Compare commits
149 Commits
Perfare_ma
...
ak-v1.1.0
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3
.gitignore
vendored
3
.gitignore
vendored
@@ -35,6 +35,9 @@ bld/
|
||||
# Visual Studio 2017 auto generated files
|
||||
Generated\ Files/
|
||||
|
||||
# Launch Settings
|
||||
*launchSettings.json
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
@@ -1,11 +1,9 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFrameworks>net472;netstandard2.0;net5.0;net6.0</TargetFrameworks>
|
||||
<TargetFrameworks>net472;net6.0;net6.0-windows;net7.0;net7.0-windows;net8.0;net8.0-windows</TargetFrameworks>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Version>0.16.0.0</Version>
|
||||
<AssemblyVersion>0.16.0.0</AssemblyVersion>
|
||||
<FileVersion>0.16.0.0</FileVersion>
|
||||
<Version>1.1.0</Version>
|
||||
<Copyright>Copyright © Perfare 2020-2022; Copyright © hozuki 2020</Copyright>
|
||||
<DebugType>embedded</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
@@ -4,33 +4,29 @@ using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
#if NETFRAMEWORK
|
||||
namespace AssetStudio.PInvoke
|
||||
{
|
||||
public static class DllLoader
|
||||
{
|
||||
|
||||
public static void PreloadDll(string dllName)
|
||||
{
|
||||
var dllDir = GetDirectedDllDirectory();
|
||||
var localPath = Process.GetCurrentProcess().MainModule.FileName;
|
||||
var localDir = Path.GetDirectoryName(localPath);
|
||||
|
||||
// Not using OperatingSystem.Platform.
|
||||
// See: https://www.mono-project.com/docs/faq/technical/#how-to-detect-the-execution-platform
|
||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
|
||||
{
|
||||
Win32.LoadDll(dllDir, dllName);
|
||||
}
|
||||
else
|
||||
{
|
||||
Posix.LoadDll(dllDir, dllName);
|
||||
Win32.LoadDll(GetDirectedDllDirectory(localDir), dllName);
|
||||
}
|
||||
}
|
||||
|
||||
private static string GetDirectedDllDirectory()
|
||||
private static string GetDirectedDllDirectory(string localDir)
|
||||
{
|
||||
var localPath = Process.GetCurrentProcess().MainModule.FileName;
|
||||
var localDir = Path.GetDirectoryName(localPath);
|
||||
|
||||
var subDir = Environment.Is64BitProcess ? "x64" : "x86";
|
||||
var win32Path = Path.Combine("runtimes", "win-x86", "native");
|
||||
var win64Path = Path.Combine("runtimes", "win-x64", "native");
|
||||
var subDir = Environment.Is64BitProcess ? win64Path : win32Path;
|
||||
|
||||
var directedDllDir = Path.Combine(localDir, subDir);
|
||||
|
||||
@@ -64,61 +60,7 @@ namespace AssetStudio.PInvoke
|
||||
|
||||
private const uint LOAD_LIBRARY_SEARCH_DEFAULT_DIRS = 0x1000;
|
||||
private const uint LOAD_LIBRARY_SEARCH_DLL_LOAD_DIR = 0x100;
|
||||
|
||||
}
|
||||
|
||||
private static class Posix
|
||||
{
|
||||
|
||||
internal static void LoadDll(string dllDir, string dllName)
|
||||
{
|
||||
string dllExtension;
|
||||
|
||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
|
||||
{
|
||||
dllExtension = ".so";
|
||||
}
|
||||
else if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
|
||||
{
|
||||
dllExtension = ".dylib";
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
var dllFileName = $"lib{dllName}{dllExtension}";
|
||||
var directedDllPath = Path.Combine(dllDir, dllFileName);
|
||||
|
||||
const int ldFlags = RTLD_NOW | RTLD_GLOBAL;
|
||||
var hLibrary = DlOpen(directedDllPath, ldFlags);
|
||||
|
||||
if (hLibrary == IntPtr.Zero)
|
||||
{
|
||||
var pErrStr = DlError();
|
||||
// `PtrToStringAnsi` always uses the specific constructor of `String` (see dotnet/core#2325),
|
||||
// which in turn interprets the byte sequence with system default codepage. On OSX and Linux
|
||||
// the codepage is UTF-8 so the error message should be handled correctly.
|
||||
var errorMessage = Marshal.PtrToStringAnsi(pErrStr);
|
||||
|
||||
throw new DllNotFoundException(errorMessage);
|
||||
}
|
||||
}
|
||||
|
||||
// OSX and most Linux OS use LP64 so `int` is still 32-bit even on 64-bit platforms.
|
||||
// void *dlopen(const char *filename, int flag);
|
||||
[DllImport("libdl", EntryPoint = "dlopen")]
|
||||
private static extern IntPtr DlOpen([MarshalAs(UnmanagedType.LPStr)] string fileName, int flags);
|
||||
|
||||
// char *dlerror(void);
|
||||
[DllImport("libdl", EntryPoint = "dlerror")]
|
||||
private static extern IntPtr DlError();
|
||||
|
||||
private const int RTLD_LAZY = 0x1;
|
||||
private const int RTLD_NOW = 0x2;
|
||||
private const int RTLD_GLOBAL = 0x100;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.31410.357
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.5.33414.496
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AssetStudio", "AssetStudio\AssetStudio.csproj", "{422FEC21-EF60-4F29-AA56-95DFDA23C913}"
|
||||
EndProject
|
||||
@@ -25,6 +25,12 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "AssetStudioFBXNative", "Ass
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Texture2DDecoderNative", "Texture2DDecoderNative\Texture2DDecoderNative.vcxproj", "{29356642-C46E-4144-83D8-22DC09D0D7FD}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AssetStudioCLI", "AssetStudioCLI\AssetStudioCLI.csproj", "{34B6329B-0E73-45AC-B8CC-015F119F63DC}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{422FEC21-EF60-4F29-AA56-95DFDA23C913} = {422FEC21-EF60-4F29-AA56-95DFDA23C913}
|
||||
{65EAFFA3-01D3-4EF5-B092-8B4647E9A1FF} = {65EAFFA3-01D3-4EF5-B092-8B4647E9A1FF}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
@@ -131,6 +137,18 @@ Global
|
||||
{29356642-C46E-4144-83D8-22DC09D0D7FD}.Release|x64.Build.0 = Release|x64
|
||||
{29356642-C46E-4144-83D8-22DC09D0D7FD}.Release|x86.ActiveCfg = Release|Win32
|
||||
{29356642-C46E-4144-83D8-22DC09D0D7FD}.Release|x86.Build.0 = Release|Win32
|
||||
{34B6329B-0E73-45AC-B8CC-015F119F63DC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{34B6329B-0E73-45AC-B8CC-015F119F63DC}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{34B6329B-0E73-45AC-B8CC-015F119F63DC}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{34B6329B-0E73-45AC-B8CC-015F119F63DC}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{34B6329B-0E73-45AC-B8CC-015F119F63DC}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{34B6329B-0E73-45AC-B8CC-015F119F63DC}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{34B6329B-0E73-45AC-B8CC-015F119F63DC}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{34B6329B-0E73-45AC-B8CC-015F119F63DC}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{34B6329B-0E73-45AC-B8CC-015F119F63DC}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{34B6329B-0E73-45AC-B8CC-015F119F63DC}.Release|x64.Build.0 = Release|Any CPU
|
||||
{34B6329B-0E73-45AC-B8CC-015F119F63DC}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{34B6329B-0E73-45AC-B8CC-015F119F63DC}.Release|x86.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
||||
@@ -1,16 +1,14 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFrameworks>net472;netstandard2.0;net5.0;net6.0</TargetFrameworks>
|
||||
<Version>0.16.0.0</Version>
|
||||
<AssemblyVersion>0.16.0.0</AssemblyVersion>
|
||||
<FileVersion>0.16.0.0</FileVersion>
|
||||
<Copyright>Copyright © Perfare 2018-2022</Copyright>
|
||||
<TargetFrameworks>net472;net6.0;net6.0-windows;net7.0;net7.0-windows;net8.0;net8.0-windows</TargetFrameworks>
|
||||
<Version>1.1.0</Version>
|
||||
<Copyright>Copyright © Perfare 2018-2022; Copyright © aelurum 2023</Copyright>
|
||||
<DebugType>embedded</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup Condition=" '$(TargetFramework)' != 'net472' ">
|
||||
<PackageReference Include="K4os.Compression.LZ4" Version="1.2.16" />
|
||||
<PackageReference Include="K4os.Compression.LZ4" Version="1.3.6" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup Condition=" '$(TargetFramework)' == 'net472' ">
|
||||
|
||||
@@ -12,6 +12,7 @@ namespace AssetStudio
|
||||
{
|
||||
public string SpecifyUnityVersion;
|
||||
public List<SerializedFile> assetsFileList = new List<SerializedFile>();
|
||||
private HashSet<ClassIDType> filteredAssetTypesList = new HashSet<ClassIDType>();
|
||||
|
||||
internal Dictionary<string, int> assetsFileIndexCache = new Dictionary<string, int>(StringComparer.OrdinalIgnoreCase);
|
||||
internal Dictionary<string, BinaryReader> resourceFileReaders = new Dictionary<string, BinaryReader>(StringComparer.OrdinalIgnoreCase);
|
||||
@@ -21,19 +22,87 @@ namespace AssetStudio
|
||||
private HashSet<string> noexistFiles = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
|
||||
private HashSet<string> assetsFileListHash = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
|
||||
|
||||
public void LoadFiles(params string[] files)
|
||||
public void SetAssetFilter(params ClassIDType[] classIDTypes)
|
||||
{
|
||||
var path = Path.GetDirectoryName(Path.GetFullPath(files[0]));
|
||||
MergeSplitAssets(path);
|
||||
var toReadFile = ProcessingSplitFiles(files.ToList());
|
||||
Load(toReadFile);
|
||||
if (filteredAssetTypesList.Count == 0)
|
||||
{
|
||||
filteredAssetTypesList.UnionWith(new HashSet<ClassIDType>
|
||||
{
|
||||
ClassIDType.AssetBundle,
|
||||
ClassIDType.ResourceManager,
|
||||
});
|
||||
}
|
||||
|
||||
public void LoadFolder(string path)
|
||||
if (classIDTypes.Contains(ClassIDType.MonoBehaviour))
|
||||
{
|
||||
MergeSplitAssets(path, true);
|
||||
var files = Directory.GetFiles(path, "*.*", SearchOption.AllDirectories).ToList();
|
||||
var toReadFile = ProcessingSplitFiles(files);
|
||||
filteredAssetTypesList.Add(ClassIDType.MonoScript);
|
||||
}
|
||||
if (classIDTypes.Contains(ClassIDType.Sprite) || classIDTypes.Contains(ClassIDType.AkPortraitSprite))
|
||||
{
|
||||
filteredAssetTypesList.UnionWith(new HashSet<ClassIDType>
|
||||
{
|
||||
ClassIDType.Texture2D,
|
||||
ClassIDType.SpriteAtlas,
|
||||
ClassIDType.MonoBehaviour,
|
||||
ClassIDType.MonoScript
|
||||
});
|
||||
}
|
||||
|
||||
filteredAssetTypesList.UnionWith(classIDTypes);
|
||||
}
|
||||
|
||||
public void SetAssetFilter(List<ClassIDType> classIDTypeList)
|
||||
{
|
||||
SetAssetFilter(classIDTypeList.ToArray());
|
||||
}
|
||||
|
||||
public void LoadFilesAndFolders(params string[] path)
|
||||
{
|
||||
List<string> pathList = new List<string>();
|
||||
pathList.AddRange(path);
|
||||
LoadFilesAndFolders(out _, pathList);
|
||||
}
|
||||
|
||||
public void LoadFilesAndFolders(out string parentPath, params string[] path)
|
||||
{
|
||||
List<string> pathList = new List<string>();
|
||||
pathList.AddRange(path);
|
||||
LoadFilesAndFolders(out parentPath, pathList);
|
||||
}
|
||||
|
||||
public void LoadFilesAndFolders(out string parentPath, List<string> pathList)
|
||||
{
|
||||
List<string> fileList = new List<string>();
|
||||
bool filesInPath = false;
|
||||
parentPath = "";
|
||||
foreach (var path in pathList)
|
||||
{
|
||||
var fullPath = Path.GetFullPath(path);
|
||||
if (Directory.Exists(fullPath))
|
||||
{
|
||||
var parent = Directory.GetParent(fullPath).FullName;
|
||||
if (!filesInPath && (parentPath == "" || parentPath.Length > parent.Length))
|
||||
{
|
||||
parentPath = parent;
|
||||
}
|
||||
MergeSplitAssets(fullPath, true);
|
||||
fileList.AddRange(Directory.GetFiles(fullPath, "*.*", SearchOption.AllDirectories));
|
||||
}
|
||||
else if (File.Exists(fullPath))
|
||||
{
|
||||
parentPath = Path.GetDirectoryName(fullPath);
|
||||
fileList.Add(fullPath);
|
||||
filesInPath = true;
|
||||
}
|
||||
}
|
||||
if (filesInPath)
|
||||
{
|
||||
MergeSplitAssets(parentPath);
|
||||
}
|
||||
var toReadFile = ProcessingSplitFiles(fileList);
|
||||
fileList.Clear();
|
||||
pathList.Clear();
|
||||
|
||||
Load(toReadFile);
|
||||
}
|
||||
|
||||
@@ -70,7 +139,7 @@ namespace AssetStudio
|
||||
|
||||
private void LoadFile(FileReader reader)
|
||||
{
|
||||
switch (reader.FileType)
|
||||
switch (reader?.FileType)
|
||||
{
|
||||
case FileType.AssetsFile:
|
||||
LoadAssetsFile(reader);
|
||||
@@ -135,9 +204,14 @@ namespace AssetStudio
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (NotSupportedException e)
|
||||
{
|
||||
Logger.Error(e.Message);
|
||||
reader.Dispose();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error($"Error while reading assets file {reader.FullPath}", e);
|
||||
Logger.Warning($"Error while reading assets file {reader.FullPath}\r\n{e}");
|
||||
reader.Dispose();
|
||||
}
|
||||
}
|
||||
@@ -164,9 +238,14 @@ namespace AssetStudio
|
||||
assetsFileList.Add(assetsFile);
|
||||
assetsFileListHash.Add(assetsFile.fileName);
|
||||
}
|
||||
catch (NotSupportedException e)
|
||||
{
|
||||
Logger.Error(e.Message);
|
||||
resourceFileReaders.Add(reader.FileName, reader);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error($"Error while reading assets file {reader.FullPath} from {Path.GetFileName(originalPath)}", e);
|
||||
Logger.Warning($"Error while reading assets file {reader.FullPath} from {Path.GetFileName(originalPath)}\r\n{e}");
|
||||
resourceFileReaders.Add(reader.FileName, reader);
|
||||
}
|
||||
}
|
||||
@@ -179,7 +258,7 @@ namespace AssetStudio
|
||||
Logger.Info("Loading " + reader.FullPath);
|
||||
try
|
||||
{
|
||||
var bundleFile = new BundleFile(reader);
|
||||
var bundleFile = new BundleFile(reader, SpecifyUnityVersion);
|
||||
foreach (var file in bundleFile.fileList)
|
||||
{
|
||||
var dummyPath = Path.Combine(Path.GetDirectoryName(reader.FullPath), file.fileName);
|
||||
@@ -188,12 +267,16 @@ namespace AssetStudio
|
||||
{
|
||||
LoadAssetsFromMemory(subReader, originalPath ?? reader.FullPath, bundleFile.m_Header.unityRevision);
|
||||
}
|
||||
else
|
||||
else if (!resourceFileReaders.ContainsKey(file.fileName))
|
||||
{
|
||||
resourceFileReaders[file.fileName] = subReader; //TODO
|
||||
resourceFileReaders.Add(file.fileName, subReader);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (NotSupportedException e)
|
||||
{
|
||||
Logger.Error(e.Message);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
var str = $"Error while reading bundle file {reader.FullPath}";
|
||||
@@ -201,7 +284,7 @@ namespace AssetStudio
|
||||
{
|
||||
str += $" from {Path.GetFileName(originalPath)}";
|
||||
}
|
||||
Logger.Error(str, e);
|
||||
Logger.Warning($"{str}\r\n{e}");
|
||||
}
|
||||
finally
|
||||
{
|
||||
@@ -248,7 +331,7 @@ namespace AssetStudio
|
||||
|
||||
private void LoadZipFile(FileReader reader)
|
||||
{
|
||||
Logger.Info("Loading " + reader.FileName);
|
||||
Logger.Info("Reading " + reader.FileName);
|
||||
try
|
||||
{
|
||||
using (ZipArchive archive = new ZipArchive(reader.BaseStream, ZipArchiveMode.Read))
|
||||
@@ -298,11 +381,14 @@ namespace AssetStudio
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error($"Error while reading zip split file {basePath}", e);
|
||||
Logger.Warning($"Error while reading zip split file {basePath}\r\n{e}");
|
||||
}
|
||||
}
|
||||
|
||||
// load all entries
|
||||
var progressCount = archive.Entries.Count;
|
||||
int k = 0;
|
||||
Progress.Reset();
|
||||
foreach (ZipArchiveEntry entry in archive.Entries)
|
||||
{
|
||||
try
|
||||
@@ -328,10 +414,11 @@ namespace AssetStudio
|
||||
resourceFileReaders.Add(entry.Name, entryReader);
|
||||
}
|
||||
}
|
||||
Progress.Report(++k, progressCount);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error($"Error while reading zip entry {entry.FullName}", e);
|
||||
Logger.Warning($"Error while reading zip entry {entry.FullName}\r\n{e}");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -350,7 +437,7 @@ namespace AssetStudio
|
||||
{
|
||||
if (assetsFile.IsVersionStripped && string.IsNullOrEmpty(SpecifyUnityVersion))
|
||||
{
|
||||
throw new Exception("The Unity version has been stripped, please set the version in the options");
|
||||
throw new NotSupportedException("The Unity version has been stripped, please set the version in the options");
|
||||
}
|
||||
if (!string.IsNullOrEmpty(SpecifyUnityVersion))
|
||||
{
|
||||
@@ -388,9 +475,13 @@ namespace AssetStudio
|
||||
foreach (var objectInfo in assetsFile.m_Objects)
|
||||
{
|
||||
var objectReader = new ObjectReader(assetsFile.reader, assetsFile, objectInfo);
|
||||
if (filteredAssetTypesList.Count > 0 && !filteredAssetTypesList.Contains(objectReader.type))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
try
|
||||
{
|
||||
Object obj;
|
||||
Object obj = null;
|
||||
switch (objectReader.type)
|
||||
{
|
||||
case ClassIDType.Animation:
|
||||
@@ -447,10 +538,14 @@ namespace AssetStudio
|
||||
case ClassIDType.PlayerSettings:
|
||||
obj = new PlayerSettings(objectReader);
|
||||
break;
|
||||
case ClassIDType.PreloadData:
|
||||
obj = new PreloadData(objectReader);
|
||||
break;
|
||||
case ClassIDType.RectTransform:
|
||||
obj = new RectTransform(objectReader);
|
||||
break;
|
||||
case ClassIDType.Shader:
|
||||
if (objectReader.version[0] < 2021)
|
||||
obj = new Shader(objectReader);
|
||||
break;
|
||||
case ClassIDType.SkinnedMeshRenderer:
|
||||
@@ -481,6 +576,7 @@ namespace AssetStudio
|
||||
obj = new Object(objectReader);
|
||||
break;
|
||||
}
|
||||
if (obj != null)
|
||||
assetsFile.AddObject(obj);
|
||||
}
|
||||
catch (Exception e)
|
||||
@@ -492,7 +588,7 @@ namespace AssetStudio
|
||||
.AppendLine($"Type {objectReader.type}")
|
||||
.AppendLine($"PathID {objectInfo.m_PathID}")
|
||||
.Append(e);
|
||||
Logger.Error(sb.ToString());
|
||||
Logger.Warning(sb.ToString());
|
||||
}
|
||||
|
||||
Progress.Report(++i, progressCount);
|
||||
@@ -502,7 +598,7 @@ namespace AssetStudio
|
||||
|
||||
private void ProcessAssets()
|
||||
{
|
||||
Logger.Info("Process Assets...");
|
||||
Logger.Info("Process assets...");
|
||||
|
||||
foreach (var assetsFile in assetsFileList)
|
||||
{
|
||||
@@ -548,14 +644,17 @@ namespace AssetStudio
|
||||
{
|
||||
m_Sprite.m_SpriteAtlas.Set(m_SpriteAtlas);
|
||||
}
|
||||
else
|
||||
else if (m_Sprite.m_SpriteAtlas.TryGet(out var m_SpriteAtlaOld))
|
||||
{
|
||||
m_Sprite.m_SpriteAtlas.TryGet(out var m_SpriteAtlaOld);
|
||||
if (m_SpriteAtlaOld.m_IsVariant)
|
||||
{
|
||||
m_Sprite.m_SpriteAtlas.Set(m_SpriteAtlas);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.Warning($"\"{m_Sprite.m_Name}\": Sprite loading error. SpriteAtlas with PathID: \"{m_Sprite.m_SpriteAtlas.m_PathID}\" was not found.");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,6 +15,13 @@ namespace AssetStudio
|
||||
BlockInfoNeedPaddingAtStart = 0x200
|
||||
}
|
||||
|
||||
[Flags]
|
||||
public enum CnEncryptionFlags
|
||||
{
|
||||
OldFlag = 0x200,
|
||||
NewFlag = 0x400
|
||||
}
|
||||
|
||||
[Flags]
|
||||
public enum StorageBlockFlags
|
||||
{
|
||||
@@ -66,7 +73,7 @@ namespace AssetStudio
|
||||
|
||||
public StreamFile[] fileList;
|
||||
|
||||
public BundleFile(FileReader reader)
|
||||
public BundleFile(FileReader reader, string specUnityVer = "")
|
||||
{
|
||||
m_Header = new Header();
|
||||
m_Header.signature = reader.ReadStringToNull();
|
||||
@@ -92,7 +99,31 @@ namespace AssetStudio
|
||||
break;
|
||||
case "UnityFS":
|
||||
ReadHeader(reader);
|
||||
ReadBlocksInfoAndDirectory(reader);
|
||||
|
||||
bool isUnityCnEnc = false;
|
||||
string unityVer = string.IsNullOrEmpty(specUnityVer) ? m_Header.unityRevision : specUnityVer;
|
||||
int[] ver = new string(unityVer.SkipWhile(x => !char.IsDigit(x)).TakeWhile(x => char.IsDigit(x) || x == '.').ToArray()).Split('.').Select(x => int.Parse(x)).ToArray();
|
||||
if (ver[0] != 0)
|
||||
{
|
||||
// https://issuetracker.unity3d.com/issues/files-within-assetbundles-do-not-start-on-aligned-boundaries-breaking-patching-on-nintendo-switch
|
||||
if (ver[0] < 2020 ||
|
||||
(ver[0] == 2020 && ver[1] <= 3 && ver[2] < 34) ||
|
||||
(ver[0] == 2021 && ver[1] <= 3 && ver[2] < 2) ||
|
||||
(ver[0] == 2022 && ver[1] <= 1 && ver[2] < 1))
|
||||
{
|
||||
isUnityCnEnc = ((CnEncryptionFlags)m_Header.flags & CnEncryptionFlags.OldFlag) != 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
isUnityCnEnc = ((CnEncryptionFlags)m_Header.flags & CnEncryptionFlags.NewFlag) != 0;
|
||||
}
|
||||
}
|
||||
if (isUnityCnEnc)
|
||||
{
|
||||
throw new NotSupportedException("Unsupported bundle file. UnityCN encryption was detected.");
|
||||
}
|
||||
|
||||
ReadBlocksInfoAndDirectory(reader, ver);
|
||||
using (var blocksStream = CreateBlocksStream(reader.FullPath))
|
||||
{
|
||||
ReadBlocks(reader, blocksStream);
|
||||
@@ -227,13 +258,27 @@ namespace AssetStudio
|
||||
}
|
||||
}
|
||||
|
||||
private void ReadBlocksInfoAndDirectory(EndianBinaryReader reader)
|
||||
private void ReadBlocksInfoAndDirectory(EndianBinaryReader reader, int[] unityVer)
|
||||
{
|
||||
byte[] blocksInfoBytes;
|
||||
|
||||
if (m_Header.version >= 7)
|
||||
{
|
||||
reader.AlignStream(16);
|
||||
}
|
||||
else if (unityVer[0] >= 2019 && unityVer[1] >= 4)
|
||||
{
|
||||
//check if we need to align the reader
|
||||
//- align to 16 bytes and check if all are 0
|
||||
//- if not, reset the reader to the previous position
|
||||
var preAlign = reader.Position;
|
||||
var alignData = reader.ReadBytes((16 - (int)(preAlign % 16)) % 16);
|
||||
if (alignData.Any(x => x != 0))
|
||||
{
|
||||
reader.Position = preAlign;
|
||||
}
|
||||
}
|
||||
|
||||
if ((m_Header.flags & ArchiveFlags.BlocksInfoAtTheEnd) != 0)
|
||||
{
|
||||
var position = reader.Position;
|
||||
|
||||
@@ -3,6 +3,7 @@ namespace AssetStudio
|
||||
{
|
||||
public enum ClassIDType
|
||||
{
|
||||
AkPortraitSprite = -2,
|
||||
UnknownType = -1,
|
||||
Object = 0,
|
||||
GameObject = 1,
|
||||
|
||||
@@ -15,7 +15,6 @@ namespace AssetStudio
|
||||
public T inWeight;
|
||||
public T outWeight;
|
||||
|
||||
|
||||
public Keyframe(ObjectReader reader, Func<T> readerFunc)
|
||||
{
|
||||
time = reader.ReadSingle();
|
||||
@@ -294,15 +293,20 @@ namespace AssetStudio
|
||||
public string path;
|
||||
public ClassIDType classID;
|
||||
public PPtr<MonoScript> script;
|
||||
|
||||
public int flags;
|
||||
|
||||
public FloatCurve(ObjectReader reader)
|
||||
{
|
||||
var version = reader.version;
|
||||
curve = new AnimationCurve<float>(reader, reader.ReadSingle);
|
||||
attribute = reader.ReadAlignedString();
|
||||
path = reader.ReadAlignedString();
|
||||
classID = (ClassIDType)reader.ReadInt32();
|
||||
script = new PPtr<MonoScript>(reader);
|
||||
if (version[0] > 2022 || (version[0] == 2022 && version[1] >= 2)) //2022.2 and up
|
||||
{
|
||||
flags = reader.ReadInt32();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -311,7 +315,6 @@ namespace AssetStudio
|
||||
public float time;
|
||||
public PPtr<Object> value;
|
||||
|
||||
|
||||
public PPtrKeyframe(ObjectReader reader)
|
||||
{
|
||||
time = reader.ReadSingle();
|
||||
@@ -326,10 +329,11 @@ namespace AssetStudio
|
||||
public string path;
|
||||
public int classID;
|
||||
public PPtr<MonoScript> script;
|
||||
|
||||
public int flags;
|
||||
|
||||
public PPtrCurve(ObjectReader reader)
|
||||
{
|
||||
var version = reader.version;
|
||||
int numCurves = reader.ReadInt32();
|
||||
curve = new PPtrKeyframe[numCurves];
|
||||
for (int i = 0; i < numCurves; i++)
|
||||
@@ -341,6 +345,10 @@ namespace AssetStudio
|
||||
path = reader.ReadAlignedString();
|
||||
classID = reader.ReadInt32();
|
||||
script = new PPtr<MonoScript>(reader);
|
||||
if (version[0] > 2022 || (version[0] == 2022 && version[1] >= 2)) //2022.2 and up
|
||||
{
|
||||
flags = reader.ReadInt32();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -940,7 +948,6 @@ namespace AssetStudio
|
||||
public AnimationClipBindingConstant m_ClipBindingConstant;
|
||||
public AnimationEvent[] m_Events;
|
||||
|
||||
|
||||
public AnimationClip(ObjectReader reader) : base(reader)
|
||||
{
|
||||
if (version[0] >= 5)//5.0 and up
|
||||
|
||||
@@ -1,7 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
@@ -23,22 +20,47 @@ namespace AssetStudio
|
||||
{
|
||||
public PPtr<Object>[] m_PreloadTable;
|
||||
public KeyValuePair<string, AssetInfo>[] m_Container;
|
||||
public string m_AssetBundleName;
|
||||
public string[] m_Dependencies;
|
||||
public bool m_IsStreamedSceneAssetBundle;
|
||||
|
||||
public AssetBundle(ObjectReader reader) : base(reader)
|
||||
{
|
||||
var m_PreloadTableSize = reader.ReadInt32();
|
||||
m_PreloadTable = new PPtr<Object>[m_PreloadTableSize];
|
||||
for (int i = 0; i < m_PreloadTableSize; i++)
|
||||
for (var i = 0; i < m_PreloadTableSize; i++)
|
||||
{
|
||||
m_PreloadTable[i] = new PPtr<Object>(reader);
|
||||
}
|
||||
|
||||
var m_ContainerSize = reader.ReadInt32();
|
||||
m_Container = new KeyValuePair<string, AssetInfo>[m_ContainerSize];
|
||||
for (int i = 0; i < m_ContainerSize; i++)
|
||||
for (var i = 0; i < m_ContainerSize; i++)
|
||||
{
|
||||
m_Container[i] = new KeyValuePair<string, AssetInfo>(reader.ReadAlignedString(), new AssetInfo(reader));
|
||||
}
|
||||
|
||||
var m_MainAsset = new AssetInfo(reader);
|
||||
|
||||
if (version[0] > 4 || (version[0] == 4 && version[1] >= 2)) //4.2 and up
|
||||
{
|
||||
var m_RuntimeCompatibility = reader.ReadUInt32();
|
||||
}
|
||||
|
||||
if (version[0] >= 5) //5.0 and up
|
||||
{
|
||||
m_AssetBundleName = reader.ReadAlignedString();
|
||||
|
||||
var m_DependenciesSize = reader.ReadInt32();
|
||||
m_Dependencies = new string[m_DependenciesSize];
|
||||
|
||||
for (var i = 0; i < m_DependenciesSize; i++)
|
||||
{
|
||||
m_Dependencies[i] = reader.ReadAlignedString();
|
||||
}
|
||||
|
||||
m_IsStreamedSceneAssetBundle = reader.ReadBoolean();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
35
AssetStudio/Classes/PreloadData.cs
Normal file
35
AssetStudio/Classes/PreloadData.cs
Normal file
@@ -0,0 +1,35 @@
|
||||
namespace AssetStudio
|
||||
{
|
||||
public sealed class PreloadData : NamedObject
|
||||
{
|
||||
public PPtr<Object>[] m_Assets;
|
||||
|
||||
public PreloadData(ObjectReader reader) : base(reader)
|
||||
{
|
||||
var m_PreloadTableSize = reader.ReadInt32();
|
||||
m_Assets = new PPtr<Object>[m_PreloadTableSize];
|
||||
for (var i = 0; i < m_PreloadTableSize; i++)
|
||||
{
|
||||
m_Assets[i] = new PPtr<Object>(reader);
|
||||
}
|
||||
|
||||
/*
|
||||
if (version[0] >= 5) //5.0 and up
|
||||
{
|
||||
var m_DependenciesSize = reader.ReadInt32();
|
||||
var m_Dependencies = new string[m_DependenciesSize];
|
||||
|
||||
for (var i = 0; i < m_DependenciesSize; i++)
|
||||
{
|
||||
m_Dependencies[i] = reader.ReadAlignedString();
|
||||
}
|
||||
}
|
||||
|
||||
if (version[0] > 2018 || (version[0] == 2018 && version[1] >= 2)) //2018.2 and up
|
||||
{
|
||||
var m_ExplicitDataLayout = reader.ReadBoolean();
|
||||
}
|
||||
*/
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -12,7 +12,7 @@ namespace AssetStudio
|
||||
public SecondarySpriteTexture(ObjectReader reader)
|
||||
{
|
||||
texture = new PPtr<Texture2D>(reader);
|
||||
name = reader.ReadStringToNull();
|
||||
name = reader.ReadAlignedString();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -182,6 +182,13 @@ namespace AssetStudio
|
||||
public float width;
|
||||
public float height;
|
||||
|
||||
public Rectf(float x, float y, float w, float h) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
width = w;
|
||||
height = h;
|
||||
}
|
||||
|
||||
public Rectf(BinaryReader reader)
|
||||
{
|
||||
x = reader.ReadSingle();
|
||||
@@ -205,6 +212,7 @@ namespace AssetStudio
|
||||
public PPtr<SpriteAtlas> m_SpriteAtlas;
|
||||
public SpriteRenderData m_RD;
|
||||
public Vector2[][] m_PhysicsShape;
|
||||
public bool akSplitAlpha;
|
||||
|
||||
public Sprite(ObjectReader reader) : base(reader)
|
||||
{
|
||||
@@ -254,6 +262,8 @@ namespace AssetStudio
|
||||
}
|
||||
}
|
||||
|
||||
akSplitAlpha = false;
|
||||
|
||||
//vector m_Bones 2018 and up
|
||||
}
|
||||
}
|
||||
|
||||
@@ -90,9 +90,16 @@ namespace AssetStudio
|
||||
var m_IsPreProcessed = reader.ReadBoolean();
|
||||
}
|
||||
if (version[0] > 2019 || (version[0] == 2019 && version[1] >= 3)) //2019.3 and up
|
||||
{
|
||||
if (version[0] > 2022 || (version[0] == 2022 && version[1] >= 2)) //2022.2 and up
|
||||
{
|
||||
var m_IgnoreMipmapLimit = reader.ReadBoolean();
|
||||
}
|
||||
else
|
||||
{
|
||||
var m_IgnoreMasterTextureLimit = reader.ReadBoolean();
|
||||
}
|
||||
}
|
||||
if (version[0] >= 3) //3.0.0 - 5.4
|
||||
{
|
||||
if (version[0] < 5 || (version[0] == 5 && version[1] <= 4))
|
||||
@@ -100,6 +107,11 @@ namespace AssetStudio
|
||||
var m_ReadAllowed = reader.ReadBoolean();
|
||||
}
|
||||
}
|
||||
if (version[0] > 2022 || (version[0] == 2022 && version[1] >= 2)) //2022.2 and up
|
||||
{
|
||||
var m_MipmapLimitGroupName = reader.ReadAlignedString();
|
||||
reader.AlignStream();
|
||||
}
|
||||
if (version[0] > 2018 || (version[0] == 2018 && version[1] >= 2)) //2018.2 and up
|
||||
{
|
||||
var m_StreamingMipmaps = reader.ReadBoolean();
|
||||
|
||||
@@ -21,22 +21,27 @@ namespace AssetStudio
|
||||
public ResourceReader m_VideoData;
|
||||
public string m_OriginalPath;
|
||||
public StreamedResource m_ExternalResources;
|
||||
public uint Width;
|
||||
public uint Height;
|
||||
public double m_FrameRate;
|
||||
public int m_Format;
|
||||
public bool m_HasSplitAlpha;
|
||||
|
||||
public VideoClip(ObjectReader reader) : base(reader)
|
||||
{
|
||||
m_OriginalPath = reader.ReadAlignedString();
|
||||
var m_ProxyWidth = reader.ReadUInt32();
|
||||
var m_ProxyHeight = reader.ReadUInt32();
|
||||
var Width = reader.ReadUInt32();
|
||||
var Height = reader.ReadUInt32();
|
||||
Width = reader.ReadUInt32();
|
||||
Height = reader.ReadUInt32();
|
||||
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 2)) //2017.2 and up
|
||||
{
|
||||
var m_PixelAspecRatioNum = reader.ReadUInt32();
|
||||
var m_PixelAspecRatioDen = reader.ReadUInt32();
|
||||
}
|
||||
var m_FrameRate = reader.ReadDouble();
|
||||
m_FrameRate = reader.ReadDouble();
|
||||
var m_FrameCount = reader.ReadUInt64();
|
||||
var m_Format = reader.ReadInt32();
|
||||
m_Format = reader.ReadInt32();
|
||||
var m_AudioChannelCount = reader.ReadUInt16Array();
|
||||
reader.AlignStream();
|
||||
var m_AudioSampleRate = reader.ReadUInt32Array();
|
||||
@@ -51,7 +56,7 @@ namespace AssetStudio
|
||||
}
|
||||
}
|
||||
m_ExternalResources = new StreamedResource(reader);
|
||||
var m_HasSplitAlpha = reader.ReadBoolean();
|
||||
m_HasSplitAlpha = reader.ReadBoolean();
|
||||
if (version[0] >= 2020) //2020.1 and up
|
||||
{
|
||||
var m_sRGB = reader.ReadBoolean();
|
||||
|
||||
49
AssetStudio/ColorConsole.cs
Normal file
49
AssetStudio/ColorConsole.cs
Normal file
