3 Commits

Author SHA1 Message Date
VaDiM
eab789939d listSearh fix 2020-08-01 21:14:42 +03:00
VaDiM
04266251aa add "Dump with PathID as filename" feature 2020-07-27 23:22:53 +03:00
VaDiM
c5f7ef6e91 add some features
- Export tex2D/sprites with PathID as a filename
- Dump selected assets from the context menu strip
- Drag&Drop support by Jayatubi
- Sort by PathID by Tahvohck
2020-07-26 23:40:19 +03:00
246 changed files with 16024 additions and 25953 deletions

View File

@@ -1,57 +0,0 @@
name: AssetStudioBuild
on:
push:
branches: [ master ]
pull_request:
branches: [ master ]
workflow_dispatch:
jobs:
build:
runs-on: windows-latest
steps:
- uses: actions/checkout@v2
- uses: microsoft/setup-msbuild@v1.1
- name: Download FBX SDK
run: |
md fbx
cd fbx
Invoke-WebRequest "https://damassets.autodesk.net/content/dam/autodesk/www/adn/fbx/2020-2-1/fbx202021_fbxsdk_vs2019_win.exe" -OutFile "fbxsdk.exe"
Start-Process -FilePath "fbxsdk.exe" /S -Wait
Invoke-WebRequest "https://damassets.autodesk.net/content/dam/autodesk/www/adn/fbx/2020-2-1/fbx202021_fbxsdk_vs2019_pdbs.exe" -OutFile "fbxpdb.exe"
Start-Process -FilePath "fbxpdb.exe" /S -Wait
cd ..
- name: Nuget Restore
run: nuget restore
- name: Build .Net472
run: msbuild /p:Configuration=Release /p:TargetFramework=net472 /verbosity:minimal
- name: Build .Net5
run: msbuild /t:AssetStudioGUI:publish /p:Configuration=Release /p:TargetFramework=net5.0-windows /p:SelfContained=false /verbosity:minimal
- name: Build .Net6
run: msbuild /t:AssetStudioGUI:publish /p:Configuration=Release /p:TargetFramework=net6.0-windows /p:SelfContained=false /verbosity:minimal
- name: Upload .Net472 Artifact
uses: actions/upload-artifact@v2
with:
name: AssetStudio.net472
path: AssetStudioGUI/bin/Release/net472
- name: Upload .Net5 Artifact
uses: actions/upload-artifact@v2
with:
name: AssetStudio.net5
path: AssetStudioGUI/bin/Release/net5.0-windows/publish
- name: Upload .Net6 Artifact
uses: actions/upload-artifact@v2
with:
name: AssetStudio.net6
path: AssetStudioGUI/bin/Release/net6.0-windows/publish

3
.gitignore vendored
View File

@@ -35,9 +35,6 @@ bld/
# Visual Studio 2017 auto generated files
Generated\ Files/
# Launch Settings
*launchSettings.json
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*

View File

@@ -1,11 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>net472;net6.0;net6.0-windows;net7.0;net7.0-windows</TargetFrameworks>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Version>0.17.1.0</Version>
<Copyright>Copyright © Perfare 2020-2022; Copyright © hozuki 2020</Copyright>
<DebugType>embedded</DebugType>
</PropertyGroup>
</Project>

View File

@@ -1,66 +0,0 @@
using System;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Runtime.InteropServices;
#if NETFRAMEWORK
namespace AssetStudio.PInvoke
{
public static class DllLoader
{
public static void PreloadDll(string dllName)
{
var localPath = Process.GetCurrentProcess().MainModule.FileName;
var localDir = Path.GetDirectoryName(localPath);
// Not using OperatingSystem.Platform.
// See: https://www.mono-project.com/docs/faq/technical/#how-to-detect-the-execution-platform
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
{
Win32.LoadDll(GetDirectedDllDirectory(localDir), dllName);
}
}
private static string GetDirectedDllDirectory(string localDir)
{
var win32Path = Path.Combine("runtimes", "win-x86", "native");
var win64Path = Path.Combine("runtimes", "win-x64", "native");
var subDir = Environment.Is64BitProcess ? win64Path : win32Path;
var directedDllDir = Path.Combine(localDir, subDir);
return directedDllDir;
}
private static class Win32
{
internal static void LoadDll(string dllDir, string dllName)
{
var dllFileName = $"{dllName}.dll";
var directedDllPath = Path.Combine(dllDir, dllFileName);
// Specify SEARCH_DLL_LOAD_DIR to load dependent libraries located in the same platform-specific directory.
var hLibrary = LoadLibraryEx(directedDllPath, IntPtr.Zero, LOAD_LIBRARY_SEARCH_DEFAULT_DIRS | LOAD_LIBRARY_SEARCH_DLL_LOAD_DIR);
if (hLibrary == IntPtr.Zero)
{
var errorCode = Marshal.GetLastWin32Error();
var exception = new Win32Exception(errorCode);
throw new DllNotFoundException(exception.Message, exception);
}
}
// HMODULE LoadLibraryExA(LPCSTR lpLibFileName, HANDLE hFile, DWORD dwFlags);
// HMODULE LoadLibraryExW(LPCWSTR lpLibFileName, HANDLE hFile, DWORD dwFlags);
[DllImport("kernel32.dll", SetLastError = true)]
private static extern IntPtr LoadLibraryEx(string lpLibFileName, IntPtr hFile, uint dwFlags);
private const uint LOAD_LIBRARY_SEARCH_DEFAULT_DIRS = 0x1000;
private const uint LOAD_LIBRARY_SEARCH_DLL_LOAD_DIR = 0x100;
}
}
}
#endif

View File

@@ -1,100 +0,0 @@
using System;
using System.Runtime.InteropServices;
using System.Text;
using Microsoft.Win32.SafeHandles;
namespace AssetStudio.PInvoke
{
// Generally the technique from Steamworks.NET
public class Utf8StringHandle : SafeHandleZeroOrMinusOneIsInvalid
{
static Utf8StringHandle()
{
Utf8 = new UTF8Encoding(false);
}
public Utf8StringHandle(string str)
: base(true)
{
IntPtr buffer;
if (str == null)
{
buffer = IntPtr.Zero;
}
else
{
if (str.Length == 0)
{
buffer = Marshal.AllocHGlobal(1);
unsafe
{
*(byte*)buffer = 0;
}
}
else
{
var strlen = Utf8.GetByteCount(str);
var strBuffer = new byte[strlen + 1];
Utf8.GetBytes(str, 0, str.Length, strBuffer, 0);
buffer = Marshal.AllocHGlobal(strBuffer.Length);
Marshal.Copy(strBuffer, 0, buffer, strBuffer.Length);
}
}
SetHandle(buffer);
}
public static string ReadUtf8StringFromPointer(IntPtr lpstr)
{
if (lpstr == IntPtr.Zero || lpstr == new IntPtr(-1))
{
return null;
}
var byteCount = 0;
unsafe
{
var p = (byte*)lpstr.ToPointer();
while (*p != 0)
{
byteCount += 1;
p += 1;
}
}
if (byteCount == 0)
{
return string.Empty;
}
var strBuffer = new byte[byteCount];
Marshal.Copy(lpstr, strBuffer, 0, byteCount);
var str = Utf8.GetString(strBuffer);
return str;
}
protected override bool ReleaseHandle()
{
if (!IsInvalid)
{
Marshal.FreeHGlobal(handle);
}
return true;
}
private static readonly UTF8Encoding Utf8;
}
}

View File

@@ -1,159 +1,71 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.5.33414.496
# Visual Studio Version 16
VisualStudioVersion = 16.0.29920.165
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AssetStudio", "AssetStudio\AssetStudio.csproj", "{422FEC21-EF60-4F29-AA56-95DFDA23C913}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AssetStudio", "AssetStudio\AssetStudio.csproj", "{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AssetStudio.PInvoke", "AssetStudio.PInvoke\AssetStudio.PInvoke.csproj", "{0B2BE613-3049-4021-85D1-21C325F729F4}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "AssetStudioFBX", "AssetStudioFBX\AssetStudioFBX.vcxproj", "{B82DD1BA-4EEC-4F29-A686-03D7F0DF39B8}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AssetStudioFBXWrapper", "AssetStudioFBXWrapper\AssetStudioFBXWrapper.csproj", "{E301AFEA-84E7-4BCE-8D65-A2576D8D105B}"
ProjectSection(ProjectDependencies) = postProject
{11EA25A3-ED68-40EE-A9D0-7FDE3B583027} = {11EA25A3-ED68-40EE-A9D0-7FDE3B583027}
EndProjectSection
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Texture2DDecoder", "Texture2DDecoder\Texture2DDecoder.vcxproj", "{BEC7B5E6-0A7B-4824-97A7-EEA04D9EBA29}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AssetStudioGUI", "AssetStudioGUI\AssetStudioGUI.csproj", "{29EAD018-1C67-497A-AB8E-727D595AD756}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AssetStudioUtility", "AssetStudioUtility\AssetStudioUtility.csproj", "{80AEC261-21EE-4E4F-A93B-7A744DC84888}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AssetStudioUtility", "AssetStudioUtility\AssetStudioUtility.csproj", "{65EAFFA3-01D3-4EF5-B092-8B4647E9A1FF}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Texture2DDecoderWrapper", "Texture2DDecoderWrapper\Texture2DDecoderWrapper.csproj", "{6438FEC1-56B0-488C-A5E2-FBDB23E9574B}"
ProjectSection(ProjectDependencies) = postProject
{29356642-C46E-4144-83D8-22DC09D0D7FD} = {29356642-C46E-4144-83D8-22DC09D0D7FD}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "AssetStudioFBXNative", "AssetStudioFBXNative\AssetStudioFBXNative.vcxproj", "{11EA25A3-ED68-40EE-A9D0-7FDE3B583027}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Texture2DDecoderNative", "Texture2DDecoderNative\Texture2DDecoderNative.vcxproj", "{29356642-C46E-4144-83D8-22DC09D0D7FD}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AssetStudioCLI", "AssetStudioCLI\AssetStudioCLI.csproj", "{34B6329B-0E73-45AC-B8CC-015F119F63DC}"
ProjectSection(ProjectDependencies) = postProject
{422FEC21-EF60-4F29-AA56-95DFDA23C913} = {422FEC21-EF60-4F29-AA56-95DFDA23C913}
{65EAFFA3-01D3-4EF5-B092-8B4647E9A1FF} = {65EAFFA3-01D3-4EF5-B092-8B4647E9A1FF}
EndProjectSection
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AssetStudioGUI", "AssetStudioGUI\AssetStudioGUI.csproj", "{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|Any CPU = Release|Any CPU
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{80AEC261-21EE-4E4F-A93B-7A744DC84888}.Debug|x64.Build.0 = Debug|x64
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{80AEC261-21EE-4E4F-A93B-7A744DC84888}.Release|x86.Build.0 = Release|x86
{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}.Debug|x64.ActiveCfg = Debug|x64
{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}.Debug|x64.Build.0 = Debug|x64
{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}.Debug|x86.ActiveCfg = Debug|x86
{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}.Debug|x86.Build.0 = Debug|x86
{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}.Release|x64.ActiveCfg = Release|x64
{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}.Release|x64.Build.0 = Release|x64
{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}.Release|x86.ActiveCfg = Release|x86
{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}.Release|x86.Build.0 = Release|x86
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {3C074481-9CDD-4780-B9F6-57BBC5092EA2}
SolutionGuid = {F8734F96-97B6-40CA-B791-6D5467F2F713}
EndGlobalSection
EndGlobal

View File

@@ -1,20 +1,154 @@
<Project Sdk="Microsoft.NET.Sdk">
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<TargetFrameworks>net472;net6.0;net6.0-windows;net7.0;net7.0-windows</TargetFrameworks>
<Version>0.17.1.0</Version>
<Copyright>Copyright © Perfare 2018-2022</Copyright>
<DebugType>embedded</DebugType>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>AssetStudio</RootNamespace>
<AssemblyName>AssetStudio</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<ItemGroup Condition=" '$(TargetFramework)' != 'net472' ">
<PackageReference Include="K4os.Compression.LZ4" Version="1.3.5" />
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup Condition=" '$(TargetFramework)' == 'net472' ">
<PackageReference Include="System.Memory" Version="4.5.4" />
<PackageReference Include="System.IO.Compression" Version="4.0.0" />
<PackageReference Include="K4os.Compression.LZ4" Version="1.1.11" />
<ItemGroup>
<Compile Include="7zip\Common\CommandLineParser.cs" />
<Compile Include="7zip\Common\CRC.cs" />
<Compile Include="7zip\Common\InBuffer.cs" />
<Compile Include="7zip\Common\OutBuffer.cs" />
<Compile Include="7zip\Compress\LZMA\LzmaBase.cs" />
<Compile Include="7zip\Compress\LZMA\LzmaDecoder.cs" />
<Compile Include="7zip\Compress\LZMA\LzmaEncoder.cs" />
<Compile Include="7zip\Compress\LZ\IMatchFinder.cs" />
<Compile Include="7zip\Compress\LZ\LzBinTree.cs" />
<Compile Include="7zip\Compress\LZ\LzInWindow.cs" />
<Compile Include="7zip\Compress\LZ\LzOutWindow.cs" />
<Compile Include="7zip\Compress\RangeCoder\RangeCoder.cs" />
<Compile Include="7zip\Compress\RangeCoder\RangeCoderBit.cs" />
<Compile Include="7zip\Compress\RangeCoder\RangeCoderBitTree.cs" />
<Compile Include="7zip\ICoder.cs" />
<Compile Include="AssetsManager.cs" />
<Compile Include="Brotli\BitReader.cs" />
<Compile Include="Brotli\BrotliInputStream.cs" />
<Compile Include="Brotli\BrotliRuntimeException.cs" />
<Compile Include="Brotli\Context.cs" />
<Compile Include="Brotli\Decode.cs" />
<Compile Include="Brotli\Dictionary.cs" />
<Compile Include="Brotli\Huffman.cs" />
<Compile Include="Brotli\HuffmanTreeGroup.cs" />
<Compile Include="Brotli\IntReader.cs" />
<Compile Include="Brotli\Prefix.cs" />
<Compile Include="Brotli\RunningState.cs" />
<Compile Include="Brotli\State.cs" />
<Compile Include="Brotli\Transform.cs" />
<Compile Include="Brotli\Utils.cs" />
<Compile Include="Brotli\WordTransformType.cs" />
<Compile Include="BuildTarget.cs" />
<Compile Include="BuildType.cs" />
<Compile Include="BundleFile.cs" />
<Compile Include="Classes\Animation.cs" />
<Compile Include="Classes\AnimationClip.cs" />
<Compile Include="Classes\Animator.cs" />
<Compile Include="Classes\AnimatorController.cs" />
<Compile Include="Classes\AnimatorOverrideController.cs" />
<Compile Include="Classes\AssetBundle.cs" />
<Compile Include="Classes\AudioClip.cs" />
<Compile Include="Classes\Avatar.cs" />
<Compile Include="Classes\Behaviour.cs" />
<Compile Include="Classes\BuildSettings.cs" />
<Compile Include="Classes\Component.cs" />
<Compile Include="Classes\EditorExtension.cs" />
<Compile Include="Classes\Font.cs" />
<Compile Include="Classes\GameObject.cs" />
<Compile Include="Classes\Material.cs" />
<Compile Include="Classes\Mesh.cs" />
<Compile Include="Classes\MeshFilter.cs" />
<Compile Include="Classes\MeshRenderer.cs" />
<Compile Include="Classes\MonoBehaviour.cs" />
<Compile Include="Classes\MonoScript.cs" />
<Compile Include="Classes\MovieTexture.cs" />
<Compile Include="Classes\NamedObject.cs" />
<Compile Include="Classes\Object.cs" />
<Compile Include="Classes\PlayerSettings.cs" />
<Compile Include="Classes\PPtr.cs" />
<Compile Include="Classes\RectTransform.cs" />
<Compile Include="Classes\Renderer.cs" />
<Compile Include="Classes\RuntimeAnimatorController.cs" />
<Compile Include="Classes\Shader.cs" />
<Compile Include="Classes\SkinnedMeshRenderer.cs" />
<Compile Include="Classes\Sprite.cs" />
<Compile Include="Classes\SpriteAtlas.cs" />
<Compile Include="Classes\TextAsset.cs" />
<Compile Include="Classes\Texture.cs" />
<Compile Include="Classes\Texture2D.cs" />
<Compile Include="Classes\Transform.cs" />
<Compile Include="Classes\VideoClip.cs" />
<Compile Include="ClassIDType.cs" />
<Compile Include="CommonString.cs" />
<Compile Include="EndianBinaryReader.cs" />
<Compile Include="Extensions\BinaryReaderExtensions.cs" />
<Compile Include="Extensions\BinaryWriterExtensions.cs" />
<Compile Include="Extensions\StreamExtensions.cs" />
<Compile Include="FileIdentifier.cs" />
<Compile Include="IImported.cs" />
<Compile Include="ILogger.cs" />
<Compile Include="ImportHelper.cs" />
<Compile Include="IProgress.cs" />
<Compile Include="LocalSerializedObjectIdentifier.cs" />
<Compile Include="Logger.cs" />
<Compile Include="Lz4DecoderStream.cs" />
<Compile Include="Math\Color.cs" />
<Compile Include="Math\Half.cs" />
<Compile Include="Math\HalfHelper.cs" />
<Compile Include="Math\Matrix4x4.cs" />
<Compile Include="Math\Quaternion.cs" />
<Compile Include="Math\Vector2.cs" />
<Compile Include="Math\Vector3.cs" />
<Compile Include="Math\Vector4.cs" />
<Compile Include="ObjectInfo.cs" />
<Compile Include="ObjectReader.cs" />
<Compile Include="Progress.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="ResourceReader.cs" />
<Compile Include="SerializedFile.cs" />
<Compile Include="SerializedFileHeader.cs" />
<Compile Include="SerializedType.cs" />
<Compile Include="SevenZipHelper.cs" />
<Compile Include="StreamFile.cs" />
<Compile Include="TypeTreeHelper.cs" />
<Compile Include="TypeTreeNode.cs" />
<Compile Include="UType.cs" />
<Compile Include="WebFile.cs" />
</ItemGroup>
</Project>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

View File

@@ -1,105 +1,34 @@
using System;
using System;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Text;
using static AssetStudio.ImportHelper;
namespace AssetStudio
{
public class AssetsManager
{
public string SpecifyUnityVersion;
public List<SerializedFile> assetsFileList = new List<SerializedFile>();
private List<ClassIDType> filteredAssetTypesList = new List<ClassIDType>();
internal Dictionary<string, int> assetsFileIndexCache = new Dictionary<string, int>(StringComparer.OrdinalIgnoreCase);
internal Dictionary<string, BinaryReader> resourceFileReaders = new Dictionary<string, BinaryReader>(StringComparer.OrdinalIgnoreCase);
private List<string> importFiles = new List<string>();
private HashSet<string> importFilesHash = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
private HashSet<string> noexistFiles = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
private HashSet<string> assetsFileListHash = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
public void SetAssetFilter(ClassIDType classIDType)
public void LoadFiles(params string[] files)
{
if (filteredAssetTypesList.Count == 0)
{
filteredAssetTypesList.AddRange(new List<ClassIDType>
{
ClassIDType.AssetBundle,
ClassIDType.ResourceManager,
});
}
if (classIDType == ClassIDType.MonoBehaviour)
{
filteredAssetTypesList.AddRange(new List<ClassIDType>
{
ClassIDType.MonoScript,
ClassIDType.MonoBehaviour
});
}
else
{
filteredAssetTypesList.Add(classIDType);
}
var path = Path.GetDirectoryName(files[0]);
MergeSplitAssets(path);
var toReadFile = ProcessingSplitFiles(files.ToList());
Load(toReadFile);
}
public void SetAssetFilter(List<ClassIDType> classIDTypeList)
public void LoadFolder(string path)
{
foreach (ClassIDType classIDType in classIDTypeList)
SetAssetFilter(classIDType);
}
public void LoadFilesAndFolders(params string[] path)
{
List<string> pathList = new List<string>();
pathList.AddRange(path);
LoadFilesAndFolders(out _, pathList);
}
public void LoadFilesAndFolders(out string parentPath, params string[] path)
{
List<string> pathList = new List<string>();
pathList.AddRange(path);
LoadFilesAndFolders(out parentPath, pathList);
}
public void LoadFilesAndFolders(out string parentPath, List<string> pathList)
{
List<string> fileList = new List<string>();
bool filesInPath = false;
parentPath = "";
foreach (var path in pathList)
{
var fullPath = Path.GetFullPath(path);
if (Directory.Exists(fullPath))
{
var parent = Directory.GetParent(fullPath).FullName;
if (!filesInPath && (parentPath == "" || parentPath.Length > parent.Length))
{
parentPath = parent;
}
MergeSplitAssets(fullPath, true);
fileList.AddRange(Directory.GetFiles(fullPath, "*.*", SearchOption.AllDirectories));
}
else
{
parentPath = Path.GetDirectoryName(fullPath);
fileList.Add(fullPath);
filesInPath = true;
}
}
if (filesInPath)
{
MergeSplitAssets(parentPath);
}
var toReadFile = ProcessingSplitFiles(fileList);
fileList.Clear();
pathList.Clear();
MergeSplitAssets(path, true);
var files = Directory.GetFiles(path, "*.*", SearchOption.AllDirectories).ToList();
var toReadFile = ProcessingSplitFiles(files);
Load(toReadFile);
}
@@ -121,7 +50,6 @@ namespace AssetStudio
importFiles.Clear();
importFilesHash.Clear();
noexistFiles.Clear();
assetsFileListHash.Clear();
ReadAssets();
@@ -130,158 +58,121 @@ namespace AssetStudio
private void LoadFile(string fullName)
{
var reader = new FileReader(fullName);
LoadFile(reader);
}
private void LoadFile(FileReader reader)
{
switch (reader.FileType)
switch (CheckFileType(fullName, out var reader))
{
case FileType.AssetsFile:
LoadAssetsFile(reader);
LoadAssetsFile(fullName, reader);
break;
case FileType.BundleFile:
LoadBundleFile(reader);
LoadBundleFile(fullName, reader);
break;
case FileType.WebFile:
LoadWebFile(reader);
break;
case FileType.GZipFile:
LoadFile(DecompressGZip(reader));
break;
case FileType.BrotliFile:
LoadFile(DecompressBrotli(reader));
break;
case FileType.ZipFile:
LoadZipFile(reader);
LoadWebFile(fullName, reader);
break;
}
}
private void LoadAssetsFile(FileReader reader)
private void LoadAssetsFile(string fullName, EndianBinaryReader reader)
{
if (!assetsFileListHash.Contains(reader.FileName))
var fileName = Path.GetFileName(fullName);
if (!assetsFileListHash.Contains(fileName))
{
Logger.Info($"Loading {reader.FullPath}");
Logger.Info($"Loading {fileName}");
try
{
var assetsFile = new SerializedFile(reader, this);
CheckStrippedVersion(assetsFile);
var assetsFile = new SerializedFile(this, fullName, reader);
assetsFileList.Add(assetsFile);
assetsFileListHash.Add(assetsFile.fileName);
foreach (var sharedFile in assetsFile.m_Externals)
{
var sharedFilePath = Path.GetDirectoryName(fullName) + "\\" + sharedFile.fileName;
var sharedFileName = sharedFile.fileName;
if (!importFilesHash.Contains(sharedFileName))
{
var sharedFilePath = Path.Combine(Path.GetDirectoryName(reader.FullPath), sharedFileName);
if (!noexistFiles.Contains(sharedFilePath))
if (!File.Exists(sharedFilePath))
{
if (!File.Exists(sharedFilePath))
var findFiles = Directory.GetFiles(Path.GetDirectoryName(fullName), sharedFileName, SearchOption.AllDirectories);
if (findFiles.Length > 0)
{
var findFiles = Directory.GetFiles(Path.GetDirectoryName(reader.FullPath), sharedFileName, SearchOption.AllDirectories);
if (findFiles.Length > 0)
{
sharedFilePath = findFiles[0];
}
}
if (File.Exists(sharedFilePath))
{
importFiles.Add(sharedFilePath);
importFilesHash.Add(sharedFileName);
}
else
{
noexistFiles.Add(sharedFilePath);
sharedFilePath = findFiles[0];
}
}
if (File.Exists(sharedFilePath))
{
importFiles.Add(sharedFilePath);
importFilesHash.Add(sharedFileName);
}
}
}
}
catch (NotSupportedException e)
catch
{
Logger.Error(e.Message);
reader.Dispose();
}
catch (Exception e)
{
Logger.Warning($"Error while reading assets file {reader.FullPath}\r\n{e}");
reader.Dispose();
//Logger.Warning($"Unable to load assets file {fileName}");
}
}
else
{
Logger.Info($"Skipping {reader.FullPath}");
reader.Dispose();
}
}
private void LoadAssetsFromMemory(FileReader reader, string originalPath, string unityVersion = null)
private void LoadAssetsFromMemory(string fullName, EndianBinaryReader reader, string originalPath, string unityVersion = null)
{
if (!assetsFileListHash.Contains(reader.FileName))
var fileName = Path.GetFileName(fullName);
if (!assetsFileListHash.Contains(fileName))
{
try
{
var assetsFile = new SerializedFile(reader, this);
var assetsFile = new SerializedFile(this, fullName, reader);
assetsFile.originalPath = originalPath;
if (!string.IsNullOrEmpty(unityVersion) && assetsFile.header.m_Version < SerializedFileFormatVersion.Unknown_7)
if (assetsFile.header.m_Version < 7)
{
assetsFile.SetVersion(unityVersion);
}
CheckStrippedVersion(assetsFile);
assetsFileList.Add(assetsFile);
assetsFileListHash.Add(assetsFile.fileName);
}
catch (NotSupportedException e)
catch
{
Logger.Error(e.Message);
resourceFileReaders.Add(reader.FileName, reader);
}
catch (Exception e)
{
Logger.Warning($"Error while reading assets file {reader.FullPath} from {Path.GetFileName(originalPath)}\r\n{e}");
resourceFileReaders.Add(reader.FileName, reader);
//Logger.Error($"Unable to load assets file {fileName} from {Path.GetFileName(originalPath)}");
resourceFileReaders.Add(fileName, reader);
}
}
else
Logger.Info($"Skipping {originalPath} ({reader.FileName})");
}
private void LoadBundleFile(FileReader reader, string originalPath = null)
private void LoadBundleFile(string fullName, EndianBinaryReader reader, string parentPath = null)
{
Logger.Info("Loading " + reader.FullPath);
var fileName = Path.GetFileName(fullName);
Logger.Info("Loading " + fileName);
try
{
var bundleFile = new BundleFile(reader, SpecifyUnityVersion);
var bundleFile = new BundleFile(reader, fullName);
foreach (var file in bundleFile.fileList)
{
var dummyPath = Path.Combine(Path.GetDirectoryName(reader.FullPath), file.fileName);
var subReader = new FileReader(dummyPath, file.stream);
if (subReader.FileType == FileType.AssetsFile)
var subReader = new EndianBinaryReader(file.stream);
if (SerializedFile.IsSerializedFile(subReader))
{
LoadAssetsFromMemory(subReader, originalPath ?? reader.FullPath, bundleFile.m_Header.unityRevision);
var dummyPath = Path.GetDirectoryName(fullName) + Path.DirectorySeparatorChar + file.fileName;
LoadAssetsFromMemory(dummyPath, subReader, parentPath ?? fullName, bundleFile.m_Header.unityRevision);
}
else if (!resourceFileReaders.ContainsKey(file.fileName))
else
{
resourceFileReaders.Add(file.fileName, subReader);
}
}
}
catch (NotSupportedException e)
catch
{
Logger.Error(e.Message);
}
catch (Exception e)
{
var str = $"Error while reading bundle file {reader.FullPath}";
if (originalPath != null)
/*var str = $"Unable to load bundle file {fileName}";
if (parentPath != null)
{
str += $" from {Path.GetFileName(originalPath)}";
str += $" from {Path.GetFileName(parentPath)}";
}
Logger.Warning($"{str}\r\n{e}");
Logger.Error(str);*/
}
finally
{
@@ -289,36 +180,36 @@ namespace AssetStudio
}
}
private void LoadWebFile(FileReader reader)
private void LoadWebFile(string fullName, EndianBinaryReader reader)
{
Logger.Info("Loading " + reader.FullPath);
var fileName = Path.GetFileName(fullName);
Logger.Info("Loading " + fileName);
try
{
var webFile = new WebFile(reader);
foreach (var file in webFile.fileList)
{
var dummyPath = Path.Combine(Path.GetDirectoryName(reader.FullPath), file.fileName);
var subReader = new FileReader(dummyPath, file.stream);
switch (subReader.FileType)
var dummyPath = Path.GetDirectoryName(fullName) + "\\" + file.fileName;
switch (CheckFileType(file.stream, out var fileReader))
{
case FileType.AssetsFile:
LoadAssetsFromMemory(subReader, reader.FullPath);
LoadAssetsFromMemory(dummyPath, fileReader, fullName);
break;
case FileType.BundleFile:
LoadBundleFile(subReader, reader.FullPath);
LoadBundleFile(dummyPath, fileReader, fullName);
break;
case FileType.WebFile:
LoadWebFile(subReader);
LoadWebFile(dummyPath, fileReader);
break;
case FileType.ResourceFile:
resourceFileReaders[file.fileName] = subReader; //TODO
resourceFileReaders.Add(file.fileName, fileReader);
break;
}
}
}
catch (Exception e)
catch
{
Logger.Error($"Error while reading web file {reader.FullPath}", e);
//Logger.Error($"Unable to load web file {fileName}");
}
finally
{
@@ -326,122 +217,6 @@ namespace AssetStudio
}
}
private void LoadZipFile(FileReader reader)
{
Logger.Info("Reading " + reader.FileName);
try
{
using (ZipArchive archive = new ZipArchive(reader.BaseStream, ZipArchiveMode.Read))
{
List<string> splitFiles = new List<string>();
// register all files before parsing the assets so that the external references can be found
// and find split files
foreach (ZipArchiveEntry entry in archive.Entries)
{
if (entry.Name.Contains(".split"))
{
string baseName = Path.GetFileNameWithoutExtension(entry.Name);
string basePath = Path.Combine(Path.GetDirectoryName(entry.FullName), baseName);
if (!splitFiles.Contains(basePath))
{
splitFiles.Add(basePath);
importFilesHash.Add(baseName);
}
}
else
{
importFilesHash.Add(entry.Name);
}
}
// merge split files and load the result
foreach (string basePath in splitFiles)
{
try
{
Stream splitStream = new MemoryStream();
int i = 0;
while (true)
{
string path = $"{basePath}.split{i++}";
ZipArchiveEntry entry = archive.GetEntry(path);
if (entry == null)
break;
using (Stream entryStream = entry.Open())
{
entryStream.CopyTo(splitStream);
}
}
splitStream.Seek(0, SeekOrigin.Begin);
FileReader entryReader = new FileReader(basePath, splitStream);
LoadFile(entryReader);
}
catch (Exception e)
{
Logger.Warning($"Error while reading zip split file {basePath}\r\n{e}");
}
}
// load all entries
var progressCount = archive.Entries.Count;
int k = 0;
Progress.Reset();
foreach (ZipArchiveEntry entry in archive.Entries)
{
try
{
string dummyPath = Path.Combine(Path.GetDirectoryName(reader.FullPath), reader.FileName, entry.FullName);
// create a new stream
// - to store the deflated stream in
// - to keep the data for later extraction
Stream streamReader = new MemoryStream();
using (Stream entryStream = entry.Open())
{
entryStream.CopyTo(streamReader);
}
streamReader.Position = 0;
FileReader entryReader = new FileReader(dummyPath, streamReader);
LoadFile(entryReader);
if (entryReader.FileType == FileType.ResourceFile)
{
entryReader.Position = 0;
if (!resourceFileReaders.ContainsKey(entry.Name))
{
resourceFileReaders.Add(entry.Name, entryReader);
}
}
Progress.Report(++k, progressCount);
}
catch (Exception e)
{
Logger.Warning($"Error while reading zip entry {entry.FullName}\r\n{e}");
}
}
}
}
catch (Exception e)
{
Logger.Error($"Error while reading zip file {reader.FileName}", e);
}
finally
{
reader.Dispose();
}
}
public void CheckStrippedVersion(SerializedFile assetsFile)
{
if (assetsFile.IsVersionStripped && string.IsNullOrEmpty(SpecifyUnityVersion))
{
throw new NotSupportedException("The Unity version has been stripped, please set the version in the options");
}
if (!string.IsNullOrEmpty(SpecifyUnityVersion))
{
assetsFile.SetVersion(SpecifyUnityVersion);
}
}
public void Clear()
{
foreach (var assetsFile in assetsFileList)
@@ -472,13 +247,9 @@ namespace AssetStudio
foreach (var objectInfo in assetsFile.m_Objects)
{
var objectReader = new ObjectReader(assetsFile.reader, assetsFile, objectInfo);
if (filteredAssetTypesList.Count > 0 && !filteredAssetTypesList.Contains(objectReader.type))
{
continue;
}
try
{
Object obj = null;
Object obj;
switch (objectReader.type)
{
case ClassIDType.Animation:
@@ -539,8 +310,7 @@ namespace AssetStudio
obj = new RectTransform(objectReader);
break;
case ClassIDType.Shader:
if (objectReader.version[0] < 2021)
obj = new Shader(objectReader);
obj = new Shader(objectReader);
break;
case ClassIDType.SkinnedMeshRenderer:
obj = new SkinnedMeshRenderer(objectReader);
@@ -563,26 +333,21 @@ namespace AssetStudio
case ClassIDType.VideoClip:
obj = new VideoClip(objectReader);
break;
case ClassIDType.ResourceManager:
obj = new ResourceManager(objectReader);
break;
default:
obj = new Object(objectReader);
break;
}
if (obj != null)
assetsFile.AddObject(obj);
assetsFile.AddObject(obj);
}
catch (Exception e)
{
var sb = new StringBuilder();
/*var sb = new StringBuilder();
sb.AppendLine("Unable to load object")
.AppendLine($"Assets {assetsFile.fileName}")
.AppendLine($"Path {assetsFile.originalPath}")
.AppendLine($"Type {objectReader.type}")
.AppendLine($"PathID {objectInfo.m_PathID}")
.Append(e);
Logger.Warning(sb.ToString());
Logger.Error(sb.ToString());*/
}
Progress.Report(++i, progressCount);
@@ -592,7 +357,7 @@ namespace AssetStudio
private void ProcessAssets()
{
Logger.Info("Process assets...");
Logger.Info("Process Assets...");
foreach (var assetsFile in assetsFileList)
{
@@ -638,14 +403,6 @@ namespace AssetStudio
{
m_Sprite.m_SpriteAtlas.Set(m_SpriteAtlas);
}
else
{
m_Sprite.m_SpriteAtlas.TryGet(out var m_SpriteAtlaOld);
if (m_SpriteAtlaOld.m_IsVariant)
{
m_Sprite.m_SpriteAtlas.Set(m_SpriteAtlas);
}
}
}
}
}
@@ -653,4 +410,4 @@ namespace AssetStudio
}
}
}
}
}

View File

@@ -1,10 +0,0 @@
using System.Buffers;
namespace AssetStudio
{
public static class BigArrayPool<T>
{
private static readonly ArrayPool<T> s_shared = ArrayPool<T>.Create(64 * 1024 * 1024, 3);
public static ArrayPool<T> Shared => s_shared;
}
}

View File

@@ -7,9 +7,8 @@ namespace AssetStudio
{
public enum BuildTarget
{
NoTarget = -2,
AnyPlayer = -1,
ValidPlayer = 1,
UnknownPlatform = 3716,
DashboardWidget = 1,
StandaloneOSX = 2,
StandaloneOSXPPC = 3,
StandaloneOSXIntel = 4,
@@ -20,10 +19,8 @@ namespace AssetStudio
iOS = 9,
PS3,
XBOX360,
Broadcom = 12,
Android = 13,
StandaloneGLESEmu = 14,
StandaloneGLES20Emu = 15,
NaCl = 16,
StandaloneLinux = 17,
FlashPlayer = 18,
@@ -45,14 +42,6 @@ namespace AssetStudio
WiiU,
tvOS,
Switch,
Lumin,
Stadia,
CloudRendering,
GameCoreXboxSeries,
GameCoreXboxOne,
PS5,
EmbeddedLinux,
QNX,
UnknownPlatform = 9999
NoTarget = -2
}
}

