //5.0 and up
{
m_WriteDefaultValues = reader.ReadBoolean();
}
m_Loop = reader.ReadBoolean();
if (version[0] > 4 || (version[0] == 4 && version[1] >= 1)) //4.1 and up
{
m_Mirror = reader.ReadBoolean();
}
reader.AlignStream();
}
}
public class SelectorTransitionConstant
{
public uint m_Destination;
public ConditionConstant[] m_ConditionConstantArray;
public SelectorTransitionConstant(ObjectReader reader)
{
m_Destination = reader.ReadUInt32();
int numConditions = reader.ReadInt32();
m_ConditionConstantArray = new ConditionConstant[numConditions];
for (int i = 0; i < numConditions; i++)
{
m_ConditionConstantArray[i] = new ConditionConstant(reader);
}
}
}
public class SelectorStateConstant
{
public SelectorTransitionConstant[] m_TransitionConstantArray;
public uint m_FullPathID;
public bool m_isEntry;
public SelectorStateConstant(ObjectReader reader)
{
int numTransitions = reader.ReadInt32();
m_TransitionConstantArray = new SelectorTransitionConstant[numTransitions];
for (int i = 0; i < numTransitions; i++)
{
m_TransitionConstantArray[i] = new SelectorTransitionConstant(reader);
}
m_FullPathID = reader.ReadUInt32();
m_isEntry = reader.ReadBoolean();
reader.AlignStream();
}
}
public class StateMachineConstant
{
public StateConstant[] m_StateConstantArray;
public TransitionConstant[] m_AnyStateTransitionConstantArray;
public SelectorStateConstant[] m_SelectorStateConstantArray;
public uint m_DefaultState;
public uint m_MotionSetCount;
public StateMachineConstant(ObjectReader reader)
{
var version = reader.version;
int numStates = reader.ReadInt32();
m_StateConstantArray = new StateConstant[numStates];
for (int i = 0; i < numStates; i++)
{
m_StateConstantArray[i] = new StateConstant(reader);
}
int numAnyStates = reader.ReadInt32();
m_AnyStateTransitionConstantArray = new TransitionConstant[numAnyStates];
for (int i = 0; i < numAnyStates; i++)
{
m_AnyStateTransitionConstantArray[i] = new TransitionConstant(reader);
}
if (version[0] >= 5) //5.0 and up
{
int numSelectors = reader.ReadInt32();
m_SelectorStateConstantArray = new SelectorStateConstant[numSelectors];
for (int i = 0; i < numSelectors; i++)
{
m_SelectorStateConstantArray[i] = new SelectorStateConstant(reader);
}
}
m_DefaultState = reader.ReadUInt32();
m_MotionSetCount = reader.ReadUInt32();
}
}
public class ValueArray
{
public bool[] m_BoolValues;
public int[] m_IntValues;
public float[] m_FloatValues;
public Vector4[] m_VectorValues;
public Vector3[] m_PositionValues;
public Vector4[] m_QuaternionValues;
public Vector3[] m_ScaleValues;
public ValueArray(ObjectReader reader)
{
var version = reader.version;
if (version[0] < 5 || (version[0] == 5 && version[1] < 5)) //5.5 down
{
m_BoolValues = reader.ReadBooleanArray();
reader.AlignStream();
m_IntValues = reader.ReadInt32Array();
m_FloatValues = reader.ReadSingleArray();
}
if (version[0] < 4 || (version[0] == 4 && version[1] < 3)) //4.3 down
{
m_VectorValues = reader.ReadVector4Array();
}
else
{
int numPosValues = reader.ReadInt32();
m_PositionValues = new Vector3[numPosValues];
for (int i = 0; i < numPosValues; i++)
{
m_PositionValues[i] = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? reader.ReadVector3() : (Vector3)reader.ReadVector4(); //5.4 and up
}
m_QuaternionValues = reader.ReadVector4Array();
int numScaleValues = reader.ReadInt32();
m_ScaleValues = new Vector3[numScaleValues];
for (int i = 0; i < numScaleValues; i++)
{
m_ScaleValues[i] = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? reader.ReadVector3() : (Vector3)reader.ReadVector4(); //5.4 and up
}
if (version[0] > 5 || (version[0] == 5 && version[1] >= 5)) //5.5 and up
{
m_FloatValues = reader.ReadSingleArray();
m_IntValues = reader.ReadInt32Array();
m_BoolValues = reader.ReadBooleanArray();
reader.AlignStream();
}
}
}
}
public class ControllerConstant
{
public LayerConstant[] m_LayerArray;
public StateMachineConstant[] m_StateMachineArray;
public ValueArrayConstant m_Values;
public ValueArray m_DefaultValues;
public ControllerConstant(ObjectReader reader)
{
int numLayers = reader.ReadInt32();
m_LayerArray = new LayerConstant[numLayers];
for (int i = 0; i < numLayers; i++)
{
m_LayerArray[i] = new LayerConstant(reader);
}
int numStates = reader.ReadInt32();
m_StateMachineArray = new StateMachineConstant[numStates];
for (int i = 0; i < numStates; i++)
{
m_StateMachineArray[i] = new StateMachineConstant(reader);
}
m_Values = new ValueArrayConstant(reader);
m_DefaultValues = new ValueArray(reader);
}
}
public sealed class AnimatorController : RuntimeAnimatorController
{
public PPtr<AnimationClip>[] m_AnimationClips;
public AnimatorController(ObjectReader reader) : base(reader)
{
var m_ControllerSize = reader.ReadUInt32();
var m_Controller = new ControllerConstant(reader);
int tosSize = reader.ReadInt32();
var m_TOS = new KeyValuePair<uint, string>[tosSize];
for (int i = 0; i < tosSize; i++)
{
m_TOS[i] = new KeyValuePair<uint, string>(reader.ReadUInt32(), reader.ReadAlignedString());
}
int numClips = reader.ReadInt32();
m_AnimationClips = new PPtr<AnimationClip>[numClips];
for (int i = 0; i < numClips; i++)
{
m_AnimationClips[i] = new PPtr<AnimationClip>(reader);
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public class AnimationClipOverride
{
public PPtr<AnimationClip> m_OriginalClip;
public PPtr<AnimationClip> m_OverrideClip;
public AnimationClipOverride(ObjectReader reader)
{
m_OriginalClip = new PPtr<AnimationClip>(reader);
m_OverrideClip = new PPtr<AnimationClip>(reader);
}
}
public sealed class AnimatorOverrideController : RuntimeAnimatorController
{
public PPtr<RuntimeAnimatorController> m_Controller;
public AnimationClipOverride[] m_Clips;
public AnimatorOverrideController(ObjectReader reader) : base(reader)
{
m_Controller = new PPtr<RuntimeAnimatorController>(reader);
int numOverrides = reader.ReadInt32();
m_Clips = new AnimationClipOverride[numOverrides];
for (int i = 0; i < numOverrides; i++)
{
m_Clips[i] = new AnimationClipOverride(reader);
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public class AssetInfo
{
public int preloadIndex;
public int preloadSize;
public PPtr<Object> asset;
public AssetInfo(ObjectReader reader)
{
preloadIndex = reader.ReadInt32();
preloadSize = reader.ReadInt32();
asset = new PPtr<Object>(reader);
}
}
public sealed class AssetBundle : NamedObject
{
public PPtr<Object>[] m_PreloadTable;
public KeyValuePair<string, AssetInfo>[] m_Container;
public AssetBundle(ObjectReader reader) : base(reader)
{
var m_PreloadTableSize = reader.ReadInt32();
m_PreloadTable = new PPtr<Object>[m_PreloadTableSize];
for (int i = 0; i < m_PreloadTableSize; i++)
{
m_PreloadTable[i] = new PPtr<Object>(reader);
}
var m_ContainerSize = reader.ReadInt32();
m_Container = new KeyValuePair<string, AssetInfo>[m_ContainerSize];
for (int i = 0; i < m_ContainerSize; i++)
{
m_Container[i] = new KeyValuePair<string, AssetInfo>(reader.ReadAlignedString(), new AssetInfo(reader));
}
}
}
}

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public sealed class AudioClip : NamedObject
{
public int m_Format;
public FMODSoundType m_Type;
public bool m_3D;
public bool m_UseHardware;
//version 5
public int m_LoadType;
public int m_Channels;
public int m_Frequency;
public int m_BitsPerSample;
public float m_Length;
public bool m_IsTrackerFormat;
public int m_SubsoundIndex;
public bool m_PreloadAudioData;
public bool m_LoadInBackground;
public bool m_Legacy3D;
public AudioCompressionFormat m_CompressionFormat;
public string m_Source;
public long m_Offset; //ulong
public long m_Size; //ulong
public ResourceReader m_AudioData;
public AudioClip(ObjectReader reader) : base(reader)
{
if (version[0] < 5)
{
m_Format = reader.ReadInt32();
m_Type = (FMODSoundType)reader.ReadInt32();
m_3D = reader.ReadBoolean();
m_UseHardware = reader.ReadBoolean();
reader.AlignStream();
if (version[0] >= 4 || (version[0] == 3 && version[1] >= 2)) //3.2.0 to 5
{
int m_Stream = reader.ReadInt32();
m_Size = reader.ReadInt32();
var tsize = m_Size % 4 != 0 ? m_Size + 4 - m_Size % 4 : m_Size;
if (reader.byteSize + reader.byteStart - reader.Position != tsize)
{
m_Offset = reader.ReadUInt32();
m_Source = assetsFile.fullName + ".resS";
}
}
else
{
m_Size = reader.ReadInt32();
}
}
else
{
m_LoadType = reader.ReadInt32();
m_Channels = reader.ReadInt32();
m_Frequency = reader.ReadInt32();
m_BitsPerSample = reader.ReadInt32();
m_Length = reader.ReadSingle();
m_IsTrackerFormat = reader.ReadBoolean();
reader.AlignStream();
m_SubsoundIndex = reader.ReadInt32();
m_PreloadAudioData = reader.ReadBoolean();
m_LoadInBackground = reader.ReadBoolean();
m_Legacy3D = reader.ReadBoolean();
reader.AlignStream();
//StreamedResource m_Resource
m_Source = reader.ReadAlignedString();
m_Offset = reader.ReadInt64();
m_Size = reader.ReadInt64();
m_CompressionFormat = (AudioCompressionFormat)reader.ReadInt32();
}
ResourceReader resourceReader;
if (!string.IsNullOrEmpty(m_Source))
{
resourceReader = new ResourceReader(m_Source, assetsFile, m_Offset, m_Size);
}
else
{
resourceReader = new ResourceReader(reader, reader.BaseStream.Position, m_Size);
}
m_AudioData = resourceReader;
}
}
public enum FMODSoundType
{
UNKNOWN = 0,
ACC = 1,
AIFF = 2,
ASF = 3,
AT3 = 4,
CDDA = 5,
DLS = 6,
FLAC = 7,
FSB = 8,
GCADPCM = 9,
IT = 10,
MIDI = 11,
MOD = 12,
MPEG = 13,
OGGVORBIS = 14,
PLAYLIST = 15,
RAW = 16,
S3M = 17,
SF2 = 18,
USER = 19,
WAV = 20,
XM = 21,
XMA = 22,
VAG = 23,
AUDIOQUEUE = 24,
XWMA = 25,
BCWAV = 26,
AT9 = 27,
VORBIS = 28,
MEDIA_FOUNDATION = 29
}
public enum AudioCompressionFormat
{
PCM = 0,
Vorbis = 1,
ADPCM = 2,
MP3 = 3,
PSMVAG = 4,
HEVAG = 5,
XMA = 6,
AAC = 7,
GCADPCM = 8,
ATRAC9 = 9
}
}

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using System.Collections.Generic;
using System.Linq;
namespace AssetStudio
{
public class Node
{
public int m_ParentId;
public int m_AxesId;
public Node(ObjectReader reader)
{
m_ParentId = reader.ReadInt32();
m_AxesId = reader.ReadInt32();
}
}
public class Limit
{
public object m_Min;
public object m_Max;
public Limit(ObjectReader reader)
{
var version = reader.version;
if (version[0] > 5 || (version[0] == 5 && version[1] >= 4))//5.4 and up
{
m_Min = reader.ReadVector3();
m_Max = reader.ReadVector3();
}
else
{
m_Min = reader.ReadVector4();
m_Max = reader.ReadVector4();
}
}
}
public class Axes
{
public Vector4 m_PreQ;
public Vector4 m_PostQ;
public object m_Sgn;
public Limit m_Limit;
public float m_Length;
public uint m_Type;
public Axes(ObjectReader reader)
{
var version = reader.version;
m_PreQ = reader.ReadVector4();
m_PostQ = reader.ReadVector4();
if (version[0] > 5 || (version[0] == 5 && version[1] >= 4)) //5.4 and up
{
m_Sgn = reader.ReadVector3();
}
else
{
m_Sgn = reader.ReadVector4();
}
m_Limit = new Limit(reader);
m_Length = reader.ReadSingle();
m_Type = reader.ReadUInt32();
}
}
public class Skeleton
{
public Node[] m_Node;
public uint[] m_ID;
public Axes[] m_AxesArray;
public Skeleton(ObjectReader reader)
{
int numNodes = reader.ReadInt32();
m_Node = new Node[numNodes];
for (int i = 0; i < numNodes; i++)
{
m_Node[i] = new Node(reader);
}
m_ID = reader.ReadUInt32Array();
int numAxes = reader.ReadInt32();
m_AxesArray = new Axes[numAxes];
for (int i = 0; i < numAxes; i++)
{
m_AxesArray[i] = new Axes(reader);
}
}
}
public class SkeletonPose
{
public xform[] m_X;
public SkeletonPose(ObjectReader reader)
{
int numXforms = reader.ReadInt32();
m_X = new xform[numXforms];
for (int i = 0; i < numXforms; i++)
{
m_X[i] = new xform(reader);
}
}
}
public class Hand
{
public int[] m_HandBoneIndex;
public Hand(ObjectReader reader)
{
m_HandBoneIndex = reader.ReadInt32Array();
}
}
public class Handle
{
public xform m_X;
public uint m_ParentHumanIndex;
public uint m_ID;
public Handle(ObjectReader reader)
{
m_X = new xform(reader);
m_ParentHumanIndex = reader.ReadUInt32();
m_ID = reader.ReadUInt32();
}
}
public class Collider
{
public xform m_X;
public uint m_Type;
public uint m_XMotionType;
public uint m_YMotionType;
public uint m_ZMotionType;
public float m_MinLimitX;
public float m_MaxLimitX;
public float m_MaxLimitY;
public float m_MaxLimitZ;
public Collider(ObjectReader reader)
{
m_X = new xform(reader);
m_Type = reader.ReadUInt32();
m_XMotionType = reader.ReadUInt32();
m_YMotionType = reader.ReadUInt32();
m_ZMotionType = reader.ReadUInt32();
m_MinLimitX = reader.ReadSingle();
m_MaxLimitX = reader.ReadSingle();
m_MaxLimitY = reader.ReadSingle();
m_MaxLimitZ = reader.ReadSingle();
}
}
public class Human
{
public xform m_RootX;
public Skeleton m_Skeleton;
public SkeletonPose m_SkeletonPose;
public Hand m_LeftHand;
public Hand m_RightHand;
public Handle[] m_Handles;
public Collider[] m_ColliderArray;
public int[] m_HumanBoneIndex;
public float[] m_HumanBoneMass;
public int[] m_ColliderIndex;
public float m_Scale;
public float m_ArmTwist;
public float m_ForeArmTwist;
public float m_UpperLegTwist;
public float m_LegTwist;
public float m_ArmStretch;
public float m_LegStretch;
public float m_FeetSpacing;
public bool m_HasLeftHand;
public bool m_HasRightHand;
public bool m_HasTDoF;
public Human(ObjectReader reader)
{
var version = reader.version;
m_RootX = new xform(reader);
m_Skeleton = new Skeleton(reader);
m_SkeletonPose = new SkeletonPose(reader);
m_LeftHand = new Hand(reader);
m_RightHand = new Hand(reader);
if (version[0] < 2018 || (version[0] == 2018 && version[1] < 2)) //2018.2 down
{
int numHandles = reader.ReadInt32();
m_Handles = new Handle[numHandles];
for (int i = 0; i < numHandles; i++)
{
m_Handles[i] = new Handle(reader);
}
int numColliders = reader.ReadInt32();
m_ColliderArray = new Collider[numColliders];
for (int i = 0; i < numColliders; i++)
{
m_ColliderArray[i] = new Collider(reader);
}
}
m_HumanBoneIndex = reader.ReadInt32Array();
m_HumanBoneMass = reader.ReadSingleArray();
if (version[0] < 2018 || (version[0] == 2018 && version[1] < 2)) //2018.2 down
{
m_ColliderIndex = reader.ReadInt32Array();
}
m_Scale = reader.ReadSingle();
m_ArmTwist = reader.ReadSingle();
m_ForeArmTwist = reader.ReadSingle();
m_UpperLegTwist = reader.ReadSingle();
m_LegTwist = reader.ReadSingle();
m_ArmStretch = reader.ReadSingle();
m_LegStretch = reader.ReadSingle();
m_FeetSpacing = reader.ReadSingle();
m_HasLeftHand = reader.ReadBoolean();
m_HasRightHand = reader.ReadBoolean();
if (version[0] > 5 || (version[0] == 5 && version[1] >= 2)) //5.2 and up
{
m_HasTDoF = reader.ReadBoolean();
}
reader.AlignStream();
}
}
public class AvatarConstant
{
public Skeleton m_AvatarSkeleton;
public SkeletonPose m_AvatarSkeletonPose;
public SkeletonPose m_DefaultPose;
public uint[] m_SkeletonNameIDArray;
public Human m_Human;
public int[] m_HumanSkeletonIndexArray;
public int[] m_HumanSkeletonReverseIndexArray;
public int m_RootMotionBoneIndex;
public xform m_RootMotionBoneX;
public Skeleton m_RootMotionSkeleton;
public SkeletonPose m_RootMotionSkeletonPose;
public int[] m_RootMotionSkeletonIndexArray;
public AvatarConstant(ObjectReader reader)
{
var version = reader.version;
m_AvatarSkeleton = new Skeleton(reader);
m_AvatarSkeletonPose = new SkeletonPose(reader);
if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up
{
m_DefaultPose = new SkeletonPose(reader);
m_SkeletonNameIDArray = reader.ReadUInt32Array();
}
m_Human = new Human(reader);
m_HumanSkeletonIndexArray = reader.ReadInt32Array();
if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up
{
m_HumanSkeletonReverseIndexArray = reader.ReadInt32Array();
}
m_RootMotionBoneIndex = reader.ReadInt32();
m_RootMotionBoneX = new xform(reader);
if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up
{
m_RootMotionSkeleton = new Skeleton(reader);
m_RootMotionSkeletonPose = new SkeletonPose(reader);
m_RootMotionSkeletonIndexArray = reader.ReadInt32Array();
}
}
}
public sealed class Avatar : NamedObject
{
public uint m_AvatarSize;
public AvatarConstant m_Avatar;
public KeyValuePair<uint, string>[] m_TOS;
public Avatar(ObjectReader reader) : base(reader)
{
m_AvatarSize = reader.ReadUInt32();
m_Avatar = new AvatarConstant(reader);
int numTOS = reader.ReadInt32();
m_TOS = new KeyValuePair<uint, string>[numTOS];
for (int i = 0; i < numTOS; i++)
{
m_TOS[i] = new KeyValuePair<uint, string>(reader.ReadUInt32(), reader.ReadAlignedString());
}
//HumanDescription m_HumanDescription 2019 and up
}
public string FindBonePath(uint hash)
{
return m_TOS.FirstOrDefault(pair => pair.Key == hash).Value;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public abstract class Behaviour : Component
{
public byte m_Enabled;
protected Behaviour(ObjectReader reader) : base(reader)
{
m_Enabled = reader.ReadByte();
reader.AlignStream();
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public sealed class BuildSettings : Object
{
public string m_Version;
public BuildSettings(ObjectReader reader) : base(reader)
{
var levels = reader.ReadStringArray();
var hasRenderTexture = reader.ReadBoolean();
var hasPROVersion = reader.ReadBoolean();
var hasPublishingRights = reader.ReadBoolean();
var hasShadows = reader.ReadBoolean();
m_Version = reader.ReadAlignedString();
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public abstract class Component : EditorExtension
{
public PPtr<GameObject> m_GameObject;
protected Component(ObjectReader reader) : base(reader)
{
m_GameObject = new PPtr<GameObject>(reader);
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public abstract class EditorExtension : Object
{
protected EditorExtension(ObjectReader reader) : base(reader)
{
if (platform == BuildTarget.NoTarget)
{
var m_PrefabParentObject = new PPtr<EditorExtension>(reader);
var m_PrefabInternal = new PPtr<Object>(reader); //PPtr<Prefab>
}
}
}
}