@@ -0,0 +1,49 @@
|
||||
using System;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
// Represents set with 16 base colors using ANSI escape codes, which should be supported in most terminals
|
||||
// (well, except for windows editions before windows 10)
|
||||
public static class ColorConsole
|
||||
{
|
||||
public static readonly string
|
||||
Black = "\u001b[30m",
|
||||
Red = "\u001b[31m",
|
||||
Green = "\u001b[32m",
|
||||
Yellow = "\u001b[33m", //remapped to ~BrightWhite in Windows PowerShell 6
|
||||
Blue = "\u001b[34m",
|
||||
Magenta = "\u001b[35m", //remapped to ~Blue in Windows PowerShell 6
|
||||
Cyan = "\u001b[36m",
|
||||
White = "\u001b[37m",
|
||||
BrightBlack = "\u001b[30;1m",
|
||||
BrightRed = "\u001b[31;1m",
|
||||
BrightGreen = "\u001b[32;1m",
|
||||
BrightYellow = "\u001b[33;1m",
|
||||
BrightBlue = "\u001b[34;1m",
|
||||
BrightMagenta = "\u001b[35;1m",
|
||||
BrightCyan = "\u001b[36;1m",
|
||||
BrightWhite = "\u001b[37;1m";
|
||||
private static readonly string Reset = "\u001b[0m";
|
||||
|
||||
public static string Color(this string str, string ansiColor)
|
||||
{
|
||||
if (!ColorConsoleHelper.isAnsiCodesSupported)
|
||||
{
|
||||
return str;
|
||||
}
|
||||
|
||||
return $"{ansiColor}{str}{Reset}";
|
||||
}
|
||||
|
||||
public static void AnsiCodesTest()
|
||||
{
|
||||
Console.WriteLine("ANSI escape codes test");
|
||||
Console.WriteLine($"Supported: {ColorConsoleHelper.isAnsiCodesSupported}");
|
||||
Console.WriteLine("\u001b[30m A \u001b[31m B \u001b[32m C \u001b[33m D \u001b[0m");
|
||||
Console.WriteLine("\u001b[34m E \u001b[35m F \u001b[36m G \u001b[37m H \u001b[0m");
|
||||
Console.WriteLine("\u001b[30;1m A \u001b[31;1m B \u001b[32;1m C \u001b[33;1m D \u001b[0m");
|
||||
Console.WriteLine("\u001b[34;1m E \u001b[35;1m F \u001b[36;1m G \u001b[37;1m H \u001b[0m");
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
57
AssetStudio/ColorConsoleHelper.cs
Normal file
57
AssetStudio/ColorConsoleHelper.cs
Normal file
@@ -0,0 +1,57 @@
|
||||
// Based on code by tomzorz (https://gist.github.com/tomzorz/6142d69852f831fb5393654c90a1f22e)
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
internal static class ColorConsoleHelper
|
||||
{
|
||||
public static readonly bool isAnsiCodesSupported;
|
||||
private const int STD_OUTPUT_HANDLE = -11;
|
||||
private const uint ENABLE_VIRTUAL_TERMINAL_PROCESSING = 0x0004;
|
||||
|
||||
[DllImport("kernel32.dll")]
|
||||
private static extern bool GetConsoleMode(IntPtr hConsoleHandle, out uint lpMode);
|
||||
|
||||
[DllImport("kernel32.dll")]
|
||||
private static extern bool SetConsoleMode(IntPtr hConsoleHandle, uint dwMode);
|
||||
|
||||
[DllImport("kernel32.dll")]
|
||||
private static extern IntPtr GetStdHandle(int nStdHandle);
|
||||
|
||||
static ColorConsoleHelper()
|
||||
{
|
||||
var isWin = RuntimeInformation.IsOSPlatform(OSPlatform.Windows);
|
||||
if (isWin)
|
||||
{
|
||||
isAnsiCodesSupported = TryEnableVTMode();
|
||||
if (!isAnsiCodesSupported)
|
||||
{
|
||||
//Check for bash terminal emulator. E.g., Git Bash, Cmder
|
||||
isAnsiCodesSupported = Environment.GetEnvironmentVariable("TERM") != null;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
isAnsiCodesSupported = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Enable support for ANSI escape codes
|
||||
// (but probably only suitable for windows 10+)
|
||||
// https://docs.microsoft.com/en-us/windows/console/console-virtual-terminal-sequences
|
||||
private static bool TryEnableVTMode()
|
||||
{
|
||||
var iStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
|
||||
|
||||
if (!GetConsoleMode(iStdOut, out uint outConsoleMode))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
outConsoleMode |= ENABLE_VIRTUAL_TERMINAL_PROCESSING;
|
||||
|
||||
return SetConsoleMode(iStdOut, outConsoleMode);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -35,10 +35,13 @@ namespace AssetStudio
|
||||
return "";
|
||||
}
|
||||
|
||||
public static string ReadStringToNull(this BinaryReader reader, int maxLength = 32767)
|
||||
public static string ReadStringToNull(this BinaryReader reader, int maxLength = 32767, Encoding encoding = null)
|
||||
{
|
||||
if (encoding?.CodePage == 1200) //Unicode (UTF-16LE)
|
||||
return reader.ReadUnicodeStringToNull(maxLength * 2);
|
||||
|
||||
var bytes = new List<byte>();
|
||||
int count = 0;
|
||||
var count = 0;
|
||||
while (reader.BaseStream.Position != reader.BaseStream.Length && count < maxLength)
|
||||
{
|
||||
var b = reader.ReadByte();
|
||||
@@ -49,7 +52,24 @@ namespace AssetStudio
|
||||
bytes.Add(b);
|
||||
count++;
|
||||
}
|
||||
return Encoding.UTF8.GetString(bytes.ToArray());
|
||||
return encoding?.GetString(bytes.ToArray()) ?? Encoding.UTF8.GetString(bytes.ToArray());
|
||||
}
|
||||
|
||||
private static string ReadUnicodeStringToNull(this BinaryReader reader, int maxLength)
|
||||
{
|
||||
var bytes = new List<byte>();
|
||||
var count = 0;
|
||||
while (reader.BaseStream.Position != reader.BaseStream.Length && count < maxLength)
|
||||
{
|
||||
var b = reader.ReadBytes(2);
|
||||
if (b.Length < 2 || (b[0] == 0 && b[1] == 0))
|
||||
{
|
||||
break;
|
||||
}
|
||||
bytes.AddRange(b);
|
||||
count += 2;
|
||||
}
|
||||
return Encoding.Unicode.GetString(bytes.ToArray());
|
||||
}
|
||||
|
||||
public static Quaternion ReadQuaternion(this BinaryReader reader)
|
||||
|
||||
@@ -16,11 +16,11 @@ namespace AssetStudio
|
||||
|
||||
public interface ILogger
|
||||
{
|
||||
void Log(LoggerEvent loggerEvent, string message);
|
||||
void Log(LoggerEvent loggerEvent, string message, bool ignoreLevel = false);
|
||||
}
|
||||
|
||||
public sealed class DummyLogger : ILogger
|
||||
{
|
||||
public void Log(LoggerEvent loggerEvent, string message) { }
|
||||
public void Log(LoggerEvent loggerEvent, string message, bool ignoreLevel) { }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -52,6 +52,8 @@ namespace AssetStudio
|
||||
}
|
||||
|
||||
public static FileReader DecompressGZip(FileReader reader)
|
||||
{
|
||||
try
|
||||
{
|
||||
using (reader)
|
||||
{
|
||||
@@ -64,6 +66,13 @@ namespace AssetStudio
|
||||
return new FileReader(reader.FullPath, stream);
|
||||
}
|
||||
}
|
||||
catch (System.Exception e)
|
||||
{
|
||||
Logger.Warning($"Error while decompressing gzip file {reader.FullPath}\r\n{e}");
|
||||
reader.Dispose();
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public static FileReader DecompressBrotli(FileReader reader)
|
||||
{
|
||||
|
||||
@@ -19,6 +19,7 @@ namespace AssetStudio
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
sb.AppendLine(message);
|
||||
sb.AppendLine();
|
||||
sb.AppendLine(e.ToString());
|
||||
Default.Log(LoggerEvent.Error, sb.ToString());
|
||||
}
|
||||
|
||||
@@ -223,6 +223,10 @@ namespace AssetStudio
|
||||
{
|
||||
unityVersion = stringVersion;
|
||||
var buildSplit = Regex.Replace(stringVersion, @"\d", "").Split(new[] { "." }, StringSplitOptions.RemoveEmptyEntries);
|
||||
if (buildSplit.Length == 0)
|
||||
throw new NotSupportedException("Specified Unity version is not in a correct format.\n" +
|
||||
"Specify full Unity version, including letters at the end.\n" +
|
||||
"Example: 2017.4.39f1");
|
||||
buildType = new BuildType(buildSplit[0]);
|
||||
var versionSplit = Regex.Replace(stringVersion, @"\D", ".").Split(new[] { "." }, StringSplitOptions.RemoveEmptyEntries);
|
||||
version = versionSplit.Select(int.Parse).ToArray();
|
||||
|
||||
114
AssetStudioCLI/AssetStudioCLI.csproj
Normal file
114
AssetStudioCLI/AssetStudioCLI.csproj
Normal file
@@ -0,0 +1,114 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFrameworks>net472;net6.0;net7.0;net8.0</TargetFrameworks>
|
||||
<AssemblyTitle>ArknightsStudio by aelurum</AssemblyTitle>
|
||||
<AssemblyName>ArknightsStudioCLI</AssemblyName>
|
||||
<Version>1.1.0</Version>
|
||||
<Copyright>Copyright © Perfare; Copyright © aelurum 2023</Copyright>
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>embedded</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\AssetStudioUtility\AssetStudioUtility.csproj" />
|
||||
<ProjectReference Include="..\AssetStudio\AssetStudio.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
<!-- Use local compiled win-x86 and win-x64 Texture2DDecoder libs, because libs from Kyaru.Texture2DDecoder.Windows were compiled with /MD flag -->
|
||||
|
||||
<Target Name="CopyExtraFilesPortable" AfterTargets="AfterBuild" Condition=" '$(RuntimeIdentifier)' == '' ">
|
||||
<Message Text="Copying windows extra files for $(TargetFramework)... " Importance="high" />
|
||||
<Copy SourceFiles="$(SolutionDir)AssetStudioFBXNative\bin\Win32\$(Configuration)\AssetStudioFBXNative.dll" DestinationFolder="$(TargetDir)runtimes\win-x86\native" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(SolutionDir)AssetStudioFBXNative\bin\x64\$(Configuration)\AssetStudioFBXNative.dll" DestinationFolder="$(TargetDir)runtimes\win-x64\native" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\Win32\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)runtimes\win-x86\native" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\x64\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)runtimes\win-x64\native" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(ProjectDir)Libraries\win-x86\fmod.dll" DestinationFolder="$(TargetDir)runtimes\win-x86\native" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(ProjectDir)Libraries\win-x64\fmod.dll" DestinationFolder="$(TargetDir)runtimes\win-x64\native" ContinueOnError="false" />
|
||||
</Target>
|
||||
|
||||
<Target Name="CopyExtraFilesPortableNet" AfterTargets="AfterBuild" Condition=" '$(RuntimeIdentifier)' == '' AND '$(TargetFramework)' != 'net472' ">
|
||||
<Message Text="Copying other platforms extra files for $(TargetFramework)... " Importance="high" />
|
||||
<Copy SourceFiles="$(ProjectDir)Libraries\linux-x64\libAssetStudioFBXNative.so" DestinationFolder="$(TargetDir)runtimes\linux-x64\native" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(ProjectDir)Libraries\osx-x64\libAssetStudioFBXNative.dylib" DestinationFolder="$(TargetDir)runtimes\osx-x64\native" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(ProjectDir)Libraries\osx-arm64\libAssetStudioFBXNative.dylib" DestinationFolder="$(TargetDir)runtimes\osx-arm64\native" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(ProjectDir)Libraries\linux-x86\libfmod.so" DestinationFolder="$(TargetDir)runtimes\linux-x86\native" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(ProjectDir)Libraries\linux-x64\libfmod.so" DestinationFolder="$(TargetDir)runtimes\linux-x64\native" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(ProjectDir)Libraries\osx-x64\libfmod.dylib" DestinationFolder="$(TargetDir)runtimes\osx-x64\native" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(ProjectDir)Libraries\osx-arm64\libfmod.dylib" DestinationFolder="$(TargetDir)runtimes\osx-arm64\native" ContinueOnError="false" />
|
||||
</Target>
|
||||
|
||||
<!-- Publishing an app as framework-dependent produces a cross-platform binary as a dll file, and a platform-specific executable that targets your current platform.
|
||||
The dll is cross-platform while the executable isn't -->
|
||||
<Target Name="PublishExtraFilesPortable" AfterTargets="Publish" Condition=" '$(RuntimeIdentifier)' == '' ">
|
||||
<Message Text="Publishing windows extra files for Portable build ($(TargetFramework))... " Importance="high" />
|
||||
<Copy SourceFiles="$(TargetDir)runtimes\win-x86\native\AssetStudioFBXNative.dll" DestinationFolder="$(PublishDir)runtimes\win-x86\native" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(TargetDir)runtimes\win-x64\native\AssetStudioFBXNative.dll" DestinationFolder="$(PublishDir)runtimes\win-x64\native" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(TargetDir)runtimes\win-x86\native\Texture2DDecoderNative.dll" DestinationFolder="$(PublishDir)runtimes\win-x86\native" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(TargetDir)runtimes\win-x64\native\Texture2DDecoderNative.dll" DestinationFolder="$(PublishDir)runtimes\win-x64\native" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(TargetDir)runtimes\win-x86\native\fmod.dll" DestinationFolder="$(PublishDir)runtimes\win-x86\native" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(TargetDir)runtimes\win-x64\native\fmod.dll" DestinationFolder="$(PublishDir)runtimes\win-x64\native" ContinueOnError="false" />
|
||||
</Target>
|
||||
|
||||
<Target Name="PublishExtraFilesPortableNet" AfterTargets="Publish" Condition=" '$(RuntimeIdentifier)' == '' AND '$(TargetFramework)' != 'net472' ">
|
||||
<Message Text="Publishing other platforms extra files for Portable build ($(TargetFramework))... " Importance="high" />
|
||||
<Copy SourceFiles="$(TargetDir)runtimes\linux-x64\native\libAssetStudioFBXNative.so" DestinationFolder="$(PublishDir)runtimes\linux-x64\native" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(TargetDir)runtimes\osx-x64\native\libAssetStudioFBXNative.dylib" DestinationFolder="$(PublishDir)runtimes\osx-x64\native" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(TargetDir)runtimes\osx-arm64\native\libAssetStudioFBXNative.dylib" DestinationFolder="$(PublishDir)runtimes\osx-arm64\native" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(TargetDir)runtimes\linux-x86\native\libfmod.so" DestinationFolder="$(PublishDir)runtimes\linux-x86\native" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(TargetDir)runtimes\linux-x64\native\libfmod.so" DestinationFolder="$(PublishDir)runtimes\linux-x64\native" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(TargetDir)runtimes\osx-x64\native\libfmod.dylib" DestinationFolder="$(PublishDir)runtimes\osx-x64\native" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(TargetDir)runtimes\osx-arm64\native\libfmod.dylib" DestinationFolder="$(PublishDir)runtimes\osx-arm64\native" ContinueOnError="false" />
|
||||
</Target>
|
||||
|
||||
<Target Name="CopyExtraFilesWin86" AfterTargets="AfterBuild" Condition=" '$(RuntimeIdentifier)' == 'win-x86' ">
|
||||
<Message Text="Copying extra files for $(RuntimeIdentifier)($(TargetFramework))... " Importance="high" />
|
||||
<Copy SourceFiles="$(SolutionDir)AssetStudioFBXNative\bin\Win32\$(Configuration)\AssetStudioFBXNative.dll" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\Win32\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(ProjectDir)Libraries\win-x86\fmod.dll" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
|
||||
</Target>
|
||||
|
||||
<Target Name="CopyExtraFilesWin64" AfterTargets="AfterBuild" Condition=" '$(RuntimeIdentifier)' == 'win-x64' ">
|
||||
<Message Text="Copying extra files for $(RuntimeIdentifier)($(TargetFramework))... " Importance="high" />
|
||||
<Copy SourceFiles="$(SolutionDir)AssetStudioFBXNative\bin\x64\$(Configuration)\AssetStudioFBXNative.dll" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\x64\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(ProjectDir)Libraries\win-x64\fmod.dll" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
|
||||
</Target>
|
||||
|
||||
<Target Name="PublishExtraFilesWin" AfterTargets="Publish" Condition=" $(RuntimeIdentifier.Contains('win-x')) ">
|
||||
<Message Text="Publishing extra files for $(RuntimeIdentifier)($(TargetFramework))... " Importance="high" />
|
||||
<Copy SourceFiles="$(TargetDir)\AssetStudioFBXNative.dll" DestinationFolder="$(PublishDir)" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(TargetDir)\Texture2DDecoderNative.dll" DestinationFolder="$(PublishDir)" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(TargetDir)\fmod.dll" DestinationFolder="$(PublishDir)" ContinueOnError="false" />
|
||||
</Target>
|
||||
|
||||
<Target Name="CopyExtraFilesLinux64" AfterTargets="AfterBuild" Condition=" '$(RuntimeIdentifier)' == 'linux-x64' ">
|
||||
<Message Text="Copying extra files for $(RuntimeIdentifier)($(TargetFramework))... " Importance="high" />
|
||||
<Copy SourceFiles="$(ProjectDir)Libraries\linux-x64\libAssetStudioFBXNative.so" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(ProjectDir)Libraries\linux-x64\libfmod.so" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
|
||||
</Target>
|
||||
|
||||
<Target Name="PublishExtraFilesLinux64" AfterTargets="Publish" Condition=" '$(RuntimeIdentifier)' == 'linux-x64' ">
|
||||
<Message Text="Publishing extra files for $(RuntimeIdentifier)($(TargetFramework))... " Importance="high" />
|
||||
<Copy SourceFiles="$(TargetDir)\libAssetStudioFBXNative.so" DestinationFolder="$(PublishDir)" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(TargetDir)\libfmod.so" DestinationFolder="$(PublishDir)" ContinueOnError="false" />
|
||||
</Target>
|
||||
|
||||
<Target Name="CopyExtraFilesMac" AfterTargets="AfterBuild" Condition=" $(RuntimeIdentifier.Contains('osx-')) ">
|
||||
<Message Text="Copying extra files for $(RuntimeIdentifier)($(TargetFramework))... " Importance="high" />
|
||||
<Copy SourceFiles="$(ProjectDir)Libraries\$(RuntimeIdentifier)\libAssetStudioFBXNative.dylib" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(ProjectDir)Libraries\$(RuntimeIdentifier)\libfmod.dylib" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
|
||||
</Target>
|
||||
|
||||
<Target Name="PublishExtraFilesMac" AfterTargets="Publish" Condition=" $(RuntimeIdentifier.Contains('osx-')) ">
|
||||
<Message Text="Publishing extra files for $(RuntimeIdentifier)($(TargetFramework))... " Importance="high" />
|
||||
<Copy SourceFiles="$(TargetDir)\libAssetStudioFBXNative.dylib" DestinationFolder="$(PublishDir)" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(TargetDir)\libfmod.dylib" DestinationFolder="$(PublishDir)" ContinueOnError="false" />
|
||||
</Target>
|
||||
|
||||
</Project>
|
||||
119
AssetStudioCLI/CLILogger.cs
Normal file
119
AssetStudioCLI/CLILogger.cs
Normal file
@@ -0,0 +1,119 @@
|
||||
using AssetStudio;
|
||||
using AssetStudioCLI.Options;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
namespace AssetStudioCLI
|
||||
{
|
||||
internal enum LogOutputMode
|
||||
{
|
||||
Console,
|
||||
File,
|
||||
Both,
|
||||
}
|
||||
|
||||
internal class CLILogger : ILogger
|
||||
{
|
||||
private readonly LogOutputMode logOutput;
|
||||
private readonly LoggerEvent logMinLevel;
|
||||
public string LogName;
|
||||
public string LogPath;
|
||||
|
||||
public CLILogger()
|
||||
{
|
||||
logOutput = CLIOptions.o_logOutput.Value;
|
||||
logMinLevel = CLIOptions.o_logLevel.Value;
|
||||
var appAssembly = typeof(Program).Assembly.GetName();
|
||||
LogName = $"{appAssembly.Name}_{DateTime.Now:yyyy-MM-dd_HH-mm-ss}.log";
|
||||
LogPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, LogName);
|
||||
var arch = Environment.Is64BitProcess ? "x64" : "x32";
|
||||
Console.OutputEncoding = System.Text.Encoding.UTF8;
|
||||
|
||||
LogToFile(LoggerEvent.Verbose, $"---{appAssembly.Name} v{appAssembly.Version} [{arch}] | Logger launched---\n" +
|
||||
$"CMD Args: {string.Join(" ", CLIOptions.cliArgs)}");
|
||||
}
|
||||
|
||||
private static string ColorLogLevel(LoggerEvent logLevel)
|
||||
{
|
||||
var formattedLevel = $"[{logLevel}]";
|
||||
switch (logLevel)
|
||||
{
|
||||
case LoggerEvent.Info:
|
||||
return $"{formattedLevel.Color(ColorConsole.BrightCyan)}";
|
||||
case LoggerEvent.Warning:
|
||||
return $"{formattedLevel.Color(ColorConsole.BrightYellow)}";
|
||||
case LoggerEvent.Error:
|
||||
return $"{formattedLevel.Color(ColorConsole.BrightRed)}";
|
||||
default:
|
||||
return formattedLevel;
|
||||
}
|
||||
}
|
||||
|
||||
private static string FormatMessage(LoggerEvent logMsgLevel, string message, bool consoleMode = false)
|
||||
{
|
||||
var curTime = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss");
|
||||
message = message.TrimEnd();
|
||||
var multiLine = message.Contains('\n');
|
||||
|
||||
string formattedMessage;
|
||||
if (consoleMode)
|
||||
{
|
||||
var colorLogLevel = ColorLogLevel(logMsgLevel);
|
||||
formattedMessage = $"{colorLogLevel} {message}";
|
||||
if (multiLine)
|
||||
{
|
||||
formattedMessage = formattedMessage.Replace("\n", $"\n{colorLogLevel} ");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
message = Regex.Replace(message, @"\e\[[0-9;]*m(?:\e\[K)?", ""); //Delete ANSI colors
|
||||
var logLevel = $"{logMsgLevel.ToString().ToUpper(),-7}";
|
||||
formattedMessage = $"{curTime} | {logLevel} | {message}";
|
||||
if (multiLine)
|
||||
{
|
||||
formattedMessage = formattedMessage.Replace("\n", $"\n{curTime} | {logLevel} | ");
|
||||
}
|
||||
}
|
||||
return formattedMessage;
|
||||
}
|
||||
|
||||
public void LogToConsole(LoggerEvent logMsgLevel, string message)
|
||||
{
|
||||
if (logOutput != LogOutputMode.File)
|
||||
{
|
||||
Console.WriteLine(FormatMessage(logMsgLevel, message, consoleMode: true));
|
||||
}
|
||||
}
|
||||
|
||||
public async void LogToFile(LoggerEvent logMsgLevel, string message)
|
||||
{
|
||||
if (logOutput != LogOutputMode.Console)
|
||||
{
|
||||
using (var sw = new StreamWriter(LogPath, append: true, System.Text.Encoding.UTF8))
|
||||
{
|
||||
await sw.WriteLineAsync(FormatMessage(logMsgLevel, message));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Log(LoggerEvent logMsgLevel, string message, bool ignoreLevel)
|
||||
{
|
||||
if ((logMsgLevel < logMinLevel && !ignoreLevel) || string.IsNullOrEmpty(message))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (logOutput != LogOutputMode.File)
|
||||
{
|
||||
LogToConsole(logMsgLevel, message);
|
||||
}
|
||||
if (logOutput != LogOutputMode.Console)
|
||||
{
|
||||
LogToFile(logMsgLevel, message);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
228
AssetStudioCLI/Components/Arknights/AkSpriteHelper.cs
Normal file
228
AssetStudioCLI/Components/Arknights/AkSpriteHelper.cs
Normal file
@@ -0,0 +1,228 @@
|
||||
using Arknights.PortraitSpriteMono;
|
||||
using AssetStudio;
|
||||
using AssetStudioCLI;
|
||||
using AssetStudioCLI.Options;
|
||||
using Newtonsoft.Json;
|
||||
using SixLabors.ImageSharp;
|
||||
using SixLabors.ImageSharp.PixelFormats;
|
||||
using SixLabors.ImageSharp.Processing;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
|
||||
namespace Arknights
|
||||
{
|
||||
internal static class AkSpriteHelper
|
||||
{
|
||||
public static Texture2D TryFindAlphaTex(AssetItem assetItem, AvgSprite avgSprite, bool isAvgSprite)
|
||||
{
|
||||
Sprite m_Sprite = (Sprite)assetItem.Asset;
|
||||
var imgType = "arts/characters";
|
||||
if (m_Sprite.m_RD.alphaTexture.m_PathID == 0)
|
||||
{
|
||||
if (isAvgSprite)
|
||||
{
|
||||
if (avgSprite?.FullAlphaTexture != null)
|
||||
return avgSprite.FullAlphaTexture;
|
||||
|
||||
imgType = "avg/characters"; //since the avg hub was not found for some reason, let's try to find alpha tex by name
|
||||
}
|
||||
var spriteFullName = Path.GetFileNameWithoutExtension(assetItem.Container);
|
||||
foreach (var item in Studio.loadedAssetsList)
|
||||
{
|
||||
if (item.Type == ClassIDType.Texture2D)
|
||||
{
|
||||
if (item.Container.Contains(imgType) && item.Container.Contains($"illust_{m_Sprite.m_Name}_material") && item.Text.Contains("[alpha]"))
|
||||
return (Texture2D)item.Asset;
|
||||
if (item.Container.Contains(imgType) && item.Container.Contains(spriteFullName) && item.Text == $"{m_Sprite.m_Name}[alpha]")
|
||||
return (Texture2D)item.Asset;
|
||||
}
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public static Image<Bgra32> AkGetImage(this Sprite m_Sprite, AvgSprite avgSprite = null, SpriteMaskMode spriteMaskMode = SpriteMaskMode.On)
|
||||
{
|
||||
if (m_Sprite.m_RD.texture.TryGet(out var m_Texture2D) && m_Sprite.m_RD.alphaTexture.TryGet(out var m_AlphaTexture2D) && spriteMaskMode != SpriteMaskMode.Off)
|
||||
{
|
||||
Image<Bgra32> tex;
|
||||
Image<Bgra32> alphaTex;
|
||||
|
||||
if (avgSprite != null && avgSprite.IsHubParsed)
|
||||
{
|
||||
alphaTex = m_AlphaTexture2D.ConvertToImage(true);
|
||||
if (avgSprite.IsFaceSprite)
|
||||
{
|
||||
var faceImage = m_Texture2D.ConvertToImage(true);
|
||||
var faceAlpha = avgSprite.FaceSpriteAlphaTexture.ConvertToImage(true);
|
||||
if (new Size(faceImage.Width, faceImage.Height) != avgSprite.FaceSize)
|
||||
{
|
||||
faceImage.Mutate(x => x.Resize(new ResizeOptions { Size = avgSprite.FaceSize, Sampler = KnownResamplers.Lanczos3, Mode = ResizeMode.Stretch }));
|
||||
faceAlpha.Mutate(x => x.Resize(new ResizeOptions { Size = avgSprite.FaceSize, Sampler = KnownResamplers.Lanczos3, Mode = ResizeMode.Stretch }));
|
||||
}
|
||||
tex = avgSprite.FullTexture.ConvertToImage(true);
|
||||
tex.Mutate(x => x.DrawImage(faceImage, avgSprite.FacePos, opacity: 1f));
|
||||
alphaTex.Mutate(x => x.DrawImage(faceAlpha, avgSprite.FacePos, opacity: 1f));
|
||||
}
|
||||
else
|
||||
{
|
||||
tex = m_Texture2D.ConvertToImage(true);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
tex = CutImage(m_Texture2D.ConvertToImage(false), m_Sprite.m_RD.textureRect, m_Sprite.m_RD.downscaleMultiplier);
|
||||
alphaTex = CutImage(m_AlphaTexture2D.ConvertToImage(false), m_Sprite.m_RD.textureRect, m_Sprite.m_RD.downscaleMultiplier);
|
||||
}
|
||||
tex.ApplyRGBMask(alphaTex);
|
||||
return tex;
|
||||
}
|
||||
else if (m_Sprite.m_RD.texture.TryGet(out m_Texture2D) && avgSprite != null && avgSprite.IsHubParsed)
|
||||
{
|
||||
if (!avgSprite.IsFaceSprite)
|
||||
{
|
||||
return m_Texture2D.ConvertToImage(true);
|
||||
}
|
||||
|
||||
var faceImage = m_Texture2D.ConvertToImage(true);
|
||||
var tex = avgSprite.FullTexture.ConvertToImage(true);
|
||||
if (new Size(faceImage.Width, faceImage.Height) != avgSprite.FaceSize)
|
||||
{
|
||||
faceImage.Mutate(x => x.Resize(new ResizeOptions { Size = avgSprite.FaceSize, Sampler = KnownResamplers.Lanczos3, Mode = ResizeMode.Stretch }));
|
||||
}
|
||||
tex.Mutate(x => x.DrawImage(faceImage, avgSprite.FacePos, opacity: 1f));
|
||||
|
||||
return tex;
|
||||
}
|
||||
else if (m_Sprite.m_RD.texture.TryGet(out m_Texture2D))
|
||||
{
|
||||
return CutImage(m_Texture2D.ConvertToImage(false), m_Sprite.m_RD.textureRect, m_Sprite.m_RD.downscaleMultiplier);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public static Image<Bgra32> AkGetImage(this PortraitSprite portraitSprite, SpriteMaskMode spriteMaskMode = SpriteMaskMode.On)
|
||||
{
|
||||
if (portraitSprite.Texture != null && portraitSprite.AlphaTexture != null)
|
||||
{
|
||||
var tex = CutImage(portraitSprite.Texture.ConvertToImage(false), portraitSprite.TextureRect, portraitSprite.DownscaleMultiplier, portraitSprite.Rotate);
|
||||
|
||||
if (spriteMaskMode == SpriteMaskMode.Off)
|
||||
{
|
||||
return tex;
|
||||
}
|
||||
else
|
||||
{
|
||||
var alphaTex = CutImage(portraitSprite.AlphaTexture.ConvertToImage(false), portraitSprite.TextureRect, portraitSprite.DownscaleMultiplier, portraitSprite.Rotate);
|
||||
tex.ApplyRGBMask(alphaTex);
|
||||
return tex;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public static List<PortraitSprite> GeneratePortraits(AssetItem asset)
|
||||
{
|
||||
var portraits = new List<PortraitSprite>();
|
||||
|
||||
var portraitsDict = ((MonoBehaviour)asset.Asset).ToType();
|
||||
if (portraitsDict == null)
|
||||
{
|
||||
Logger.Warning("Portraits MonoBehaviour is not readable.");
|
||||
return portraits;
|
||||
}
|
||||
var portraitsJson = JsonConvert.SerializeObject(portraitsDict);
|
||||
var portraitsData = JsonConvert.DeserializeObject<PortraitSpriteConfig>(portraitsJson);
|
||||
|
||||
var atlasTex = (Texture2D)Studio.loadedAssetsList.Find(x => x.m_PathID == portraitsData._atlas.Texture.m_PathID).Asset;
|
||||
var atlasAlpha = (Texture2D)Studio.loadedAssetsList.Find(x => x.m_PathID == portraitsData._atlas.Alpha.m_PathID).Asset;
|
||||
|
||||
foreach (var portraitData in portraitsData._sprites)
|
||||
{
|
||||
var portraitSprite = new PortraitSprite()
|
||||
{
|
||||
Name = portraitData.Name,
|
||||
AssetsFile = atlasTex.assetsFile,
|
||||
Container = asset.Container,
|
||||
Texture = atlasTex,
|
||||
AlphaTexture = atlasAlpha,
|
||||
TextureRect = new Rectf(portraitData.Rect.X, portraitData.Rect.Y, portraitData.Rect.W, portraitData.Rect.H),
|
||||
Rotate = portraitData.Rotate,
|
||||
};
|
||||
portraits.Add(portraitSprite);
|
||||
}
|
||||
|
||||
return portraits;
|
||||
}
|
||||
|
||||
private static void ApplyRGBMask(this Image<Bgra32> tex, Image<Bgra32> texMask)
|
||||
{
|
||||
using (texMask)
|
||||
{
|
||||
bool resized = false;
|
||||
if (tex.Width != texMask.Width || tex.Height != texMask.Height)
|
||||
{
|
||||
texMask.Mutate(x => x.Resize(tex.Width, tex.Height, CLIOptions.o_akAlphaTexResampler.Value));
|
||||
resized = true;
|
||||
}
|
||||
|
||||
var invGamma = 1.0 / (1.0 + CLIOptions.o_akShadowGamma.Value / 10.0);
|
||||
if (CLIOptions.akResizedOnly && !resized)
|
||||
{
|
||||
invGamma = 1.0;
|
||||
}
|
||||
|
||||
tex.ProcessPixelRows(texMask, (sourceTex, targetTexMask) =>
|
||||
{
|
||||
for (int y = 0; y < texMask.Height; y++)
|
||||
{
|
||||
var texRow = sourceTex.GetRowSpan(y);
|
||||
var maskRow = targetTexMask.GetRowSpan(y);
|
||||
for (int x = 0; x < maskRow.Length; x++)
|
||||
{
|
||||
var grayscale = (maskRow[x].R + maskRow[x].G + maskRow[x].B) / 3.0;
|
||||
if (invGamma != 1.0)
|
||||
{
|
||||
grayscale = 255 - Math.Pow((255 - grayscale) / 255, invGamma) * 255;
|
||||
}
|
||||
texRow[x].A = (byte)grayscale;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private static Image<Bgra32> CutImage(Image<Bgra32> originalImage, Rectf textureRect, float downscaleMultiplier, bool rotate = false)
|
||||
{
|
||||
if (originalImage != null)
|
||||
{
|
||||
if (downscaleMultiplier > 0f && downscaleMultiplier != 1f)
|
||||
{
|
||||
var newSize = (Size)(new Size(originalImage.Width, originalImage.Height) / downscaleMultiplier);
|
||||
originalImage.Mutate(x => x.Resize(newSize, KnownResamplers.Lanczos3, compand: true));
|
||||
}
|
||||
var rectX = (int)Math.Floor(textureRect.x);
|
||||
var rectY = (int)Math.Floor(textureRect.y);
|
||||
var rectRight = (int)Math.Ceiling(textureRect.x + textureRect.width);
|
||||
var rectBottom = (int)Math.Ceiling(textureRect.y + textureRect.height);
|
||||
rectRight = Math.Min(rectRight, originalImage.Width);
|
||||
rectBottom = Math.Min(rectBottom, originalImage.Height);
|
||||
var rect = new Rectangle(rectX, rectY, rectRight - rectX, rectBottom - rectY);
|
||||