View File

@@ -1,43 +1,11 @@
using K4os.Compression.LZ4;
using System;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Lz4;
namespace AssetStudio
{
[Flags]
public enum ArchiveFlags
{
CompressionTypeMask = 0x3f,
BlocksAndDirectoryInfoCombined = 0x40,
BlocksInfoAtTheEnd = 0x80,
OldWebPluginCompatibility = 0x100,
BlockInfoNeedPaddingAtStart = 0x200
}
[Flags]
public enum CnEncryptionFlags
{
OldFlag = 0x200,
NewFlag = 0x400
}
[Flags]
public enum StorageBlockFlags
{
CompressionTypeMask = 0x3f,
Streamed = 0x40
}
public enum CompressionType
{
None,
Lzma,
Lz4,
Lz4HC,
Lzham
}
public class BundleFile
{
public class Header
@@ -49,14 +17,14 @@ namespace AssetStudio
public long size;
public uint compressedBlocksInfoSize;
public uint uncompressedBlocksInfoSize;
public ArchiveFlags flags;
public uint flags;
}
public class StorageBlock
{
public uint compressedSize;
public uint uncompressedSize;
public StorageBlockFlags flags;
public ushort flags;
}
public class Node
@@ -73,61 +41,30 @@ namespace AssetStudio
public StreamFile[] fileList;
public BundleFile(FileReader reader, string specUnityVer = "")
public BundleFile(EndianBinaryReader reader, string path)
{
m_Header = new Header();
m_Header.signature = reader.ReadStringToNull();
m_Header.version = reader.ReadUInt32();
m_Header.unityVersion = reader.ReadStringToNull();
m_Header.unityRevision = reader.ReadStringToNull();
switch (m_Header.signature)
{
case "UnityArchive":
break; //TODO
case "UnityWeb":
case "UnityRaw":
if (m_Header.version == 6)
{
goto case "UnityFS";
}
ReadHeaderAndBlocksInfo(reader);
using (var blocksStream = CreateBlocksStream(reader.FullPath))
using (var blocksStream = CreateBlocksStream(path))
{
ReadBlocksAndDirectory(reader, blocksStream);
ReadFiles(blocksStream, reader.FullPath);
ReadFiles(blocksStream, path);
}
break;
case "UnityFS":
ReadHeader(reader);
bool isUnityCnEnc = false;
string unityVer = string.IsNullOrEmpty(specUnityVer) ? m_Header.unityRevision : specUnityVer;
int[] ver = new string(unityVer.SkipWhile(x => !char.IsDigit(x)).TakeWhile(x => char.IsDigit(x) || x == '.').ToArray()).Split('.').Select(x => int.Parse(x)).ToArray();
if (ver[0] != 0)
{
// https://issuetracker.unity3d.com/issues/files-within-assetbundles-do-not-start-on-aligned-boundaries-breaking-patching-on-nintendo-switch
if (ver[0] < 2020 ||
(ver[0] == 2020 && ver[1] <= 3 && ver[2] < 34) ||
(ver[0] == 2021 && ver[1] <= 3 && ver[2] < 2) ||
(ver[0] == 2022 && ver[1] <= 1 && ver[2] < 1))
{
isUnityCnEnc = ((CnEncryptionFlags)m_Header.flags & CnEncryptionFlags.OldFlag) != 0;
}
else
{
isUnityCnEnc = ((CnEncryptionFlags)m_Header.flags & CnEncryptionFlags.NewFlag) != 0;
}
}
if (isUnityCnEnc)
{
throw new NotSupportedException("Unsupported bundle file. UnityCN encryption was detected.");
}
ReadBlocksInfoAndDirectory(reader, ver);
using (var blocksStream = CreateBlocksStream(reader.FullPath))
ReadBlocksInfoAndDirectory(reader);
using (var blocksStream = CreateBlocksStream(path))
{
ReadBlocks(reader, blocksStream);
ReadFiles(blocksStream, reader.FullPath);
ReadFiles(blocksStream, path);
}
break;
}
@@ -135,13 +72,17 @@ namespace AssetStudio
private void ReadHeaderAndBlocksInfo(EndianBinaryReader reader)
{
var isCompressed = m_Header.signature == "UnityWeb";
m_Header.version = reader.ReadUInt32();
m_Header.unityVersion = reader.ReadStringToNull();
m_Header.unityRevision = reader.ReadStringToNull();
if (m_Header.version >= 4)
{
var hash = reader.ReadBytes(16);
var crc = reader.ReadUInt32();
}
var minimumStreamedBytes = reader.ReadUInt32();
m_Header.size = reader.ReadUInt32();
var headerSize = reader.ReadUInt32();
var numberOfLevelsToDownloadBeforeStreaming = reader.ReadUInt32();
var levelCount = reader.ReadInt32();
m_BlocksInfo = new StorageBlock[1];
@@ -151,6 +92,7 @@ namespace AssetStudio
{
compressedSize = reader.ReadUInt32(),
uncompressedSize = reader.ReadUInt32(),
flags = (ushort)(isCompressed ? 1 : 0)
};
if (i == levelCount - 1)
{
@@ -165,7 +107,7 @@ namespace AssetStudio
{
var fileInfoHeaderSize = reader.ReadUInt32();
}
reader.Position = m_Header.size;
reader.Position = headerSize;
}
private Stream CreateBlocksStream(string path)
@@ -174,7 +116,7 @@ namespace AssetStudio
var uncompressedSizeSum = m_BlocksInfo.Sum(x => x.uncompressedSize);
if (uncompressedSizeSum >= int.MaxValue)
{
/*var memoryMappedFile = MemoryMappedFile.CreateNew(null, uncompressedSizeSum);
/*var memoryMappedFile = MemoryMappedFile.CreateNew(Path.GetFileName(path), uncompressedSizeSum);
assetsDataStream = memoryMappedFile.CreateViewStream();*/
blocksStream = new FileStream(path + ".temp", FileMode.Create, FileAccess.ReadWrite, FileShare.None, 4096, FileOptions.DeleteOnClose);
}
@@ -187,11 +129,10 @@ namespace AssetStudio
private void ReadBlocksAndDirectory(EndianBinaryReader reader, Stream blocksStream)
{
var isCompressed = m_Header.signature == "UnityWeb";
foreach (var blockInfo in m_BlocksInfo)
{
var uncompressedBytes = reader.ReadBytes((int)blockInfo.compressedSize);
if (isCompressed)
if (blockInfo.flags == 1)
{
using (var memoryStream = new MemoryStream(uncompressedBytes))
{
@@ -226,15 +167,14 @@ namespace AssetStudio
var node = m_DirectoryInfo[i];
var file = new StreamFile();
fileList[i] = file;
file.path = node.path;
file.fileName = Path.GetFileName(node.path);
if (node.size >= int.MaxValue)
{
/*var memoryMappedFile = MemoryMappedFile.CreateNew(null, entryinfo_size);
/*var memoryMappedFile = MemoryMappedFile.CreateNew(file.fileName, entryinfo_size);
file.stream = memoryMappedFile.CreateViewStream();*/
var extractPath = path + "_unpacked" + Path.DirectorySeparatorChar;
Directory.CreateDirectory(extractPath);
file.stream = new FileStream(extractPath + file.fileName, FileMode.Create, FileAccess.ReadWrite, FileShare.ReadWrite);
file.stream = File.Create(extractPath + file.fileName);
}
else
{
@@ -248,82 +188,59 @@ namespace AssetStudio
private void ReadHeader(EndianBinaryReader reader)
{
m_Header.version = reader.ReadUInt32();
m_Header.unityVersion = reader.ReadStringToNull();
m_Header.unityRevision = reader.ReadStringToNull();
m_Header.size = reader.ReadInt64();
m_Header.compressedBlocksInfoSize = reader.ReadUInt32();
m_Header.uncompressedBlocksInfoSize = reader.ReadUInt32();
m_Header.flags = (ArchiveFlags)reader.ReadUInt32();
if (m_Header.signature != "UnityFS")
{
reader.ReadByte();
}
m_Header.flags = reader.ReadUInt32();
}
private void ReadBlocksInfoAndDirectory(EndianBinaryReader reader, int[] unityVer)
private void ReadBlocksInfoAndDirectory(EndianBinaryReader reader)
{
byte[] blocksInfoBytes;
if (m_Header.version >= 7)
{
reader.AlignStream(16);
}
else if (unityVer[0] >= 2019 && unityVer[1] >= 4)
{
//check if we need to align the reader
//- align to 16 bytes and check if all are 0
//- if not, reset the reader to the previous position
var preAlign = reader.Position;
var alignData = reader.ReadBytes((16 - (int)(preAlign % 16)) % 16);
if (alignData.Any(x => x != 0))
{
reader.Position = preAlign;
}
}
if ((m_Header.flags & ArchiveFlags.BlocksInfoAtTheEnd) != 0)
if ((m_Header.flags & 0x80) != 0) //kArchiveBlocksInfoAtTheEnd
{
var position = reader.Position;
reader.Position = reader.BaseStream.Length - m_Header.compressedBlocksInfoSize;
blocksInfoBytes = reader.ReadBytes((int)m_Header.compressedBlocksInfoSize);
reader.Position = position;
}
else //0x40 BlocksAndDirectoryInfoCombined
else //0x40 kArchiveBlocksAndDirectoryInfoCombined
{
if (m_Header.version >= 7)
{
reader.AlignStream(16);
}
blocksInfoBytes = reader.ReadBytes((int)m_Header.compressedBlocksInfoSize);
}
var blocksInfoCompressedStream = new MemoryStream(blocksInfoBytes);
MemoryStream blocksInfoUncompresseddStream;
var uncompressedSize = m_Header.uncompressedBlocksInfoSize;
var compressionType = (CompressionType)(m_Header.flags & ArchiveFlags.CompressionTypeMask);
switch (compressionType)
switch (m_Header.flags & 0x3F) //kArchiveCompressionTypeMask
{
case CompressionType.None:
default: //None
{
blocksInfoUncompresseddStream = new MemoryStream(blocksInfoBytes);
blocksInfoUncompresseddStream = blocksInfoCompressedStream;
break;
}
case CompressionType.Lzma:
case 1: //LZMA
{
blocksInfoUncompresseddStream = new MemoryStream((int)(uncompressedSize));
using (var blocksInfoCompressedStream = new MemoryStream(blocksInfoBytes))
{
SevenZipHelper.StreamDecompress(blocksInfoCompressedStream, blocksInfoUncompresseddStream, m_Header.compressedBlocksInfoSize, m_Header.uncompressedBlocksInfoSize);
}
blocksInfoUncompresseddStream.Position = 0;
blocksInfoUncompresseddStream = SevenZipHelper.StreamDecompress(blocksInfoCompressedStream);
blocksInfoCompressedStream.Close();
break;
}
case CompressionType.Lz4:
case CompressionType.Lz4HC:
case 2: //LZ4
case 3: //LZ4HC
{
var uncompressedBytes = new byte[uncompressedSize];
var numWrite = LZ4Codec.Decode(blocksInfoBytes, uncompressedBytes);
if (numWrite != uncompressedSize)
var uncompressedBytes = new byte[m_Header.uncompressedBlocksInfoSize];
using (var decoder = new Lz4DecoderStream(blocksInfoCompressedStream))
{
throw new IOException($"Lz4 decompression error, write {numWrite} bytes but expected {uncompressedSize} bytes");
decoder.Read(uncompressedBytes, 0, uncompressedBytes.Length);
}
blocksInfoUncompresseddStream = new MemoryStream(uncompressedBytes);
break;
}
default:
throw new IOException($"Unsupported compression type {compressionType}");
}
using (var blocksInfoReader = new EndianBinaryReader(blocksInfoUncompresseddStream))
{
@@ -336,7 +253,7 @@ namespace AssetStudio
{
uncompressedSize = blocksInfoReader.ReadUInt32(),
compressedSize = blocksInfoReader.ReadUInt32(),
flags = (StorageBlockFlags)blocksInfoReader.ReadUInt16()
flags = blocksInfoReader.ReadUInt16()
};
}
@@ -353,49 +270,34 @@ namespace AssetStudio
};
}
}
if ((m_Header.flags & ArchiveFlags.BlockInfoNeedPaddingAtStart) != 0)
{
reader.AlignStream(16);
}
}
private void ReadBlocks(EndianBinaryReader reader, Stream blocksStream)
{
foreach (var blockInfo in m_BlocksInfo)
{
var compressionType = (CompressionType)(blockInfo.flags & StorageBlockFlags.CompressionTypeMask);
switch (compressionType)
switch (blockInfo.flags & 0x3F) //kStorageBlockCompressionTypeMask
{
case CompressionType.None:
default: //None
{
reader.BaseStream.CopyTo(blocksStream, blockInfo.compressedSize);
break;
}
case CompressionType.Lzma:
case 1: //LZMA
{
SevenZipHelper.StreamDecompress(reader.BaseStream, blocksStream, blockInfo.compressedSize, blockInfo.uncompressedSize);
break;
}
case CompressionType.Lz4:
case CompressionType.Lz4HC:
case 2: //LZ4
case 3: //LZ4HC
{
var compressedSize = (int)blockInfo.compressedSize;
var compressedBytes = BigArrayPool<byte>.Shared.Rent(compressedSize);
reader.Read(compressedBytes, 0, compressedSize);
var uncompressedSize = (int)blockInfo.uncompressedSize;
var uncompressedBytes = BigArrayPool<byte>.Shared.Rent(uncompressedSize);
var numWrite = LZ4Codec.Decode(compressedBytes, 0, compressedSize, uncompressedBytes, 0, uncompressedSize);
if (numWrite != uncompressedSize)
var compressedStream = new MemoryStream(reader.ReadBytes((int)blockInfo.compressedSize));
using (var lz4Stream = new Lz4DecoderStream(compressedStream))
{
throw new IOException($"Lz4 decompression error, write {numWrite} bytes but expected {uncompressedSize} bytes");
lz4Stream.CopyTo(blocksStream, blockInfo.uncompressedSize);
}
blocksStream.Write(uncompressedBytes, 0, uncompressedSize);
BigArrayPool<byte>.Shared.Return(compressedBytes);
BigArrayPool<byte>.Shared.Return(uncompressedBytes);
break;
}
default:
throw new IOException($"Unsupported compression type {compressionType}");
}
}
blocksStream.Position = 0;

View File

@@ -1,5 +1,4 @@
// official Class ID Reference: https://docs.unity3d.com/Manual/ClassIDReference.html
namespace AssetStudio
namespace AssetStudio
{
public enum ClassIDType
{
@@ -27,7 +26,7 @@ namespace AssetStudio
ParticleRenderer = 26,
Texture = 27,
Texture2D = 28,
OcclusionCullingSettings = 29,
SceneSettings = 29,
GraphicsSettings = 30,
MeshFilter = 33,
OcclusionPortal = 41,
@@ -50,7 +49,7 @@ namespace AssetStudio
PhysicsMaterial2D = 62,
MeshCollider = 64,
BoxCollider = 65,
CompositeCollider2D = 66,
SpriteCollider2D = 66,
EdgeCollider2D = 68,
CapsuleCollider2D = 70,
ComputeShader = 72,
@@ -93,7 +92,6 @@ namespace AssetStudio
FlareLayer = 124,
HaloLayer = 125,
NavMeshAreas = 126,
NavMeshProjectSettings = 126,
HaloManager = 127,
Font = 128,
PlayerSettings = 129,
@@ -160,7 +158,7 @@ namespace AssetStudio
BlendTree = 206,
Motion = 207,
NavMeshObstacle = 208,
SortingGroup = 210,
TerrainInstance = 210,
SpriteRenderer = 212,
Sprite = 213,
CachedSpriteAtlas = 214,
@@ -218,19 +216,15 @@ namespace AssetStudio
PerformanceReportingManager = 305,
UnityConnectSettings = 310,
AvatarMask = 319,
PlayableDirector = 320,
VideoPlayer = 328,
VideoClip = 329,
ParticleSystemForceField = 330,
SpriteMask = 331,
WorldAnchor = 362,
OcclusionCullingData = 363,
//kLargestRuntimeClassID = 364
SmallestEditorClassID = 1000,
PrefabInstance = 1001,
Prefab = 1001,
EditorExtensionImpl = 1002,
AssetImporter = 1003,
AssetDatabaseV1 = 1004,
AssetDatabase = 1004,
Mesh3DSImporter = 1005,
TextureImporter = 1006,
ShaderImporter = 1007,
@@ -265,13 +259,13 @@ namespace AssetStudio
AnimatorState = 1102,
HumanTemplate = 1105,
AnimatorStateMachine = 1107,
PreviewAnimationClip = 1108,
PreviewAssetType = 1108,
AnimatorTransition = 1109,
SpeedTreeImporter = 1110,
AnimatorTransitionBase = 1111,
SubstanceImporter = 1112,
LightmapParameters = 1113,
LightingDataAsset = 1120,
LightmapSnapshot = 1120,
GISRaster = 1121,
GISRasterImporter = 1122,
CadImporter = 1123,
@@ -282,98 +276,11 @@ namespace AssetStudio
ActivationLogComponent = 2000,
//kLargestEditorClassID = 2001
//kClassIdOutOfHierarchy = 100000
//int = 100000,
//bool = 100001,
//float = 100002,
MonoObject = 100003,
Collision = 100004,
Vector3f = 100005,
RootMotionData = 100006,
Collision2D = 100007,
AudioMixerLiveUpdateFloat = 100008,
AudioMixerLiveUpdateBool = 100009,
Polygon2D = 100010,
//void = 100011,
TilemapCollider2D = 19719996,
AssetImporterLog = 41386430,
VFXRenderer = 73398921,
SerializableManagedRefTestClass = 76251197,
Grid = 156049354,
ScenesUsingAssets = 156483287,
ArticulationBody = 171741748,
Preset = 181963792,
EmptyObject = 277625683,
IConstraint = 285090594,
TestObjectWithSpecialLayoutOne = 293259124,
AssemblyDefinitionReferenceImporter = 294290339,
SiblingDerived = 334799969,
TestObjectWithSerializedMapStringNonAlignedStruct = 342846651,
SubDerived = 367388927,
AssetImportInProgressProxy = 369655926,
PluginBuildInfo = 382020655,
EditorProjectAccess = 426301858,
PrefabImporter = 468431735,
TestObjectWithSerializedArray = 478637458,
TestObjectWithSerializedAnimationCurve = 478637459,
TilemapRenderer = 483693784,
ScriptableCamera = 488575907,
SpriteAtlasAsset = 612988286,
SpriteAtlasDatabase = 638013454,
AudioBuildInfo = 641289076,
CachedSpriteAtlasRuntimeData = 644342135,
RendererFake = 646504946,
AssemblyDefinitionReferenceAsset = 662584278,
BuiltAssetBundleInfoSet = 668709126,
SiblingDerived = 334799969,
SpriteAtlas = 687078895,
RayTracingShaderImporter = 747330370,
RayTracingShader = 825902497,
LightingSettings = 850595691,
PlatformModuleSetup = 877146078,
VersionControlSettings = 890905787,
AimConstraint = 895512359,
VFXManager = 937362698,
VisualEffectSubgraph = 994735392,
VisualEffectSubgraphOperator = 994735403,
VisualEffectSubgraphBlock = 994735404,
LocalizationImporter = 1027052791,
Derived = 1091556383,
PropertyModificationsTargetTestObject = 1111377672,
ReferencesArtifactGenerator = 1114811875,
AssemblyDefinitionAsset = 1152215463,
SceneVisibilityState = 1154873562,
LookAtConstraint = 1183024399,
SpriteAtlasImporter = 1210832254,
MultiArtifactTestImporter = 1223240404,
GameObjectRecorder = 1268269756,
LightingDataAssetParent = 1325145578,
PresetManager = 1386491679,
TestObjectWithSpecialLayoutTwo = 1392443030,
StreamingManager = 1403656975,
LowerResBlitTexture = 1480428607,
StreamingController = 1542919678,
RenderPassAttachment = 1571458007,
TestObjectVectorPairStringBool = 1628831178,
GridLayout = 1742807556,
AssemblyDefinitionImporter = 1766753193,
ParentConstraint = 1773428102,
FakeComponent = 1803986026,
PositionConstraint = 1818360608,
RotationConstraint = 1818360609,
ScaleConstraint = 1818360610,
Tilemap = 1839735485,
PackageManifest = 1896753125,
PackageManifestImporter = 1896753126,
TerrainLayer = 1953259897,
SpriteShapeRenderer = 1971053207,
NativeObjectType = 1977754360,
TestObjectWithSerializedMapStringBool = 1981279845,
SerializableManagedHost = 1995898324,
VisualEffectAsset = 2058629509,
VisualEffectImporter = 2058629510,
VisualEffectResource = 2058629511,
VisualEffectObject = 2059678085,
VisualEffect = 2083052967,
LocalizationAsset = 2083778819,
ScriptedImporter = 2089858483
RenderPassAttachment = 1571458007
}
}

View File

@@ -637,50 +637,6 @@ namespace AssetStudio
m_Binding = new ValueArrayConstant(reader);
}
}
public AnimationClipBindingConstant ConvertValueArrayToGenericBinding()
{
var bindings = new AnimationClipBindingConstant();
var genericBindings = new List<GenericBinding>();
var values = m_Binding;
for (int i = 0; i < values.m_ValueArray.Length;)
{
var curveID = values.m_ValueArray[i].m_ID;
var curveTypeID = values.m_ValueArray[i].m_TypeID;
var binding = new GenericBinding();
genericBindings.Add(binding);
if (curveTypeID == 4174552735) //CRC(PositionX))
{
binding.path = curveID;
binding.attribute = 1; //kBindTransformPosition
binding.typeID = ClassIDType.Transform;
i += 3;
}
else if (curveTypeID == 2211994246) //CRC(QuaternionX))
{
binding.path = curveID;
binding.attribute = 2; //kBindTransformRotation
binding.typeID = ClassIDType.Transform;
i += 4;
}
else if (curveTypeID == 1512518241) //CRC(ScaleX))
{
binding.path = curveID;
binding.attribute = 3; //kBindTransformScale
binding.typeID = ClassIDType.Transform;
i += 3;
}
else
{
binding.typeID = ClassIDType.Animator;
binding.path = 0;
binding.attribute = curveID;
i++;
}
}
bindings.genericBindings = genericBindings.ToArray();
return bindings;
}
}
public class ValueDelta
@@ -797,9 +753,6 @@ namespace AssetStudio
public ClassIDType typeID;
public byte customType;
public byte isPPtrCurve;
public byte isIntCurve;
public GenericBinding() { }
public GenericBinding(ObjectReader reader)
{
@@ -817,10 +770,6 @@ namespace AssetStudio
}
customType = reader.ReadByte();
isPPtrCurve = reader.ReadByte();
if (version[0] > 2022 || (version[0] == 2022 && version[1] >= 1)) //2022.1 and up
{
isIntCurve = reader.ReadByte();
}
reader.AlignStream();
}
}
@@ -830,8 +779,6 @@ namespace AssetStudio
public GenericBinding[] genericBindings;
public PPtr<Object>[] pptrCurveMapping;
public AnimationClipBindingConstant() { }
public AnimationClipBindingConstant(ObjectReader reader)
{
int numBindings = reader.ReadInt32();
@@ -914,9 +861,9 @@ namespace AssetStudio
public enum AnimationType
{
Legacy = 1,
Generic = 2,
Humanoid = 3
kLegacy = 1,
kGeneric = 2,
kHumanoid = 3
};
public sealed class AnimationClip : NamedObject
@@ -950,7 +897,7 @@ namespace AssetStudio
else if (version[0] >= 4)//4.0 and up
{
m_AnimationType = (AnimationType)reader.ReadInt32();
if (m_AnimationType == AnimationType.Legacy)
if (m_AnimationType == AnimationType.kLegacy)
m_Legacy = true;
}
else

View File

@@ -31,10 +31,6 @@ namespace AssetStudio
if (version[0] >= 5) //5.0 and up
{
var m_LinearVelocityBlending = reader.ReadBoolean();
if (version[0] > 2021 || (version[0] == 2021 && version[1] >= 2)) //2021.2 and up
{
var m_StabilizeFeet = reader.ReadBoolean();
}
reader.AlignStream();
}

View File

@@ -9,7 +9,7 @@ namespace AssetStudio
public sealed class AudioClip : NamedObject
{
public int m_Format;
public FMODSoundType m_Type;
public AudioType m_Type;
public bool m_3D;
public bool m_UseHardware;
@@ -27,8 +27,8 @@ namespace AssetStudio
public AudioCompressionFormat m_CompressionFormat;
public string m_Source;
public long m_Offset; //ulong
public long m_Size; //ulong
public long m_Offset;
public long m_Size;
public ResourceReader m_AudioData;
public AudioClip(ObjectReader reader) : base(reader)
@@ -36,7 +36,7 @@ namespace AssetStudio
if (version[0] < 5)
{
m_Format = reader.ReadInt32();
m_Type = (FMODSoundType)reader.ReadInt32();
m_Type = (AudioType)reader.ReadInt32();
m_3D = reader.ReadBoolean();
m_UseHardware = reader.ReadBoolean();
reader.AlignStream();
@@ -48,7 +48,7 @@ namespace AssetStudio
var tsize = m_Size % 4 != 0 ? m_Size + 4 - m_Size % 4 : m_Size;
if (reader.byteSize + reader.byteStart - reader.Position != tsize)
{
m_Offset = reader.ReadUInt32();
m_Offset = reader.ReadInt32();
m_Source = assetsFile.fullName + ".resS";
}
}
@@ -72,7 +72,6 @@ namespace AssetStudio
m_Legacy3D = reader.ReadBoolean();
reader.AlignStream();
//StreamedResource m_Resource
m_Source = reader.ReadAlignedString();
m_Offset = reader.ReadInt64();
m_Size = reader.ReadInt64();
@@ -82,61 +81,44 @@ namespace AssetStudio
ResourceReader resourceReader;
if (!string.IsNullOrEmpty(m_Source))
{
resourceReader = new ResourceReader(m_Source, assetsFile, m_Offset, m_Size);
resourceReader = new ResourceReader(m_Source, assetsFile, m_Offset, (int)m_Size);
}
else
{
resourceReader = new ResourceReader(reader, reader.BaseStream.Position, m_Size);
resourceReader = new ResourceReader(reader, reader.BaseStream.Position, (int)m_Size);
}
m_AudioData = resourceReader;
}
}
public enum FMODSoundType
public enum AudioType
{
UNKNOWN = 0,
ACC = 1,
AIFF = 2,
ASF = 3,
AT3 = 4,
CDDA = 5,
DLS = 6,
FLAC = 7,
FSB = 8,
GCADPCM = 9,
UNKNOWN,
ACC,
AIFF,
IT = 10,
MIDI = 11,
MOD = 12,
MPEG = 13,
OGGVORBIS = 14,
PLAYLIST = 15,
RAW = 16,
MPEG,
OGGVORBIS,
S3M = 17,
SF2 = 18,
USER = 19,
WAV = 20,
XM = 21,
XMA = 22,
VAG = 23,
AUDIOQUEUE = 24,
XWMA = 25,
BCWAV = 26,
AT9 = 27,
VORBIS = 28,
MEDIA_FOUNDATION = 29
XM,
XMA,
VAG,
AUDIOQUEUE
}
public enum AudioCompressionFormat
{
PCM = 0,
Vorbis = 1,
ADPCM = 2,
MP3 = 3,
PSMVAG = 4,
HEVAG = 5,
XMA = 6,
AAC = 7,
GCADPCM = 8,
ATRAC9 = 9
PCM,
Vorbis,
ADPCM,
MP3,
VAG,
HEVAG,
XMA,
AAC,
GCADPCM,
ATRAC9
}
}

View File

@@ -19,14 +19,11 @@ namespace AssetStudio
public class UnityPropertySheet
{
public KeyValuePair<string, UnityTexEnv>[] m_TexEnvs;
public KeyValuePair<string, int>[] m_Ints;
public KeyValuePair<string, float>[] m_Floats;
public KeyValuePair<string, Color>[] m_Colors;
public UnityPropertySheet(ObjectReader reader)
{
var version = reader.version;
int m_TexEnvsSize = reader.ReadInt32();
m_TexEnvs = new KeyValuePair<string, UnityTexEnv>[m_TexEnvsSize];
for (int i = 0; i < m_TexEnvsSize; i++)
@@ -34,16 +31,6 @@ namespace AssetStudio
m_TexEnvs[i] = new KeyValuePair<string, UnityTexEnv>(reader.ReadAlignedString(), new UnityTexEnv(reader));
}
if (version[0] >= 2021) //2021.1 and up
{
int m_IntsSize = reader.ReadInt32();
m_Ints = new KeyValuePair<string, int>[m_IntsSize];
for (int i = 0; i < m_IntsSize; i++)
{
m_Ints[i] = new KeyValuePair<string, int>(reader.ReadAlignedString(), reader.ReadInt32());
}
}
int m_FloatsSize = reader.ReadInt32();
m_Floats = new KeyValuePair<string, float>[m_FloatsSize];
for (int i = 0; i < m_FloatsSize; i++)
@@ -74,18 +61,9 @@ namespace AssetStudio
var m_ShaderKeywords = reader.ReadStringArray();
}
if (version[0] > 2021 || (version[0] == 2021 && version[1] >= 3)) //2021.3 and up
{
var m_ValidKeywords = reader.ReadStringArray();
var m_InvalidKeywords = reader.ReadStringArray();
}
else if (version[0] >= 5) //5.0 ~ 2021.2
{
var m_ShaderKeywords = reader.ReadAlignedString();
}
if (version[0] >= 5) //5.0 and up
{
var m_ShaderKeywords = reader.ReadAlignedString();
var m_LightmapFlags = reader.ReadUInt32();
}
@@ -117,8 +95,6 @@ namespace AssetStudio
}
m_SavedProperties = new UnityPropertySheet(reader);
//vector m_BuildTextureStacks 2020 and up
}
}
}

View File

@@ -174,7 +174,7 @@ namespace AssetStudio
GetStreams(version);
}
m_DataSize = reader.ReadUInt8Array();
m_DataSize = reader.ReadBytes(reader.ReadInt32());
reader.AlignStream();
}
@@ -195,7 +195,7 @@ namespace AssetStudio
if (m_Channel.dimension > 0)
{
chnMask |= 1u << chn;
stride += m_Channel.dimension * MeshHelper.GetFormatSize(MeshHelper.ToVertexFormat(m_Channel.format, version));
stride += m_Channel.dimension * MeshHelper.GetFormatSize(version, m_Channel.format);
}
}
}
@@ -253,7 +253,7 @@ namespace AssetStudio
m_Channel.dimension = 4;
break;
}
offset += (byte)(m_Channel.dimension * MeshHelper.GetFormatSize(MeshHelper.ToVertexFormat(m_Channel.format, version)));
offset += (byte)(m_Channel.dimension * MeshHelper.GetFormatSize(version, m_Channel.format));
}
}
}
@@ -396,14 +396,14 @@ namespace AssetStudio
}
}
public enum GfxPrimitiveType
public enum GfxPrimitiveType : int
{
Triangles = 0,
TriangleStrip = 1,
Quads = 2,
Lines = 3,
LineStrip = 4,
Points = 5
kPrimitiveTriangles = 0,
kPrimitiveTriangleStrip = 1,
kPrimitiveQuads = 2,
kPrimitiveLines = 3,
kPrimitiveLineStrip = 4,
kPrimitivePoints = 5,
};
public class SubMesh
@@ -446,7 +446,7 @@ namespace AssetStudio
public sealed class Mesh : NamedObject
{
private bool m_Use16BitIndices = true;
private bool m_Use16BitIndices = true; //3.5.0 and newer always uses 16bit indices;
public SubMesh[] m_SubMeshes;
private uint[] m_IndexBuffer;
public BlendShapeData m_Shapes;
@@ -550,7 +550,6 @@ namespace AssetStudio
((version[0] == 2017 && version[1] == 3) && m_MeshCompression == 0))//2017.3.xfx with no compression
{
var m_IndexFormat = reader.ReadInt32();
m_Use16BitIndices = m_IndexFormat == 0;
}
int m_IndexBuffer_size = reader.ReadInt32();
@@ -651,16 +650,11 @@ namespace AssetStudio
int m_MeshUsageFlags = reader.ReadInt32();
if (version[0] > 2022 || (version[0] == 2022 && version[1] >= 1)) //2022.1 and up
{
int m_CookingOptions = reader.ReadInt32();
}
if (version[0] >= 5) //5.0 and up
{
var m_BakedConvexCollisionMesh = reader.ReadUInt8Array();
var m_BakedConvexCollisionMesh = reader.ReadBytes(reader.ReadInt32());
reader.AlignStream();
var m_BakedTriangleCollisionMesh = reader.ReadUInt8Array();
var m_BakedTriangleCollisionMesh = reader.ReadBytes(reader.ReadInt32());
reader.AlignStream();
}
@@ -686,7 +680,7 @@ namespace AssetStudio
{
if (m_VertexData.m_VertexCount > 0)
{
var resourceReader = new ResourceReader(m_StreamData.path, assetsFile, m_StreamData.offset, m_StreamData.size);
var resourceReader = new ResourceReader(m_StreamData.path, assetsFile, m_StreamData.offset, (int)m_StreamData.size);
m_VertexData.m_DataSize = resourceReader.GetData();
}
}
@@ -716,13 +710,12 @@ namespace AssetStudio
var channelMask = new BitArray(new[] { (int)m_Stream.channelMask });
if (channelMask.Get(chn))
{
if (version[0] < 2018 && chn == 2 && m_Channel.format == 2) //kShaderChannelColor && kChannelFormatColor
if (version[0] < 2018 && chn == 2 && m_Channel.format == 2)
{
m_Channel.dimension = 4;
}
var vertexFormat = MeshHelper.ToVertexFormat(m_Channel.format, version);
var componentByteSize = (int)MeshHelper.GetFormatSize(vertexFormat);
var componentByteSize = (int)MeshHelper.GetFormatSize(version, m_Channel.format);
var componentBytes = new byte[m_VertexCount * m_Channel.dimension * componentByteSize];
for (int v = 0; v < m_VertexCount; v++)
{
@@ -734,7 +727,7 @@ namespace AssetStudio
}
}
if (reader.Endian == EndianType.BigEndian && componentByteSize > 1) //swap bytes
if (reader.endian == EndianType.BigEndian && componentByteSize > 1) //swap bytes
{
for (var i = 0; i < componentBytes.Length / componentByteSize; i++)
{
@@ -747,10 +740,10 @@ namespace AssetStudio
int[] componentsIntArray = null;
float[] componentsFloatArray = null;
if (MeshHelper.IsIntFormat(vertexFormat))
componentsIntArray = MeshHelper.BytesToIntArray(componentBytes, vertexFormat);
if (MeshHelper.IsIntFormat(version, m_Channel.format))
componentsIntArray = MeshHelper.BytesToIntArray(componentBytes, componentByteSize);
else
componentsFloatArray = MeshHelper.BytesToFloatArray(componentBytes, vertexFormat);
componentsFloatArray = MeshHelper.BytesToFloatArray(componentBytes, componentByteSize);
if (version[0] >= 2018)
{
@@ -1065,7 +1058,7 @@ namespace AssetStudio
}
var indexCount = m_SubMesh.indexCount;
var topology = m_SubMesh.topology;
if (topology == GfxPrimitiveType.Triangles)
if (topology == GfxPrimitiveType.kPrimitiveTriangles)
{
for (int i = 0; i < indexCount; i += 3)
{
@@ -1074,7 +1067,7 @@ namespace AssetStudio
m_Indices.Add(m_IndexBuffer[firstIndex + i + 2]);
}
}
else if (version[0] < 4 || topology == GfxPrimitiveType.TriangleStrip)
else if (version[0] < 4 || topology == GfxPrimitiveType.kPrimitiveTriangleStrip)
{
// de-stripify :
uint triIndex = 0;
@@ -1105,7 +1098,7 @@ namespace AssetStudio
//fix indexCount
m_SubMesh.indexCount = triIndex;
}
else if (topology == GfxPrimitiveType.Quads)
else if (topology == GfxPrimitiveType.kPrimitiveQuads)
{
for (int q = 0; q < indexCount; q += 4)
{
@@ -1196,188 +1189,189 @@ namespace AssetStudio
public static class MeshHelper
{
public enum VertexChannelFormat
private enum VertexChannelFormat
{
Float,
Float16,
Color,
Byte,
UInt32
kChannelFormatFloat,
kChannelFormatFloat16,
kChannelFormatColor,
kChannelFormatByte,
kChannelFormatUInt32
}
public enum VertexFormat2017
private enum VertexFormat
{
Float,
Float16,
Color,
UNorm8,
SNorm8,
UNorm16,
SNorm16,
UInt8,
SInt8,
UInt16,
SInt16,
UInt32,
SInt32
kVertexFormatFloat,
kVertexFormatFloat16,
kVertexFormatColor,
kVertexFormatUNorm8,
kVertexFormatSNorm8,
kVertexFormatUNorm16,
kVertexFormatSNorm16,
kVertexFormatUInt8,
kVertexFormatSInt8,
kVertexFormatUInt16,
kVertexFormatSInt16,
kVertexFormatUInt32,
kVertexFormatSInt32
}
public enum VertexFormat
private enum VertexFormatV2019
{
Float,
Float16,
UNorm8,
SNorm8,
UNorm16,
SNorm16,
UInt8,
SInt8,
UInt16,
SInt16,
UInt32,
SInt32
kVertexFormatFloat,
kVertexFormatFloat16,
kVertexFormatUNorm8,
kVertexFormatSNorm8,
kVertexFormatUNorm16,
kVertexFormatSNorm16,
kVertexFormatUInt8,
kVertexFormatSInt8,
kVertexFormatUInt16,
kVertexFormatSInt16,
kVertexFormatUInt32,
kVertexFormatSInt32
}
public static VertexFormat ToVertexFormat(int format, int[] version)
public static uint GetFormatSize(int[] version, int format)
{
if (version[0] < 2017)
{
switch ((VertexChannelFormat)format)
{
case VertexChannelFormat.Float:
return VertexFormat.Float;
case VertexChannelFormat.Float16:
return VertexFormat.Float16;
case VertexChannelFormat.Color: //in 4.x is size 4
return VertexFormat.UNorm8;
case VertexChannelFormat.Byte:
return VertexFormat.UInt8;
case VertexChannelFormat.UInt32: //in 5.x
return VertexFormat.UInt32;
case VertexChannelFormat.kChannelFormatFloat:
return 4u;
case VertexChannelFormat.kChannelFormatFloat16:
return 2u;
case VertexChannelFormat.kChannelFormatColor: //in 4.x is size 4
return 1u;
case VertexChannelFormat.kChannelFormatByte:
return 1u;
case VertexChannelFormat.kChannelFormatUInt32: //in 5.x
return 4u;
default:
throw new ArgumentOutOfRangeException(nameof(format), format, null);
}
}
else if (version[0] < 2019)
{
switch ((VertexFormat2017)format)
switch ((VertexFormat)format)
{
case VertexFormat2017.Float:
return VertexFormat.Float;
case VertexFormat2017.Float16:
return VertexFormat.Float16;
case VertexFormat2017.Color:
case VertexFormat2017.UNorm8:
return VertexFormat.UNorm8;
case VertexFormat2017.SNorm8:
return VertexFormat.SNorm8;
case VertexFormat2017.UNorm16:
return VertexFormat.UNorm16;
case VertexFormat2017.SNorm16:
return VertexFormat.SNorm16;
case VertexFormat2017.UInt8:
return VertexFormat.UInt8;
case VertexFormat2017.SInt8:
return VertexFormat.SInt8;
case VertexFormat2017.UInt16:
return VertexFormat.UInt16;
case VertexFormat2017.SInt16:
return VertexFormat.SInt16;
case VertexFormat2017.UInt32:
return VertexFormat.UInt32;
case VertexFormat2017.SInt32:
return VertexFormat.SInt32;
case VertexFormat.kVertexFormatFloat:
return 4u;
case VertexFormat.kVertexFormatFloat16:
return 2u;
case VertexFormat.kVertexFormatColor:
return 1u;
case VertexFormat.kVertexFormatUNorm8:
return 1u;
case VertexFormat.kVertexFormatSNorm8:
return 1u;
case VertexFormat.kVertexFormatUNorm16:
return 2u;
case VertexFormat.kVertexFormatSNorm16:
return 2u;
case VertexFormat.kVertexFormatUInt8:
return 1u;
case VertexFormat.kVertexFormatSInt8:
return 1u;
case VertexFormat.kVertexFormatUInt16:
return 2u;
case VertexFormat.kVertexFormatSInt16:
return 2u;
case VertexFormat.kVertexFormatUInt32:
return 4u;
case VertexFormat.kVertexFormatSInt32:
return 4u;
default:
throw new ArgumentOutOfRangeException(nameof(format), format, null);
}
}
else
{
return (VertexFormat)format;
}
}
public static uint GetFormatSize(VertexFormat format)
{
switch (format)
{
case VertexFormat.Float:
case VertexFormat.UInt32:
case VertexFormat.SInt32:
return 4u;
case VertexFormat.Float16:
case VertexFormat.UNorm16:
case VertexFormat.SNorm16:
case VertexFormat.UInt16:
case VertexFormat.SInt16:
return 2u;
case VertexFormat.UNorm8:
case VertexFormat.SNorm8:
case VertexFormat.UInt8:
case VertexFormat.SInt8:
return 1u;
default:
throw new ArgumentOutOfRangeException(nameof(format), format, null);
}
}
public static bool IsIntFormat(VertexFormat format)
{
return format >= VertexFormat.UInt8;
}
public static float[] BytesToFloatArray(byte[] inputBytes, VertexFormat format)
{
var size = GetFormatSize(format);
var len = inputBytes.Length / size;
var result = new float[len];
for (int i = 0; i < len; i++)
{
switch (format)
switch ((VertexFormatV2019)format)
{
case VertexFormat.Float:
result[i] = BitConverter.ToSingle(inputBytes, i * 4);
case VertexFormatV2019.kVertexFormatFloat:
return 4u;
case VertexFormatV2019.kVertexFormatFloat16:
return 2u;
case VertexFormatV2019.kVertexFormatUNorm8:
return 1u;
case VertexFormatV2019.kVertexFormatSNorm8:
return 1u;
case VertexFormatV2019.kVertexFormatUNorm16:
return 2u;
case VertexFormatV2019.kVertexFormatSNorm16:
return 2u;
case VertexFormatV2019.kVertexFormatUInt8:
return 1u;
case VertexFormatV2019.kVertexFormatSInt8:
return 1u;
case VertexFormatV2019.kVertexFormatUInt16:
return 2u;
case VertexFormatV2019.kVertexFormatSInt16:
return 2u;
case VertexFormatV2019.kVertexFormatUInt32:
return 4u;
case VertexFormatV2019.kVertexFormatSInt32:
return 4u;
default:
throw new ArgumentOutOfRangeException(nameof(format), format, null);
}
}
}
public static bool IsIntFormat(int[] version, int format)
{
if (version[0] < 2017)
{
return format == 4;
}
else if (version[0] < 2019)
{
return format >= 7;
}
else
{
return format >= 6;
}
}
public static float[] BytesToFloatArray(byte[] inputBytes, int size)
{
var result = new float[inputBytes.Length / size];
for (int i = 0; i < inputBytes.Length / size; i++)
{
var value = 0f;
switch (size)
{
case 1:
value = inputBytes[i] / 255.0f;
break;
case VertexFormat.Float16:
result[i] = Half.ToHalf(inputBytes, i * 2);
case 2:
value = Half.ToHalf(inputBytes, i * 2);
break;
case VertexFormat.UNorm8:
result[i] = inputBytes[i] / 255f;
break;
case VertexFormat.SNorm8:
result[i] = Math.Max((sbyte)inputBytes[i] / 127f, -1f);
break;
case VertexFormat.UNorm16:
result[i] = BitConverter.ToUInt16(inputBytes, i * 2) / 65535f;
break;
case VertexFormat.SNorm16:
result[i] = Math.Max(BitConverter.ToInt16(inputBytes, i * 2) / 32767f, -1f);
case 4:
value = BitConverter.ToSingle(inputBytes, i * 4);
break;
}
result[i] = value;
}
return result;
}
public static int[] BytesToIntArray(byte[] inputBytes, VertexFormat format)
public static int[] BytesToIntArray(byte[] inputBytes, int size)
{
var size = GetFormatSize(format);
var len = inputBytes.Length / size;
var result = new int[len];
for (int i = 0; i < len; i++)
var result = new int[inputBytes.Length / size];
for (int i = 0; i < inputBytes.Length / size; i++)
{
switch (format)
switch (size)
{
case VertexFormat.UInt8:
case VertexFormat.SInt8:
case 1:
result[i] = inputBytes[i];
break;
case VertexFormat.UInt16:
case VertexFormat.SInt16:
case 2:
result[i] = BitConverter.ToInt16(inputBytes, i * 2);
break;
case VertexFormat.UInt32:
case VertexFormat.SInt32:
case 4:
result[i] = BitConverter.ToInt32(inputBytes, i * 4);
break;
}