121
AssetStudio/Classes/Font.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public sealed class Font : NamedObject
{
public byte[] m_FontData;
public Font(ObjectReader reader) : base(reader)
{
if ((version[0] == 5 && version[1] >= 5) || version[0] > 5)//5.5 and up
{
var m_LineSpacing = reader.ReadSingle();
var m_DefaultMaterial = new PPtr<Material>(reader);
var m_FontSize = reader.ReadSingle();
var m_Texture = new PPtr<Texture>(reader);
int m_AsciiStartOffset = reader.ReadInt32();
var m_Tracking = reader.ReadSingle();
var m_CharacterSpacing = reader.ReadInt32();
var m_CharacterPadding = reader.ReadInt32();
var m_ConvertCase = reader.ReadInt32();
int m_CharacterRects_size = reader.ReadInt32();
for (int i = 0; i < m_CharacterRects_size; i++)
{
reader.Position += 44;//CharacterInfo data 41
}
int m_KerningValues_size = reader.ReadInt32();
for (int i = 0; i < m_KerningValues_size; i++)
{
reader.Position += 8;
}
var m_PixelScale = reader.ReadSingle();
int m_FontData_size = reader.ReadInt32();
if (m_FontData_size > 0)
{
m_FontData = reader.ReadBytes(m_FontData_size);
}
}
else
{
int m_AsciiStartOffset = reader.ReadInt32();
if (version[0] <= 3)
{
int m_FontCountX = reader.ReadInt32();
int m_FontCountY = reader.ReadInt32();
}
float m_Kerning = reader.ReadSingle();
float m_LineSpacing = reader.ReadSingle();
if (version[0] <= 3)
{
int m_PerCharacterKerning_size = reader.ReadInt32();
for (int i = 0; i < m_PerCharacterKerning_size; i++)
{
int first = reader.ReadInt32();
float second = reader.ReadSingle();
}
}
else
{
int m_CharacterSpacing = reader.ReadInt32();
int m_CharacterPadding = reader.ReadInt32();
}
int m_ConvertCase = reader.ReadInt32();
var m_DefaultMaterial = new PPtr<Material>(reader);
int m_CharacterRects_size = reader.ReadInt32();
for (int i = 0; i < m_CharacterRects_size; i++)
{
int index = reader.ReadInt32();
//Rectf uv
float uvx = reader.ReadSingle();
float uvy = reader.ReadSingle();
float uvwidth = reader.ReadSingle();
float uvheight = reader.ReadSingle();
//Rectf vert
float vertx = reader.ReadSingle();
float verty = reader.ReadSingle();
float vertwidth = reader.ReadSingle();
float vertheight = reader.ReadSingle();
float width = reader.ReadSingle();
if (version[0] >= 4)
{
var flipped = reader.ReadBoolean();
reader.AlignStream();
}
}
var m_Texture = new PPtr<Texture>(reader);
int m_KerningValues_size = reader.ReadInt32();
for (int i = 0; i < m_KerningValues_size; i++)
{
int pairfirst = reader.ReadInt16();
int pairsecond = reader.ReadInt16();
float second = reader.ReadSingle();
}
if (version[0] <= 3)
{
var m_GridFont = reader.ReadBoolean();
reader.AlignStream();
}
else { float m_PixelScale = reader.ReadSingle(); }
int m_FontData_size = reader.ReadInt32();
if (m_FontData_size > 0)
{
m_FontData = reader.ReadBytes(m_FontData_size);
}
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public sealed class GameObject : EditorExtension
{
public PPtr<Component>[] m_Components;
public string m_Name;
public Transform m_Transform;
public MeshRenderer m_MeshRenderer;
public MeshFilter m_MeshFilter;
public SkinnedMeshRenderer m_SkinnedMeshRenderer;
public Animator m_Animator;
public Animation m_Animation;
public GameObject(ObjectReader reader) : base(reader)
{
int m_Component_size = reader.ReadInt32();
m_Components = new PPtr<Component>[m_Component_size];
for (int i = 0; i < m_Component_size; i++)
{
if ((version[0] == 5 && version[1] < 5) || version[0] < 5) //5.5 down
{
int first = reader.ReadInt32();
}
m_Components[i] = new PPtr<Component>(reader);
}
var m_Layer = reader.ReadInt32();
m_Name = reader.ReadAlignedString();
}
}
}

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using System.Collections.Generic;
namespace AssetStudio
{
public class UnityTexEnv
{
public PPtr<Texture> m_Texture;
public Vector2 m_Scale;
public Vector2 m_Offset;
public UnityTexEnv(ObjectReader reader)
{
m_Texture = new PPtr<Texture>(reader);
m_Scale = reader.ReadVector2();
m_Offset = reader.ReadVector2();
}
}
public class UnityPropertySheet
{
public KeyValuePair<string, UnityTexEnv>[] m_TexEnvs;
public KeyValuePair<string, int>[] m_Ints;
public KeyValuePair<string, float>[] m_Floats;
public KeyValuePair<string, Color>[] m_Colors;
public UnityPropertySheet(ObjectReader reader)
{
var version = reader.version;
int m_TexEnvsSize = reader.ReadInt32();
m_TexEnvs = new KeyValuePair<string, UnityTexEnv>[m_TexEnvsSize];
for (int i = 0; i < m_TexEnvsSize; i++)
{
m_TexEnvs[i] = new KeyValuePair<string, UnityTexEnv>(reader.ReadAlignedString(), new UnityTexEnv(reader));
}
if (version[0] >= 2021) //2021.1 and up
{
int m_IntsSize = reader.ReadInt32();
m_Ints = new KeyValuePair<string, int>[m_IntsSize];
for (int i = 0; i < m_IntsSize; i++)
{
m_Ints[i] = new KeyValuePair<string, int>(reader.ReadAlignedString(), reader.ReadInt32());
}
}
int m_FloatsSize = reader.ReadInt32();
m_Floats = new KeyValuePair<string, float>[m_FloatsSize];
for (int i = 0; i < m_FloatsSize; i++)
{
m_Floats[i] = new KeyValuePair<string, float>(reader.ReadAlignedString(), reader.ReadSingle());
}
int m_ColorsSize = reader.ReadInt32();
m_Colors = new KeyValuePair<string, Color>[m_ColorsSize];
for (int i = 0; i < m_ColorsSize; i++)
{
m_Colors[i] = new KeyValuePair<string, Color>(reader.ReadAlignedString(), reader.ReadColor4());
}
}
}
public sealed class Material : NamedObject
{
public PPtr<Shader> m_Shader;
public UnityPropertySheet m_SavedProperties;
public Material(ObjectReader reader) : base(reader)
{
m_Shader = new PPtr<Shader>(reader);
if (version[0] == 4 && version[1] >= 1) //4.x
{
var m_ShaderKeywords = reader.ReadStringArray();
}
if (version[0] > 2021 || (version[0] == 2021 && version[1] >= 3)) //2021.3 and up
{
var m_ValidKeywords = reader.ReadStringArray();
var m_InvalidKeywords = reader.ReadStringArray();
}
else if (version[0] >= 5) //5.0 ~ 2021.2
{
var m_ShaderKeywords = reader.ReadAlignedString();
}
if (version[0] >= 5) //5.0 and up
{
var m_LightmapFlags = reader.ReadUInt32();
}
if (version[0] > 5 || (version[0] == 5 && version[1] >= 6)) //5.6 and up
{
var m_EnableInstancingVariants = reader.ReadBoolean();
//var m_DoubleSidedGI = a_Stream.ReadBoolean(); //2017 and up
reader.AlignStream();
}
if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up
{
var m_CustomRenderQueue = reader.ReadInt32();
}
if (version[0] > 5 || (version[0] == 5 && version[1] >= 1)) //5.1 and up
{
var stringTagMapSize = reader.ReadInt32();
for (int i = 0; i < stringTagMapSize; i++)
{
var first = reader.ReadAlignedString();
var second = reader.ReadAlignedString();
}
}
if (version[0] > 5 || (version[0] == 5 && version[1] >= 6)) //5.6 and up
{
var disabledShaderPasses = reader.ReadStringArray();
}
m_SavedProperties = new UnityPropertySheet(reader);
//vector m_BuildTextureStacks 2020 and up
}
}
}

1388
AssetStudio/Classes/Mesh.cs Normal file

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public sealed class MeshFilter : Component
{
public PPtr<Mesh> m_Mesh;
public MeshFilter(ObjectReader reader) : base(reader)
{
m_Mesh = new PPtr<Mesh>(reader);
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public sealed class MeshRenderer : Renderer
{
public MeshRenderer(ObjectReader reader) : base(reader)
{
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public sealed class MonoBehaviour : Behaviour
{
public PPtr<MonoScript> m_Script;
public string m_Name;
public MonoBehaviour(ObjectReader reader) : base(reader)
{
m_Script = new PPtr<MonoScript>(reader);
m_Name = reader.ReadAlignedString();
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public sealed class MonoScript : NamedObject
{
public string m_ClassName;
public string m_Namespace;
public string m_AssemblyName;
public MonoScript(ObjectReader reader) : base(reader)
{
if (version[0] > 3 || (version[0] == 3 && version[1] >= 4)) //3.4 and up
{
var m_ExecutionOrder = reader.ReadInt32();
}
if (version[0] < 5) //5.0 down
{
var m_PropertiesHash = reader.ReadUInt32();
}
else
{
var m_PropertiesHash = reader.ReadBytes(16);
}
if (version[0] < 3) //3.0 down
{
var m_PathName = reader.ReadAlignedString();
}
m_ClassName = reader.ReadAlignedString();
if (version[0] >= 3) //3.0 and up
{
m_Namespace = reader.ReadAlignedString();
}
m_AssemblyName = reader.ReadAlignedString();
if (version[0] < 2018 || (version[0] == 2018 && version[1] < 2)) //2018.2 down
{
var m_IsEditorScript = reader.ReadBoolean();
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public sealed class MovieTexture : Texture
{
public byte[] m_MovieData;
public PPtr<AudioClip> m_AudioClip;
public MovieTexture(ObjectReader reader) : base(reader)
{
var m_Loop = reader.ReadBoolean();
reader.AlignStream();
m_AudioClip = new PPtr<AudioClip>(reader);
m_MovieData = reader.ReadUInt8Array();
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public class NamedObject : EditorExtension
{
public string m_Name;
protected NamedObject(ObjectReader reader) : base(reader)
{
m_Name = reader.ReadAlignedString();
}
}
}

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using System.Collections.Specialized;
namespace AssetStudio
{
public class Object
{
public SerializedFile assetsFile;
public ObjectReader reader;
public long m_PathID;
public int[] version;
protected BuildType buildType;
public BuildTarget platform;
public ClassIDType type;
public SerializedType serializedType;
public uint byteSize;
public Object(ObjectReader reader)
{
this.reader = reader;
reader.Reset();
assetsFile = reader.assetsFile;
type = reader.type;
m_PathID = reader.m_PathID;
version = reader.version;
buildType = reader.buildType;
platform = reader.platform;
serializedType = reader.serializedType;
byteSize = reader.byteSize;
if (platform == BuildTarget.NoTarget)
{
var m_ObjectHideFlags = reader.ReadUInt32();
}
}
public string Dump()
{
if (serializedType?.m_Type != null)
{
return TypeTreeHelper.ReadTypeString(serializedType.m_Type, reader);
}
return null;
}
public string Dump(TypeTree m_Type)
{
if (m_Type != null)
{
return TypeTreeHelper.ReadTypeString(m_Type, reader);
}
return null;
}
public OrderedDictionary ToType()
{
if (serializedType?.m_Type != null)
{
return TypeTreeHelper.ReadType(serializedType.m_Type, reader);
}
return null;
}
public OrderedDictionary ToType(TypeTree m_Type)
{
if (m_Type != null)
{
return TypeTreeHelper.ReadType(m_Type, reader);
}
return null;
}
public byte[] GetRawData()
{
reader.Reset();
return reader.ReadBytes((int)byteSize);
}
}
}