var spriteImage = originalImage.Clone(x => x.Crop(rect));
|
||||
originalImage.Dispose();
|
||||
if (rotate)
|
||||
{
|
||||
spriteImage.Mutate(x => x.Rotate(RotateMode.Rotate270));
|
||||
}
|
||||
spriteImage.Mutate(x => x.Flip(FlipMode.Vertical));
|
||||
|
||||
return spriteImage;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
126
AssetStudioCLI/Components/Arknights/AvgSprite.cs
Normal file
126
AssetStudioCLI/Components/Arknights/AvgSprite.cs
Normal file
@@ -0,0 +1,126 @@
|
||||
using Arknights.AvgCharHubMono;
|
||||
using AssetStudio;
|
||||
using AssetStudioCLI;
|
||||
using SixLabors.ImageSharp;
|
||||
using System.Linq;
|
||||
using System;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace Arknights
|
||||
{
|
||||
internal class AvgSprite
|
||||
{
|
||||
public Texture2D FaceSpriteAlphaTexture { get; }
|
||||
public Texture2D FullTexture { get; }
|
||||
public Texture2D FullAlphaTexture { get; }
|
||||
public Point FacePos { get; }
|
||||
public Size FaceSize { get; }
|
||||
public string Alias { get; }
|
||||
public bool IsWholeBodySprite { get; }
|
||||
public bool IsFaceSprite { get; }
|
||||
public bool IsHubParsed { get; }
|
||||
|
||||
private AvgSpriteConfig GetCurSpriteGroup(AvgSpriteConfigGroup spriteHubDataGrouped, long spriteItemID, string spriteName)
|
||||
{
|
||||
if (spriteHubDataGrouped.SpriteGroups.Length > 1)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(spriteName))
|
||||
{
|
||||
var groupFromName = int.TryParse(spriteName?.Substring(spriteName.IndexOf('$') + 1, 1), out int groupIndex);
|
||||
if (groupFromName)
|
||||
{
|
||||
return spriteHubDataGrouped.SpriteGroups[groupIndex - 1];
|
||||
}
|
||||
}
|
||||
return spriteHubDataGrouped.SpriteGroups.FirstOrDefault(x => x.Sprites.Any(y => y.Sprite.m_PathID == spriteItemID));
|
||||
}
|
||||
else
|
||||
{
|
||||
return spriteHubDataGrouped.SpriteGroups[0];
|
||||
}
|
||||
}
|
||||
|
||||
private bool TryGetSpriteHub(AssetItem assetItem, out AvgSpriteConfig spriteHubData)
|
||||
{
|
||||
spriteHubData = null;
|
||||
var avgSpriteHubItem = Studio.loadedAssetsList.Find(x =>
|
||||
x.Type == ClassIDType.MonoBehaviour
|
||||
&& x.Container == assetItem.Container
|
||||
&& x.Text.IndexOf("AVGCharacterSpriteHub", StringComparison.OrdinalIgnoreCase) >= 0
|
||||
);
|
||||
if (avgSpriteHubItem == null)
|
||||
{
|
||||
Logger.Warning("AVGCharacterSpriteHub was not found.");
|
||||
return false;
|
||||
}
|
||||
var spriteHubDict = ((MonoBehaviour)avgSpriteHubItem.Asset).ToType();
|
||||
if (spriteHubDict == null)
|
||||
{
|
||||
Logger.Warning("AVGCharacterSpriteHub is not readable.");
|
||||
return false;
|
||||
}
|
||||
|
||||
var spriteHubJson = JsonConvert.SerializeObject(spriteHubDict);
|
||||
if (avgSpriteHubItem.Text.ToLower().Contains("hubgroup"))
|
||||
{
|
||||
var groupedSpriteHub = JsonConvert.DeserializeObject<AvgSpriteConfigGroup>(spriteHubJson);
|
||||
spriteHubData = GetCurSpriteGroup(groupedSpriteHub, assetItem.m_PathID, assetItem.Text);
|
||||
}
|
||||
else
|
||||
{
|
||||
spriteHubData = JsonConvert.DeserializeObject<AvgSpriteConfig>(spriteHubJson);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public AvgSprite(AssetItem assetItem)
|
||||
{
|
||||
if (TryGetSpriteHub(assetItem, out var spriteHubData))
|
||||
{
|
||||
IsHubParsed = spriteHubData?.Sprites.Length > 0;
|
||||
}
|
||||
if (IsHubParsed)
|
||||
{
|
||||
var curSpriteData = spriteHubData.Sprites.FirstOrDefault(x => x.Sprite.m_PathID == assetItem.m_PathID);
|
||||
|
||||
if (curSpriteData == null)
|
||||
{
|
||||
Logger.Warning($"Sprite \"{assetItem.Text}\" was not found in the avg sprite hub");
|
||||
return;
|
||||
}
|
||||
|
||||
Alias = curSpriteData.Alias;
|
||||
IsWholeBodySprite = curSpriteData.IsWholeBody;
|
||||
|
||||
if (spriteHubData.FaceSize.X > 0 && spriteHubData.FaceSize.Y > 0) //If face data exist
|
||||
{
|
||||
var fullTexSpriteData = spriteHubData.Sprites.Last(); //Last sprite item in the list usually contains PathID of Sprite with full texture
|
||||
|
||||
var curSprite = (Sprite)assetItem.Asset;
|
||||
IsFaceSprite = curSprite.m_Rect.width <= 256 && curSprite.m_Rect.height <= 256 && curSprite.m_PathID != fullTexSpriteData.Sprite.m_PathID;
|
||||
|
||||
var curSpriteAlphaID = curSpriteData.AlphaTex.m_PathID;
|
||||
var curSpriteAlphaTex = (Texture2D)Studio.loadedAssetsList.Find(x => x.m_PathID == curSpriteAlphaID)?.Asset;
|
||||
if (curSpriteAlphaTex != null)
|
||||
{
|
||||
FaceSpriteAlphaTexture = IsFaceSprite ? curSpriteAlphaTex : null;
|
||||
fullTexSpriteData = IsFaceSprite ? fullTexSpriteData : curSpriteData;
|
||||
}
|
||||
var fullTexSpriteID = fullTexSpriteData.Sprite.m_PathID;
|
||||
var fullTexAlphaID = fullTexSpriteData.AlphaTex.m_PathID;
|
||||
var fullTexSprite = (Sprite)Studio.loadedAssetsList.Find(x => x.m_PathID == fullTexSpriteID).Asset;
|
||||
|
||||
FullTexture = fullTexSprite.m_RD.texture.TryGet(out var fullTex) ? fullTex : null;
|
||||
FullAlphaTexture = (Texture2D)Studio.loadedAssetsList.Find(x => x.m_PathID == fullTexAlphaID)?.Asset;
|
||||
FacePos = new Point((int)Math.Round(spriteHubData.FacePos.X), (int)Math.Round(spriteHubData.FacePos.Y));
|
||||
FaceSize = new Size((int)Math.Round(spriteHubData.FaceSize.X), (int)Math.Round(spriteHubData.FaceSize.Y));
|
||||
}
|
||||
else
|
||||
{
|
||||
FullAlphaTexture = (Texture2D)Studio.loadedAssetsList.Find(x => x.m_PathID == curSpriteData.AlphaTex.m_PathID).Asset;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
30
AssetStudioCLI/Components/Arknights/AvgSpriteConfig.cs
Normal file
30
AssetStudioCLI/Components/Arknights/AvgSpriteConfig.cs
Normal file
@@ -0,0 +1,30 @@
|
||||
using AssetStudio;
|
||||
|
||||
namespace Arknights.AvgCharHubMono
|
||||
{
|
||||
internal class AvgAssetIDs
|
||||
{
|
||||
public int m_FileID { get; set; }
|
||||
public long m_PathID { get; set; }
|
||||
}
|
||||
|
||||
internal class AvgSpriteData
|
||||
{
|
||||
public AvgAssetIDs Sprite { get; set; }
|
||||
public AvgAssetIDs AlphaTex { get; set; }
|
||||
public string Alias { get; set; }
|
||||
public bool IsWholeBody { get; set; }
|
||||
}
|
||||
|
||||
internal class AvgSpriteConfig
|
||||
{
|
||||
public AvgSpriteData[] Sprites { get; set; }
|
||||
public Vector2 FaceSize { get; set; }
|
||||
public Vector3 FacePos { get; set; }
|
||||
}
|
||||
|
||||
internal class AvgSpriteConfigGroup
|
||||
{
|
||||
public AvgSpriteConfig[] SpriteGroups { get; set; }
|
||||
}
|
||||
}
|
||||
24
AssetStudioCLI/Components/Arknights/PortraitSprite.cs
Normal file
24
AssetStudioCLI/Components/Arknights/PortraitSprite.cs
Normal file
@@ -0,0 +1,24 @@
|
||||
using AssetStudio;
|
||||
|
||||
|
||||
namespace Arknights
|
||||
{
|
||||
internal class PortraitSprite
|
||||
{
|
||||
public string Name { get; set; }
|
||||
public ClassIDType Type { get; }
|
||||
public SerializedFile AssetsFile { get; set; }
|
||||
public string Container { get; set; }
|
||||
public Texture2D Texture { get; set; }
|
||||
public Texture2D AlphaTexture { get; set; }
|
||||
public Rectf TextureRect { get; set; }
|
||||
public bool Rotate { get; set; }
|
||||
public float DownscaleMultiplier { get; }
|
||||
|
||||
public PortraitSprite()
|
||||
{
|
||||
Type = ClassIDType.AkPortraitSprite;
|
||||
DownscaleMultiplier = 1f;
|
||||
}
|
||||
}
|
||||
}
|
||||
41
AssetStudioCLI/Components/Arknights/PortraitSpriteConfig.cs
Normal file
41
AssetStudioCLI/Components/Arknights/PortraitSpriteConfig.cs
Normal file
@@ -0,0 +1,41 @@
|
||||
namespace Arknights.PortraitSpriteMono
|
||||
{
|
||||
internal class PortraitRect
|
||||
{
|
||||
public float X { get; set; }
|
||||
public float Y { get; set; }
|
||||
public float W { get; set; }
|
||||
public float H { get; set; }
|
||||
}
|
||||
|
||||
internal class AtlasSprite
|
||||
{
|
||||
public string Name { get; set; }
|
||||
public string Guid { get; set; }
|
||||
public int Atlas { get; set; }
|
||||
public PortraitRect Rect { get; set; }
|
||||
public bool Rotate { get; set; }
|
||||
}
|
||||
|
||||
internal class TextureIDs
|
||||
{
|
||||
public int m_FileID { get; set; }
|
||||
public long m_PathID { get; set; }
|
||||
}
|
||||
|
||||
internal class AtlasInfo
|
||||
{
|
||||
public int Index { get; set; }
|
||||
public TextureIDs Texture { get; set; }
|
||||
public TextureIDs Alpha { get; set; }
|
||||
public int Size { get; set; }
|
||||
}
|
||||
|
||||
internal class PortraitSpriteConfig
|
||||
{
|
||||
public string m_Name { get; set; }
|
||||
public AtlasSprite[] _sprites { get; set; }
|
||||
public AtlasInfo _atlas { get; set; }
|
||||
public int _index { get; set; }
|
||||
}
|
||||
}
|
||||
42
AssetStudioCLI/Components/AssetItem.cs
Normal file
42
AssetStudioCLI/Components/AssetItem.cs
Normal file
@@ -0,0 +1,42 @@
|
||||
using Arknights;
|
||||
using AssetStudio;
|
||||
|
||||
namespace AssetStudioCLI
|
||||
{
|
||||
internal class AssetItem
|
||||
{
|
||||
public Object Asset;
|
||||
public SerializedFile SourceFile;
|
||||
public string Container = string.Empty;
|
||||
public string TypeString;
|
||||
public long m_PathID;
|
||||
public long FullSize;
|
||||
public ClassIDType Type;
|
||||
public string Text;
|
||||
public string UniqueID;
|
||||
public GameObjectNode Node;
|
||||
public PortraitSprite AkPortraitSprite;
|
||||
|
||||
public AssetItem(Object asset)
|
||||
{
|
||||
Asset = asset;
|
||||
SourceFile = asset.assetsFile;
|
||||
Type = asset.type;
|
||||
TypeString = Type.ToString();
|
||||
m_PathID = asset.m_PathID;
|
||||
FullSize = asset.byteSize;
|
||||
}
|
||||
|
||||
public AssetItem(PortraitSprite akPortraitSprite)
|
||||
{
|
||||
Asset = null;
|
||||
SourceFile = akPortraitSprite.AssetsFile;
|
||||
Container = akPortraitSprite.Container;
|
||||
Type = akPortraitSprite.Type;
|
||||
TypeString = Type.ToString();
|
||||
Text = akPortraitSprite.Name;
|
||||
m_PathID = -1;
|
||||
AkPortraitSprite = akPortraitSprite;
|
||||
}
|
||||
}
|
||||
}
|
||||
16
AssetStudioCLI/Components/BaseNode.cs
Normal file
16
AssetStudioCLI/Components/BaseNode.cs
Normal file
@@ -0,0 +1,16 @@
|
||||
using AssetStudio;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace AssetStudioCLI
|
||||
{
|
||||
internal class BaseNode
|
||||
{
|
||||
public List<BaseNode> nodes = new List<BaseNode>();
|
||||
|
||||
public BaseNode()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
16
AssetStudioCLI/Components/GameObjectNode.cs
Normal file
16
AssetStudioCLI/Components/GameObjectNode.cs
Normal file
@@ -0,0 +1,16 @@
|
||||
using AssetStudio;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace AssetStudioCLI
|
||||
{
|
||||
internal class GameObjectNode : BaseNode
|
||||
{
|
||||
public GameObject gameObject;
|
||||
|
||||
public GameObjectNode(GameObject gameObject)
|
||||
{
|
||||
this.gameObject = gameObject;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
550
AssetStudioCLI/Exporter.cs
Normal file
550
AssetStudioCLI/Exporter.cs
Normal file
@@ -0,0 +1,550 @@
|
||||
using Arknights;
|
||||
using AssetStudio;
|
||||
using AssetStudioCLI.Options;
|
||||
using Newtonsoft.Json;
|
||||
using SixLabors.ImageSharp.PixelFormats;
|
||||
using SixLabors.ImageSharp;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
namespace AssetStudioCLI
|
||||
{
|
||||
internal static class Exporter
|
||||
{
|
||||
public static bool ExportTexture2D(AssetItem item, string exportPath)
|
||||
{
|
||||
var m_Texture2D = (Texture2D)item.Asset;
|
||||
if (CLIOptions.convertTexture)
|
||||
{
|
||||
var type = CLIOptions.o_imageFormat.Value;
|
||||
if (!TryExportFile(exportPath, item, "." + type.ToString().ToLower(), out var exportFullPath))
|
||||
return false;
|
||||
|
||||
if (CLIOptions.o_logLevel.Value <= LoggerEvent.Debug)
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
sb.AppendLine($"Converting \"{m_Texture2D.m_Name}\" to {type}..");
|
||||
sb.AppendLine($"Width: {m_Texture2D.m_Width}");
|
||||
sb.AppendLine($"Height: {m_Texture2D.m_Height}");
|
||||
sb.AppendLine($"Format: {m_Texture2D.m_TextureFormat}");
|
||||
switch (m_Texture2D.m_TextureSettings.m_FilterMode)
|
||||
{
|
||||
case 0: sb.AppendLine("Filter Mode: Point "); break;
|
||||
case 1: sb.AppendLine("Filter Mode: Bilinear "); break;
|
||||
case 2: sb.AppendLine("Filter Mode: Trilinear "); break;
|
||||
}
|
||||
sb.AppendLine($"Anisotropic level: {m_Texture2D.m_TextureSettings.m_Aniso}");
|
||||
sb.AppendLine($"Mip map bias: {m_Texture2D.m_TextureSettings.m_MipBias}");
|
||||
switch (m_Texture2D.m_TextureSettings.m_WrapMode)
|
||||
{
|
||||
case 0: sb.AppendLine($"Wrap mode: Repeat"); break;
|
||||
case 1: sb.AppendLine($"Wrap mode: Clamp"); break;
|
||||
}
|
||||
Logger.Debug(sb.ToString());
|
||||
}
|
||||
|
||||
var image = m_Texture2D.ConvertToImage(flip: true);
|
||||
if (image == null)
|
||||
{
|
||||
Logger.Error($"Export error. Failed to convert texture \"{m_Texture2D.m_Name}\" into image");
|
||||
return false;
|
||||
}
|
||||
using (image)
|
||||
{
|
||||
using (var file = File.OpenWrite(exportFullPath))
|
||||
{
|
||||
image.WriteToStream(file, type);
|
||||
}
|
||||
Logger.Debug($"{item.TypeString} \"{item.Text}\" exported to \"{exportFullPath}\"");
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!TryExportFile(exportPath, item, ".tex", out var exportFullPath))
|
||||
return false;
|
||||
File.WriteAllBytes(exportFullPath, m_Texture2D.image_data.GetData());
|
||||
Logger.Debug($"{item.TypeString} \"{item.Text}\" exported to \"{exportFullPath}\"");
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public static bool ExportAudioClip(AssetItem item, string exportPath)
|
||||
{
|
||||
string exportFullPath;
|
||||
var m_AudioClip = (AudioClip)item.Asset;
|
||||
var m_AudioData = m_AudioClip.m_AudioData.GetData();
|
||||
if (m_AudioData == null || m_AudioData.Length == 0)
|
||||
{
|
||||
Logger.Error($"Export error. \"{item.Text}\": AudioData was not found");
|
||||
return false;
|
||||
}
|
||||
var converter = new AudioClipConverter(m_AudioClip);
|
||||
if (CLIOptions.o_audioFormat.Value != AudioFormat.None && converter.IsSupport)
|
||||
{
|
||||
if (!TryExportFile(exportPath, item, ".wav", out exportFullPath))
|
||||
return false;
|
||||
|
||||
if (CLIOptions.o_logLevel.Value <= LoggerEvent.Debug)
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
sb.AppendLine($"Converting \"{m_AudioClip.m_Name}\" to wav..");
|
||||
sb.AppendLine(m_AudioClip.version[0] < 5 ? $"AudioClip type: {m_AudioClip.m_Type}" : $"AudioClip compression format: {m_AudioClip.m_CompressionFormat}");
|
||||
sb.AppendLine($"AudioClip channel count: {m_AudioClip.m_Channels}");
|
||||
sb.AppendLine($"AudioClip sample rate: {m_AudioClip.m_Frequency}");
|
||||
sb.AppendLine($"AudioClip bit depth: {m_AudioClip.m_BitsPerSample}");
|
||||
Logger.Debug(sb.ToString());
|
||||
}
|
||||
|
||||
var buffer = converter.ConvertToWav(m_AudioData);
|
||||
if (buffer == null)
|
||||
{
|
||||
Logger.Error($"Export error. \"{item.Text}\": Failed to convert to Wav");
|
||||
return false;
|
||||
}
|
||||
File.WriteAllBytes(exportFullPath, buffer);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!TryExportFile(exportPath, item, converter.GetExtensionName(), out exportFullPath))
|
||||
return false;
|
||||
File.WriteAllBytes(exportFullPath, m_AudioData);
|
||||
}
|
||||
|
||||
Logger.Debug($"{item.TypeString} \"{item.Text}\" exported to \"{exportFullPath}\"");
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool ExportVideoClip(AssetItem item, string exportPath)
|
||||
{
|
||||
var m_VideoClip = (VideoClip)item.Asset;
|
||||
if (m_VideoClip.m_ExternalResources.m_Size > 0)
|
||||
{
|
||||
if (!TryExportFile(exportPath, item, Path.GetExtension(m_VideoClip.m_OriginalPath), out var exportFullPath))
|
||||
return false;
|
||||
|
||||
if (CLIOptions.o_logLevel.Value <= LoggerEvent.Debug)
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
sb.AppendLine($"VideoClip format: {m_VideoClip.m_Format}");
|
||||
sb.AppendLine($"VideoClip width: {m_VideoClip.Width}");
|
||||
sb.AppendLine($"VideoClip height: {m_VideoClip.Height}");
|
||||
sb.AppendLine($"VideoClip frame rate: {m_VideoClip.m_FrameRate:.0##}");
|
||||
sb.AppendLine($"VideoClip split alpha: {m_VideoClip.m_HasSplitAlpha}");
|
||||
Logger.Debug(sb.ToString());
|
||||
}
|
||||
|
||||
m_VideoClip.m_VideoData.WriteData(exportFullPath);
|
||||
Logger.Debug($"{item.TypeString} \"{item.Text}\" exported to \"{exportFullPath}\"");
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool ExportMovieTexture(AssetItem item, string exportPath)
|
||||
{
|
||||
var m_MovieTexture = (MovieTexture)item.Asset;
|
||||
if (!TryExportFile(exportPath, item, ".ogv", out var exportFullPath))
|
||||
return false;
|
||||
File.WriteAllBytes(exportFullPath, m_MovieTexture.m_MovieData);
|
||||
|
||||
Logger.Debug($"{item.TypeString} \"{item.Text}\" exported to \"{exportFullPath}\"");
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool ExportShader(AssetItem item, string exportPath)
|
||||
{
|
||||
if (!TryExportFile(exportPath, item, ".shader", out var exportFullPath))
|
||||
return false;
|
||||
var m_Shader = (Shader)item.Asset;
|
||||
var str = m_Shader.Convert();
|
||||
File.WriteAllText(exportFullPath, str);
|
||||
|
||||
Logger.Debug($"{item.TypeString} \"{item.Text}\" exported to \"{exportFullPath}\"");
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool ExportTextAsset(AssetItem item, string exportPath)
|
||||
{
|
||||
var m_TextAsset = (TextAsset)item.Asset;
|
||||
var extension = ".txt";
|
||||
var assetExtension = Path.GetExtension(m_TextAsset.m_Name);
|
||||
if (!CLIOptions.f_notRestoreExtensionName.Value)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(assetExtension))
|
||||
{
|
||||
extension = "";
|
||||
}
|
||||
else if (!string.IsNullOrEmpty(item.Container))
|
||||
{
|
||||
var ext = Path.GetExtension(item.Container);
|
||||
if (!string.IsNullOrEmpty(item.Container))
|
||||
{
|
||||
extension = ext;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!TryExportFile(exportPath, item, extension, out var exportFullPath))
|
||||
return false;
|
||||
File.WriteAllBytes(exportFullPath, m_TextAsset.m_Script);
|
||||
|
||||
Logger.Debug($"{item.TypeString} \"{item.Text}\" exported to \"{exportFullPath}\"");
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool ExportMonoBehaviour(AssetItem item, string exportPath)
|
||||
{
|
||||
if (!TryExportFile(exportPath, item, ".json", out var exportFullPath))
|
||||
return false;
|
||||
var m_MonoBehaviour = (MonoBehaviour)item.Asset;
|
||||
var type = m_MonoBehaviour.ToType();
|
||||
if (type == null)
|
||||
{
|
||||
var m_Type = m_MonoBehaviour.ConvertToTypeTree(Studio.assemblyLoader);
|
||||
type = m_MonoBehaviour.ToType(m_Type);
|
||||
}
|
||||
if (type != null)
|
||||
{
|
||||
var str = JsonConvert.SerializeObject(type, Formatting.Indented);
|
||||
File.WriteAllText(exportFullPath, str);
|
||||
|
||||
Logger.Debug($"{item.TypeString} \"{item.Text}\" exported to \"{exportFullPath}\"");
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool ExportFont(AssetItem item, string exportPath)
|
||||
{
|
||||
var m_Font = (Font)item.Asset;
|
||||
if (m_Font.m_FontData != null)
|
||||
{
|
||||
var extension = ".ttf";
|
||||
if (m_Font.m_FontData[0] == 79 && m_Font.m_FontData[1] == 84 && m_Font.m_FontData[2] == 84 && m_Font.m_FontData[3] == 79)
|
||||
{
|
||||
extension = ".otf";
|
||||
}
|
||||
if (!TryExportFile(exportPath, item, extension, out var exportFullPath))
|
||||
return false;
|
||||
File.WriteAllBytes(exportFullPath, m_Font.m_FontData);
|
||||
|
||||
Logger.Debug($"{item.TypeString} \"{item.Text}\" exported to \"{exportFullPath}\"");
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool ExportSprite(AssetItem item, string exportPath)
|
||||
{
|
||||
Image<Bgra32> image;
|
||||
AvgSprite avgSprite = null;
|
||||
var alias = "";
|
||||
var m_Sprite = (Sprite)item.Asset;
|
||||
var type = CLIOptions.o_imageFormat.Value;
|
||||
var spriteMaskMode = CLIOptions.o_akSpriteAlphaMode.Value != AkSpriteAlphaMode.None ? SpriteMaskMode.Export : SpriteMaskMode.Off;
|
||||
var isCharAvgSprite = item.Container.Contains("avg/characters");
|
||||
var isCharArt = item.Container.Contains("arts/characters");
|
||||
|
||||
if (isCharAvgSprite)
|
||||
{
|
||||
avgSprite = new AvgSprite(item);
|
||||
|
||||
if (CLIOptions.f_akAddAliases.Value && !string.IsNullOrEmpty(avgSprite.Alias))
|
||||
{
|
||||
alias = $"_{avgSprite.Alias}";
|
||||
}
|
||||
|
||||
if (!CLIOptions.f_akOriginalAvgNames.Value)
|
||||
{
|
||||
var groupedPattern = new Regex(@"^\d{1,2}\$\d{1,2}$"); // "spriteIndex$groupIndex"
|
||||
var notGroupedPattern = new Regex(@"^\d{1,2}$"); // "spriteIndex"
|
||||
if (groupedPattern.IsMatch(m_Sprite.m_Name) || notGroupedPattern.IsMatch(m_Sprite.m_Name))
|
||||
{
|
||||
var fullName = Path.GetFileNameWithoutExtension(item.Container);
|
||||
item.Text = $"{fullName}#{m_Sprite.m_Name}";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!TryExportFile(exportPath, item, "." + type.ToString().ToLower(), out var exportFullPath, alias))
|
||||
return false;
|
||||
|
||||
if (CLIOptions.o_akSpriteAlphaMode.Value == AkSpriteAlphaMode.SearchExternal && (isCharAvgSprite || isCharArt))
|
||||
{
|
||||
if (m_Sprite.m_RD.alphaTexture.IsNull)
|
||||
{
|
||||
var charAlphaAtlas = AkSpriteHelper.TryFindAlphaTex(item, avgSprite, isCharAvgSprite);
|
||||
if (charAlphaAtlas != null)
|
||||
{
|
||||
m_Sprite.m_RD.alphaTexture.Set(charAlphaAtlas);
|
||||
m_Sprite.akSplitAlpha = true;
|
||||
}
|
||||
}
|
||||
image = m_Sprite.AkGetImage(avgSprite, spriteMaskMode);
|
||||
}
|
||||
else
|
||||
{
|
||||
image = m_Sprite.GetImage(spriteMaskMode);
|
||||
}
|
||||
|
||||
if (image != null)
|
||||
{
|
||||
using (image)
|
||||
{
|
||||
using (var file = File.OpenWrite(exportFullPath))
|
||||
{
|
||||
image.WriteToStream(file, type);
|
||||
}
|
||||
Logger.Debug($"{item.TypeString}: \"{item.Text}\" exported to \"{exportFullPath}\"");
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool ExportPortraitSprite(AssetItem item, string exportPath)
|
||||
{
|
||||
var type = CLIOptions.o_imageFormat.Value;
|
||||
var spriteMaskMode = CLIOptions.o_akSpriteAlphaMode.Value != AkSpriteAlphaMode.None ? SpriteMaskMode.Export : SpriteMaskMode.Off;
|
||||
if (!TryExportFile(exportPath, item, "." + type.ToString().ToLower(), out var exportFullPath))
|
||||
return false;
|
||||
|
||||
var image = item.AkPortraitSprite.AkGetImage(spriteMaskMode: spriteMaskMode);
|
||||
if (image != null)
|
||||
{
|
||||
using (image)
|
||||
{
|
||||
using (var file = File.OpenWrite(exportFullPath))
|
||||
{
|
||||
image.WriteToStream(file, type);
|
||||
}
|
||||
Logger.Debug($"{item.TypeString} \"{item.Text}\" exported to \"{exportFullPath}\"");
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool ExportRawFile(AssetItem item, string exportPath)
|
||||
{
|
||||
if (item.Asset == null)
|
||||
{
|
||||
Logger.Warning($"Raw export is not supported for \"{item.Text}\" ({item.TypeString}) file");
|
||||
return false;
|
||||
}
|
||||
if (!TryExportFile(exportPath, item, ".dat", out var exportFullPath))
|
||||
return false;
|
||||
File.WriteAllBytes(exportFullPath, item.Asset.GetRawData());
|
||||
|
||||
Logger.Debug($"{item.TypeString} \"{item.Text}\" exported to \"{exportFullPath}\"");
|
||||
return true;
|
||||
}
|
||||
|
||||
public static void ExportGameObject(GameObject gameObject, string exportPath, List<AssetItem> animationList = null)
|
||||
{
|
||||
var convert = animationList != null
|
||||
? new ModelConverter(gameObject, CLIOptions.o_imageFormat.Value, animationList.Select(x => (AnimationClip)x.Asset).ToArray())
|
||||
: new ModelConverter(gameObject, CLIOptions.o_imageFormat.Value);
|
||||
exportPath = exportPath + FixFileName(gameObject.m_Name) + ".fbx";
|
||||
ExportFbx(convert, exportPath);
|
||||
}
|
||||
|
||||
private static void ExportFbx(IImported convert, string exportPath)
|
||||
{
|
||||
var eulerFilter = true;
|
||||
var filterPrecision = (float)0.25f;
|
||||
var exportAllNodes = true;
|
||||
var exportSkins = true;
|
||||
var exportAnimations = true;
|
||||
var exportBlendShape = true;
|
||||
var castToBone = false;
|
||||
var boneSize = CLIOptions.o_fbxBoneSize.Value;
|
||||
var exportAllUvsAsDiffuseMaps = false;
|
||||
var scaleFactor = CLIOptions.o_fbxScaleFactor.Value;
|
||||
var fbxVersion = 3;
|
||||
var fbxFormat = 0;
|
||||
ModelExporter.ExportFbx(exportPath, convert, eulerFilter, filterPrecision,
|
||||
exportAllNodes, exportSkins, exportAnimations, exportBlendShape, castToBone, boneSize, exportAllUvsAsDiffuseMaps, scaleFactor, fbxVersion, fbxFormat == 1);
|
||||
}
|
||||
|
||||
public static bool ExportDumpFile(AssetItem item, string exportPath)
|
||||
{
|
||||
if (item.Asset == null)
|
||||
{
|
||||
Logger.Warning($"Dump is not supported for \"{item.Text}\" ({item.TypeString}) file");
|
||||
return false;
|
||||
}
|
||||
if (!TryExportFile(exportPath, item, ".txt", out var exportFullPath))
|
||||
return false;
|
||||
var str = item.Asset.Dump();
|
||||
if (str == null && item.Asset is MonoBehaviour m_MonoBehaviour)
|
||||
{
|
||||
var m_Type = m_MonoBehaviour.ConvertToTypeTree(Studio.assemblyLoader);
|
||||
str = m_MonoBehaviour.Dump(m_Type);
|
||||
}
|
||||
if (str != null)
|
||||
{
|
||||
File.WriteAllText(exportFullPath, str);
|
||||
Logger.Debug($"{item.TypeString} \"{item.Text}\" saved to \"{exportFullPath}\"");
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool TryExportFile(string dir, AssetItem item, string extension, out string fullPath, string alias = "")
|
||||
{
|
||||
var fileName = FixFileName(item.Text) + alias;
|
||||
fullPath = Path.Combine(dir, fileName + extension);
|
||||
if (!File.Exists(fullPath))
|
||||
{
|
||||
Directory.CreateDirectory(dir);
|
||||
return true;
|
||||
}
|
||||
fullPath = Path.Combine(dir, fileName + item.UniqueID + extension);
|
||||
if (!File.Exists(fullPath))
|
||||
{
|
||||
Directory.CreateDirectory(dir);
|
||||
return true;
|
||||
}
|
||||
Logger.Error($"Export error. File \"{fullPath.Color(ColorConsole.BrightRed)}\" already exist");
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool ExportMesh(AssetItem item, string exportPath)
|
||||
{
|
||||
var m_Mesh = (Mesh)item.Asset;
|
||||
if (m_Mesh.m_VertexCount <= 0)
|
||||
return false;
|
||||
if (!TryExportFile(exportPath, item, ".obj", out var exportFullPath))
|
||||
return false;
|
||||
var sb = new StringBuilder();
|
||||
sb.AppendLine("g " + m_Mesh.m_Name);
|
||||
|
||||
#region Vertices
|
||||
|
||||
if (m_Mesh.m_Vertices == null || m_Mesh.m_Vertices.Length == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
int c = 3;
|
||||
if (m_Mesh.m_Vertices.Length == m_Mesh.m_VertexCount * 4)
|
||||
{
|
||||
c = 4;
|
||||
}
|
||||
|
||||
for (int v = 0; v < m_Mesh.m_VertexCount; v++)
|
||||
{
|
||||
sb.Append($"v {-m_Mesh.m_Vertices[v * c]} {m_Mesh.m_Vertices[v * c + 1]} {m_Mesh.m_Vertices[v * c + 2]}\r\n");
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region UV
|
||||
|
||||
if (m_Mesh.m_UV0?.Length > 0)
|
||||
{
|
||||
c = 4;
|
||||
if (m_Mesh.m_UV0.Length == m_Mesh.m_VertexCount * 2)
|
||||
{
|
||||
c = 2;
|
||||
}
|
||||
else if (m_Mesh.m_UV0.Length == m_Mesh.m_VertexCount * 3)
|
||||
{
|
||||
c = 3;
|
||||
}
|
||||
|
||||
for (int v = 0; v < m_Mesh.m_VertexCount; v++)
|
||||
{
|
||||
sb.AppendFormat("vt {0} {1}\r\n", m_Mesh.m_UV0[v * c], m_Mesh.m_UV0[v * c + 1]);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Normals
|
||||
|
||||
if (m_Mesh.m_Normals?.Length > 0)
|
||||
{
|
||||
if (m_Mesh.m_Normals.Length == m_Mesh.m_VertexCount * 3)
|
||||
{
|
||||
c = 3;
|
||||
}
|
||||
else if (m_Mesh.m_Normals.Length == m_Mesh.m_VertexCount * 4)
|
||||
{
|
||||
c = 4;
|
||||
}
|
||||
|
||||
for (int v = 0; v < m_Mesh.m_VertexCount; v++)
|
||||
{
|
||||
sb.AppendFormat("vn {0} {1} {2}\r\n", -m_Mesh.m_Normals[v * c], m_Mesh.m_Normals[v * c + 1], m_Mesh.m_Normals[v * c + 2]);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Face
|
||||
|
||||
int sum = 0;
|
||||
for (var i = 0; i < m_Mesh.m_SubMeshes.Length; i++)
|
||||
{
|
||||
sb.AppendLine($"g {m_Mesh.m_Name}_{i}");
|
||||
int indexCount = (int)m_Mesh.m_SubMeshes[i].indexCount;
|
||||
var end = sum + indexCount / 3;
|
||||
for (int f = sum; f < end; f++)
|
||||
{
|
||||
sb.AppendFormat("f {0}/{0}/{0} {1}/{1}/{1} {2}/{2}/{2}\r\n", m_Mesh.m_Indices[f * 3 + 2] + 1, m_Mesh.m_Indices[f * 3 + 1] + 1, m_Mesh.m_Indices[f * 3] + 1);
|
||||
}
|
||||
|
||||
sum = end;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
sb.Replace("NaN", "0");
|
||||
File.WriteAllText(exportFullPath, sb.ToString());
|
||||
Logger.Debug($"{item.TypeString} \"{item.Text}\" exported to \"{exportFullPath}\"");
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool ExportConvertFile(AssetItem item, string exportPath)
|
||||
{
|
||||
switch (item.Type)
|
||||
{
|
||||
case ClassIDType.Texture2D:
|
||||
return ExportTexture2D(item, exportPath);
|
||||
case ClassIDType.AudioClip:
|
||||
return ExportAudioClip(item, exportPath);
|
||||
case ClassIDType.VideoClip:
|
||||
return ExportVideoClip(item, exportPath);
|
||||
case ClassIDType.MovieTexture:
|
||||
return ExportMovieTexture(item, exportPath);
|
||||
case ClassIDType.Shader:
|
||||
return ExportShader(item, exportPath);
|
||||
case ClassIDType.TextAsset:
|
||||
return ExportTextAsset(item, exportPath);
|
||||
case ClassIDType.MonoBehaviour:
|
||||
return ExportMonoBehaviour(item, exportPath);
|
||||
case ClassIDType.Font:
|
||||
return ExportFont(item, exportPath);
|
||||
case ClassIDType.Sprite:
|
||||
return ExportSprite(item, exportPath);
|
||||
case ClassIDType.AkPortraitSprite:
|
||||
return ExportPortraitSprite(item, exportPath);
|
||||
case ClassIDType.Mesh:
|
||||
return ExportMesh(item, exportPath);
|
||||
default:
|
||||
return ExportRawFile(item, exportPath);
|
||||
}
|
||||
}
|
||||
|
||||
public static string FixFileName(string str)
|
||||
{
|
||||
if (str.Length >= 260) return Path.GetRandomFileName();
|
||||
return Path.GetInvalidFileNameChars().Aggregate(str, (current, c) => current.Replace(c, '_'));
|
||||
}
|
||||
}
|
||||
}
|
||||
BIN
AssetStudioCLI/Libraries/linux-x64/libAssetStudioFBXNative.so
Normal file
BIN
AssetStudioCLI/Libraries/linux-x64/libAssetStudioFBXNative.so
Normal file
Binary file not shown.