View File

@@ -8,7 +8,7 @@ namespace AssetStudio
public sealed class MonoScript : NamedObject
{
public string m_ClassName;
public string m_Namespace;
public string m_Namespace = string.Empty;
public string m_AssemblyName;
public MonoScript(ObjectReader reader) : base(reader)

View File

@@ -15,7 +15,7 @@ namespace AssetStudio
var m_Loop = reader.ReadBoolean();
reader.AlignStream();
m_AudioClip = new PPtr<AudioClip>(reader);
m_MovieData = reader.ReadUInt8Array();
m_MovieData = reader.ReadBytes(reader.ReadInt32());
}
}
}

View File

@@ -1,4 +1,7 @@
using System.Collections.Specialized;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
@@ -33,38 +36,19 @@ namespace AssetStudio
}
}
protected bool HasStructMember(string name)
{
return serializedType?.m_Nodes != null && serializedType.m_Nodes.Any(x => x.m_Name == name);
}
public string Dump()
{
if (serializedType?.m_Type != null)
reader.Reset();
if (serializedType?.m_Nodes != null)
{
return TypeTreeHelper.ReadTypeString(serializedType.m_Type, reader);
}
return null;
}
public string Dump(TypeTree m_Type)
{
if (m_Type != null)
{
return TypeTreeHelper.ReadTypeString(m_Type, reader);
}
return null;
}
public OrderedDictionary ToType()
{
if (serializedType?.m_Type != null)
{
return TypeTreeHelper.ReadType(serializedType.m_Type, reader);
}
return null;
}
public OrderedDictionary ToType(TypeTree m_Type)
{
if (m_Type != null)
{
return TypeTreeHelper.ReadType(m_Type, reader);
var sb = new StringBuilder();
TypeTreeHelper.ReadTypeString(sb, serializedType.m_Nodes, reader);
return sb.ToString();
}
return null;
}

View File

@@ -13,7 +13,7 @@ namespace AssetStudio
public PPtr(ObjectReader reader)
{
m_FileID = reader.ReadInt32();
m_PathID = reader.m_Version < SerializedFileFormatVersion.Unknown_14 ? reader.ReadInt32() : reader.ReadInt64();
m_PathID = reader.m_Version < 14 ? reader.ReadInt32() : reader.ReadInt64();
assetsFile = reader.assetsFile;
}

View File

@@ -43,10 +43,6 @@ namespace AssetStudio
{
var m_DynamicOccludee = reader.ReadByte();
}
if (version[0] >= 2021) //2021.1 and up
{
var m_StaticShadowCaster = reader.ReadByte();
}
var m_MotionVectors = reader.ReadByte();
var m_LightProbeUsage = reader.ReadByte();
var m_ReflectionProbeUsage = reader.ReadByte();
@@ -54,10 +50,6 @@ namespace AssetStudio
{
var m_RayTracingMode = reader.ReadByte();
}
if (version[0] >= 2020) //2020.1 and up
{
var m_RayTraceProcedural = reader.ReadByte();
}
reader.AlignStream();
}
else

View File

@@ -1,19 +0,0 @@
using System.Collections.Generic;
namespace AssetStudio
{
public class ResourceManager : Object
{
public KeyValuePair<string, PPtr<Object>>[] m_Container;
public ResourceManager(ObjectReader reader) : base(reader)
{
var m_ContainerSize = reader.ReadInt32();
m_Container = new KeyValuePair<string, PPtr<Object>>[m_ContainerSize];
for (int i = 0; i < m_ContainerSize; i++)
{
m_Container[i] = new KeyValuePair<string, PPtr<Object>>(reader.ReadAlignedString(), new PPtr<Object>(reader));
}
}
}
}

View File

@@ -5,16 +5,6 @@ using System.Linq;
namespace AssetStudio
{
public class Hash128
{
public byte[] bytes;
public Hash128(BinaryReader reader)
{
bytes = reader.ReadBytes(16);
}
}
public class StructParameter
{
public MatrixParameter[] m_MatrixParams;
@@ -56,14 +46,15 @@ namespace AssetStudio
}
public enum TextureDimension
{
Unknown = -1,
None = 0,
Any = 1,
Tex2D = 2,
Tex3D = 3,
Cube = 4,
Tex2DArray = 5,
CubeArray = 6
kTexDimUnknown = -1,
kTexDimNone = 0,
kTexDimAny = 1,
kTexDim2D = 2,
kTexDim3D = 3,
kTexDimCUBE = 4,
kTexDim2DArray = 5,
kTexDimCubeArray = 6,
kTexDimForce32Bit = 2147483647
};
public class SerializedTextureProperty
@@ -80,12 +71,11 @@ namespace AssetStudio
public enum SerializedPropertyType
{
Color = 0,
Vector = 1,
Float = 2,
Range = 3,
Texture = 4,
Int = 5
kColor = 0,
kVector = 1,
kFloat = 2,
kRange = 3,
kTexture = 4
};
public class SerializedProperty
@@ -195,11 +185,11 @@ namespace AssetStudio
public enum FogMode
{
Unknown = -1,
Disabled = 0,
Linear = 1,
Exp = 2,
Exp2 = 3
kFogUnknown = -1,
kFogDisabled = 0,
kFogLinear = 1,
kFogExp = 2,
kFogExp2 = 3
};
public class SerializedShaderState
@@ -211,7 +201,6 @@ namespace AssetStudio
public SerializedShaderFloatValue zTest;
public SerializedShaderFloatValue zWrite;
public SerializedShaderFloatValue culling;
public SerializedShaderFloatValue conservative;
public SerializedShaderFloatValue offsetFactor;
public SerializedShaderFloatValue offsetUnits;
public SerializedShaderFloatValue alphaToMask;
@@ -250,10 +239,6 @@ namespace AssetStudio
zTest = new SerializedShaderFloatValue(reader);
zWrite = new SerializedShaderFloatValue(reader);
culling = new SerializedShaderFloatValue(reader);
if (version[0] >= 2020) //2020.1 and up
{
conservative = new SerializedShaderFloatValue(reader);
}
offsetFactor = new SerializedShaderFloatValue(reader);
offsetUnits = new SerializedShaderFloatValue(reader);
alphaToMask = new SerializedShaderFloatValue(reader);
@@ -372,18 +357,11 @@ namespace AssetStudio
{
public int m_NameIndex;
public int m_Index;
public int m_ArraySize;
public BufferBinding(ObjectReader reader)
public BufferBinding(BinaryReader reader)
{
var version = reader.version;
m_NameIndex = reader.ReadInt32();
m_Index = reader.ReadInt32();
if (version[0] >= 2020) //2020.1 and up
{
m_ArraySize = reader.ReadInt32();
}
}
}
@@ -394,7 +372,6 @@ namespace AssetStudio
public VectorParameter[] m_VectorParams;
public StructParameter[] m_StructParams;
public int m_Size;
public bool m_IsPartialCB;
public ConstantBuffer(ObjectReader reader)
{
@@ -425,16 +402,6 @@ namespace AssetStudio
}
}
m_Size = reader.ReadInt32();
if ((version[0] == 2020 && version[1] > 3) ||
(version[0] == 2020 && version[1] == 3 && version[2] >= 2) || //2020.3.2f1 and up
(version[0] > 2021) ||
(version[0] == 2021 && version[1] > 1) ||
(version[0] == 2021 && version[1] == 1 && version[2] >= 4)) //2021.1.4f1 and up
{
m_IsPartialCB = reader.ReadBoolean();
reader.AlignStream();
}
}
}
@@ -454,43 +421,42 @@ namespace AssetStudio
public enum ShaderGpuProgramType
{
Unknown = 0,
GLLegacy = 1,
GLES31AEP = 2,
GLES31 = 3,
GLES3 = 4,
GLES = 5,
GLCore32 = 6,
GLCore41 = 7,
GLCore43 = 8,
DX9VertexSM20 = 9,
DX9VertexSM30 = 10,
DX9PixelSM20 = 11,
DX9PixelSM30 = 12,
DX10Level9Vertex = 13,
DX10Level9Pixel = 14,
DX11VertexSM40 = 15,
DX11VertexSM50 = 16,
DX11PixelSM40 = 17,
DX11PixelSM50 = 18,
DX11GeometrySM40 = 19,
DX11GeometrySM50 = 20,
DX11HullSM50 = 21,
DX11DomainSM50 = 22,
MetalVS = 23,
MetalFS = 24,
SPIRV = 25,
ConsoleVS = 26,
ConsoleFS = 27,
ConsoleHS = 28,
ConsoleDS = 29,
ConsoleGS = 30,
RayTracing = 31,
PS5NGGC = 32
kShaderGpuProgramUnknown = 0,
kShaderGpuProgramGLLegacy = 1,
kShaderGpuProgramGLES31AEP = 2,
kShaderGpuProgramGLES31 = 3,
kShaderGpuProgramGLES3 = 4,
kShaderGpuProgramGLES = 5,
kShaderGpuProgramGLCore32 = 6,
kShaderGpuProgramGLCore41 = 7,
kShaderGpuProgramGLCore43 = 8,
kShaderGpuProgramDX9VertexSM20 = 9,
kShaderGpuProgramDX9VertexSM30 = 10,
kShaderGpuProgramDX9PixelSM20 = 11,
kShaderGpuProgramDX9PixelSM30 = 12,
kShaderGpuProgramDX10Level9Vertex = 13,
kShaderGpuProgramDX10Level9Pixel = 14,
kShaderGpuProgramDX11VertexSM40 = 15,
kShaderGpuProgramDX11VertexSM50 = 16,
kShaderGpuProgramDX11PixelSM40 = 17,
kShaderGpuProgramDX11PixelSM50 = 18,
kShaderGpuProgramDX11GeometrySM40 = 19,
kShaderGpuProgramDX11GeometrySM50 = 20,
kShaderGpuProgramDX11HullSM50 = 21,
kShaderGpuProgramDX11DomainSM50 = 22,
kShaderGpuProgramMetalVS = 23,
kShaderGpuProgramMetalFS = 24,
kShaderGpuProgramSPIRV = 25,
kShaderGpuProgramConsole = 26
};
public class SerializedProgramParameters
public class SerializedSubProgram
{
public uint m_BlobIndex;
public ParserBindChannels m_Channels;
public ushort[] m_KeywordIndices;
public sbyte m_ShaderHardwareTier;
public ShaderGpuProgramType m_GpuProgramType;
public VectorParameter[] m_VectorParams;
public MatrixParameter[] m_MatrixParams;
public TextureParameter[] m_TextureParams;
@@ -500,8 +466,33 @@ namespace AssetStudio
public UAVParameter[] m_UAVParams;
public SamplerParameter[] m_Samplers;
public SerializedProgramParameters(ObjectReader reader)
public SerializedSubProgram(ObjectReader reader)
{
var version = reader.version;
m_BlobIndex = reader.ReadUInt32();
m_Channels = new ParserBindChannels(reader);
if (version[0] >= 2019) //2019 and up
{
var m_GlobalKeywordIndices = reader.ReadUInt16Array();
reader.AlignStream();
var m_LocalKeywordIndices = reader.ReadUInt16Array();
reader.AlignStream();
}
else
{
m_KeywordIndices = reader.ReadUInt16Array();
if (version[0] >= 2017) //2017 and up
{
reader.AlignStream();
}
}
m_ShaderHardwareTier = reader.ReadSByte();
m_GpuProgramType = (ShaderGpuProgramType)reader.ReadSByte();
reader.AlignStream();
int numVectorParams = reader.ReadInt32();
m_VectorParams = new VectorParameter[numVectorParams];
for (int i = 0; i < numVectorParams; i++)
@@ -551,139 +542,18 @@ namespace AssetStudio
m_UAVParams[i] = new UAVParameter(reader);
}
int numSamplers = reader.ReadInt32();
m_Samplers = new SamplerParameter[numSamplers];
for (int i = 0; i < numSamplers; i++)
if (version[0] >= 2017) //2017 and up
{
m_Samplers[i] = new SamplerParameter(reader);
}
}
}
public class SerializedSubProgram
{
public uint m_BlobIndex;
public ParserBindChannels m_Channels;
public ushort[] m_KeywordIndices;
public sbyte m_ShaderHardwareTier;
public ShaderGpuProgramType m_GpuProgramType;
public SerializedProgramParameters m_Parameters;
public VectorParameter[] m_VectorParams;
public MatrixParameter[] m_MatrixParams;
public TextureParameter[] m_TextureParams;
public BufferBinding[] m_BufferParams;
public ConstantBuffer[] m_ConstantBuffers;
public BufferBinding[] m_ConstantBufferBindings;
public UAVParameter[] m_UAVParams;
public SamplerParameter[] m_Samplers;
public SerializedSubProgram(ObjectReader reader)
{
var version = reader.version;
m_BlobIndex = reader.ReadUInt32();
m_Channels = new ParserBindChannels(reader);
if ((version[0] >= 2019 && version[0] < 2021) || (version[0] == 2021 && version[1] < 2)) //2019 ~2021.1
{
var m_GlobalKeywordIndices = reader.ReadUInt16Array();
reader.AlignStream();
var m_LocalKeywordIndices = reader.ReadUInt16Array();
reader.AlignStream();
}
else
{
m_KeywordIndices = reader.ReadUInt16Array();
if (version[0] >= 2017) //2017 and up
int numSamplers = reader.ReadInt32();
m_Samplers = new SamplerParameter[numSamplers];
for (int i = 0; i < numSamplers; i++)
{
reader.AlignStream();
m_Samplers[i] = new SamplerParameter(reader);
}
}
m_ShaderHardwareTier = reader.ReadSByte();
m_GpuProgramType = (ShaderGpuProgramType)reader.ReadSByte();
reader.AlignStream();
if ((version[0] == 2020 && version[1] > 3) ||
(version[0] == 2020 && version[1] == 3 && version[2] >= 2) || //2020.3.2f1 and up
(version[0] > 2021) ||
(version[0] == 2021 && version[1] > 1) ||
(version[0] == 2021 && version[1] == 1 && version[2] >= 1)) //2021.1.1f1 and up
{
m_Parameters = new SerializedProgramParameters(reader);
}
else
{
int numVectorParams = reader.ReadInt32();
m_VectorParams = new VectorParameter[numVectorParams];
for (int i = 0; i < numVectorParams; i++)
{
m_VectorParams[i] = new VectorParameter(reader);
}
int numMatrixParams = reader.ReadInt32();
m_MatrixParams = new MatrixParameter[numMatrixParams];
for (int i = 0; i < numMatrixParams; i++)
{
m_MatrixParams[i] = new MatrixParameter(reader);
}
int numTextureParams = reader.ReadInt32();
m_TextureParams = new TextureParameter[numTextureParams];
for (int i = 0; i < numTextureParams; i++)
{
m_TextureParams[i] = new TextureParameter(reader);
}
int numBufferParams = reader.ReadInt32();
m_BufferParams = new BufferBinding[numBufferParams];
for (int i = 0; i < numBufferParams; i++)
{
m_BufferParams[i] = new BufferBinding(reader);
}
int numConstantBuffers = reader.ReadInt32();
m_ConstantBuffers = new ConstantBuffer[numConstantBuffers];
for (int i = 0; i < numConstantBuffers; i++)
{
m_ConstantBuffers[i] = new ConstantBuffer(reader);
}
int numConstantBufferBindings = reader.ReadInt32();
m_ConstantBufferBindings = new BufferBinding[numConstantBufferBindings];
for (int i = 0; i < numConstantBufferBindings; i++)
{
m_ConstantBufferBindings[i] = new BufferBinding(reader);
}
int numUAVParams = reader.ReadInt32();
m_UAVParams = new UAVParameter[numUAVParams];
for (int i = 0; i < numUAVParams; i++)
{
m_UAVParams[i] = new UAVParameter(reader);
}
if (version[0] >= 2017) //2017 and up
{
int numSamplers = reader.ReadInt32();
m_Samplers = new SamplerParameter[numSamplers];
for (int i = 0; i < numSamplers; i++)
{
m_Samplers[i] = new SamplerParameter(reader);
}
}
}
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 2)) //2017.2 and up
{
if (version[0] >= 2021) //2021.1 and up
{
var m_ShaderRequirements = reader.ReadInt64();
}
else
{
var m_ShaderRequirements = reader.ReadInt32();
}
var m_ShaderRequirements = reader.ReadInt32();
}
}
}
@@ -691,50 +561,27 @@ namespace AssetStudio
public class SerializedProgram
{
public SerializedSubProgram[] m_SubPrograms;
public SerializedProgramParameters m_CommonParameters;
public ushort[] m_SerializedKeywordStateMask;
public SerializedProgram(ObjectReader reader)
{
var version = reader.version;
int numSubPrograms = reader.ReadInt32();
m_SubPrograms = new SerializedSubProgram[numSubPrograms];
for (int i = 0; i < numSubPrograms; i++)
{
m_SubPrograms[i] = new SerializedSubProgram(reader);
}
if ((version[0] == 2020 && version[1] > 3) ||
(version[0] == 2020 && version[1] == 3 && version[2] >= 2) || //2020.3.2f1 and up
(version[0] > 2021) ||
(version[0] == 2021 && version[1] > 1) ||
(version[0] == 2021 && version[1] == 1 && version[2] >= 1)) //2021.1.1f1 and up
{
m_CommonParameters = new SerializedProgramParameters(reader);
}
if (version[0] > 2022 || (version[0] == 2022 && version[1] >= 1)) //2022.1 and up
{
m_SerializedKeywordStateMask = reader.ReadUInt16Array();
reader.AlignStream();
}
}
}
public enum PassType
{
Normal = 0,
Use = 1,
Grab = 2
kPassTypeNormal = 0,
kPassTypeUse = 1,
kPassTypeGrab = 2
};
public class SerializedPass
{
public Hash128[] m_EditorDataHash;
public byte[] m_Platforms;
public ushort[] m_LocalKeywordMask;
public ushort[] m_GlobalKeywordMask;
public KeyValuePair<string, int>[] m_NameIndices;
public PassType m_Type;
public SerializedShaderState m_State;
@@ -750,32 +597,11 @@ namespace AssetStudio
public string m_Name;
public string m_TextureName;
public SerializedTagMap m_Tags;
public ushort[] m_SerializedKeywordStateMask;
public SerializedPass(ObjectReader reader)
{
var version = reader.version;
if (version[0] > 2020 || (version[0] == 2020 && version[1] >= 2)) //2020.2 and up
{
int numEditorDataHash = reader.ReadInt32();
m_EditorDataHash = new Hash128[numEditorDataHash];
for (int i = 0; i < numEditorDataHash; i++)
{
m_EditorDataHash[i] = new Hash128(reader);
}
reader.AlignStream();
m_Platforms = reader.ReadUInt8Array();
reader.AlignStream();
if (version[0] < 2021 || (version[0] == 2021 && version[1] < 2)) //2021.1 and down
{
m_LocalKeywordMask = reader.ReadUInt16Array();
reader.AlignStream();
m_GlobalKeywordMask = reader.ReadUInt16Array();
reader.AlignStream();
}
}
int numIndices = reader.ReadInt32();
m_NameIndices = new KeyValuePair<string, int>[numIndices];
for (int i = 0; i < numIndices; i++)
@@ -805,11 +631,6 @@ namespace AssetStudio
m_Name = reader.ReadAlignedString();
m_TextureName = reader.ReadAlignedString();
m_Tags = new SerializedTagMap(reader);
if (version[0] == 2021 && version[1] >= 2) //2021.2 ~2021.x
{
m_SerializedKeywordStateMask = reader.ReadUInt16Array();
reader.AlignStream();
}
}
}
@@ -860,35 +681,18 @@ namespace AssetStudio
}
}
public class SerializedCustomEditorForRenderPipeline
{
public string customEditorName;
public string renderPipelineType;
public SerializedCustomEditorForRenderPipeline(BinaryReader reader)
{
customEditorName = reader.ReadAlignedString();
renderPipelineType = reader.ReadAlignedString();
}
}
public class SerializedShader
{
public SerializedProperties m_PropInfo;
public SerializedSubShader[] m_SubShaders;
public string[] m_KeywordNames;
public byte[] m_KeywordFlags;
public string m_Name;
public string m_CustomEditorName;
public string m_FallbackName;
public SerializedShaderDependency[] m_Dependencies;
public SerializedCustomEditorForRenderPipeline[] m_CustomEditorForRenderPipelines;
public bool m_DisableNoSubshadersMessage;
public SerializedShader(ObjectReader reader)
{
var version = reader.version;
m_PropInfo = new SerializedProperties(reader);
int numSubShaders = reader.ReadInt32();
@@ -898,13 +702,6 @@ namespace AssetStudio
m_SubShaders[i] = new SerializedSubShader(reader);
}
if (version[0] > 2021 || (version[0] == 2021 && version[1] >= 2)) //2021.2 and up
{
m_KeywordNames = reader.ReadStringArray();
m_KeywordFlags = reader.ReadUInt8Array();
reader.AlignStream();
}
m_Name = reader.ReadAlignedString();
m_CustomEditorName = reader.ReadAlignedString();
m_FallbackName = reader.ReadAlignedString();
@@ -916,16 +713,6 @@ namespace AssetStudio
m_Dependencies[i] = new SerializedShaderDependency(reader);
}
if (version[0] >= 2021) //2021.1 and up
{
int m_CustomEditorForRenderPipelinesSize = reader.ReadInt32();
m_CustomEditorForRenderPipelines = new SerializedCustomEditorForRenderPipeline[m_CustomEditorForRenderPipelinesSize];
for (int i = 0; i < m_CustomEditorForRenderPipelinesSize; i++)
{
m_CustomEditorForRenderPipelines[i] = new SerializedCustomEditorForRenderPipeline(reader);
}
}
m_DisableNoSubshadersMessage = reader.ReadBoolean();
reader.AlignStream();
}
@@ -933,32 +720,28 @@ namespace AssetStudio
public enum ShaderCompilerPlatform
{
None = -1,
GL = 0,
D3D9 = 1,
Xbox360 = 2,
PS3 = 3,
D3D11 = 4,
GLES20 = 5,
NaCl = 6,
Flash = 7,
D3D11_9x = 8,
GLES3Plus = 9,
PSP2 = 10,
PS4 = 11,
XboxOne = 12,
PSM = 13,
Metal = 14,
OpenGLCore = 15,
N3DS = 16,
WiiU = 17,
Vulkan = 18,
Switch = 19,
XboxOneD3D12 = 20,
GameCoreXboxOne = 21,
GameCoreScarlett = 22,
PS5 = 23,
PS5NGGC = 24
kShaderCompPlatformNone = -1,
kShaderCompPlatformGL = 0,
kShaderCompPlatformD3D9 = 1,
kShaderCompPlatformXbox360 = 2,
kShaderCompPlatformPS3 = 3,
kShaderCompPlatformD3D11 = 4,
kShaderCompPlatformGLES20 = 5,
kShaderCompPlatformNaCl = 6,
kShaderCompPlatformFlash = 7,
kShaderCompPlatformD3D11_9x = 8,
kShaderCompPlatformGLES3Plus = 9,
kShaderCompPlatformPSP2 = 10,
kShaderCompPlatformPS4 = 11,
kShaderCompPlatformXboxOne = 12,
kShaderCompPlatformPSM = 13,
kShaderCompPlatformMetal = 14,
kShaderCompPlatformOpenGLCore = 15,
kShaderCompPlatformN3DS = 16,
kShaderCompPlatformWiiU = 17,
kShaderCompPlatformVulkan = 18,
kShaderCompPlatformSwitch = 19,
kShaderCompPlatformXboxOneD3D12 = 20
};
public class Shader : NamedObject
@@ -970,9 +753,9 @@ namespace AssetStudio
//5.5 and up
public SerializedShader m_ParsedForm;
public ShaderCompilerPlatform[] platforms;
public uint[][] offsets;
public uint[][] compressedLengths;
public uint[][] decompressedLengths;
public uint[] offsets;
public uint[] compressedLengths;
public uint[] decompressedLengths;
public byte[] compressedBlob;
public Shader(ObjectReader reader) : base(reader)
@@ -983,47 +766,27 @@ namespace AssetStudio
platforms = reader.ReadUInt32Array().Select(x => (ShaderCompilerPlatform)x).ToArray();
if (version[0] > 2019 || (version[0] == 2019 && version[1] >= 3)) //2019.3 and up
{
offsets = reader.ReadUInt32ArrayArray();
compressedLengths = reader.ReadUInt32ArrayArray();
decompressedLengths = reader.ReadUInt32ArrayArray();
offsets = reader.ReadUInt32ArrayArray().Select(x => x[0]).ToArray();
compressedLengths = reader.ReadUInt32ArrayArray().Select(x => x[0]).ToArray();
decompressedLengths = reader.ReadUInt32ArrayArray().Select(x => x[0]).ToArray();
}
else
{
offsets = reader.ReadUInt32Array().Select(x => new[] { x }).ToArray();
compressedLengths = reader.ReadUInt32Array().Select(x => new[] { x }).ToArray();
decompressedLengths = reader.ReadUInt32Array().Select(x => new[] { x }).ToArray();
offsets = reader.ReadUInt32Array();
compressedLengths = reader.ReadUInt32Array();
decompressedLengths = reader.ReadUInt32Array();
}
compressedBlob = reader.ReadUInt8Array();
reader.AlignStream();
var m_DependenciesCount = reader.ReadInt32();
for (int i = 0; i < m_DependenciesCount; i++)
{
new PPtr<Shader>(reader);
}
if (version[0] >= 2018)
{
var m_NonModifiableTexturesCount = reader.ReadInt32();
for (int i = 0; i < m_NonModifiableTexturesCount; i++)
{
var first = reader.ReadAlignedString();
new PPtr<Texture>(reader);
}
}
var m_ShaderIsBaked = reader.ReadBoolean();
reader.AlignStream();
compressedBlob = reader.ReadBytes(reader.ReadInt32());
}
else
{
m_Script = reader.ReadUInt8Array();
m_Script = reader.ReadBytes(reader.ReadInt32());
reader.AlignStream();
var m_PathName = reader.ReadAlignedString();
if (version[0] == 5 && version[1] >= 3) //5.3 - 5.4
{
decompressedSize = reader.ReadUInt32();
m_SubProgramBlob = reader.ReadUInt8Array();
m_SubProgramBlob = reader.ReadBytes(reader.ReadInt32());
}
}
}

View File

@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
namespace AssetStudio
@@ -18,23 +19,23 @@ namespace AssetStudio
public enum SpritePackingRotation
{
None = 0,
FlipHorizontal = 1,
FlipVertical = 2,
Rotate180 = 3,
Rotate90 = 4
kSPRNone = 0,
kSPRFlipHorizontal = 1,
kSPRFlipVertical = 2,
kSPRRotate180 = 3,
kSPRRotate90 = 4
};
public enum SpritePackingMode
{
Tight = 0,
Rectangle
kSPMTight = 0,
kSPMRectangle
};
public enum SpriteMeshType
{
FullRect,
Tight
kSpriteMeshTypeFullRect,
kSpriteMeshTypeTight
};
public class SpriteSettings
@@ -87,7 +88,7 @@ namespace AssetStudio
public ushort[] indices;
public Matrix4x4[] m_Bindpose;
public BoneWeights4[] m_SourceSkin;
public Rectf textureRect;
public RectangleF textureRect;
public Vector2 textureRectOffset;
public Vector2 atlasRectOffset;
public SpriteSettings settingsRaw;
@@ -123,7 +124,7 @@ namespace AssetStudio
m_SubMeshes[i] = new SubMesh(reader);
}
m_IndexBuffer = reader.ReadUInt8Array();
m_IndexBuffer = reader.ReadBytes(reader.ReadInt32());
reader.AlignStream();
m_VertexData = new VertexData(reader);
@@ -155,7 +156,7 @@ namespace AssetStudio
}
}
textureRect = new Rectf(reader);
textureRect = reader.ReadRectangleF();
textureRectOffset = reader.ReadVector2();
if (version[0] > 5 || (version[0] == 5 && version[1] >= 6)) //5.6 and up
{
@@ -175,29 +176,13 @@ namespace AssetStudio
}
}
public class Rectf
{
public float x;
public float y;
public float width;
public float height;
public Rectf(BinaryReader reader)
{
x = reader.ReadSingle();
y = reader.ReadSingle();
width = reader.ReadSingle();
height = reader.ReadSingle();
}
}
public sealed class Sprite : NamedObject
{
public Rectf m_Rect;
public RectangleF m_Rect;
public Vector2 m_Offset;
public Vector4 m_Border;
public float m_PixelsToUnits;
public Vector2 m_Pivot = new Vector2(0.5f, 0.5f);
public Vector2 m_Pivot;
public uint m_Extrude;
public bool m_IsPolygon;
public KeyValuePair<Guid, long> m_RenderDataKey;
@@ -208,7 +193,7 @@ namespace AssetStudio
public Sprite(ObjectReader reader) : base(reader)
{
m_Rect = new Rectf(reader);
m_Rect = reader.ReadRectangleF();
m_Offset = reader.ReadVector2();
if (version[0] > 4 || (version[0] == 4 && version[1] >= 5)) //4.5 and up
{

View File

@@ -7,20 +7,19 @@ namespace AssetStudio
{
public PPtr<Texture2D> texture;
public PPtr<Texture2D> alphaTexture;
public Rectf textureRect;
public System.Drawing.RectangleF textureRect;
public Vector2 textureRectOffset;
public Vector2 atlasRectOffset;
public Vector4 uvTransform;
public float downscaleMultiplier;
public SpriteSettings settingsRaw;
public SecondarySpriteTexture[] secondaryTextures;
public SpriteAtlasData(ObjectReader reader)
{
var version = reader.version;
texture = new PPtr<Texture2D>(reader);
alphaTexture = new PPtr<Texture2D>(reader);
textureRect = new Rectf(reader);
textureRect = reader.ReadRectangleF();
textureRectOffset = reader.ReadVector2();
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 2)) //2017.2 and up
{
@@ -29,16 +28,6 @@ namespace AssetStudio
uvTransform = reader.ReadVector4();
downscaleMultiplier = reader.ReadSingle();
settingsRaw = new SpriteSettings(reader);
if (version[0] > 2020 || (version[0] == 2020 && version[1] >= 2)) //2020.2 and up
{
var secondaryTexturesSize = reader.ReadInt32();
secondaryTextures = new SecondarySpriteTexture[secondaryTexturesSize];
for (int i = 0; i < secondaryTexturesSize; i++)
{
secondaryTextures[i] = new SecondarySpriteTexture(reader);
}
reader.AlignStream();
}
}
}
@@ -46,7 +35,6 @@ namespace AssetStudio
{
public PPtr<Sprite>[] m_PackedSprites;
public Dictionary<KeyValuePair<Guid, long>, SpriteAtlasData> m_RenderDataMap;
public bool m_IsVariant;
public SpriteAtlas(ObjectReader reader) : base(reader)
{
@@ -68,9 +56,8 @@ namespace AssetStudio
var value = new SpriteAtlasData(reader);
m_RenderDataMap.Add(new KeyValuePair<Guid, long>(first, second), value);
}
var m_Tag = reader.ReadAlignedString();
m_IsVariant = reader.ReadBoolean();
reader.AlignStream();
//string m_Tag
//bool m_IsVariant
}
}
}

View File

@@ -12,7 +12,7 @@ namespace AssetStudio
public TextAsset(ObjectReader reader) : base(reader)
{
m_Script = reader.ReadUInt8Array();
m_Script = reader.ReadBytes(reader.ReadInt32());
}
}
}

View File

@@ -13,10 +13,6 @@ namespace AssetStudio
{
var m_ForcedFallbackFormat = reader.ReadInt32();
var m_DownscaleFallback = reader.ReadBoolean();
if (version[0] > 2020 || (version[0] == 2020 && version[1] >= 2)) //2020.2 and up
{
var m_IsAlphaChannelOptional = reader.ReadBoolean();
}
reader.AlignStream();
}
}

View File

@@ -4,22 +4,13 @@ namespace AssetStudio
{
public class StreamingInfo
{
public long offset; //ulong
public uint offset;
public uint size;
public string path;
public StreamingInfo(ObjectReader reader)
{
var version = reader.version;
if (version[0] >= 2020) //2020.1 and up
{
offset = reader.ReadInt64();
}
else
{
offset = reader.ReadUInt32();
}
offset = reader.ReadUInt32();
size = reader.ReadUInt32();
path = reader.ReadAlignedString();
}
@@ -68,10 +59,6 @@ namespace AssetStudio
m_Width = reader.ReadInt32();
m_Height = reader.ReadInt32();
var m_CompleteImageSize = reader.ReadInt32();
if (version[0] >= 2020) //2020.1 and up
{
var m_MipsStripped = reader.ReadInt32();
}
m_TextureFormat = (TextureFormat)reader.ReadInt32();
if (version[0] < 5 || (version[0] == 5 && version[1] < 2)) //5.2 down
{
@@ -81,29 +68,9 @@ namespace AssetStudio
{
m_MipCount = reader.ReadInt32();
}
if (version[0] > 2 || (version[0] == 2 && version[1] >= 6)) //2.6.0 and up
{
var m_IsReadable = reader.ReadBoolean();
}
if (version[0] >= 2020) //2020.1 and up
{
var m_IsPreProcessed = reader.ReadBoolean();
}
if (version[0] > 2019 || (version[0] == 2019 && version[1] >= 3)) //2019.3 and up
{
var m_IgnoreMasterTextureLimit = reader.ReadBoolean();
}
if (version[0] >= 3) //3.0.0 - 5.4
{
if (version[0] < 5 || (version[0] == 5 && version[1] <= 4))
{
var m_ReadAllowed = reader.ReadBoolean();
}
}
if (version[0] > 2018 || (version[0] == 2018 && version[1] >= 2)) //2018.2 and up
{
var m_StreamingMipmaps = reader.ReadBoolean();
}
var m_IsReadable = reader.ReadBoolean(); //2.6.0 and up
var m_ReadAllowed = reader.ReadBoolean(); //3.0.0 - 5.4
//bool m_StreamingMipmaps 2018.2 and up
reader.AlignStream();
if (version[0] > 2018 || (version[0] == 2018 && version[1] >= 2)) //2018.2 and up
{
@@ -120,11 +87,6 @@ namespace AssetStudio
{
var m_ColorSpace = reader.ReadInt32();
}
if (version[0] > 2020 || (version[0] == 2020 && version[1] >= 2)) //2020.2 and up
{
var m_PlatformBlob = reader.ReadUInt8Array();
reader.AlignStream();
}
var image_data_size = reader.ReadInt32();
if (image_data_size == 0 && ((version[0] == 5 && version[1] >= 3) || version[0] > 5))//5.3.0 and up
{
@@ -134,7 +96,7 @@ namespace AssetStudio
ResourceReader resourceReader;
if (!string.IsNullOrEmpty(m_StreamData?.path))
{
resourceReader = new ResourceReader(m_StreamData.path, assetsFile, m_StreamData.offset, m_StreamData.size);
resourceReader = new ResourceReader(m_StreamData.path, assetsFile, m_StreamData.offset, (int)m_StreamData.size);
}
else
{
@@ -151,13 +113,10 @@ namespace AssetStudio
RGB24,
RGBA32,
ARGB32,
ARGBFloat,
RGB565,
BGR24,
R16,
RGB565 = 7,
R16 = 9,
DXT1,
DXT3,
DXT5,
DXT5 = 12,
RGBA4444,
BGRA32,
RHalf,
@@ -168,12 +127,11 @@ namespace AssetStudio
RGBAFloat,
YUY2,
RGB9e5Float,
RGBFloat,
BC6H,
BC7,
BC4,
BC4 = 26,
BC5,
DXT1Crunched,
BC6H = 24,
BC7,
DXT1Crunched = 28,
DXT5Crunched,
PVRTC_RGB2,
PVRTC_RGBA2,
@@ -213,8 +171,5 @@ namespace AssetStudio
ASTC_HDR_8x8,
ASTC_HDR_10x10,
ASTC_HDR_12x12,
RG32,
RGB48,
RGBA64
}
}