131
AssetStudio/Classes/PPtr.cs Normal file
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using System;
namespace AssetStudio
{
public sealed class PPtr<T> where T : Object
{
public int m_FileID;
public long m_PathID;
private SerializedFile assetsFile;
private int index = -2; //-2 - Prepare, -1 - Missing
public PPtr(ObjectReader reader)
{
m_FileID = reader.ReadInt32();
m_PathID = reader.m_Version < SerializedFileFormatVersion.Unknown_14 ? reader.ReadInt32() : reader.ReadInt64();
assetsFile = reader.assetsFile;
}
private bool TryGetAssetsFile(out SerializedFile result)
{
result = null;
if (m_FileID == 0)
{
result = assetsFile;
return true;
}
if (m_FileID > 0 && m_FileID - 1 < assetsFile.m_Externals.Count)
{
var assetsManager = assetsFile.assetsManager;
var assetsFileList = assetsManager.assetsFileList;
var assetsFileIndexCache = assetsManager.assetsFileIndexCache;
if (index == -2)
{
var m_External = assetsFile.m_Externals[m_FileID - 1];
var name = m_External.fileName;
if (!assetsFileIndexCache.TryGetValue(name, out index))
{
index = assetsFileList.FindIndex(x => x.fileName.Equals(name, StringComparison.OrdinalIgnoreCase));
assetsFileIndexCache.Add(name, index);
}
}
if (index >= 0)
{
result = assetsFileList[index];
return true;
}
}
return false;
}
public bool TryGet(out T result)
{
if (TryGetAssetsFile(out var sourceFile))
{
if (sourceFile.ObjectsDic.TryGetValue(m_PathID, out var obj))
{
if (obj is T variable)
{
result = variable;
return true;
}
}
}
result = null;
return false;
}
public bool TryGet<T2>(out T2 result) where T2 : Object
{
if (TryGetAssetsFile(out var sourceFile))
{
if (sourceFile.ObjectsDic.TryGetValue(m_PathID, out var obj))
{
if (obj is T2 variable)
{
result = variable;
return true;
}
}
}
result = null;
return false;
}
public void Set(T m_Object)
{
var name = m_Object.assetsFile.fileName;
if (string.Equals(assetsFile.fileName, name, StringComparison.OrdinalIgnoreCase))
{
m_FileID = 0;
}
else
{
m_FileID = assetsFile.m_Externals.FindIndex(x => string.Equals(x.fileName, name, StringComparison.OrdinalIgnoreCase));
if (m_FileID == -1)
{
assetsFile.m_Externals.Add(new FileIdentifier
{
fileName = m_Object.assetsFile.fileName
});
m_FileID = assetsFile.m_Externals.Count;
}
else
{
m_FileID += 1;
}
}
var assetsManager = assetsFile.assetsManager;
var assetsFileList = assetsManager.assetsFileList;
var assetsFileIndexCache = assetsManager.assetsFileIndexCache;
if (!assetsFileIndexCache.TryGetValue(name, out index))
{
index = assetsFileList.FindIndex(x => x.fileName.Equals(name, StringComparison.OrdinalIgnoreCase));
assetsFileIndexCache.Add(name, index);
}
m_PathID = m_Object.m_PathID;
}
public bool IsNull => m_PathID == 0 || m_FileID < 0;
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public sealed class PlayerSettings : Object
{
public string companyName;
public string productName;
public PlayerSettings(ObjectReader reader) : base(reader)
{
if (version[0] > 5 || (version[0] == 5 && version[1] >= 4)) //5.4.0 nad up
{
var productGUID = reader.ReadBytes(16);
}
var AndroidProfiler = reader.ReadBoolean();
//bool AndroidFilterTouchesWhenObscured 2017.2 and up
//bool AndroidEnableSustainedPerformanceMode 2018 and up
reader.AlignStream();
int defaultScreenOrientation = reader.ReadInt32();
int targetDevice = reader.ReadInt32();
if (version[0] < 5 || (version[0] == 5 && version[1] < 3)) //5.3 down
{
if (version[0] < 5) //5.0 down
{
int targetPlatform = reader.ReadInt32(); //4.0 and up targetGlesGraphics
if (version[0] > 4 || (version[0] == 4 && version[1] >= 6)) //4.6 and up
{
var targetIOSGraphics = reader.ReadInt32();
}
}
int targetResolution = reader.ReadInt32();
}
else
{
var useOnDemandResources = reader.ReadBoolean();
reader.AlignStream();
}
if (version[0] > 3 || (version[0] == 3 && version[1] >= 5)) //3.5 and up
{
var accelerometerFrequency = reader.ReadInt32();
}
companyName = reader.ReadAlignedString();
productName = reader.ReadAlignedString();
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public sealed class RectTransform : Transform
{
public RectTransform(ObjectReader reader) : base(reader)
{
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public class StaticBatchInfo
{
public ushort firstSubMesh;
public ushort subMeshCount;
public StaticBatchInfo(ObjectReader reader)
{
firstSubMesh = reader.ReadUInt16();
subMeshCount = reader.ReadUInt16();
}
}
public abstract class Renderer : Component
{
public PPtr<Material>[] m_Materials;
public StaticBatchInfo m_StaticBatchInfo;
public uint[] m_SubsetIndices;
protected Renderer(ObjectReader reader) : base(reader)
{
if (version[0] < 5) //5.0 down
{
var m_Enabled = reader.ReadBoolean();
var m_CastShadows = reader.ReadBoolean();
var m_ReceiveShadows = reader.ReadBoolean();
var m_LightmapIndex = reader.ReadByte();
}
else //5.0 and up
{
if (version[0] > 5 || (version[0] == 5 && version[1] >= 4)) //5.4 and up
{
var m_Enabled = reader.ReadBoolean();
var m_CastShadows = reader.ReadByte();
var m_ReceiveShadows = reader.ReadByte();
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 2)) //2017.2 and up
{
var m_DynamicOccludee = reader.ReadByte();
}
if (version[0] >= 2021) //2021.1 and up
{
var m_StaticShadowCaster = reader.ReadByte();
}
var m_MotionVectors = reader.ReadByte();
var m_LightProbeUsage = reader.ReadByte();
var m_ReflectionProbeUsage = reader.ReadByte();
if (version[0] > 2019 || (version[0] == 2019 && version[1] >= 3)) //2019.3 and up
{
var m_RayTracingMode = reader.ReadByte();
}
if (version[0] >= 2020) //2020.1 and up
{
var m_RayTraceProcedural = reader.ReadByte();
}
reader.AlignStream();
}
else
{
var m_Enabled = reader.ReadBoolean();
reader.AlignStream();
var m_CastShadows = reader.ReadByte();
var m_ReceiveShadows = reader.ReadBoolean();
reader.AlignStream();
}
if (version[0] >= 2018) //2018 and up
{
var m_RenderingLayerMask = reader.ReadUInt32();
}
if (version[0] > 2018 || (version[0] == 2018 && version[1] >= 3)) //2018.3 and up
{
var m_RendererPriority = reader.ReadInt32();
}
var m_LightmapIndex = reader.ReadUInt16();
var m_LightmapIndexDynamic = reader.ReadUInt16();
}
if (version[0] >= 3) //3.0 and up
{
var m_LightmapTilingOffset = reader.ReadVector4();
}
if (version[0] >= 5) //5.0 and up
{
var m_LightmapTilingOffsetDynamic = reader.ReadVector4();
}
var m_MaterialsSize = reader.ReadInt32();
m_Materials = new PPtr<Material>[m_MaterialsSize];
for (int i = 0; i < m_MaterialsSize; i++)
{
m_Materials[i] = new PPtr<Material>(reader);
}
if (version[0] < 3) //3.0 down
{
var m_LightmapTilingOffset = reader.ReadVector4();
}
else //3.0 and up
{
if (version[0] > 5 || (version[0] == 5 && version[1] >= 5)) //5.5 and up
{
m_StaticBatchInfo = new StaticBatchInfo(reader);
}
else
{
m_SubsetIndices = reader.ReadUInt32Array();
}
var m_StaticBatchRoot = new PPtr<Transform>(reader);
}
if (version[0] > 5 || (version[0] == 5 && version[1] >= 4)) //5.4 and up
{
var m_ProbeAnchor = new PPtr<Transform>(reader);
var m_LightProbeVolumeOverride = new PPtr<GameObject>(reader);
}
else if (version[0] > 3 || (version[0] == 3 && version[1] >= 5)) //3.5 - 5.3
{
var m_UseLightProbes = reader.ReadBoolean();
reader.AlignStream();
if (version[0] >= 5)//5.0 and up
{
var m_ReflectionProbeUsage = reader.ReadInt32();
}
var m_LightProbeAnchor = new PPtr<Transform>(reader); //5.0 and up m_ProbeAnchor
}
if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up
{
if (version[0] == 4 && version[1] == 3) //4.3
{
var m_SortingLayer = reader.ReadInt16();
}
else
{
var m_SortingLayerID = reader.ReadUInt32();
}
//SInt16 m_SortingLayer 5.6 and up
var m_SortingOrder = reader.ReadInt16();
reader.AlignStream();
}
}
}
}

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using System.Collections.Generic;
namespace AssetStudio
{
public class ResourceManager : Object
{
public KeyValuePair<string, PPtr<Object>>[] m_Container;
public ResourceManager(ObjectReader reader) : base(reader)
{
var m_ContainerSize = reader.ReadInt32();
m_Container = new KeyValuePair<string, PPtr<Object>>[m_ContainerSize];
for (int i = 0; i < m_ContainerSize; i++)
{
m_Container[i] = new KeyValuePair<string, PPtr<Object>>(reader.ReadAlignedString(), new PPtr<Object>(reader));
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public abstract class RuntimeAnimatorController : NamedObject
{
protected RuntimeAnimatorController(ObjectReader reader) : base(reader)
{
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public sealed class SkinnedMeshRenderer : Renderer
{
public PPtr<Mesh> m_Mesh;
public PPtr<Transform>[] m_Bones;
public float[] m_BlendShapeWeights;
public SkinnedMeshRenderer(ObjectReader reader) : base(reader)
{
int m_Quality = reader.ReadInt32();
var m_UpdateWhenOffscreen = reader.ReadBoolean();
var m_SkinNormals = reader.ReadBoolean(); //3.1.0 and below
reader.AlignStream();
if (version[0] == 2 && version[1] < 6) //2.6 down
{
var m_DisableAnimationWhenOffscreen = new PPtr<Animation>(reader);
}
m_Mesh = new PPtr<Mesh>(reader);
m_Bones = new PPtr<Transform>[reader.ReadInt32()];
for (int b = 0; b < m_Bones.Length; b++)
{
m_Bones[b] = new PPtr<Transform>(reader);
}
if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up
{
m_BlendShapeWeights = reader.ReadSingleArray();
}
}
}
}

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using System;
using System.Collections.Generic;
using System.IO;
namespace AssetStudio
{
public class SecondarySpriteTexture
{
public PPtr<Texture2D> texture;
public string name;
public SecondarySpriteTexture(ObjectReader reader)
{
texture = new PPtr<Texture2D>(reader);
name = reader.ReadStringToNull();
}
}
public enum SpritePackingRotation
{
None = 0,
FlipHorizontal = 1,
FlipVertical = 2,
Rotate180 = 3,
Rotate90 = 4
};
public enum SpritePackingMode
{
Tight = 0,
Rectangle
};
public enum SpriteMeshType
{
FullRect,
Tight
};
public class SpriteSettings
{
public uint settingsRaw;
public uint packed;
public SpritePackingMode packingMode;
public SpritePackingRotation packingRotation;
public SpriteMeshType meshType;
public SpriteSettings(BinaryReader reader)
{
settingsRaw = reader.ReadUInt32();
packed = settingsRaw & 1; //1
packingMode = (SpritePackingMode)((settingsRaw >> 1) & 1); //1
packingRotation = (SpritePackingRotation)((settingsRaw >> 2) & 0xf); //4
meshType = (SpriteMeshType)((settingsRaw >> 6) & 1); //1
//reserved
}
}
public class SpriteVertex
{
public Vector3 pos;
public Vector2 uv;
public SpriteVertex(ObjectReader reader)
{
var version = reader.version;
pos = reader.ReadVector3();
if (version[0] < 4 || (version[0] == 4 && version[1] <= 3)) //4.3 and down
{
uv = reader.ReadVector2();
}
}
}
public class SpriteRenderData
{
public PPtr<Texture2D> texture;
public PPtr<Texture2D> alphaTexture;
public SecondarySpriteTexture[] secondaryTextures;
public SubMesh[] m_SubMeshes;
public byte[] m_IndexBuffer;
public VertexData m_VertexData;
public SpriteVertex[] vertices;
public ushort[] indices;
public Matrix4x4[] m_Bindpose;
public BoneWeights4[] m_SourceSkin;
public Rectf textureRect;
public Vector2 textureRectOffset;
public Vector2 atlasRectOffset;
public SpriteSettings settingsRaw;
public Vector4 uvTransform;
public float downscaleMultiplier;
public SpriteRenderData(ObjectReader reader)
{
var version = reader.version;
texture = new PPtr<Texture2D>(reader);
if (version[0] > 5 || (version[0] == 5 && version[1] >= 2)) //5.2 and up
{
alphaTexture = new PPtr<Texture2D>(reader);
}
if (version[0] >= 2019) //2019 and up
{
var secondaryTexturesSize = reader.ReadInt32();
secondaryTextures = new SecondarySpriteTexture[secondaryTexturesSize];
for (int i = 0; i < secondaryTexturesSize; i++)
{
secondaryTextures[i] = new SecondarySpriteTexture(reader);
}
}
if (version[0] > 5 || (version[0] == 5 && version[1] >= 6)) //5.6 and up
{
var m_SubMeshesSize = reader.ReadInt32();
m_SubMeshes = new SubMesh[m_SubMeshesSize];
for (int i = 0; i < m_SubMeshesSize; i++)
{
m_SubMeshes[i] = new SubMesh(reader);
}
m_IndexBuffer = reader.ReadUInt8Array();
reader.AlignStream();
m_VertexData = new VertexData(reader);
}
else
{
var verticesSize = reader.ReadInt32();
vertices = new SpriteVertex[verticesSize];
for (int i = 0; i < verticesSize; i++)
{
vertices[i] = new SpriteVertex(reader);
}
indices = reader.ReadUInt16Array();
reader.AlignStream();
}
if (version[0] >= 2018) //2018 and up
{
m_Bindpose = reader.ReadMatrixArray();
if (version[0] == 2018 && version[1] < 2) //2018.2 down
{
var m_SourceSkinSize = reader.ReadInt32();
for (int i = 0; i < m_SourceSkinSize; i++)
{
m_SourceSkin[i] = new BoneWeights4(reader);
}
}
}
textureRect = new Rectf(reader);
textureRectOffset = reader.ReadVector2();
if (version[0] > 5 || (version[0] == 5 && version[1] >= 6)) //5.6 and up
{
atlasRectOffset = reader.ReadVector2();
}
settingsRaw = new SpriteSettings(reader);
if (version[0] > 4 || (version[0] == 4 && version[1] >= 5)) //4.5 and up
{
uvTransform = reader.ReadVector4();
}
if (version[0] >= 2017) //2017 and up
{
downscaleMultiplier = reader.ReadSingle();
}
}
}
public class Rectf
{
public float x;
public float y;
public float width;
public float height;
public Rectf(float x, float y, float w, float h) {
this.x = x;
this.y = y;
width = w;
height = h;
}
public Rectf(BinaryReader reader)
{
x = reader.ReadSingle();
y = reader.ReadSingle();
width = reader.ReadSingle();
height = reader.ReadSingle();
}
}
public sealed class Sprite : NamedObject
{
public Rectf m_Rect;
public Vector2 m_Offset;
public Vector4 m_Border;
public float m_PixelsToUnits;
public Vector2 m_Pivot = new Vector2(0.5f, 0.5f);
public uint m_Extrude;
public bool m_IsPolygon;
public KeyValuePair<Guid, long> m_RenderDataKey;
public string[] m_AtlasTags;
public PPtr<SpriteAtlas> m_SpriteAtlas;
public SpriteRenderData m_RD;
public Vector2[][] m_PhysicsShape;
public bool akSplitAlpha;
public Sprite(ObjectReader reader) : base(reader)
{
m_Rect = new Rectf(reader);
m_Offset = reader.ReadVector2();
if (version[0] > 4 || (version[0] == 4 && version[1] >= 5)) //4.5 and up
{
m_Border = reader.ReadVector4();
}
m_PixelsToUnits = reader.ReadSingle();
if (version[0] > 5
|| (version[0] == 5 && version[1] > 4)
|| (version[0] == 5 && version[1] == 4 && version[2] >= 2)
|| (version[0] == 5 && version[1] == 4 && version[2] == 1 && buildType.IsPatch && version[3] >= 3)) //5.4.1p3 and up
{
m_Pivot = reader.ReadVector2();
}
m_Extrude = reader.ReadUInt32();
if (version[0] > 5 || (version[0] == 5 && version[1] >= 3)) //5.3 and up
{
m_IsPolygon = reader.ReadBoolean();
reader.AlignStream();
}
if (version[0] >= 2017) //2017 and up
{
var first = new Guid(reader.ReadBytes(16));
var second = reader.ReadInt64();
m_RenderDataKey = new KeyValuePair<Guid, long>(first, second);
m_AtlasTags = reader.ReadStringArray();
m_SpriteAtlas = new PPtr<SpriteAtlas>(reader);
}
m_RD = new SpriteRenderData(reader);
if (version[0] >= 2017) //2017 and up
{
var m_PhysicsShapeSize = reader.ReadInt32();
m_PhysicsShape = new Vector2[m_PhysicsShapeSize][];
for (int i = 0; i < m_PhysicsShapeSize; i++)
{
m_PhysicsShape[i] = reader.ReadVector2Array();
}
}
akSplitAlpha = false;
//vector m_Bones 2018 and up
}
}
}

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using System;
using System.Collections.Generic;
namespace AssetStudio
{
public class SpriteAtlasData
{
public PPtr<Texture2D> texture;
public PPtr<Texture2D> alphaTexture;
public Rectf textureRect;
public Vector2 textureRectOffset;
public Vector2 atlasRectOffset;
public Vector4 uvTransform;
public float downscaleMultiplier;
public SpriteSettings settingsRaw;
public SecondarySpriteTexture[] secondaryTextures;
public SpriteAtlasData(ObjectReader reader)
{
var version = reader.version;
texture = new PPtr<Texture2D>(reader);
alphaTexture = new PPtr<Texture2D>(reader);
textureRect = new Rectf(reader);
textureRectOffset = reader.ReadVector2();
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 2)) //2017.2 and up
{
atlasRectOffset = reader.ReadVector2();
}
uvTransform = reader.ReadVector4();
downscaleMultiplier = reader.ReadSingle();
settingsRaw = new SpriteSettings(reader);
if (version[0] > 2020 || (version[0] == 2020 && version[1] >= 2)) //2020.2 and up
{
var secondaryTexturesSize = reader.ReadInt32();
secondaryTextures = new SecondarySpriteTexture[secondaryTexturesSize];
for (int i = 0; i < secondaryTexturesSize; i++)
{
secondaryTextures[i] = new SecondarySpriteTexture(reader);
}
reader.AlignStream();
}
}
}
public sealed class SpriteAtlas : NamedObject
{
public PPtr<Sprite>[] m_PackedSprites;
public Dictionary<KeyValuePair<Guid, long>, SpriteAtlasData> m_RenderDataMap;
public bool m_IsVariant;
public SpriteAtlas(ObjectReader reader) : base(reader)
{
var m_PackedSpritesSize = reader.ReadInt32();
m_PackedSprites = new PPtr<Sprite>[m_PackedSpritesSize];
for (int i = 0; i < m_PackedSpritesSize; i++)
{
m_PackedSprites[i] = new PPtr<Sprite>(reader);
}
var m_PackedSpriteNamesToIndex = reader.ReadStringArray();
var m_RenderDataMapSize = reader.ReadInt32();
m_RenderDataMap = new Dictionary<KeyValuePair<Guid, long>, SpriteAtlasData>(m_RenderDataMapSize);
for (int i = 0; i < m_RenderDataMapSize; i++)
{
var first = new Guid(reader.ReadBytes(16));
var second = reader.ReadInt64();
var value = new SpriteAtlasData(reader);
m_RenderDataMap.Add(new KeyValuePair<Guid, long>(first, second), value);
}
var m_Tag = reader.ReadAlignedString();
m_IsVariant = reader.ReadBoolean();
reader.AlignStream();
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using System.Text;
namespace AssetStudio
{
public sealed class TextAsset : NamedObject
{
public byte[] m_Script;
public TextAsset(ObjectReader reader) : base(reader)
{
m_Script = reader.ReadUInt8Array();
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public abstract class Texture : NamedObject
{
protected Texture(ObjectReader reader) : base(reader)
{
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 3)) //2017.3 and up
{
var m_ForcedFallbackFormat = reader.ReadInt32();
var m_DownscaleFallback = reader.ReadBoolean();
if (version[0] > 2020 || (version[0] == 2020 && version[1] >= 2)) //2020.2 and up
{
var m_IsAlphaChannelOptional = reader.ReadBoolean();
}
reader.AlignStream();
}
}
}
}