BIN
AssetStudioCLI/Libraries/linux-x64/libTexture2DDecoderNative.so
Normal file
BIN
AssetStudioCLI/Libraries/linux-x64/libTexture2DDecoderNative.so
Normal file
Binary file not shown.
BIN
AssetStudioCLI/Libraries/linux-x64/libfmod.so
Normal file
BIN
AssetStudioCLI/Libraries/linux-x64/libfmod.so
Normal file
Binary file not shown.
BIN
AssetStudioCLI/Libraries/linux-x86/libfmod.so
Normal file
BIN
AssetStudioCLI/Libraries/linux-x86/libfmod.so
Normal file
Binary file not shown.
BIN
AssetStudioCLI/Libraries/osx-arm64/libAssetStudioFBXNative.dylib
Normal file
BIN
AssetStudioCLI/Libraries/osx-arm64/libAssetStudioFBXNative.dylib
Normal file
Binary file not shown.
Binary file not shown.
BIN
AssetStudioCLI/Libraries/osx-arm64/libfmod.dylib
Normal file
BIN
AssetStudioCLI/Libraries/osx-arm64/libfmod.dylib
Normal file
Binary file not shown.
BIN
AssetStudioCLI/Libraries/osx-x64/libAssetStudioFBXNative.dylib
Normal file
BIN
AssetStudioCLI/Libraries/osx-x64/libAssetStudioFBXNative.dylib
Normal file
Binary file not shown.
BIN
AssetStudioCLI/Libraries/osx-x64/libTexture2DDecoderNative.dylib
Normal file
BIN
AssetStudioCLI/Libraries/osx-x64/libTexture2DDecoderNative.dylib
Normal file
Binary file not shown.
BIN
AssetStudioCLI/Libraries/osx-x64/libfmod.dylib
Normal file
BIN
AssetStudioCLI/Libraries/osx-x64/libfmod.dylib
Normal file
Binary file not shown.
BIN
AssetStudioCLI/Libraries/win-x64/fmod.dll
Normal file
BIN
AssetStudioCLI/Libraries/win-x64/fmod.dll
Normal file
Binary file not shown.
BIN
AssetStudioCLI/Libraries/win-x86/fmod.dll
Normal file
BIN
AssetStudioCLI/Libraries/win-x86/fmod.dll
Normal file
Binary file not shown.
1211
AssetStudioCLI/Options/CLIOptions.cs
Normal file
1211
AssetStudioCLI/Options/CLIOptions.cs
Normal file
File diff suppressed because it is too large
Load Diff
27
AssetStudioCLI/Options/Option.cs
Normal file
27
AssetStudioCLI/Options/Option.cs
Normal file
@@ -0,0 +1,27 @@
|
||||
namespace AssetStudioCLI.Options
|
||||
{
|
||||
internal class Option<T>
|
||||
{
|
||||
public string Name { get; }
|
||||
public string Description { get; }
|
||||
public T Value { get; set; }
|
||||
public T DefaultValue { get; }
|
||||
public HelpGroups HelpGroup { get; }
|
||||
public bool IsFlag { get; }
|
||||
|
||||
public Option(T optionDefaultValue, string optionName, string optionDescription, HelpGroups optionHelpGroup, bool isFlag)
|
||||
{
|
||||
Name = optionName;
|
||||
Description = optionDescription;
|
||||
DefaultValue = optionDefaultValue;
|
||||
Value = DefaultValue;
|
||||
HelpGroup = optionHelpGroup;
|
||||
IsFlag = isFlag;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return Value != null ? Value.ToString() : string.Empty;
|
||||
}
|
||||
}
|
||||
}
|
||||
17
AssetStudioCLI/Options/OptionExtensions.cs
Normal file
17
AssetStudioCLI/Options/OptionExtensions.cs
Normal file
@@ -0,0 +1,17 @@
|
||||
using System;
|
||||
|
||||
namespace AssetStudioCLI.Options
|
||||
{
|
||||
internal static class OptionExtensions
|
||||
{
|
||||
public static Action<string, string, HelpGroups, bool> OptionGrouping = (name, desc, group, isFlag) => { };
|
||||
}
|
||||
|
||||
internal class GroupedOption<T> : Option<T>
|
||||
{
|
||||
public GroupedOption(T optionDefaultValue, string optionName, string optionDescription, HelpGroups optionHelpGroup, bool isFlag = false) : base(optionDefaultValue, optionName, optionDescription, optionHelpGroup, isFlag)
|
||||
{
|
||||
OptionExtensions.OptionGrouping(optionName, optionDescription, optionHelpGroup, isFlag);
|
||||
}
|
||||
}
|
||||
}
|
||||
73
AssetStudioCLI/Program.cs
Normal file
73
AssetStudioCLI/Program.cs
Normal file
@@ -0,0 +1,73 @@
|
||||
using AssetStudio;
|
||||
using AssetStudioCLI.Options;
|
||||
using System;
|
||||
|
||||
namespace AssetStudioCLI
|
||||
{
|
||||
class Program
|
||||
{
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
CLIOptions.ParseArgs(args);
|
||||
if (CLIOptions.isParsed)
|
||||
{
|
||||
CLIRun();
|
||||
}
|
||||
else if (CLIOptions.showHelp)
|
||||
{
|
||||
CLIOptions.ShowHelp();
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine();
|
||||
CLIOptions.ShowHelp(showUsageOnly: true);
|
||||
}
|
||||
}
|
||||
|
||||
private static void CLIRun()
|
||||
{
|
||||
var cliLogger = new CLILogger();
|
||||
Logger.Default = cliLogger;
|
||||
CLIOptions.ShowCurrentOptions();
|
||||
|
||||
try
|
||||
{
|
||||
if (Studio.LoadAssets())
|
||||
{
|
||||
Studio.ParseAssets();
|
||||
if (CLIOptions.filterBy != FilterBy.None)
|
||||
{
|
||||
Studio.Filter();
|
||||
}
|
||||
if (CLIOptions.o_exportAssetList.Value != ExportListType.None)
|
||||
{
|
||||
Studio.ExportAssetList();
|
||||
}
|
||||
switch (CLIOptions.o_workMode.Value)
|
||||
{
|
||||
case WorkMode.Info:
|
||||
Studio.ShowExportableAssetsInfo();
|
||||
break;
|
||||
case WorkMode.ExportLive2D:
|
||||
Studio.ExportLive2D();
|
||||
break;
|
||||
case WorkMode.SplitObjects:
|
||||
Studio.ExportSplitObjects();
|
||||
break;
|
||||
default:
|
||||
Studio.ExportAssets();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.Error(ex.ToString());
|
||||
}
|
||||
finally
|
||||
{
|
||||
cliLogger.LogToFile(LoggerEvent.Verbose, "---Program ended---");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
159
AssetStudioCLI/ReadMe.md
Normal file
159
AssetStudioCLI/ReadMe.md
Normal file
@@ -0,0 +1,159 @@
|
||||
## ArknightsStudioCLI
|
||||
CLI version of ArknightsStudio.
|
||||
- Supported asset types for export: `Texture2D`, `Sprite`, `AkPortraitSprite`, `TextAsset`, `MonoBehaviour`, `Font`, `Shader`, `MovieTexture`, `AudioClip`, `VideoClip`, `Mesh`.
|
||||
- *There are no plans to add support for `AnimationClip`, `Animator` for now.*
|
||||
|
||||
### Usage
|
||||
```
|
||||
ArknightsStudioCLI <input path to asset file/folder> [-m, --mode <value>]
|
||||
[-t, --asset-type <value(s)>] [-g, --group-option <value>]
|
||||
[-o, --output <path>] [-h, --help]
|
||||
[--log-level <value>] [--log-output <value>]
|
||||
[--image-format <value>] [--audio-format <value>]
|
||||
[--l2d-motion-mode <value>] [--l2d-force-bezier]
|
||||
[--fbx-scale-factor <value>] [--fbx-bone-size <value>]
|
||||
[--filter-by-name <text>] [--filter-by-container <text>]
|
||||
[--filter-by-pathid <text>] [--filter-by-text <text>]
|
||||
[--spritealpha-mode <value>] [--alphatex-resampler <value>]
|
||||
[--shadow-gamma <value>] [--original-avg-names]
|
||||
[--add-aliases] [--export-asset-list <value>]
|
||||
[--assembly-folder <path>] [--unity-version <text>]
|
||||
[--not-restore-extension] [--load-all]
|
||||
|
||||
|
||||
General Options:
|
||||
-m, --mode <value> Specify working mode
|
||||
<Value: export(default) | exportRaw | dump | info | live2d | splitObjects>
|
||||
Export - Exports converted assets
|
||||
ExportRaw - Exports raw data
|
||||
Dump - Makes asset dumps
|
||||
Info - Loads file(s), shows the number of available for export assets and exits
|
||||
Live2D - Exports Live2D Cubism 3 models
|
||||
SplitObjects - Exports split objects (fbx)
|
||||
Example: "-m info"
|
||||
|
||||
-t, --asset-type <value(s)> Specify asset type(s) to export
|
||||
<Value(s): tex2d, sprite, akPortrait, textAsset, monoBehaviour, font, shader,
|
||||
movieTexture, audio, video, mesh | all(default)>
|
||||
All - export all asset types, which are listed in the values
|
||||
*To specify multiple asset types, write them separated by ',' or ';' without spaces
|
||||
Examples: "-t sprite" or "-t tex2d,sprite,audio" or "-t tex2d;sprite;font"
|
||||
|
||||
-g, --group-option <value> Specify the way in which exported assets should be grouped
|
||||
<Value: none | type | container(default) | containerFull | filename>
|
||||
None - Do not group exported assets
|
||||
Type - Group exported assets by type name
|
||||
Container - Group exported assets by container path
|
||||
ContainerFull - Group exported assets by full container path (e.g. with prefab name)
|
||||
Filename - Group exported assets by source file name
|
||||
Example: "-g container"
|
||||
|
||||
-o, --output <path> Specify path to the output folder
|
||||
If path isn't specified, 'ASExport' folder will be created in the program's work folder
|
||||
|
||||
-h, --help Display help and exit
|
||||
|
||||
Logger Options:
|
||||
--log-level <value> Specify the log level
|
||||
<Value: verbose | debug | info(default) | warning | error>
|
||||
Example: "--log-level warning"
|
||||
|
||||
--log-output <value> Specify the log output
|
||||
<Value: console(default) | file | both>
|
||||
Example: "--log-output both"
|
||||
|
||||
Convert Options:
|
||||
--image-format <value> Specify the format for converting image assets
|
||||
<Value: none | jpg | png(default) | bmp | tga | webp>
|
||||
None - Do not convert images and export them as texture data (.tex)
|
||||
Example: "--image-format jpg"
|
||||
|
||||
--audio-format <value> Specify the format for converting audio assets
|
||||
<Value: none | wav(default)>
|
||||
None - Do not convert audios and export them in their own format
|
||||
Example: "--audio-format wav"
|
||||
|
||||
Live2D Options:
|
||||
--l2d-motion-mode <value> Specify Live2D motion export mode
|
||||
<Value: monoBehaviour(default) | animationClip>
|
||||
MonoBehaviour - Try to export motions from MonoBehaviour Fade motions
|
||||
If no Fade motions are found, the AnimationClip method will be used
|
||||
AnimationClip - Try to export motions using AnimationClip assets
|
||||
Example: "--l2d-motion-mode animationClip"
|
||||
|
||||
--l2d-force-bezier (Flag) If specified, Linear motion segments will be calculated as Bezier segments
|
||||
(May help if the exported motions look jerky/not smooth enough)
|
||||
|
||||
FBX Options:
|
||||
--fbx-scale-factor <value> Specify the FBX Scale Factor
|
||||
<Value: float number from 0 to 100 (default=1)
|
||||
Example: "--fbx-scale-factor 50"
|
||||
|
||||
--fbx-bone-size <value> Specify the FBX Bone Size
|
||||
<Value: integer number from 0 to 100 (default=10)
|
||||
Example: "--fbx-bone-size 10"
|
||||
|
||||
Filter Options:
|
||||
--filter-by-name <text> Specify the name by which assets should be filtered
|
||||
*To specify multiple names write them separated by ',' or ';' without spaces
|
||||
Example: "--filter-by-name char" or "--filter-by-name char,bg"
|
||||
|
||||
--filter-by-container <text> Specify the container by which assets should be filtered
|
||||
*To specify multiple containers write them separated by ',' or ';' without spaces
|
||||
Example: "--filter-by-container arts" or "--filter-by-container arts,icons"
|
||||
|
||||
--filter-by-pathid <text> Specify the PathID by which assets should be filtered
|
||||
*To specify multiple PathIDs write them separated by ',' or ';' without spaces
|
||||
Example: "--filter-by-pathid 7238605633795851352,-2430306240205277265"
|
||||
|
||||
--filter-by-text <text> Specify the text by which assets should be filtered
|
||||
Looks for assets that contain the specified text in their names or containers
|
||||
*To specify multiple values write them separated by ',' or ';' without spaces
|
||||
Example: "--filter-by-text portrait" or "--filter-by-text portrait,art"
|
||||
|
||||
|
||||
Arknights Options:
|
||||
--spritealpha-mode <value> Specify the mode in which you want to export sprites with alpha texture
|
||||
<Value: none | internalOnly | searchExternal(default)>
|
||||
None - Export sprites without alpha texture applied
|
||||
InternalOnly - Export sprites with internal alpha texture applied (if exist)
|
||||
SearchExternal - Export sprites with internal alpha texture applied,
|
||||
and in case it doesn't exist, Studio will try to find an external alpha texture
|
||||
Example: "--spritealpha-mode internalOnly"
|
||||
|
||||
--alphatex-resampler <value> Specify the alpha texture upscale algorithm for 2048x2048 sprites
|
||||
<Value: nearest | bilinear | bicubic | mitchell(default) | spline | welch>
|
||||
Mitchell - Mitchell Netravali algorithm. Yields good equilibrium between
|
||||
sharpness and smoothness (produces less artifacts than bicubic in the current use case)
|
||||
Spline - Similar to Mitchell Netravali but yielding smoother results
|
||||
Welch - A high speed algorithm that delivers very sharpened results
|
||||
Example: "--alphatex-resampler bicubic"
|
||||
|
||||
--shadow-gamma <value> Specify the gamma correction of semi-transparent shadow for 2048x2048 sprites
|
||||
<Value: integer number from -5 to 5 (default=2)>
|
||||
<0 - Make the shadow darker
|
||||
0 - Do not change the brightness of the shadow
|
||||
>0 - Make the shadow lighter
|
||||
Example: "--shadow-gamma 0"
|
||||
|
||||
--original-avg-names (Flag) If specified, names of avg character sprites will not be restored
|
||||
|
||||
--add-aliases (Flag) If specified, aliases will be added to avg character sprite names (if exist)
|
||||
|
||||
Advanced Options:
|
||||
--export-asset-list <value> Specify the format in which you want to export asset list
|
||||
<Value: none(default) | xml>
|
||||
None - Do not export asset list
|
||||
Example: "--export-asset-list xml"
|
||||
|
||||
--assembly-folder <path> Specify the path to the assembly folder
|
||||
|
||||
--unity-version <text> Specify Unity version
|
||||
Example: "--unity-version 2017.4.39f1"
|
||||
|
||||
--not-restore-extension (Flag) If specified, Studio will not try to use/restore original TextAsset
|
||||
extension name, and will just export all TextAssets with the ".txt" extension
|
||||
|
||||
--load-all (Flag) If specified, Studio will load assets of all types
|
||||
(Only for Dump, Info and ExportRaw modes)
|
||||
```
|
||||
721
AssetStudioCLI/Studio.cs
Normal file
721
AssetStudioCLI/Studio.cs
Normal file
@@ -0,0 +1,721 @@
|
||||
using AssetStudio;
|
||||
using AssetStudioCLI.Options;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Xml.Linq;
|
||||
using static AssetStudioCLI.Exporter;
|
||||
using static CubismLive2DExtractor.Live2DExtractor;
|
||||
using Ansi = AssetStudio.ColorConsole;
|
||||
|
||||
namespace AssetStudioCLI
|
||||
{
|
||||
internal static class Studio
|
||||
{
|
||||
public static AssetsManager assetsManager = new AssetsManager();
|
||||
public static List<AssetItem> exportableAssetsList = new List<AssetItem>();
|
||||
public static List<AssetItem> loadedAssetsList = new List<AssetItem>();
|
||||
public static List<BaseNode> gameObjectTree = new List<BaseNode>();
|
||||
public static AssemblyLoader assemblyLoader = new AssemblyLoader();
|
||||
private static Dictionary<AssetStudio.Object, string> containers = new Dictionary<AssetStudio.Object, string>();
|
||||
|
||||
static Studio()
|
||||
{
|
||||
Progress.Default = new Progress<int>(ShowCurProgressValue);
|
||||
}
|
||||
|
||||
private static void ShowCurProgressValue(int value)
|
||||
{
|
||||
Console.Write($"[{value:000}%]\r");
|
||||
}
|
||||
|
||||
public static bool LoadAssets()
|
||||
{
|
||||
var isLoaded = false;
|
||||
assetsManager.SpecifyUnityVersion = CLIOptions.o_unityVersion.Value;
|
||||
if (!CLIOptions.f_loadAllAssets.Value)
|
||||
{
|
||||
assetsManager.SetAssetFilter(CLIOptions.o_exportAssetTypes.Value);
|
||||
}
|
||||
assetsManager.LoadFilesAndFolders(CLIOptions.inputPath);
|
||||
if (assetsManager.assetsFileList.Count == 0)
|
||||
{
|
||||
Logger.Warning("No Unity file can be loaded.");
|
||||
}
|
||||
else
|
||||
{
|
||||
isLoaded = true;
|
||||
}
|
||||
|
||||
return isLoaded;
|
||||
}
|
||||
|
||||
public static void ParseAssets()
|
||||
{
|
||||
Logger.Info("Parse assets...");
|
||||
|
||||
var objectCount = assetsManager.assetsFileList.Sum(x => x.Objects.Count);
|
||||
var objectAssetItemDic = new Dictionary<AssetStudio.Object, AssetItem>(objectCount);
|
||||
|
||||
Progress.Reset();
|
||||
var i = 0;
|
||||
foreach (var assetsFile in assetsManager.assetsFileList)
|
||||
{
|
||||
var preloadTable = Array.Empty<PPtr<AssetStudio.Object>>();
|
||||
foreach (var asset in assetsFile.Objects)
|
||||
{
|
||||
var assetItem = new AssetItem(asset);
|
||||
objectAssetItemDic.Add(asset, assetItem);
|
||||
assetItem.UniqueID = "_#" + i;
|
||||
var isExportable = false;
|
||||
switch (asset)
|
||||
{
|
||||
case PreloadData m_PreloadData:
|
||||
preloadTable = m_PreloadData.m_Assets;
|
||||
break;
|
||||
case AssetBundle m_AssetBundle:
|
||||
var isStreamedSceneAssetBundle = m_AssetBundle.m_IsStreamedSceneAssetBundle;
|
||||
if (!isStreamedSceneAssetBundle)
|
||||
{
|
||||
preloadTable = m_AssetBundle.m_PreloadTable;
|
||||
}
|
||||
assetItem.Text = string.IsNullOrEmpty(m_AssetBundle.m_AssetBundleName) ? m_AssetBundle.m_Name : m_AssetBundle.m_AssetBundleName;
|
||||
|
||||
foreach (var m_Container in m_AssetBundle.m_Container)
|
||||
{
|
||||
var preloadIndex = m_Container.Value.preloadIndex;
|
||||
var preloadSize = isStreamedSceneAssetBundle ? preloadTable.Length : m_Container.Value.preloadSize;
|
||||
var preloadEnd = preloadIndex + preloadSize;
|
||||
for (var k = preloadIndex; k < preloadEnd; k++)
|
||||
{
|
||||
var pptr = preloadTable[k];
|
||||
if (pptr.TryGet(out var obj))
|
||||
{
|
||||
containers[obj] = m_Container.Key;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case ResourceManager m_ResourceManager:
|
||||
foreach (var m_Container in m_ResourceManager.m_Container)
|
||||
{
|
||||
if (m_Container.Value.TryGet(out var obj))
|
||||
{
|
||||
containers[obj] = m_Container.Key;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case Texture2D m_Texture2D:
|
||||
if (!string.IsNullOrEmpty(m_Texture2D.m_StreamData?.path))
|
||||
assetItem.FullSize = asset.byteSize + m_Texture2D.m_StreamData.size;
|
||||
assetItem.Text = m_Texture2D.m_Name;
|
||||
break;
|
||||
case AudioClip m_AudioClip:
|
||||
if (!string.IsNullOrEmpty(m_AudioClip.m_Source))
|
||||
assetItem.FullSize = asset.byteSize + m_AudioClip.m_Size;
|
||||
assetItem.Text = m_AudioClip.m_Name;
|
||||
break;
|
||||
case VideoClip m_VideoClip:
|
||||
if (!string.IsNullOrEmpty(m_VideoClip.m_OriginalPath))
|
||||
assetItem.FullSize = asset.byteSize + m_VideoClip.m_ExternalResources.m_Size;
|
||||
assetItem.Text = m_VideoClip.m_Name;
|
||||
break;
|
||||
case Shader m_Shader:
|
||||
assetItem.Text = m_Shader.m_ParsedForm?.m_Name ?? m_Shader.m_Name;
|
||||
break;
|
||||
case MonoBehaviour m_MonoBehaviour:
|
||||
if (m_MonoBehaviour.m_Name == "" && m_MonoBehaviour.m_Script.TryGet(out var m_Script))
|
||||
{
|
||||
assetItem.Text = m_Script.m_ClassName;
|
||||
}
|
||||
else
|
||||
{
|
||||
assetItem.Text = m_MonoBehaviour.m_Name;
|
||||
}
|
||||
break;
|
||||
case GameObject m_GameObject:
|
||||
assetItem.Text = m_GameObject.m_Name;
|
||||
break;
|
||||
case Animator m_Animator:
|
||||
if (m_Animator.m_GameObject.TryGet(out var gameObject))
|
||||
{
|
||||
assetItem.Text = gameObject.m_Name;
|
||||
}
|
||||
break;
|
||||
case NamedObject m_NamedObject:
|
||||
assetItem.Text = m_NamedObject.m_Name;
|
||||
break;
|
||||
}
|
||||
if (string.IsNullOrEmpty(assetItem.Text))
|
||||
{
|
||||
assetItem.Text = assetItem.TypeString + assetItem.UniqueID;
|
||||
}
|
||||
|
||||
loadedAssetsList.Add(assetItem);
|
||||
isExportable = CLIOptions.o_exportAssetTypes.Value.Contains(asset.type);
|
||||
if (isExportable || (CLIOptions.f_loadAllAssets.Value && CLIOptions.o_exportAssetTypes.Value == CLIOptions.o_exportAssetTypes.DefaultValue))
|
||||
{
|
||||
exportableAssetsList.Add(assetItem);
|
||||
}
|
||||
|
||||
Progress.Report(++i, objectCount);
|
||||
}
|
||||
foreach (var asset in loadedAssetsList)
|
||||
{
|
||||
if (containers.TryGetValue(asset.Asset, out var container))
|
||||
{
|
||||
asset.Container = container;
|
||||
|
||||
if (asset.Type == ClassIDType.MonoBehaviour && container.Contains("/arts/charportraits/portraits"))
|
||||
{
|
||||
var portraitsList = Arknights.AkSpriteHelper.GeneratePortraits(asset);
|
||||
foreach (var portrait in portraitsList)
|
||||
{
|
||||
exportableAssetsList.Add(new AssetItem(portrait));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (CLIOptions.o_workMode.Value != WorkMode.ExportLive2D)
|
||||
{
|
||||
containers.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
if (CLIOptions.o_workMode.Value == WorkMode.SplitObjects)
|
||||
{
|
||||
BuildTreeStructure(objectAssetItemDic);
|
||||
}
|
||||
var log = $"Finished loading {assetsManager.assetsFileList.Count} files with {exportableAssetsList.Count} exportable assets";
|
||||
var unityVer = assetsManager.assetsFileList[0].version;
|
||||
long m_ObjectsCount;
|
||||
if (unityVer[0] > 2020)
|
||||
{
|
||||
m_ObjectsCount = assetsManager.assetsFileList.Sum(x => x.m_Objects.LongCount(y =>
|
||||
y.classID != (int)ClassIDType.Shader
|
||||
&& CLIOptions.o_exportAssetTypes.Value.Any(k => (int)k == y.classID))
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_ObjectsCount = assetsManager.assetsFileList.Sum(x => x.m_Objects.LongCount(y => CLIOptions.o_exportAssetTypes.Value.Any(k => (int)k == y.classID)));
|
||||
}
|
||||
var objectsCount = assetsManager.assetsFileList.Sum(x => x.Objects.LongCount(y => CLIOptions.o_exportAssetTypes.Value.Any(k => k == y.type)));
|
||||
if (m_ObjectsCount != objectsCount)
|
||||
{
|
||||
log += $" and {m_ObjectsCount - objectsCount} assets failed to read";
|
||||
}
|
||||
Logger.Info(log);
|
||||
}
|
||||
|
||||
public static void BuildTreeStructure(Dictionary<AssetStudio.Object, AssetItem> objectAssetItemDic)
|
||||
{
|
||||
Logger.Info("Building tree structure...");
|
||||
|
||||
var treeNodeDictionary = new Dictionary<GameObject, GameObjectNode>();
|
||||
var assetsFileCount = assetsManager.assetsFileList.Count;
|
||||
int j = 0;
|
||||
Progress.Reset();
|
||||
foreach (var assetsFile in assetsManager.assetsFileList)
|
||||
{
|
||||
var fileNode = new BaseNode(); //RootNode
|
||||
|
||||
foreach (var obj in assetsFile.Objects)
|
||||
{
|
||||
if (obj is GameObject m_GameObject)
|
||||
{
|
||||
if (!treeNodeDictionary.TryGetValue(m_GameObject, out var currentNode))
|
||||
{
|
||||
currentNode = new GameObjectNode(m_GameObject);
|
||||
treeNodeDictionary.Add(m_GameObject, currentNode);
|
||||
}
|
||||
|
||||
foreach (var pptr in m_GameObject.m_Components)
|
||||
{
|
||||
if (pptr.TryGet(out var m_Component))
|
||||
{
|
||||
objectAssetItemDic[m_Component].Node = currentNode;
|
||||
if (m_Component is MeshFilter m_MeshFilter)
|
||||
{
|
||||
if (m_MeshFilter.m_Mesh.TryGet(out var m_Mesh))
|
||||
{
|
||||
objectAssetItemDic[m_Mesh].Node = currentNode;
|
||||
}
|
||||
}
|
||||
else if (m_Component is SkinnedMeshRenderer m_SkinnedMeshRenderer)
|
||||
{
|
||||
if (m_SkinnedMeshRenderer.m_Mesh.TryGet(out var m_Mesh))
|
||||
{
|
||||
objectAssetItemDic[m_Mesh].Node = currentNode;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var parentNode = fileNode;
|
||||
|
||||
if (m_GameObject.m_Transform != null)
|
||||
{
|
||||
if (m_GameObject.m_Transform.m_Father.TryGet(out var m_Father))
|
||||
{
|
||||
if (m_Father.m_GameObject.TryGet(out var parentGameObject))
|
||||
{
|
||||
if (!treeNodeDictionary.TryGetValue(parentGameObject, out var parentGameObjectNode))
|
||||
{
|
||||
parentGameObjectNode = new GameObjectNode(parentGameObject);
|
||||
treeNodeDictionary.Add(parentGameObject, parentGameObjectNode);
|
||||
}
|
||||
parentNode = parentGameObjectNode;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
parentNode.nodes.Add(currentNode);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
if (fileNode.nodes.Count > 0)
|
||||
{
|
||||
gameObjectTree.Add(fileNode);
|
||||
}
|
||||
|
||||
Progress.Report(++j, assetsFileCount);
|
||||
}
|
||||
|
||||
treeNodeDictionary.Clear();
|
||||
objectAssetItemDic.Clear();
|
||||
}
|
||||
|
||||
public static void ShowExportableAssetsInfo()
|
||||
{
|
||||
var exportableAssetsCountDict = new Dictionary<ClassIDType, int>();
|
||||
string info = "";
|
||||
if (exportableAssetsList.Count > 0)
|
||||
{
|
||||
foreach (var asset in exportableAssetsList)
|
||||
{
|
||||
if (exportableAssetsCountDict.ContainsKey(asset.Type))
|
||||
{
|
||||
exportableAssetsCountDict[asset.Type] += 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
exportableAssetsCountDict.Add(asset.Type, 1);
|
||||
}
|
||||
}
|
||||
|
||||
info += "\n[Exportable Assets Count]\n";
|
||||
foreach (var assetType in exportableAssetsCountDict.Keys)
|
||||
{
|
||||
info += $"# {assetType}: {exportableAssetsCountDict[assetType]}\n";
|
||||
}
|
||||
if (exportableAssetsCountDict.Count > 1)
|
||||
{
|
||||
info += $"#\n# Total: {exportableAssetsList.Count} assets";
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
info += "No exportable assets found.";
|
||||
}
|
||||
|
||||
if (CLIOptions.o_logLevel.Value > LoggerEvent.Info)
|
||||
{
|
||||
Console.WriteLine(info);
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.Info(info);
|
||||
}
|
||||
}
|
||||
|
||||
public static void Filter()
|
||||
{
|
||||
switch (CLIOptions.o_workMode.Value)
|
||||
{
|
||||
case WorkMode.ExportLive2D:
|
||||
case WorkMode.SplitObjects:
|
||||
break;
|
||||
default:
|
||||
FilterAssets();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private static void FilterAssets()
|
||||
{
|
||||
var assetsCount = exportableAssetsList.Count;
|
||||
var filteredAssets = new List<AssetItem>();
|
||||
|
||||
switch(CLIOptions.filterBy)
|
||||
{
|
||||
case FilterBy.Name:
|
||||
filteredAssets = exportableAssetsList.FindAll(x => CLIOptions.o_filterByName.Value.Any(y => x.Text.IndexOf(y, StringComparison.OrdinalIgnoreCase) >= 0));
|
||||
Logger.Info(
|
||||
$"Found [{filteredAssets.Count}/{assetsCount}] asset(s) " +
|
||||
$"that contain {$"\"{string.Join("\", \"", CLIOptions.o_filterByName.Value)}\"".Color(Ansi.BrightYellow)} in their Names."