View File

@@ -1,75 +1,51 @@
using System.IO;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public class StreamedResource
{
public string m_Source;
public long m_Offset; //ulong
public long m_Size; //ulong
public StreamedResource(BinaryReader reader)
{
m_Source = reader.ReadAlignedString();
m_Offset = reader.ReadInt64();
m_Size = reader.ReadInt64();
}
}
public sealed class VideoClip : NamedObject
{
public ResourceReader m_VideoData;
public string m_OriginalPath;
public StreamedResource m_ExternalResources;
public uint Width;
public uint Height;
public double m_FrameRate;
public int m_Format;
public bool m_HasSplitAlpha;
public string m_Source;
public ulong m_Size;
public VideoClip(ObjectReader reader) : base(reader)
{
m_OriginalPath = reader.ReadAlignedString();
var m_ProxyWidth = reader.ReadUInt32();
var m_ProxyHeight = reader.ReadUInt32();
Width = reader.ReadUInt32();
Height = reader.ReadUInt32();
var Width = reader.ReadUInt32();
var Height = reader.ReadUInt32();
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 2)) //2017.2 and up
{
var m_PixelAspecRatioNum = reader.ReadUInt32();
var m_PixelAspecRatioDen = reader.ReadUInt32();
}
m_FrameRate = reader.ReadDouble();
var m_FrameRate = reader.ReadDouble();
var m_FrameCount = reader.ReadUInt64();
m_Format = reader.ReadInt32();
var m_Format = reader.ReadInt32();
var m_AudioChannelCount = reader.ReadUInt16Array();
reader.AlignStream();
var m_AudioSampleRate = reader.ReadUInt32Array();
var m_AudioLanguage = reader.ReadStringArray();
if (version[0] >= 2020) //2020.1 and up
{
var m_VideoShadersSize = reader.ReadInt32();
var m_VideoShaders = new PPtr<Shader>[m_VideoShadersSize];
for (int i = 0; i < m_VideoShadersSize; i++)
{
m_VideoShaders[i] = new PPtr<Shader>(reader);
}
}
m_ExternalResources = new StreamedResource(reader);
m_HasSplitAlpha = reader.ReadBoolean();
if (version[0] >= 2020) //2020.1 and up
{
var m_sRGB = reader.ReadBoolean();
}
//StreamedResource m_ExternalResources
m_Source = reader.ReadAlignedString();
var m_Offset = reader.ReadUInt64();
m_Size = reader.ReadUInt64();
var m_HasSplitAlpha = reader.ReadBoolean();
ResourceReader resourceReader;
if (!string.IsNullOrEmpty(m_ExternalResources.m_Source))
if (!string.IsNullOrEmpty(m_Source))
{
resourceReader = new ResourceReader(m_ExternalResources.m_Source, assetsFile, m_ExternalResources.m_Offset, m_ExternalResources.m_Size);
resourceReader = new ResourceReader(m_Source, assetsFile, (long)m_Offset, (int)m_Size);
}
else
{
resourceReader = new ResourceReader(reader, reader.BaseStream.Position, m_ExternalResources.m_Size);
resourceReader = new ResourceReader(reader, reader.BaseStream.Position, (int)m_Size);
}
m_VideoData = resourceReader;
}

View File

@@ -113,8 +113,7 @@ namespace AssetStudio
{1093, "m_CorrespondingSourceObject"},
{1121, "m_PrefabInstance"},
{1138, "m_PrefabAsset"},
{1152, "FileSize"},
{1161, "Hash128"}
{1152, "FileSize"}
};
}
}

View File

@@ -1,19 +1,23 @@
using System;
using System.Buffers.Binary;
using System.Collections.Generic;
using System.Text;
using System.IO;
namespace AssetStudio
{
public enum EndianType
{
LittleEndian,
BigEndian
}
public class EndianBinaryReader : BinaryReader
{
private readonly byte[] buffer;
public EndianType Endian;
public EndianType endian;
public EndianBinaryReader(Stream stream, EndianType endian = EndianType.BigEndian) : base(stream)
{
Endian = endian;
buffer = new byte[8];
this.endian = endian;
}
public long Position
@@ -24,82 +28,88 @@ namespace AssetStudio
public override short ReadInt16()
{
if (Endian == EndianType.BigEndian)
if (endian == EndianType.BigEndian)
{
Read(buffer, 0, 2);
return BinaryPrimitives.ReadInt16BigEndian(buffer);
var buff = ReadBytes(2);
Array.Reverse(buff);
return BitConverter.ToInt16(buff, 0);
}
return base.ReadInt16();
}
public override int ReadInt32()
{
if (Endian == EndianType.BigEndian)
if (endian == EndianType.BigEndian)
{
Read(buffer, 0, 4);
return BinaryPrimitives.ReadInt32BigEndian(buffer);
var buff = ReadBytes(4);
Array.Reverse(buff);
return BitConverter.ToInt32(buff, 0);
}
return base.ReadInt32();
}
public override long ReadInt64()
{
if (Endian == EndianType.BigEndian)
if (endian == EndianType.BigEndian)
{
Read(buffer, 0, 8);
return BinaryPrimitives.ReadInt64BigEndian(buffer);
var buff = ReadBytes(8);
Array.Reverse(buff);
return BitConverter.ToInt64(buff, 0);
}
return base.ReadInt64();
}
public override ushort ReadUInt16()
{
if (Endian == EndianType.BigEndian)
if (endian == EndianType.BigEndian)
{
Read(buffer, 0, 2);
return BinaryPrimitives.ReadUInt16BigEndian(buffer);
var buff = ReadBytes(2);
Array.Reverse(buff);
return BitConverter.ToUInt16(buff, 0);
}
return base.ReadUInt16();
}
public override uint ReadUInt32()
{
if (Endian == EndianType.BigEndian)
if (endian == EndianType.BigEndian)
{
Read(buffer, 0, 4);
return BinaryPrimitives.ReadUInt32BigEndian(buffer);
var buff = ReadBytes(4);
Array.Reverse(buff);
return BitConverter.ToUInt32(buff, 0);
}
return base.ReadUInt32();
}
public override ulong ReadUInt64()
{
if (Endian == EndianType.BigEndian)
if (endian == EndianType.BigEndian)
{
Read(buffer, 0, 8);
return BinaryPrimitives.ReadUInt64BigEndian(buffer);
var buff = ReadBytes(8);
Array.Reverse(buff);
return BitConverter.ToUInt64(buff, 0);
}
return base.ReadUInt64();
}
public override float ReadSingle()
{
if (Endian == EndianType.BigEndian)
if (endian == EndianType.BigEndian)
{
Read(buffer, 0, 4);
Array.Reverse(buffer, 0, 4);
return BitConverter.ToSingle(buffer, 0);
var buff = ReadBytes(4);
Array.Reverse(buff);
return BitConverter.ToSingle(buff, 0);
}
return base.ReadSingle();
}
public override double ReadDouble()
{
if (Endian == EndianType.BigEndian)
if (endian == EndianType.BigEndian)
{
Read(buffer, 0, 8);
Array.Reverse(buffer);
return BitConverter.ToDouble(buffer, 0);
var buff = ReadBytes(8);
Array.Reverse(buff);
return BitConverter.ToUInt64(buff, 0);
}
return base.ReadDouble();
}

View File

@@ -1,14 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AssetStudio
{
public enum EndianType
{
LittleEndian,
BigEndian
}
}

View File

@@ -72,6 +72,11 @@ namespace AssetStudio
return new Vector4(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
}
public static System.Drawing.RectangleF ReadRectangleF(this BinaryReader reader)
{
return new System.Drawing.RectangleF(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
}
public static Color ReadColor4(this BinaryReader reader)
{
return new Color(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
@@ -97,11 +102,6 @@ namespace AssetStudio
return ReadArray(reader.ReadBoolean, reader.ReadInt32());
}
public static byte[] ReadUInt8Array(this BinaryReader reader)
{
return reader.ReadBytes(reader.ReadInt32());
}
public static ushort[] ReadUInt16Array(this BinaryReader reader)
{
return ReadArray(reader.ReadUInt16, reader.ReadInt32());

View File

@@ -1,103 +0,0 @@
using System.IO;
using System.Linq;
namespace AssetStudio
{
public class FileReader : EndianBinaryReader
{
public string FullPath;
public string FileName;
public FileType FileType;
private static readonly byte[] gzipMagic = { 0x1f, 0x8b };
private static readonly byte[] brotliMagic = { 0x62, 0x72, 0x6F, 0x74, 0x6C, 0x69 };
private static readonly byte[] zipMagic = { 0x50, 0x4B, 0x03, 0x04 };
private static readonly byte[] zipSpannedMagic = { 0x50, 0x4B, 0x07, 0x08 };
public FileReader(string path) : this(path, File.Open(path, FileMode.Open, FileAccess.Read, FileShare.ReadWrite)) { }
public FileReader(string path, Stream stream) : base(stream, EndianType.BigEndian)
{
FullPath = Path.GetFullPath(path);
FileName = Path.GetFileName(path);
FileType = CheckFileType();
}
private FileType CheckFileType()
{
var signature = this.ReadStringToNull(20);
Position = 0;
switch (signature)
{
case "UnityWeb":
case "UnityRaw":
case "UnityArchive":
case "UnityFS":
return FileType.BundleFile;
case "UnityWebData1.0":
return FileType.WebFile;
default:
{
byte[] magic = ReadBytes(2);
Position = 0;
if (gzipMagic.SequenceEqual(magic))
{
return FileType.GZipFile;
}
Position = 0x20;
magic = ReadBytes(6);
Position = 0;
if (brotliMagic.SequenceEqual(magic))
{
return FileType.BrotliFile;
}
if (IsSerializedFile())
{
return FileType.AssetsFile;
}
magic = ReadBytes(4);
Position = 0;
if (zipMagic.SequenceEqual(magic) || zipSpannedMagic.SequenceEqual(magic))
return FileType.ZipFile;
return FileType.ResourceFile;
}
}
}
private bool IsSerializedFile()
{
var fileSize = BaseStream.Length;
if (fileSize < 20)
{
return false;
}
var m_MetadataSize = ReadUInt32();
long m_FileSize = ReadUInt32();
var m_Version = ReadUInt32();
long m_DataOffset = ReadUInt32();
var m_Endianess = ReadByte();
var m_Reserved = ReadBytes(3);
if (m_Version >= 22)
{
if (fileSize < 48)
{
Position = 0;
return false;
}
m_MetadataSize = ReadUInt32();
m_FileSize = ReadInt64();
m_DataOffset = ReadInt64();
}
Position = 0;
if (m_FileSize != fileSize)
{
return false;
}
if (m_DataOffset > fileSize)
{
return false;
}
return true;
}
}
}

View File

@@ -1,19 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AssetStudio
{
public enum FileType
{
AssetsFile,
BundleFile,
WebFile,
ResourceFile,
GZipFile,
BrotliFile,
ZipFile
}
}

View File

@@ -73,28 +73,6 @@ namespace AssetStudio
return null;
}
public ImportedFrame FindRelativeFrameWithPath(string path)
{
var subs = path.Split(new[] { '/' }, 2);
foreach (var child in children)
{
if (child.Name == subs[0])
{
if (subs.Length == 1)
{
return child;
}
else
{
var result = child.FindRelativeFrameWithPath(subs[1]);
if (result != null)
return result;
}
}
}
return null;
}
public ImportedFrame FindFrame(string name)
{
if (Name == name)
@@ -154,7 +132,6 @@ namespace AssetStudio
public class ImportedMesh
{
public string Path { get; set; }
public List<ImportedVertex> VertexList { get; set; }
public List<ImportedSubmesh> SubmeshList { get; set; }
public List<ImportedBone> BoneList { get; set; }
public bool hasNormal { get; set; }
@@ -165,9 +142,9 @@ namespace AssetStudio
public class ImportedSubmesh
{
public List<ImportedVertex> VertexList { get; set; }
public List<ImportedFace> FaceList { get; set; }
public string Material { get; set; }
public int BaseVertex { get; set; }
}
public class ImportedVertex

View File

@@ -16,11 +16,11 @@ namespace AssetStudio
public interface ILogger
{
void Log(LoggerEvent loggerEvent, string message, bool ignoreLevel = false);
void Log(LoggerEvent loggerEvent, string message);
}
public sealed class DummyLogger : ILogger
{
public void Log(LoggerEvent loggerEvent, string message, bool ignoreLevel) { }
public void Log(LoggerEvent loggerEvent, string message) { }
}
}

17
AssetStudio/IProgress.cs Normal file
View File

@@ -0,0 +1,17 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public interface IProgress
{
void Report(int value);
}
public sealed class DummyProgress : IProgress
{
public void Report(int value) { }
}
}

View File

@@ -1,11 +1,17 @@
using Org.Brotli.Dec;
using System.Collections.Generic;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Linq;
namespace AssetStudio
{
public enum FileType
{
AssetsFile,
BundleFile,
WebFile,
ResourceFile
}
public static class ImportHelper
{
public static void MergeSplitAssets(string path, bool allDirectories = false)
@@ -14,8 +20,8 @@ namespace AssetStudio
foreach (var splitFile in splitFiles)
{
var destFile = Path.GetFileNameWithoutExtension(splitFile);
var destPath = Path.GetDirectoryName(splitFile);
var destFull = Path.Combine(destPath, destFile);
var destPath = Path.GetDirectoryName(splitFile) + "\\";
var destFull = destPath + destFile;
if (!File.Exists(destFull))
{
var splitParts = Directory.GetFiles(destPath, destFile + ".split*");
@@ -37,7 +43,7 @@ namespace AssetStudio
public static string[] ProcessingSplitFiles(List<string> selectFile)
{
var splitFiles = selectFile.Where(x => x.Contains(".split"))
.Select(x => Path.Combine(Path.GetDirectoryName(x), Path.GetFileNameWithoutExtension(x)))
.Select(x => Path.GetDirectoryName(x) + "\\" + Path.GetFileNameWithoutExtension(x))
.Distinct()
.ToList();
selectFile.RemoveAll(x => x.Contains(".split"));
@@ -51,31 +57,55 @@ namespace AssetStudio
return selectFile.Distinct().ToArray();
}
public static FileReader DecompressGZip(FileReader reader)
public static FileType CheckFileType(Stream stream, out EndianBinaryReader reader)
{
using (reader)
{
var stream = new MemoryStream();
using (var gs = new GZipStream(reader.BaseStream, CompressionMode.Decompress))
{
gs.CopyTo(stream);
}
stream.Position = 0;
return new FileReader(reader.FullPath, stream);
}
reader = new EndianBinaryReader(stream);
return CheckFileType(reader);
}
public static FileReader DecompressBrotli(FileReader reader)
public static FileType CheckFileType(string fileName, out EndianBinaryReader reader)
{
using (reader)
reader = new EndianBinaryReader(File.OpenRead(fileName));
return CheckFileType(reader);
}
private static FileType CheckFileType(EndianBinaryReader reader)
{
var signature = reader.ReadStringToNull(20);
reader.Position = 0;
switch (signature)
{
var stream = new MemoryStream();
using (var brotliStream = new BrotliInputStream(reader.BaseStream))
{
brotliStream.CopyTo(stream);
}
stream.Position = 0;
return new FileReader(reader.FullPath, stream);
case "UnityWeb":
case "UnityRaw":
case "UnityArchive":
case "UnityFS":
return FileType.BundleFile;
case "UnityWebData1.0":
return FileType.WebFile;
default:
{
var magic = reader.ReadBytes(2);
reader.Position = 0;
if (WebFile.gzipMagic.SequenceEqual(magic))
{
return FileType.WebFile;
}
reader.Position = 0x20;
magic = reader.ReadBytes(6);
reader.Position = 0;
if (WebFile.brotliMagic.SequenceEqual(magic))
{
return FileType.WebFile;
}
if (SerializedFile.IsSerializedFile(reader))
{
return FileType.AssetsFile;
}
else
{
return FileType.ResourceFile;
}
}
}
}
}

View File

@@ -14,14 +14,5 @@ namespace AssetStudio
public static void Info(string message) => Default.Log(LoggerEvent.Info, message);
public static void Warning(string message) => Default.Log(LoggerEvent.Warning, message);
public static void Error(string message) => Default.Log(LoggerEvent.Error, message);
public static void Error(string message, Exception e)
{
var sb = new StringBuilder();
sb.AppendLine(message);
sb.AppendLine();
sb.AppendLine(e.ToString());
Default.Log(LoggerEvent.Error, sb.ToString());
}
}
}

View File

@@ -0,0 +1,540 @@
#define CHECK_ARGS
#define CHECK_EOF
//#define LOCAL_SHADOW
using System;
using System.IO;
namespace Lz4
{
public class Lz4DecoderStream : Stream
{
public Lz4DecoderStream(Stream input, long inputLength = long.MaxValue)
{
Reset(input, inputLength);
}
private void Reset(Stream input, long inputLength = long.MaxValue)
{
this.inputLength = inputLength;
this.input = input;
phase = DecodePhase.ReadToken;
decodeBufferPos = 0;
litLen = 0;
matLen = 0;
matDst = 0;
inBufPos = DecBufLen;
inBufEnd = DecBufLen;
}
protected override void Dispose(bool disposing)
{
try
{
if (disposing && input != null)
{
input.Close();
}
input = null;
decodeBuffer = null;
}
finally
{
base.Dispose(disposing);
}
}
private long inputLength;
private Stream input;
//because we might not be able to match back across invocations,
//we have to keep the last window's worth of bytes around for reuse
//we use a circular buffer for this - every time we write into this
//buffer, we also write the same into our output buffer
private const int DecBufLen = 0x10000;
private const int DecBufMask = 0xFFFF;
private const int InBufLen = 128;
private byte[] decodeBuffer = new byte[DecBufLen + InBufLen];
private int decodeBufferPos, inBufPos, inBufEnd;
//we keep track of which phase we're in so that we can jump right back
//into the correct part of decoding
private DecodePhase phase;
private enum DecodePhase
{
ReadToken,
ReadExLiteralLength,
CopyLiteral,
ReadOffset,
ReadExMatchLength,
CopyMatch,
}
//state within interruptable phases and across phase boundaries is
//kept here - again, so that we can punt out and restart freely
private int litLen, matLen, matDst;
public override int Read(byte[] buffer, int offset, int count)
{
#if CHECK_ARGS
if (buffer == null)
throw new ArgumentNullException("buffer");
if (offset < 0 || count < 0 || buffer.Length - count < offset)
throw new ArgumentOutOfRangeException();
if (input == null)
throw new InvalidOperationException();
#endif
int nRead, nToRead = count;
var decBuf = decodeBuffer;
//the stringy gotos are obnoxious, but their purpose is to
//make it *blindingly* obvious how the state machine transitions
//back and forth as it reads - remember, we can yield out of
//this routine in several places, and we must be able to re-enter
//and pick up where we left off!
#if LOCAL_SHADOW
var phase = this.phase;
var inBufPos = this.inBufPos;
var inBufEnd = this.inBufEnd;
#endif
switch (phase)
{
case DecodePhase.ReadToken:
goto readToken;
case DecodePhase.ReadExLiteralLength:
goto readExLiteralLength;
case DecodePhase.CopyLiteral:
goto copyLiteral;
case DecodePhase.ReadOffset:
goto readOffset;
case DecodePhase.ReadExMatchLength:
goto readExMatchLength;
case DecodePhase.CopyMatch:
goto copyMatch;
}
readToken:
int tok;
if (inBufPos < inBufEnd)
{
tok = decBuf[inBufPos++];
}
else
{
#if LOCAL_SHADOW
this.inBufPos = inBufPos;
#endif
tok = ReadByteCore();
#if LOCAL_SHADOW
inBufPos = this.inBufPos;
inBufEnd = this.inBufEnd;
#endif
#if CHECK_EOF
if (tok == -1)
goto finish;
#endif
}
litLen = tok >> 4;
matLen = (tok & 0xF) + 4;
switch (litLen)
{
case 0:
phase = DecodePhase.ReadOffset;
goto readOffset;
case 0xF:
phase = DecodePhase.ReadExLiteralLength;
goto readExLiteralLength;
default:
phase = DecodePhase.CopyLiteral;
goto copyLiteral;
}
readExLiteralLength:
int exLitLen;
if (inBufPos < inBufEnd)
{
exLitLen = decBuf[inBufPos++];
}
else
{
#if LOCAL_SHADOW
this.inBufPos = inBufPos;
#endif
exLitLen = ReadByteCore();
#if LOCAL_SHADOW
inBufPos = this.inBufPos;
inBufEnd = this.inBufEnd;
#endif
#if CHECK_EOF
if (exLitLen == -1)
goto finish;
#endif
}
litLen += exLitLen;
if (exLitLen == 255)
goto readExLiteralLength;
phase = DecodePhase.CopyLiteral;
goto copyLiteral;
copyLiteral:
int nReadLit = litLen < nToRead ? litLen : nToRead;
if (nReadLit != 0)
{
if (inBufPos + nReadLit <= inBufEnd)
{
int ofs = offset;
for (int c = nReadLit; c-- != 0;)
buffer[ofs++] = decBuf[inBufPos++];
nRead = nReadLit;
}
else
{
#if LOCAL_SHADOW
this.inBufPos = inBufPos;
#endif
nRead = ReadCore(buffer, offset, nReadLit);
#if LOCAL_SHADOW
inBufPos = this.inBufPos;
inBufEnd = this.inBufEnd;
#endif
#if CHECK_EOF
if (nRead == 0)
goto finish;
#endif
}
offset += nRead;
nToRead -= nRead;
litLen -= nRead;
if (litLen != 0)
goto copyLiteral;
}
if (nToRead == 0)
goto finish;
phase = DecodePhase.ReadOffset;
goto readOffset;
readOffset:
if (inBufPos + 1 < inBufEnd)
{
matDst = (decBuf[inBufPos + 1] << 8) | decBuf[inBufPos];
inBufPos += 2;
}
else
{
#if LOCAL_SHADOW
this.inBufPos = inBufPos;
#endif
matDst = ReadOffsetCore();
#if LOCAL_SHADOW
inBufPos = this.inBufPos;
inBufEnd = this.inBufEnd;
#endif
#if CHECK_EOF
if (matDst == -1)
goto finish;
#endif
}
if (matLen == 15 + 4)
{
phase = DecodePhase.ReadExMatchLength;
goto readExMatchLength;
}
else
{
phase = DecodePhase.CopyMatch;
goto copyMatch;
}
readExMatchLength:
int exMatLen;
if (inBufPos < inBufEnd)
{
exMatLen = decBuf[inBufPos++];
}
else
{
#if LOCAL_SHADOW
this.inBufPos = inBufPos;
#endif
exMatLen = ReadByteCore();
#if LOCAL_SHADOW
inBufPos = this.inBufPos;
inBufEnd = this.inBufEnd;
#endif
#if CHECK_EOF
if (exMatLen == -1)
goto finish;
#endif
}
matLen += exMatLen;
if (exMatLen == 255)
goto readExMatchLength;
phase = DecodePhase.CopyMatch;
goto copyMatch;
copyMatch:
int nCpyMat = matLen < nToRead ? matLen : nToRead;
if (nCpyMat != 0)
{
nRead = count - nToRead;
int bufDst = matDst - nRead;
if (bufDst > 0)
{
//offset is fairly far back, we need to pull from the buffer
int bufSrc = decodeBufferPos - bufDst;
if (bufSrc < 0)
bufSrc += DecBufLen;
int bufCnt = bufDst < nCpyMat ? bufDst : nCpyMat;
for (int c = bufCnt; c-- != 0;)
buffer[offset++] = decBuf[bufSrc++ & DecBufMask];
}
else
{
bufDst = 0;
}
int sOfs = offset - matDst;
for (int i = bufDst; i < nCpyMat; i++)
buffer[offset++] = buffer[sOfs++];
nToRead -= nCpyMat;
matLen -= nCpyMat;
}
if (nToRead == 0)
goto finish;
phase = DecodePhase.ReadToken;
goto readToken;
finish:
nRead = count - nToRead;
int nToBuf = nRead < DecBufLen ? nRead : DecBufLen;
int repPos = offset - nToBuf;
if (nToBuf == DecBufLen)
{
Buffer.BlockCopy(buffer, repPos, decBuf, 0, DecBufLen);
decodeBufferPos = 0;
}
else
{
int decPos = decodeBufferPos;
while (nToBuf-- != 0)
decBuf[decPos++ & DecBufMask] = buffer[repPos++];
decodeBufferPos = decPos & DecBufMask;
}
#if LOCAL_SHADOW
this.phase = phase;
this.inBufPos = inBufPos;
#endif
return nRead;
}
private int ReadByteCore()
{
var buf = decodeBuffer;
if (inBufPos == inBufEnd)
{
int nRead = input.Read(buf, DecBufLen,
InBufLen < inputLength ? InBufLen : (int)inputLength);
#if CHECK_EOF
if (nRead == 0)
return -1;
#endif
inputLength -= nRead;
inBufPos = DecBufLen;
inBufEnd = DecBufLen + nRead;
}
return buf[inBufPos++];
}
private int ReadOffsetCore()
{
var buf = decodeBuffer;
if (inBufPos == inBufEnd)
{
int nRead = input.Read(buf, DecBufLen,
InBufLen < inputLength ? InBufLen : (int)inputLength);
#if CHECK_EOF
if (nRead == 0)
return -1;
#endif
inputLength -= nRead;
inBufPos = DecBufLen;
inBufEnd = DecBufLen + nRead;
}
if (inBufEnd - inBufPos == 1)
{
buf[DecBufLen] = buf[inBufPos];
int nRead = input.Read(buf, DecBufLen + 1,
InBufLen - 1 < inputLength ? InBufLen - 1 : (int)inputLength);
#if CHECK_EOF
if (nRead == 0)
{
inBufPos = DecBufLen;
inBufEnd = DecBufLen + 1;
return -1;
}
#endif
inputLength -= nRead;
inBufPos = DecBufLen;
inBufEnd = DecBufLen + nRead + 1;
}
int ret = (buf[inBufPos + 1] << 8) | buf[inBufPos];
inBufPos += 2;
return ret;
}
private int ReadCore(byte[] buffer, int offset, int count)
{
int nToRead = count;
var buf = decodeBuffer;
int inBufLen = inBufEnd - inBufPos;
int fromBuf = nToRead < inBufLen ? nToRead : inBufLen;
if (fromBuf != 0)
{
var bufPos = inBufPos;
for (int c = fromBuf; c-- != 0;)
buffer[offset++] = buf[bufPos++];
inBufPos = bufPos;
nToRead -= fromBuf;
}
if (nToRead != 0)
{
int nRead;
if (nToRead >= InBufLen)
{
nRead = input.Read(buffer, offset,
nToRead < inputLength ? nToRead : (int)inputLength);
nToRead -= nRead;
}
else
{
nRead = input.Read(buf, DecBufLen,
InBufLen < inputLength ? InBufLen : (int)inputLength);
inBufPos = DecBufLen;
inBufEnd = DecBufLen + nRead;
fromBuf = nToRead < nRead ? nToRead : nRead;
var bufPos = inBufPos;
for (int c = fromBuf; c-- != 0;)
buffer[offset++] = buf[bufPos++];
inBufPos = bufPos;
nToRead -= fromBuf;
}
inputLength -= nRead;
}
return count - nToRead;
}
#region Stream internals
public override bool CanRead => true;
public override bool CanSeek => false;
public override bool CanWrite => false;
public override void Flush()
{
}
public override long Length => throw new NotSupportedException();
public override long Position
{
get => throw new NotSupportedException();
set => throw new NotSupportedException();
}
public override long Seek(long offset, SeekOrigin origin)
{
throw new NotSupportedException();
}
public override void SetLength(long value)
{
throw new NotSupportedException();
}
public override void Write(byte[] buffer, int offset, int count)
{
throw new NotSupportedException();
}
#endregion
}
}

View File

@@ -1,8 +1,8 @@
using System;
using System.Diagnostics;
using System.Diagnostics;
using System.Globalization;
using System.Runtime.InteropServices;
namespace AssetStudio
namespace System
{
/// <summary>
/// Represents a half-precision floating point number.

View File

@@ -1,7 +1,6 @@
using System;
using System.Runtime.InteropServices;
using System.Runtime.InteropServices;
namespace AssetStudio
namespace System
{
/// <summary>
/// Helper class for Half conversions and some low level operations.

View File

@@ -11,8 +11,6 @@ namespace AssetStudio
public uint byteSize;
public int typeID;
public int classID;
public ushort isDestroyed;
public byte stripped;
public long m_PathID;
public SerializedType serializedType;

View File

@@ -15,12 +15,12 @@ namespace AssetStudio
public ClassIDType type;
public SerializedType serializedType;
public BuildTarget platform;
public SerializedFileFormatVersion m_Version;
public uint m_Version;
public int[] version => assetsFile.version;
public BuildType buildType => assetsFile.buildType;
public ObjectReader(EndianBinaryReader reader, SerializedFile assetsFile, ObjectInfo objectInfo) : base(reader.BaseStream, reader.Endian)
public ObjectReader(EndianBinaryReader reader, SerializedFile assetsFile, ObjectInfo objectInfo) : base(reader.BaseStream, reader.endian)
{
this.assetsFile = assetsFile;
m_PathID = objectInfo.m_PathID;

View File

@@ -1,10 +1,8 @@
using System;
namespace AssetStudio
namespace AssetStudio
{
public static class Progress
{
public static IProgress<int> Default = new Progress<int>();
public static IProgress Default = new DummyProgress();
private static int preValue;
public static void Reset()

View File

@@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// 有关程序集的一般信息由以下
// 控制。更改这些特性值可修改
// 与程序集关联的信息。
[assembly: AssemblyTitle("AssetStudio")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("AssetStudio")]
[assembly: AssemblyCopyright("Copyright © Perfare 2018-2020")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// 将 ComVisible 设置为 false 会使此程序集中的类型
//对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
//请将此类型的 ComVisible 特性设置为 true。
[assembly: ComVisible(false)]
// 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID
[assembly: Guid("7662f8c2-7bfd-442e-a948-a43b4f7eb06e")]
// 程序集的版本信息由下列四个值组成:
//
// 主版本
// 次版本
// 生成号
// 修订号
//
//可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值
//通过使用 "*",如下所示:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.14.38.5")]
[assembly: AssemblyFileVersion("0.14.38.5")]

View File

@@ -8,12 +8,11 @@ namespace AssetStudio
private string path;
private SerializedFile assetsFile;
private long offset;
private long size;
private int size;
private BinaryReader reader;
public int Size { get => (int)size; }
public ResourceReader(string path, SerializedFile assetsFile, long offset, long size)
public ResourceReader(string path, SerializedFile assetsFile, long offset, int size)
{
needSearch = true;
this.path = path;
@@ -22,25 +21,28 @@ namespace AssetStudio
this.size = size;
}
public ResourceReader(BinaryReader reader, long offset, long size)
public ResourceReader(BinaryReader reader, long offset, int size)
{
this.reader = reader;
this.offset = offset;
this.size = size;
}
private BinaryReader GetReader()
public byte[] GetData()
{
if (needSearch)
{
var resourceFileName = Path.GetFileName(path);
if (assetsFile.assetsManager.resourceFileReaders.TryGetValue(resourceFileName, out reader))
{
needSearch = false;
return reader;
reader.BaseStream.Position = offset;
return reader.ReadBytes(size);
}
var assetsFileDirectory = Path.GetDirectoryName(assetsFile.fullName);
var resourceFilePath = Path.Combine(assetsFileDirectory, resourceFileName);
var resourceFilePath = assetsFileDirectory + Path.DirectorySeparatorChar + resourceFileName;
if (!File.Exists(resourceFilePath))
{
var findFiles = Directory.GetFiles(assetsFileDirectory, resourceFileName, SearchOption.AllDirectories);
@@ -51,41 +53,18 @@ namespace AssetStudio
}
if (File.Exists(resourceFilePath))
{
needSearch = false;
reader = new BinaryReader(File.OpenRead(resourceFilePath));
needSearch = false;
assetsFile.assetsManager.resourceFileReaders.Add(resourceFileName, reader);
return reader;
reader.BaseStream.Position = offset;
return reader.ReadBytes(size);
}
throw new FileNotFoundException($"Can't find the resource file {resourceFileName}");
}
else
{
return reader;
}
}
public byte[] GetData()
{
var binaryReader = GetReader();
binaryReader.BaseStream.Position = offset;
return binaryReader.ReadBytes((int)size);
}
public void GetData(byte[] buff)
{
var binaryReader = GetReader();
binaryReader.BaseStream.Position = offset;
binaryReader.Read(buff, 0, (int)size);
}
public void WriteData(string path)
{
var binaryReader = GetReader();
binaryReader.BaseStream.Position = offset;
using (var writer = File.OpenWrite(path))
{
binaryReader.BaseStream.CopyTo(writer, size);
}
reader.BaseStream.Position = offset;
return reader.ReadBytes(size);
}
}
}