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using System;
namespace AssetStudio
{
public class StreamingInfo
{
public long offset; //ulong
public uint size;
public string path;
public StreamingInfo(ObjectReader reader)
{
var version = reader.version;
if (version[0] >= 2020) //2020.1 and up
{
offset = reader.ReadInt64();
}
else
{
offset = reader.ReadUInt32();
}
size = reader.ReadUInt32();
path = reader.ReadAlignedString();
}
}
public class GLTextureSettings
{
public int m_FilterMode;
public int m_Aniso;
public float m_MipBias;
public int m_WrapMode;
public GLTextureSettings(ObjectReader reader)
{
var version = reader.version;
m_FilterMode = reader.ReadInt32();
m_Aniso = reader.ReadInt32();
m_MipBias = reader.ReadSingle();
if (version[0] >= 2017)//2017.x and up
{
m_WrapMode = reader.ReadInt32(); //m_WrapU
int m_WrapV = reader.ReadInt32();
int m_WrapW = reader.ReadInt32();
}
else
{
m_WrapMode = reader.ReadInt32();
}
}
}
public sealed class Texture2D : Texture
{
public int m_Width;
public int m_Height;
public TextureFormat m_TextureFormat;
public bool m_MipMap;
public int m_MipCount;
public GLTextureSettings m_TextureSettings;
public ResourceReader image_data;
public StreamingInfo m_StreamData;
public Texture2D(ObjectReader reader) : base(reader)
{
m_Width = reader.ReadInt32();
m_Height = reader.ReadInt32();
var m_CompleteImageSize = reader.ReadInt32();
if (version[0] >= 2020) //2020.1 and up
{
var m_MipsStripped = reader.ReadInt32();
}
m_TextureFormat = (TextureFormat)reader.ReadInt32();
if (version[0] < 5 || (version[0] == 5 && version[1] < 2)) //5.2 down
{
m_MipMap = reader.ReadBoolean();
}
else
{
m_MipCount = reader.ReadInt32();
}
if (version[0] > 2 || (version[0] == 2 && version[1] >= 6)) //2.6.0 and up
{
var m_IsReadable = reader.ReadBoolean();
}
if (version[0] >= 2020) //2020.1 and up
{
var m_IsPreProcessed = reader.ReadBoolean();
}
if (version[0] > 2019 || (version[0] == 2019 && version[1] >= 3)) //2019.3 and up
{
if (version[0] > 2022 || (version[0] == 2022 && version[1] >= 2)) //2022.2 and up
{
var m_IgnoreMipmapLimit = reader.ReadBoolean();
}
else
{
var m_IgnoreMasterTextureLimit = reader.ReadBoolean();
}
}
if (version[0] >= 3) //3.0.0 - 5.4
{
if (version[0] < 5 || (version[0] == 5 && version[1] <= 4))
{
var m_ReadAllowed = reader.ReadBoolean();
}
}
if (version[0] > 2022 || (version[0] == 2022 && version[1] >= 2)) //2022.2 and up
{
var m_MipmapLimitGroupName = reader.ReadAlignedString();
reader.AlignStream();
}
if (version[0] > 2018 || (version[0] == 2018 && version[1] >= 2)) //2018.2 and up
{
var m_StreamingMipmaps = reader.ReadBoolean();
}
reader.AlignStream();
if (version[0] > 2018 || (version[0] == 2018 && version[1] >= 2)) //2018.2 and up
{
var m_StreamingMipmapsPriority = reader.ReadInt32();
}
var m_ImageCount = reader.ReadInt32();
var m_TextureDimension = reader.ReadInt32();
m_TextureSettings = new GLTextureSettings(reader);
if (version[0] >= 3) //3.0 and up
{
var m_LightmapFormat = reader.ReadInt32();
}
if (version[0] > 3 || (version[0] == 3 && version[1] >= 5)) //3.5.0 and up
{
var m_ColorSpace = reader.ReadInt32();
}
if (version[0] > 2020 || (version[0] == 2020 && version[1] >= 2)) //2020.2 and up
{
var m_PlatformBlob = reader.ReadUInt8Array();
reader.AlignStream();
}
var image_data_size = reader.ReadInt32();
if (image_data_size == 0 && ((version[0] == 5 && version[1] >= 3) || version[0] > 5))//5.3.0 and up
{
m_StreamData = new StreamingInfo(reader);
}
ResourceReader resourceReader;
if (!string.IsNullOrEmpty(m_StreamData?.path))
{
resourceReader = new ResourceReader(m_StreamData.path, assetsFile, m_StreamData.offset, m_StreamData.size);
}
else
{
resourceReader = new ResourceReader(reader, reader.BaseStream.Position, image_data_size);
}
image_data = resourceReader;
}
}
public enum TextureFormat
{
Alpha8 = 1,
ARGB4444,
RGB24,
RGBA32,
ARGB32,
ARGBFloat,
RGB565,
BGR24,
R16,
DXT1,
DXT3,
DXT5,
RGBA4444,
BGRA32,
RHalf,
RGHalf,
RGBAHalf,
RFloat,
RGFloat,
RGBAFloat,
YUY2,
RGB9e5Float,
RGBFloat,
BC6H,
BC7,
BC4,
BC5,
DXT1Crunched,
DXT5Crunched,
PVRTC_RGB2,
PVRTC_RGBA2,
PVRTC_RGB4,
PVRTC_RGBA4,
ETC_RGB4,
ATC_RGB4,
ATC_RGBA8,
EAC_R = 41,
EAC_R_SIGNED,
EAC_RG,
EAC_RG_SIGNED,
ETC2_RGB,
ETC2_RGBA1,
ETC2_RGBA8,
ASTC_RGB_4x4,
ASTC_RGB_5x5,
ASTC_RGB_6x6,
ASTC_RGB_8x8,
ASTC_RGB_10x10,
ASTC_RGB_12x12,
ASTC_RGBA_4x4,
ASTC_RGBA_5x5,
ASTC_RGBA_6x6,
ASTC_RGBA_8x8,
ASTC_RGBA_10x10,
ASTC_RGBA_12x12,
ETC_RGB4_3DS,
ETC_RGBA8_3DS,
RG16,
R8,
ETC_RGB4Crunched,
ETC2_RGBA8Crunched,
ASTC_HDR_4x4,
ASTC_HDR_5x5,
ASTC_HDR_6x6,
ASTC_HDR_8x8,
ASTC_HDR_10x10,
ASTC_HDR_12x12,
RG32,
RGB48,
RGBA64
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public class Transform : Component
{
public Quaternion m_LocalRotation;
public Vector3 m_LocalPosition;
public Vector3 m_LocalScale;
public PPtr<Transform>[] m_Children;
public PPtr<Transform> m_Father;
public Transform(ObjectReader reader) : base(reader)
{
m_LocalRotation = reader.ReadQuaternion();
m_LocalPosition = reader.ReadVector3();
m_LocalScale = reader.ReadVector3();
int m_ChildrenCount = reader.ReadInt32();
m_Children = new PPtr<Transform>[m_ChildrenCount];
for (int i = 0; i < m_ChildrenCount; i++)
{
m_Children[i] = new PPtr<Transform>(reader);
}
m_Father = new PPtr<Transform>(reader);
}
}
}

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using System.IO;
namespace AssetStudio
{
public class StreamedResource
{
public string m_Source;
public long m_Offset; //ulong
public long m_Size; //ulong
public StreamedResource(BinaryReader reader)
{
m_Source = reader.ReadAlignedString();
m_Offset = reader.ReadInt64();
m_Size = reader.ReadInt64();
}
}
public sealed class VideoClip : NamedObject
{
public ResourceReader m_VideoData;
public string m_OriginalPath;
public StreamedResource m_ExternalResources;
public uint Width;
public uint Height;
public double m_FrameRate;
public int m_Format;
public bool m_HasSplitAlpha;
public VideoClip(ObjectReader reader) : base(reader)
{
m_OriginalPath = reader.ReadAlignedString();
var m_ProxyWidth = reader.ReadUInt32();
var m_ProxyHeight = reader.ReadUInt32();
Width = reader.ReadUInt32();
Height = reader.ReadUInt32();
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 2)) //2017.2 and up
{
var m_PixelAspecRatioNum = reader.ReadUInt32();
var m_PixelAspecRatioDen = reader.ReadUInt32();
}
m_FrameRate = reader.ReadDouble();
var m_FrameCount = reader.ReadUInt64();
m_Format = reader.ReadInt32();
var m_AudioChannelCount = reader.ReadUInt16Array();
reader.AlignStream();
var m_AudioSampleRate = reader.ReadUInt32Array();
var m_AudioLanguage = reader.ReadStringArray();
if (version[0] >= 2020) //2020.1 and up
{
var m_VideoShadersSize = reader.ReadInt32();
var m_VideoShaders = new PPtr<Shader>[m_VideoShadersSize];
for (int i = 0; i < m_VideoShadersSize; i++)
{
m_VideoShaders[i] = new PPtr<Shader>(reader);
}
}
m_ExternalResources = new StreamedResource(reader);
m_HasSplitAlpha = reader.ReadBoolean();
if (version[0] >= 2020) //2020.1 and up
{
var m_sRGB = reader.ReadBoolean();
}
ResourceReader resourceReader;
if (!string.IsNullOrEmpty(m_ExternalResources.m_Source))
{
resourceReader = new ResourceReader(m_ExternalResources.m_Source, assetsFile, m_ExternalResources.m_Offset, m_ExternalResources.m_Size);
}
else
{
resourceReader = new ResourceReader(reader, reader.BaseStream.Position, m_ExternalResources.m_Size);
}
m_VideoData = resourceReader;
}
}
}

120
AssetStudio/CommonString.cs Normal file
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using System.Collections.Generic;
namespace AssetStudio
{
public static class CommonString
{
public static readonly Dictionary<uint, string> StringBuffer = new Dictionary<uint, string>
{
{0, "AABB"},
{5, "AnimationClip"},
{19, "AnimationCurve"},
{34, "AnimationState"},
{49, "Array"},
{55, "Base"},
{60, "BitField"},
{69, "bitset"},
{76, "bool"},
{81, "char"},
{86, "ColorRGBA"},
{96, "Component"},
{106, "data"},
{111, "deque"},
{117, "double"},
{124, "dynamic_array"},
{138, "FastPropertyName"},
{155, "first"},
{161, "float"},
{167, "Font"},
{172, "GameObject"},
{183, "Generic Mono"},
{196, "GradientNEW"},
{208, "GUID"},
{213, "GUIStyle"},
{222, "int"},
{226, "list"},
{231, "long long"},
{241, "map"},
{245, "Matrix4x4f"},
{256, "MdFour"},
{263, "MonoBehaviour"},
{277, "MonoScript"},
{288, "m_ByteSize"},
{299, "m_Curve"},
{307, "m_EditorClassIdentifier"},
{331, "m_EditorHideFlags"},
{349, "m_Enabled"},
{359, "m_ExtensionPtr"},
{374, "m_GameObject"},
{387, "m_Index"},
{395, "m_IsArray"},
{405, "m_IsStatic"},
{416, "m_MetaFlag"},
{427, "m_Name"},
{434, "m_ObjectHideFlags"},
{452, "m_PrefabInternal"},
{469, "m_PrefabParentObject"},
{490, "m_Script"},
{499, "m_StaticEditorFlags"},
{519, "m_Type"},
{526, "m_Version"},
{536, "Object"},
{543, "pair"},
{548, "PPtr<Component>"},
{564, "PPtr<GameObject>"},
{581, "PPtr<Material>"},
{596, "PPtr<MonoBehaviour>"},
{616, "PPtr<MonoScript>"},
{633, "PPtr<Object>"},
{646, "PPtr<Prefab>"},
{659, "PPtr<Sprite>"},
{672, "PPtr<TextAsset>"},
{688, "PPtr<Texture>"},
{702, "PPtr<Texture2D>"},
{718, "PPtr<Transform>"},
{734, "Prefab"},
{741, "Quaternionf"},
{753, "Rectf"},
{759, "RectInt"},
{767, "RectOffset"},
{778, "second"},
{785, "set"},
{789, "short"},
{795, "size"},
{800, "SInt16"},
{807, "SInt32"},
{814, "SInt64"},
{821, "SInt8"},
{827, "staticvector"},
{840, "string"},
{847, "TextAsset"},
{857, "TextMesh"},
{866, "Texture"},
{874, "Texture2D"},
{884, "Transform"},
{894, "TypelessData"},
{907, "UInt16"},
{914, "UInt32"},
{921, "UInt64"},
{928, "UInt8"},
{934, "unsigned int"},
{947, "unsigned long long"},
{966, "unsigned short"},
{981, "vector"},
{988, "Vector2f"},
{997, "Vector3f"},
{1006, "Vector4f"},
{1015, "m_ScriptingClassIdentifier"},
{1042, "Gradient"},
{1051, "Type*"},
{1057, "int2_storage"},
{1070, "int3_storage"},
{1083, "BoundsInt"},
{1093, "m_CorrespondingSourceObject"},
{1121, "m_PrefabInstance"},
{1138, "m_PrefabAsset"},
{1152, "FileSize"},
{1161, "Hash128"}
};
}
}

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using System;
using System.Buffers.Binary;
using System.IO;
namespace AssetStudio
{
public class EndianBinaryReader : BinaryReader
{
private readonly byte[] buffer;
public EndianType Endian;
public EndianBinaryReader(Stream stream, EndianType endian = EndianType.BigEndian) : base(stream)
{
Endian = endian;
buffer = new byte[8];
}
public long Position
{
get => BaseStream.Position;
set => BaseStream.Position = value;
}
public override short ReadInt16()
{
if (Endian == EndianType.BigEndian)
{
Read(buffer, 0, 2);
return BinaryPrimitives.ReadInt16BigEndian(buffer);
}
return base.ReadInt16();
}
public override int ReadInt32()
{
if (Endian == EndianType.BigEndian)
{
Read(buffer, 0, 4);
return BinaryPrimitives.ReadInt32BigEndian(buffer);
}
return base.ReadInt32();
}
public override long ReadInt64()
{
if (Endian == EndianType.BigEndian)
{
Read(buffer, 0, 8);
return BinaryPrimitives.ReadInt64BigEndian(buffer);
}
return base.ReadInt64();
}
public override ushort ReadUInt16()
{
if (Endian == EndianType.BigEndian)
{
Read(buffer, 0, 2);
return BinaryPrimitives.ReadUInt16BigEndian(buffer);
}
return base.ReadUInt16();
}
public override uint ReadUInt32()
{
if (Endian == EndianType.BigEndian)
{
Read(buffer, 0, 4);
return BinaryPrimitives.ReadUInt32BigEndian(buffer);
}
return base.ReadUInt32();
}
public override ulong ReadUInt64()
{
if (Endian == EndianType.BigEndian)
{
Read(buffer, 0, 8);
return BinaryPrimitives.ReadUInt64BigEndian(buffer);
}
return base.ReadUInt64();
}
public override float ReadSingle()
{
if (Endian == EndianType.BigEndian)
{
Read(buffer, 0, 4);
Array.Reverse(buffer, 0, 4);
return BitConverter.ToSingle(buffer, 0);
}
return base.ReadSingle();
}
public override double ReadDouble()
{
if (Endian == EndianType.BigEndian)
{
Read(buffer, 0, 8);
Array.Reverse(buffer);
return BitConverter.ToDouble(buffer, 0);
}
return base.ReadDouble();
}
}
}

14
AssetStudio/EndianType.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AssetStudio
{
public enum EndianType
{
LittleEndian,
BigEndian
}
}