|
||||
);
|
||||
break;
|
||||
case FilterBy.Container:
|
||||
filteredAssets = exportableAssetsList.FindAll(x => CLIOptions.o_filterByContainer.Value.Any(y => x.Container.IndexOf(y, StringComparison.OrdinalIgnoreCase) >= 0));
|
||||
Logger.Info(
|
||||
$"Found [{filteredAssets.Count}/{assetsCount}] asset(s) " +
|
||||
$"that contain {$"\"{string.Join("\", \"", CLIOptions.o_filterByContainer.Value)}\"".Color(Ansi.BrightYellow)} in their Containers."
|
||||
);
|
||||
break;
|
||||
case FilterBy.PathID:
|
||||
filteredAssets = exportableAssetsList.FindAll(x => CLIOptions.o_filterByPathID.Value.Any(y => x.m_PathID.ToString().IndexOf(y, StringComparison.OrdinalIgnoreCase) >= 0));
|
||||
Logger.Info(
|
||||
$"Found [{filteredAssets.Count}/{assetsCount}] asset(s) " +
|
||||
$"that contain {$"\"{string.Join("\", \"", CLIOptions.o_filterByPathID.Value)}\"".Color(Ansi.BrightYellow)} in their PathIDs."
|
||||
);
|
||||
break;
|
||||
case FilterBy.NameOrContainer:
|
||||
filteredAssets = exportableAssetsList.FindAll(x =>
|
||||
CLIOptions.o_filterByText.Value.Any(y => x.Text.IndexOf(y, StringComparison.OrdinalIgnoreCase) >= 0) ||
|
||||
CLIOptions.o_filterByText.Value.Any(y => x.Container.IndexOf(y, StringComparison.OrdinalIgnoreCase) >= 0)
|
||||
);
|
||||
Logger.Info(
|
||||
$"Found [{filteredAssets.Count}/{assetsCount}] asset(s) " +
|
||||
$"that contain {$"\"{string.Join("\", \"", CLIOptions.o_filterByText.Value)}\"".Color(Ansi.BrightYellow)} in their Names or Contaniers."
|
||||
);
|
||||
break;
|
||||
case FilterBy.NameAndContainer:
|
||||
filteredAssets = exportableAssetsList.FindAll(x =>
|
||||
CLIOptions.o_filterByName.Value.Any(y => x.Text.IndexOf(y, StringComparison.OrdinalIgnoreCase) >= 0) &&
|
||||
CLIOptions.o_filterByContainer.Value.Any(y => x.Container.IndexOf(y, StringComparison.OrdinalIgnoreCase) >= 0)
|
||||
);
|
||||
Logger.Info(
|
||||
$"Found [{filteredAssets.Count}/{assetsCount}] asset(s) " +
|
||||
$"that contain {$"\"{string.Join("\", \"", CLIOptions.o_filterByContainer.Value)}\"".Color(Ansi.BrightYellow)} in their Containers " +
|
||||
$"and {$"\"{string.Join("\", \"", CLIOptions.o_filterByName.Value)}\"".Color(Ansi.BrightYellow)} in their Names."
|
||||
);
|
||||
break;
|
||||
}
|
||||
exportableAssetsList.Clear();
|
||||
exportableAssetsList = filteredAssets;
|
||||
}
|
||||
|
||||
public static void ExportAssets()
|
||||
{
|
||||
var savePath = CLIOptions.o_outputFolder.Value;
|
||||
var toExportCount = exportableAssetsList.Count;
|
||||
var exportedCount = 0;
|
||||
|
||||
var groupOption = CLIOptions.o_groupAssetsBy.Value;
|
||||
foreach (var asset in exportableAssetsList)
|
||||
{
|
||||
string exportPath;
|
||||
switch (groupOption)
|
||||
{
|
||||
case AssetGroupOption.TypeName:
|
||||
exportPath = Path.Combine(savePath, asset.TypeString);
|
||||
break;
|
||||
case AssetGroupOption.ContainerPath:
|
||||
case AssetGroupOption.ContainerPathFull:
|
||||
if (!string.IsNullOrEmpty(asset.Container))
|
||||
{
|
||||
exportPath = Path.Combine(savePath, Path.GetDirectoryName(asset.Container));
|
||||
if (groupOption == AssetGroupOption.ContainerPathFull)
|
||||
{
|
||||
exportPath = Path.Combine(exportPath, Path.GetFileNameWithoutExtension(asset.Container));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
exportPath = savePath;
|
||||
}
|
||||
break;
|
||||
case AssetGroupOption.SourceFileName:
|
||||
if (string.IsNullOrEmpty(asset.SourceFile.originalPath))
|
||||
{
|
||||
exportPath = Path.Combine(savePath, asset.SourceFile.fileName + "_export");
|
||||
}
|
||||
else
|
||||
{
|
||||
exportPath = Path.Combine(savePath, Path.GetFileName(asset.SourceFile.originalPath) + "_export", asset.SourceFile.fileName);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
exportPath = savePath;
|
||||
break;
|
||||
}
|
||||
|
||||
exportPath += Path.DirectorySeparatorChar;
|
||||
try
|
||||
{
|
||||
switch (CLIOptions.o_workMode.Value)
|
||||
{
|
||||
case WorkMode.ExportRaw:
|
||||
Logger.Debug($"{CLIOptions.o_workMode}: {asset.Type} : {asset.Container} : {asset.Text}");
|
||||
if (ExportRawFile(asset, exportPath))
|
||||
{
|
||||
exportedCount++;
|
||||
}
|
||||
break;
|
||||
case WorkMode.Dump:
|
||||
Logger.Debug($"{CLIOptions.o_workMode}: {asset.Type} : {asset.Container} : {asset.Text}");
|
||||
if (ExportDumpFile(asset, exportPath))
|
||||
{
|
||||
exportedCount++;
|
||||
}
|
||||
break;
|
||||
case WorkMode.Export:
|
||||
Logger.Debug($"{CLIOptions.o_workMode}: {asset.Type} : {asset.Container} : {asset.Text}");
|
||||
if (ExportConvertFile(asset, exportPath))
|
||||
{
|
||||
exportedCount++;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.Error($"{asset.SourceFile.originalPath}: [{$"{asset.Type}: {asset.Text}".Color(Ansi.BrightRed)}] : Export error\n{ex}");
|
||||
}
|
||||
Console.Write($"Exported [{exportedCount}/{toExportCount}]\r");
|
||||
}
|
||||
Console.WriteLine("");
|
||||
|
||||
if (exportedCount == 0)
|
||||
{
|
||||
Logger.Default.Log(LoggerEvent.Info, "Nothing exported.", ignoreLevel: true);
|
||||
}
|
||||
else if (toExportCount > exportedCount)
|
||||
{
|
||||
Logger.Default.Log(LoggerEvent.Info, $"Finished exporting {exportedCount} asset(s) to \"{CLIOptions.o_outputFolder.Value.Color(Ansi.BrightYellow)}\".", ignoreLevel: true);
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.Default.Log(LoggerEvent.Info, $"Finished exporting {exportedCount} asset(s) to \"{CLIOptions.o_outputFolder.Value.Color(Ansi.BrightGreen)}\".", ignoreLevel: true);
|
||||
}
|
||||
|
||||
if (toExportCount > exportedCount)
|
||||
{
|
||||
Logger.Default.Log(LoggerEvent.Info, $"{toExportCount - exportedCount} asset(s) skipped (not extractable or file(s) already exist).", ignoreLevel: true);
|
||||
}
|
||||
}
|
||||
|
||||
public static void ExportAssetList()
|
||||
{
|
||||
var savePath = CLIOptions.o_outputFolder.Value;
|
||||
|
||||
switch (CLIOptions.o_exportAssetList.Value)
|
||||
{
|
||||
case ExportListType.XML:
|
||||
var filename = Path.Combine(savePath, "assets.xml");
|
||||
var doc = new XDocument(
|
||||
new XElement("Assets",
|
||||
new XAttribute("filename", filename),
|
||||
new XAttribute("createdAt", DateTime.UtcNow.ToString("s")),
|
||||
exportableAssetsList.Select(
|
||||
asset => new XElement("Asset",
|
||||
new XElement("Name", asset.Text),
|
||||
new XElement("Container", asset.Container),
|
||||
new XElement("Type", new XAttribute("id", (int)asset.Type), asset.TypeString),
|
||||
new XElement("PathID", asset.m_PathID),
|
||||
new XElement("Source", asset.SourceFile.fullName),
|
||||
new XElement("Size", asset.FullSize)
|
||||
)
|
||||
)
|
||||
)
|
||||
);
|
||||
doc.Save(filename);
|
||||
|
||||
break;
|
||||
}
|
||||
Logger.Info($"Finished exporting asset list with {exportableAssetsList.Count} items.");
|
||||
}
|
||||
|
||||
public static void ExportSplitObjects()
|
||||
{
|
||||
var savePath = CLIOptions.o_outputFolder.Value;
|
||||
var searchList = CLIOptions.o_filterByName.Value;
|
||||
var isFiltered = CLIOptions.filterBy == FilterBy.Name;
|
||||
|
||||
var exportableObjects = new List<GameObjectNode>();
|
||||
var exportedCount = 0;
|
||||
var k = 0;
|
||||
|
||||
Logger.Info($"Searching for objects to export..");
|
||||
Progress.Reset();
|
||||
var count = gameObjectTree.Sum(x => x.nodes.Count);
|
||||
foreach (var node in gameObjectTree)
|
||||
{
|
||||
foreach (GameObjectNode j in node.nodes)
|
||||
{
|
||||
if (isFiltered)
|
||||
{
|
||||
if (!searchList.Any(searchText => j.gameObject.m_Name.IndexOf(searchText, StringComparison.OrdinalIgnoreCase) >= 0))
|
||||
continue;
|
||||
}
|
||||
var gameObjects = new List<GameObject>();
|
||||
CollectNode(j, gameObjects);
|
||||
|
||||
if (gameObjects.All(x => x.m_SkinnedMeshRenderer == null && x.m_MeshFilter == null))
|
||||
{
|
||||
Progress.Report(++k, count);
|
||||
continue;
|
||||
}
|
||||
exportableObjects.Add(j);
|
||||
}
|
||||
}
|
||||
gameObjectTree.Clear();
|
||||
var exportableCount = exportableObjects.Count;
|
||||
var log = $"Found {exportableCount} exportable object(s) ";
|
||||
if (isFiltered)
|
||||
{
|
||||
log += $"that contain {$"\"{string.Join("\", \"", CLIOptions.o_filterByName.Value)}\"".Color(Ansi.BrightYellow)} in their Names";
|
||||
}
|
||||
Logger.Info(log);
|
||||
if (exportableCount > 0)
|
||||
{
|
||||
Progress.Reset();
|
||||
k = 0;
|
||||
|
||||
foreach (var gameObjectNode in exportableObjects)
|
||||
{
|
||||
var gameObject = gameObjectNode.gameObject;
|
||||
var filename = FixFileName(gameObject.m_Name);
|
||||
var targetPath = $"{savePath}{filename}{Path.DirectorySeparatorChar}";
|
||||
//重名文件处理
|
||||
for (int i = 1; ; i++)
|
||||
{
|
||||
if (Directory.Exists(targetPath))
|
||||
{
|
||||
targetPath = $"{savePath}{filename} ({i}){Path.DirectorySeparatorChar}";
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
Directory.CreateDirectory(targetPath);
|
||||
//导出FBX
|
||||
Logger.Info($"Exporting {filename}.fbx");
|
||||
Progress.Report(k, exportableCount);
|
||||
try
|
||||
{
|
||||
ExportGameObject(gameObject, targetPath);
|
||||
Logger.Debug($"{gameObject.type} \"{filename}\" saved to \"{targetPath}\"");
|
||||
exportedCount++;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.Error($"Export GameObject:{gameObject.m_Name} error", ex);
|
||||
}
|
||||
k++;
|
||||
}
|
||||
}
|
||||
var status = exportedCount > 0
|
||||
? $"Finished exporting [{exportedCount}/{exportableCount}] object(s) to \"{CLIOptions.o_outputFolder.Value.Color(Ansi.BrightCyan)}\""
|
||||
: "Nothing exported";
|
||||
Logger.Default.Log(LoggerEvent.Info, status, ignoreLevel: true);
|
||||
}
|
||||
|
||||
private static void CollectNode(GameObjectNode node, List<GameObject> gameObjects)
|
||||
{
|
||||
gameObjects.Add(node.gameObject);
|
||||
foreach (GameObjectNode i in node.nodes)
|
||||
{
|
||||
CollectNode(i, gameObjects);
|
||||
}
|
||||
}
|
||||
|
||||
public static void ExportLive2D()
|
||||
{
|
||||
var baseDestPath = Path.Combine(CLIOptions.o_outputFolder.Value, "Live2DOutput");
|
||||
var useFullContainerPath = false;
|
||||
var motionMode = CLIOptions.o_l2dMotionMode.Value;
|
||||
var forceBezier = CLIOptions.f_l2dForceBezier.Value;
|
||||
|
||||
Progress.Reset();
|
||||
Logger.Info($"Searching for Live2D files...");
|
||||
|
||||
var cubismMocs = exportableAssetsList.Where(x =>
|
||||
{
|
||||
if (x.Type == ClassIDType.MonoBehaviour)
|
||||
{
|
||||
((MonoBehaviour)x.Asset).m_Script.TryGet(out var m_Script);
|
||||
return m_Script?.m_ClassName == "CubismMoc";
|
||||
}
|
||||
return false;
|
||||
}).Select(x => x.Asset).ToArray();
|
||||
|
||||
if (cubismMocs.Length == 0)
|
||||
{
|
||||
Logger.Default.Log(LoggerEvent.Info, "Live2D Cubism models were not found.", ignoreLevel: true);
|
||||
return;
|
||||
}
|
||||
if (cubismMocs.Length > 1)
|
||||
{
|
||||
var basePathSet = cubismMocs.Select(x =>
|
||||
{
|
||||
var pathLen = containers.TryGetValue(x, out var itemContainer) ? itemContainer.LastIndexOf("/") : 0;
|
||||
pathLen = pathLen < 0 ? containers[x].Length : pathLen;
|
||||
return itemContainer?.Substring(0, pathLen);
|
||||
}).ToHashSet();
|
||||
|
||||
if (basePathSet.All(x => x == null))
|
||||
{
|
||||
Logger.Error($"Live2D Cubism export error: Cannot find any model related files.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (basePathSet.Count != cubismMocs.Length)
|
||||
{
|
||||
useFullContainerPath = true;
|
||||
Logger.Debug($"useFullContainerPath: {useFullContainerPath}");
|
||||
}
|
||||
}
|
||||
|
||||
var basePathList = cubismMocs.Select(x =>
|
||||
{
|
||||
containers.TryGetValue(x, out var container);
|
||||
container = useFullContainerPath
|
||||
? container
|
||||
: container?.Substring(0, container.LastIndexOf("/"));
|
||||
return container;
|
||||
}).Where(x => x != null).ToList();
|
||||
|
||||
var lookup = containers.ToLookup(
|
||||
x => basePathList.Find(b => x.Value.Contains(b) && x.Value.Split('/').Any(y => y == b.Substring(b.LastIndexOf("/") + 1))),
|
||||
x => x.Key
|
||||
);
|
||||
|
||||
var totalModelCount = lookup.LongCount(x => x.Key != null);
|
||||
Logger.Info($"Found {totalModelCount} model(s).");
|
||||
var modelCounter = 0;
|
||||
foreach (var assets in lookup)
|
||||
{
|
||||
var srcContainer = assets.Key;
|
||||
if (srcContainer == null)
|
||||
continue;
|
||||
var container = srcContainer;
|
||||
|
||||
Logger.Info($"[{modelCounter + 1}/{totalModelCount}] Exporting Live2D: \"{srcContainer.Color(Ansi.BrightCyan)}\"");
|
||||
try
|
||||
{
|
||||
var modelName = useFullContainerPath ? Path.GetFileNameWithoutExtension(container) : container.Substring(container.LastIndexOf('/') + 1);
|
||||
container = Path.HasExtension(container) ? container.Replace(Path.GetExtension(container), "") : container;
|
||||
var destPath = Path.Combine(baseDestPath, container) + Path.DirectorySeparatorChar;
|
||||
|
||||
ExtractLive2D(assets, destPath, modelName, assemblyLoader, motionMode, forceBezier);
|
||||
modelCounter++;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.Error($"Live2D model export error: \"{srcContainer}\"", ex);
|
||||
}
|
||||
Progress.Report(modelCounter, (int)totalModelCount);
|
||||
}
|
||||
|
||||
var status = modelCounter > 0 ?
|
||||
$"Finished exporting [{modelCounter}/{totalModelCount}] Live2D model(s) to \"{CLIOptions.o_outputFolder.Value.Color(Ansi.BrightCyan)}\"" :
|
||||
"Nothing exported.";
|
||||
Logger.Default.Log(LoggerEvent.Info, status, ignoreLevel: true);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -121,6 +121,7 @@
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<AdditionalIncludeDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.2.1\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
@@ -158,6 +159,7 @@
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<AdditionalIncludeDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.2.1\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
|
||||
22
AssetStudioFBXNative/CMakeLists.txt
Normal file
22
AssetStudioFBXNative/CMakeLists.txt
Normal file
@@ -0,0 +1,22 @@
|
||||
# Set the minimum version of CMake that can be used
|
||||
cmake_minimum_required (VERSION 3.8)
|
||||
|
||||
# Set the project name
|
||||
project("AssetStudioFBXNative")
|
||||
|
||||
# Set the C++ standard to C++ 14
|
||||
set(CMAKE_CXX_STANDARD 14)
|
||||
|
||||
# Generate the shared library from the library sources
|
||||
add_library(AssetStudioFBXNative SHARED
|
||||
asfbx_skin_context.cpp
|
||||
asfbx_morph_context.cpp
|
||||
api.cpp
|
||||
utils.cpp
|
||||
asfbx_context.cpp
|
||||
asfbx_anim_context.cpp)
|
||||
|
||||
# Add the given directories to those the compiler uses to search for include files
|
||||
target_include_directories(AssetStudioFBXNative PRIVATE .)
|
||||
|
||||
target_link_libraries(AssetStudioFBXNative PRIVATE fbxsdk xml2)
|
||||
@@ -1,11 +1,9 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFrameworks>net472;netstandard2.0;net5.0;net6.0</TargetFrameworks>
|
||||
<TargetFrameworks>net472;net6.0;net6.0-windows;net7.0;net7.0-windows;net8.0;net8.0-windows</TargetFrameworks>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Version>0.16.0.0</Version>
|
||||
<AssemblyVersion>0.16.0.0</AssemblyVersion>
|
||||
<FileVersion>0.16.0.0</FileVersion>
|
||||
<Version>1.1.0</Version>
|
||||
<Copyright>Copyright © Perfare 2018-2022; Copyright © hozuki 2020</Copyright>
|
||||
<DebugType>embedded</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
@@ -1,16 +1,20 @@
|
||||
using AssetStudio.FbxInterop;
|
||||
using AssetStudio.PInvoke;
|
||||
using System.IO;
|
||||
|
||||
#if NETFRAMEWORK
|
||||
using AssetStudio.PInvoke;
|
||||
#endif
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public static partial class Fbx
|
||||
{
|
||||
|
||||
#if NETFRAMEWORK
|
||||
static Fbx()
|
||||
{
|
||||
DllLoader.PreloadDll(FbxDll.DllName);
|
||||
}
|
||||
#endif
|
||||
|
||||
public static Vector3 QuaternionToEuler(Quaternion q)
|
||||
{
|
||||
|
||||
503
AssetStudioGUI/AboutForm.Designer.cs
generated
Normal file
503
AssetStudioGUI/AboutForm.Designer.cs
generated
Normal file
@@ -0,0 +1,503 @@
|
||||
namespace AssetStudioGUI
|
||||
{
|
||||
partial class AboutForm
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(AboutForm));
|
||||
this.tabControl1 = new System.Windows.Forms.TabControl();
|
||||
this.tabPage1 = new System.Windows.Forms.TabPage();
|
||||
this.panel1 = new System.Windows.Forms.Panel();
|
||||
this.label2 = new System.Windows.Forms.Label();
|
||||
this.textBox2 = new System.Windows.Forms.TextBox();
|
||||
this.label11 = new System.Windows.Forms.Label();
|
||||
this.label10 = new System.Windows.Forms.Label();
|
||||
this.tableLayoutPanel2 = new System.Windows.Forms.TableLayoutPanel();
|
||||
this.label16 = new System.Windows.Forms.Label();
|
||||
this.label17 = new System.Windows.Forms.Label();
|
||||
this.gitPerfareLinkLabel = new System.Windows.Forms.LinkLabel();
|
||||
this.label18 = new System.Windows.Forms.Label();
|
||||
this.label19 = new System.Windows.Forms.Label();
|
||||
this.gitAelurumLinkLabel = new System.Windows.Forms.LinkLabel();
|
||||
this.tableLayoutPanel1 = new System.Windows.Forms.TableLayoutPanel();
|
||||
this.label5 = new System.Windows.Forms.Label();
|
||||
this.productNamelabel = new System.Windows.Forms.Label();
|
||||
this.label7 = new System.Windows.Forms.Label();
|
||||
this.modVersionLabel = new System.Windows.Forms.Label();
|
||||
this.label4 = new System.Windows.Forms.Label();
|
||||
this.basedOnLabel = new System.Windows.Forms.Label();
|
||||
this.checkUpdatesLinkLabel = new System.Windows.Forms.LinkLabel();
|
||||
this.tabPage2 = new System.Windows.Forms.TabPage();
|
||||
this.licenseRichTextBox = new System.Windows.Forms.RichTextBox();
|
||||
this.pictureBox1 = new System.Windows.Forms.PictureBox();
|
||||
this.productTitleLabel = new System.Windows.Forms.Label();
|
||||
this.CloseButton = new System.Windows.Forms.Button();
|
||||
this.productVersionLabel = new System.Windows.Forms.Label();
|
||||
this.panel2 = new System.Windows.Forms.Panel();
|
||||
this.panel3 = new System.Windows.Forms.Panel();
|
||||
this.tabControl1.SuspendLayout();
|
||||
this.tabPage1.SuspendLayout();
|
||||
this.panel1.SuspendLayout();
|
||||
this.tableLayoutPanel2.SuspendLayout();
|
||||
this.tableLayoutPanel1.SuspendLayout();
|
||||
this.tabPage2.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
|
||||
this.panel2.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// tabControl1
|
||||
//
|
||||
this.tabControl1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
|
||||
| System.Windows.Forms.AnchorStyles.Left)
|
||||
| System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.tabControl1.Controls.Add(this.tabPage1);
|
||||
this.tabControl1.Controls.Add(this.tabPage2);
|
||||
this.tabControl1.Location = new System.Drawing.Point(8, 103);
|
||||
this.tabControl1.Name = "tabControl1";
|
||||
this.tabControl1.SelectedIndex = 0;
|
||||
this.tabControl1.Size = new System.Drawing.Size(370, 315);
|
||||
this.tabControl1.TabIndex = 0;
|
||||
//
|
||||
// tabPage1
|
||||
//
|
||||
this.tabPage1.BackColor = System.Drawing.Color.White;
|
||||
this.tabPage1.Controls.Add(this.panel1);
|
||||
this.tabPage1.Controls.Add(this.textBox2);
|
||||
this.tabPage1.Controls.Add(this.label11);
|
||||
this.tabPage1.Controls.Add(this.label10);
|
||||
this.tabPage1.Controls.Add(this.tableLayoutPanel2);
|
||||
this.tabPage1.Controls.Add(this.tableLayoutPanel1);
|
||||
this.tabPage1.Location = new System.Drawing.Point(4, 22);
|
||||
this.tabPage1.Name = "tabPage1";
|
||||
this.tabPage1.Padding = new System.Windows.Forms.Padding(3);
|
||||
this.tabPage1.Size = new System.Drawing.Size(362, 289);
|
||||
this.tabPage1.TabIndex = 0;
|
||||
this.tabPage1.Text = "Info";
|
||||
//
|
||||
// panel1
|
||||
//
|
||||
this.panel1.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
|
||||
| System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.panel1.BackColor = System.Drawing.Color.White;
|
||||
this.panel1.Controls.Add(this.label2);
|
||||
this.panel1.Location = new System.Drawing.Point(9, 16);
|
||||
this.panel1.Name = "panel1";
|
||||
this.panel1.Size = new System.Drawing.Size(347, 46);
|
||||
this.panel1.TabIndex = 21;
|
||||
//
|
||||
// label2
|
||||
//
|
||||
this.label2.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.label2.Location = new System.Drawing.Point(0, 0);
|
||||
this.label2.Name = "label2";
|
||||
this.label2.Size = new System.Drawing.Size(347, 46);
|
||||
this.label2.TabIndex = 0;
|
||||
this.label2.Text = "ArknightsStudio is a modified version of AssetStudio designed for Arknights.";
|
||||
this.label2.UseCompatibleTextRendering = true;
|
||||
//
|
||||
// textBox2
|
||||
//
|
||||
this.textBox2.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
|
||||
| System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.textBox2.BackColor = System.Drawing.SystemColors.Window;
|
||||
this.textBox2.BorderStyle = System.Windows.Forms.BorderStyle.None;
|
||||
this.textBox2.Cursor = System.Windows.Forms.Cursors.Default;
|
||||
this.textBox2.Enabled = false;
|
||||
this.textBox2.ForeColor = System.Drawing.SystemColors.GrayText;
|
||||
this.textBox2.Location = new System.Drawing.Point(9, 232);
|
||||
this.textBox2.Multiline = true;
|
||||
this.textBox2.Name = "textBox2";
|
||||
this.textBox2.ReadOnly = true;
|
||||
this.textBox2.Size = new System.Drawing.Size(347, 51);
|
||||
this.textBox2.TabIndex = 20;
|
||||
this.textBox2.TabStop = false;
|
||||
this.textBox2.Text = "* Neither the repository, nor the tool, nor the author of the tool, nor the autho" +
|
||||
"r of the modification is affiliated with, sponsored, or authorized by Unity Tech" +
|
||||
"nologies or its affiliates.";
|
||||
//
|
||||
// label11
|
||||
//
|
||||
this.label11.AutoSize = true;
|
||||
this.label11.Location = new System.Drawing.Point(6, 150);
|
||||
this.label11.Name = "label11";
|
||||
this.label11.Size = new System.Drawing.Size(43, 13);
|
||||
this.label11.TabIndex = 17;
|
||||
this.label11.Text = "Authors";
|
||||
//
|
||||
// label10
|
||||
//
|
||||
this.label10.AutoSize = true;
|
||||
this.label10.Location = new System.Drawing.Point(8, 65);
|
||||
this.label10.Name = "label10";
|
||||
this.label10.Size = new System.Drawing.Size(42, 13);
|
||||
this.label10.TabIndex = 16;
|
||||
this.label10.Text = "Version";
|
||||
//
|
||||
// tableLayoutPanel2
|
||||
//
|
||||
this.tableLayoutPanel2.BackColor = System.Drawing.Color.WhiteSmoke;
|
||||
this.tableLayoutPanel2.ColumnCount = 3;
|
||||
this.tableLayoutPanel2.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 41.37931F));
|
||||
this.tableLayoutPanel2.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 58.62069F));
|
||||
this.tableLayoutPanel2.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Absolute, 113F));
|
||||
this.tableLayoutPanel2.Controls.Add(this.label16, 0, 0);
|
||||
this.tableLayoutPanel2.Controls.Add(this.label17, 1, 0);
|
||||
this.tableLayoutPanel2.Controls.Add(this.gitPerfareLinkLabel, 2, 0);
|
||||
this.tableLayoutPanel2.Controls.Add(this.label18, 0, 1);
|
||||
this.tableLayoutPanel2.Controls.Add(this.label19, 1, 1);
|
||||
this.tableLayoutPanel2.Controls.Add(this.gitAelurumLinkLabel, 2, 1);
|
||||
this.tableLayoutPanel2.Location = new System.Drawing.Point(6, 165);
|
||||
this.tableLayoutPanel2.Name = "tableLayoutPanel2";
|
||||
this.tableLayoutPanel2.Padding = new System.Windows.Forms.Padding(2);
|
||||
this.tableLayoutPanel2.RowCount = 2;
|
||||
this.tableLayoutPanel2.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 50F));
|
||||
this.tableLayoutPanel2.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 50F));
|
||||
this.tableLayoutPanel2.Size = new System.Drawing.Size(350, 40);
|
||||
this.tableLayoutPanel2.TabIndex = 15;
|
||||
//
|
||||
// label16
|
||||
//
|
||||
this.label16.AutoSize = true;
|
||||
this.label16.BackColor = System.Drawing.Color.Transparent;
|
||||
this.label16.Location = new System.Drawing.Point(5, 2);
|
||||
this.label16.Name = "label16";
|
||||
this.label16.Size = new System.Drawing.Size(78, 13);
|
||||
this.label16.TabIndex = 9;
|
||||
this.label16.Text = "Original author:";
|
||||
//
|
||||
// label17
|
||||
//
|
||||
this.label17.AutoSize = true;
|
||||
this.label17.BackColor = System.Drawing.Color.Transparent;
|
||||
this.label17.Location = new System.Drawing.Point(101, 2);
|
||||
this.label17.Name = "label17";
|
||||
this.label17.Size = new System.Drawing.Size(110, 13);
|
||||
this.label17.TabIndex = 10;
|
||||
this.label17.Text = "Perfare (c) 2016-2022";
|
||||
//
|
||||
// gitPerfareLinkLabel
|
||||
//
|
||||
this.gitPerfareLinkLabel.AutoSize = true;
|
||||
this.gitPerfareLinkLabel.BackColor = System.Drawing.Color.Transparent;
|
||||
this.gitPerfareLinkLabel.Location = new System.Drawing.Point(237, 2);
|
||||
this.gitPerfareLinkLabel.Name = "gitPerfareLinkLabel";
|
||||
this.gitPerfareLinkLabel.Size = new System.Drawing.Size(67, 13);
|
||||
this.gitPerfareLinkLabel.TabIndex = 11;
|
||||
this.gitPerfareLinkLabel.TabStop = true;
|
||||
this.gitPerfareLinkLabel.Text = "GitHub page";
|
||||
this.gitPerfareLinkLabel.LinkClicked += new System.Windows.Forms.LinkLabelLinkClickedEventHandler(this.gitPerfareLinkLabel_LinkClicked);
|
||||
//
|
||||
// label18
|
||||
//
|
||||
this.label18.AutoSize = true;
|
||||
this.label18.BackColor = System.Drawing.Color.Transparent;
|
||||
this.label18.Location = new System.Drawing.Point(5, 20);
|
||||
this.label18.Name = "label18";
|
||||
this.label18.Size = new System.Drawing.Size(76, 13);
|
||||
this.label18.TabIndex = 12;
|
||||
this.label18.Text = "Author of mod:";
|
||||
//
|
||||
// label19
|
||||
//
|
||||
this.label19.AutoSize = true;
|
||||
this.label19.BackColor = System.Drawing.Color.Transparent;
|
||||
this.label19.Location = new System.Drawing.Point(101, 20);
|
||||
this.label19.Name = "label19";
|
||||
this.label19.Size = new System.Drawing.Size(113, 13);
|
||||
this.label19.TabIndex = 13;
|
||||
this.label19.Text = "aelurum (c) 2021-2023";
|
||||
//
|
||||
// gitAelurumLinkLabel
|
||||
//
|
||||
this.gitAelurumLinkLabel.AutoSize = true;
|
||||
this.gitAelurumLinkLabel.BackColor = System.Drawing.Color.Transparent;
|
||||
this.gitAelurumLinkLabel.Location = new System.Drawing.Point(237, 20);
|
||||
this.gitAelurumLinkLabel.Name = "gitAelurumLinkLabel";
|
||||
this.gitAelurumLinkLabel.Size = new System.Drawing.Size(67, 13);
|
||||
this.gitAelurumLinkLabel.TabIndex = 14;
|
||||
this.gitAelurumLinkLabel.TabStop = true;
|
||||
this.gitAelurumLinkLabel.Text = "GitHub page";
|
||||
this.gitAelurumLinkLabel.LinkClicked += new System.Windows.Forms.LinkLabelLinkClickedEventHandler(this.gitAelurumLinkLabel_LinkClicked);
|
||||
//
|
||||
// tableLayoutPanel1
|
||||
//
|
||||
this.tableLayoutPanel1.BackColor = System.Drawing.Color.WhiteSmoke;
|
||||
this.tableLayoutPanel1.ColumnCount = 3;
|
||||
this.tableLayoutPanel1.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 41.37931F));
|
||||
this.tableLayoutPanel1.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 58.62069F));
|
||||
this.tableLayoutPanel1.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Absolute, 113F));
|
||||
this.tableLayoutPanel1.Controls.Add(this.label5, 0, 0);
|
||||
this.tableLayoutPanel1.Controls.Add(this.productNamelabel, 1, 0);
|
||||
this.tableLayoutPanel1.Controls.Add(this.label7, 0, 1);
|
||||
this.tableLayoutPanel1.Controls.Add(this.modVersionLabel, 1, 1);
|
||||
this.tableLayoutPanel1.Controls.Add(this.label4, 0, 2);
|
||||
this.tableLayoutPanel1.Controls.Add(this.basedOnLabel, 1, 2);
|
||||
this.tableLayoutPanel1.Controls.Add(this.checkUpdatesLinkLabel, 2, 1);
|
||||
this.tableLayoutPanel1.Location = new System.Drawing.Point(6, 80);
|
||||
this.tableLayoutPanel1.Name = "tableLayoutPanel1";
|
||||
this.tableLayoutPanel1.Padding = new System.Windows.Forms.Padding(2);
|
||||
this.tableLayoutPanel1.RowCount = 3;
|
||||
this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 33.33334F));
|
||||
this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 33.33333F));
|
||||
this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 33.33333F));
|
||||
this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Absolute, 20F));
|
||||
this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Absolute, 20F));
|
||||