View File

@@ -9,7 +9,7 @@ namespace AssetStudio
public class SerializedFile
{
public AssetsManager assetsManager;
public FileReader reader;
public EndianBinaryReader reader;
public string fullName;
public string originalPath;
public string fileName;
@@ -19,45 +19,43 @@ namespace AssetStudio
public Dictionary<long, Object> ObjectsDic;
public SerializedFileHeader header;
private byte m_FileEndianess;
private EndianType m_FileEndianess;
public string unityVersion = "2.5.0f5";
public BuildTarget m_TargetPlatform = BuildTarget.UnknownPlatform;
private bool m_EnableTypeTree = true;
public List<SerializedType> m_Types;
public int bigIDEnabled = 0;
public List<SerializedType> m_RefTypes;
public List<ObjectInfo> m_Objects;
private List<LocalSerializedObjectIdentifier> m_ScriptTypes;
public List<FileIdentifier> m_Externals;
public List<SerializedType> m_RefTypes;
public string userInformation;
public SerializedFile(FileReader reader, AssetsManager assetsManager)
public SerializedFile(AssetsManager assetsManager, string fullName, EndianBinaryReader reader)
{
this.assetsManager = assetsManager;
this.reader = reader;
fullName = reader.FullPath;
fileName = reader.FileName;
this.fullName = fullName;
fileName = Path.GetFileName(fullName);
// ReadHeader
//ReadHeader
header = new SerializedFileHeader();
header.m_MetadataSize = reader.ReadUInt32();
header.m_FileSize = reader.ReadUInt32();
header.m_Version = (SerializedFileFormatVersion)reader.ReadUInt32();
header.m_Version = reader.ReadUInt32();
header.m_DataOffset = reader.ReadUInt32();
if (header.m_Version >= SerializedFileFormatVersion.Unknown_9)
if (header.m_Version >= 9)
{
header.m_Endianess = reader.ReadByte();
header.m_Reserved = reader.ReadBytes(3);
m_FileEndianess = header.m_Endianess;
m_FileEndianess = (EndianType)header.m_Endianess;
}
else
{
reader.Position = header.m_FileSize - header.m_MetadataSize;
m_FileEndianess = reader.ReadByte();
m_FileEndianess = (EndianType)reader.ReadByte();
}
if (header.m_Version >= SerializedFileFormatVersion.LargeFilesSupport)
if (header.m_Version >= 22)
{
header.m_MetadataSize = reader.ReadUInt32();
header.m_FileSize = reader.ReadInt64();
@@ -65,17 +63,17 @@ namespace AssetStudio
reader.ReadInt64(); // unknown
}
// ReadMetadata
if (m_FileEndianess == 0)
//ReadMetadata
if (m_FileEndianess == EndianType.LittleEndian)
{
reader.Endian = EndianType.LittleEndian;
reader.endian = EndianType.LittleEndian;
}
if (header.m_Version >= SerializedFileFormatVersion.Unknown_7)
if (header.m_Version >= 7)
{
unityVersion = reader.ReadStringToNull();
SetVersion(unityVersion);
}
if (header.m_Version >= SerializedFileFormatVersion.Unknown_8)
if (header.m_Version >= 8)
{
m_TargetPlatform = (BuildTarget)reader.ReadInt32();
if (!Enum.IsDefined(typeof(BuildTarget), m_TargetPlatform))
@@ -83,25 +81,26 @@ namespace AssetStudio
m_TargetPlatform = BuildTarget.UnknownPlatform;
}
}
if (header.m_Version >= SerializedFileFormatVersion.HasTypeTreeHashes)
if (header.m_Version >= 13)
{
m_EnableTypeTree = reader.ReadBoolean();
}
// Read Types
//ReadTypes
int typeCount = reader.ReadInt32();
m_Types = new List<SerializedType>(typeCount);
for (int i = 0; i < typeCount; i++)
{
m_Types.Add(ReadSerializedType(false));
m_Types.Add(ReadSerializedType());
}
if (header.m_Version >= SerializedFileFormatVersion.Unknown_7 && header.m_Version < SerializedFileFormatVersion.Unknown_14)
var bigIDEnabled = 0;
if (header.m_Version >= 7 && header.m_Version < 14)
{
bigIDEnabled = reader.ReadInt32();
}
// Read Objects
//ReadObjects
int objectCount = reader.ReadInt32();
m_Objects = new List<ObjectInfo>(objectCount);
Objects = new List<Object>(objectCount);
@@ -113,7 +112,7 @@ namespace AssetStudio
{
objectInfo.m_PathID = reader.ReadInt64();
}
else if (header.m_Version < SerializedFileFormatVersion.Unknown_14)
else if (header.m_Version < 14)
{
objectInfo.m_PathID = reader.ReadInt32();
}
@@ -123,7 +122,7 @@ namespace AssetStudio
objectInfo.m_PathID = reader.ReadInt64();
}
if (header.m_Version >= SerializedFileFormatVersion.LargeFilesSupport)
if (header.m_Version >= 22)
objectInfo.byteStart = reader.ReadInt64();
else
objectInfo.byteStart = reader.ReadUInt32();
@@ -131,7 +130,7 @@ namespace AssetStudio
objectInfo.byteStart += header.m_DataOffset;
objectInfo.byteSize = reader.ReadUInt32();
objectInfo.typeID = reader.ReadInt32();
if (header.m_Version < SerializedFileFormatVersion.RefactoredClassId)
if (header.m_Version < 16)
{
objectInfo.classID = reader.ReadUInt16();
objectInfo.serializedType = m_Types.Find(x => x.classID == objectInfo.typeID);
@@ -142,24 +141,24 @@ namespace AssetStudio
objectInfo.serializedType = type;
objectInfo.classID = type.classID;
}
if (header.m_Version < SerializedFileFormatVersion.HasScriptTypeIndex)
if (header.m_Version < 11)
{
objectInfo.isDestroyed = reader.ReadUInt16();
var isDestroyed = reader.ReadUInt16();
}
if (header.m_Version >= SerializedFileFormatVersion.HasScriptTypeIndex && header.m_Version < SerializedFileFormatVersion.RefactorTypeData)
if (header.m_Version >= 11 && header.m_Version < 17)
{
var m_ScriptTypeIndex = reader.ReadInt16();
if (objectInfo.serializedType != null)
objectInfo.serializedType.m_ScriptTypeIndex = m_ScriptTypeIndex;
}
if (header.m_Version == SerializedFileFormatVersion.SupportsStrippedObject || header.m_Version == SerializedFileFormatVersion.RefactoredClassId)
if (header.m_Version == 15 || header.m_Version == 16)
{
objectInfo.stripped = reader.ReadByte();
var stripped = reader.ReadByte();
}
m_Objects.Add(objectInfo);
}
if (header.m_Version >= SerializedFileFormatVersion.HasScriptTypeIndex)
if (header.m_Version >= 11)
{
int scriptCount = reader.ReadInt32();
m_ScriptTypes = new List<LocalSerializedObjectIdentifier>(scriptCount);
@@ -167,7 +166,7 @@ namespace AssetStudio
{
var m_ScriptType = new LocalSerializedObjectIdentifier();
m_ScriptType.localSerializedFileIndex = reader.ReadInt32();
if (header.m_Version < SerializedFileFormatVersion.Unknown_14)
if (header.m_Version < 14)
{
m_ScriptType.localIdentifierInFile = reader.ReadInt32();
}
@@ -185,11 +184,11 @@ namespace AssetStudio
for (int i = 0; i < externalsCount; i++)
{
var m_External = new FileIdentifier();
if (header.m_Version >= SerializedFileFormatVersion.Unknown_6)
if (header.m_Version >= 6)
{
var tempEmpty = reader.ReadStringToNull();
}
if (header.m_Version >= SerializedFileFormatVersion.Unknown_5)
if (header.m_Version >= 5)
{
m_External.guid = new Guid(reader.ReadBytes(16));
m_External.type = reader.ReadInt32();
@@ -199,19 +198,19 @@ namespace AssetStudio
m_Externals.Add(m_External);
}
if (header.m_Version >= SerializedFileFormatVersion.SupportsRefObject)
if (header.m_Version >= 20)
{
int refTypesCount = reader.ReadInt32();
m_RefTypes = new List<SerializedType>(refTypesCount);
for (int i = 0; i < refTypesCount; i++)
{
m_RefTypes.Add(ReadSerializedType(true));
m_RefTypes.Add(ReadSerializedType());
}
}
if (header.m_Version >= SerializedFileFormatVersion.Unknown_5)
if (header.m_Version >= 5)
{
userInformation = reader.ReadStringToNull();
var userInformation = reader.ReadStringToNull();
}
//reader.AlignStream(16);
@@ -219,98 +218,80 @@ namespace AssetStudio
public void SetVersion(string stringVersion)
{
if (stringVersion != strippedVersion)
{
unityVersion = stringVersion;
var buildSplit = Regex.Replace(stringVersion, @"\d", "").Split(new[] { "." }, StringSplitOptions.RemoveEmptyEntries);
if (buildSplit.Length == 0)
throw new NotSupportedException("Specified Unity version is not in a correct format.\n" +
"Specify full Unity version, including letters at the end.\n" +
"Example: 2017.4.39f1");
buildType = new BuildType(buildSplit[0]);
var versionSplit = Regex.Replace(stringVersion, @"\D", ".").Split(new[] { "." }, StringSplitOptions.RemoveEmptyEntries);
version = versionSplit.Select(int.Parse).ToArray();
}
unityVersion = stringVersion;
var buildSplit = Regex.Replace(stringVersion, @"\d", "").Split(new[] { "." }, StringSplitOptions.RemoveEmptyEntries);
buildType = new BuildType(buildSplit[0]);
var versionSplit = Regex.Replace(stringVersion, @"\D", ".").Split(new[] { "." }, StringSplitOptions.RemoveEmptyEntries);
version = versionSplit.Select(int.Parse).ToArray();
}
private SerializedType ReadSerializedType(bool isRefType)
private SerializedType ReadSerializedType()
{
var type = new SerializedType();
type.classID = reader.ReadInt32();
if (header.m_Version >= SerializedFileFormatVersion.RefactoredClassId)
if (header.m_Version >= 16)
{
type.m_IsStrippedType = reader.ReadBoolean();
}
if (header.m_Version >= SerializedFileFormatVersion.RefactorTypeData)
if (header.m_Version >= 17)
{
type.m_ScriptTypeIndex = reader.ReadInt16();
}
if (header.m_Version >= SerializedFileFormatVersion.HasTypeTreeHashes)
if (header.m_Version >= 13)
{
if (isRefType && type.m_ScriptTypeIndex >= 0)
if ((header.m_Version < 16 && type.classID < 0) || (header.m_Version >= 16 && type.classID == 114))
{
type.m_ScriptID = reader.ReadBytes(16);
type.m_ScriptID = reader.ReadBytes(16); //Hash128
}
else if ((header.m_Version < SerializedFileFormatVersion.RefactoredClassId && type.classID < 0) || (header.m_Version >= SerializedFileFormatVersion.RefactoredClassId && type.classID == 114))
{
type.m_ScriptID = reader.ReadBytes(16);
}
type.m_OldTypeHash = reader.ReadBytes(16);
type.m_OldTypeHash = reader.ReadBytes(16); //Hash128
}
if (m_EnableTypeTree)
{
type.m_Type = new TypeTree();
type.m_Type.m_Nodes = new List<TypeTreeNode>();
if (header.m_Version >= SerializedFileFormatVersion.Unknown_12 || header.m_Version == SerializedFileFormatVersion.Unknown_10)
var typeTree = new List<TypeTreeNode>();
if (header.m_Version >= 12 || header.m_Version == 10)
{
TypeTreeBlobRead(type.m_Type);
TypeTreeBlobRead(typeTree);
}
else
{
ReadTypeTree(type.m_Type);
ReadTypeTree(typeTree);
}
if (header.m_Version >= SerializedFileFormatVersion.StoresTypeDependencies)
if (header.m_Version >= 21)
{
if (isRefType)
{
type.m_KlassName = reader.ReadStringToNull();
type.m_NameSpace = reader.ReadStringToNull();
type.m_AsmName = reader.ReadStringToNull();
}
else
{
type.m_TypeDependencies = reader.ReadInt32Array();
}
type.m_TypeDependencies = reader.ReadInt32Array();
}
type.m_Nodes = typeTree;
}
return type;
}
private void ReadTypeTree(TypeTree m_Type, int level = 0)
private void ReadTypeTree(List<TypeTreeNode> typeTree, int level = 0)
{
var typeTreeNode = new TypeTreeNode();
m_Type.m_Nodes.Add(typeTreeNode);
typeTree.Add(typeTreeNode);
typeTreeNode.m_Level = level;
typeTreeNode.m_Type = reader.ReadStringToNull();
typeTreeNode.m_Name = reader.ReadStringToNull();
typeTreeNode.m_ByteSize = reader.ReadInt32();
if (header.m_Version == SerializedFileFormatVersion.Unknown_2)
if (header.m_Version == 2)
{
var variableCount = reader.ReadInt32();
}
if (header.m_Version != SerializedFileFormatVersion.Unknown_3)
if (header.m_Version != 3)
{
typeTreeNode.m_Index = reader.ReadInt32();
}
typeTreeNode.m_TypeFlags = reader.ReadInt32();
typeTreeNode.m_IsArray = reader.ReadInt32();
typeTreeNode.m_Version = reader.ReadInt32();
if (header.m_Version != SerializedFileFormatVersion.Unknown_3)
if (header.m_Version != 3)
{
typeTreeNode.m_MetaFlag = reader.ReadInt32();
}
@@ -318,40 +299,40 @@ namespace AssetStudio
int childrenCount = reader.ReadInt32();
for (int i = 0; i < childrenCount; i++)
{
ReadTypeTree(m_Type, level + 1);
ReadTypeTree(typeTree, level + 1);
}
}
private void TypeTreeBlobRead(TypeTree m_Type)
private void TypeTreeBlobRead(List<TypeTreeNode> typeTree)
{
int numberOfNodes = reader.ReadInt32();
int stringBufferSize = reader.ReadInt32();
for (int i = 0; i < numberOfNodes; i++)
{
var typeTreeNode = new TypeTreeNode();
m_Type.m_Nodes.Add(typeTreeNode);
typeTree.Add(typeTreeNode);
typeTreeNode.m_Version = reader.ReadUInt16();
typeTreeNode.m_Level = reader.ReadByte();
typeTreeNode.m_TypeFlags = reader.ReadByte();
typeTreeNode.m_IsArray = reader.ReadBoolean() ? 1 : 0;
typeTreeNode.m_TypeStrOffset = reader.ReadUInt32();
typeTreeNode.m_NameStrOffset = reader.ReadUInt32();
typeTreeNode.m_ByteSize = reader.ReadInt32();
typeTreeNode.m_Index = reader.ReadInt32();
typeTreeNode.m_MetaFlag = reader.ReadInt32();
if (header.m_Version >= SerializedFileFormatVersion.TypeTreeNodeWithTypeFlags)
if (header.m_Version >= 19)
{
typeTreeNode.m_RefTypeHash = reader.ReadUInt64();
}
}
m_Type.m_StringBuffer = reader.ReadBytes(stringBufferSize);
var m_StringBuffer = reader.ReadBytes(stringBufferSize);
using (var stringBufferReader = new BinaryReader(new MemoryStream(m_Type.m_StringBuffer)))
using (var stringBufferReader = new BinaryReader(new MemoryStream(m_StringBuffer)))
{
for (int i = 0; i < numberOfNodes; i++)
{
var m_Node = m_Type.m_Nodes[i];
m_Node.m_Type = ReadString(stringBufferReader, m_Node.m_TypeStrOffset);
m_Node.m_Name = ReadString(stringBufferReader, m_Node.m_NameStrOffset);
var typeTreeNode = typeTree[i];
typeTreeNode.m_Type = ReadString(stringBufferReader, typeTreeNode.m_TypeStrOffset);
typeTreeNode.m_Name = ReadString(stringBufferReader, typeTreeNode.m_NameStrOffset);
}
}
@@ -378,8 +359,41 @@ namespace AssetStudio
ObjectsDic.Add(obj.m_PathID, obj);
}
public bool IsVersionStripped => unityVersion == strippedVersion;
private const string strippedVersion = "0.0.0";
public static bool IsSerializedFile(EndianBinaryReader reader)
{
var fileSize = reader.BaseStream.Length;
if (fileSize < 20)
{
return false;
}
var m_MetadataSize = reader.ReadUInt32();
long m_FileSize = reader.ReadUInt32();
var m_Version = reader.ReadUInt32();
long m_DataOffset = reader.ReadUInt32();
var m_Endianess = reader.ReadByte();
var m_Reserved = reader.ReadBytes(3);
if (m_Version >= 22)
{
if (fileSize < 48)
{
return false;
}
m_MetadataSize = reader.ReadUInt32();
m_FileSize = reader.ReadInt64();
m_DataOffset = reader.ReadInt64();
}
if (m_FileSize != fileSize)
{
reader.Position = 0;
return false;
}
if (m_DataOffset > fileSize)
{
reader.Position = 0;
return false;
}
reader.Position = 0;
return true;
}
}
}

View File

@@ -1,87 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AssetStudio
{
public enum SerializedFileFormatVersion
{
Unsupported = 1,
Unknown_2 = 2,
Unknown_3 = 3,
/// <summary>
/// 1.2.0 to 2.0.0
/// </summary>
Unknown_5 = 5,
/// <summary>
/// 2.1.0 to 2.6.1
/// </summary>
Unknown_6 = 6,
/// <summary>
/// 3.0.0b
/// </summary>
Unknown_7 = 7,
/// <summary>
/// 3.0.0 to 3.4.2
/// </summary>
Unknown_8 = 8,
/// <summary>
/// 3.5.0 to 4.7.2
/// </summary>
Unknown_9 = 9,
/// <summary>
/// 5.0.0aunk1
/// </summary>
Unknown_10 = 10,
/// <summary>
/// 5.0.0aunk2
/// </summary>
HasScriptTypeIndex = 11,
/// <summary>
/// 5.0.0aunk3
/// </summary>
Unknown_12 = 12,
/// <summary>
/// 5.0.0aunk4
/// </summary>
HasTypeTreeHashes = 13,
/// <summary>
/// 5.0.0unk
/// </summary>
Unknown_14 = 14,
/// <summary>
/// 5.0.1 to 5.4.0
/// </summary>
SupportsStrippedObject = 15,
/// <summary>
/// 5.5.0a
/// </summary>
RefactoredClassId = 16,
/// <summary>
/// 5.5.0unk to 2018.4
/// </summary>
RefactorTypeData = 17,
/// <summary>
/// 2019.1a
/// </summary>
RefactorShareableTypeTreeData = 18,
/// <summary>
/// 2019.1unk
/// </summary>
TypeTreeNodeWithTypeFlags = 19,
/// <summary>
/// 2019.2
/// </summary>
SupportsRefObject = 20,
/// <summary>
/// 2019.3 to 2019.4
/// </summary>
StoresTypeDependencies = 21,
/// <summary>
/// 2020.1 to x
/// </summary>
LargeFilesSupport = 22
}
}

View File

@@ -9,7 +9,7 @@ namespace AssetStudio
{
public uint m_MetadataSize;
public long m_FileSize;
public SerializedFileFormatVersion m_Version;
public uint m_Version;
public long m_DataOffset;
public byte m_Endianess;
public byte[] m_Reserved;

View File

@@ -10,12 +10,9 @@ namespace AssetStudio
public int classID;
public bool m_IsStrippedType;
public short m_ScriptTypeIndex = -1;
public TypeTree m_Type;
public List<TypeTreeNode> m_Nodes;
public byte[] m_ScriptID; //Hash128
public byte[] m_OldTypeHash; //Hash128
public int[] m_TypeDependencies;
public string m_KlassName;
public string m_NameSpace;
public string m_AsmName;
}
}

View File

@@ -34,16 +34,15 @@ namespace AssetStudio
return newOutStream;
}
public static void StreamDecompress(Stream compressedStream, Stream decompressedStream, long compressedSize, long decompressedSize)
public static void StreamDecompress(Stream inStream, Stream outStream, long inSize, long outSize)
{
var basePosition = compressedStream.Position;
var decoder = new Decoder();
var properties = new byte[5];
if (compressedStream.Read(properties, 0, 5) != 5)
if (inStream.Read(properties, 0, 5) != 5)
throw new Exception("input .lzma is too short");
decoder.SetDecoderProperties(properties);
decoder.Code(compressedStream, decompressedStream, compressedSize - 5, decompressedSize, null);
compressedStream.Position = basePosition + compressedSize;
inSize -= 5L;
decoder.Code(inStream, outStream, inSize, outSize, null);
}
}
}

View File

@@ -4,7 +4,6 @@ namespace AssetStudio
{
public class StreamFile
{
public string path;
public string fileName;
public Stream stream;
}

View File

@@ -1,14 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AssetStudio
{
public class TypeTree
{
public List<TypeTreeNode> m_Nodes;
public byte[] m_StringBuffer;
}
}

View File

@@ -1,49 +1,38 @@
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.IO;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public static class TypeTreeHelper
{
public static string ReadTypeString(TypeTree m_Type, ObjectReader reader)
public static void ReadTypeString(StringBuilder sb, List<TypeTreeNode> members, BinaryReader reader)
{
reader.Reset();
var sb = new StringBuilder();
var m_Nodes = m_Type.m_Nodes;
for (int i = 0; i < m_Nodes.Count; i++)
for (int i = 0; i < members.Count; i++)
{
ReadStringValue(sb, m_Nodes, reader, ref i);
ReadStringValue(sb, members, reader, ref i);
}
var readed = reader.Position - reader.byteStart;
if (readed != reader.byteSize)
{
Logger.Info($"Error while read type, read {readed} bytes but expected {reader.byteSize} bytes");
}
return sb.ToString();
}
private static void ReadStringValue(StringBuilder sb, List<TypeTreeNode> m_Nodes, BinaryReader reader, ref int i)
private static void ReadStringValue(StringBuilder sb, List<TypeTreeNode> members, BinaryReader reader, ref int i)
{
var m_Node = m_Nodes[i];
var level = m_Node.m_Level;
var varTypeStr = m_Node.m_Type;
var varNameStr = m_Node.m_Name;
var member = members[i];
var level = member.m_Level;
var varTypeStr = member.m_Type;
var varNameStr = member.m_Name;
object value = null;
var append = true;
var align = (m_Node.m_MetaFlag & 0x4000) != 0;
var align = (member.m_MetaFlag & 0x4000) != 0;
switch (varTypeStr)
{
case "SInt8":
value = reader.ReadSByte();
break;
case "UInt8":
value = reader.ReadByte();
break;
case "char":
value = BitConverter.ToChar(reader.ReadBytes(2), 0);
value = reader.ReadByte();
break;
case "short":
case "SInt16":
@@ -84,23 +73,22 @@ namespace AssetStudio
append = false;
var str = reader.ReadAlignedString();
sb.AppendFormat("{0}{1} {2} = \"{3}\"\r\n", (new string('\t', level)), varTypeStr, varNameStr, str);
var toSkip = GetNodes(m_Nodes, i);
i += toSkip.Count - 1;
i += 3;
break;
case "map":
{
if ((m_Nodes[i + 1].m_MetaFlag & 0x4000) != 0)
if ((members[i + 1].m_MetaFlag & 0x4000) != 0)
align = true;
append = false;
sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level)), varTypeStr, varNameStr);
sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level + 1)), "Array", "Array");
var size = reader.ReadInt32();
sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level + 1)), "int", "size", size);
var map = GetNodes(m_Nodes, i);
var map = GetMembers(members, i);
i += map.Count - 1;
var first = GetNodes(map, 4);
var first = GetMembers(map, 4);
var next = 4 + first.Count;
var second = GetNodes(map, next);
var second = GetMembers(map, next);
for (int j = 0; j < size; j++)
{
sb.AppendFormat("{0}[{1}]\r\n", (new string('\t', level + 2)), j);
@@ -124,16 +112,16 @@ namespace AssetStudio
}
default:
{
if (i < m_Nodes.Count - 1 && m_Nodes[i + 1].m_Type == "Array") //Array
if (i < members.Count - 1 && members[i + 1].m_Type == "Array") //Array
{
if ((m_Nodes[i + 1].m_MetaFlag & 0x4000) != 0)
if ((members[i + 1].m_MetaFlag & 0x4000) != 0)
align = true;
append = false;
sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level)), varTypeStr, varNameStr);
sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level + 1)), "Array", "Array");
var size = reader.ReadInt32();
sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level + 1)), "int", "size", size);
var vector = GetNodes(m_Nodes, i);
var vector = GetMembers(members, i);
i += vector.Count - 1;
for (int j = 0; j < size; j++)
{
@@ -147,7 +135,7 @@ namespace AssetStudio
{
append = false;
sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level)), varTypeStr, varNameStr);
var @class = GetNodes(m_Nodes, i);
var @class = GetMembers(members, i);
i += @class.Count - 1;
for (int j = 1; j < @class.Count; j++)
{
@@ -163,41 +151,32 @@ namespace AssetStudio
reader.AlignStream();
}
public static OrderedDictionary ReadType(TypeTree m_Types, ObjectReader reader)
public static UType ReadUType(List<TypeTreeNode> members, BinaryReader reader)
{
reader.Reset();
var obj = new OrderedDictionary();
var m_Nodes = m_Types.m_Nodes;
for (int i = 1; i < m_Nodes.Count; i++)
var obj = new UType();
for (int i = 1; i < members.Count; i++)
{
var m_Node = m_Nodes[i];
var varNameStr = m_Node.m_Name;
obj[varNameStr] = ReadValue(m_Nodes, reader, ref i);
}
var readed = reader.Position - reader.byteStart;
if (readed != reader.byteSize)
{
Logger.Info($"Error while read type, read {readed} bytes but expected {reader.byteSize} bytes");
var member = members[i];
var varNameStr = member.m_Name;
obj[varNameStr] = ReadValue(members, reader, ref i);
}
return obj;
}
private static object ReadValue(List<TypeTreeNode> m_Nodes, BinaryReader reader, ref int i)
private static object ReadValue(List<TypeTreeNode> members, BinaryReader reader, ref int i)
{
var m_Node = m_Nodes[i];
var varTypeStr = m_Node.m_Type;
var member = members[i];
var varTypeStr = member.m_Type;
object value;
var align = (m_Node.m_MetaFlag & 0x4000) != 0;
var align = (member.m_MetaFlag & 0x4000) != 0;
switch (varTypeStr)
{
case "SInt8":
value = reader.ReadSByte();
break;
case "UInt8":
value = reader.ReadByte();
break;
case "char":
value = BitConverter.ToChar(reader.ReadBytes(2), 0);
value = reader.ReadByte();
break;
case "short":
case "SInt16":
@@ -236,18 +215,17 @@ namespace AssetStudio
break;
case "string":
value = reader.ReadAlignedString();
var toSkip = GetNodes(m_Nodes, i);
i += toSkip.Count - 1;
i += 3;
break;
case "map":
{
if ((m_Nodes[i + 1].m_MetaFlag & 0x4000) != 0)
if ((members[i + 1].m_MetaFlag & 0x4000) != 0)
align = true;
var map = GetNodes(m_Nodes, i);
var map = GetMembers(members, i);
i += map.Count - 1;
var first = GetNodes(map, 4);
var first = GetMembers(map, 4);
var next = 4 + first.Count;
var second = GetNodes(map, next);
var second = GetMembers(map, next);
var size = reader.ReadInt32();
var dic = new List<KeyValuePair<object, object>>(size);
for (int j = 0; j < size; j++)
@@ -268,11 +246,11 @@ namespace AssetStudio
}
default:
{
if (i < m_Nodes.Count - 1 && m_Nodes[i + 1].m_Type == "Array") //Array
if (i < members.Count - 1 && members[i + 1].m_Type == "Array") //Array
{
if ((m_Nodes[i + 1].m_MetaFlag & 0x4000) != 0)
if ((members[i + 1].m_MetaFlag & 0x4000) != 0)
align = true;
var vector = GetNodes(m_Nodes, i);
var vector = GetMembers(members, i);
i += vector.Count - 1;
var size = reader.ReadInt32();
var list = new List<object>(size);
@@ -286,9 +264,9 @@ namespace AssetStudio
}
else //Class
{
var @class = GetNodes(m_Nodes, i);
var @class = GetMembers(members, i);
i += @class.Count - 1;
var obj = new OrderedDictionary();
var obj = new UType();
for (int j = 1; j < @class.Count; j++)
{
var classmember = @class[j];
@@ -305,22 +283,22 @@ namespace AssetStudio
return value;
}
private static List<TypeTreeNode> GetNodes(List<TypeTreeNode> m_Nodes, int index)
private static List<TypeTreeNode> GetMembers(List<TypeTreeNode> members, int index)
{
var nodes = new List<TypeTreeNode>();
nodes.Add(m_Nodes[index]);
var level = m_Nodes[index].m_Level;
for (int i = index + 1; i < m_Nodes.Count; i++)
var member2 = new List<TypeTreeNode>();
member2.Add(members[index]);
var level = members[index].m_Level;
for (int i = index + 1; i < members.Count; i++)
{
var member = m_Nodes[i];
var member = members[i];
var level2 = member.m_Level;
if (level2 <= level)
{
return nodes;
return member2;
}
nodes.Add(member);
member2.Add(member);
}
return nodes;
return member2;
}
}
}

View File

@@ -11,22 +11,12 @@ namespace AssetStudio
public string m_Name;
public int m_ByteSize;
public int m_Index;
public int m_TypeFlags; //m_IsArray
public int m_IsArray; //m_TypeFlags
public int m_Version;
public int m_MetaFlag;
public int m_Level;
public uint m_TypeStrOffset;
public uint m_NameStrOffset;
public ulong m_RefTypeHash;
public TypeTreeNode() { }
public TypeTreeNode(string type, string name, int level, bool align)
{
m_Type = type;
m_Name = name;
m_Level = level;
m_MetaFlag = align ? 0x4000 : 0;
}
}
}

108
AssetStudio/UType.cs Normal file
View File

@@ -0,0 +1,108 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public class UType : IDictionary<string, object>
{
private List<string> keys;
private IDictionary<string, object> values;
public UType()
{
keys = new List<string>();
values = new Dictionary<string, object>();
}
public object this[string key]
{
get
{
if (!values.ContainsKey(key))
{
return null;
}
return values[key];
}
set
{
if (!values.ContainsKey(key))
{
keys.Add(key);
}
values[key] = value;
}
}
public ICollection<string> Keys => keys;
public ICollection<object> Values => values.Values;
public int Count => keys.Count;
public bool IsReadOnly => false;
public void Add(string key, object value)
{
keys.Add(key);
values.Add(key, value);
}
public void Add(KeyValuePair<string, object> item)
{
keys.Add(item.Key);
values.Add(item);
}
public void Clear()
{
keys.Clear();
values.Clear();
}
public bool Contains(KeyValuePair<string, object> item)
{
return values.Contains(item);
}
public bool ContainsKey(string key)
{
return values.ContainsKey(key);
}
public void CopyTo(KeyValuePair<string, object>[] array, int arrayIndex)
{
values.CopyTo(array, arrayIndex);
}
public IEnumerator<KeyValuePair<string, object>> GetEnumerator()
{
return values.GetEnumerator();
}
public bool Remove(string key)
{
keys.Remove(key);
return values.Remove(key);
}
public bool Remove(KeyValuePair<string, object> item)
{
keys.Remove(item.Key);
return values.Remove(item);
}
public bool TryGetValue(string key, out object value)
{
return values.TryGetValue(key, out value);
}
IEnumerator IEnumerable.GetEnumerator()
{
return values.GetEnumerator();
}
}
}

View File

@@ -1,11 +1,17 @@
using System.Collections.Generic;
using System;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Text;
using Org.Brotli.Dec;
namespace AssetStudio
{
public class WebFile
{
public static byte[] gzipMagic = { 0x1f, 0x8b };
public static byte[] brotliMagic = { 0x62, 0x72, 0x6F, 0x74, 0x6C, 0x69 };
public StreamFile[] fileList;
private class WebData
@@ -17,8 +23,50 @@ namespace AssetStudio
public WebFile(EndianBinaryReader reader)
{
reader.Endian = EndianType.LittleEndian;
var magic = reader.ReadBytes(2);
reader.Position = 0;
if (gzipMagic.SequenceEqual(magic))
{
var stream = new MemoryStream();
using (var gs = new GZipStream(reader.BaseStream, CompressionMode.Decompress))
{
gs.CopyTo(stream);
}
stream.Position = 0;
using (var binaryReader = new BinaryReader(stream))
{
ReadWebData(binaryReader);
}
}
else
{
reader.Position = 0x20;
magic = reader.ReadBytes(6);
reader.Position = 0;
if (brotliMagic.SequenceEqual(magic))
{
var brotliStream = new BrotliInputStream(reader.BaseStream);
var stream = new MemoryStream();
brotliStream.CopyTo(stream);
stream.Position = 0;
using (var binaryReader = new BinaryReader(stream))
{
ReadWebData(binaryReader);
}
}
else
{
reader.endian = EndianType.LittleEndian;
ReadWebData(reader);
}
}
}
private void ReadWebData(BinaryReader reader)
{
var signature = reader.ReadStringToNull();
if (signature != "UnityWebData1.0")
return;
var headLength = reader.ReadInt32();
var dataList = new List<WebData>();
while (reader.BaseStream.Position < headLength)
@@ -35,7 +83,6 @@ namespace AssetStudio
{
var data = dataList[i];
var file = new StreamFile();
file.path = data.path;
file.fileName = Path.GetFileName(data.path);
reader.BaseStream.Position = data.dataOffset;
file.stream = new MemoryStream(reader.ReadBytes(data.dataLength));

View File

@@ -1,97 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFrameworks>net472;net6.0;net7.0</TargetFrameworks>
<AssemblyTitle>AssetStudioMod by aelurum</AssemblyTitle>
<AssemblyName>AssetStudioModCLI</AssemblyName>
<Version>0.17.1.0</Version>
<Copyright>Copyright © Perfare; Copyright © aelurum 2023</Copyright>
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>embedded</DebugType>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\AssetStudioUtility\AssetStudioUtility.csproj" />
<ProjectReference Include="..\AssetStudio\AssetStudio.csproj" />
</ItemGroup>
<!-- Use local compiled win-x86 and win-x64 Texture2DDecoder libs, because libs from Kyaru.Texture2DDecoder.Windows were compiled with /MD flag -->
<Target Name="CopyExtraFilesPortable" AfterTargets="AfterBuild" Condition=" '$(RuntimeIdentifier)' == '' ">
<Message Text="Copying windows extra files for $(TargetFramework)... " Importance="high" />
<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\Win32\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)runtimes\win-x86\native" ContinueOnError="false" />
<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\x64\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)runtimes\win-x64\native" ContinueOnError="false" />
<Copy SourceFiles="$(ProjectDir)Libraries\win-x86\fmod.dll" DestinationFolder="$(TargetDir)runtimes\win-x86\native" ContinueOnError="false" />
<Copy SourceFiles="$(ProjectDir)Libraries\win-x64\fmod.dll" DestinationFolder="$(TargetDir)runtimes\win-x64\native" ContinueOnError="false" />
</Target>
<Target Name="CopyExtraFilesPortableNet" AfterTargets="AfterBuild" Condition=" '$(RuntimeIdentifier)' == '' AND '$(TargetFramework)' != 'net472' ">
<Message Text="Copying other platforms extra files for $(TargetFramework)... " Importance="high" />
<Copy SourceFiles="$(ProjectDir)Libraries\linux-x86\libfmod.so" DestinationFolder="$(TargetDir)runtimes\linux-x86\native" ContinueOnError="false" />
<Copy SourceFiles="$(ProjectDir)Libraries\linux-x64\libfmod.so" DestinationFolder="$(TargetDir)runtimes\linux-x64\native" ContinueOnError="false" />
<Copy SourceFiles="$(ProjectDir)Libraries\osx-x64\libfmod.dylib" DestinationFolder="$(TargetDir)runtimes\osx-x64\native" ContinueOnError="false" />
<Copy SourceFiles="$(ProjectDir)Libraries\osx-arm64\libfmod.dylib" DestinationFolder="$(TargetDir)runtimes\osx-arm64\native" ContinueOnError="false" />
</Target>
<!-- Publishing an app as framework-dependent produces a cross-platform binary as a dll file, and a platform-specific executable that targets your current platform.
The dll is cross-platform while the executable isn't -->
<Target Name="PublishExtraFilesPortable" AfterTargets="Publish" Condition=" '$(RuntimeIdentifier)' == '' ">
<Message Text="Publishing windows extra files for Portable build ($(TargetFramework))... " Importance="high" />
<Copy SourceFiles="$(TargetDir)runtimes\win-x86\native\Texture2DDecoderNative.dll" DestinationFolder="$(PublishDir)runtimes\win-x86\native" ContinueOnError="false" />
<Copy SourceFiles="$(TargetDir)runtimes\win-x64\native\Texture2DDecoderNative.dll" DestinationFolder="$(PublishDir)runtimes\win-x64\native" ContinueOnError="false" />
<Copy SourceFiles="$(TargetDir)runtimes\win-x86\native\fmod.dll" DestinationFolder="$(PublishDir)runtimes\win-x86\native" ContinueOnError="false" />
<Copy SourceFiles="$(TargetDir)runtimes\win-x64\native\fmod.dll" DestinationFolder="$(PublishDir)runtimes\win-x64\native" ContinueOnError="false" />
</Target>
<Target Name="PublishExtraFilesPortableNet" AfterTargets="Publish" Condition=" '$(RuntimeIdentifier)' == '' AND '$(TargetFramework)' != 'net472' ">
<Message Text="Publishing other platforms extra files for Portable build ($(TargetFramework))... " Importance="high" />
<Copy SourceFiles="$(TargetDir)runtimes\linux-x86\native\libfmod.so" DestinationFolder="$(PublishDir)runtimes\linux-x86\native" ContinueOnError="false" />
<Copy SourceFiles="$(TargetDir)runtimes\linux-x64\native\libfmod.so" DestinationFolder="$(PublishDir)runtimes\linux-x64\native" ContinueOnError="false" />
<Copy SourceFiles="$(TargetDir)runtimes\osx-x64\native\libfmod.dylib" DestinationFolder="$(PublishDir)runtimes\osx-x64\native" ContinueOnError="false" />
<Copy SourceFiles="$(TargetDir)runtimes\osx-arm64\native\libfmod.dylib" DestinationFolder="$(PublishDir)runtimes\osx-arm64\native" ContinueOnError="false" />
</Target>
<Target Name="CopyExtraFilesWin86" AfterTargets="AfterBuild" Condition=" '$(RuntimeIdentifier)' == 'win-x86' ">
<Message Text="Copying extra files for $(RuntimeIdentifier)($(TargetFramework))... " Importance="high" />
<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\Win32\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
<Copy SourceFiles="$(ProjectDir)Libraries\win-x86\fmod.dll" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
</Target>
<Target Name="CopyExtraFilesWin64" AfterTargets="AfterBuild" Condition=" '$(RuntimeIdentifier)' == 'win-x64' ">
<Message Text="Copying extra files for $(RuntimeIdentifier)($(TargetFramework))... " Importance="high" />
<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\x64\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
<Copy SourceFiles="$(ProjectDir)Libraries\win-x64\fmod.dll" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
</Target>
<Target Name="PublishExtraFilesWin" AfterTargets="Publish" Condition=" $(RuntimeIdentifier.Contains('win-x')) ">
<Message Text="Publishing extra files for $(RuntimeIdentifier)($(TargetFramework))... " Importance="high" />
<Copy SourceFiles="$(TargetDir)\Texture2DDecoderNative.dll" DestinationFolder="$(PublishDir)" ContinueOnError="false" />
<Copy SourceFiles="$(TargetDir)\fmod.dll" DestinationFolder="$(PublishDir)" ContinueOnError="false" />
</Target>
<Target Name="CopyExtraFilesLinux64" AfterTargets="AfterBuild" Condition=" '$(RuntimeIdentifier)' == 'linux-x64' ">
<Message Text="Copying extra files for $(RuntimeIdentifier)($(TargetFramework))... " Importance="high" />
<Copy SourceFiles="$(ProjectDir)Libraries\linux-x64\libfmod.so" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
</Target>
<Target Name="PublishExtraFilesLinux64" AfterTargets="Publish" Condition=" '$(RuntimeIdentifier)' == 'linux-x64' ">
<Message Text="Publishing extra files for $(RuntimeIdentifier)($(TargetFramework))... " Importance="high" />
<Copy SourceFiles="$(TargetDir)\libfmod.so" DestinationFolder="$(PublishDir)" ContinueOnError="false" />
</Target>
<Target Name="CopyExtraFilesMac" AfterTargets="AfterBuild" Condition=" $(RuntimeIdentifier.Contains('osx-')) ">
<Message Text="Copying extra files for $(RuntimeIdentifier)($(TargetFramework))... " Importance="high" />
<Copy SourceFiles="$(ProjectDir)Libraries\$(RuntimeIdentifier)\libfmod.dylib" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
</Target>
<Target Name="PublishExtraFilesMac" AfterTargets="Publish" Condition=" $(RuntimeIdentifier.Contains('osx-')) ">
<Message Text="Publishing extra files for $(RuntimeIdentifier)($(TargetFramework))... " Importance="high" />
<Copy SourceFiles="$(TargetDir)\libfmod.dylib" DestinationFolder="$(PublishDir)" ContinueOnError="false" />
</Target>
</Project>

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@@ -1,117 +0,0 @@
using AssetStudio;
using System;
using System.IO;
using System.Linq;
using System.Text.RegularExpressions;
using AssetStudioCLI.Options;
namespace AssetStudioCLI
{
internal enum LogOutputMode
{
Console,
File,
Both,
}
internal class CLILogger : ILogger
{
private readonly LogOutputMode logOutput;
private readonly LoggerEvent logMinLevel;
public string LogName;
public string LogPath;
public CLILogger(CLIOptions options)
{
logOutput = options.o_logOutput.Value;
logMinLevel = options.o_logLevel.Value;
LogName = $"AssetStudioCLI_{DateTime.Now:yyyy-MM-dd_HH-mm-ss}.log";
LogPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, LogName);
var ver = typeof(Program).Assembly.GetName().Version;
LogToFile(LoggerEvent.Verbose, $"---AssetStudioCLI v{ver} | Logger launched---\n" +
$"CMD Args: {string.Join(" ", options.cliArgs)}");
}
private static string ColorLogLevel(LoggerEvent logLevel)
{
string formattedLevel = $"[{logLevel}]";
switch (logLevel)
{
case LoggerEvent.Info:
return $"{formattedLevel.Color(CLIAnsiColors.BrightCyan)}";
case LoggerEvent.Warning:
return $"{formattedLevel.Color(CLIAnsiColors.BrightYellow)}";
case LoggerEvent.Error:
return $"{formattedLevel.Color(CLIAnsiColors.BrightRed)}";
default:
return formattedLevel;
}
}
private static string FormatMessage(LoggerEvent logMsgLevel, string message, bool consoleMode = false)
{
var curTime = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss");
message = message.TrimEnd();
var multiLine = message.Contains('\n');
string formattedMessage;
if (consoleMode)
{
string colorLogLevel = ColorLogLevel(logMsgLevel);
formattedMessage = $"{colorLogLevel} {message}";
if (multiLine)
{
formattedMessage = formattedMessage.Replace("\n", $"\n{colorLogLevel} ");
}
}
else
{
message = Regex.Replace(message, @"\e\[[0-9;]*m(?:\e\[K)?", ""); //Delete ANSI colors
var logLevel = $"{logMsgLevel.ToString().ToUpper(),-7}";
formattedMessage = $"{curTime} | {logLevel} | {message}";
if (multiLine)
{
formattedMessage = formattedMessage.Replace("\n", $"\n{curTime} | {logLevel} | ");
}
}
return formattedMessage;
}
public void LogToConsole(LoggerEvent logMsgLevel, string message)
{
if (logOutput != LogOutputMode.File)
{
Console.WriteLine(FormatMessage(logMsgLevel, message, consoleMode: true));
}
}
public async void LogToFile(LoggerEvent logMsgLevel, string message)
{
if (logOutput != LogOutputMode.Console)
{
using (var sw = new StreamWriter(LogPath, append: true, System.Text.Encoding.UTF8))
{
await sw.WriteLineAsync(FormatMessage(logMsgLevel, message));
}
}
}
public void Log(LoggerEvent logMsgLevel, string message, bool ignoreLevel)
{
if ((logMsgLevel < logMinLevel && !ignoreLevel) || string.IsNullOrEmpty(message))
{
return;
}
if (logOutput != LogOutputMode.File)
{
LogToConsole(logMsgLevel, message);
}
if (logOutput != LogOutputMode.Console)
{
LogToFile(logMsgLevel, message);
}
}
}
}

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@@ -1,27 +0,0 @@
using AssetStudio;
namespace AssetStudioCLI
{
internal class AssetItem
{
public Object Asset;
public SerializedFile SourceFile;
public string Container = string.Empty;
public string TypeString;
public long m_PathID;
public long FullSize;
public ClassIDType Type;
public string Text;
public string UniqueID;
public AssetItem(Object asset)
{
Asset = asset;
SourceFile = asset.assetsFile;
Type = asset.type;
TypeString = Type.ToString();
m_PathID = asset.m_PathID;
FullSize = asset.byteSize;
}
}
}