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using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace AssetStudio
{
public static class BinaryReaderExtensions
{
public static void AlignStream(this BinaryReader reader)
{
reader.AlignStream(4);
}
public static void AlignStream(this BinaryReader reader, int alignment)
{
var pos = reader.BaseStream.Position;
var mod = pos % alignment;
if (mod != 0)
{
reader.BaseStream.Position += alignment - mod;
}
}
public static string ReadAlignedString(this BinaryReader reader)
{
var length = reader.ReadInt32();
if (length > 0 && length <= reader.BaseStream.Length - reader.BaseStream.Position)
{
var stringData = reader.ReadBytes(length);
var result = Encoding.UTF8.GetString(stringData);
reader.AlignStream(4);
return result;
}
return "";
}
public static string ReadStringToNull(this BinaryReader reader, int maxLength = 32767)
{
var bytes = new List<byte>();
int count = 0;
while (reader.BaseStream.Position != reader.BaseStream.Length && count < maxLength)
{
var b = reader.ReadByte();
if (b == 0)
{
break;
}
bytes.Add(b);
count++;
}
return Encoding.UTF8.GetString(bytes.ToArray());
}
public static Quaternion ReadQuaternion(this BinaryReader reader)
{
return new Quaternion(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
}
public static Vector2 ReadVector2(this BinaryReader reader)
{
return new Vector2(reader.ReadSingle(), reader.ReadSingle());
}
public static Vector3 ReadVector3(this BinaryReader reader)
{
return new Vector3(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
}
public static Vector4 ReadVector4(this BinaryReader reader)
{
return new Vector4(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
}
public static Color ReadColor4(this BinaryReader reader)
{
return new Color(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
}
public static Matrix4x4 ReadMatrix(this BinaryReader reader)
{
return new Matrix4x4(reader.ReadSingleArray(16));
}
private static T[] ReadArray<T>(Func<T> del, int length)
{
var array = new T[length];
for (int i = 0; i < length; i++)
{
array[i] = del();
}
return array;
}
public static bool[] ReadBooleanArray(this BinaryReader reader)
{
return ReadArray(reader.ReadBoolean, reader.ReadInt32());
}
public static byte[] ReadUInt8Array(this BinaryReader reader)
{
return reader.ReadBytes(reader.ReadInt32());
}
public static ushort[] ReadUInt16Array(this BinaryReader reader)
{
return ReadArray(reader.ReadUInt16, reader.ReadInt32());
}
public static int[] ReadInt32Array(this BinaryReader reader)
{
return ReadArray(reader.ReadInt32, reader.ReadInt32());
}
public static int[] ReadInt32Array(this BinaryReader reader, int length)
{
return ReadArray(reader.ReadInt32, length);
}
public static uint[] ReadUInt32Array(this BinaryReader reader)
{
return ReadArray(reader.ReadUInt32, reader.ReadInt32());
}
public static uint[][] ReadUInt32ArrayArray(this BinaryReader reader)
{
return ReadArray(reader.ReadUInt32Array, reader.ReadInt32());
}
public static uint[] ReadUInt32Array(this BinaryReader reader, int length)
{
return ReadArray(reader.ReadUInt32, length);
}
public static float[] ReadSingleArray(this BinaryReader reader)
{
return ReadArray(reader.ReadSingle, reader.ReadInt32());
}
public static float[] ReadSingleArray(this BinaryReader reader, int length)
{
return ReadArray(reader.ReadSingle, length);
}
public static string[] ReadStringArray(this BinaryReader reader)
{
return ReadArray(reader.ReadAlignedString, reader.ReadInt32());
}
public static Vector2[] ReadVector2Array(this BinaryReader reader)
{
return ReadArray(reader.ReadVector2, reader.ReadInt32());
}
public static Vector4[] ReadVector4Array(this BinaryReader reader)
{
return ReadArray(reader.ReadVector4, reader.ReadInt32());
}
public static Matrix4x4[] ReadMatrixArray(this BinaryReader reader)
{
return ReadArray(reader.ReadMatrix, reader.ReadInt32());
}
}
}

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using System;
using System.IO;
using System.Text;
namespace AssetStudio
{
public static class BinaryWriterExtensions
{
public static void AlignStream(this BinaryWriter writer, int alignment)
{
var pos = writer.BaseStream.Position;
var mod = pos % alignment;
if (mod != 0)
{
writer.Write(new byte[alignment - mod]);
}
}
public static void WriteAlignedString(this BinaryWriter writer, string str)
{
var bytes = Encoding.UTF8.GetBytes(str);
writer.Write(bytes.Length);
writer.Write(bytes);
writer.AlignStream(4);
}
}
}

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using System.IO;
namespace AssetStudio
{
public static class StreamExtensions
{
private const int BufferSize = 81920;
public static void CopyTo(this Stream source, Stream destination, long size)
{
var buffer = new byte[BufferSize];
for (var left = size; left > 0; left -= BufferSize)
{
int toRead = BufferSize < left ? BufferSize : (int)left;
int read = source.Read(buffer, 0, toRead);
destination.Write(buffer, 0, read);
if (read != toRead)
{
return;
}
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public class FileIdentifier
{
public Guid guid;
public int type; //enum { kNonAssetType = 0, kDeprecatedCachedAssetType = 1, kSerializedAssetType = 2, kMetaAssetType = 3 };
public string pathName;
//custom
public string fileName;
}
}

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AssetStudio/FileReader.cs Normal file
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using System.IO;
using System.Linq;
namespace AssetStudio
{
public class FileReader : EndianBinaryReader
{
public string FullPath;
public string FileName;
public FileType FileType;
private static readonly byte[] gzipMagic = { 0x1f, 0x8b };
private static readonly byte[] brotliMagic = { 0x62, 0x72, 0x6F, 0x74, 0x6C, 0x69 };
private static readonly byte[] zipMagic = { 0x50, 0x4B, 0x03, 0x04 };
private static readonly byte[] zipSpannedMagic = { 0x50, 0x4B, 0x07, 0x08 };
public FileReader(string path) : this(path, File.Open(path, FileMode.Open, FileAccess.Read, FileShare.ReadWrite)) { }
public FileReader(string path, Stream stream) : base(stream, EndianType.BigEndian)
{
FullPath = Path.GetFullPath(path);
FileName = Path.GetFileName(path);
FileType = CheckFileType();
}
private FileType CheckFileType()
{
var signature = this.ReadStringToNull(20);
Position = 0;
switch (signature)
{
case "UnityWeb":
case "UnityRaw":
case "UnityArchive":
case "UnityFS":
return FileType.BundleFile;
case "UnityWebData1.0":
return FileType.WebFile;
default:
{
byte[] magic = ReadBytes(2);
Position = 0;
if (gzipMagic.SequenceEqual(magic))
{
return FileType.GZipFile;
}
Position = 0x20;
magic = ReadBytes(6);
Position = 0;
if (brotliMagic.SequenceEqual(magic))
{
return FileType.BrotliFile;
}
if (IsSerializedFile())
{
return FileType.AssetsFile;
}
magic = ReadBytes(4);
Position = 0;
if (zipMagic.SequenceEqual(magic) || zipSpannedMagic.SequenceEqual(magic))
return FileType.ZipFile;
return FileType.ResourceFile;
}
}
}
private bool IsSerializedFile()
{
var fileSize = BaseStream.Length;
if (fileSize < 20)
{
return false;
}
var m_MetadataSize = ReadUInt32();
long m_FileSize = ReadUInt32();
var m_Version = ReadUInt32();
long m_DataOffset = ReadUInt32();
var m_Endianess = ReadByte();
var m_Reserved = ReadBytes(3);
if (m_Version >= 22)
{
if (fileSize < 48)
{
Position = 0;
return false;
}
m_MetadataSize = ReadUInt32();
m_FileSize = ReadInt64();
m_DataOffset = ReadInt64();
}
Position = 0;
if (m_FileSize != fileSize)
{
return false;
}
if (m_DataOffset > fileSize)
{
return false;
}
return true;
}
}
}

19
AssetStudio/FileType.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AssetStudio
{
public enum FileType
{
AssetsFile,
BundleFile,
WebFile,
ResourceFile,
GZipFile,
BrotliFile,
ZipFile
}
}

346
AssetStudio/IImported.cs Normal file
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using System;
using System.Collections.Generic;
using System.IO;
namespace AssetStudio
{
public interface IImported
{
ImportedFrame RootFrame { get; }
List<ImportedMesh> MeshList { get; }
List<ImportedMaterial> MaterialList { get; }
List<ImportedTexture> TextureList { get; }
List<ImportedKeyframedAnimation> AnimationList { get; }
List<ImportedMorph> MorphList { get; }
}
public class ImportedFrame
{
public string Name { get; set; }
public Vector3 LocalRotation { get; set; }
public Vector3 LocalPosition { get; set; }
public Vector3 LocalScale { get; set; }
public ImportedFrame Parent { get; set; }
private List<ImportedFrame> children;
public ImportedFrame this[int i] => children[i];
public int Count => children.Count;
public string Path
{
get
{
var frame = this;
var path = frame.Name;
while (frame.Parent != null)
{
frame = frame.Parent;
path = frame.Name + "/" + path;
}
return path;
}
}
public ImportedFrame(int childrenCount = 0)
{
children = new List<ImportedFrame>(childrenCount);
}
public void AddChild(ImportedFrame obj)
{
children.Add(obj);
obj.Parent?.Remove(obj);
obj.Parent = this;
}
public void Remove(ImportedFrame frame)
{
children.Remove(frame);
}
public ImportedFrame FindFrameByPath(string path)
{
var name = path.Substring(path.LastIndexOf('/') + 1);
foreach (var frame in FindChilds(name))
{
if (frame.Path.EndsWith(path, StringComparison.Ordinal))
{
return frame;
}
}
return null;
}
public ImportedFrame FindRelativeFrameWithPath(string path)
{
var subs = path.Split(new[] { '/' }, 2);
foreach (var child in children)
{
if (child.Name == subs[0])
{
if (subs.Length == 1)
{
return child;
}
else
{
var result = child.FindRelativeFrameWithPath(subs[1]);
if (result != null)
return result;
}
}
}
return null;
}
public ImportedFrame FindFrame(string name)
{
if (Name == name)
{
return this;
}
foreach (var child in children)
{
var frame = child.FindFrame(name);
if (frame != null)
{
return frame;
}
}
return null;
}
public ImportedFrame FindChild(string name, bool recursive = true)
{
foreach (var child in children)
{
if (recursive)
{
var frame = child.FindFrame(name);
if (frame != null)
{
return frame;
}
}
else
{
if (child.Name == name)
{
return child;
}
}
}
return null;
}
public IEnumerable<ImportedFrame> FindChilds(string name)
{
if (Name == name)
{
yield return this;
}
foreach (var child in children)
{
foreach (var item in child.FindChilds(name))
{
yield return item;
}
}
}
}
public class ImportedMesh
{
public string Path { get; set; }
public List<ImportedVertex> VertexList { get; set; }
public List<ImportedSubmesh> SubmeshList { get; set; }
public List<ImportedBone> BoneList { get; set; }
public bool hasNormal { get; set; }
public bool[] hasUV { get; set; }
public bool hasTangent { get; set; }
public bool hasColor { get; set; }
}
public class ImportedSubmesh
{
public List<ImportedFace> FaceList { get; set; }
public string Material { get; set; }
public int BaseVertex { get; set; }
}
public class ImportedVertex
{
public Vector3 Vertex { get; set; }
public Vector3 Normal { get; set; }
public float[][] UV { get; set; }
public Vector4 Tangent { get; set; }
public Color Color { get; set; }
public float[] Weights { get; set; }
public int[] BoneIndices { get; set; }
}
public class ImportedFace
{
public int[] VertexIndices { get; set; }
}
public class ImportedBone
{
public string Path { get; set; }
public Matrix4x4 Matrix { get; set; }
}
public class ImportedMaterial
{
public string Name { get; set; }
public Color Diffuse { get; set; }
public Color Ambient { get; set; }
public Color Specular { get; set; }
public Color Emissive { get; set; }
public Color Reflection { get; set; }
public float Shininess { get; set; }
public float Transparency { get; set; }
public List<ImportedMaterialTexture> Textures { get; set; }
}
public class ImportedMaterialTexture
{
public string Name { get; set; }
public int Dest { get; set; }
public Vector2 Offset { get; set; }
public Vector2 Scale { get; set; }
}
public class ImportedTexture
{
public string Name { get; set; }
public byte[] Data { get; set; }
public ImportedTexture(MemoryStream stream, string name)
{
Name = name;
Data = stream.ToArray();
}
}
public class ImportedKeyframedAnimation
{
public string Name { get; set; }
public float SampleRate { get; set; }
public List<ImportedAnimationKeyframedTrack> TrackList { get; set; }
public ImportedAnimationKeyframedTrack FindTrack(string path)
{
var track = TrackList.Find(x => x.Path == path);
if (track == null)
{
track = new ImportedAnimationKeyframedTrack { Path = path };
TrackList.Add(track);
}
return track;
}
}
public class ImportedAnimationKeyframedTrack
{
public string Path { get; set; }
public List<ImportedKeyframe<Vector3>> Scalings = new List<ImportedKeyframe<Vector3>>();
public List<ImportedKeyframe<Vector3>> Rotations = new List<ImportedKeyframe<Vector3>>();
public List<ImportedKeyframe<Vector3>> Translations = new List<ImportedKeyframe<Vector3>>();
public ImportedBlendShape BlendShape;
}
public class ImportedKeyframe<T>
{
public float time { get; set; }
public T value { get; set; }
public ImportedKeyframe(float time, T value)
{
this.time = time;
this.value = value;
}
}
public class ImportedBlendShape
{
public string ChannelName;
public List<ImportedKeyframe<float>> Keyframes = new List<ImportedKeyframe<float>>();
}
public class ImportedMorph
{
public string Path { get; set; }
public List<ImportedMorphChannel> Channels { get; set; }
}
public class ImportedMorphChannel
{
public string Name { get; set; }
public List<ImportedMorphKeyframe> KeyframeList { get; set; }
}
public class ImportedMorphKeyframe
{
public bool hasNormals { get; set; }
public bool hasTangents { get; set; }
public float Weight { get; set; }
public List<ImportedMorphVertex> VertexList { get; set; }
}
public class ImportedMorphVertex
{
public uint Index { get; set; }
public ImportedVertex Vertex { get; set; }
}
public static class ImportedHelpers
{
public static ImportedMesh FindMesh(string path, List<ImportedMesh> importedMeshList)
{
foreach (var mesh in importedMeshList)
{
if (mesh.Path == path)
{
return mesh;
}
}
return null;
}
public static ImportedMaterial FindMaterial(string name, List<ImportedMaterial> importedMats)
{
foreach (var mat in importedMats)
{
if (mat.Name == name)
{
return mat;
}
}
return null;
}
public static ImportedTexture FindTexture(string name, List<ImportedTexture> importedTextureList)
{
if (string.IsNullOrEmpty(name))
{
return null;
}
foreach (var tex in importedTextureList)
{
if (tex.Name == name)
{
return tex;
}
}
return null;
}
}
}

26
AssetStudio/ILogger.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public enum LoggerEvent
{
Verbose,
Debug,
Info,
Warning,
Error,
}
public interface ILogger
{
void Log(LoggerEvent loggerEvent, string message, bool ignoreLevel = false);
}
public sealed class DummyLogger : ILogger
{
public void Log(LoggerEvent loggerEvent, string message, bool ignoreLevel) { }
}
}

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using Org.Brotli.Dec;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Linq;
namespace AssetStudio
{
public static class ImportHelper
{
public static void MergeSplitAssets(string path, bool allDirectories = false)
{
var splitFiles = Directory.GetFiles(path, "*.split0", allDirectories ? SearchOption.AllDirectories : SearchOption.TopDirectoryOnly);
foreach (var splitFile in splitFiles)
{
var destFile = Path.GetFileNameWithoutExtension(splitFile);
var destPath = Path.GetDirectoryName(splitFile);
var destFull = Path.Combine(destPath, destFile);
if (!File.Exists(destFull))
{
var splitParts = Directory.GetFiles(destPath, destFile + ".split*");
using (var destStream = File.Create(destFull))
{
for (int i = 0; i < splitParts.Length; i++)
{
var splitPart = destFull + ".split" + i;
using (var sourceStream = File.OpenRead(splitPart))
{
sourceStream.CopyTo(destStream);
}
}
}
}
}
}
public static string[] ProcessingSplitFiles(List<string> selectFile)
{
var splitFiles = selectFile.Where(x => x.Contains(".split"))
.Select(x => Path.Combine(Path.GetDirectoryName(x), Path.GetFileNameWithoutExtension(x)))
.Distinct()
.ToList();
selectFile.RemoveAll(x => x.Contains(".split"));
foreach (var file in splitFiles)
{
if (File.Exists(file))
{
selectFile.Add(file);
}
}
return selectFile.Distinct().ToArray();
}
public static FileReader DecompressGZip(FileReader reader)
{
using (reader)
{
var stream = new MemoryStream();
using (var gs = new GZipStream(reader.BaseStream, CompressionMode.Decompress))
{
gs.CopyTo(stream);
}
stream.Position = 0;
return new FileReader(reader.FullPath, stream);
}
}
public static FileReader DecompressBrotli(FileReader reader)
{
using (reader)
{
var stream = new MemoryStream();
using (var brotliStream = new BrotliInputStream(reader.BaseStream))
{
brotliStream.CopyTo(stream);
}
stream.Position = 0;
return new FileReader(reader.FullPath, stream);
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public class LocalSerializedObjectIdentifier
{
public int localSerializedFileIndex;
public long localIdentifierInFile;
}
}

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AssetStudio/Logger.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public static class Logger
{
public static ILogger Default = new DummyLogger();
public static void Verbose(string message) => Default.Log(LoggerEvent.Verbose, message);
public static void Debug(string message) => Default.Log(LoggerEvent.Debug, message);
public static void Info(string message) => Default.Log(LoggerEvent.Info, message);
public static void Warning(string message) => Default.Log(LoggerEvent.Warning, message);
public static void Error(string message) => Default.Log(LoggerEvent.Error, message);
public static void Error(string message, Exception e)
{
var sb = new StringBuilder();
sb.AppendLine(message);
sb.AppendLine();
sb.AppendLine(e.ToString());
Default.Log(LoggerEvent.Error, sb.ToString());
}
}
}