this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Absolute, 20F));
|
||||
this.tableLayoutPanel1.Size = new System.Drawing.Size(350, 60);
|
||||
this.tableLayoutPanel1.TabIndex = 5;
|
||||
//
|
||||
// label5
|
||||
//
|
||||
this.label5.AutoSize = true;
|
||||
this.label5.BackColor = System.Drawing.Color.Transparent;
|
||||
this.label5.Location = new System.Drawing.Point(5, 2);
|
||||
this.label5.Name = "label5";
|
||||
this.label5.Size = new System.Drawing.Size(76, 13);
|
||||
this.label5.TabIndex = 0;
|
||||
this.label5.Text = "Product name:";
|
||||
//
|
||||
// productNamelabel
|
||||
//
|
||||
this.productNamelabel.AutoSize = true;
|
||||
this.productNamelabel.BackColor = System.Drawing.Color.Transparent;
|
||||
this.productNamelabel.Location = new System.Drawing.Point(101, 2);
|
||||
this.productNamelabel.Name = "productNamelabel";
|
||||
this.productNamelabel.Size = new System.Drawing.Size(100, 13);
|
||||
this.productNamelabel.TabIndex = 1;
|
||||
this.productNamelabel.Text = "ArknightsStudioGUI";
|
||||
//
|
||||
// label7
|
||||
//
|
||||
this.label7.AutoSize = true;
|
||||
this.label7.BackColor = System.Drawing.Color.Transparent;
|
||||
this.label7.Location = new System.Drawing.Point(5, 20);
|
||||
this.label7.Name = "label7";
|
||||
this.label7.Size = new System.Drawing.Size(45, 13);
|
||||
this.label7.TabIndex = 2;
|
||||
this.label7.Text = "Version:";
|
||||
//
|
||||
// modVersionLabel
|
||||
//
|
||||
this.modVersionLabel.AutoSize = true;
|
||||
this.modVersionLabel.BackColor = System.Drawing.Color.Transparent;
|
||||
this.modVersionLabel.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.modVersionLabel.Location = new System.Drawing.Point(101, 20);
|
||||
this.modVersionLabel.Name = "modVersionLabel";
|
||||
this.modVersionLabel.Size = new System.Drawing.Size(52, 13);
|
||||
this.modVersionLabel.TabIndex = 3;
|
||||
this.modVersionLabel.Text = "0.16.48.1";
|
||||
//
|
||||
// label4
|
||||
//
|
||||
this.label4.AutoSize = true;
|
||||
this.label4.BackColor = System.Drawing.Color.Transparent;
|
||||
this.label4.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.label4.Location = new System.Drawing.Point(5, 38);
|
||||
this.label4.Name = "label4";
|
||||
this.label4.Size = new System.Drawing.Size(55, 13);
|
||||
this.label4.TabIndex = 4;
|
||||
this.label4.Text = "Based on:";
|
||||
//
|
||||
// basedOnLabel
|
||||
//
|
||||
this.basedOnLabel.AutoSize = true;
|
||||
this.basedOnLabel.BackColor = System.Drawing.Color.Transparent;
|
||||
this.basedOnLabel.Location = new System.Drawing.Point(101, 38);
|
||||
this.basedOnLabel.Name = "basedOnLabel";
|
||||
this.basedOnLabel.Size = new System.Drawing.Size(123, 13);
|
||||
this.basedOnLabel.TabIndex = 5;
|
||||
this.basedOnLabel.Text = "AssetStudioMod v0.17.0";
|
||||
//
|
||||
// checkUpdatesLinkLabel
|
||||
//
|
||||
this.checkUpdatesLinkLabel.AutoSize = true;
|
||||
this.checkUpdatesLinkLabel.BackColor = System.Drawing.Color.Transparent;
|
||||
this.checkUpdatesLinkLabel.Location = new System.Drawing.Point(237, 20);
|
||||
this.checkUpdatesLinkLabel.Name = "checkUpdatesLinkLabel";
|
||||
this.checkUpdatesLinkLabel.Size = new System.Drawing.Size(96, 13);
|
||||
this.checkUpdatesLinkLabel.TabIndex = 6;
|
||||
this.checkUpdatesLinkLabel.TabStop = true;
|
||||
this.checkUpdatesLinkLabel.Text = "Check for Updates";
|
||||
this.checkUpdatesLinkLabel.LinkClicked += new System.Windows.Forms.LinkLabelLinkClickedEventHandler(this.checkUpdatesLinkLabel_LinkClicked);
|
||||
//
|
||||
// tabPage2
|
||||
//
|
||||
this.tabPage2.Controls.Add(this.licenseRichTextBox);
|
||||
this.tabPage2.Location = new System.Drawing.Point(4, 22);
|
||||
this.tabPage2.Name = "tabPage2";
|
||||
this.tabPage2.Padding = new System.Windows.Forms.Padding(3);
|
||||
this.tabPage2.Size = new System.Drawing.Size(362, 289);
|
||||
this.tabPage2.TabIndex = 1;
|
||||
this.tabPage2.Text = "License";
|
||||
this.tabPage2.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// licenseRichTextBox
|
||||
//
|
||||
this.licenseRichTextBox.BackColor = System.Drawing.Color.White;
|
||||
this.licenseRichTextBox.BorderStyle = System.Windows.Forms.BorderStyle.None;
|
||||
this.licenseRichTextBox.DetectUrls = false;
|
||||
this.licenseRichTextBox.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.licenseRichTextBox.Location = new System.Drawing.Point(3, 3);
|
||||
this.licenseRichTextBox.Name = "licenseRichTextBox";
|
||||
this.licenseRichTextBox.ReadOnly = true;
|
||||
this.licenseRichTextBox.Size = new System.Drawing.Size(356, 283);
|
||||
this.licenseRichTextBox.TabIndex = 0;
|
||||
this.licenseRichTextBox.Text = "MIT License";
|
||||
this.licenseRichTextBox.ZoomFactor = 1.1F;
|
||||
//
|
||||
// pictureBox1
|
||||
//
|
||||
this.pictureBox1.BackColor = System.Drawing.Color.Transparent;
|
||||
this.pictureBox1.Dock = System.Windows.Forms.DockStyle.Top;
|
||||
this.pictureBox1.Image = global::AssetStudioGUI.Properties.Resources.as_logo;
|
||||
this.pictureBox1.Location = new System.Drawing.Point(0, 0);
|
||||
this.pictureBox1.Name = "pictureBox1";
|
||||
this.pictureBox1.Size = new System.Drawing.Size(384, 50);
|
||||
this.pictureBox1.SizeMode = System.Windows.Forms.PictureBoxSizeMode.Zoom;
|
||||
this.pictureBox1.TabIndex = 0;
|
||||
this.pictureBox1.TabStop = false;
|
||||
//
|
||||
// productTitleLabel
|
||||
//
|
||||
this.productTitleLabel.BackColor = System.Drawing.Color.Transparent;
|
||||
this.productTitleLabel.Dock = System.Windows.Forms.DockStyle.Bottom;
|
||||
this.productTitleLabel.Font = new System.Drawing.Font("Microsoft Sans Serif", 14F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.productTitleLabel.Location = new System.Drawing.Point(0, 52);
|
||||
this.productTitleLabel.Name = "productTitleLabel";
|
||||
this.productTitleLabel.Size = new System.Drawing.Size(384, 30);
|
||||
this.productTitleLabel.TabIndex = 1;
|
||||
this.productTitleLabel.Text = "ArknightsStudioGUI";
|
||||
this.productTitleLabel.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
|
||||
//
|
||||
// CloseButton
|
||||
//
|
||||
this.CloseButton.DialogResult = System.Windows.Forms.DialogResult.Cancel;
|
||||
this.CloseButton.Dock = System.Windows.Forms.DockStyle.Bottom;
|
||||
this.CloseButton.Location = new System.Drawing.Point(0, 422);
|
||||
this.CloseButton.Name = "CloseButton";
|
||||
this.CloseButton.Size = new System.Drawing.Size(384, 39);
|
||||
this.CloseButton.TabIndex = 1;
|
||||
this.CloseButton.Text = "Close";
|
||||
this.CloseButton.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// productVersionLabel
|
||||
//
|
||||
this.productVersionLabel.Dock = System.Windows.Forms.DockStyle.Bottom;
|
||||
this.productVersionLabel.ForeColor = System.Drawing.SystemColors.GrayText;
|
||||
this.productVersionLabel.Location = new System.Drawing.Point(0, 82);
|
||||
this.productVersionLabel.Name = "productVersionLabel";
|
||||
this.productVersionLabel.Padding = new System.Windows.Forms.Padding(0, 0, 5, 0);
|
||||
this.productVersionLabel.Size = new System.Drawing.Size(384, 13);
|
||||
this.productVersionLabel.TabIndex = 2;
|
||||
this.productVersionLabel.Text = "v0.16.48.1 [x64]";
|
||||
this.productVersionLabel.TextAlign = System.Drawing.ContentAlignment.BottomCenter;
|
||||
//
|
||||
// panel2
|
||||
//
|
||||
this.panel2.Controls.Add(this.productTitleLabel);
|
||||
this.panel2.Controls.Add(this.pictureBox1);
|
||||
this.panel2.Controls.Add(this.productVersionLabel);
|
||||
this.panel2.Dock = System.Windows.Forms.DockStyle.Top;
|
||||
this.panel2.Location = new System.Drawing.Point(0, 5);
|
||||
this.panel2.Name = "panel2";
|
||||
this.panel2.Size = new System.Drawing.Size(384, 95);
|
||||
this.panel2.TabIndex = 3;
|
||||
//
|
||||
// panel3
|
||||
//
|
||||
this.panel3.Dock = System.Windows.Forms.DockStyle.Top;
|
||||
this.panel3.Location = new System.Drawing.Point(0, 0);
|
||||
this.panel3.Name = "panel3";
|
||||
this.panel3.Size = new System.Drawing.Size(384, 5);
|
||||
this.panel3.TabIndex = 3;
|
||||
//
|
||||
// AboutForm
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.CancelButton = this.CloseButton;
|
||||
this.ClientSize = new System.Drawing.Size(384, 461);
|
||||
this.Controls.Add(this.panel2);
|
||||
this.Controls.Add(this.panel3);
|
||||
this.Controls.Add(this.CloseButton);
|
||||
this.Controls.Add(this.tabControl1);
|
||||
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
|
||||
this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
|
||||
this.MaximizeBox = false;
|
||||
this.MinimizeBox = false;
|
||||
this.Name = "AboutForm";
|
||||
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
|
||||
this.Text = "About";
|
||||
this.tabControl1.ResumeLayout(false);
|
||||
this.tabPage1.ResumeLayout(false);
|
||||
this.tabPage1.PerformLayout();
|
||||
this.panel1.ResumeLayout(false);
|
||||
this.tableLayoutPanel2.ResumeLayout(false);
|
||||
this.tableLayoutPanel2.PerformLayout();
|
||||
this.tableLayoutPanel1.ResumeLayout(false);
|
||||
this.tableLayoutPanel1.PerformLayout();
|
||||
this.tabPage2.ResumeLayout(false);
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).EndInit();
|
||||
this.panel2.ResumeLayout(false);
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.TabControl tabControl1;
|
||||
private System.Windows.Forms.PictureBox pictureBox1;
|
||||
private System.Windows.Forms.TabPage tabPage2;
|
||||
private System.Windows.Forms.Label productTitleLabel;
|
||||
private System.Windows.Forms.Button CloseButton;
|
||||
private System.Windows.Forms.Label productVersionLabel;
|
||||
private System.Windows.Forms.TabPage tabPage1;
|
||||
private System.Windows.Forms.Label label11;
|
||||
private System.Windows.Forms.Label label10;
|
||||
private System.Windows.Forms.TableLayoutPanel tableLayoutPanel2;
|
||||
private System.Windows.Forms.Label label16;
|
||||
private System.Windows.Forms.Label label17;
|
||||
private System.Windows.Forms.LinkLabel gitPerfareLinkLabel;
|
||||
private System.Windows.Forms.Label label18;
|
||||
private System.Windows.Forms.Label label19;
|
||||
private System.Windows.Forms.LinkLabel gitAelurumLinkLabel;
|
||||
private System.Windows.Forms.TableLayoutPanel tableLayoutPanel1;
|
||||
private System.Windows.Forms.Label label5;
|
||||
private System.Windows.Forms.Label productNamelabel;
|
||||
private System.Windows.Forms.Label label7;
|
||||
private System.Windows.Forms.Label modVersionLabel;
|
||||
private System.Windows.Forms.Label label4;
|
||||
private System.Windows.Forms.Label basedOnLabel;
|
||||
private System.Windows.Forms.LinkLabel checkUpdatesLinkLabel;
|
||||
private System.Windows.Forms.RichTextBox licenseRichTextBox;
|
||||
private System.Windows.Forms.TextBox textBox2;
|
||||
private System.Windows.Forms.Panel panel1;
|
||||
private System.Windows.Forms.Label label2;
|
||||
private System.Windows.Forms.Panel panel2;
|
||||
private System.Windows.Forms.Panel panel3;
|
||||
}
|
||||
}
|
||||
72
AssetStudioGUI/AboutForm.cs
Normal file
72
AssetStudioGUI/AboutForm.cs
Normal file
@@ -0,0 +1,72 @@
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace AssetStudioGUI
|
||||
{
|
||||
public partial class AboutForm : Form
|
||||
{
|
||||
public AboutForm()
|
||||
{
|
||||
InitializeComponent();
|
||||
var arch = Environment.Is64BitProcess ? "x64" : "x32";
|
||||
var appAssembly = typeof(Program).Assembly.GetName();
|
||||
var productName = appAssembly.Name;
|
||||
var productVer = appAssembly.Version.ToString();
|
||||
Text += " " + productName;
|
||||
productTitleLabel.Text = productName;
|
||||
productVersionLabel.Text = $"v{productVer} [{arch}]";
|
||||
productNamelabel.Text = productName;
|
||||
modVersionLabel.Text = productVer;
|
||||
basedOnLabel.Text = "AssetStudioMod v0.17.4";
|
||||
|
||||
licenseRichTextBox.Text = GetLicenseText();
|
||||
}
|
||||
|
||||
private string GetLicenseText()
|
||||
{
|
||||
string license = "MIT License";
|
||||
|
||||
if (File.Exists("LICENSE"))
|
||||
{
|
||||
string text = File.ReadAllText("LICENSE");
|
||||
license = text.Replace("\r", "")
|
||||
.Replace("\n\n", "\r")
|
||||
.Replace("\nCopyright", "\tCopyright")
|
||||
.Replace("\n", " ")
|
||||
.Replace("\r", "\n\n")
|
||||
.Replace("\tCopyright", "\nCopyright");
|
||||
}
|
||||
|
||||
return license;
|
||||
}
|
||||
|
||||
private void checkUpdatesLinkLabel_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e)
|
||||
{
|
||||
var ps = new ProcessStartInfo("https://github.com/aelurum/AssetStudio/tags")
|
||||
{
|
||||
UseShellExecute = true
|
||||
};
|
||||
Process.Start(ps);
|
||||
}
|
||||
|
||||
private void gitPerfareLinkLabel_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e)
|
||||
{
|
||||
var ps = new ProcessStartInfo("https://github.com/Perfare")
|
||||
{
|
||||
UseShellExecute = true
|
||||
};
|
||||
Process.Start(ps);
|
||||
}
|
||||
|
||||
private void gitAelurumLinkLabel_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e)
|
||||
{
|
||||
var ps = new ProcessStartInfo("https://github.com/aelurum")
|
||||
{
|
||||
UseShellExecute = true
|
||||
};
|
||||
Process.Start(ps);
|
||||
}
|
||||
}
|
||||
}
|
||||
754
AssetStudioGUI/AboutForm.resx
Normal file
754
AssetStudioGUI/AboutForm.resx
Normal file
@@ -0,0 +1,754 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
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</root>
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@@ -2,30 +2,35 @@
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|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFrameworks>net472;net5.0-windows;net6.0-windows</TargetFrameworks>
|
||||
<TargetFrameworks>net472;net6.0-windows;net7.0-windows;net8.0-windows</TargetFrameworks>
|
||||
<UseWindowsForms>true</UseWindowsForms>
|
||||
<ApplicationIcon>Resources\as.ico</ApplicationIcon>
|
||||
<Version>0.16.0.0</Version>
|
||||
<AssemblyVersion>0.16.0.0</AssemblyVersion>
|
||||
<FileVersion>0.16.0.0</FileVersion>
|
||||
<Copyright>Copyright © Perfare 2018-2022</Copyright>
|
||||
<AssemblyTitle>ArknightsStudio by aelurum</AssemblyTitle>
|
||||
<AssemblyName>ArknightsStudioGUI</AssemblyName>
|
||||
<Version>1.1.0</Version>
|
||||
<Copyright>Copyright © Perfare 2018-2022; Copyright © aelurum 2021-2023</Copyright>
|
||||
<DebugType>embedded</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition=" '$(TargetFramework)' == 'net472' ">
|
||||
<IsPublishable>false</IsPublishable>
|
||||
<ApplicationManifest>app.manifest</ApplicationManifest>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\AssetStudioUtility\AssetStudioUtility.csproj" />
|
||||
<ProjectReference Include="..\AssetStudio\AssetStudio.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<None Include="Properties\Settings.settings">
|
||||
<None Update="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
<Compile Update="Properties\Settings.Designer.cs">
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
@@ -42,43 +47,80 @@
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ContentWithTargetPath Include="Libraries\x86\fmod.dll">
|
||||
<ContentWithTargetPath Include="..\LICENSE">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
<TargetPath>x86\fmod.dll</TargetPath>
|
||||
</ContentWithTargetPath>
|
||||
<ContentWithTargetPath Include="Libraries\x64\fmod.dll">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
<TargetPath>x64\fmod.dll</TargetPath>
|
||||
<TargetPath>LICENSE</TargetPath>
|
||||
</ContentWithTargetPath>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft-WindowsAPICodePack-Core-6.0" Version="1.1.6" />
|
||||
<PackageReference Include="Microsoft-WindowsAPICodePack-Shell-6.0" Version="1.1.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup Condition=" '$(TargetFramework)' != 'net472' ">
|
||||
<PackageReference Include="OpenTK" Version="4.6.7" />
|
||||
<PackageReference Include="OpenTK.Graphics" Version="4.8.2" />
|
||||
<PackageReference Include="OpenTK.Windowing.Desktop" Version="4.8.2" />
|
||||
<Reference Include="OpenTK.WinForms">
|
||||
<HintPath>Libraries\OpenTK.WinForms.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup Condition=" '$(TargetFramework)' == 'net472' ">
|
||||
<PackageReference Include="OpenTK" Version="3.1.0" />
|
||||
<PackageReference Include="OpenTK.GLControl" Version="3.1.0" />
|
||||
<PackageReference Include="OpenTK" Version="3.3.3" />
|
||||
<PackageReference Include="OpenTK.GLControl" Version="3.3.3" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
|
||||
</ItemGroup>
|
||||
<!-- Use local compiled win-x86 and win-x64 Texture2DDecoder libs, because libs from Kyaru.Texture2DDecoder.Windows were compiled with /MD flag -->
|
||||
|
||||
<Target Name="CopyExtraFiles" AfterTargets="AfterBuild">
|
||||
<Copy SourceFiles="$(SolutionDir)AssetStudioFBXNative\bin\Win32\$(Configuration)\AssetStudioFBXNative.dll" DestinationFolder="$(TargetDir)x86" ContinueOnError="true" />
|
||||
<Copy SourceFiles="$(SolutionDir)AssetStudioFBXNative\bin\x64\$(Configuration)\AssetStudioFBXNative.dll" DestinationFolder="$(TargetDir)x64" ContinueOnError="true" />
|
||||
<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\Win32\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)x86" ContinueOnError="true" />
|
||||
<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\x64\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)x64" ContinueOnError="true" />
|
||||
<Target Name="CopyExtraFilesPortable" AfterTargets="AfterBuild" Condition=" '$(RuntimeIdentifier)' == '' OR '$(TargetFramework)' == 'net472' ">
|
||||
<Message Text="Copying extra files for $(TargetFramework)... " Importance="high" />
|
||||
<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\Win32\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)runtimes\win-x86\native" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\x64\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)runtimes\win-x64\native" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(SolutionDir)AssetStudioFBXNative\bin\Win32\$(Configuration)\AssetStudioFBXNative.dll" DestinationFolder="$(TargetDir)runtimes\win-x86\native" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(SolutionDir)AssetStudioFBXNative\bin\x64\$(Configuration)\AssetStudioFBXNative.dll" DestinationFolder="$(TargetDir)runtimes\win-x64\native" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(ProjectDir)Libraries\x86\fmod.dll" DestinationFolder="$(TargetDir)runtimes\win-x86\native" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(ProjectDir)Libraries\x64\fmod.dll" DestinationFolder="$(TargetDir)runtimes\win-x64\native" ContinueOnError="false" />
|
||||
</Target>
|
||||
|
||||
<Target Name="PublishExtraFiles" AfterTargets="Publish">
|
||||
<Copy SourceFiles="$(TargetDir)x86\AssetStudioFBXNative.dll" DestinationFolder="$(PublishDir)x86" ContinueOnError="true" />
|
||||
<Copy SourceFiles="$(TargetDir)x64\AssetStudioFBXNative.dll" DestinationFolder="$(PublishDir)x64" ContinueOnError="true" />
|
||||
<Copy SourceFiles="$(TargetDir)x86\Texture2DDecoderNative.dll" DestinationFolder="$(PublishDir)x86" ContinueOnError="true" />
|
||||
<Copy SourceFiles="$(TargetDir)x64\Texture2DDecoderNative.dll" DestinationFolder="$(PublishDir)x64" ContinueOnError="true" />
|
||||
<!-- Publishing an app as framework-dependent produces a cross-platform binary as a dll file, and a platform-specific executable that targets your current platform.
|
||||
The dll is cross-platform while the executable isn't -->
|
||||
<Target Name="PublishExtraFilesPortable" AfterTargets="Publish" Condition=" '$(RuntimeIdentifier)' == '' ">
|
||||
<Message Text="Publishing extra files for Portable build ($(TargetFramework))... " Importance="high" />
|
||||
<Copy SourceFiles="$(TargetDir)runtimes\win-x86\native\AssetStudioFBXNative.dll" DestinationFolder="$(PublishDir)runtimes\win-x86\native" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(TargetDir)runtimes\win-x64\native\AssetStudioFBXNative.dll" DestinationFolder="$(PublishDir)runtimes\win-x64\native" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(TargetDir)runtimes\win-x86\native\Texture2DDecoderNative.dll" DestinationFolder="$(PublishDir)runtimes\win-x86\native" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(TargetDir)runtimes\win-x64\native\Texture2DDecoderNative.dll" DestinationFolder="$(PublishDir)runtimes\win-x64\native" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(TargetDir)runtimes\win-x86\native\fmod.dll" DestinationFolder="$(PublishDir)runtimes\win-x86\native" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(TargetDir)runtimes\win-x64\native\fmod.dll" DestinationFolder="$(PublishDir)runtimes\win-x64\native" ContinueOnError="false" />
|
||||
</Target>
|
||||
|
||||
<!-- No need to publish net472 build of AssetStudioGUI -->
|
||||
<Target Name="PublishNet472" AfterTargets="Publish" Condition=" '$(TargetFramework)' == 'net472' ">
|
||||
<Message Text="%0a NOTE: Publishing net472 build of AssetStudioGUI was disabled." Importance="high" />
|
||||
<Message Text=" Instead, use the binaries created after the build.%0a" Importance="high" />
|
||||
</Target>
|
||||
|
||||
<Target Name="CopyExtraFilesWin86" AfterTargets="AfterBuild" Condition=" $(RuntimeIdentifier.Contains('-x86')) AND '$(TargetFramework)' != 'net472' ">
|
||||
<Message Text="Copying extra files for $(RuntimeIdentifier)($(TargetFramework))... " Importance="high" />
|
||||
<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\Win32\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(SolutionDir)AssetStudioFBXNative\bin\Win32\$(Configuration)\AssetStudioFBXNative.dll" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(ProjectDir)Libraries\x86\fmod.dll" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
|
||||
</Target>
|
||||
|
||||
<Target Name="CopyExtraFilesWin64" AfterTargets="AfterBuild" Condition=" '$(RuntimeIdentifier)' == 'win-x64' AND '$(TargetFramework)' != 'net472' ">
|
||||
<Message Text="Copying extra files for $(RuntimeIdentifier)($(TargetFramework))... " Importance="high" />
|
||||
<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\x64\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(SolutionDir)AssetStudioFBXNative\bin\x64\$(Configuration)\AssetStudioFBXNative.dll" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(ProjectDir)Libraries\x64\fmod.dll" DestinationFolder="$(TargetDir)" ContinueOnError="false" />
|
||||
</Target>
|
||||
|
||||
<Target Name="PublishExtraFilesWin" AfterTargets="Publish" Condition=" $(RuntimeIdentifier.Contains('win')) AND '$(TargetFramework)' != 'net472' ">
|
||||
<Message Text="Publishing extra files for $(RuntimeIdentifier)($(TargetFramework))... " Importance="high" />
|
||||
<Copy SourceFiles="$(TargetDir)\AssetStudioFBXNative.dll" DestinationFolder="$(PublishDir)" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(TargetDir)\Texture2DDecoderNative.dll" DestinationFolder="$(PublishDir)" ContinueOnError="false" />
|
||||
<Copy SourceFiles="$(TargetDir)\fmod.dll" DestinationFolder="$(PublishDir)" ContinueOnError="false" />
|
||||
</Target>
|
||||
|
||||
</Project>
|
||||
526
AssetStudioGUI/AssetStudioGUIForm.Designer.cs
generated
526
AssetStudioGUI/AssetStudioGUIForm.Designer.cs
generated
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -141,6 +141,9 @@ The quick brown fox jumps over the lazy dog. 1234567890</value>
|
||||
<metadata name="statusStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>432, 17</value>
|
||||
</metadata>
|
||||
<metadata name="contextMenuStrip2.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>775, 21</value>
|
||||
</metadata>
|
||||
<metadata name="timer.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>553, 17</value>
|
||||
</metadata>
|
||||
|
||||
93
AssetStudioGUI/Components/AlphanumComparatorFast.cs
Normal file
93
AssetStudioGUI/Components/AlphanumComparatorFast.cs
Normal file
@@ -0,0 +1,93 @@
|
||||
// AlphanumComparatorFast mod by aelurum
|
||||
// Original code was developed by Dot Net Perls
|
||||
// For more detail visit: https://www.dotnetperls.com/alphanumeric-sorting
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace AssetStudioGUI
|
||||
{
|
||||
internal class AlphanumComparatorFast : IComparer<string>
|
||||
{
|
||||
public int Compare(string s1, string s2)
|
||||
{
|
||||
int len1 = s1.Length;
|
||||
int len2 = s2.Length;
|
||||
int marker1 = 0;
|
||||
int marker2 = 0;
|
||||
|
||||
// Walk through two the strings with two markers.
|
||||
while (marker1 < len1 && marker2 < len2)
|
||||
{
|
||||
char ch1 = s1[marker1];
|
||||
char ch2 = s2[marker2];
|
||||
|
||||
// Some buffers we can build up characters in for each chunk.
|
||||
char[] space1 = new char[len1];
|
||||
int loc1 = 0;
|
||||
char[] space2 = new char[len2];
|
||||
int loc2 = 0;
|
||||
|
||||
// Walk through all following characters that are digits or
|
||||
// characters in BOTH strings starting at the appropriate marker.
|
||||
// Collect char arrays.
|
||||
do
|
||||
{
|
||||
space1[loc1++] = ch1;
|
||||
marker1++;
|
||||
|
||||
if (marker1 < len1)
|
||||
{
|
||||
ch1 = s1[marker1];
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
} while (char.IsDigit(ch1) == char.IsDigit(space1[0]));
|
||||
|
||||
do
|
||||
{
|
||||
space2[loc2++] = ch2;
|
||||
marker2++;
|
||||
|
||||
if (marker2 < len2)
|
||||
{
|
||||
ch2 = s2[marker2];
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
} while (char.IsDigit(ch2) == char.IsDigit(space2[0]));
|
||||
|
||||
// If we have collected numbers, compare them numerically.
|
||||
// Otherwise, if we have strings, compare them alphabetically.
|
||||
int result;
|
||||
|
||||
if (char.IsDigit(space1[0]) && char.IsDigit(space2[0]))
|
||||
{
|
||||
if (long.TryParse(new string(space1), out long thisNumericChunk) &&
|
||||
long.TryParse(new string(space2), out long thatNumericChunk))
|
||||
{
|
||||
result = thisNumericChunk.CompareTo(thatNumericChunk);
|
||||
}
|
||||
else
|
||||
{
|
||||
result = MemoryExtensions.CompareTo(space1, space2, StringComparison.Ordinal);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
result = MemoryExtensions.CompareTo(space1, space2, StringComparison.InvariantCultureIgnoreCase);
|
||||
}
|
||||
|
||||
if (result != 0)
|
||||
{
|
||||
return result;
|
||||
}
|
||||
}
|
||||
return len1 - len2;
|
||||
}
|
||||
}
|
||||
}
|
||||
99
AssetStudioGUI/Components/AlphanumComparatorFastNet.cs
Normal file
99
AssetStudioGUI/Components/AlphanumComparatorFastNet.cs
Normal file
@@ -0,0 +1,99 @@
|
||||
// AlphanumComparatorFast mod by aelurum
|
||||
// Original code was developed by Dot Net Perls
|
||||
// For more detail visit: https://www.dotnetperls.com/alphanumeric-sorting
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
#if NET6_0_OR_GREATER
|
||||
namespace AssetStudioGUI
|
||||
{
|
||||
internal class AlphanumComparatorFastNet : IComparer<string>
|
||||
{
|
||||
public int Compare(string s1, string s2)
|
||||
{
|
||||
const int maxStackSize = 256;
|
||||
int len1 = s1.Length;
|
||||
int len2 = s2.Length;
|
||||
int marker1 = 0;
|
||||
int marker2 = 0;
|
||||
|
||||
// Some buffers we can build up characters in for each chunk.
|
||||
Span<char> space1 = len1 > maxStackSize ? new char[len1] : stackalloc char[len1];
|
||||
Span<char> space2 = len2 > maxStackSize ? new char[len2] : stackalloc char[len2];
|
||||
|
||||
// Walk through two the strings with two markers.
|
||||
while (marker1 < len1 && marker2 < len2)
|
||||
{
|
||||
char ch1 = s1[marker1];
|
||||
char ch2 = s2[marker2];
|
||||
|
||||
int loc1 = 0;
|
||||
int loc2 = 0;
|
||||
space1.Clear();
|
||||
space2.Clear();
|
||||
|
||||
// Walk through all following characters that are digits or
|
||||
// characters in BOTH strings starting at the appropriate marker.
|
||||
// Collect char arrays.
|
||||
do
|
||||
{
|
||||
space1[loc1++] = ch1;
|
||||
marker1++;
|
||||
|
||||
if (marker1 < len1)
|
||||
{
|
||||
ch1 = s1[marker1];
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
} while (char.IsDigit(ch1) == char.IsDigit(space1[0]));
|
||||
|
||||
do
|
||||
{
|
||||
space2[loc2++] = ch2;
|
||||
marker2++;
|
||||
|
||||
if (marker2 < len2)
|
||||
{
|
||||
ch2 = s2[marker2];
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
} while (char.IsDigit(ch2) == char.IsDigit(space2[0]));
|
||||
|
||||
// If we have collected numbers, compare them numerically.