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@@ -1,49 +0,0 @@
using System;
namespace AssetStudioCLI
{
// Represents set with 16 base colors using ANSI escape codes, which should be supported in most terminals
// (well, except for windows editions before windows 10)
public static class CLIAnsiColors
{
public static readonly string
Black = "\u001b[30m",
Red = "\u001b[31m",
Green = "\u001b[32m",
Yellow = "\u001b[33m", //remapped to ~BrightWhite in Windows PowerShell 6
Blue = "\u001b[34m",
Magenta = "\u001b[35m", //remapped to ~Blue in Windows PowerShell 6
Cyan = "\u001b[36m",
White = "\u001b[37m",
BrightBlack = "\u001b[30;1m",
BrightRed = "\u001b[31;1m",
BrightGreen = "\u001b[32;1m",
BrightYellow = "\u001b[33;1m",
BrightBlue = "\u001b[34;1m",
BrightMagenta = "\u001b[35;1m",
BrightCyan = "\u001b[36;1m",
BrightWhite = "\u001b[37;1m";
private static readonly string Reset = "\u001b[0m";
public static string Color(this string str, string ansiColor)
{
if (!CLIWinAnsiFix.isAnsiSupported)
{
return str;
}
return $"{ansiColor}{str}{Reset}";
}
public static void ANSICodesTest()
{
Console.WriteLine("ANSI escape codes test");
Console.WriteLine($"Supported: {CLIWinAnsiFix.isAnsiSupported}");
Console.WriteLine("\u001b[30m A \u001b[31m B \u001b[32m C \u001b[33m D \u001b[0m");
Console.WriteLine("\u001b[34m E \u001b[35m F \u001b[36m G \u001b[37m H \u001b[0m");
Console.WriteLine("\u001b[30;1m A \u001b[31;1m B \u001b[32;1m C \u001b[33;1m D \u001b[0m");
Console.WriteLine("\u001b[34;1m E \u001b[35;1m F \u001b[36;1m G \u001b[37;1m H \u001b[0m");
}
}
}

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@@ -1,62 +0,0 @@
// Based on code by tomzorz (https://gist.github.com/tomzorz/6142d69852f831fb5393654c90a1f22e)
using System;
using System.Runtime.InteropServices;
namespace AssetStudioCLI
{
static class CLIWinAnsiFix
{
public static readonly bool isAnsiSupported;
private const int STD_OUTPUT_HANDLE = -11;
private const uint ENABLE_VIRTUAL_TERMINAL_PROCESSING = 0x0004;
[DllImport("kernel32.dll")]
private static extern bool GetConsoleMode(IntPtr hConsoleHandle, out uint lpMode);
[DllImport("kernel32.dll")]
private static extern bool SetConsoleMode(IntPtr hConsoleHandle, uint dwMode);
[DllImport("kernel32.dll")]
private static extern IntPtr GetStdHandle(int nStdHandle);
static CLIWinAnsiFix()
{
bool isWin = RuntimeInformation.IsOSPlatform(OSPlatform.Windows);
if (isWin)
{
isAnsiSupported = TryEnableVTMode();
if (!isAnsiSupported)
{
//Check for bash terminal emulator. E.g., Git Bash, Cmder
isAnsiSupported = Environment.GetEnvironmentVariable("TERM") != null;
}
}
else
{
isAnsiSupported = true;
}
}
// Enable support for ANSI escape codes
// (but probably only suitable for windows 10+)
// https://docs.microsoft.com/en-us/windows/console/console-virtual-terminal-sequences
private static bool TryEnableVTMode()
{
var iStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
if (!GetConsoleMode(iStdOut, out uint outConsoleMode))
{
return false;
}
outConsoleMode |= ENABLE_VIRTUAL_TERMINAL_PROCESSING;
if (!SetConsoleMode(iStdOut, outConsoleMode))
{
return false;
}
return true;
}
}
}

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@@ -1,407 +0,0 @@
using AssetStudio;
using AssetStudioCLI.Options;
using Newtonsoft.Json;
using System.IO;
using System.Linq;
using System.Text;
namespace AssetStudioCLI
{
internal static class Exporter
{
public static bool ExportTexture2D(AssetItem item, string exportPath, CLIOptions options)
{
var m_Texture2D = (Texture2D)item.Asset;
if (options.convertTexture)
{
var type = options.o_imageFormat.Value;
if (!TryExportFile(exportPath, item, "." + type.ToString().ToLower(), out var exportFullPath))
return false;
var image = m_Texture2D.ConvertToImage(flip: true);
if (image == null)
{
Logger.Error($"Export error. Failed to convert texture \"{m_Texture2D.m_Name}\" into image");
return false;
}
using (image)
{
using (var file = File.OpenWrite(exportFullPath))
{
image.WriteToStream(file, type);
}
Logger.Debug($"{item.TypeString}: \"{item.Text}\" exported to \"{exportFullPath}\"");
return true;
}
}
else
{
if (!TryExportFile(exportPath, item, ".tex", out var exportFullPath))
return false;
File.WriteAllBytes(exportFullPath, m_Texture2D.image_data.GetData());
Logger.Debug($"{item.TypeString}: \"{item.Text}\" exported to \"{exportFullPath}\"");
return true;
}
}
public static bool ExportAudioClip(AssetItem item, string exportPath, CLIOptions options)
{
string exportFullPath;
var m_AudioClip = (AudioClip)item.Asset;
var m_AudioData = m_AudioClip.m_AudioData.GetData();
if (m_AudioData == null || m_AudioData.Length == 0)
{
Logger.Error($"Export error. \"{item.Text}\": AudioData was not found");
return false;
}
var converter = new AudioClipConverter(m_AudioClip);
if (options.o_audioFormat.Value != AudioFormat.None && converter.IsSupport)
{
if (!TryExportFile(exportPath, item, ".wav", out exportFullPath))
return false;
var sb = new StringBuilder();
sb.AppendLine($"Converting \"{m_AudioClip.m_Name}\" to wav..");
sb.AppendLine(m_AudioClip.version[0] < 5 ? $"AudioClip type: {m_AudioClip.m_Type}" : $"AudioClip compression format: {m_AudioClip.m_CompressionFormat}");
sb.AppendLine($"AudioClip channel count: {m_AudioClip.m_Channels}");
sb.AppendLine($"AudioClip sample rate: {m_AudioClip.m_Frequency}");
sb.AppendLine($"AudioClip bit depth: {m_AudioClip.m_BitsPerSample}");
Logger.Debug(sb.ToString());
var buffer = converter.ConvertToWav(m_AudioData);
if (buffer == null)
{
Logger.Error($"Export error. \"{item.Text}\": Failed to convert to Wav");
return false;
}
File.WriteAllBytes(exportFullPath, buffer);
}
else
{
if (!TryExportFile(exportPath, item, converter.GetExtensionName(), out exportFullPath))
return false;
File.WriteAllBytes(exportFullPath, m_AudioData);
}
Logger.Debug($"{item.TypeString}: \"{item.Text}\" exported to \"{exportFullPath}\"");
return true;
}
public static bool ExportVideoClip(AssetItem item, string exportPath)
{
var m_VideoClip = (VideoClip)item.Asset;
if (m_VideoClip.m_ExternalResources.m_Size > 0)
{
if (!TryExportFile(exportPath, item, Path.GetExtension(m_VideoClip.m_OriginalPath), out var exportFullPath))
return false;
var sb = new StringBuilder();
sb.AppendLine($"VideoClip format: {m_VideoClip.m_Format}");
sb.AppendLine($"VideoClip width: {m_VideoClip.Width}");
sb.AppendLine($"VideoClip height: {m_VideoClip.Height}");
sb.AppendLine($"VideoClip frame rate: {m_VideoClip.m_FrameRate}");
sb.AppendLine($"VideoClip split alpha: {m_VideoClip.m_HasSplitAlpha}");
Logger.Debug(sb.ToString());
m_VideoClip.m_VideoData.WriteData(exportFullPath);
Logger.Debug($"{item.TypeString}: \"{item.Text}\" exported to \"{exportFullPath}\"");
return true;
}
return false;
}
public static bool ExportMovieTexture(AssetItem item, string exportPath)
{
var m_MovieTexture = (MovieTexture)item.Asset;
if (!TryExportFile(exportPath, item, ".ogv", out var exportFullPath))
return false;
File.WriteAllBytes(exportFullPath, m_MovieTexture.m_MovieData);
Logger.Debug($"{item.TypeString}: \"{item.Text}\" exported to \"{exportFullPath}\"");
return true;
}
public static bool ExportShader(AssetItem item, string exportPath)
{
if (!TryExportFile(exportPath, item, ".shader", out var exportFullPath))
return false;
var m_Shader = (Shader)item.Asset;
var str = m_Shader.Convert();
File.WriteAllText(exportFullPath, str);
Logger.Debug($"{item.TypeString}: \"{item.Text}\" exported to \"{exportFullPath}\"");
return true;
}
public static bool ExportTextAsset(AssetItem item, string exportPath, CLIOptions options)
{
var m_TextAsset = (TextAsset)item.Asset;
var extension = ".txt";
var assetExtension = Path.GetExtension(m_TextAsset.m_Name);
if (!options.f_notRestoreExtensionName.Value)
{
if (!string.IsNullOrEmpty(assetExtension))
{
extension = "";
}
else if (!string.IsNullOrEmpty(item.Container))
{
var ext = Path.GetExtension(item.Container);
if (!string.IsNullOrEmpty(item.Container))
{
extension = ext;
}
}
}
if (!TryExportFile(exportPath, item, extension, out var exportFullPath))
return false;
File.WriteAllBytes(exportFullPath, m_TextAsset.m_Script);
Logger.Debug($"{item.TypeString}: \"{item.Text}\" exported to \"{exportFullPath}\"");
return true;
}
public static bool ExportMonoBehaviour(AssetItem item, string exportPath, AssemblyLoader assemblyLoader)
{
if (!TryExportFile(exportPath, item, ".json", out var exportFullPath))
return false;
var m_MonoBehaviour = (MonoBehaviour)item.Asset;
var type = m_MonoBehaviour.ToType();
if (type == null)
{
var m_Type = m_MonoBehaviour.ConvertToTypeTree(assemblyLoader);
type = m_MonoBehaviour.ToType(m_Type);
}
if (type != null)
{
var str = JsonConvert.SerializeObject(type, Formatting.Indented);
File.WriteAllText(exportFullPath, str);
Logger.Debug($"{item.TypeString}: \"{item.Text}\" exported to \"{exportFullPath}\"");
return true;
}
return false;
}
public static bool ExportFont(AssetItem item, string exportPath)
{
var m_Font = (Font)item.Asset;
if (m_Font.m_FontData != null)
{
var extension = ".ttf";
if (m_Font.m_FontData[0] == 79 && m_Font.m_FontData[1] == 84 && m_Font.m_FontData[2] == 84 && m_Font.m_FontData[3] == 79)
{
extension = ".otf";
}
if (!TryExportFile(exportPath, item, extension, out var exportFullPath))
return false;
File.WriteAllBytes(exportFullPath, m_Font.m_FontData);
Logger.Debug($"{item.TypeString}: \"{item.Text}\" exported to \"{exportFullPath}\"");
return true;
}
return false;
}
public static bool ExportSprite(AssetItem item, string exportPath, CLIOptions options)
{
var type = options.o_imageFormat.Value;
var alphaMask = SpriteMaskMode.On;
if (!TryExportFile(exportPath, item, "." + type.ToString().ToLower(), out var exportFullPath))
return false;
var image = ((Sprite)item.Asset).GetImage(alphaMask);
if (image != null)
{
using (image)
{
using (var file = File.OpenWrite(exportFullPath))
{
image.WriteToStream(file, type);
}
Logger.Debug($"{item.TypeString}: \"{item.Text}\" exported to \"{exportFullPath}\"");
return true;
}
}
return false;
}
public static bool ExportRawFile(AssetItem item, string exportPath)
{
if (!TryExportFile(exportPath, item, ".dat", out var exportFullPath))
return false;
File.WriteAllBytes(exportFullPath, item.Asset.GetRawData());
Logger.Debug($"{item.TypeString}: \"{item.Text}\" exported to \"{exportFullPath}\"");
return true;
}
public static bool ExportDumpFile(AssetItem item, string exportPath, AssemblyLoader assemblyLoader)
{
if (!TryExportFile(exportPath, item, ".txt", out var exportFullPath))
return false;
var str = item.Asset.Dump();
if (str == null && item.Asset is MonoBehaviour m_MonoBehaviour)
{
var m_Type = m_MonoBehaviour.ConvertToTypeTree(assemblyLoader);
str = m_MonoBehaviour.Dump(m_Type);
}
if (str != null)
{
File.WriteAllText(exportFullPath, str);
Logger.Debug($"{item.TypeString}: \"{item.Text}\" saved to \"{exportFullPath}\"");
return true;
}
return false;
}
private static bool TryExportFile(string dir, AssetItem item, string extension, out string fullPath)
{
var fileName = FixFileName(item.Text);
fullPath = Path.Combine(dir, fileName + extension);
if (!File.Exists(fullPath))
{
Directory.CreateDirectory(dir);
return true;
}
fullPath = Path.Combine(dir, fileName + item.UniqueID + extension);
if (!File.Exists(fullPath))
{
Directory.CreateDirectory(dir);
return true;
}
Logger.Error($"Export error. File \"{fullPath.Color(CLIAnsiColors.BrightRed)}\" already exist");
return false;
}
private static bool ExportMesh(AssetItem item, string exportPath)
{
var m_Mesh = (Mesh)item.Asset;
if (m_Mesh.m_VertexCount <= 0)
return false;
if (!TryExportFile(exportPath, item, ".obj", out var exportFullPath))
return false;
var sb = new StringBuilder();
sb.AppendLine("g " + m_Mesh.m_Name);
#region Vertices
if (m_Mesh.m_Vertices == null || m_Mesh.m_Vertices.Length == 0)
{
return false;
}
int c = 3;
if (m_Mesh.m_Vertices.Length == m_Mesh.m_VertexCount * 4)
{
c = 4;
}
for (int v = 0; v < m_Mesh.m_VertexCount; v++)
{
sb.Append($"v {-m_Mesh.m_Vertices[v * c]} {m_Mesh.m_Vertices[v * c + 1]} {m_Mesh.m_Vertices[v * c + 2]}\r\n");
}
#endregion
#region UV
if (m_Mesh.m_UV0?.Length > 0)
{
c = 4;
if (m_Mesh.m_UV0.Length == m_Mesh.m_VertexCount * 2)
{
c = 2;
}
else if (m_Mesh.m_UV0.Length == m_Mesh.m_VertexCount * 3)
{
c = 3;
}
for (int v = 0; v < m_Mesh.m_VertexCount; v++)
{
sb.AppendFormat("vt {0} {1}\r\n", m_Mesh.m_UV0[v * c], m_Mesh.m_UV0[v * c + 1]);
}
}
#endregion
#region Normals
if (m_Mesh.m_Normals?.Length > 0)
{
if (m_Mesh.m_Normals.Length == m_Mesh.m_VertexCount * 3)
{
c = 3;
}
else if (m_Mesh.m_Normals.Length == m_Mesh.m_VertexCount * 4)
{
c = 4;
}
for (int v = 0; v < m_Mesh.m_VertexCount; v++)
{
sb.AppendFormat("vn {0} {1} {2}\r\n", -m_Mesh.m_Normals[v * c], m_Mesh.m_Normals[v * c + 1], m_Mesh.m_Normals[v * c + 2]);
}
}
#endregion
#region Face
int sum = 0;
for (var i = 0; i < m_Mesh.m_SubMeshes.Length; i++)
{
sb.AppendLine($"g {m_Mesh.m_Name}_{i}");
int indexCount = (int)m_Mesh.m_SubMeshes[i].indexCount;
var end = sum + indexCount / 3;
for (int f = sum; f < end; f++)
{
sb.AppendFormat("f {0}/{0}/{0} {1}/{1}/{1} {2}/{2}/{2}\r\n", m_Mesh.m_Indices[f * 3 + 2] + 1, m_Mesh.m_Indices[f * 3 + 1] + 1, m_Mesh.m_Indices[f * 3] + 1);
}
sum = end;
}
#endregion
sb.Replace("NaN", "0");
File.WriteAllText(exportFullPath, sb.ToString());
Logger.Debug($"{item.TypeString}: \"{item.Text}\" exported to \"{exportFullPath}\"");
return true;
}
public static bool ExportConvertFile(AssetItem item, string exportPath, CLIOptions options, AssemblyLoader assemblyLoader)
{
switch (item.Type)
{
case ClassIDType.Texture2D:
return ExportTexture2D(item, exportPath, options);
case ClassIDType.AudioClip:
return ExportAudioClip(item, exportPath, options);
case ClassIDType.VideoClip:
return ExportVideoClip(item, exportPath);
case ClassIDType.MovieTexture:
return ExportMovieTexture(item, exportPath);
case ClassIDType.Shader:
return ExportShader(item, exportPath);
case ClassIDType.TextAsset:
return ExportTextAsset(item, exportPath, options);
case ClassIDType.MonoBehaviour:
return ExportMonoBehaviour(item, exportPath, assemblyLoader);
case ClassIDType.Font:
return ExportFont(item, exportPath);
case ClassIDType.Sprite:
return ExportSprite(item, exportPath, options);
case ClassIDType.Mesh:
return ExportMesh(item, exportPath);
default:
return ExportRawFile(item, exportPath);
}
}
public static string FixFileName(string str)
{
if (str.Length >= 260) return Path.GetRandomFileName();
return Path.GetInvalidFileNameChars().Aggregate(str, (current, c) => current.Replace(c, '_'));
}
}
}

View File

@@ -1,831 +0,0 @@
using AssetStudio;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
namespace AssetStudioCLI.Options
{
internal enum HelpGroups
{
General,
Convert,
Logger,
Advanced,
}
internal enum WorkMode
{
Export,
ExportRaw,
Dump,
Info,
ExportLive2D,
}
internal enum AssetGroupOption
{
None,
TypeName,
ContainerPath,
ContainerPathFull,
SourceFileName,
}
internal enum ExportListType
{
None,
XML,
}
internal enum AudioFormat
{
None,
Wav,
}
internal enum FilterBy
{
None,
Name,
Container,
PathID,
NameOrContainer,
NameAndContainer,
}
internal class GroupedOption<T> : Option<T>
{
public GroupedOption(T optionDefaultValue, string optionName, string optionDescription, HelpGroups optionHelpGroup, bool isFlag = false) : base(optionDefaultValue, optionName, optionDescription, optionHelpGroup, isFlag)
{
CLIOptions.OptionGrouping(optionName, optionDescription, optionHelpGroup, isFlag);
}
}
internal class CLIOptions
{
public bool isParsed;
public bool showHelp;
public string[] cliArgs;
public string inputPath;
public FilterBy filterBy;
private static Dictionary<string, string> optionsDict;
private static Dictionary<string, string> flagsDict;
private static Dictionary<HelpGroups, Dictionary<string, string>> optionGroups;
private List<ClassIDType> supportedAssetTypes;
//general
public Option<WorkMode> o_workMode;
public Option<List<ClassIDType>> o_exportAssetTypes;
public Option<AssetGroupOption> o_groupAssetsBy;
public Option<string> o_outputFolder;
public Option<bool> o_displayHelp;
//logger
public Option<LoggerEvent> o_logLevel;
public Option<LogOutputMode> o_logOutput;
//convert
public bool convertTexture;
public Option<ImageFormat> o_imageFormat;
public Option<AudioFormat> o_audioFormat;
//advanced
public Option<ExportListType> o_exportAssetList;
public Option<List<string>> o_filterByName;
public Option<List<string>> o_filterByContainer;
public Option<List<string>> o_filterByPathID;
public Option<List<string>> o_filterByText;
public Option<string> o_assemblyPath;
public Option<string> o_unityVersion;
public Option<bool> f_notRestoreExtensionName;
public CLIOptions(string[] args)
{
cliArgs = args;
InitOptions();
ParseArgs(args);
}
private void InitOptions()
{
isParsed = false;
showHelp = false;
inputPath = "";
filterBy = FilterBy.None;
optionsDict = new Dictionary<string, string>();
flagsDict = new Dictionary<string, string>();
optionGroups = new Dictionary<HelpGroups, Dictionary<string, string>>();
supportedAssetTypes = new List<ClassIDType>
{
ClassIDType.Texture2D,
ClassIDType.Sprite,
ClassIDType.TextAsset,
ClassIDType.MonoBehaviour,
ClassIDType.Font,
ClassIDType.Shader,
ClassIDType.AudioClip,
ClassIDType.VideoClip,
ClassIDType.MovieTexture,
ClassIDType.Mesh,
};
#region Init General Options
o_workMode = new GroupedOption<WorkMode>
(
optionDefaultValue: WorkMode.Export,
optionName: "-m, --mode <value>",
optionDescription: "Specify working mode\n" +
"<Value: export(default) | exportRaw | dump | info | live2d>\n" +
"Export - Exports converted assets\n" +
"ExportRaw - Exports raw data\n" +
"Dump - Makes asset dumps\n" +
"Info - Loads file(s), shows the number of available for export assets and exits\n" +
"Live2D - Exports Live2D Cubism 3 models\n" +
"Example: \"-m info\"\n",
optionHelpGroup: HelpGroups.General
);
o_exportAssetTypes = new GroupedOption<List<ClassIDType>>
(
optionDefaultValue: supportedAssetTypes,
optionName: "-t, --asset-type <value(s)>",
optionDescription: "Specify asset type(s) to export\n" +
"<Value(s): tex2d, sprite, textAsset, monoBehaviour, font, shader, movieTexture,\n" +
"audio, video, mesh | all(default)>\n" +
"All - export all asset types, which are listed in the values\n" +
"*To specify multiple asset types, write them separated by ',' or ';' without spaces\n" +
"Examples: \"-t sprite\" or \"-t tex2d,sprite,audio\" or \"-t tex2d;sprite;font\"\n",
optionHelpGroup: HelpGroups.General
);
o_groupAssetsBy = new GroupedOption<AssetGroupOption>
(
optionDefaultValue: AssetGroupOption.ContainerPath,
optionName: "-g, --group-option <value>",
optionDescription: "Specify the way in which exported assets should be grouped\n" +
"<Value: none | type | container(default) | containerFull | filename>\n" +
"None - Do not group exported assets\n" +
"Type - Group exported assets by type name\n" +
"Container - Group exported assets by container path\n" +
"ContainerFull - Group exported assets by full container path (e.g. with prefab name)\n" +
"Filename - Group exported assets by source file name\n" +
"Example: \"-g container\"\n",
optionHelpGroup: HelpGroups.General
);
o_outputFolder = new GroupedOption<string>
(
optionDefaultValue: "",
optionName: "-o, --output <path>",
optionDescription: "Specify path to the output folder\n" +
"If path isn't specifyed, 'ASExport' folder will be created in the program's work folder\n",
optionHelpGroup: HelpGroups.General
);
o_displayHelp = new GroupedOption<bool>
(
optionDefaultValue: false,
optionName: "-h, --help",
optionDescription: "Display help and exit",
optionHelpGroup: HelpGroups.General
);
#endregion
#region Init Logger Options
o_logLevel = new GroupedOption<LoggerEvent>
(
optionDefaultValue: LoggerEvent.Info,
optionName: "--log-level <value>",
optionDescription: "Specify the log level\n" +
"<Value: verbose | debug | info(default) | warning | error>\n" +
"Example: \"--log-level warning\"\n",
optionHelpGroup: HelpGroups.Logger
);
o_logOutput = new GroupedOption<LogOutputMode>
(
optionDefaultValue: LogOutputMode.Console,
optionName: "--log-output <value>",
optionDescription: "Specify the log output\n" +
"<Value: console(default) | file | both>\n" +
"Example: \"--log-output both\"",
optionHelpGroup: HelpGroups.Logger
);
#endregion
#region Init Convert Options
convertTexture = true;
o_imageFormat = new GroupedOption<ImageFormat>
(
optionDefaultValue: ImageFormat.Png,
optionName: "--image-format <value>",
optionDescription: "Specify the format for converting image assets\n" +
"<Value: none | jpg | png(default) | bmp | tga | webp>\n" +
"None - Do not convert images and export them as texture data (.tex)\n" +
"Example: \"--image-format jpg\"\n",
optionHelpGroup: HelpGroups.Convert
);
o_audioFormat = new GroupedOption<AudioFormat>
(
optionDefaultValue: AudioFormat.Wav,
optionName: "--audio-format <value>",
optionDescription: "Specify the format for converting audio assets\n" +
"<Value: none | wav(default)>\n" +
"None - Do not convert audios and export them in their own format\n" +
"Example: \"--audio-format wav\"",
optionHelpGroup: HelpGroups.Convert
);
#endregion
#region Init Advanced Options
o_exportAssetList = new GroupedOption<ExportListType>
(
optionDefaultValue: ExportListType.None,
optionName: "--export-asset-list <value>",
optionDescription: "Specify the format in which you want to export asset list\n" +
"<Value: none(default) | xml>\n" +
"None - Do not export asset list\n" +
"Example: \"--export-asset-list xml\"\n",
optionHelpGroup: HelpGroups.Advanced
);
o_filterByName = new GroupedOption<List<string>>
(
optionDefaultValue: new List<string>(),
optionName: "--filter-by-name <text>",
optionDescription: "Specify the name by which assets should be filtered\n" +
"*To specify multiple names write them separated by ',' or ';' without spaces\n" +
"Example: \"--filter-by-name char\" or \"--filter-by-name char,bg\"\n",
optionHelpGroup: HelpGroups.Advanced
);
o_filterByContainer = new GroupedOption<List<string>>
(
optionDefaultValue: new List<string>(),
optionName: "--filter-by-container <text>",
optionDescription: "Specify the container by which assets should be filtered\n" +
"*To specify multiple containers write them separated by ',' or ';' without spaces\n" +
"Example: \"--filter-by-container arts\" or \"--filter-by-container arts,icons\"\n",
optionHelpGroup: HelpGroups.Advanced
);
o_filterByPathID = new GroupedOption<List<string>>
(
optionDefaultValue: new List<string>(),
optionName: "--filter-by-pathid <text>",
optionDescription: "Specify the PathID by which assets should be filtered\n" +
"*To specify multiple PathIDs write them separated by ',' or ';' without spaces\n" +
"Example: \"--filter-by-pathid 7238605633795851352,-2430306240205277265\"\n",
optionHelpGroup: HelpGroups.Advanced
);
o_filterByText = new GroupedOption<List<string>>
(
optionDefaultValue: new List<string>(),
optionName: "--filter-by-text <text>",
optionDescription: "Specify the text by which assets should be filtered\n" +
"Looks for assets that contain the specified text in their names or containers\n" +
"*To specify multiple values write them separated by ',' or ';' without spaces\n" +
"Example: \"--filter-by-text portrait\" or \"--filter-by-text portrait,art\"\n",
optionHelpGroup: HelpGroups.Advanced
);
o_assemblyPath = new GroupedOption<string>
(
optionDefaultValue: "",
optionName: "--assembly-folder <path>",
optionDescription: "Specify the path to the assembly folder",
optionHelpGroup: HelpGroups.Advanced
);
o_unityVersion = new GroupedOption<string>
(
optionDefaultValue: "",
optionName: "--unity-version <text>",
optionDescription: "Specify Unity version. Example: \"--unity-version 2017.4.39f1\"",
optionHelpGroup: HelpGroups.Advanced
);
f_notRestoreExtensionName = new GroupedOption<bool>
(
optionDefaultValue: false,
optionName: "--not-restore-extension",
optionDescription: "(Flag) If specified, AssetStudio will not try to use/restore original TextAsset\nextension name, and will just export all TextAssets with the \".txt\" extension",
optionHelpGroup: HelpGroups.Advanced,
isFlag: true
);
#endregion
}
internal static void OptionGrouping(string name, string desc, HelpGroups group, bool isFlag)
{
if (string.IsNullOrEmpty(name))
{
return;
}
var optionDict = new Dictionary<string, string>() { { name, desc } };
if (!optionGroups.ContainsKey(group))
{
optionGroups.Add(group, optionDict);
}
else
{
optionGroups[group].Add(name, desc);
}
if (isFlag)
{
flagsDict.Add(name, desc);
}
else
{
optionsDict.Add(name, desc);
}
}
private void ParseArgs(string[] args)
{
var brightYellow = CLIAnsiColors.BrightYellow;
var brightRed = CLIAnsiColors.BrightRed;
if (args.Length == 0 || args.Any(x => x == "-h" || x == "--help"))
{
showHelp = true;
return;
}
if (!args[0].StartsWith("-"))
{
inputPath = Path.GetFullPath(args[0]).Replace("\"", "");
if (!Directory.Exists(inputPath) && !File.Exists(inputPath))
{
Console.WriteLine($"{"Error:".Color(brightRed)} Invalid input path \"{args[0].Color(brightRed)}\".\n" +
$"Specified file or folder was not found. The input path must be specified as the first argument.");
return;
}
o_outputFolder.Value = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "ASExport");
}
else
{
Console.WriteLine($"{"Error:".Color(brightRed)} Input path was empty. Specify the input path as the first argument.");
return;
}
var resplittedArgs = new List<string>();
for (int i = 1; i < args.Length; i++)
{
string arg = args[i];
if (arg.Contains('='))
{
var splittedArgs = arg.Split('=');
resplittedArgs.Add(splittedArgs[0]);
resplittedArgs.Add(splittedArgs[1]);
}
else
{
resplittedArgs.Add(arg);
}
};
#region Parse Flags
for (int i = 0; i < resplittedArgs.Count; i++)
{
string flag = resplittedArgs[i].ToLower();
switch(flag)
{
case "--not-restore-extension":
f_notRestoreExtensionName.Value = true;
resplittedArgs.RemoveAt(i);
break;
}
}
#endregion
#region Parse Options
for (int i = 0; i < resplittedArgs.Count; i++)
{
var option = resplittedArgs[i].ToLower();
try
{
var value = resplittedArgs[i + 1].Replace("\"", "");
switch (option)
{
case "-m":
case "--mode":
switch (value.ToLower())
{
case "export":
o_workMode.Value = WorkMode.Export;
break;
case "raw":
case "exportraw":
o_workMode.Value = WorkMode.ExportRaw;
break;
case "dump":
o_workMode.Value = WorkMode.Dump;
break;
case "info":
o_workMode.Value = WorkMode.Info;
break;
case "live2d":
o_workMode.Value = WorkMode.ExportLive2D;
o_exportAssetTypes.Value = new List<ClassIDType>()
{
ClassIDType.AnimationClip,
ClassIDType.GameObject,
ClassIDType.MonoBehaviour,
ClassIDType.Texture2D,
ClassIDType.Transform,
};
break;
default:
Console.WriteLine($"{"Error".Color(brightRed)} during parsing [{option}] option. Unsupported working mode: [{value.Color(brightRed)}].\n");
Console.WriteLine(o_workMode.Description);
return;
}
break;
case "-t":
case "--asset-type":
if (o_workMode.Value == WorkMode.ExportLive2D)
{
i++;
continue;
}
var splittedTypes = ValueSplitter(value);
o_exportAssetTypes.Value = new List<ClassIDType>();
foreach (var type in splittedTypes)
{
switch (type.ToLower())
{
case "tex2d":
case "texture2d":
o_exportAssetTypes.Value.Add(ClassIDType.Texture2D);
break;
case "sprite":
o_exportAssetTypes.Value.Add(ClassIDType.Sprite);
break;
case "textasset":
o_exportAssetTypes.Value.Add(ClassIDType.TextAsset);
break;
case "monobehaviour":
o_exportAssetTypes.Value.Add(ClassIDType.MonoBehaviour);
break;
case "font":
o_exportAssetTypes.Value.Add(ClassIDType.Font);
break;
case "shader":
o_exportAssetTypes.Value.Add(ClassIDType.Shader);
break;
case "audio":
case "audioclip":
o_exportAssetTypes.Value.Add(ClassIDType.AudioClip);
break;
case "video":
case "videoclip":
o_exportAssetTypes.Value.Add(ClassIDType.VideoClip);
break;
case "movietexture":
o_exportAssetTypes.Value.Add(ClassIDType.MovieTexture);
break;
case "mesh":
o_exportAssetTypes.Value.Add(ClassIDType.Mesh);
break;
case "all":
o_exportAssetTypes.Value = supportedAssetTypes;
break;
default:
Console.WriteLine($"{"Error".Color(brightRed)} during parsing [{option}] option. Unsupported asset type: [{value.Color(brightRed)}].\n");
Console.WriteLine(o_exportAssetTypes.Description);
return;
}
}
break;
case "-g":
case "--group-option":
switch (value.ToLower())
{
case "type":
o_groupAssetsBy.Value = AssetGroupOption.TypeName;
break;
case "container":
o_groupAssetsBy.Value = AssetGroupOption.ContainerPath;
break;
case "containerfull":
o_groupAssetsBy.Value = AssetGroupOption.ContainerPathFull;
break;
case "filename":
o_groupAssetsBy.Value = AssetGroupOption.SourceFileName;
break;
case "none":
o_groupAssetsBy.Value = AssetGroupOption.None;
break;
default:
Console.WriteLine($"{"Error".Color(brightRed)} during parsing [{option}] option. Unsupported grouping option: [{value.Color(brightRed)}].\n");
Console.WriteLine(o_groupAssetsBy.Description);
return;
}
break;
case "-o":
case "--output":
try
{
value = Path.GetFullPath(value);
if (!Directory.Exists(value))
{
Directory.CreateDirectory(value);
}
o_outputFolder.Value = value;
}
catch (Exception ex)
{
Console.WriteLine($"{"Warning:".Color(brightYellow)} Invalid output folder \"{value.Color(brightYellow)}\".\n{ex.Message}");
Console.WriteLine($"Working folder \"{o_outputFolder.Value.Color(brightYellow)}\" will be used as the output folder.\n");
Console.WriteLine("Press ESC to exit or any other key to continue...\n");
switch (Console.ReadKey(intercept: true).Key)
{
case ConsoleKey.Escape:
return;
}
}
break;
case "--log-level":
switch (value.ToLower())
{
case "verbose":
o_logLevel.Value = LoggerEvent.Verbose;
break;
case "debug":
o_logLevel.Value = LoggerEvent.Debug;
break;
case "info":
o_logLevel.Value = LoggerEvent.Info;
break;
case "warning":
o_logLevel.Value = LoggerEvent.Warning;
break;
case "error":
o_logLevel.Value = LoggerEvent.Error;
break;
default:
Console.WriteLine($"{"Error".Color(brightRed)} during parsing [{option}] option. Unsupported log level value: [{value.Color(brightRed)}].\n");
Console.WriteLine(o_logLevel.Description);
return;
}
break;
case "--log-output":
switch (value.ToLower())
{
case "console":
o_logOutput.Value = LogOutputMode.Console;
break;
case "file":
o_logOutput.Value = LogOutputMode.File;
break;
case "both":
o_logOutput.Value = LogOutputMode.Both;
break;
default:
Console.WriteLine($"{"Error".Color(brightRed)} during parsing [{option}] option. Unsupported log output mode: [{value.Color(brightRed)}].\n");
Console.WriteLine(o_logOutput.Description);
return;
}
break;
case "--image-format":
switch (value.ToLower())
{
case "jpg":
case "jpeg":
o_imageFormat.Value = ImageFormat.Jpeg;
break;
case "png":
o_imageFormat.Value = ImageFormat.Png;
break;
case "bmp":
o_imageFormat.Value = ImageFormat.Bmp;
break;
case "tga":
o_imageFormat.Value = ImageFormat.Tga;
break;
case "webp":
o_imageFormat.Value = ImageFormat.Webp;
break;
case "none":
convertTexture = false;
break;
default:
Console.WriteLine($"{"Error".Color(brightRed)} during parsing [{option}] option. Unsupported image format: [{value.Color(brightRed)}].\n");
Console.WriteLine(o_imageFormat.Description);
return;
}
break;
case "--audio-format":
switch (value.ToLower())
{
case "wav":
case "wave":
o_audioFormat.Value = AudioFormat.Wav;
break;
case "none":
o_audioFormat.Value = AudioFormat.None;
break;
default:
Console.WriteLine($"{"Error".Color(brightRed)} during parsing [{option}] option. Unsupported audio format: [{value.Color(brightRed)}].\n");
Console.WriteLine(o_audioFormat.Description);
return;
}
break;
case "--export-asset-list":
switch (value.ToLower())
{
case "xml":
o_exportAssetList.Value = ExportListType.XML;
break;
case "none":
o_exportAssetList.Value = ExportListType.None;
break;
default:
Console.WriteLine($"{"Error".Color(brightRed)} during parsing [{option}] option. Unsupported asset list export option: [{value.Color(brightRed)}].\n");
Console.WriteLine(o_exportAssetList.Description);
return;
}
break;
case "--filter-by-name":
o_filterByName.Value.AddRange(ValueSplitter(value));
filterBy = filterBy == FilterBy.None ? FilterBy.Name : filterBy == FilterBy.Container ? FilterBy.NameAndContainer : filterBy;
break;
case "--filter-by-container":
o_filterByContainer.Value.AddRange(ValueSplitter(value));
filterBy = filterBy == FilterBy.None ? FilterBy.Container : filterBy == FilterBy.Name ? FilterBy.NameAndContainer : filterBy;
break;
case "--filter-by-pathid":
o_filterByPathID.Value.AddRange(ValueSplitter(value));
filterBy = FilterBy.PathID;
break;
case "--filter-by-text":
o_filterByText.Value.AddRange(ValueSplitter(value));
filterBy = FilterBy.NameOrContainer;
break;
case "--assembly-folder":
if (Directory.Exists(value))
{
o_assemblyPath.Value = value;
}
else
{
Console.WriteLine($"{"Error".Color(brightRed)} during parsing [{option}] option. Assembly folder [{value.Color(brightRed)}] was not found.");
return;
}
break;
case "--unity-version":
o_unityVersion.Value = value;
break;
default:
Console.WriteLine($"{"Error:".Color(brightRed)} Unknown option [{option.Color(brightRed)}].\n");
if (!TryShowOptionDescription(option, optionsDict))
{
TryShowOptionDescription(option, flagsDict);
}
return;
}
i++;
}
catch (IndexOutOfRangeException)
{
if (optionsDict.Any(x => x.Key.Contains(option)))
{
Console.WriteLine($"{"Error during parsing options:".Color(brightRed)} Value for [{option.Color(brightRed)}] option was not found.\n");
TryShowOptionDescription(option, optionsDict);
}
else if (flagsDict.Any(x => x.Key.Contains(option)))
{
Console.WriteLine($"{"Error:".Color(brightRed)} Unknown flag [{option.Color(brightRed)}].\n");
TryShowOptionDescription(option, flagsDict);
}
else
{
Console.WriteLine($"{"Error:".Color(brightRed)} Unknown option [{option.Color(brightRed)}].");
}
return;
}
catch (Exception ex)
{
Console.WriteLine("Unknown Error.".Color(CLIAnsiColors.Red));
Console.WriteLine(ex);
return;
}
}
isParsed = true;
#endregion
}
private static string[] ValueSplitter(string value)
{
var separator = value.Contains(';') ? ';' : ',';
return value.Split(separator);
}
private bool TryShowOptionDescription(string option, Dictionary<string, string> descDict)
{
var optionDesc = descDict.Where(x => x.Key.Contains(option));
if (optionDesc.Any())
{
var rand = new Random();
var rndOption = optionDesc.ElementAt(rand.Next(0, optionDesc.Count()));
Console.WriteLine($"Did you mean [{ $"{rndOption.Key}".Color(CLIAnsiColors.BrightYellow) }] option?");
Console.WriteLine($"Here's a description of it: \n\n{rndOption.Value}");
return true;
}
return false;
}
public void ShowHelp(bool showUsageOnly = false)
{
const int indent = 22;
var helpMessage = new StringBuilder();
var usage = new StringBuilder();
var appAssembly = typeof(Program).Assembly.GetName();
usage.Append($"Usage: {appAssembly.Name} <input path to asset file/folder> ");
var i = 0;
foreach (var optionsGroup in optionGroups.Keys)
{
helpMessage.AppendLine($"{optionsGroup} Options:");
foreach (var optionDict in optionGroups[optionsGroup])
{
var optionName = $"{optionDict.Key,-indent - 8}";
var optionDesc = optionDict.Value.Replace("\n", $"{"\n",-indent - 11}");
helpMessage.AppendLine($" {optionName}{optionDesc}");
usage.Append($"[{optionDict.Key}] ");
if (i++ % 2 == 0)
{
usage.Append($"\n{"",indent}");
}
}
helpMessage.AppendLine();
}
if (showUsageOnly)
{
Console.WriteLine(usage);
}
else
{
Console.WriteLine($"# {appAssembly.Name}\n# Based on AssetStudioMod v{appAssembly.Version}\n");
Console.WriteLine($"{usage}\n\n{helpMessage}");
}
}
private string ShowCurrentFilter()
{
switch (filterBy)
{
case FilterBy.Name:
return $"# Filter by {filterBy}(s): \"{string.Join("\", \"", o_filterByName.Value)}\"";
case FilterBy.Container:
return $"# Filter by {filterBy}(s): \"{string.Join("\", \"", o_filterByContainer.Value)}\"";
case FilterBy.PathID:
return $"# Filter by {filterBy}(s): \"{string.Join("\", \"", o_filterByPathID.Value)}\"";
case FilterBy.NameOrContainer:
return $"# Filter by Text: \"{string.Join("\", \"", o_filterByText.Value)}\"";
case FilterBy.NameAndContainer:
return $"# Filter by Name(s): \"{string.Join("\", \"", o_filterByName.Value)}\"\n# Filter by Container(s): \"{string.Join("\", \"", o_filterByContainer.Value)}\"";
default:
return $"# Filter by: {filterBy}";
}
}
public void ShowCurrentOptions()
{
var sb = new StringBuilder();
sb.AppendLine("[Current Options]");
sb.AppendLine($"# Working Mode: {o_workMode}");
sb.AppendLine($"# Input Path: \"{inputPath}\"");
switch (o_workMode.Value)
{
case WorkMode.Info:
sb.AppendLine($"# Export Asset Type(s): {string.Join(", ", o_exportAssetTypes.Value)}");
sb.AppendLine($"# Log Level: {o_logLevel}");
sb.AppendLine($"# Log Output: {o_logOutput}");
sb.AppendLine($"# Export Asset List: {o_exportAssetList}");
sb.AppendLine(ShowCurrentFilter());
sb.AppendLine($"# Unity Version: \"{o_unityVersion}\"");
break;
case WorkMode.ExportLive2D:
sb.AppendLine($"# Output Path: \"{o_outputFolder}\"");
sb.AppendLine($"# Log Level: {o_logLevel}");
sb.AppendLine($"# Log Output: {o_logOutput}");
sb.AppendLine($"# Export Asset List: {o_exportAssetList}");
sb.AppendLine($"# Assebmly Path: \"{o_assemblyPath}\"");
sb.AppendLine($"# Unity Version: \"{o_unityVersion}\"");
break;
default:
sb.AppendLine($"# Output Path: \"{o_outputFolder}\"");
sb.AppendLine($"# Export Asset Type(s): {string.Join(", ", o_exportAssetTypes.Value)}");
sb.AppendLine($"# Asset Group Option: {o_groupAssetsBy}");
sb.AppendLine($"# Export Image Format: {o_imageFormat}");
sb.AppendLine($"# Export Audio Format: {o_audioFormat}");
sb.AppendLine($"# Log Level: {o_logLevel}");
sb.AppendLine($"# Log Output: {o_logOutput}");
sb.AppendLine($"# Export Asset List: {o_exportAssetList}");
sb.AppendLine(ShowCurrentFilter());
sb.AppendLine($"# Assebmly Path: \"{o_assemblyPath}\"");
sb.AppendLine($"# Unity Version: \"{o_unityVersion}\"");
sb.AppendLine($"# Restore TextAsset extension: {!f_notRestoreExtensionName.Value}");
break;
}
sb.AppendLine("======");
Logger.Info(sb.ToString());
}
}
}