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AssetStudio/Math/Color.cs Normal file
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using System;
using System.Runtime.InteropServices;
namespace AssetStudio
{
[StructLayout(LayoutKind.Sequential, Pack = 4)]
public struct Color : IEquatable<Color>
{
public float R;
public float G;
public float B;
public float A;
public Color(float r, float g, float b, float a)
{
R = r;
G = g;
B = b;
A = a;
}
public override int GetHashCode()
{
return ((Vector4)this).GetHashCode();
}
public override bool Equals(object other)
{
if (!(other is Color))
return false;
return Equals((Color)other);
}
public bool Equals(Color other)
{
return R.Equals(other.R) && G.Equals(other.G) && B.Equals(other.B) && A.Equals(other.A);
}
public static Color operator +(Color a, Color b)
{
return new Color(a.R + b.R, a.G + b.G, a.B + b.B, a.A + b.A);
}
public static Color operator -(Color a, Color b)
{
return new Color(a.R - b.R, a.G - b.G, a.B - b.B, a.A - b.A);
}
public static Color operator *(Color a, Color b)
{
return new Color(a.R * b.R, a.G * b.G, a.B * b.B, a.A * b.A);
}
public static Color operator *(Color a, float b)
{
return new Color(a.R * b, a.G * b, a.B * b, a.A * b);
}
public static Color operator *(float b, Color a)
{
return new Color(a.R * b, a.G * b, a.B * b, a.A * b);
}
public static Color operator /(Color a, float b)
{
return new Color(a.R / b, a.G / b, a.B / b, a.A / b);
}
public static bool operator ==(Color lhs, Color rhs)
{
return (Vector4)lhs == (Vector4)rhs;
}
public static bool operator !=(Color lhs, Color rhs)
{
return !(lhs == rhs);
}
public static implicit operator Vector4(Color c)
{
return new Vector4(c.R, c.G, c.B, c.A);
}
}
}