|
||||
// Otherwise, if we have strings, compare them alphabetically.
|
||||
int result;
|
||||
|
||||
if (char.IsDigit(space1[0]) && char.IsDigit(space2[0]))
|
||||
{
|
||||
if (long.TryParse(space1, out long thisNumericChunk) &&
|
||||
long.TryParse(space2, out long thatNumericChunk))
|
||||
{
|
||||
result = thisNumericChunk.CompareTo(thatNumericChunk);
|
||||
}
|
||||
else
|
||||
{
|
||||
result = MemoryExtensions.CompareTo(space1, space2, StringComparison.Ordinal);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
result = MemoryExtensions.CompareTo(space1, space2, StringComparison.InvariantCultureIgnoreCase);
|
||||
}
|
||||
|
||||
if (result != 0)
|
||||
{
|
||||
return result;
|
||||
}
|
||||
}
|
||||
return len1 - len2;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
291
AssetStudioGUI/Components/Arknights/AkSpriteHelper.cs
Normal file
291
AssetStudioGUI/Components/Arknights/AkSpriteHelper.cs
Normal file
@@ -0,0 +1,291 @@
|
||||
using Arknights.PortraitSpriteMono;
|
||||
using AssetStudio;
|
||||
using AssetStudioGUI;
|
||||
using AssetStudioGUI.Properties;
|
||||
using Newtonsoft.Json;
|
||||
using SixLabors.ImageSharp;
|
||||
using SixLabors.ImageSharp.PixelFormats;
|
||||
using SixLabors.ImageSharp.Processing;
|
||||
using SixLabors.ImageSharp.Processing.Processors.Transforms;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
|
||||
namespace Arknights
|
||||
{
|
||||
internal static class AkSpriteHelper
|
||||
{
|
||||
public static Texture2D TryFindAlphaTex(AssetItem assetItem, AvgSprite avgSprite, bool isAvgSprite)
|
||||
{
|
||||
Sprite m_Sprite = (Sprite)assetItem.Asset;
|
||||
var imgType = "arts/characters";
|
||||
if (m_Sprite.m_RD.alphaTexture.m_PathID == 0)
|
||||
{
|
||||
if (isAvgSprite)
|
||||
{
|
||||
if (avgSprite?.FullAlphaTexture != null)
|
||||
return avgSprite.FullAlphaTexture;
|
||||
|
||||
imgType = "avg/characters"; //since the avg hub was not found for some reason, let's try to find alpha tex by name
|
||||
}
|
||||
var spriteFullName = Path.GetFileNameWithoutExtension(assetItem.Container);
|
||||
foreach (var item in Studio.exportableAssets)
|
||||
{
|
||||
if (item.Type == ClassIDType.Texture2D)
|
||||
{
|
||||
if (item.Container.Contains(imgType) && item.Container.Contains($"illust_{m_Sprite.m_Name}_material") && item.Text.Contains("[alpha]"))
|
||||
return (Texture2D)item.Asset;
|
||||
if (item.Container.Contains(imgType) && item.Container.Contains(spriteFullName) && item.Text == $"{m_Sprite.m_Name}[alpha]")
|
||||
return (Texture2D)item.Asset;
|
||||
}
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public static Image<Bgra32> AkGetImage(this Sprite m_Sprite, AvgSprite avgSprite = null, SpriteMaskMode spriteMaskMode = SpriteMaskMode.On)
|
||||
{
|
||||
if (m_Sprite.m_RD.texture.TryGet(out var m_Texture2D) && m_Sprite.m_RD.alphaTexture.TryGet(out var m_AlphaTexture2D) && spriteMaskMode != SpriteMaskMode.Off)
|
||||
{
|
||||
Image<Bgra32> tex = null;
|
||||
Image<Bgra32> alphaTex = null;
|
||||
|
||||
if (avgSprite != null && avgSprite.IsHubParsed)
|
||||
{
|
||||
alphaTex = m_AlphaTexture2D.ConvertToImage(true);
|
||||
if (avgSprite.IsFaceSprite)
|
||||
{
|
||||
var faceImage = m_Texture2D.ConvertToImage(true);
|
||||
var faceAlpha = avgSprite.FaceSpriteAlphaTexture.ConvertToImage(true);
|
||||
if (new Size(faceImage.Width, faceImage.Height) != avgSprite.FaceSize)
|
||||
{
|
||||
faceImage.Mutate(x => x.Resize(new ResizeOptions { Size = avgSprite.FaceSize, Sampler = KnownResamplers.Lanczos3, Mode = ResizeMode.Stretch }));
|
||||
faceAlpha.Mutate(x => x.Resize(new ResizeOptions { Size = avgSprite.FaceSize, Sampler = KnownResamplers.Lanczos3, Mode = ResizeMode.Stretch }));
|
||||
}
|
||||
tex = avgSprite.FullTexture.ConvertToImage(true);
|
||||
tex.Mutate(x => x.DrawImage(faceImage, avgSprite.FacePos, opacity: 1f));
|
||||
alphaTex.Mutate(x => x.DrawImage(faceAlpha, avgSprite.FacePos, opacity: 1f));
|
||||
}
|
||||
else
|
||||
{
|
||||
tex = m_Texture2D.ConvertToImage(true);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (spriteMaskMode != SpriteMaskMode.MaskOnly)
|
||||
{
|
||||
tex = CutImage(m_Texture2D.ConvertToImage(false), m_Sprite.m_RD.textureRect, m_Sprite.m_RD.downscaleMultiplier);
|
||||
}
|
||||
alphaTex = CutImage(m_AlphaTexture2D.ConvertToImage(false), m_Sprite.m_RD.textureRect, m_Sprite.m_RD.downscaleMultiplier);
|
||||
}
|
||||
|
||||
return ImageRender(tex, alphaTex, spriteMaskMode);
|
||||
}
|
||||
else if (m_Sprite.m_RD.texture.TryGet(out m_Texture2D) && avgSprite != null && avgSprite.IsHubParsed)
|
||||
{
|
||||
if (!avgSprite.IsFaceSprite)
|
||||
{
|
||||
return m_Texture2D.ConvertToImage(true);
|
||||
}
|
||||
|
||||
var faceImage = m_Texture2D.ConvertToImage(true);
|
||||
var tex = avgSprite.FullTexture.ConvertToImage(true);
|
||||
if (new Size(faceImage.Width, faceImage.Height) != avgSprite.FaceSize)
|
||||
{
|
||||
faceImage.Mutate(x => x.Resize(new ResizeOptions {Size = avgSprite.FaceSize, Sampler = KnownResamplers.Lanczos3, Mode = ResizeMode.Stretch}));
|
||||
}
|
||||
tex.Mutate(x => x.DrawImage(faceImage, avgSprite.FacePos, opacity: 1f));
|
||||
|
||||
return tex;
|
||||
}
|
||||
else if (m_Sprite.m_RD.texture.TryGet(out m_Texture2D))
|
||||
{
|
||||
return CutImage(m_Texture2D.ConvertToImage(false), m_Sprite.m_RD.textureRect, m_Sprite.m_RD.downscaleMultiplier);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public static Image<Bgra32> AkGetImage(this PortraitSprite portraitSprite, SpriteMaskMode spriteMaskMode = SpriteMaskMode.On)
|
||||
{
|
||||
if (portraitSprite.Texture != null && portraitSprite.AlphaTexture != null)
|
||||
{
|
||||
Image<Bgra32> tex = null;
|
||||
Image<Bgra32> alphaTex = null;
|
||||
|
||||
if (spriteMaskMode != SpriteMaskMode.MaskOnly)
|
||||
{
|
||||
tex = CutImage(portraitSprite.Texture.ConvertToImage(false), portraitSprite.TextureRect, portraitSprite.DownscaleMultiplier, portraitSprite.Rotate);
|
||||
}
|
||||
if (spriteMaskMode != SpriteMaskMode.Off)
|
||||
{
|
||||
alphaTex = CutImage(portraitSprite.AlphaTexture.ConvertToImage(false), portraitSprite.TextureRect, portraitSprite.DownscaleMultiplier, portraitSprite.Rotate);
|
||||
}
|
||||
|
||||
return ImageRender(tex, alphaTex, spriteMaskMode);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public static List<PortraitSprite> GeneratePortraits(AssetItem asset)
|
||||
{
|
||||
var portraits = new List<PortraitSprite>();
|
||||
|
||||
var portraitsDict = ((MonoBehaviour)asset.Asset).ToType();
|
||||
if (portraitsDict == null)
|
||||
{
|
||||
Logger.Warning("Portraits MonoBehaviour is not readable.");
|
||||
return portraits;
|
||||
}
|
||||
var portraitsJson = JsonConvert.SerializeObject(portraitsDict);
|
||||
var portraitsData = JsonConvert.DeserializeObject<PortraitSpriteConfig>(portraitsJson);
|
||||
|
||||
var atlasTex = (Texture2D)Studio.exportableAssets.Find(x => x.m_PathID == portraitsData._atlas.Texture.m_PathID).Asset;
|
||||
var atlasAlpha = (Texture2D)Studio.exportableAssets.Find(x => x.m_PathID == portraitsData._atlas.Alpha.m_PathID).Asset;
|
||||
|
||||
foreach (var portraitData in portraitsData._sprites)
|
||||
{
|
||||
var portraitSprite = new PortraitSprite()
|
||||
{
|
||||
Name = portraitData.Name,
|
||||
AssetsFile = atlasTex.assetsFile,
|
||||
Container = asset.Container,
|
||||
Texture = atlasTex,
|
||||
AlphaTexture = atlasAlpha,
|
||||
TextureRect = new Rectf(portraitData.Rect.X, portraitData.Rect.Y, portraitData.Rect.W, portraitData.Rect.H),
|
||||
Rotate = portraitData.Rotate,
|
||||
};
|
||||
portraits.Add(portraitSprite);
|
||||
}
|
||||
|
||||
return portraits;
|
||||
}
|
||||
|
||||
private static Image<Bgra32> ImageRender(Image<Bgra32> tex, Image<Bgra32> alpha, SpriteMaskMode maskMode)
|
||||
{
|
||||
switch (maskMode)
|
||||
{
|
||||
case SpriteMaskMode.On:
|
||||
tex.ApplyRGBMask(alpha, isPreview: true);
|
||||
return tex;
|
||||
case SpriteMaskMode.Off:
|
||||
alpha?.Dispose();
|
||||
return tex;
|
||||
case SpriteMaskMode.MaskOnly:
|
||||
tex?.Dispose();
|
||||
return alpha;
|
||||
case SpriteMaskMode.Export:
|
||||
tex.ApplyRGBMask(alpha);
|
||||
return tex;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private static IResampler GetResampler(bool isPreview)
|
||||
{
|
||||
IResampler resampler;
|
||||
if (isPreview)
|
||||
{
|
||||
resampler = KnownResamplers.NearestNeighbor;
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (Settings.Default.resamplerIndex)
|
||||
{
|
||||
case 0:
|
||||
resampler = KnownResamplers.NearestNeighbor;
|
||||
break;
|
||||
case 1: //Bilinear
|
||||
resampler = KnownResamplers.Triangle;
|
||||
break;
|
||||
case 2:
|
||||
resampler = KnownResamplers.Bicubic;
|
||||
break;
|
||||
case 3:
|
||||
resampler = KnownResamplers.MitchellNetravali;
|
||||
break;
|
||||
case 4:
|
||||
resampler = KnownResamplers.Spline;
|
||||
break;
|
||||
case 5:
|
||||
resampler = KnownResamplers.Welch;
|
||||
break;
|
||||
default:
|
||||
resampler = KnownResamplers.MitchellNetravali;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return resampler;
|
||||
}
|
||||
|
||||
private static void ApplyRGBMask(this Image<Bgra32> tex, Image<Bgra32> texMask, bool isPreview = false)
|
||||
{
|
||||
using (texMask)
|
||||
{
|
||||
bool resized = false;
|
||||
if (tex.Width != texMask.Width || tex.Height != texMask.Height)
|
||||
{
|
||||
texMask.Mutate(x => x.Resize(tex.Width, tex.Height, GetResampler(isPreview)));
|
||||
resized = true;
|
||||
}
|
||||
|
||||
var invGamma = 1.0 / (1.0 + Settings.Default.alphaMaskGamma / 10.0);
|
||||
if (Settings.Default.resizedOnly && !resized)
|
||||
{
|
||||
invGamma = 1.0;
|
||||
}
|
||||
|
||||
tex.ProcessPixelRows(texMask, (sourceTex, targetTexMask) =>
|
||||
{
|
||||
for (int y = 0; y < texMask.Height; y++)
|
||||
{
|
||||
var texRow = sourceTex.GetRowSpan(y);
|
||||
var maskRow = targetTexMask.GetRowSpan(y);
|
||||
for (int x = 0; x < maskRow.Length; x++)
|
||||
{
|
||||
var grayscale = (maskRow[x].R + maskRow[x].G + maskRow[x].B) / 3.0;
|
||||
if (invGamma != 1)
|
||||
{
|
||||
grayscale = 255 - Math.Pow((255 - grayscale) / 255, invGamma) * 255;
|
||||
}
|
||||
texRow[x].A = (byte)grayscale;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private static Image<Bgra32> CutImage(Image<Bgra32> originalImage, Rectf textureRect, float downscaleMultiplier, bool rotate = false)
|
||||
{
|
||||
if (originalImage != null)
|
||||
{
|
||||
if (downscaleMultiplier > 0f && downscaleMultiplier != 1f)
|
||||
{
|
||||
var newSize = (Size)(new Size(originalImage.Width, originalImage.Height) / downscaleMultiplier);
|
||||
originalImage.Mutate(x => x.Resize(newSize, KnownResamplers.Lanczos3, compand: true));
|
||||
}
|
||||
var rectX = (int)Math.Floor(textureRect.x);
|
||||
var rectY = (int)Math.Floor(textureRect.y);
|
||||
var rectRight = (int)Math.Ceiling(textureRect.x + textureRect.width);
|
||||
var rectBottom = (int)Math.Ceiling(textureRect.y + textureRect.height);
|
||||
rectRight = Math.Min(rectRight, originalImage.Width);
|
||||
rectBottom = Math.Min(rectBottom, originalImage.Height);
|
||||
var rect = new Rectangle(rectX, rectY, rectRight - rectX, rectBottom - rectY);
|
||||
var spriteImage = originalImage.Clone(x => x.Crop(rect));
|
||||
originalImage.Dispose();
|
||||
if (rotate)
|
||||
{
|
||||
spriteImage.Mutate(x => x.Rotate(RotateMode.Rotate270));
|
||||
}
|
||||
spriteImage.Mutate(x => x.Flip(FlipMode.Vertical));
|
||||
|
||||
return spriteImage;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
126
AssetStudioGUI/Components/Arknights/AvgSprite.cs
Normal file
126
AssetStudioGUI/Components/Arknights/AvgSprite.cs
Normal file
@@ -0,0 +1,126 @@
|
||||
using Arknights.AvgCharHubMono;
|
||||
using AssetStudio;
|
||||
using AssetStudioGUI;
|
||||
using SixLabors.ImageSharp;
|
||||
using System.Linq;
|
||||
using System;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace Arknights
|
||||
{
|
||||
internal class AvgSprite
|
||||
{
|
||||
public Texture2D FaceSpriteAlphaTexture { get; }
|
||||
public Texture2D FullTexture { get; }
|
||||
public Texture2D FullAlphaTexture { get; }
|
||||
public Point FacePos { get; }
|
||||
public Size FaceSize { get; }
|
||||
public string Alias { get; }
|
||||
public bool IsWholeBodySprite { get; }
|
||||
public bool IsFaceSprite { get; }
|
||||
public bool IsHubParsed { get; }
|
||||
|
||||
private AvgSpriteConfig GetCurSpriteGroup(AvgSpriteConfigGroup spriteHubDataGrouped, long spriteItemID, string spriteName)
|
||||
{
|
||||
if (spriteHubDataGrouped.SpriteGroups.Length > 1)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(spriteName))
|
||||
{
|
||||
var groupFromName = int.TryParse(spriteName?.Substring(spriteName.IndexOf('$') + 1, 1), out int groupIndex);
|
||||
if (groupFromName)
|
||||
{
|
||||
return spriteHubDataGrouped.SpriteGroups[groupIndex - 1];
|
||||
}
|
||||
}
|
||||
return spriteHubDataGrouped.SpriteGroups.FirstOrDefault(x => x.Sprites.Any(y => y.Sprite.m_PathID == spriteItemID));
|
||||
}
|
||||
else
|
||||
{
|
||||
return spriteHubDataGrouped.SpriteGroups[0];
|
||||
}
|
||||
}
|
||||
|
||||
private bool TryGetSpriteHub(AssetItem assetItem, out AvgSpriteConfig spriteHubData)
|
||||
{
|
||||
spriteHubData = null;
|
||||
var avgSpriteHubItem = Studio.exportableAssets.Find(x =>
|
||||
x.Type == ClassIDType.MonoBehaviour
|
||||
&& x.Container == assetItem.Container
|
||||
&& x.Text.IndexOf("AVGCharacterSpriteHub", StringComparison.OrdinalIgnoreCase) >= 0
|
||||
);
|
||||
if (avgSpriteHubItem == null)
|
||||
{
|
||||
Logger.Warning("AVGCharacterSpriteHub was not found.");
|
||||
return false;
|
||||
}
|
||||
var spriteHubDict = ((MonoBehaviour)avgSpriteHubItem.Asset).ToType();
|
||||
if (spriteHubDict == null)
|
||||
{
|
||||
Logger.Warning("AVGCharacterSpriteHub is not readable.");
|
||||
return false;
|
||||
}
|
||||
|
||||
var spriteHubJson = JsonConvert.SerializeObject(spriteHubDict);
|
||||
if (avgSpriteHubItem.Text.ToLower().Contains("hubgroup"))
|
||||
{
|
||||
var groupedSpriteHub = JsonConvert.DeserializeObject<AvgSpriteConfigGroup>(spriteHubJson);
|
||||
spriteHubData = GetCurSpriteGroup(groupedSpriteHub, assetItem.m_PathID, assetItem.Text);
|
||||
}
|
||||
else
|
||||
{
|
||||
spriteHubData = JsonConvert.DeserializeObject<AvgSpriteConfig>(spriteHubJson);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public AvgSprite(AssetItem assetItem)
|
||||
{
|
||||
if (TryGetSpriteHub(assetItem, out var spriteHubData))
|
||||
{
|
||||
IsHubParsed = spriteHubData?.Sprites.Length > 0;
|
||||
}
|
||||
if (IsHubParsed)
|
||||
{
|
||||
var curSpriteData = spriteHubData.Sprites.FirstOrDefault(x => x.Sprite.m_PathID == assetItem.m_PathID);
|
||||
|
||||
if (curSpriteData == null)
|
||||
{
|
||||
Studio.StatusStripUpdate($"Sprite \"{assetItem.Text}\" was not found in the avg sprite hub.");
|
||||
return;
|
||||
}
|
||||
|
||||
Alias = curSpriteData.Alias;
|
||||
IsWholeBodySprite = curSpriteData.IsWholeBody;
|
||||
|
||||
if (spriteHubData.FaceSize.X > 0 && spriteHubData.FaceSize.Y > 0) //If face data exist
|
||||
{
|
||||
var fullTexSpriteData = spriteHubData.Sprites.Last(); //Last sprite item in the list usually contains PathID of Sprite with full texture
|
||||
|
||||
var curSprite = (Sprite)assetItem.Asset;
|
||||
IsFaceSprite = curSprite.m_Rect.width <= 256 && curSprite.m_Rect.height <= 256 && curSprite.m_PathID != fullTexSpriteData.Sprite.m_PathID;
|
||||
|
||||
var curSpriteAlphaID = curSpriteData.AlphaTex.m_PathID;
|
||||
var curSpriteAlphaTex = (Texture2D)Studio.exportableAssets.Find(x => x.m_PathID == curSpriteAlphaID)?.Asset;
|
||||
if (curSpriteAlphaTex != null)
|
||||
{
|
||||
FaceSpriteAlphaTexture = IsFaceSprite ? curSpriteAlphaTex : null;
|
||||
fullTexSpriteData = IsFaceSprite ? fullTexSpriteData : curSpriteData;
|
||||
}
|
||||
var fullTexSpriteID = fullTexSpriteData.Sprite.m_PathID;
|
||||
var fullTexAlphaID = fullTexSpriteData.AlphaTex.m_PathID;
|
||||
var fullTexSprite = (Sprite)Studio.exportableAssets.Find(x => x.m_PathID == fullTexSpriteID).Asset;
|
||||
|
||||
FullTexture = fullTexSprite.m_RD.texture.TryGet(out var fullTex) ? fullTex : null;
|
||||
FullAlphaTexture = (Texture2D)Studio.exportableAssets.Find(x => x.m_PathID == fullTexAlphaID)?.Asset;
|
||||
FacePos = new Point((int)Math.Round(spriteHubData.FacePos.X), (int)Math.Round(spriteHubData.FacePos.Y));
|
||||
FaceSize = new Size((int)Math.Round(spriteHubData.FaceSize.X), (int)Math.Round(spriteHubData.FaceSize.Y));
|
||||
}
|
||||
else
|
||||
{
|
||||
FullAlphaTexture = (Texture2D)Studio.exportableAssets.Find(x => x.m_PathID == curSpriteData.AlphaTex.m_PathID).Asset;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
30
AssetStudioGUI/Components/Arknights/AvgSpriteConfig.cs
Normal file
30
AssetStudioGUI/Components/Arknights/AvgSpriteConfig.cs
Normal file
@@ -0,0 +1,30 @@
|
||||
using AssetStudio;
|
||||
|
||||
namespace Arknights.AvgCharHubMono
|
||||
{
|
||||
internal class AvgAssetIDs
|
||||
{
|
||||
public int m_FileID { get; set; }
|
||||
public long m_PathID { get; set; }
|
||||
}
|
||||
|
||||
internal class AvgSpriteData
|
||||
{
|
||||
public AvgAssetIDs Sprite { get; set; }
|
||||
public AvgAssetIDs AlphaTex { get; set; }
|
||||
public string Alias { get; set; }
|
||||
public bool IsWholeBody { get; set; }
|
||||
}
|
||||
|
||||
internal class AvgSpriteConfig
|
||||
{
|
||||
public AvgSpriteData[] Sprites { get; set; }
|
||||
public Vector2 FaceSize { get; set; }
|
||||
public Vector3 FacePos { get; set; }
|
||||
}
|
||||
|
||||
internal class AvgSpriteConfigGroup
|
||||
{
|
||||
public AvgSpriteConfig[] SpriteGroups { get; set; }
|
||||
}
|
||||
}
|
||||
24
AssetStudioGUI/Components/Arknights/PortraitSprite.cs
Normal file
24
AssetStudioGUI/Components/Arknights/PortraitSprite.cs
Normal file
@@ -0,0 +1,24 @@
|
||||
using AssetStudio;
|
||||
|
||||
|
||||
namespace Arknights
|
||||
{
|
||||
internal class PortraitSprite
|
||||
{
|
||||
public string Name { get; set; }
|
||||
public ClassIDType Type { get; }
|
||||
public SerializedFile AssetsFile { get; set; }
|
||||
public string Container { get; set; }
|
||||
public Texture2D Texture { get; set; }
|
||||
public Texture2D AlphaTexture { get; set; }
|
||||
public Rectf TextureRect { get; set; }
|
||||
public bool Rotate { get; set; }
|
||||
public float DownscaleMultiplier { get; }
|
||||
|
||||
public PortraitSprite()
|
||||
{
|
||||
Type = ClassIDType.AkPortraitSprite;
|
||||
DownscaleMultiplier = 1f;
|
||||
}
|
||||
}
|
||||
}
|
||||
41
AssetStudioGUI/Components/Arknights/PortraitSpriteConfig.cs
Normal file
41
AssetStudioGUI/Components/Arknights/PortraitSpriteConfig.cs
Normal file
@@ -0,0 +1,41 @@
|
||||
namespace Arknights.PortraitSpriteMono
|
||||
{
|
||||
internal class PortraitRect
|
||||
{
|
||||
public float X { get; set; }
|
||||
public float Y { get; set; }
|
||||
public float W { get; set; }
|
||||
public float H { get; set; }
|
||||
}
|
||||
|
||||
internal class AtlasSprite
|
||||
{
|
||||
public string Name { get; set; }
|
||||
public string Guid { get; set; }
|
||||
public int Atlas { get; set; }
|
||||
public PortraitRect Rect { get; set; }
|
||||
public bool Rotate { get; set; }
|
||||
}
|
||||
|
||||
internal class TextureIDs
|
||||
{
|
||||
public int m_FileID { get; set; }
|
||||
public long m_PathID { get; set; }
|
||||
}
|
||||
|
||||
internal class AtlasInfo
|
||||
{
|
||||
public int Index { get; set; }
|
||||
public TextureIDs Texture { get; set; }
|
||||
public TextureIDs Alpha { get; set; }
|
||||
public int Size { get; set; }
|
||||
}
|
||||
|
||||
internal class PortraitSpriteConfig
|
||||
{
|
||||
public string m_Name { get; set; }
|
||||
public AtlasSprite[] _sprites { get; set; }
|
||||
public AtlasInfo _atlas { get; set; }
|
||||
public int _index { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
using System.Windows.Forms;
|
||||
using AssetStudio;
|
||||
using Arknights;
|
||||
|
||||
namespace AssetStudioGUI
|
||||
{
|
||||
@@ -15,6 +16,7 @@ namespace AssetStudioGUI
|
||||
public string InfoText;
|
||||
public string UniqueID;
|
||||
public GameObjectTreeNode TreeNode;
|
||||
public PortraitSprite AkPortraitSprite;
|
||||
|
||||
public AssetItem(Object asset)
|
||||
{
|
||||
@@ -26,6 +28,19 @@ namespace AssetStudioGUI
|
||||
FullSize = asset.byteSize;
|
||||
}
|
||||
|
||||
public AssetItem(PortraitSprite akPortraitSprite)
|
||||
{
|
||||
Asset = null;
|
||||
SourceFile = akPortraitSprite.AssetsFile;
|
||||
Container = akPortraitSprite.Container;
|
||||
Type = akPortraitSprite.Type;
|
||||
TypeString = Type.ToString();
|
||||
Text = akPortraitSprite.Name;
|
||||
m_PathID = -1;
|
||||
FullSize = (long)(akPortraitSprite.TextureRect.width * akPortraitSprite.TextureRect.height * 4);
|
||||
AkPortraitSprite = akPortraitSprite;
|
||||
}
|
||||
|
||||
public void SetSubItems()
|
||||
{
|
||||
SubItems.AddRange(new[]
|
||||
|
||||
67
AssetStudioGUI/Components/ConsoleWindow.cs
Normal file
67
AssetStudioGUI/Components/ConsoleWindow.cs
Normal file
@@ -0,0 +1,67 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using AssetStudio;
|
||||
|
||||
namespace AssetStudioGUI
|
||||
{
|
||||
internal static class ConsoleWindow
|
||||
{
|
||||
private enum CtrlSignalType
|
||||
{
|
||||
CTRL_C_EVENT,
|
||||
CTRL_BREAK_EVENT,
|
||||
}
|
||||
|
||||
[DllImport("kernel32.dll", SetLastError = true)]
|
||||
private static extern bool AllocConsole();
|
||||
|
||||
[DllImport("kernel32.dll", SetLastError = true)]
|
||||
private static extern IntPtr GetConsoleWindow();
|
||||
|
||||
[DllImport("user32.dll", SetLastError = true)]
|
||||
private static extern bool ShowWindow(IntPtr hWnd, int nCmdShow);
|
||||
|
||||
[DllImport("kernel32.dll", SetLastError = true)]
|
||||
private static extern bool SetConsoleCtrlHandler(EventHandler handler, bool add);
|
||||
|
||||
private delegate bool EventHandler(CtrlSignalType ctrlSignal);
|
||||
private static EventHandler eventHandler;
|
||||
private static IntPtr ConsoleWindowHandle;
|
||||
private static readonly int SW_HIDE = 0;
|
||||
private static readonly int SW_SHOW = 5;
|
||||
|
||||
private static bool CloseEventHandler(CtrlSignalType ctrlSignal)
|
||||
{
|
||||
switch (ctrlSignal)
|
||||
{
|
||||
case CtrlSignalType.CTRL_C_EVENT:
|
||||
case CtrlSignalType.CTRL_BREAK_EVENT:
|
||||
return true;
|
||||
default:
|
||||
Logger.Verbose("Closing AssetStudio");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public static void RunConsole(bool showConsole)
|
||||
{
|
||||
AllocConsole();
|
||||
ConsoleWindowHandle = GetConsoleWindow();
|
||||
eventHandler += CloseEventHandler;
|
||||
SetConsoleCtrlHandler(eventHandler, true);
|
||||
|
||||
if (!showConsole)
|
||||
HideConsoleWindow();
|
||||
}
|
||||
|
||||
public static void ShowConsoleWindow()
|
||||
{
|
||||
ShowWindow(ConsoleWindowHandle, SW_SHOW);
|
||||
}
|
||||
|
||||
public static void HideConsoleWindow()
|
||||
{
|
||||
ShowWindow(ConsoleWindowHandle, SW_HIDE);
|
||||
}
|
||||
}
|
||||
}
|
||||
164
AssetStudioGUI/Components/LnkReader.cs
Normal file
164
AssetStudioGUI/Components/LnkReader.cs
Normal file
@@ -0,0 +1,164 @@
|
||||
// Shortcut (.lnk) file reader
|
||||
// by aelurum
|
||||
// Based on https://github.com/libyal/liblnk/blob/main/documentation/Windows%20Shortcut%20File%20(LNK)%20format.asciidoc
|
||||
|
||||
using AssetStudio;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
|
||||
namespace AssetStudioGUI
|
||||
{
|
||||
public static class LnkReader
|
||||
{
|
||||
[Flags]
|
||||
private enum LnkDataFlags
|
||||
{
|
||||
//The LNK file contains a link target identifier
|
||||
HasTargetIDList = 0x00000001,
|
||||
//The LNK file contains location information
|
||||
HasLinkInfo = 0x00000002,
|
||||
}
|
||||
|
||||
[Flags]
|
||||
private enum LnkLocFlags
|
||||
{
|
||||
//The linked file is on a volume
|
||||
//If set the volume information and the local path contain data
|
||||
VolumeIDAndLocalBasePath = 0x0001,
|
||||
//The linked file is on a network share
|
||||
//If set the network share information and common path contain data
|
||||
CommonNetworkRelativeLinkAndPathSuffix = 0x0002
|
||||
}
|
||||
|
||||
[Flags]
|
||||
private enum PathTypeFlags
|
||||
{
|
||||
IsUnicodeLocalPath = 0x01,
|
||||
IsUnicodeNetShareName = 0x02,
|
||||
IsUnicodeCommonPath = 0x04
|
||||
}
|
||||
|
||||
public static string GetLnkTarget(string filePath)
|
||||
{
|
||||
var targetPath = string.Empty;
|
||||
var pathType = (PathTypeFlags)0;
|
||||
Encoding sysEncoding;
|
||||
try
|
||||
{
|
||||
sysEncoding = GetSysEncoding();
|
||||
Logger.Debug($"System default text encoding: {sysEncoding.CodePage}");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.Error("Text encoding error", ex);
|
||||
return null;
|
||||
}
|
||||
|
||||
using (var reader = new FileReader(filePath))
|
||||
{
|
||||
reader.Endian = EndianType.LittleEndian;
|
||||
|
||||
var headerSize = reader.ReadUInt32(); //76 bytes
|
||||
reader.Position = 20; //skip LNK class identifier (GUID)
|
||||
var dataFlags = (LnkDataFlags)reader.ReadUInt32();
|
||||
if ((dataFlags & LnkDataFlags.HasLinkInfo) == 0)
|
||||
{
|
||||
Logger.Warning("Unsupported type of .lnk file. Link info was not found.");
|
||||
return null;
|
||||
}
|
||||
reader.Position = headerSize;
|
||||
|
||||
//Skip the shell item ID list
|
||||
if ((dataFlags & LnkDataFlags.HasTargetIDList) != 0)
|
||||
{
|
||||
var itemIDListSize = reader.ReadUInt16();
|
||||
reader.Position += itemIDListSize;
|
||||
}
|
||||
|
||||
//The offsets is relative to the start of the location information block
|
||||
var locInfoPos = reader.Position;
|
||||
var locInfoFullSize = reader.ReadUInt32();
|
||||
if (locInfoFullSize == 0)
|
||||
{
|
||||
Logger.Warning("Unsupported type of .lnk file. Link info was not found.");
|
||||
return null;
|
||||
}
|
||||
var locInfoHeaderSize = reader.ReadUInt32();
|
||||
var locFlags = (LnkLocFlags)reader.ReadUInt32();
|
||||
//Offset to the volume information block
|
||||
var offsetVolumeInfo = reader.ReadUInt32();
|
||||
//Offset to the ANSI local path
|
||||
var offsetLocalPath = reader.ReadUInt32();
|
||||
//Offset to the network share information block
|
||||
var offsetNetInfo = reader.ReadUInt32();
|
||||
//Offset to the ANSI common path. 0 if not available
|
||||
var offsetCommonPath = reader.ReadUInt32();
|
||||
if (locInfoHeaderSize > 28)
|
||||
{
|
||||
//Offset to the Unicode local path
|
||||
offsetLocalPath = reader.ReadUInt32();
|
||||
pathType |= PathTypeFlags.IsUnicodeLocalPath;
|
||||
}
|
||||
if (locInfoHeaderSize > 32)
|
||||
{
|
||||
//Offset to the Unicode common path
|
||||
offsetCommonPath = reader.ReadUInt32();
|
||||
pathType |= PathTypeFlags.IsUnicodeCommonPath;
|
||||
}
|
||||
|
||||
//Read local path, if exist
|
||||
if (offsetLocalPath > 0)
|
||||
{
|
||||
reader.Position = locInfoPos + offsetLocalPath;
|
||||
targetPath = (pathType & PathTypeFlags.IsUnicodeLocalPath) != 0
|
||||
? reader.ReadStringToNull(encoding: Encoding.Unicode)
|
||||
: reader.ReadStringToNull(encoding: sysEncoding);
|
||||
}
|
||||
|
||||
//Read network path, if exist
|
||||
if (locFlags == LnkLocFlags.CommonNetworkRelativeLinkAndPathSuffix)