View File

@@ -1,27 +0,0 @@
namespace AssetStudioCLI.Options
{
internal class Option<T>
{
public string Name { get; }
public string Description { get; }
public T Value { get; set; }
public T DefaultValue { get; }
public HelpGroups HelpGroup { get; }
public bool IsFlag { get; }
public Option(T optionDefaultValue, string optionName, string optionDescription, HelpGroups optionHelpGroup, bool isFlag)
{
Name = optionName;
Description = optionDescription;
DefaultValue = optionDefaultValue;
Value = DefaultValue;
HelpGroup = optionHelpGroup;
IsFlag = isFlag;
}
public override string ToString()
{
return Value != null ? Value.ToString() : string.Empty;
}
}
}

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@@ -1,71 +0,0 @@
using AssetStudio;
using AssetStudioCLI.Options;
using System;
namespace AssetStudioCLI
{
class Program
{
public static void Main(string[] args)
{
var options = new CLIOptions(args);
if (options.isParsed)
{
CLIRun(options);
}
else if (options.showHelp)
{
options.ShowHelp();
}
else
{
Console.WriteLine();
options.ShowHelp(showUsageOnly: true);
}
}
private static void CLIRun(CLIOptions options)
{
var cliLogger = new CLILogger(options);
Logger.Default = cliLogger;
var studio = new Studio(options);
options.ShowCurrentOptions();
try
{
if (studio.LoadAssets())
{
studio.ParseAssets();
if (options.filterBy != FilterBy.None && options.o_workMode.Value != WorkMode.ExportLive2D)
{
studio.FilterAssets();
}
if (options.o_exportAssetList.Value != ExportListType.None)
{
studio.ExportAssetList();
}
switch (options.o_workMode.Value)
{
case WorkMode.Info:
studio.ShowExportableAssetsInfo();
break;
case WorkMode.ExportLive2D:
studio.ExportLive2D();
break;
default:
studio.ExportAssets();
break;
}
}
}
catch (Exception ex)
{
Logger.Error(ex.ToString());
}
finally
{
cliLogger.LogToFile(LoggerEvent.Verbose, "---Program ended---");
}
}
}
}

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@@ -1,97 +0,0 @@
## AssetStudioModCLI
CLI version of AssetStudioMod.
- Supported asset types: `Texture2D`, `Sprite`, `TextAsset`, `MonoBehaviour`, `Font`, `Shader`, `MovieTexture`, `AudioClip`, `VideoClip`, `Mesh`.
- *There are no plans to add support for `AnimationClip`, `Animator` for now.*
### Usage
```
AssetStudioModCLI <input path to asset file/folder> [-m, --mode <value>]
[-t, --asset-type <value(s)>] [-g, --group-option <value>]
[-o, --output <path>] [-h, --help]
[--log-level <value>] [--log-output <value>]
[--image-format <value>] [--audio-format <value>]
[--export-asset-list <value>] [--filter-by-name <text>]
[--filter-by-container <text>] [--filter-by-pathid <text>]
[--filter-by-text <text>] [--assembly-folder <path>]
[--unity-version <text>] [--not-restore-extension]
General Options:
-m, --mode <value> Specify working mode
<Value: export(default) | exportRaw | dump | info | live2d>
Export - Exports converted assets
ExportRaw - Exports raw data
Dump - Makes asset dumps
Info - Loads file(s), shows the number of available for export assets and exits
Live2D - Exports Live2D Cubism 3 models
Example: "-m info"
-t, --asset-type <value(s)> Specify asset type(s) to export
<Value(s): tex2d, sprite, textAsset, monoBehaviour, font, shader, movieTexture,
audio, video, mesh | all(default)>
All - export all asset types, which are listed in the values
*To specify multiple asset types, write them separated by ',' or ';' without spaces
Examples: "-t sprite" or "-t tex2d,sprite,audio" or "-t tex2d;sprite;font"
-g, --group-option <value> Specify the way in which exported assets should be grouped
<Value: none | type | container(default) | containerFull | filename>
None - Do not group exported assets
Type - Group exported assets by type name
Container - Group exported assets by container path
ContainerFull - Group exported assets by full container path (e.g. with prefab name)
Filename - Group exported assets by source file name
Example: "-g container"
-o, --output <path> Specify path to the output folder
If path isn't specifyed, 'ASExport' folder will be created in the program's work folder
-h, --help Display help and exit
Logger Options:
--log-level <value> Specify the log level
<Value: verbose | debug | info(default) | warning | error>
Example: "--log-level warning"
--log-output <value> Specify the log output
<Value: console(default) | file | both>
Example: "--log-output both"
Convert Options:
--image-format <value> Specify the format for converting image assets
<Value: none | jpg | png(default) | bmp | tga | webp>
None - Do not convert images and export them as texture data (.tex)
Example: "--image-format jpg"
--audio-format <value> Specify the format for converting audio assets
<Value: none | wav(default)>
None - Do not convert audios and export them in their own format
Example: "--audio-format wav"
Advanced Options:
--export-asset-list <value> Specify the format in which you want to export asset list
<Value: none(default) | xml>
None - Do not export asset list
Example: "--export-asset-list xml"
--filter-by-name <text> Specify the name by which assets should be filtered
*To specify multiple names write them separated by ',' or ';' without spaces
Example: "--filter-by-name char" or "--filter-by-name char,bg"
--filter-by-container <text> Specify the container by which assets should be filtered
*To specify multiple containers write them separated by ',' or ';' without spaces
Example: "--filter-by-container arts" or "--filter-by-container arts,icons"
--filter-by-pathid <text> Specify the PathID by which assets should be filtered
*To specify multiple PathIDs write them separated by ',' or ';' without spaces
Example: "--filter-by-pathid 7238605633795851352,-2430306240205277265"
--filter-by-text <text> Specify the text by which assets should be filtered
Looks for assets that contain the specified text in their names or containers
*To specify multiple values write them separated by ',' or ';' without spaces
Example: "--filter-by-text portrait" or "--filter-by-text portrait,art"
--assembly-folder <path> Specify the path to the assembly folder
--unity-version <text> Specify Unity version. Example: "--unity-version 2017.4.39f1"
--not-restore-extension (Flag) If specified, AssetStudio will not try to use/restore original TextAsset
extension name, and will just export all TextAssets with the ".txt" extension
```

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@@ -1,469 +0,0 @@
using AssetStudio;
using AssetStudioCLI.Options;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Xml.Linq;
using static AssetStudioCLI.Exporter;
using static CubismLive2DExtractor.Live2DExtractor;
using Ansi = AssetStudioCLI.CLIAnsiColors;
namespace AssetStudioCLI
{
internal class Studio
{
public AssetsManager assetsManager = new AssetsManager();
public List<AssetItem> parsedAssetsList = new List<AssetItem>();
private static Dictionary<AssetStudio.Object, string> containers = new Dictionary<AssetStudio.Object, string>();
private static AssemblyLoader assemblyLoader = new AssemblyLoader();
private readonly CLIOptions options;
public Studio(CLIOptions cliOptions)
{
Progress.Default = new Progress<int>(ShowCurProgressValue);
options = cliOptions;
if (options.o_assemblyPath.Value != "")
{
assemblyLoader.Load(options.o_assemblyPath.Value);
}
else
{
assemblyLoader.Loaded = true;
}
}
private void ShowCurProgressValue(int value)
{
Console.Write($"[{value:000}%]\r");
}
public bool LoadAssets()
{
var isLoaded = false;
assetsManager.SpecifyUnityVersion = options.o_unityVersion.Value;
assetsManager.SetAssetFilter(options.o_exportAssetTypes.Value);
assetsManager.LoadFilesAndFolders(options.inputPath);
if (assetsManager.assetsFileList.Count == 0)
{
Logger.Warning("No Unity file can be loaded.");
}
else
{
isLoaded = true;
}
return isLoaded;
}
public void ParseAssets()
{
Logger.Info("Parse assets...");
var fileAssetsList = new List<AssetItem>();
var objectCount = assetsManager.assetsFileList.Sum(x => x.Objects.Count);
Progress.Reset();
var i = 0;
foreach (var assetsFile in assetsManager.assetsFileList)
{
foreach (var asset in assetsFile.Objects)
{
var assetItem = new AssetItem(asset);
assetItem.UniqueID = "_#" + i;
var isExportable = false;
switch (asset)
{
case AssetBundle m_AssetBundle:
foreach (var m_Container in m_AssetBundle.m_Container)
{
var preloadIndex = m_Container.Value.preloadIndex;
var preloadSize = m_Container.Value.preloadSize;
var preloadEnd = preloadIndex + preloadSize;
for (int k = preloadIndex; k < preloadEnd; k++)
{
var pptr = m_AssetBundle.m_PreloadTable[k];
if (pptr.TryGet(out var obj))
{
containers[obj] = m_Container.Key;
}
}
}
break;
case ResourceManager m_ResourceManager:
foreach (var m_Container in m_ResourceManager.m_Container)
{
if (m_Container.Value.TryGet(out var obj))
{
containers[obj] = m_Container.Key;
}
}
break;
case Texture2D m_Texture2D:
if (!string.IsNullOrEmpty(m_Texture2D.m_StreamData?.path))
assetItem.FullSize = asset.byteSize + m_Texture2D.m_StreamData.size;
assetItem.Text = m_Texture2D.m_Name;
break;
case AudioClip m_AudioClip:
if (!string.IsNullOrEmpty(m_AudioClip.m_Source))
assetItem.FullSize = asset.byteSize + m_AudioClip.m_Size;
assetItem.Text = m_AudioClip.m_Name;
break;
case VideoClip m_VideoClip:
if (!string.IsNullOrEmpty(m_VideoClip.m_OriginalPath))
assetItem.FullSize = asset.byteSize + m_VideoClip.m_ExternalResources.m_Size;
assetItem.Text = m_VideoClip.m_Name;
break;
case Mesh _:
case MovieTexture _:
case TextAsset _:
case Font _:
case Sprite _:
assetItem.Text = ((NamedObject)asset).m_Name;
break;
case Shader m_Shader:
assetItem.Text = m_Shader.m_ParsedForm?.m_Name ?? m_Shader.m_Name;
break;
case MonoBehaviour m_MonoBehaviour:
if (m_MonoBehaviour.m_Name == "" && m_MonoBehaviour.m_Script.TryGet(out var m_Script))
{
assetItem.Text = m_Script.m_ClassName;
}
else
{
assetItem.Text = m_MonoBehaviour.m_Name;
}
break;
}
if (assetItem.Text == "")
{
assetItem.Text = assetItem.TypeString + assetItem.UniqueID;
}
isExportable = options.o_exportAssetTypes.Value.Contains(asset.type);
if (isExportable)
{
fileAssetsList.Add(assetItem);
}
Progress.Report(++i, objectCount);
}
foreach (var asset in fileAssetsList)
{
if (containers.ContainsKey(asset.Asset))
{
asset.Container = containers[asset.Asset];
}
}
parsedAssetsList.AddRange(fileAssetsList);
fileAssetsList.Clear();
if (options.o_workMode.Value != WorkMode.ExportLive2D)
{
containers.Clear();
}
}
}
public void ShowExportableAssetsInfo()
{
var exportableAssetsCountDict = new Dictionary<ClassIDType, int>();
string info = "";
if (parsedAssetsList.Count > 0)
{
foreach (var asset in parsedAssetsList)
{
if (exportableAssetsCountDict.ContainsKey(asset.Type))
{
exportableAssetsCountDict[asset.Type] += 1;
}
else
{
exportableAssetsCountDict.Add(asset.Type, 1);
}
}
info += "\n[Exportable Assets Count]\n";
foreach (var assetType in exportableAssetsCountDict.Keys)
{
info += $"# {assetType}: {exportableAssetsCountDict[assetType]}\n";
}
if (exportableAssetsCountDict.Count > 1)
{
info += $"#\n# Total: {parsedAssetsList.Count} assets";
}
}
else
{
info += "No exportable assets found.";
}
if (options.o_logLevel.Value > LoggerEvent.Info)
{
Console.WriteLine(info);
}
else
{
Logger.Info(info);
}
}
public void FilterAssets()
{
var assetsCount = parsedAssetsList.Count;
var filteredAssets = new List<AssetItem>();
switch(options.filterBy)
{
case FilterBy.Name:
filteredAssets = parsedAssetsList.FindAll(x => options.o_filterByName.Value.Any(y => x.Text.ToString().IndexOf(y, StringComparison.OrdinalIgnoreCase) >= 0));
Logger.Info(
$"Found [{filteredAssets.Count}/{assetsCount}] asset(s) " +
$"that contain {$"\"{string.Join("\", \"", options.o_filterByName.Value)}\"".Color(Ansi.BrightYellow)} in their Names."
);
break;
case FilterBy.Container:
filteredAssets = parsedAssetsList.FindAll(x => options.o_filterByContainer.Value.Any(y => x.Container.ToString().IndexOf(y, StringComparison.OrdinalIgnoreCase) >= 0));
Logger.Info(
$"Found [{filteredAssets.Count}/{assetsCount}] asset(s) " +
$"that contain {$"\"{string.Join("\", \"", options.o_filterByContainer.Value)}\"".Color(Ansi.BrightYellow)} in their Containers."
);
break;
case FilterBy.PathID:
filteredAssets = parsedAssetsList.FindAll(x => options.o_filterByPathID.Value.Any(y => x.m_PathID.ToString().IndexOf(y, StringComparison.OrdinalIgnoreCase) >= 0));
Logger.Info(
$"Found [{filteredAssets.Count}/{assetsCount}] asset(s) " +
$"that contain {$"\"{string.Join("\", \"", options.o_filterByPathID.Value)}\"".Color(Ansi.BrightYellow)} in their PathIDs."
);
break;
case FilterBy.NameOrContainer:
filteredAssets = parsedAssetsList.FindAll(x =>
options.o_filterByText.Value.Any(y => x.Text.ToString().IndexOf(y, StringComparison.OrdinalIgnoreCase) >= 0) ||
options.o_filterByText.Value.Any(y => x.Container.ToString().IndexOf(y, StringComparison.OrdinalIgnoreCase) >= 0)
);
Logger.Info(
$"Found [{filteredAssets.Count}/{assetsCount}] asset(s) " +
$"that contain {$"\"{string.Join("\", \"", options.o_filterByText.Value)}\"".Color(Ansi.BrightYellow)} in their Names or Contaniers."
);
break;
case FilterBy.NameAndContainer:
filteredAssets = parsedAssetsList.FindAll(x =>
options.o_filterByName.Value.Any(y => x.Text.ToString().IndexOf(y, StringComparison.OrdinalIgnoreCase) >= 0) &&
options.o_filterByContainer.Value.Any(y => x.Container.ToString().IndexOf(y, StringComparison.OrdinalIgnoreCase) >= 0)
);
Logger.Info(
$"Found [{filteredAssets.Count}/{assetsCount}] asset(s) " +
$"that contain {$"\"{string.Join("\", \"", options.o_filterByContainer.Value)}\"".Color(Ansi.BrightYellow)} in their Containers " +
$"and {$"\"{string.Join("\", \"", options.o_filterByName.Value)}\"".Color(Ansi.BrightYellow)} in their Names."
);
break;
}
parsedAssetsList.Clear();
parsedAssetsList = filteredAssets;
}
public void ExportAssets()
{
var savePath = options.o_outputFolder.Value;
var toExportCount = parsedAssetsList.Count;
var exportedCount = 0;
var groupOption = options.o_groupAssetsBy.Value;
foreach (var asset in parsedAssetsList)
{
string exportPath;
switch (groupOption)
{
case AssetGroupOption.TypeName:
exportPath = Path.Combine(savePath, asset.TypeString);
break;
case AssetGroupOption.ContainerPath:
case AssetGroupOption.ContainerPathFull:
if (!string.IsNullOrEmpty(asset.Container))
{
exportPath = Path.Combine(savePath, Path.GetDirectoryName(asset.Container));
if (groupOption == AssetGroupOption.ContainerPathFull)
{
exportPath = Path.Combine(exportPath, Path.GetFileNameWithoutExtension(asset.Container));
}
}
else
{
exportPath = savePath;
}
break;
case AssetGroupOption.SourceFileName:
if (string.IsNullOrEmpty(asset.SourceFile.originalPath))
{
exportPath = Path.Combine(savePath, asset.SourceFile.fileName + "_export");
}
else
{
exportPath = Path.Combine(savePath, Path.GetFileName(asset.SourceFile.originalPath) + "_export", asset.SourceFile.fileName);
}
break;
default:
exportPath = savePath;
break;
}
exportPath += Path.DirectorySeparatorChar;
try
{
switch (options.o_workMode.Value)
{
case WorkMode.ExportRaw:
Logger.Debug($"{options.o_workMode}: {asset.Type} : {asset.Container} : {asset.Text}");
if (ExportRawFile(asset, exportPath))
{
exportedCount++;
}
break;
case WorkMode.Dump:
Logger.Debug($"{options.o_workMode}: {asset.Type} : {asset.Container} : {asset.Text}");
if (ExportDumpFile(asset, exportPath, assemblyLoader))
{
exportedCount++;
}
break;
case WorkMode.Export:
Logger.Debug($"{options.o_workMode}: {asset.Type} : {asset.Container} : {asset.Text}");
if (ExportConvertFile(asset, exportPath, options, assemblyLoader))
{
exportedCount++;
}
break;
}
}
catch (Exception ex)
{
Logger.Error($"{asset.SourceFile.originalPath}: [{$"{asset.Type}: {asset.Text}".Color(Ansi.BrightRed)}] : Export error\n{ex}");
}
Console.Write($"Exported [{exportedCount}/{toExportCount}]\r");
}
Console.WriteLine("");
if (exportedCount == 0)
{
Logger.Default.Log(LoggerEvent.Info, "Nothing exported.", ignoreLevel: true);
}
else if (toExportCount > exportedCount)
{
Logger.Default.Log(LoggerEvent.Info, $"Finished exporting {exportedCount} asset(s) to \"{options.o_outputFolder.Value.Color(Ansi.BrightYellow)}\".", ignoreLevel: true);
}
else
{
Logger.Default.Log(LoggerEvent.Info, $"Finished exporting {exportedCount} asset(s) to \"{options.o_outputFolder.Value.Color(Ansi.BrightGreen)}\".", ignoreLevel: true);
}
if (toExportCount > exportedCount)
{
Logger.Default.Log(LoggerEvent.Info, $"{toExportCount - exportedCount} asset(s) skipped (not extractable or file(s) already exist).", ignoreLevel: true);
}
}
public void ExportAssetList()
{
var savePath = options.o_outputFolder.Value;
switch (options.o_exportAssetList.Value)
{
case ExportListType.XML:
var filename = Path.Combine(savePath, "assets.xml");
var doc = new XDocument(
new XElement("Assets",
new XAttribute("filename", filename),
new XAttribute("createdAt", DateTime.UtcNow.ToString("s")),
parsedAssetsList.Select(
asset => new XElement("Asset",
new XElement("Name", asset.Text),
new XElement("Container", asset.Container),
new XElement("Type", new XAttribute("id", (int)asset.Type), asset.TypeString),
new XElement("PathID", asset.m_PathID),
new XElement("Source", asset.SourceFile.fullName),
new XElement("Size", asset.FullSize)
)
)
)
);
doc.Save(filename);
break;
}
Logger.Info($"Finished exporting asset list with {parsedAssetsList.Count} items.");
}
public void ExportLive2D()
{
var baseDestPath = Path.Combine(options.o_outputFolder.Value, "Live2DOutput");
var useFullContainerPath = false;
Progress.Reset();
Logger.Info($"Searching for Live2D files...");
var cubismMocs = parsedAssetsList.Where(x =>
{
if (x.Type == ClassIDType.MonoBehaviour)
{
((MonoBehaviour)x.Asset).m_Script.TryGet(out var m_Script);
return m_Script?.m_ClassName == "CubismMoc";
}
return false;
}).Select(x => x.Asset).ToArray();
if (cubismMocs.Length == 0)
{
Logger.Default.Log(LoggerEvent.Info, "Live2D Cubism models were not found.", ignoreLevel: true);
return;
}
if (cubismMocs.Length > 1)
{
var basePathSet = cubismMocs.Select(x => containers[x].Substring(0, containers[x].LastIndexOf("/"))).ToHashSet();
if (basePathSet.Count != cubismMocs.Length)
{
useFullContainerPath = true;
Logger.Debug($"useFullContainerPath: {useFullContainerPath}");
}
}
var basePathList = useFullContainerPath ?
cubismMocs.Select(x => containers[x]).ToList() :
cubismMocs.Select(x => containers[x].Substring(0, containers[x].LastIndexOf("/"))).ToList();
var lookup = containers.ToLookup(
x => basePathList.Find(b => x.Value.Contains(b) && x.Value.Split('/').Any(y => y == b.Substring(b.LastIndexOf("/") + 1))),
x => x.Key
);
var totalModelCount = lookup.LongCount(x => x.Key != null);
Logger.Info($"Found {totalModelCount} model(s).");
var name = "";
var modelCounter = 0;
foreach (var assets in lookup)
{
var container = assets.Key;
if (container == null)
continue;
name = container;
Logger.Info($"[{modelCounter + 1}/{totalModelCount}] Exporting Live2D: \"{container.Color(Ansi.BrightCyan)}\"");
try
{
var modelName = useFullContainerPath ? Path.GetFileNameWithoutExtension(container) : container.Substring(container.LastIndexOf('/') + 1);
container = Path.HasExtension(container) ? container.Replace(Path.GetExtension(container), "") : container;
var destPath = Path.Combine(baseDestPath, container) + Path.DirectorySeparatorChar;
ExtractLive2D(assets, destPath, modelName, assemblyLoader);
modelCounter++;
}
catch (Exception ex)
{
Logger.Error($"Live2D model export error: \"{name}\"", ex);
}
Progress.Report(modelCounter, (int)totalModelCount);
}
var status = modelCounter > 0 ?
$"Finished exporting [{modelCounter}/{totalModelCount}] Live2D model(s) to \"{options.o_outputFolder.Value.Color(Ansi.BrightCyan)}\"" :
"Nothing exported.";
Logger.Default.Log(LoggerEvent.Info, status, ignoreLevel: true);
}
}
}

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@@ -0,0 +1,20 @@
using namespace System;
using namespace System::Reflection;
using namespace System::Runtime::CompilerServices;
using namespace System::Runtime::InteropServices;
using namespace System::Security::Permissions;
[assembly:AssemblyTitleAttribute(L"AssetStudioFBX")];
[assembly:AssemblyDescriptionAttribute(L"")];
[assembly:AssemblyConfigurationAttribute(L"")];
[assembly:AssemblyCompanyAttribute(L"")];
[assembly:AssemblyProductAttribute(L"AssetStudioFBX")];
[assembly:AssemblyCopyrightAttribute(L"Copyright © Perfare 2018-2020")];
[assembly:AssemblyTrademarkAttribute(L"")];
[assembly:AssemblyCultureAttribute(L"")];
[assembly:AssemblyVersionAttribute("1.0.*")];
[assembly:ComVisible(false)];
[assembly:CLSCompliantAttribute(true)];

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#include "AssetStudioFBX.h"
namespace AssetStudio
{
char* Fbx::StringToUTF8(String^ s)
{
auto bytes = Text::Encoding::UTF8->GetBytes(s);
auto chars = new char[bytes->Length + 1];
pin_ptr<unsigned char> ptr = &bytes[0];
memcpy(chars, ptr, bytes->Length);
chars[bytes->Length] = '\0';
return chars;
}
void Fbx::Init(FbxManager** pSdkManager, FbxScene** pScene)
{
*pSdkManager = FbxManager::Create();
if (!pSdkManager)
{
throw gcnew Exception(gcnew String("Unable to create the FBX SDK manager"));
}
FbxIOSettings* ios = FbxIOSettings::Create(*pSdkManager, IOSROOT);
(*pSdkManager)->SetIOSettings(ios);
*pScene = FbxScene::Create(*pSdkManager, "");
}
Vector3 Fbx::QuaternionToEuler(Quaternion q)
{
FbxAMatrix lMatrixRot;
lMatrixRot.SetQ(FbxQuaternion(q.X, q.Y, q.Z, q.W));
FbxVector4 lEuler = lMatrixRot.GetR();
return Vector3((float)lEuler[0], (float)lEuler[1], (float)lEuler[2]);
}
Quaternion Fbx::EulerToQuaternion(Vector3 v)
{
FbxAMatrix lMatrixRot;
lMatrixRot.SetR(FbxVector4(v.X, v.Y, v.Z));
FbxQuaternion lQuaternion = lMatrixRot.GetQ();
return Quaternion((float)lQuaternion[0], (float)lQuaternion[1], (float)lQuaternion[2], (float)lQuaternion[3]);
}
}

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#pragma once
#include <fbxsdk.h>
#ifdef IOS_REF
#undef IOS_REF
#define IOS_REF (*(pSdkManager->GetIOSettings()))
#endif
using namespace System;
using namespace System::Collections::Generic;
using namespace System::IO;
#define WITH_MARSHALLED_STRING(name,str,block)\
{ \
char* name; \
try \
{ \
name = StringToUTF8(str); \
block \
} \
finally \
{ \
delete name; \
} \
}
static char* FBXVersion[] =
{
FBX_2010_00_COMPATIBLE,
FBX_2011_00_COMPATIBLE,
FBX_2012_00_COMPATIBLE,
FBX_2013_00_COMPATIBLE,
FBX_2014_00_COMPATIBLE,
FBX_2016_00_COMPATIBLE
};
namespace AssetStudio {
public ref class Fbx
{
public:
static Vector3 QuaternionToEuler(Quaternion q);
static Quaternion EulerToQuaternion(Vector3 v);
static char* StringToUTF8(String^ s);
static void Init(FbxManager** pSdkManager, FbxScene** pScene);
ref class Exporter
{
public:
static void Export(String^ path, IImported^ imported, bool eulerFilter, float filterPrecision,
bool allNodes, bool skins, bool animation, bool blendShape, bool castToBone, float boneSize, float scaleFactor, int versionIndex, bool isAscii);
private:
bool exportSkins;
float boneSize;
IImported^ imported;
HashSet<String^>^ framePaths;
Dictionary<ImportedFrame^, size_t>^ frameToNode;
List<ImportedFrame^>^ meshFrames;
char* cDest;
FbxManager* pSdkManager;
FbxScene* pScene;
FbxExporter* pExporter;
FbxArray<FbxSurfacePhong*>* pMaterials;
FbxArray<FbxFileTexture*>* pTextures;
FbxPose* pBindPose;
Exporter(String^ name, IImported^ imported, bool allNodes, bool skins, bool castToBone, float boneSize, float scaleFactor, int versionIndex, bool isAscii);
~Exporter();
void Exporter::LinkTexture(ImportedMaterialTexture^ texture, FbxFileTexture* pTexture, FbxProperty& prop);
void SetJointsNode(ImportedFrame^ frame, HashSet<String^>^ bonePaths, bool allBones);
HashSet<String^>^ SearchHierarchy();
void SearchHierarchy(ImportedFrame^ frame, HashSet<String^>^ exportFrames);
void SetJointsFromImportedMeshes(bool allBones);
void ExportFrame(FbxNode* pParentNode, ImportedFrame^ frame);
void ExportMesh(FbxNode* pFrameNode, ImportedMesh^ iMesh);
FbxFileTexture* ExportTexture(ImportedTexture^ matTex);
void ExportAnimations(bool eulerFilter, float filterValue);
void ExportKeyframedAnimation(ImportedKeyframedAnimation^ parser, FbxString& kTakeName, FbxAnimCurveFilterUnroll* eulerFilter, float filterPrecision);
void ExportMorphs();
};
};
}

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@@ -0,0 +1,141 @@
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View File

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<ClInclude Include="AssetStudioFBX.h">
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<Filter>源文件</Filter>
</ClCompile>
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</Project>