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using System;
using System.Diagnostics;
using System.Globalization;
namespace AssetStudio
{
/// <summary>
/// Represents a half-precision floating point number.
/// </summary>
/// <remarks>
/// Note:
/// Half is not fast enought and precision is also very bad,
/// so is should not be used for matemathical computation (use Single instead).
/// The main advantage of Half type is lower memory cost: two bytes per number.
/// Half is typically used in graphical applications.
///
/// Note:
/// All functions, where is used conversion half->float/float->half,
/// are approx. ten times slower than float->double/double->float, i.e. ~3ns on 2GHz CPU.
///
/// References:
/// - Fast Half Float Conversions, Jeroen van der Zijp, link: http://www.fox-toolkit.org/ftp/fasthalffloatconversion.pdf
/// - IEEE 754 revision, link: http://grouper.ieee.org/groups/754/
/// </remarks>
[Serializable]
public struct Half : IComparable, IFormattable, IConvertible, IComparable<Half>, IEquatable<Half>
{
/// <summary>
/// Internal representation of the half-precision floating-point number.
/// </summary>
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
internal ushort value;
#region Constants
/// <summary>
/// Represents the smallest positive System.Half value greater than zero. This field is constant.
/// </summary>
public static readonly Half Epsilon = Half.ToHalf(0x0001);
/// <summary>
/// Represents the largest possible value of System.Half. This field is constant.
/// </summary>
public static readonly Half MaxValue = Half.ToHalf(0x7bff);
/// <summary>
/// Represents the smallest possible value of System.Half. This field is constant.
/// </summary>
public static readonly Half MinValue = Half.ToHalf(0xfbff);
/// <summary>
/// Represents not a number (NaN). This field is constant.
/// </summary>
public static readonly Half NaN = Half.ToHalf(0xfe00);
/// <summary>
/// Represents negative infinity. This field is constant.
/// </summary>
public static readonly Half NegativeInfinity = Half.ToHalf(0xfc00);
/// <summary>
/// Represents positive infinity. This field is constant.
/// </summary>
public static readonly Half PositiveInfinity = Half.ToHalf(0x7c00);
#endregion
#region Constructors
/// <summary>
/// Initializes a new instance of System.Half to the value of the specified single-precision floating-point number.
/// </summary>
/// <param name="value">The value to represent as a System.Half.</param>
public Half(float value) { this = HalfHelper.SingleToHalf(value); }
/// <summary>
/// Initializes a new instance of System.Half to the value of the specified 32-bit signed integer.
/// </summary>
/// <param name="value">The value to represent as a System.Half.</param>
public Half(int value) : this((float)value) { }
/// <summary>
/// Initializes a new instance of System.Half to the value of the specified 64-bit signed integer.
/// </summary>
/// <param name="value">The value to represent as a System.Half.</param>
public Half(long value) : this((float)value) { }
/// <summary>
/// Initializes a new instance of System.Half to the value of the specified double-precision floating-point number.
/// </summary>
/// <param name="value">The value to represent as a System.Half.</param>
public Half(double value) : this((float)value) { }
/// <summary>
/// Initializes a new instance of System.Half to the value of the specified decimal number.
/// </summary>
/// <param name="value">The value to represent as a System.Half.</param>
public Half(decimal value) : this((float)value) { }
/// <summary>
/// Initializes a new instance of System.Half to the value of the specified 32-bit unsigned integer.
/// </summary>
/// <param name="value">The value to represent as a System.Half.</param>
public Half(uint value) : this((float)value) { }
/// <summary>
/// Initializes a new instance of System.Half to the value of the specified 64-bit unsigned integer.
/// </summary>
/// <param name="value">The value to represent as a System.Half.</param>
public Half(ulong value) : this((float)value) { }
#endregion
#region Numeric operators
/// <summary>
/// Returns the result of multiplying the specified System.Half value by negative one.
/// </summary>
/// <param name="half">A System.Half.</param>
/// <returns>A System.Half with the value of half, but the opposite sign. -or- Zero, if half is zero.</returns>
public static Half Negate(Half half) { return -half; }
/// <summary>
/// Adds two specified System.Half values.
/// </summary>
/// <param name="half1">A System.Half.</param>
/// <param name="half2">A System.Half.</param>
/// <returns>A System.Half value that is the sum of half1 and half2.</returns>
public static Half Add(Half half1, Half half2) { return half1 + half2; }
/// <summary>
/// Subtracts one specified System.Half value from another.
/// </summary>
/// <param name="half1">A System.Half (the minuend).</param>
/// <param name="half2">A System.Half (the subtrahend).</param>
/// <returns>The System.Half result of subtracting half2 from half1.</returns>
public static Half Subtract(Half half1, Half half2) { return half1 - half2; }
/// <summary>
/// Multiplies two specified System.Half values.
/// </summary>
/// <param name="half1">A System.Half (the multiplicand).</param>
/// <param name="half2">A System.Half (the multiplier).</param>
/// <returns>A System.Half that is the result of multiplying half1 and half2.</returns>
public static Half Multiply(Half half1, Half half2) { return half1 * half2; }
/// <summary>
/// Divides two specified System.Half values.
/// </summary>
/// <param name="half1">A System.Half (the dividend).</param>
/// <param name="half2">A System.Half (the divisor).</param>
/// <returns>The System.Half that is the result of dividing half1 by half2.</returns>
/// <exception cref="System.DivideByZeroException">half2 is zero.</exception>
public static Half Divide(Half half1, Half half2) { return half1 / half2; }
/// <summary>
/// Returns the value of the System.Half operand (the sign of the operand is unchanged).
/// </summary>
/// <param name="half">The System.Half operand.</param>
/// <returns>The value of the operand, half.</returns>
public static Half operator +(Half half) { return half; }
/// <summary>
/// Negates the value of the specified System.Half operand.
/// </summary>
/// <param name="half">The System.Half operand.</param>
/// <returns>The result of half multiplied by negative one (-1).</returns>
public static Half operator -(Half half) { return HalfHelper.Negate(half); }
/// <summary>
/// Increments the System.Half operand by 1.
/// </summary>
/// <param name="half">The System.Half operand.</param>
/// <returns>The value of half incremented by 1.</returns>
public static Half operator ++(Half half) { return (Half)(half + 1f); }
/// <summary>
/// Decrements the System.Half operand by one.
/// </summary>
/// <param name="half">The System.Half operand.</param>
/// <returns>The value of half decremented by 1.</returns>
public static Half operator --(Half half) { return (Half)(half - 1f); }
/// <summary>
/// Adds two specified System.Half values.
/// </summary>
/// <param name="half1">A System.Half.</param>
/// <param name="half2">A System.Half.</param>
/// <returns>The System.Half result of adding half1 and half2.</returns>
public static Half operator +(Half half1, Half half2) { return (Half)((float)half1 + (float)half2); }
/// <summary>
/// Subtracts two specified System.Half values.
/// </summary>
/// <param name="half1">A System.Half.</param>
/// <param name="half2">A System.Half.</param>
/// <returns>The System.Half result of subtracting half1 and half2.</returns>
public static Half operator -(Half half1, Half half2) { return (Half)((float)half1 - (float)half2); }
/// <summary>
/// Multiplies two specified System.Half values.
/// </summary>
/// <param name="half1">A System.Half.</param>
/// <param name="half2">A System.Half.</param>
/// <returns>The System.Half result of multiplying half1 by half2.</returns>
public static Half operator *(Half half1, Half half2) { return (Half)((float)half1 * (float)half2); }
/// <summary>
/// Divides two specified System.Half values.
/// </summary>
/// <param name="half1">A System.Half (the dividend).</param>
/// <param name="half2">A System.Half (the divisor).</param>
/// <returns>The System.Half result of half1 by half2.</returns>
public static Half operator /(Half half1, Half half2) { return (Half)((float)half1 / (float)half2); }
/// <summary>
/// Returns a value indicating whether two instances of System.Half are equal.
/// </summary>
/// <param name="half1">A System.Half.</param>
/// <param name="half2">A System.Half.</param>
/// <returns>true if half1 and half2 are equal; otherwise, false.</returns>
public static bool operator ==(Half half1, Half half2) { return (!IsNaN(half1) && (half1.value == half2.value)); }
/// <summary>
/// Returns a value indicating whether two instances of System.Half are not equal.
/// </summary>
/// <param name="half1">A System.Half.</param>
/// <param name="half2">A System.Half.</param>
/// <returns>true if half1 and half2 are not equal; otherwise, false.</returns>
public static bool operator !=(Half half1, Half half2) { return !(half1.value == half2.value); }
/// <summary>
/// Returns a value indicating whether a specified System.Half is less than another specified System.Half.
/// </summary>
/// <param name="half1">A System.Half.</param>
/// <param name="half2">A System.Half.</param>
/// <returns>true if half1 is less than half1; otherwise, false.</returns>
public static bool operator <(Half half1, Half half2) { return (float)half1 < (float)half2; }
/// <summary>
/// Returns a value indicating whether a specified System.Half is greater than another specified System.Half.
/// </summary>
/// <param name="half1">A System.Half.</param>
/// <param name="half2">A System.Half.</param>
/// <returns>true if half1 is greater than half2; otherwise, false.</returns>
public static bool operator >(Half half1, Half half2) { return (float)half1 > (float)half2; }
/// <summary>
/// Returns a value indicating whether a specified System.Half is less than or equal to another specified System.Half.
/// </summary>
/// <param name="half1">A System.Half.</param>
/// <param name="half2">A System.Half.</param>
/// <returns>true if half1 is less than or equal to half2; otherwise, false.</returns>
public static bool operator <=(Half half1, Half half2) { return (half1 == half2) || (half1 < half2); }
/// <summary>
/// Returns a value indicating whether a specified System.Half is greater than or equal to another specified System.Half.
/// </summary>
/// <param name="half1">A System.Half.</param>
/// <param name="half2">A System.Half.</param>
/// <returns>true if half1 is greater than or equal to half2; otherwise, false.</returns>
public static bool operator >=(Half half1, Half half2) { return (half1 == half2) || (half1 > half2); }
#endregion
#region Type casting operators
/// <summary>
/// Converts an 8-bit unsigned integer to a System.Half.
/// </summary>
/// <param name="value">An 8-bit unsigned integer.</param>
/// <returns>A System.Half that represents the converted 8-bit unsigned integer.</returns>
public static implicit operator Half(byte value) { return new Half((float)value); }
/// <summary>
/// Converts a 16-bit signed integer to a System.Half.
/// </summary>
/// <param name="value">A 16-bit signed integer.</param>
/// <returns>A System.Half that represents the converted 16-bit signed integer.</returns>
public static implicit operator Half(short value) { return new Half((float)value); }
/// <summary>
/// Converts a Unicode character to a System.Half.
/// </summary>
/// <param name="value">A Unicode character.</param>
/// <returns>A System.Half that represents the converted Unicode character.</returns>
public static implicit operator Half(char value) { return new Half((float)value); }
/// <summary>
/// Converts a 32-bit signed integer to a System.Half.
/// </summary>
/// <param name="value">A 32-bit signed integer.</param>
/// <returns>A System.Half that represents the converted 32-bit signed integer.</returns>
public static implicit operator Half(int value) { return new Half((float)value); }
/// <summary>
/// Converts a 64-bit signed integer to a System.Half.
/// </summary>
/// <param name="value">A 64-bit signed integer.</param>
/// <returns>A System.Half that represents the converted 64-bit signed integer.</returns>
public static implicit operator Half(long value) { return new Half((float)value); }
/// <summary>
/// Converts a single-precision floating-point number to a System.Half.
/// </summary>
/// <param name="value">A single-precision floating-point number.</param>
/// <returns>A System.Half that represents the converted single-precision floating point number.</returns>
public static explicit operator Half(float value) { return new Half((float)value); }
/// <summary>
/// Converts a double-precision floating-point number to a System.Half.
/// </summary>
/// <param name="value">A double-precision floating-point number.</param>
/// <returns>A System.Half that represents the converted double-precision floating point number.</returns>
public static explicit operator Half(double value) { return new Half((float)value); }
/// <summary>
/// Converts a decimal number to a System.Half.
/// </summary>
/// <param name="value">decimal number</param>
/// <returns>A System.Half that represents the converted decimal number.</returns>
public static explicit operator Half(decimal value) { return new Half((float)value); }
/// <summary>
/// Converts a System.Half to an 8-bit unsigned integer.
/// </summary>
/// <param name="value">A System.Half to convert.</param>
/// <returns>An 8-bit unsigned integer that represents the converted System.Half.</returns>
public static explicit operator byte(Half value) { return (byte)(float)value; }
/// <summary>
/// Converts a System.Half to a Unicode character.
/// </summary>
/// <param name="value">A System.Half to convert.</param>
/// <returns>A Unicode character that represents the converted System.Half.</returns>
public static explicit operator char(Half value) { return (char)(float)value; }
/// <summary>
/// Converts a System.Half to a 16-bit signed integer.
/// </summary>
/// <param name="value">A System.Half to convert.</param>
/// <returns>A 16-bit signed integer that represents the converted System.Half.</returns>
public static explicit operator short(Half value) { return (short)(float)value; }
/// <summary>
/// Converts a System.Half to a 32-bit signed integer.
/// </summary>
/// <param name="value">A System.Half to convert.</param>
/// <returns>A 32-bit signed integer that represents the converted System.Half.</returns>
public static explicit operator int(Half value) { return (int)(float)value; }
/// <summary>
/// Converts a System.Half to a 64-bit signed integer.
/// </summary>
/// <param name="value">A System.Half to convert.</param>
/// <returns>A 64-bit signed integer that represents the converted System.Half.</returns>
public static explicit operator long(Half value) { return (long)(float)value; }
/// <summary>
/// Converts a System.Half to a single-precision floating-point number.
/// </summary>
/// <param name="value">A System.Half to convert.</param>
/// <returns>A single-precision floating-point number that represents the converted System.Half.</returns>
public static implicit operator float(Half value) { return (float)HalfHelper.HalfToSingle(value); }
/// <summary>
/// Converts a System.Half to a double-precision floating-point number.
/// </summary>
/// <param name="value">A System.Half to convert.</param>
/// <returns>A double-precision floating-point number that represents the converted System.Half.</returns>
public static implicit operator double(Half value) { return (double)(float)value; }
/// <summary>
/// Converts a System.Half to a decimal number.
/// </summary>
/// <param name="value">A System.Half to convert.</param>
/// <returns>A decimal number that represents the converted System.Half.</returns>
public static explicit operator decimal(Half value) { return (decimal)(float)value; }
/// <summary>
/// Converts an 8-bit signed integer to a System.Half.
/// </summary>
/// <param name="value">An 8-bit signed integer.</param>
/// <returns>A System.Half that represents the converted 8-bit signed integer.</returns>
public static implicit operator Half(sbyte value) { return new Half((float)value); }
/// <summary>
/// Converts a 16-bit unsigned integer to a System.Half.
/// </summary>
/// <param name="value">A 16-bit unsigned integer.</param>
/// <returns>A System.Half that represents the converted 16-bit unsigned integer.</returns>
public static implicit operator Half(ushort value) { return new Half((float)value); }
/// <summary>
/// Converts a 32-bit unsigned integer to a System.Half.
/// </summary>
/// <param name="value">A 32-bit unsigned integer.</param>
/// <returns>A System.Half that represents the converted 32-bit unsigned integer.</returns>
public static implicit operator Half(uint value) { return new Half((float)value); }
/// <summary>
/// Converts a 64-bit unsigned integer to a System.Half.
/// </summary>
/// <param name="value">A 64-bit unsigned integer.</param>
/// <returns>A System.Half that represents the converted 64-bit unsigned integer.</returns>
public static implicit operator Half(ulong value) { return new Half((float)value); }
/// <summary>
/// Converts a System.Half to an 8-bit signed integer.
/// </summary>
/// <param name="value">A System.Half to convert.</param>
/// <returns>An 8-bit signed integer that represents the converted System.Half.</returns>
public static explicit operator sbyte(Half value) { return (sbyte)(float)value; }
/// <summary>
/// Converts a System.Half to a 16-bit unsigned integer.
/// </summary>
/// <param name="value">A System.Half to convert.</param>
/// <returns>A 16-bit unsigned integer that represents the converted System.Half.</returns>
public static explicit operator ushort(Half value) { return (ushort)(float)value; }
/// <summary>
/// Converts a System.Half to a 32-bit unsigned integer.
/// </summary>
/// <param name="value">A System.Half to convert.</param>
/// <returns>A 32-bit unsigned integer that represents the converted System.Half.</returns>
public static explicit operator uint(Half value) { return (uint)(float)value; }
/// <summary>
/// Converts a System.Half to a 64-bit unsigned integer.
/// </summary>
/// <param name="value">A System.Half to convert.</param>
/// <returns>A 64-bit unsigned integer that represents the converted System.Half.</returns>
public static explicit operator ulong(Half value) { return (ulong)(float)value; }
#endregion
/// <summary>
/// Compares this instance to a specified System.Half object.
/// </summary>
/// <param name="other">A System.Half object.</param>
/// <returns>
/// A signed number indicating the relative values of this instance and value.
/// Return Value Meaning Less than zero This instance is less than value. Zero
/// This instance is equal to value. Greater than zero This instance is greater than value.
/// </returns>
public int CompareTo(Half other)
{
int result = 0;
if (this < other)
{
result = -1;
}
else if (this > other)
{
result = 1;
}
else if (this != other)
{
if (!IsNaN(this))
{
result = 1;
}
else if (!IsNaN(other))
{
result = -1;
}
}
return result;
}
/// <summary>
/// Compares this instance to a specified System.Object.
/// </summary>
/// <param name="obj">An System.Object or null.</param>
/// <returns>
/// A signed number indicating the relative values of this instance and value.
/// Return Value Meaning Less than zero This instance is less than value. Zero
/// This instance is equal to value. Greater than zero This instance is greater
/// than value. -or- value is null.
/// </returns>
/// <exception cref="System.ArgumentException">value is not a System.Half</exception>
public int CompareTo(object obj)
{
int result = 0;
if (obj == null)
{
result = 1;
}
else
{
if (obj is Half)
{
result = CompareTo((Half)obj);
}
else
{
throw new ArgumentException("Object must be of type Half.");
}
}
return result;
}
/// <summary>
/// Returns a value indicating whether this instance and a specified System.Half object represent the same value.
/// </summary>
/// <param name="other">A System.Half object to compare to this instance.</param>
/// <returns>true if value is equal to this instance; otherwise, false.</returns>
public bool Equals(Half other)
{
return ((other == this) || (IsNaN(other) && IsNaN(this)));
}
/// <summary>
/// Returns a value indicating whether this instance and a specified System.Object
/// represent the same type and value.
/// </summary>
/// <param name="obj">An System.Object.</param>
/// <returns>true if value is a System.Half and equal to this instance; otherwise, false.</returns>
public override bool Equals(object obj)
{
bool result = false;
if (obj is Half)
{
Half half = (Half)obj;
if ((half == this) || (IsNaN(half) && IsNaN(this)))
{
result = true;
}
}
return result;
}
/// <summary>
/// Returns the hash code for this instance.
/// </summary>
/// <returns>A 32-bit signed integer hash code.</returns>
public override int GetHashCode()
{
return value.GetHashCode();
}
/// <summary>
/// Returns the System.TypeCode for value type System.Half.
/// </summary>
/// <returns>The enumerated constant (TypeCode)255.</returns>
public TypeCode GetTypeCode()
{
return (TypeCode)255;
}
#region BitConverter & Math methods for Half
/// <summary>
/// Returns the specified half-precision floating point value as an array of bytes.
/// </summary>
/// <param name="value">The number to convert.</param>
/// <returns>An array of bytes with length 2.</returns>
public static byte[] GetBytes(Half value)
{
return BitConverter.GetBytes(value.value);
}
/// <summary>
/// Converts the value of a specified instance of System.Half to its equivalent binary representation.
/// </summary>
/// <param name="value">A System.Half value.</param>
/// <returns>A 16-bit unsigned integer that contain the binary representation of value.</returns>
public static ushort GetBits(Half value)
{
return value.value;
}
/// <summary>
/// Returns a half-precision floating point number converted from two bytes
/// at a specified position in a byte array.
/// </summary>
/// <param name="value">An array of bytes.</param>
/// <param name="startIndex">The starting position within value.</param>
/// <returns>A half-precision floating point number formed by two bytes beginning at startIndex.</returns>
/// <exception cref="System.ArgumentException">
/// startIndex is greater than or equal to the length of value minus 1, and is
/// less than or equal to the length of value minus 1.
/// </exception>
/// <exception cref="System.ArgumentNullException">value is null.</exception>
/// <exception cref="System.ArgumentOutOfRangeException">startIndex is less than zero or greater than the length of value minus 1.</exception>
public static Half ToHalf(byte[] value, int startIndex)
{
return Half.ToHalf((ushort)BitConverter.ToInt16(value, startIndex));
}
/// <summary>
/// Returns a half-precision floating point number converted from its binary representation.
/// </summary>
/// <param name="bits">Binary representation of System.Half value</param>
/// <returns>A half-precision floating point number formed by its binary representation.</returns>
public static Half ToHalf(ushort bits)
{
return new Half { value = bits };
}
/// <summary>
/// Returns a value indicating the sign of a half-precision floating-point number.
/// </summary>
/// <param name="value">A signed number.</param>
/// <returns>
/// A number indicating the sign of value. Number Description -1 value is less
/// than zero. 0 value is equal to zero. 1 value is greater than zero.
/// </returns>
/// <exception cref="System.ArithmeticException">value is equal to System.Half.NaN.</exception>
public static int Sign(Half value)
{
if (value < 0)
{
return -1;
}
else if (value > 0)
{
return 1;
}
else
{
if (value != 0)
{
throw new ArithmeticException("Function does not accept floating point Not-a-Number values.");
}
}
return 0;
}
/// <summary>
/// Returns the absolute value of a half-precision floating-point number.
/// </summary>
/// <param name="value">A number in the range System.Half.MinValue ≤ value ≤ System.Half.MaxValue.</param>
/// <returns>A half-precision floating-point number, x, such that 0 ≤ x ≤System.Half.MaxValue.</returns>
public static Half Abs(Half value)
{
return HalfHelper.Abs(value);
}
/// <summary>
/// Returns the larger of two half-precision floating-point numbers.
/// </summary>
/// <param name="value1">The first of two half-precision floating-point numbers to compare.</param>
/// <param name="value2">The second of two half-precision floating-point numbers to compare.</param>
/// <returns>
/// Parameter value1 or value2, whichever is larger. If value1, or value2, or both val1
/// and value2 are equal to System.Half.NaN, System.Half.NaN is returned.
/// </returns>
public static Half Max(Half value1, Half value2)
{
return (value1 < value2) ? value2 : value1;
}
/// <summary>
/// Returns the smaller of two half-precision floating-point numbers.
/// </summary>
/// <param name="value1">The first of two half-precision floating-point numbers to compare.</param>
/// <param name="value2">The second of two half-precision floating-point numbers to compare.</param>
/// <returns>
/// Parameter value1 or value2, whichever is smaller. If value1, or value2, or both val1
/// and value2 are equal to System.Half.NaN, System.Half.NaN is returned.
/// </returns>
public static Half Min(Half value1, Half value2)
{
return (value1 < value2) ? value1 : value2;
}
#endregion
/// <summary>
/// Returns a value indicating whether the specified number evaluates to not a number (System.Half.NaN).
/// </summary>
/// <param name="half">A half-precision floating-point number.</param>
/// <returns>true if value evaluates to not a number (System.Half.NaN); otherwise, false.</returns>
public static bool IsNaN(Half half)
{
return HalfHelper.IsNaN(half);
}
/// <summary>
/// Returns a value indicating whether the specified number evaluates to negative or positive infinity.
/// </summary>
/// <param name="half">A half-precision floating-point number.</param>
/// <returns>true if half evaluates to System.Half.PositiveInfinity or System.Half.NegativeInfinity; otherwise, false.</returns>
public static bool IsInfinity(Half half)
{
return HalfHelper.IsInfinity(half);
}
/// <summary>
/// Returns a value indicating whether the specified number evaluates to negative infinity.
/// </summary>
/// <param name="half">A half-precision floating-point number.</param>
/// <returns>true if half evaluates to System.Half.NegativeInfinity; otherwise, false.</returns>
public static bool IsNegativeInfinity(Half half)
{
return HalfHelper.IsNegativeInfinity(half);
}
/// <summary>
/// Returns a value indicating whether the specified number evaluates to positive infinity.
/// </summary>
/// <param name="half">A half-precision floating-point number.</param>
/// <returns>true if half evaluates to System.Half.PositiveInfinity; otherwise, false.</returns>
public static bool IsPositiveInfinity(Half half)
{
return HalfHelper.IsPositiveInfinity(half);
}
#region String operations (Parse and ToString)
/// <summary>
/// Converts the string representation of a number to its System.Half equivalent.
/// </summary>
/// <param name="value">The string representation of the number to convert.</param>
/// <returns>The System.Half number equivalent to the number contained in value.</returns>
/// <exception cref="System.ArgumentNullException">value is null.</exception>
/// <exception cref="System.FormatException">value is not in the correct format.</exception>
/// <exception cref="System.OverflowException">value represents a number less than System.Half.MinValue or greater than System.Half.MaxValue.</exception>
public static Half Parse(string value)
{
return (Half)float.Parse(value, CultureInfo.InvariantCulture);
}
/// <summary>
/// Converts the string representation of a number to its System.Half equivalent
/// using the specified culture-specific format information.
/// </summary>
/// <param name="value">The string representation of the number to convert.</param>
/// <param name="provider">An System.IFormatProvider that supplies culture-specific parsing information about value.</param>
/// <returns>The System.Half number equivalent to the number contained in s as specified by provider.</returns>
/// <exception cref="System.ArgumentNullException">value is null.</exception>
/// <exception cref="System.FormatException">value is not in the correct format.</exception>
/// <exception cref="System.OverflowException">value represents a number less than System.Half.MinValue or greater than System.Half.MaxValue.</exception>
public static Half Parse(string value, IFormatProvider provider)
{
return (Half)float.Parse(value, provider);
}
/// <summary>
/// Converts the string representation of a number in a specified style to its System.Half equivalent.
/// </summary>
/// <param name="value">The string representation of the number to convert.</param>
/// <param name="style">
/// A bitwise combination of System.Globalization.NumberStyles values that indicates
/// the style elements that can be present in value. A typical value to specify is
/// System.Globalization.NumberStyles.Number.
/// </param>
/// <returns>The System.Half number equivalent to the number contained in s as specified by style.</returns>
/// <exception cref="System.ArgumentNullException">value is null.</exception>
/// <exception cref="System.ArgumentException">
/// style is not a System.Globalization.NumberStyles value. -or- style is the
/// System.Globalization.NumberStyles.AllowHexSpecifier value.
/// </exception>
/// <exception cref="System.FormatException">value is not in the correct format.</exception>
/// <exception cref="System.OverflowException">value represents a number less than System.Half.MinValue or greater than System.Half.MaxValue.</exception>
public static Half Parse(string value, NumberStyles style)
{
return (Half)float.Parse(value, style, CultureInfo.InvariantCulture);
}
/// <summary>
/// Converts the string representation of a number to its System.Half equivalent
/// using the specified style and culture-specific format.
/// </summary>
/// <param name="value">The string representation of the number to convert.</param>
/// <param name="style">
/// A bitwise combination of System.Globalization.NumberStyles values that indicates
/// the style elements that can be present in value. A typical value to specify is
/// System.Globalization.NumberStyles.Number.
/// </param>
/// <param name="provider">An System.IFormatProvider object that supplies culture-specific information about the format of value.</param>
/// <returns>The System.Half number equivalent to the number contained in s as specified by style and provider.</returns>
/// <exception cref="System.ArgumentNullException">value is null.</exception>
/// <exception cref="System.ArgumentException">
/// style is not a System.Globalization.NumberStyles value. -or- style is the
/// System.Globalization.NumberStyles.AllowHexSpecifier value.
/// </exception>
/// <exception cref="System.FormatException">value is not in the correct format.</exception>
/// <exception cref="System.OverflowException">value represents a number less than System.Half.MinValue or greater than System.Half.MaxValue.</exception>
public static Half Parse(string value, NumberStyles style, IFormatProvider provider)
{
return (Half)float.Parse(value, style, provider);
}
/// <summary>
/// Converts the string representation of a number to its System.Half equivalent.
/// A return value indicates whether the conversion succeeded or failed.
/// </summary>
/// <param name="value">The string representation of the number to convert.</param>
/// <param name="result">
/// When this method returns, contains the System.Half number that is equivalent
/// to the numeric value contained in value, if the conversion succeeded, or is zero
/// if the conversion failed. The conversion fails if the s parameter is null,
/// is not a number in a valid format, or represents a number less than System.Half.MinValue
/// or greater than System.Half.MaxValue. This parameter is passed uninitialized.
/// </param>
/// <returns>true if s was converted successfully; otherwise, false.</returns>
public static bool TryParse(string value, out Half result)
{
float f;
if (float.TryParse(value, out f))
{
result = (Half)f;
return true;
}
result = new Half();
return false;
}
/// <summary>
/// Converts the string representation of a number to its System.Half equivalent
/// using the specified style and culture-specific format. A return value indicates
/// whether the conversion succeeded or failed.
/// </summary>
/// <param name="value">The string representation of the number to convert.</param>
/// <param name="style">
/// A bitwise combination of System.Globalization.NumberStyles values that indicates
/// the permitted format of value. A typical value to specify is System.Globalization.NumberStyles.Number.
/// </param>
/// <param name="provider">An System.IFormatProvider object that supplies culture-specific parsing information about value.</param>
/// <param name="result">
/// When this method returns, contains the System.Half number that is equivalent
/// to the numeric value contained in value, if the conversion succeeded, or is zero
/// if the conversion failed. The conversion fails if the s parameter is null,
/// is not in a format compliant with style, or represents a number less than
/// System.Half.MinValue or greater than System.Half.MaxValue. This parameter is passed uninitialized.
/// </param>
/// <returns>true if s was converted successfully; otherwise, false.</returns>
/// <exception cref="System.ArgumentException">
/// style is not a System.Globalization.NumberStyles value. -or- style
/// is the System.Globalization.NumberStyles.AllowHexSpecifier value.
/// </exception>
public static bool TryParse(string value, NumberStyles style, IFormatProvider provider, out Half result)
{
bool parseResult = false;
float f;
if (float.TryParse(value, style, provider, out f))
{
result = (Half)f;
parseResult = true;
}
else
{
result = new Half();
}
return parseResult;
}
/// <summary>
/// Converts the numeric value of this instance to its equivalent string representation.
/// </summary>
/// <returns>A string that represents the value of this instance.</returns>
public override string ToString()
{
return ((float)this).ToString(CultureInfo.InvariantCulture);
}
/// <summary>
/// Converts the numeric value of this instance to its equivalent string representation
/// using the specified culture-specific format information.
/// </summary>
/// <param name="formatProvider">An System.IFormatProvider that supplies culture-specific formatting information.</param>
/// <returns>The string representation of the value of this instance as specified by provider.</returns>
public string ToString(IFormatProvider formatProvider)
{
return ((float)this).ToString(formatProvider);
}
/// <summary>
/// Converts the numeric value of this instance to its equivalent string representation, using the specified format.
/// </summary>
/// <param name="format">A numeric format string.</param>
/// <returns>The string representation of the value of this instance as specified by format.</returns>
public string ToString(string format)
{
return ((float)this).ToString(format, CultureInfo.InvariantCulture);
}
/// <summary>
/// Converts the numeric value of this instance to its equivalent string representation
/// using the specified format and culture-specific format information.
/// </summary>
/// <param name="format">A numeric format string.</param>
/// <param name="formatProvider">An System.IFormatProvider that supplies culture-specific formatting information.</param>
/// <returns>The string representation of the value of this instance as specified by format and provider.</returns>
/// <exception cref="System.FormatException">format is invalid.</exception>
public string ToString(string format, IFormatProvider formatProvider)
{
return ((float)this).ToString(format, formatProvider);
}
#endregion
#region IConvertible Members
float IConvertible.ToSingle(IFormatProvider provider)
{
return (float)this;
}
TypeCode IConvertible.GetTypeCode()
{
return GetTypeCode();
}
bool IConvertible.ToBoolean(IFormatProvider provider)
{
return Convert.ToBoolean((float)this);
}
byte IConvertible.ToByte(IFormatProvider provider)
{
return Convert.ToByte((float)this);
}
char IConvertible.ToChar(IFormatProvider provider)
{
throw new InvalidCastException(string.Format(CultureInfo.CurrentCulture, "Invalid cast from '{0}' to '{1}'.", "Half", "Char"));
}
DateTime IConvertible.ToDateTime(IFormatProvider provider)
{
throw new InvalidCastException(string.Format(CultureInfo.CurrentCulture, "Invalid cast from '{0}' to '{1}'.", "Half", "DateTime"));
}
decimal IConvertible.ToDecimal(IFormatProvider provider)
{
return Convert.ToDecimal((float)this);
}
double IConvertible.ToDouble(IFormatProvider provider)
{
return Convert.ToDouble((float)this);
}
short IConvertible.ToInt16(IFormatProvider provider)
{
return Convert.ToInt16((float)this);
}
int IConvertible.ToInt32(IFormatProvider provider)
{
return Convert.ToInt32((float)this);
}
long IConvertible.ToInt64(IFormatProvider provider)
{
return Convert.ToInt64((float)this);
}
sbyte IConvertible.ToSByte(IFormatProvider provider)
{
return Convert.ToSByte((float)this);
}
string IConvertible.ToString(IFormatProvider provider)
{
return Convert.ToString((float)this, CultureInfo.InvariantCulture);
}
object IConvertible.ToType(Type conversionType, IFormatProvider provider)
{
return (((float)this) as IConvertible).ToType(conversionType, provider);
}
ushort IConvertible.ToUInt16(IFormatProvider provider)
{
return Convert.ToUInt16((float)this);
}
uint IConvertible.ToUInt32(IFormatProvider provider)
{
return Convert.ToUInt32((float)this);
}
ulong IConvertible.ToUInt64(IFormatProvider provider)
{
return Convert.ToUInt64((float)this);
}
#endregion
}
}

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using System;
using System.Runtime.InteropServices;
namespace AssetStudio
{
/// <summary>
/// Helper class for Half conversions and some low level operations.
/// This class is internally used in the Half class.
/// </summary>
/// <remarks>
/// References:
/// - Fast Half Float Conversions, Jeroen van der Zijp, link: http://www.fox-toolkit.org/ftp/fasthalffloatconversion.pdf
/// </remarks>
[ComVisible(false)]
internal static class HalfHelper
{
private static uint[] mantissaTable = GenerateMantissaTable();
private static uint[] exponentTable = GenerateExponentTable();
private static ushort[] offsetTable = GenerateOffsetTable();
private static ushort[] baseTable = GenerateBaseTable();
private static sbyte[] shiftTable = GenerateShiftTable();
// Transforms the subnormal representation to a normalized one.
private static uint ConvertMantissa(int i)
{
uint m = (uint)(i << 13); // Zero pad mantissa bits
uint e = 0; // Zero exponent
// While not normalized
while ((m & 0x00800000) == 0)
{
e -= 0x00800000; // Decrement exponent (1<<23)
m <<= 1; // Shift mantissa
}
m &= unchecked((uint)~0x00800000); // Clear leading 1 bit
e += 0x38800000; // Adjust bias ((127-14)<<23)
return m | e; // Return combined number
}
private static uint[] GenerateMantissaTable()
{
uint[] mantissaTable = new uint[2048];
mantissaTable[0] = 0;
for (int i = 1; i < 1024; i++)
{
mantissaTable[i] = ConvertMantissa(i);
}
for (int i = 1024; i < 2048; i++)
{
mantissaTable[i] = (uint)(0x38000000 + ((i - 1024) << 13));
}
return mantissaTable;
}
private static uint[] GenerateExponentTable()
{
uint[] exponentTable = new uint[64];
exponentTable[0] = 0;
for (int i = 1; i < 31; i++)
{
exponentTable[i] = (uint)(i << 23);
}
exponentTable[31] = 0x47800000;
exponentTable[32] = 0x80000000;
for (int i = 33; i < 63; i++)
{
exponentTable[i] = (uint)(0x80000000 + ((i - 32) << 23));
}
exponentTable[63] = 0xc7800000;
return exponentTable;
}
private static ushort[] GenerateOffsetTable()
{
ushort[] offsetTable = new ushort[64];
offsetTable[0] = 0;
for (int i = 1; i < 32; i++)
{
offsetTable[i] = 1024;
}
offsetTable[32] = 0;
for (int i = 33; i < 64; i++)
{
offsetTable[i] = 1024;
}
return offsetTable;
}
private static ushort[] GenerateBaseTable()
{
ushort[] baseTable = new ushort[512];
for (int i = 0; i < 256; ++i)
{
sbyte e = (sbyte)(127 - i);
if (e > 24)
{ // Very small numbers map to zero
baseTable[i | 0x000] = 0x0000;
baseTable[i | 0x100] = 0x8000;
}
else if (e > 14)
{ // Small numbers map to denorms
baseTable[i | 0x000] = (ushort)(0x0400 >> (18 + e));
baseTable[i | 0x100] = (ushort)((0x0400 >> (18 + e)) | 0x8000);
}
else if (e >= -15)
{ // Normal numbers just lose precision
baseTable[i | 0x000] = (ushort)((15 - e) << 10);
baseTable[i | 0x100] = (ushort)(((15 - e) << 10) | 0x8000);
}
else if (e > -128)
{ // Large numbers map to Infinity
baseTable[i | 0x000] = 0x7c00;
baseTable[i | 0x100] = 0xfc00;
}
else
{ // Infinity and NaN's stay Infinity and NaN's
baseTable[i | 0x000] = 0x7c00;
baseTable[i | 0x100] = 0xfc00;
}
}
return baseTable;
}
private static sbyte[] GenerateShiftTable()
{
sbyte[] shiftTable = new sbyte[512];
for (int i = 0; i < 256; ++i)
{
sbyte e = (sbyte)(127 - i);
if (e > 24)
{ // Very small numbers map to zero
shiftTable[i | 0x000] = 24;
shiftTable[i | 0x100] = 24;
}
else if (e > 14)
{ // Small numbers map to denorms
shiftTable[i | 0x000] = (sbyte)(e - 1);
shiftTable[i | 0x100] = (sbyte)(e - 1);
}
else if (e >= -15)
{ // Normal numbers just lose precision
shiftTable[i | 0x000] = 13;
shiftTable[i | 0x100] = 13;
}
else if (e > -128)
{ // Large numbers map to Infinity
shiftTable[i | 0x000] = 24;
shiftTable[i | 0x100] = 24;
}
else
{ // Infinity and NaN's stay Infinity and NaN's
shiftTable[i | 0x000] = 13;
shiftTable[i | 0x100] = 13;
}
}
return shiftTable;
}
/*public static unsafe float HalfToSingle(Half half)
{
uint result = mantissaTable[offsetTable[half.value >> 10] + (half.value & 0x3ff)] + exponentTable[half.value >> 10];
return *((float*)&result);
}
public static unsafe Half SingleToHalf(float single)
{
uint value = *((uint*)&single);
ushort result = (ushort)(baseTable[(value >> 23) & 0x1ff] + ((value & 0x007fffff) >> shiftTable[value >> 23]));
return Half.ToHalf(result);
}*/
public static float HalfToSingle(Half half)
{
uint result = mantissaTable[offsetTable[half.value >> 10] + (half.value & 0x3ff)] + exponentTable[half.value >> 10];
byte[] uintBytes = BitConverter.GetBytes(result);
return BitConverter.ToSingle(uintBytes, 0);
}
public static Half SingleToHalf(float single)
{
byte[] singleBytes = BitConverter.GetBytes(single);
uint value = BitConverter.ToUInt32(singleBytes, 0);
ushort result = (ushort)(baseTable[(value >> 23) & 0x1ff] + ((value & 0x007fffff) >> shiftTable[value >> 23]));
return Half.ToHalf(result);
}
public static Half Negate(Half half)
{
return Half.ToHalf((ushort)(half.value ^ 0x8000));
}
public static Half Abs(Half half)
{
return Half.ToHalf((ushort)(half.value & 0x7fff));
}
public static bool IsNaN(Half half)
{
return ((half.value & 0x7fff) > 0x7c00);
}
public static bool IsInfinity(Half half)
{
return ((half.value & 0x7fff) == 0x7c00);
}
public static bool IsPositiveInfinity(Half half)
{
return (half.value == 0x7c00);
}
public static bool IsNegativeInfinity(Half half)
{
return (half.value == 0xfc00);
}
}
}

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using System;
using System.Runtime.InteropServices;
namespace AssetStudio
{
[StructLayout(LayoutKind.Sequential, Pack = 4)]
public struct Matrix4x4 : IEquatable<Matrix4x4>
{
public float M00;
public float M10;
public float M20;
public float M30;
public float M01;
public float M11;
public float M21;
public float M31;
public float M02;
public float M12;
public float M22;
public float M32;
public float M03;
public float M13;
public float M23;
public float M33;
public Matrix4x4(float[] values)
{
if (values == null)
throw new ArgumentNullException(nameof(values));
if (values.Length != 16)
throw new ArgumentOutOfRangeException(nameof(values), "There must be sixteen and only sixteen input values for Matrix.");
M00 = values[0];
M10 = values[1];
M20 = values[2];
M30 = values[3];
M01 = values[4];
M11 = values[5];
M21 = values[6];
M31 = values[7];
M02 = values[8];
M12 = values[9];
M22 = values[10];
M32 = values[11];
M03 = values[12];
M13 = values[13];
M23 = values[14];
M33 = values[15];
}
public float this[int row, int column]
{
get => this[row + column * 4];
set => this[row + column * 4] = value;
}
public float this[int index]
{
get
{
switch (index)
{
case 0: return M00;
case 1: return M10;
case 2: return M20;
case 3: return M30;
case 4: return M01;
case 5: return M11;
case 6: return M21;
case 7: return M31;
case 8: return M02;
case 9: return M12;
case 10: return M22;
case 11: return M32;
case 12: return M03;
case 13: return M13;
case 14: return M23;
case 15: return M33;
default: throw new ArgumentOutOfRangeException(nameof(index), "Invalid Matrix4x4 index!");
}
}
set
{
switch (index)
{
case 0: M00 = value; break;
case 1: M10 = value; break;
case 2: M20 = value; break;
case 3: M30 = value; break;
case 4: M01 = value; break;
case 5: M11 = value; break;
case 6: M21 = value; break;
case 7: M31 = value; break;
case 8: M02 = value; break;
case 9: M12 = value; break;
case 10: M22 = value; break;
case 11: M32 = value; break;
case 12: M03 = value; break;
case 13: M13 = value; break;
case 14: M23 = value; break;
case 15: M33 = value; break;
default: throw new ArgumentOutOfRangeException(nameof(index), "Invalid Matrix4x4 index!");
}
}
}
public override int GetHashCode()
{
return GetColumn(0).GetHashCode() ^ (GetColumn(1).GetHashCode() << 2) ^ (GetColumn(2).GetHashCode() >> 2) ^ (GetColumn(3).GetHashCode() >> 1);
}
public override bool Equals(object other)
{
if (!(other is Matrix4x4))
return false;
return Equals((Matrix4x4)other);
}
public bool Equals(Matrix4x4 other)
{
return GetColumn(0).Equals(other.GetColumn(0))
&& GetColumn(1).Equals(other.GetColumn(1))
&& GetColumn(2).Equals(other.GetColumn(2))
&& GetColumn(3).Equals(other.GetColumn(3));
}
public Vector4 GetColumn(int index)
{
switch (index)
{
case 0: return new Vector4(M00, M10, M20, M30);
case 1: return new Vector4(M01, M11, M21, M31);
case 2: return new Vector4(M02, M12, M22, M32);
case 3: return new Vector4(M03, M13, M23, M33);
default: throw new IndexOutOfRangeException("Invalid column index!");
}
}
public Vector4 GetRow(int index)
{
switch (index)
{
case 0: return new Vector4(M00, M01, M02, M03);
case 1: return new Vector4(M10, M11, M12, M13);
case 2: return new Vector4(M20, M21, M22, M23);
case 3: return new Vector4(M30, M31, M32, M33);
default: throw new IndexOutOfRangeException("Invalid row index!");
}
}
public static Matrix4x4 operator *(Matrix4x4 lhs, Matrix4x4 rhs)
{
Matrix4x4 res;
res.M00 = lhs.M00 * rhs.M00 + lhs.M01 * rhs.M10 + lhs.M02 * rhs.M20 + lhs.M03 * rhs.M30;
res.M01 = lhs.M00 * rhs.M01 + lhs.M01 * rhs.M11 + lhs.M02 * rhs.M21 + lhs.M03 * rhs.M31;
res.M02 = lhs.M00 * rhs.M02 + lhs.M01 * rhs.M12 + lhs.M02 * rhs.M22 + lhs.M03 * rhs.M32;
res.M03 = lhs.M00 * rhs.M03 + lhs.M01 * rhs.M13 + lhs.M02 * rhs.M23 + lhs.M03 * rhs.M33;
res.M10 = lhs.M10 * rhs.M00 + lhs.M11 * rhs.M10 + lhs.M12 * rhs.M20 + lhs.M13 * rhs.M30;
res.M11 = lhs.M10 * rhs.M01 + lhs.M11 * rhs.M11 + lhs.M12 * rhs.M21 + lhs.M13 * rhs.M31;
res.M12 = lhs.M10 * rhs.M02 + lhs.M11 * rhs.M12 + lhs.M12 * rhs.M22 + lhs.M13 * rhs.M32;
res.M13 = lhs.M10 * rhs.M03 + lhs.M11 * rhs.M13 + lhs.M12 * rhs.M23 + lhs.M13 * rhs.M33;
res.M20 = lhs.M20 * rhs.M00 + lhs.M21 * rhs.M10 + lhs.M22 * rhs.M20 + lhs.M23 * rhs.M30;
res.M21 = lhs.M20 * rhs.M01 + lhs.M21 * rhs.M11 + lhs.M22 * rhs.M21 + lhs.M23 * rhs.M31;
res.M22 = lhs.M20 * rhs.M02 + lhs.M21 * rhs.M12 + lhs.M22 * rhs.M22 + lhs.M23 * rhs.M32;
res.M23 = lhs.M20 * rhs.M03 + lhs.M21 * rhs.M13 + lhs.M22 * rhs.M23 + lhs.M23 * rhs.M33;
res.M30 = lhs.M30 * rhs.M00 + lhs.M31 * rhs.M10 + lhs.M32 * rhs.M20 + lhs.M33 * rhs.M30;
res.M31 = lhs.M30 * rhs.M01 + lhs.M31 * rhs.M11 + lhs.M32 * rhs.M21 + lhs.M33 * rhs.M31;
res.M32 = lhs.M30 * rhs.M02 + lhs.M31 * rhs.M12 + lhs.M32 * rhs.M22 + lhs.M33 * rhs.M32;
res.M33 = lhs.M30 * rhs.M03 + lhs.M31 * rhs.M13 + lhs.M32 * rhs.M23 + lhs.M33 * rhs.M33;
return res;
}
public static bool operator ==(Matrix4x4 lhs, Matrix4x4 rhs)
{
return lhs.GetColumn(0) == rhs.GetColumn(0)
&& lhs.GetColumn(1) == rhs.GetColumn(1)
&& lhs.GetColumn(2) == rhs.GetColumn(2)
&& lhs.GetColumn(3) == rhs.GetColumn(3);
}
public static bool operator !=(Matrix4x4 lhs, Matrix4x4 rhs)
{
return !(lhs == rhs);
}
public static Matrix4x4 Scale(Vector3 vector)
{
Matrix4x4 m;
m.M00 = vector.X; m.M01 = 0F; m.M02 = 0F; m.M03 = 0F;
m.M10 = 0F; m.M11 = vector.Y; m.M12 = 0F; m.M13 = 0F;
m.M20 = 0F; m.M21 = 0F; m.M22 = vector.Z; m.M23 = 0F;
m.M30 = 0F; m.M31 = 0F; m.M32 = 0F; m.M33 = 1F;
return m;
}
public static Matrix4x4 Translate(Vector3 vector)
{
Matrix4x4 m;
m.M00 = 1F; m.M01 = 0F; m.M02 = 0F; m.M03 = vector.X;
m.M10 = 0F; m.M11 = 1F; m.M12 = 0F; m.M13 = vector.Y;
m.M20 = 0F; m.M21 = 0F; m.M22 = 1F; m.M23 = vector.Z;
m.M30 = 0F; m.M31 = 0F; m.M32 = 0F; m.M33 = 1F;
return m;
}
public static Matrix4x4 Rotate(Quaternion q)
{
float x = q.X * 2.0F;
float y = q.Y * 2.0F;
float z = q.Z * 2.0F;
float xx = q.X * x;
float yy = q.Y * y;
float zz = q.Z * z;
float xy = q.X * y;
float xz = q.X * z;
float yz = q.Y * z;
float wx = q.W * x;
float wy = q.W * y;
float wz = q.W * z;
Matrix4x4 m;
m.M00 = 1.0f - (yy + zz); m.M10 = xy + wz; m.M20 = xz - wy; m.M30 = 0.0F;
m.M01 = xy - wz; m.M11 = 1.0f - (xx + zz); m.M21 = yz + wx; m.M31 = 0.0F;
m.M02 = xz + wy; m.M12 = yz - wx; m.M22 = 1.0f - (xx + yy); m.M32 = 0.0F;
m.M03 = 0.0F; m.M13 = 0.0F; m.M23 = 0.0F; m.M33 = 1.0F;
return m;
}
}
}

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@@ -0,0 +1,88 @@
using System;
using System.Runtime.InteropServices;
namespace AssetStudio
{
[StructLayout(LayoutKind.Sequential, Pack = 4)]
public struct Quaternion : IEquatable<Quaternion>
{
public float X;
public float Y;
public float Z;
public float W;
public Quaternion(float x, float y, float z, float w)
{
X = x;
Y = y;
Z = z;
W = w;
}
public float this[int index]
{
get
{
switch (index)
{
case 0: return X;
case 1: return Y;
case 2: return Z;
case 3: return W;
default: throw new ArgumentOutOfRangeException(nameof(index), "Invalid Quaternion index!");
}
}
set
{
switch (index)
{
case 0: X = value; break;
case 1: Y = value; break;
case 2: Z = value; break;
case 3: W = value; break;
default: throw new ArgumentOutOfRangeException(nameof(index), "Invalid Quaternion index!");
}
}
}
public override int GetHashCode()
{
return X.GetHashCode() ^ (Y.GetHashCode() << 2) ^ (Z.GetHashCode() >> 2) ^ (W.GetHashCode() >> 1);
}
public override bool Equals(object other)
{
if (!(other is Quaternion))
return false;
return Equals((Quaternion)other);
}
public bool Equals(Quaternion other)
{
return X.Equals(other.X) && Y.Equals(other.Y) && Z.Equals(other.Z) && W.Equals(other.W);
}
public static float Dot(Quaternion a, Quaternion b)
{
return a.X * b.X + a.Y * b.Y + a.Z * b.Z + a.W * b.W;
}
private static bool IsEqualUsingDot(float dot)
{
return dot > 1.0f - kEpsilon;
}
public static bool operator ==(Quaternion lhs, Quaternion rhs)
{
return IsEqualUsingDot(Dot(lhs, rhs));
}
public static bool operator !=(Quaternion lhs, Quaternion rhs)
{
return !(lhs == rhs);
}
private const float kEpsilon = 0.000001F;
}
}

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