View File

@@ -0,0 +1,915 @@
#include "AssetStudioFBX.h"
namespace AssetStudio
{
void Fbx::Exporter::Export(String^ path, IImported^ imported, bool eulerFilter, float filterPrecision,
bool allNodes, bool skins, bool animation, bool blendShape, bool castToBone, float boneSize, float scaleFactor, int versionIndex, bool isAscii)
{
FileInfo^ file = gcnew FileInfo(path);
DirectoryInfo^ dir = file->Directory;
if (!dir->Exists)
{
dir->Create();
}
String^ currentDir = Directory::GetCurrentDirectory();
Directory::SetCurrentDirectory(dir->FullName);
auto name = Path::GetFileName(path);
Exporter^ exporter = gcnew Exporter(name, imported, allNodes, skins, castToBone, boneSize, scaleFactor, versionIndex, isAscii);
if (blendShape)
{
exporter->ExportMorphs();
}
if (animation)
{
exporter->ExportAnimations(eulerFilter, filterPrecision);
}
exporter->pExporter->Export(exporter->pScene);
delete exporter;
Directory::SetCurrentDirectory(currentDir);
}
Fbx::Exporter::Exporter(String^ name, IImported^ imported, bool allNodes, bool skins, bool castToBone, float boneSize, float scaleFactor, int versionIndex, bool isAscii)
{
this->imported = imported;
exportSkins = skins;
this->boneSize = boneSize;
cDest = NULL;
pSdkManager = NULL;
pScene = NULL;
pExporter = NULL;
pMaterials = NULL;
pTextures = NULL;
pin_ptr<FbxManager*> pSdkManagerPin = &pSdkManager;
pin_ptr<FbxScene*> pScenePin = &pScene;
Init(pSdkManagerPin, pScenePin);
IOS_REF.SetBoolProp(EXP_FBX_MATERIAL, true);
IOS_REF.SetBoolProp(EXP_FBX_TEXTURE, true);
IOS_REF.SetBoolProp(EXP_FBX_EMBEDDED, false);
IOS_REF.SetBoolProp(EXP_FBX_SHAPE, true);
IOS_REF.SetBoolProp(EXP_FBX_GOBO, true);
IOS_REF.SetBoolProp(EXP_FBX_ANIMATION, true);
IOS_REF.SetBoolProp(EXP_FBX_GLOBAL_SETTINGS, true);
FbxGlobalSettings& globalSettings = pScene->GetGlobalSettings();
globalSettings.SetSystemUnit(FbxSystemUnit(scaleFactor));
if (imported->AnimationList->Count > 0)
{
auto ani = imported->AnimationList[0];
if (ani->SampleRate == 60.0f)
{
globalSettings.SetTimeMode(FbxTime::eFrames60);
}
}
cDest = StringToUTF8(name);
pExporter = FbxExporter::Create(pScene, "");
int pFileFormat = 0;
if (versionIndex == 0)
{
pFileFormat = 3;
if (isAscii)
{
pFileFormat = 4;
}
}
else
{
pExporter->SetFileExportVersion(FBXVersion[versionIndex]);
if (isAscii)
{
pFileFormat = 1;
}
}
if (!pExporter->Initialize(cDest, pFileFormat, pSdkManager->GetIOSettings()))
{
throw gcnew Exception(gcnew String("Failed to initialize FbxExporter: ") + gcnew String(pExporter->GetStatus().GetErrorString()));
}
framePaths = nullptr;
if (!allNodes)
{
framePaths = SearchHierarchy();
if (!framePaths)
{
return;
}
}
pBindPose = FbxPose::Create(pScene, "BindPose");
pScene->AddPose(pBindPose);
frameToNode = gcnew Dictionary<ImportedFrame^, size_t>();
meshFrames = imported->MeshList != nullptr ? gcnew List<ImportedFrame^>() : nullptr;
ExportFrame(pScene->GetRootNode(), imported->RootFrame);
if (imported->MeshList != nullptr)
{
SetJointsFromImportedMeshes(castToBone);
pMaterials = new FbxArray<FbxSurfacePhong*>();
pTextures = new FbxArray<FbxFileTexture*>();
pMaterials->Reserve(imported->MaterialList->Count);
pTextures->Reserve(imported->TextureList->Count);
for (int i = 0; i < meshFrames->Count; i++)
{
auto meshFram = meshFrames[i];
FbxNode* meshNode = (FbxNode*)frameToNode[meshFram];
ImportedMesh^ mesh = ImportedHelpers::FindMesh(meshFram->Path, imported->MeshList);
ExportMesh(meshNode, mesh);
}
}
else
{
SetJointsNode(imported->RootFrame, nullptr, true);
}
}
Fbx::Exporter::~Exporter()
{
imported = nullptr;
if (framePaths != nullptr)
{
framePaths->Clear();
}
if (frameToNode != nullptr)
{
frameToNode->Clear();
}
if (meshFrames != nullptr)
{
meshFrames->Clear();
}
if (pMaterials != NULL)
{
delete pMaterials;
}
if (pTextures != NULL)
{
delete pTextures;
}
if (pExporter != NULL)
{
pExporter->Destroy();
}
if (pScene != NULL)
{
pScene->Destroy();
}
if (pSdkManager != NULL)
{
pSdkManager->Destroy();
}
if (cDest != NULL)
{
delete cDest;
}
}
void Fbx::Exporter::SetJointsNode(ImportedFrame^ frame, HashSet<String^>^ bonePaths, bool castToBone)
{
size_t pointer;
if (frameToNode->TryGetValue(frame, pointer))
{
auto pNode = (FbxNode*)pointer;
if (castToBone)
{
FbxSkeleton* pJoint = FbxSkeleton::Create(pScene, "");
pJoint->Size.Set(FbxDouble(boneSize));
pJoint->SetSkeletonType(FbxSkeleton::eLimbNode);
pNode->SetNodeAttribute(pJoint);
}
else if (bonePaths->Contains(frame->Path))
{
FbxSkeleton* pJoint = FbxSkeleton::Create(pScene, "");
pJoint->Size.Set(FbxDouble(boneSize));
pJoint->SetSkeletonType(FbxSkeleton::eLimbNode);
pNode->SetNodeAttribute(pJoint);
pJoint = FbxSkeleton::Create(pScene, "");
pJoint->Size.Set(FbxDouble(boneSize));
pJoint->SetSkeletonType(FbxSkeleton::eLimbNode);
pNode->GetParent()->SetNodeAttribute(pJoint);
}
else
{
FbxNull* pNull = FbxNull::Create(pScene, "");
if (pNode->GetChildCount() > 0)
{
pNull->Look.Set(FbxNull::eNone);
}
pNode->SetNodeAttribute(pNull);
}
}
for (int i = 0; i < frame->Count; i++)
{
SetJointsNode(frame[i], bonePaths, castToBone);
}
}
HashSet<String^>^ Fbx::Exporter::SearchHierarchy()
{
if (imported->MeshList == nullptr || imported->MeshList->Count == 0)
{
return nullptr;
}
HashSet<String^>^ exportFrames = gcnew HashSet<String^>();
SearchHierarchy(imported->RootFrame, exportFrames);
return exportFrames;
}
void Fbx::Exporter::SearchHierarchy(ImportedFrame^ frame, HashSet<String^>^ exportFrames)
{
ImportedMesh^ meshListSome = ImportedHelpers::FindMesh(frame->Path, imported->MeshList);
if (meshListSome != nullptr)
{
ImportedFrame^ parent = frame;
while (parent != nullptr)
{
exportFrames->Add(parent->Path);
parent = parent->Parent;
}
List<ImportedBone^>^ boneList = meshListSome->BoneList;
if (boneList != nullptr)
{
for (int i = 0; i < boneList->Count; i++)
{
if (!exportFrames->Contains(boneList[i]->Path))
{
ImportedFrame^ boneParent = imported->RootFrame->FindFrameByPath(boneList[i]->Path);
while (boneParent != nullptr)
{
exportFrames->Add(boneParent->Path);
boneParent = boneParent->Parent;
}
}
}
}
}
for (int i = 0; i < frame->Count; i++)
{
SearchHierarchy(frame[i], exportFrames);
}
}
void Fbx::Exporter::SetJointsFromImportedMeshes(bool castToBone)
{
if (!exportSkins)
{
return;
}
HashSet<String^>^ bonePaths = gcnew HashSet<String^>();
for (int i = 0; i < imported->MeshList->Count; i++)
{
ImportedMesh^ meshList = imported->MeshList[i];
List<ImportedBone^>^ boneList = meshList->BoneList;
if (boneList != nullptr)
{
for (int j = 0; j < boneList->Count; j++)
{
ImportedBone^ bone = boneList[j];
bonePaths->Add(bone->Path);
}
}
}
SetJointsNode(imported->RootFrame, bonePaths, castToBone);
}
void Fbx::Exporter::ExportFrame(FbxNode* pParentNode, ImportedFrame^ frame)
{
if (framePaths == nullptr || framePaths->Contains(frame->Path))
{
FbxNode* pFrameNode;
WITH_MARSHALLED_STRING
(
pName,
frame->Name,
pFrameNode = FbxNode::Create(pScene, pName);
);
pFrameNode->LclScaling.Set(FbxDouble3(frame->LocalScale.X, frame->LocalScale.Y, frame->LocalScale.Z));
pFrameNode->LclRotation.Set(FbxDouble3(frame->LocalRotation.X, frame->LocalRotation.Y, frame->LocalRotation.Z));
pFrameNode->LclTranslation.Set(FbxDouble3(frame->LocalPosition.X, frame->LocalPosition.Y, frame->LocalPosition.Z));
pFrameNode->SetPreferedAngle(pFrameNode->LclRotation.Get());
pParentNode->AddChild(pFrameNode);
pBindPose->Add(pFrameNode, pFrameNode->EvaluateGlobalTransform());
if (imported->MeshList != nullptr && ImportedHelpers::FindMesh(frame->Path, imported->MeshList) != nullptr)
{
meshFrames->Add(frame);
}
frameToNode->Add(frame, (size_t)pFrameNode);
for (int i = 0; i < frame->Count; i++)
{
ExportFrame(pFrameNode, frame[i]);
}
}
}
void Fbx::Exporter::ExportMesh(FbxNode* pFrameNode, ImportedMesh^ iMesh)
{
List<ImportedBone^>^ boneList = iMesh->BoneList;
bool hasBones;
if (exportSkins && boneList != nullptr)
{
hasBones = boneList->Count > 0;
}
else
{
hasBones = false;
}
FbxArray<FbxCluster*>* pClusterArray = nullptr;
try
{
if (hasBones)
{
pClusterArray = new FbxArray<FbxCluster*>(boneList->Count);
for (int i = 0; i < boneList->Count; i++)
{
auto bone = boneList[i];
if (bone->Path != nullptr)
{
auto frame = imported->RootFrame->FindFrameByPath(bone->Path);
auto boneNode = (FbxNode*)frameToNode[frame];
FbxString lClusterName = boneNode->GetNameOnly() + FbxString("Cluster");
FbxCluster* pCluster = FbxCluster::Create(pScene, lClusterName.Buffer());
pCluster->SetLink(boneNode);
pCluster->SetLinkMode(FbxCluster::eTotalOne);
pClusterArray->Add(pCluster);
}
else
{
pClusterArray->Add(NULL);
}
}
}
FbxMesh* pMesh = FbxMesh::Create(pScene, pFrameNode->GetName());
pFrameNode->SetNodeAttribute(pMesh);
int vertexCount = 0;
for (int i = 0; i < iMesh->SubmeshList->Count; i++)
{
vertexCount += iMesh->SubmeshList[i]->VertexList->Count;
}
pMesh->InitControlPoints(vertexCount);
FbxVector4* pControlPoints = pMesh->GetControlPoints();
FbxGeometryElementNormal* lGeometryElementNormal = NULL;
if (iMesh->hasNormal)
{
lGeometryElementNormal = pMesh->CreateElementNormal();
lGeometryElementNormal->SetMappingMode(FbxGeometryElement::eByControlPoint);
lGeometryElementNormal->SetReferenceMode(FbxGeometryElement::eDirect);
}
if (iMesh->hasUV[0])
{
auto lGeometryElementUV = pMesh->CreateElementUV("UV0", FbxLayerElement::eTextureDiffuse);
lGeometryElementUV->SetMappingMode(FbxGeometryElement::eByControlPoint);
lGeometryElementUV->SetReferenceMode(FbxGeometryElement::eDirect);
}
if (iMesh->hasUV[1])
{
auto lGeometryElementUV = pMesh->CreateElementUV("UV1", FbxLayerElement::eTextureNormalMap);
lGeometryElementUV->SetMappingMode(FbxGeometryElement::eByControlPoint);
lGeometryElementUV->SetReferenceMode(FbxGeometryElement::eDirect);
}
/*for (int uv = 0; uv < 8; uv++)
{
if (iMesh->hasUV[uv])
{
auto lGeometryElementUV = pMesh->CreateElementUV(FbxString("UV") + FbxString(uv));
lGeometryElementUV->SetMappingMode(FbxGeometryElement::eByControlPoint);
lGeometryElementUV->SetReferenceMode(FbxGeometryElement::eDirect);
}
}*/
FbxGeometryElementTangent* lGeometryElementTangent = NULL;
if (iMesh->hasTangent)
{
lGeometryElementTangent = pMesh->CreateElementTangent();
lGeometryElementTangent->SetMappingMode(FbxGeometryElement::eByControlPoint);
lGeometryElementTangent->SetReferenceMode(FbxGeometryElement::eDirect);
}
FbxGeometryElementVertexColor* lGeometryElementVertexColor = NULL;
if (iMesh->hasColor)
{
lGeometryElementVertexColor = pMesh->CreateElementVertexColor();
lGeometryElementVertexColor->SetMappingMode(FbxGeometryElement::eByControlPoint);
lGeometryElementVertexColor->SetReferenceMode(FbxGeometryElement::eDirect);
}
FbxGeometryElementMaterial* lGeometryElementMaterial = pMesh->CreateElementMaterial();
lGeometryElementMaterial->SetMappingMode(FbxGeometryElement::eByPolygon);
lGeometryElementMaterial->SetReferenceMode(FbxGeometryElement::eIndexToDirect);
int firstVertex = 0;
for (int i = 0; i < iMesh->SubmeshList->Count; i++)
{
ImportedSubmesh^ meshObj = iMesh->SubmeshList[i];
List<ImportedVertex^>^ vertexList = meshObj->VertexList;
List<ImportedFace^>^ faceList = meshObj->FaceList;
int materialIndex = 0;
ImportedMaterial^ mat = ImportedHelpers::FindMaterial(meshObj->Material, imported->MaterialList);
if (mat != nullptr)
{
char* pMatName = NULL;
try
{
pMatName = StringToUTF8(mat->Name);
int foundMat = -1;
for (int j = 0; j < pMaterials->GetCount(); j++)
{
FbxSurfacePhong* pMatTemp = pMaterials->GetAt(j);
if (strcmp(pMatTemp->GetName(), pMatName) == 0)
{
foundMat = j;
break;
}
}
FbxSurfacePhong* pMat;
if (foundMat >= 0)
{
pMat = pMaterials->GetAt(foundMat);
}
else
{
FbxString lShadingName = "Phong";
Color diffuse = mat->Diffuse;
Color ambient = mat->Ambient;
Color emissive = mat->Emissive;
Color specular = mat->Specular;
Color reflection = mat->Reflection;
pMat = FbxSurfacePhong::Create(pScene, pMatName);
pMat->Diffuse.Set(FbxDouble3(diffuse.R, diffuse.G, diffuse.B));
//pMat->DiffuseFactor.Set(FbxDouble(diffuse.A));
pMat->Ambient.Set(FbxDouble3(ambient.R, ambient.G, ambient.B));
//pMat->AmbientFactor.Set(FbxDouble(ambient.A));
pMat->Emissive.Set(FbxDouble3(emissive.R, emissive.G, emissive.B));
//pMat->EmissiveFactor.Set(FbxDouble(emissive.A));
pMat->Specular.Set(FbxDouble3(specular.R, specular.G, specular.B));
//pMat->SpecularFactor.Set(FbxDouble(specular.A));
pMat->Reflection.Set(FbxDouble3(reflection.R, reflection.G, reflection.B));
//pMat->ReflectionFactor.Set(FbxDouble(reflection.A));
pMat->Shininess.Set(FbxDouble(mat->Shininess));
pMat->TransparencyFactor.Set(FbxDouble(mat->Transparency));
pMat->ShadingModel.Set(lShadingName);
pMaterials->Add(pMat);
}
materialIndex = pFrameNode->AddMaterial(pMat);
bool hasTexture = false;
for each (ImportedMaterialTexture ^ texture in mat->Textures)
{
auto pTexture = ExportTexture(ImportedHelpers::FindTexture(texture->Name, imported->TextureList));
if (pTexture != NULL)
{
if (texture->Dest == 0)
{
LinkTexture(texture, pTexture, pMat->Diffuse);
hasTexture = true;
}
else if (texture->Dest == 1)
{
LinkTexture(texture, pTexture, pMat->NormalMap);
hasTexture = true;
}
else if (texture->Dest == 2)
{
LinkTexture(texture, pTexture, pMat->Specular);
hasTexture = true;
}
else if (texture->Dest == 3)
{
LinkTexture(texture, pTexture, pMat->Bump);
hasTexture = true;
}
}
}
if (hasTexture)
{
pFrameNode->SetShadingMode(FbxNode::eTextureShading);
}
}
finally
{
delete pMatName;
}
}
for (int j = 0; j < vertexList->Count; j++)
{
ImportedVertex^ iVertex = vertexList[j];
Vector3 vertex = iVertex->Vertex;
pControlPoints[j + firstVertex] = FbxVector4(vertex.X, vertex.Y, vertex.Z, 0);
if (iMesh->hasNormal)
{
Vector3 normal = iVertex->Normal;
lGeometryElementNormal->GetDirectArray().Add(FbxVector4(normal.X, normal.Y, normal.Z, 0));
}
//for (int uv = 0; uv < 8; uv++)
for (int uv = 0; uv < 2; uv++)
{
if (iMesh->hasUV[uv])
{
auto m_UV = iVertex->UV[uv];
auto lGeometryElementUV = pMesh->GetElementUV(uv);
lGeometryElementUV->GetDirectArray().Add(FbxVector2(m_UV[0], m_UV[1]));
}
}
if (iMesh->hasTangent)
{
Vector4 tangent = iVertex->Tangent;
lGeometryElementTangent->GetDirectArray().Add(FbxVector4(tangent.X, tangent.Y, tangent.Z, tangent.W));
}
if (iMesh->hasColor)
{
auto color = iVertex->Color;
lGeometryElementVertexColor->GetDirectArray().Add(FbxColor(color.R, color.G, color.B, color.A));
}
if (hasBones && iVertex->BoneIndices != nullptr)
{
auto boneIndices = iVertex->BoneIndices;
auto weights4 = iVertex->Weights;
for (int k = 0; k < 4; k++)
{
if (boneIndices[k] < boneList->Count && weights4[k] > 0)
{
FbxCluster* pCluster = pClusterArray->GetAt(boneIndices[k]);
if (pCluster)
{
pCluster->AddControlPointIndex(j + firstVertex, weights4[k]);
}
}
}
}
}
for (int j = 0; j < faceList->Count; j++)
{
ImportedFace^ face = faceList[j];
pMesh->BeginPolygon(materialIndex);
pMesh->AddPolygon(face->VertexIndices[0] + firstVertex);
pMesh->AddPolygon(face->VertexIndices[1] + firstVertex);
pMesh->AddPolygon(face->VertexIndices[2] + firstVertex);
pMesh->EndPolygon();
}
firstVertex += vertexList->Count;
}
if (hasBones)
{
FbxSkin* pSkin = FbxSkin::Create(pScene, "");
FbxAMatrix lMeshMatrix = pFrameNode->EvaluateGlobalTransform();
for (int j = 0; j < boneList->Count; j++)
{
FbxCluster* pCluster = pClusterArray->GetAt(j);
if (pCluster)
{
auto boneMatrix = boneList[j]->Matrix;
FbxAMatrix lBoneMatrix;
for (int m = 0; m < 4; m++)
{
for (int n = 0; n < 4; n++)
{
lBoneMatrix.mData[m][n] = boneMatrix[m, n];
}
}
pCluster->SetTransformMatrix(lMeshMatrix);
pCluster->SetTransformLinkMatrix(lMeshMatrix * lBoneMatrix.Inverse());
pSkin->AddCluster(pCluster);
}
}
if (pSkin->GetClusterCount() > 0)
{
pMesh->AddDeformer(pSkin);
}
}
}
finally
{
if (pClusterArray != NULL)
{
delete pClusterArray;
}
}
}
FbxFileTexture* Fbx::Exporter::ExportTexture(ImportedTexture^ matTex)
{
FbxFileTexture* pTex = NULL;
if (matTex != nullptr)
{
String^ matTexName = matTex->Name;
char* pTexName = NULL;
try
{
pTexName = StringToUTF8(matTexName);
int foundTex = -1;
for (int i = 0; i < pTextures->GetCount(); i++)
{
FbxFileTexture* pTexTemp = pTextures->GetAt(i);
if (strcmp(pTexTemp->GetName(), pTexName) == 0)
{
foundTex = i;
break;
}
}
if (foundTex >= 0)
{
pTex = pTextures->GetAt(foundTex);
}
else
{
pTex = FbxFileTexture::Create(pScene, pTexName);
pTex->SetFileName(pTexName);
pTex->SetTextureUse(FbxTexture::eStandard);
pTex->SetMappingType(FbxTexture::eUV);
pTex->SetMaterialUse(FbxFileTexture::eModelMaterial);
pTex->SetSwapUV(false);
pTex->SetTranslation(0.0, 0.0);
pTex->SetScale(1.0, 1.0);
pTex->SetRotation(0.0, 0.0);
pTextures->Add(pTex);
FileInfo^ file = gcnew FileInfo(matTex->Name);
BinaryWriter^ writer = gcnew BinaryWriter(file->Create());
writer->Write(matTex->Data);
writer->Close();
}
}
finally
{
delete pTexName;
}
}
return pTex;
}
void Fbx::Exporter::LinkTexture(ImportedMaterialTexture^ texture, FbxFileTexture* pTexture, FbxProperty& prop)
{
pTexture->SetTranslation(texture->Offset.X, texture->Offset.Y);
pTexture->SetScale(texture->Scale.X, texture->Scale.Y);
prop.ConnectSrcObject(pTexture);
}
void Fbx::Exporter::ExportAnimations(bool eulerFilter, float filterPrecision)
{
auto importedAnimationList = imported->AnimationList;
if (importedAnimationList == nullptr)
{
return;
}
FbxAnimCurveFilterUnroll* lFilter = eulerFilter ? new FbxAnimCurveFilterUnroll() : NULL;
for (int i = 0; i < importedAnimationList->Count; i++)
{
auto importedAnimation = importedAnimationList[i];
FbxString kTakeName;
if (importedAnimation->Name)
{
WITH_MARSHALLED_STRING
(
pClipName,
importedAnimation->Name,
kTakeName = FbxString(pClipName);
);
}
else
{
kTakeName = FbxString("Take") + FbxString(i);
}
ExportKeyframedAnimation(importedAnimation, kTakeName, lFilter, filterPrecision);
}
}
void Fbx::Exporter::ExportKeyframedAnimation(ImportedKeyframedAnimation^ parser, FbxString& kTakeName, FbxAnimCurveFilterUnroll* eulerFilter, float filterPrecision)
{
List<ImportedAnimationKeyframedTrack^>^ pAnimationList = parser->TrackList;
char* lTakeName = kTakeName.Buffer();
FbxAnimStack* lAnimStack = FbxAnimStack::Create(pScene, lTakeName);
FbxAnimLayer* lAnimLayer = FbxAnimLayer::Create(pScene, "Base Layer");
lAnimStack->AddMember(lAnimLayer);
for (int j = 0; j < pAnimationList->Count; j++)
{
ImportedAnimationKeyframedTrack^ keyframeList = pAnimationList[j];
if (keyframeList->Path == nullptr)
{
continue;
}
auto frame = imported->RootFrame->FindFrameByPath(keyframeList->Path);
if (frame != nullptr)
{
FbxNode* pNode = (FbxNode*)frameToNode[frame];
FbxAnimCurve* lCurveSX = pNode->LclScaling.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_X, true);
FbxAnimCurve* lCurveSY = pNode->LclScaling.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_Y, true);
FbxAnimCurve* lCurveSZ = pNode->LclScaling.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_Z, true);
FbxAnimCurve* lCurveRX = pNode->LclRotation.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_X, true);
FbxAnimCurve* lCurveRY = pNode->LclRotation.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_Y, true);
FbxAnimCurve* lCurveRZ = pNode->LclRotation.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_Z, true);
FbxAnimCurve* lCurveTX = pNode->LclTranslation.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_X, true);
FbxAnimCurve* lCurveTY = pNode->LclTranslation.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_Y, true);
FbxAnimCurve* lCurveTZ = pNode->LclTranslation.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_Z, true);
lCurveSX->KeyModifyBegin();
lCurveSY->KeyModifyBegin();
lCurveSZ->KeyModifyBegin();
lCurveRX->KeyModifyBegin();
lCurveRY->KeyModifyBegin();
lCurveRZ->KeyModifyBegin();
lCurveTX->KeyModifyBegin();
lCurveTY->KeyModifyBegin();
lCurveTZ->KeyModifyBegin();
FbxTime lTime;
for each (auto Scaling in keyframeList->Scalings)
{
lTime.SetSecondDouble(Scaling->time);
lCurveSX->KeySet(lCurveSX->KeyAdd(lTime), lTime, Scaling->value.X);
lCurveSY->KeySet(lCurveSY->KeyAdd(lTime), lTime, Scaling->value.Y);
lCurveSZ->KeySet(lCurveSZ->KeyAdd(lTime), lTime, Scaling->value.Z);
}
for each (auto Rotation in keyframeList->Rotations)
{
lTime.SetSecondDouble(Rotation->time);
lCurveRX->KeySet(lCurveRX->KeyAdd(lTime), lTime, Rotation->value.X);
lCurveRY->KeySet(lCurveRY->KeyAdd(lTime), lTime, Rotation->value.Y);
lCurveRZ->KeySet(lCurveRZ->KeyAdd(lTime), lTime, Rotation->value.Z);
}
for each (auto Translation in keyframeList->Translations)
{
lTime.SetSecondDouble(Translation->time);
lCurveTX->KeySet(lCurveTX->KeyAdd(lTime), lTime, Translation->value.X);
lCurveTY->KeySet(lCurveTY->KeyAdd(lTime), lTime, Translation->value.Y);
lCurveTZ->KeySet(lCurveTZ->KeyAdd(lTime), lTime, Translation->value.Z);
}
lCurveSX->KeyModifyEnd();
lCurveSY->KeyModifyEnd();
lCurveSZ->KeyModifyEnd();
lCurveRX->KeyModifyEnd();
lCurveRY->KeyModifyEnd();
lCurveRZ->KeyModifyEnd();
lCurveTX->KeyModifyEnd();
lCurveTY->KeyModifyEnd();
lCurveTZ->KeyModifyEnd();
if (eulerFilter)
{
FbxAnimCurve* lCurve[3];
lCurve[0] = lCurveRX;
lCurve[1] = lCurveRY;
lCurve[2] = lCurveRZ;
eulerFilter->Reset();
eulerFilter->SetQualityTolerance(filterPrecision);
eulerFilter->Apply(lCurve, 3);
}
//BlendShape
if (keyframeList->BlendShape != nullptr)
{
FbxString channelName;
WITH_MARSHALLED_STRING
(
pClipName,
keyframeList->BlendShape->ChannelName,
channelName = FbxString(pClipName);
);
auto lGeometry = (FbxGeometry*)pNode->GetNodeAttribute();
int lBlendShapeDeformerCount = lGeometry->GetDeformerCount(FbxDeformer::eBlendShape);
if (lBlendShapeDeformerCount > 0)
{
FbxBlendShape* lBlendShape = (FbxBlendShape*)lGeometry->GetDeformer(0, FbxDeformer::eBlendShape);
int lBlendShapeChannelCount = lBlendShape->GetBlendShapeChannelCount();
for (int lChannelIndex = 0; lChannelIndex < lBlendShapeChannelCount; ++lChannelIndex)
{
FbxBlendShapeChannel* lChannel = lBlendShape->GetBlendShapeChannel(lChannelIndex);
FbxString lChannelName = lChannel->GetNameOnly();
if (lChannelName == channelName)
{
FbxAnimCurve* lAnimCurve = lGeometry->GetShapeChannel(0, lChannelIndex, lAnimLayer, true);
lAnimCurve->KeyModifyBegin();
for each (auto keyframe in keyframeList->BlendShape->Keyframes)
{
lTime.SetSecondDouble(keyframe->time);
int lKeyIndex = lAnimCurve->KeyAdd(lTime);
lAnimCurve->KeySetValue(lKeyIndex, keyframe->value);
lAnimCurve->KeySetInterpolation(lKeyIndex, FbxAnimCurveDef::eInterpolationCubic);
}
lAnimCurve->KeyModifyEnd();
}
}
}
}
}
}
}
void Fbx::Exporter::ExportMorphs()
{
if (imported->MeshList == nullptr)
{
return;
}
for each (ImportedMorph ^ morph in imported->MorphList)
{
auto frame = imported->RootFrame->FindFrameByPath(morph->Path);
if (frame != nullptr)
{
FbxNode* pNode = (FbxNode*)frameToNode[frame];
FbxMesh* pMesh = pNode->GetMesh();
FbxBlendShape* lBlendShape = FbxBlendShape::Create(pScene, pMesh->GetNameOnly() + FbxString("BlendShape"));
pMesh->AddDeformer(lBlendShape);
for (int i = 0; i < morph->Channels->Count; i++)
{
auto channel = morph->Channels[i];
FbxBlendShapeChannel* lBlendShapeChannel;
WITH_MARSHALLED_STRING
(
pChannelName,
channel->Name,
lBlendShapeChannel = FbxBlendShapeChannel::Create(pScene, pChannelName);
);
lBlendShape->AddBlendShapeChannel(lBlendShapeChannel);
for each (ImportedMorphKeyframe ^ keyframe in channel->KeyframeList)
{
FbxShape* lShape = FbxShape::Create(pScene, FbxString(keyframe->Weight));
lBlendShapeChannel->AddTargetShape(lShape, keyframe->Weight);
auto vectorCount = pMesh->GetControlPointsCount();
FbxVector4* orilVector4 = pMesh->GetControlPoints();
lShape->InitControlPoints(vectorCount);
FbxVector4* lVector4 = lShape->GetControlPoints();
for (int j = 0; j < vectorCount; j++)
{
auto vertex = orilVector4[j];
lVector4[j] = FbxVector4(vertex);
}
for (int j = 0; j < keyframe->VertexList->Count; j++)
{
auto index = keyframe->VertexList[j]->Index;
auto vertex = keyframe->VertexList[j]->Vertex->Vertex;
lVector4[index] = FbxVector4(vertex.X, vertex.Y, vertex.Z, 0);
}
}
}
}
}
}
}

View File

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View File

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<Filter>源文件</Filter>
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<ClCompile Include="asfbx_context.cpp">
<Filter>源文件</Filter>
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<ClCompile Include="asfbx_skin_context.cpp">
<Filter>源文件</Filter>
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<ClCompile Include="asfbx_anim_context.cpp">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="asfbx_morph_context.cpp">
<Filter>源文件</Filter>
</ClCompile>
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<ItemGroup>
<ClInclude Include="dllexport.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="api.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="utils.h">
<Filter>头文件</Filter>
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<ClInclude Include="bool32_t.h">
<Filter>头文件</Filter>
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<ClInclude Include="asfbx_context.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="asfbx_skin_context.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="asfbx_anim_context.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="asfbx_morph_context.h">
<Filter>头文件</Filter>
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<ClInclude Include="resource.h">
<Filter>头文件</Filter>
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<None Include="cpp.hint" />
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<ResourceCompile Include="AssetStudioFBXNative.rc">
<Filter>资源文件</Filter>
</ResourceCompile>
</ItemGroup>
</Project>

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@@ -1,161 +0,0 @@
#pragma once
#include "dllexport.h"
#include "bool32_t.h"
namespace fbxsdk
{
class FbxNode;
class FbxFileTexture;
template<typename T, const int Alignment = 16>
class FbxArray;
class FbxCluster;
class FbxMesh;
class FbxSurfacePhong;
}
struct AsFbxContext;
struct AsFbxSkinContext;
struct AsFbxAnimContext;
struct AsFbxMorphContext;
AS_API(void) AsUtilQuaternionToEuler(float qx, float qy, float qz, float qw, float* vx, float* vy, float* vz);
AS_API(void) AsUtilEulerToQuaternion(float vx, float vy, float vz, float* qx, float* qy, float* qz, float* qw);
// All strings ([const] char *) in this header are UTF-8 strings.
AS_API(AsFbxContext*) AsFbxCreateContext();
// Do not free pErrMsg
AS_API(bool32_t) AsFbxInitializeContext(AsFbxContext* pContext, const char* pFileName, float scaleFactor, int32_t versionIndex, bool32_t isAscii, bool32_t is60Fps, const char** pErrMsg);
AS_API(void) AsFbxDisposeContext(AsFbxContext** ppContext);
AS_API(void) AsFbxSetFramePaths(AsFbxContext* pContext, const char* ppPaths[], int32_t count);
AS_API(void) AsFbxExportScene(AsFbxContext* pContext);
AS_API(fbxsdk::FbxNode*) AsFbxGetSceneRootNode(AsFbxContext* pContext);
AS_API(fbxsdk::FbxNode*) AsFbxExportSingleFrame(AsFbxContext* pContext, fbxsdk::FbxNode* pParentNode, const char* pFramePath, const char* pFrameName, float localPositionX, float localPositionY, float localPositionZ, float localRotationX, float localRotationY, float localRotationZ, float localScaleX, float localScaleY, float localScaleZ);
AS_API(void) AsFbxSetJointsNode_CastToBone(AsFbxContext* pContext, fbxsdk::FbxNode* pNode, float boneSize);
AS_API(void) AsFbxSetJointsNode_BoneInPath(AsFbxContext* pContext, fbxsdk::FbxNode* pNode, float boneSize);
AS_API(void) AsFbxSetJointsNode_Generic(AsFbxContext* pContext, fbxsdk::FbxNode* pNode);
AS_API(void) AsFbxPrepareMaterials(AsFbxContext* pContext, int32_t materialCount, int32_t textureCount);
AS_API(fbxsdk::FbxFileTexture*) AsFbxCreateTexture(AsFbxContext* pContext, const char* pMatTexName);
AS_API(void) AsFbxLinkTexture(int32_t dest, fbxsdk::FbxFileTexture* pTexture, fbxsdk::FbxSurfacePhong* pMaterial, float offsetX, float offsetY, float scaleX, float scaleY);
AS_API(fbxsdk::FbxArray<fbxsdk::FbxCluster*>*) AsFbxMeshCreateClusterArray(int32_t boneCount);
AS_API(void) AsFbxMeshDisposeClusterArray(fbxsdk::FbxArray<fbxsdk::FbxCluster*>** ppArray);
AS_API(fbxsdk::FbxCluster*) AsFbxMeshCreateCluster(AsFbxContext* pContext, fbxsdk::FbxNode* pBoneNode);
AS_API(void) AsFbxMeshAddCluster(fbxsdk::FbxArray<fbxsdk::FbxCluster*>* pArray, /* CanBeNull */ fbxsdk::FbxCluster* pCluster);
AS_API(fbxsdk::FbxMesh*) AsFbxMeshCreateMesh(AsFbxContext* pContext, fbxsdk::FbxNode* pFrameNode);
AS_API(void) AsFbxMeshInitControlPoints(fbxsdk::FbxMesh* pMesh, int32_t vertexCount);
AS_API(void) AsFbxMeshCreateElementNormal(fbxsdk::FbxMesh* pMesh);
AS_API(void) AsFbxMeshCreateDiffuseUV(fbxsdk::FbxMesh* pMesh, int32_t uv);
AS_API(void) AsFbxMeshCreateNormalMapUV(fbxsdk::FbxMesh* pMesh, int32_t uv);
AS_API(void) AsFbxMeshCreateElementTangent(fbxsdk::FbxMesh* pMesh);
AS_API(void) AsFbxMeshCreateElementVertexColor(fbxsdk::FbxMesh* pMesh);
AS_API(void) AsFbxMeshCreateElementMaterial(fbxsdk::FbxMesh* pMesh);
AS_API(fbxsdk::FbxSurfacePhong*) AsFbxCreateMaterial(AsFbxContext* pContext, const char* pMatName,
float diffuseR, float diffuseG, float diffuseB,
float ambientR, float ambientG, float ambientB,
float emissiveR, float emissiveG, float emissiveB,
float specularR, float specularG, float specularB,
float reflectR, float reflectG, float reflectB,
float shininess, float transparency);
AS_API(int32_t) AsFbxAddMaterialToFrame(fbxsdk::FbxNode* pFrameNode, fbxsdk::FbxSurfacePhong* pMaterial);
AS_API(void) AsFbxSetFrameShadingModeToTextureShading(fbxsdk::FbxNode* pFrameNode);
AS_API(void) AsFbxMeshSetControlPoint(fbxsdk::FbxMesh* pMesh, int32_t index, float x, float y, float z);
AS_API(void) AsFbxMeshAddPolygon(fbxsdk::FbxMesh* pMesh, int32_t materialIndex, int32_t index0, int32_t index1, int32_t index2);
AS_API(void) AsFbxMeshElementNormalAdd(fbxsdk::FbxMesh* pMesh, int32_t elementIndex, float x, float y, float z);
AS_API(void) AsFbxMeshElementUVAdd(fbxsdk::FbxMesh* pMesh, int32_t elementIndex, float u, float v);
AS_API(void) AsFbxMeshElementTangentAdd(fbxsdk::FbxMesh* pMesh, int32_t elementIndex, float x, float y, float z, float w);
AS_API(void) AsFbxMeshElementVertexColorAdd(fbxsdk::FbxMesh* pMesh, int32_t elementIndex, float r, float g, float b, float a);
AS_API(void) AsFbxMeshSetBoneWeight(fbxsdk::FbxArray<fbxsdk::FbxCluster*>* pClusterArray, int32_t boneIndex, int32_t vertexIndex, float weight);
AS_API(AsFbxSkinContext*) AsFbxMeshCreateSkinContext(AsFbxContext* pContext, fbxsdk::FbxNode* pFrameNode);
AS_API(void) AsFbxMeshDisposeSkinContext(AsFbxSkinContext** ppSkinContext);
AS_API(bool32_t) FbxClusterArray_HasItemAt(fbxsdk::FbxArray<fbxsdk::FbxCluster*>* pClusterArray, int32_t index);
AS_API(void) AsFbxMeshSkinAddCluster(AsFbxSkinContext* pSkinContext, fbxsdk::FbxArray<fbxsdk::FbxCluster*>* pClusterArray, int32_t index, float pBoneMatrix[16]);
AS_API(void) AsFbxMeshAddDeformer(AsFbxSkinContext* pSkinContext, fbxsdk::FbxMesh* pMesh);
AS_API(AsFbxAnimContext*) AsFbxAnimCreateContext(bool32_t eulerFilter);
AS_API(void) AsFbxAnimDisposeContext(AsFbxAnimContext** ppAnimContext);
AS_API(void) AsFbxAnimPrepareStackAndLayer(AsFbxContext* pContext, AsFbxAnimContext* pAnimContext, const char* pTakeName);
AS_API(void) AsFbxAnimLoadCurves(fbxsdk::FbxNode* pNode, AsFbxAnimContext* pAnimContext);
AS_API(void) AsFbxAnimBeginKeyModify(AsFbxAnimContext* pAnimContext);
AS_API(void) AsFbxAnimEndKeyModify(AsFbxAnimContext* pAnimContext);
AS_API(void) AsFbxAnimAddScalingKey(AsFbxAnimContext* pAnimContext, float time, float x, float y, float z);
AS_API(void) AsFbxAnimAddRotationKey(AsFbxAnimContext* pAnimContext, float time, float x, float y, float z);
AS_API(void) AsFbxAnimAddTranslationKey(AsFbxAnimContext* pAnimContext, float time, float x, float y, float z);
AS_API(void) AsFbxAnimApplyEulerFilter(AsFbxAnimContext* pAnimContext, float filterPrecision);
AS_API(int32_t) AsFbxAnimGetCurrentBlendShapeChannelCount(AsFbxAnimContext* pAnimContext, fbxsdk::FbxNode* pNode);
AS_API(bool32_t) AsFbxAnimIsBlendShapeChannelMatch(AsFbxAnimContext* pAnimContext, int32_t channelIndex, const char* channelName);
AS_API(void) AsFbxAnimBeginBlendShapeAnimCurve(AsFbxAnimContext* pAnimContext, int32_t channelIndex);
AS_API(void) AsFbxAnimEndBlendShapeAnimCurve(AsFbxAnimContext* pAnimContext);
AS_API(void) AsFbxAnimAddBlendShapeKeyframe(AsFbxAnimContext* pAnimContext, float time, float value);
AS_API(AsFbxMorphContext*) AsFbxMorphCreateContext();
AS_API(void) AsFbxMorphInitializeContext(AsFbxContext* pContext, AsFbxMorphContext* pMorphContext, fbxsdk::FbxNode* pNode);
AS_API(void) AsFbxMorphDisposeContext(AsFbxMorphContext** ppMorphContext);
AS_API(void) AsFbxMorphAddBlendShapeChannel(AsFbxContext* pContext, AsFbxMorphContext* pMorphContext, const char* channelName);
AS_API(void) AsFbxMorphAddBlendShapeChannelShape(AsFbxContext* pContext, AsFbxMorphContext* pMorphContext, float weight, const char* shapeName);
AS_API(void) AsFbxMorphCopyBlendShapeControlPoints(AsFbxMorphContext* pMorphContext);
AS_API(void) AsFbxMorphSetBlendShapeVertex(AsFbxMorphContext* pMorphContext, uint32_t index, float x, float y, float z);
AS_API(void) AsFbxMorphCopyBlendShapeControlPointsNormal(AsFbxMorphContext* pMorphContext);
AS_API(void) AsFbxMorphSetBlendShapeVertexNormal(AsFbxMorphContext* pMorphContext, uint32_t index, float x, float y, float z);

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@@ -1,27 +0,0 @@
#include "asfbx_anim_context.h"
AsFbxAnimContext::AsFbxAnimContext(bool32_t eulerFilter)
: lFilter(nullptr)
{
if (eulerFilter)
{
lFilter = new FbxAnimCurveFilterUnroll();
}
lAnimStack = nullptr;
lAnimLayer = nullptr;
lCurveSX = nullptr;
lCurveSY = nullptr;
lCurveSZ = nullptr;
lCurveRX = nullptr;
lCurveRY = nullptr;
lCurveRZ = nullptr;
lCurveTX = nullptr;
lCurveTY = nullptr;
lCurveTZ = nullptr;
pMesh = nullptr;
lBlendShape = nullptr;
lAnimCurve = nullptr;
}

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@@ -1,32 +0,0 @@
#pragma once
#include <fbxsdk.h>
#include "bool32_t.h"
struct AsFbxAnimContext
{
FbxAnimCurveFilterUnroll* lFilter;
FbxAnimStack* lAnimStack;
FbxAnimLayer* lAnimLayer;
FbxAnimCurve* lCurveSX;
FbxAnimCurve* lCurveSY;
FbxAnimCurve* lCurveSZ;
FbxAnimCurve* lCurveRX;
FbxAnimCurve* lCurveRY;
FbxAnimCurve* lCurveRZ;
FbxAnimCurve* lCurveTX;
FbxAnimCurve* lCurveTY;
FbxAnimCurve* lCurveTZ;
FbxMesh* pMesh;
FbxBlendShape* lBlendShape;
FbxAnimCurve* lAnimCurve;
AsFbxAnimContext(bool32_t eulerFilter);
~AsFbxAnimContext() = default;
};

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@@ -1,33 +0,0 @@
#include <fbxsdk.h>
#include "asfbx_context.h"
AsFbxContext::AsFbxContext()
{
pSdkManager = nullptr;
pScene = nullptr;
pTextures = nullptr;
pMaterials = nullptr;
pExporter = nullptr;
pBindPose = nullptr;
}
AsFbxContext::~AsFbxContext()
{
framePaths.clear();
delete pMaterials;
delete pTextures;
if (pExporter != nullptr) {
pExporter->Destroy();
}
if (pScene != nullptr) {
pScene->Destroy();
}
if (pSdkManager != nullptr) {
pSdkManager->Destroy();
}
}

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@@ -1,21 +0,0 @@
#pragma once
#include <cstdint>
#include <string>
#include <unordered_set>
struct AsFbxContext
{
fbxsdk::FbxManager* pSdkManager;
fbxsdk::FbxScene* pScene;
fbxsdk::FbxArray<fbxsdk::FbxFileTexture*>* pTextures;
fbxsdk::FbxArray<fbxsdk::FbxSurfacePhong*>* pMaterials;
fbxsdk::FbxExporter* pExporter;
fbxsdk::FbxPose* pBindPose;
std::unordered_set<std::string> framePaths;
AsFbxContext();
~AsFbxContext();
};

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@@ -1,9 +0,0 @@
#include "asfbx_morph_context.h"
AsFbxMorphContext::AsFbxMorphContext()
{
pMesh = nullptr;
lBlendShape = nullptr;
lBlendShapeChannel = nullptr;
lShape = nullptr;
}

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@@ -1,16 +0,0 @@
#pragma once
#include <fbxsdk.h>
struct AsFbxMorphContext
{
FbxMesh* pMesh;
FbxBlendShape* lBlendShape;
FbxBlendShapeChannel* lBlendShapeChannel;
FbxShape* lShape;
AsFbxMorphContext();
~AsFbxMorphContext() = default;
};

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@@ -1,16 +0,0 @@
#include "asfbx_skin_context.h"
#include "asfbx_context.h"
AsFbxSkinContext::AsFbxSkinContext(AsFbxContext* pContext, FbxNode* pFrameNode)
: pSkin(nullptr)
{
if (pContext != nullptr && pContext->pScene != nullptr)
{
pSkin = FbxSkin::Create(pContext->pScene, "");
}
if (pFrameNode != nullptr)
{
lMeshMatrix = pFrameNode->EvaluateGlobalTransform();
}
}

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@@ -1,16 +0,0 @@
#pragma once
#include <fbxsdk.h>
struct AsFbxContext;
struct AsFbxSkinContext
{
FbxSkin* pSkin;
FbxAMatrix lMeshMatrix;
AsFbxSkinContext(AsFbxContext* pContext, FbxNode* pFrameNode);
~AsFbxSkinContext() = default;
};

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@@ -1,5 +0,0 @@
#pragma once
#include <cstdint>
typedef uint32_t bool32_t;

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