|
||||
{
|
||||
reader.Position = locInfoPos + offsetNetInfo;
|
||||
var netInfoSize = reader.ReadUInt32();
|
||||
var netInfoFlags = reader.ReadUInt32();
|
||||
//Offset to the ANSI network share name. The offset is relative to the start of the network share information block
|
||||
var offsetNetShareName = reader.ReadUInt32();
|
||||
if (offsetNetShareName > 20)
|
||||
{
|
||||
reader.Position = locInfoPos + offsetNetInfo + 20;
|
||||
//Offset to the Unicode network share name
|
||||
offsetNetShareName = reader.ReadUInt32();
|
||||
pathType |= PathTypeFlags.IsUnicodeNetShareName;
|
||||
}
|
||||
if (offsetNetShareName > 0)
|
||||
{
|
||||
reader.Position = locInfoPos + offsetNetInfo + offsetNetShareName;
|
||||
targetPath = (pathType & PathTypeFlags.IsUnicodeNetShareName) != 0
|
||||
? reader.ReadStringToNull(encoding: Encoding.Unicode)
|
||||
: reader.ReadStringToNull(encoding: sysEncoding);
|
||||
}
|
||||
}
|
||||
|
||||
//Read common path, if exist
|
||||
if (offsetCommonPath > 0)
|
||||
{
|
||||
reader.Position = locInfoPos + offsetCommonPath;
|
||||
var commonPath = (pathType & PathTypeFlags.IsUnicodeCommonPath) != 0
|
||||
? reader.ReadStringToNull(encoding: Encoding.Unicode)
|
||||
: reader.ReadStringToNull(encoding: sysEncoding);
|
||||
targetPath = Path.Combine(targetPath, commonPath);
|
||||
}
|
||||
}
|
||||
return targetPath;
|
||||
}
|
||||
|
||||
private static Encoding GetSysEncoding()
|
||||
{
|
||||
#if !NETFRAMEWORK
|
||||
Encoding.RegisterProvider(CodePagesEncodingProvider.Instance);
|
||||
#endif
|
||||
return Encoding.GetEncoding(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,7 @@
|
||||
using System;
|
||||
using AssetStudio;
|
||||
using SixLabors.ImageSharp;
|
||||
using SixLabors.ImageSharp.PixelFormats;
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using System.Drawing.Imaging;
|
||||
using System.Runtime.InteropServices;
|
||||
@@ -7,11 +10,12 @@ namespace AssetStudioGUI
|
||||
{
|
||||
public sealed class DirectBitmap : IDisposable
|
||||
{
|
||||
public DirectBitmap(byte[] buff, int width, int height)
|
||||
public DirectBitmap(Image<Bgra32> image)
|
||||
{
|
||||
Width = width;
|
||||
Height = height;
|
||||
Bits = buff;
|
||||
Width = image.Width;
|
||||
Height = image.Height;
|
||||
Bits = BigArrayPool<byte>.Shared.Rent(Width * Height * 4);
|
||||
image.CopyPixelDataTo(Bits);
|
||||
m_handle = GCHandle.Alloc(Bits, GCHandleType.Pinned);
|
||||
m_bitmap = new Bitmap(Width, Height, Stride, PixelFormat.Format32bppArgb, m_handle.AddrOfPinnedObject());
|
||||
}
|
||||
@@ -22,6 +26,7 @@ namespace AssetStudioGUI
|
||||
{
|
||||
m_bitmap.Dispose();
|
||||
m_handle.Free();
|
||||
BigArrayPool<byte>.Shared.Return(Bits);
|
||||
}
|
||||
m_bitmap = null;
|
||||
}
|
||||
|
||||
468
AssetStudioGUI/ExportOptions.Designer.cs
generated
468
AssetStudioGUI/ExportOptions.Designer.cs
generated
@@ -32,17 +32,25 @@
|
||||
this.OKbutton = new System.Windows.Forms.Button();
|
||||
this.Cancel = new System.Windows.Forms.Button();
|
||||
this.groupBox1 = new System.Windows.Forms.GroupBox();
|
||||
this.exportSpriteWithAlphaMask = new System.Windows.Forms.CheckBox();
|
||||
this.openAfterExport = new System.Windows.Forms.CheckBox();
|
||||
this.restoreExtensionName = new System.Windows.Forms.CheckBox();
|
||||
this.assetGroupOptions = new System.Windows.Forms.ComboBox();
|
||||
this.label6 = new System.Windows.Forms.Label();
|
||||
this.convertAudio = new System.Windows.Forms.CheckBox();
|
||||
this.panel1 = new System.Windows.Forms.Panel();
|
||||
this.towebp = new System.Windows.Forms.RadioButton();
|
||||
this.totga = new System.Windows.Forms.RadioButton();
|
||||
this.tojpg = new System.Windows.Forms.RadioButton();
|
||||
this.topng = new System.Windows.Forms.RadioButton();
|
||||
this.tobmp = new System.Windows.Forms.RadioButton();
|
||||
this.converttexture = new System.Windows.Forms.CheckBox();
|
||||
this.l2dGroupBox = new System.Windows.Forms.GroupBox();
|
||||
this.l2dMotionExportMethodPanel = new System.Windows.Forms.Panel();
|
||||
this.l2dMonoBehaviourRadioButton = new System.Windows.Forms.RadioButton();
|
||||
this.l2dAnimationClipRadioButton = new System.Windows.Forms.RadioButton();
|
||||
this.l2dMotionExportMethodLabel = new System.Windows.Forms.Label();
|
||||
this.l2dForceBezierCheckBox = new System.Windows.Forms.CheckBox();
|
||||
this.groupBox2 = new System.Windows.Forms.GroupBox();
|
||||
this.exportAllUvsAsDiffuseMaps = new System.Windows.Forms.CheckBox();
|
||||
this.exportBlendShape = new System.Windows.Forms.CheckBox();
|
||||
@@ -61,20 +69,36 @@
|
||||
this.castToBone = new System.Windows.Forms.CheckBox();
|
||||
this.exportAllNodes = new System.Windows.Forms.CheckBox();
|
||||
this.eulerFilter = new System.Windows.Forms.CheckBox();
|
||||
this.exportUvsTooltip = new System.Windows.Forms.ToolTip(this.components);
|
||||
this.akResamplerLabel = new System.Windows.Forms.Label();
|
||||
this.akResamplerComboBox = new System.Windows.Forms.ComboBox();
|
||||
this.akSpritesAlphaGroupBox = new System.Windows.Forms.GroupBox();
|
||||
this.akGammaNoteLabel = new System.Windows.Forms.Label();
|
||||
this.akResamplerDescLabel = new System.Windows.Forms.Label();
|
||||
this.akResizedOnlyCheckBox = new System.Windows.Forms.CheckBox();
|
||||
this.akGammaValueLabel = new System.Windows.Forms.Label();
|
||||
this.akGammaLabel = new System.Windows.Forms.Label();
|
||||
this.akAlphaMaskGammaTrackBar = new System.Windows.Forms.TrackBar();
|
||||
this.akSpritesExportGroupBox = new System.Windows.Forms.GroupBox();
|
||||
this.akAddAliasesCheckBox = new System.Windows.Forms.CheckBox();
|
||||
this.optionTooltip = new System.Windows.Forms.ToolTip(this.components);
|
||||
this.groupBox1.SuspendLayout();
|
||||
this.panel1.SuspendLayout();
|
||||
this.l2dGroupBox.SuspendLayout();
|
||||
this.l2dMotionExportMethodPanel.SuspendLayout();
|
||||
this.groupBox2.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.scaleFactor)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.boneSize)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.filterPrecision)).BeginInit();
|
||||
this.akSpritesAlphaGroupBox.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.akAlphaMaskGammaTrackBar)).BeginInit();
|
||||
this.akSpritesExportGroupBox.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// OKbutton
|
||||
//
|
||||
this.OKbutton.Location = new System.Drawing.Point(318, 351);
|
||||
this.OKbutton.Location = new System.Drawing.Point(681, 381);
|
||||
this.OKbutton.Name = "OKbutton";
|
||||
this.OKbutton.Size = new System.Drawing.Size(75, 21);
|
||||
this.OKbutton.Size = new System.Drawing.Size(75, 23);
|
||||
this.OKbutton.TabIndex = 6;
|
||||
this.OKbutton.Text = "OK";
|
||||
this.OKbutton.UseVisualStyleBackColor = true;
|
||||
@@ -83,9 +107,9 @@
|
||||
// Cancel
|
||||
//
|
||||
this.Cancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
|
||||
this.Cancel.Location = new System.Drawing.Point(399, 351);
|
||||
this.Cancel.Location = new System.Drawing.Point(762, 381);
|
||||
this.Cancel.Name = "Cancel";
|
||||
this.Cancel.Size = new System.Drawing.Size(75, 21);
|
||||
this.Cancel.Size = new System.Drawing.Size(75, 23);
|
||||
this.Cancel.TabIndex = 7;
|
||||
this.Cancel.Text = "Cancel";
|
||||
this.Cancel.UseVisualStyleBackColor = true;
|
||||
@@ -94,6 +118,7 @@
|
||||
// groupBox1
|
||||
//
|
||||
this.groupBox1.AutoSize = true;
|
||||
this.groupBox1.Controls.Add(this.exportSpriteWithAlphaMask);
|
||||
this.groupBox1.Controls.Add(this.openAfterExport);
|
||||
this.groupBox1.Controls.Add(this.restoreExtensionName);
|
||||
this.groupBox1.Controls.Add(this.assetGroupOptions);
|
||||
@@ -101,22 +126,34 @@
|
||||
this.groupBox1.Controls.Add(this.convertAudio);
|
||||
this.groupBox1.Controls.Add(this.panel1);
|
||||
this.groupBox1.Controls.Add(this.converttexture);
|
||||
this.groupBox1.Location = new System.Drawing.Point(12, 12);
|
||||
this.groupBox1.Location = new System.Drawing.Point(12, 13);
|
||||
this.groupBox1.Name = "groupBox1";
|
||||
this.groupBox1.Size = new System.Drawing.Size(232, 334);
|
||||
this.groupBox1.TabIndex = 9;
|
||||
this.groupBox1.Size = new System.Drawing.Size(301, 272);
|
||||
this.groupBox1.TabIndex = 1;
|
||||
this.groupBox1.TabStop = false;
|
||||
this.groupBox1.Text = "Export";
|
||||
//
|
||||
// exportSpriteWithAlphaMask
|
||||
//
|
||||
this.exportSpriteWithAlphaMask.AutoSize = true;
|
||||
this.exportSpriteWithAlphaMask.Checked = true;
|
||||
this.exportSpriteWithAlphaMask.CheckState = System.Windows.Forms.CheckState.Checked;
|
||||
this.exportSpriteWithAlphaMask.Location = new System.Drawing.Point(6, 150);
|
||||
this.exportSpriteWithAlphaMask.Name = "exportSpriteWithAlphaMask";
|
||||
this.exportSpriteWithAlphaMask.Size = new System.Drawing.Size(205, 17);
|
||||
this.exportSpriteWithAlphaMask.TabIndex = 6;
|
||||
this.exportSpriteWithAlphaMask.Text = "Export sprites with alpha mask applied";
|
||||
this.exportSpriteWithAlphaMask.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// openAfterExport
|
||||
//
|
||||
this.openAfterExport.AutoSize = true;
|
||||
this.openAfterExport.Checked = true;
|
||||
this.openAfterExport.CheckState = System.Windows.Forms.CheckState.Checked;
|
||||
this.openAfterExport.Location = new System.Drawing.Point(6, 160);
|
||||
this.openAfterExport.Location = new System.Drawing.Point(6, 196);
|
||||
this.openAfterExport.Name = "openAfterExport";
|
||||
this.openAfterExport.Size = new System.Drawing.Size(168, 16);
|
||||
this.openAfterExport.TabIndex = 10;
|
||||
this.openAfterExport.Size = new System.Drawing.Size(137, 17);
|
||||
this.openAfterExport.TabIndex = 8;
|
||||
this.openAfterExport.Text = "Open folder after export";
|
||||
this.openAfterExport.UseVisualStyleBackColor = true;
|
||||
//
|
||||
@@ -125,11 +162,12 @@
|
||||
this.restoreExtensionName.AutoSize = true;
|
||||
this.restoreExtensionName.Checked = true;
|
||||
this.restoreExtensionName.CheckState = System.Windows.Forms.CheckState.Checked;
|
||||
this.restoreExtensionName.Location = new System.Drawing.Point(6, 58);
|
||||
this.restoreExtensionName.Location = new System.Drawing.Point(6, 63);
|
||||
this.restoreExtensionName.Name = "restoreExtensionName";
|
||||
this.restoreExtensionName.Size = new System.Drawing.Size(216, 16);
|
||||
this.restoreExtensionName.TabIndex = 9;
|
||||
this.restoreExtensionName.Text = "Restore TextAsset extension name";
|
||||
this.restoreExtensionName.Size = new System.Drawing.Size(275, 17);
|
||||
this.restoreExtensionName.TabIndex = 3;
|
||||
this.restoreExtensionName.Text = "Try to restore/Use original TextAsset extension name";
|
||||
this.optionTooltip.SetToolTip(this.restoreExtensionName, "If not checked, AssetStudio will export all TextAssets with the \".txt\" extension");
|
||||
this.restoreExtensionName.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// assetGroupOptions
|
||||
@@ -139,20 +177,21 @@
|
||||
this.assetGroupOptions.Items.AddRange(new object[] {
|
||||
"type name",
|
||||
"container path",
|
||||
"container path full (with name)",
|
||||
"source file name",
|
||||
"do not group"});
|
||||
this.assetGroupOptions.Location = new System.Drawing.Point(6, 32);
|
||||
this.assetGroupOptions.Location = new System.Drawing.Point(6, 35);
|
||||
this.assetGroupOptions.Name = "assetGroupOptions";
|
||||
this.assetGroupOptions.Size = new System.Drawing.Size(149, 20);
|
||||
this.assetGroupOptions.TabIndex = 8;
|
||||
this.assetGroupOptions.Size = new System.Drawing.Size(165, 21);
|
||||
this.assetGroupOptions.TabIndex = 2;
|
||||
//
|
||||
// label6
|
||||
//
|
||||
this.label6.AutoSize = true;
|
||||
this.label6.Location = new System.Drawing.Point(6, 17);
|
||||
this.label6.Location = new System.Drawing.Point(6, 18);
|
||||
this.label6.Name = "label6";
|
||||
this.label6.Size = new System.Drawing.Size(149, 12);
|
||||
this.label6.TabIndex = 7;
|
||||
this.label6.Size = new System.Drawing.Size(127, 13);
|
||||
this.label6.TabIndex = 1;
|
||||
this.label6.Text = "Group exported assets by";
|
||||
//
|
||||
// convertAudio
|
||||
@@ -160,41 +199,52 @@
|
||||
this.convertAudio.AutoSize = true;
|
||||
this.convertAudio.Checked = true;
|
||||
this.convertAudio.CheckState = System.Windows.Forms.CheckState.Checked;
|
||||
this.convertAudio.Location = new System.Drawing.Point(6, 138);
|
||||
this.convertAudio.Location = new System.Drawing.Point(6, 173);
|
||||
this.convertAudio.Name = "convertAudio";
|
||||
this.convertAudio.Size = new System.Drawing.Size(198, 16);
|
||||
this.convertAudio.TabIndex = 6;
|
||||
this.convertAudio.Size = new System.Drawing.Size(179, 17);
|
||||
this.convertAudio.TabIndex = 7;
|
||||
this.convertAudio.Text = "Convert AudioClip to WAV(PCM)";
|
||||
this.convertAudio.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// panel1
|
||||
//
|
||||
this.panel1.Controls.Add(this.towebp);
|
||||
this.panel1.Controls.Add(this.totga);
|
||||
this.panel1.Controls.Add(this.tojpg);
|
||||
this.panel1.Controls.Add(this.topng);
|
||||
this.panel1.Controls.Add(this.tobmp);
|
||||
this.panel1.Location = new System.Drawing.Point(20, 102);
|
||||
this.panel1.Location = new System.Drawing.Point(18, 111);
|
||||
this.panel1.Name = "panel1";
|
||||
this.panel1.Size = new System.Drawing.Size(202, 30);
|
||||
this.panel1.Size = new System.Drawing.Size(260, 33);
|
||||
this.panel1.TabIndex = 5;
|
||||
//
|
||||
// towebp
|
||||
//
|
||||
this.towebp.AutoSize = true;
|
||||
this.towebp.Location = new System.Drawing.Point(201, 7);
|
||||
this.towebp.Name = "towebp";
|
||||
this.towebp.Size = new System.Drawing.Size(54, 17);
|
||||
this.towebp.TabIndex = 4;
|
||||
this.towebp.Text = "Webp";
|
||||
this.towebp.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// totga
|
||||
//
|
||||
this.totga.AutoSize = true;
|
||||
this.totga.Location = new System.Drawing.Point(150, 6);
|
||||
this.totga.Location = new System.Drawing.Point(150, 7);
|
||||
this.totga.Name = "totga";
|
||||
this.totga.Size = new System.Drawing.Size(41, 16);
|
||||
this.totga.TabIndex = 2;
|
||||
this.totga.Size = new System.Drawing.Size(44, 17);
|
||||
this.totga.TabIndex = 3;
|
||||
this.totga.Text = "Tga";
|
||||
this.totga.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// tojpg
|
||||
//
|
||||
this.tojpg.AutoSize = true;
|
||||
this.tojpg.Location = new System.Drawing.Point(97, 6);
|
||||
this.tojpg.Location = new System.Drawing.Point(97, 7);
|
||||
this.tojpg.Name = "tojpg";
|
||||
this.tojpg.Size = new System.Drawing.Size(47, 16);
|
||||
this.tojpg.TabIndex = 4;
|
||||
this.tojpg.Size = new System.Drawing.Size(48, 17);
|
||||
this.tojpg.TabIndex = 2;
|
||||
this.tojpg.Text = "Jpeg";
|
||||
this.tojpg.UseVisualStyleBackColor = true;
|
||||
//
|
||||
@@ -202,10 +252,10 @@
|
||||
//
|
||||
this.topng.AutoSize = true;
|
||||
this.topng.Checked = true;
|
||||
this.topng.Location = new System.Drawing.Point(50, 6);
|
||||
this.topng.Location = new System.Drawing.Point(50, 7);
|
||||
this.topng.Name = "topng";
|
||||
this.topng.Size = new System.Drawing.Size(41, 16);
|
||||
this.topng.TabIndex = 3;
|
||||
this.topng.Size = new System.Drawing.Size(44, 17);
|
||||
this.topng.TabIndex = 1;
|
||||
this.topng.TabStop = true;
|
||||
this.topng.Text = "Png";
|
||||
this.topng.UseVisualStyleBackColor = true;
|
||||
@@ -213,10 +263,10 @@
|
||||
// tobmp
|
||||
//
|
||||
this.tobmp.AutoSize = true;
|
||||
this.tobmp.Location = new System.Drawing.Point(3, 6);
|
||||
this.tobmp.Location = new System.Drawing.Point(3, 7);
|
||||
this.tobmp.Name = "tobmp";
|
||||
this.tobmp.Size = new System.Drawing.Size(41, 16);
|
||||
this.tobmp.TabIndex = 2;
|
||||
this.tobmp.Size = new System.Drawing.Size(46, 17);
|
||||
this.tobmp.TabIndex = 0;
|
||||
this.tobmp.Text = "Bmp";
|
||||
this.tobmp.UseVisualStyleBackColor = true;
|
||||
//
|
||||
@@ -225,13 +275,79 @@
|
||||
this.converttexture.AutoSize = true;
|
||||
this.converttexture.Checked = true;
|
||||
this.converttexture.CheckState = System.Windows.Forms.CheckState.Checked;
|
||||
this.converttexture.Location = new System.Drawing.Point(6, 80);
|
||||
this.converttexture.Location = new System.Drawing.Point(6, 87);
|
||||
this.converttexture.Name = "converttexture";
|
||||
this.converttexture.Size = new System.Drawing.Size(126, 16);
|
||||
this.converttexture.TabIndex = 1;
|
||||
this.converttexture.Size = new System.Drawing.Size(116, 17);
|
||||
this.converttexture.TabIndex = 4;
|
||||
this.converttexture.Text = "Convert Texture2D";
|
||||
this.converttexture.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// l2dGroupBox
|
||||
//
|
||||
this.l2dGroupBox.Controls.Add(this.l2dMotionExportMethodPanel);
|
||||
this.l2dGroupBox.Controls.Add(this.l2dMotionExportMethodLabel);
|
||||
this.l2dGroupBox.Controls.Add(this.l2dForceBezierCheckBox);
|
||||
this.l2dGroupBox.Location = new System.Drawing.Point(12, 275);
|
||||
this.l2dGroupBox.Name = "l2dGroupBox";
|
||||
this.l2dGroupBox.Size = new System.Drawing.Size(301, 100);
|
||||
this.l2dGroupBox.TabIndex = 2;
|
||||
this.l2dGroupBox.TabStop = false;
|
||||
this.l2dGroupBox.Text = "Cubism Live2D";
|
||||
//
|
||||
// l2dMotionExportMethodPanel
|
||||
//
|
||||
this.l2dMotionExportMethodPanel.Controls.Add(this.l2dMonoBehaviourRadioButton);
|
||||
this.l2dMotionExportMethodPanel.Controls.Add(this.l2dAnimationClipRadioButton);
|
||||
this.l2dMotionExportMethodPanel.Location = new System.Drawing.Point(18, 40);
|
||||
this.l2dMotionExportMethodPanel.Name = "l2dMotionExportMethodPanel";
|
||||
this.l2dMotionExportMethodPanel.Size = new System.Drawing.Size(263, 27);
|
||||
this.l2dMotionExportMethodPanel.TabIndex = 2;
|
||||
//
|
||||
// l2dMonoBehaviourRadioButton
|
||||
//
|
||||
this.l2dMonoBehaviourRadioButton.AccessibleName = "MonoBehaviour";
|
||||
this.l2dMonoBehaviourRadioButton.AutoSize = true;
|
||||
this.l2dMonoBehaviourRadioButton.Checked = true;
|
||||
this.l2dMonoBehaviourRadioButton.Location = new System.Drawing.Point(3, 5);
|
||||
this.l2dMonoBehaviourRadioButton.Name = "l2dMonoBehaviourRadioButton";
|
||||
this.l2dMonoBehaviourRadioButton.Size = new System.Drawing.Size(167, 17);
|
||||
this.l2dMonoBehaviourRadioButton.TabIndex = 0;
|
||||
this.l2dMonoBehaviourRadioButton.TabStop = true;
|
||||
this.l2dMonoBehaviourRadioButton.Text = "MonoBehaviour (Fade motion)";
|
||||
this.optionTooltip.SetToolTip(this.l2dMonoBehaviourRadioButton, "If no Fade motions are found, the AnimationClip method will be used");
|
||||
this.l2dMonoBehaviourRadioButton.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// l2dAnimationClipRadioButton
|
||||
//
|
||||
this.l2dAnimationClipRadioButton.AccessibleName = "AnimationClip";
|
||||
this.l2dAnimationClipRadioButton.AutoSize = true;
|
||||
this.l2dAnimationClipRadioButton.Location = new System.Drawing.Point(172, 5);
|
||||
this.l2dAnimationClipRadioButton.Name = "l2dAnimationClipRadioButton";
|
||||
this.l2dAnimationClipRadioButton.Size = new System.Drawing.Size(88, 17);
|
||||
this.l2dAnimationClipRadioButton.TabIndex = 1;
|
||||
this.l2dAnimationClipRadioButton.Text = "AnimationClip";
|
||||
this.l2dAnimationClipRadioButton.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// l2dMotionExportMethodLabel
|
||||
//
|
||||
this.l2dMotionExportMethodLabel.AutoSize = true;
|
||||
this.l2dMotionExportMethodLabel.Location = new System.Drawing.Point(6, 21);
|
||||
this.l2dMotionExportMethodLabel.Name = "l2dMotionExportMethodLabel";
|
||||
this.l2dMotionExportMethodLabel.Size = new System.Drawing.Size(109, 13);
|
||||
this.l2dMotionExportMethodLabel.TabIndex = 1;
|
||||
this.l2dMotionExportMethodLabel.Text = "Motion export method";
|
||||
//
|
||||
// l2dForceBezierCheckBox
|
||||
//
|
||||
this.l2dForceBezierCheckBox.AutoSize = true;
|
||||
this.l2dForceBezierCheckBox.Location = new System.Drawing.Point(6, 77);
|
||||
this.l2dForceBezierCheckBox.Name = "l2dForceBezierCheckBox";
|
||||
this.l2dForceBezierCheckBox.Size = new System.Drawing.Size(278, 17);
|
||||
this.l2dForceBezierCheckBox.TabIndex = 3;
|
||||
this.l2dForceBezierCheckBox.Text = "Calculate Linear motion segments as Bezier segments";
|
||||
this.optionTooltip.SetToolTip(this.l2dForceBezierCheckBox, "May help if the exported motions look jerky/not smooth enough");
|
||||
this.l2dForceBezierCheckBox.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// groupBox2
|
||||
//
|
||||
this.groupBox2.AutoSize = true;
|
||||
@@ -252,10 +368,10 @@
|
||||
this.groupBox2.Controls.Add(this.castToBone);
|
||||
this.groupBox2.Controls.Add(this.exportAllNodes);
|
||||
this.groupBox2.Controls.Add(this.eulerFilter);
|
||||
this.groupBox2.Location = new System.Drawing.Point(250, 12);
|
||||
this.groupBox2.Location = new System.Drawing.Point(313, 13);
|
||||
this.groupBox2.Name = "groupBox2";
|
||||
this.groupBox2.Size = new System.Drawing.Size(224, 334);
|
||||
this.groupBox2.TabIndex = 11;
|
||||
this.groupBox2.Size = new System.Drawing.Size(224, 362);
|
||||
this.groupBox2.TabIndex = 3;
|
||||
this.groupBox2.TabStop = false;
|
||||
this.groupBox2.Text = "Fbx";
|
||||
//
|
||||
@@ -263,12 +379,12 @@
|
||||
//
|
||||
this.exportAllUvsAsDiffuseMaps.AccessibleDescription = "";
|
||||
this.exportAllUvsAsDiffuseMaps.AutoSize = true;
|
||||
this.exportAllUvsAsDiffuseMaps.Location = new System.Drawing.Point(6, 171);
|
||||
this.exportAllUvsAsDiffuseMaps.Location = new System.Drawing.Point(6, 185);
|
||||
this.exportAllUvsAsDiffuseMaps.Name = "exportAllUvsAsDiffuseMaps";
|
||||
this.exportAllUvsAsDiffuseMaps.Size = new System.Drawing.Size(204, 16);
|
||||
this.exportAllUvsAsDiffuseMaps.TabIndex = 23;
|
||||
this.exportAllUvsAsDiffuseMaps.Size = new System.Drawing.Size(168, 17);
|
||||
this.exportAllUvsAsDiffuseMaps.TabIndex = 9;
|
||||
this.exportAllUvsAsDiffuseMaps.Text = "Export all UVs as diffuse maps";
|
||||
this.exportUvsTooltip.SetToolTip(this.exportAllUvsAsDiffuseMaps, "Unchecked: UV1 exported as normal map. Check this if your export is missing a UV " +
|
||||
this.optionTooltip.SetToolTip(this.exportAllUvsAsDiffuseMaps, "Unchecked: UV1 exported as normal map. Check this if your export is missing a UV " +
|
||||
"map.");
|
||||
this.exportAllUvsAsDiffuseMaps.UseVisualStyleBackColor = true;
|
||||
//
|
||||
@@ -277,10 +393,10 @@
|
||||
this.exportBlendShape.AutoSize = true;
|
||||
this.exportBlendShape.Checked = true;
|
||||
this.exportBlendShape.CheckState = System.Windows.Forms.CheckState.Checked;
|
||||
this.exportBlendShape.Location = new System.Drawing.Point(6, 127);
|
||||
this.exportBlendShape.Location = new System.Drawing.Point(6, 138);
|
||||
this.exportBlendShape.Name = "exportBlendShape";
|
||||
this.exportBlendShape.Size = new System.Drawing.Size(126, 16);
|
||||
this.exportBlendShape.TabIndex = 22;
|
||||
this.exportBlendShape.Size = new System.Drawing.Size(114, 17);
|
||||
this.exportBlendShape.TabIndex = 7;
|
||||
this.exportBlendShape.Text = "Export blendshape";
|
||||
this.exportBlendShape.UseVisualStyleBackColor = true;
|
||||
//
|
||||
@@ -289,10 +405,10 @@
|
||||
this.exportAnimations.AutoSize = true;
|
||||
this.exportAnimations.Checked = true;
|
||||
this.exportAnimations.CheckState = System.Windows.Forms.CheckState.Checked;
|
||||
this.exportAnimations.Location = new System.Drawing.Point(6, 105);
|
||||
this.exportAnimations.Location = new System.Drawing.Point(6, 114);
|
||||
this.exportAnimations.Name = "exportAnimations";
|
||||
this.exportAnimations.Size = new System.Drawing.Size(126, 16);
|
||||
this.exportAnimations.TabIndex = 21;
|
||||
this.exportAnimations.Size = new System.Drawing.Size(109, 17);
|
||||
this.exportAnimations.TabIndex = 6;
|
||||
this.exportAnimations.Text = "Export animations";
|
||||
this.exportAnimations.UseVisualStyleBackColor = true;
|
||||
//
|
||||
@@ -304,10 +420,10 @@
|
||||
0,
|
||||
0,
|
||||
131072});
|
||||
this.scaleFactor.Location = new System.Drawing.Point(83, 224);
|
||||
this.scaleFactor.Location = new System.Drawing.Point(83, 243);
|
||||
this.scaleFactor.Name = "scaleFactor";
|
||||
this.scaleFactor.Size = new System.Drawing.Size(60, 21);
|
||||
this.scaleFactor.TabIndex = 20;
|
||||
this.scaleFactor.Size = new System.Drawing.Size(60, 20);
|
||||
this.scaleFactor.TabIndex = 13;
|
||||
this.scaleFactor.TextAlign = System.Windows.Forms.HorizontalAlignment.Center;
|
||||
this.scaleFactor.Value = new decimal(new int[] {
|
||||
1,
|
||||
@@ -318,10 +434,10 @@
|
||||
// label5
|
||||
//
|
||||
this.label5.AutoSize = true;
|
||||
this.label5.Location = new System.Drawing.Point(6, 226);
|
||||
this.label5.Location = new System.Drawing.Point(6, 245);
|
||||
this.label5.Name = "label5";
|
||||
this.label5.Size = new System.Drawing.Size(71, 12);
|
||||
this.label5.TabIndex = 19;
|
||||
this.label5.Size = new System.Drawing.Size(64, 13);
|
||||
this.label5.TabIndex = 12;
|
||||
this.label5.Text = "ScaleFactor";
|
||||
//
|
||||
// fbxFormat
|
||||
@@ -331,18 +447,18 @@
|
||||
this.fbxFormat.Items.AddRange(new object[] {
|
||||
"Binary",
|
||||
"Ascii"});
|
||||
this.fbxFormat.Location = new System.Drawing.Point(77, 254);
|
||||
this.fbxFormat.Location = new System.Drawing.Point(77, 275);
|
||||
this.fbxFormat.Name = "fbxFormat";
|
||||
this.fbxFormat.Size = new System.Drawing.Size(61, 20);
|
||||
this.fbxFormat.TabIndex = 18;
|
||||
this.fbxFormat.Size = new System.Drawing.Size(61, 21);
|
||||
this.fbxFormat.TabIndex = 15;
|
||||
//
|
||||
// label4
|
||||
//
|
||||
this.label4.AutoSize = true;
|
||||
this.label4.Location = new System.Drawing.Point(6, 258);
|
||||
this.label4.Location = new System.Drawing.Point(6, 280);
|
||||
this.label4.Name = "label4";
|
||||
this.label4.Size = new System.Drawing.Size(59, 12);
|
||||
this.label4.TabIndex = 17;
|
||||
this.label4.Size = new System.Drawing.Size(59, 13);
|
||||
this.label4.TabIndex = 14;
|
||||
this.label4.Text = "FBXFormat";
|
||||
//
|
||||
// fbxVersion
|
||||
@@ -356,25 +472,25 @@
|
||||
"7.3",
|
||||
"7.4",
|
||||
"7.5"});
|
||||
this.fbxVersion.Location = new System.Drawing.Point(77, 284);
|
||||
this.fbxVersion.Location = new System.Drawing.Point(77, 308);
|
||||
this.fbxVersion.Name = "fbxVersion";
|
||||
this.fbxVersion.Size = new System.Drawing.Size(47, 20);
|
||||
this.fbxVersion.TabIndex = 16;
|
||||
this.fbxVersion.Size = new System.Drawing.Size(47, 21);
|
||||
this.fbxVersion.TabIndex = 17;
|
||||
//
|
||||
// label3
|
||||
//
|
||||
this.label3.AutoSize = true;
|
||||
this.label3.Location = new System.Drawing.Point(6, 287);
|
||||
this.label3.Location = new System.Drawing.Point(6, 311);
|
||||
this.label3.Name = "label3";
|
||||
this.label3.Size = new System.Drawing.Size(65, 12);
|
||||
this.label3.TabIndex = 15;
|
||||
this.label3.Size = new System.Drawing.Size(62, 13);
|
||||
this.label3.TabIndex = 16;
|
||||
this.label3.Text = "FBXVersion";
|
||||
//
|
||||
// boneSize
|
||||
//
|
||||
this.boneSize.Location = new System.Drawing.Point(65, 197);
|
||||
this.boneSize.Location = new System.Drawing.Point(65, 213);
|
||||
this.boneSize.Name = "boneSize";
|
||||
this.boneSize.Size = new System.Drawing.Size(46, 21);
|
||||
this.boneSize.Size = new System.Drawing.Size(46, 20);
|
||||
this.boneSize.TabIndex = 11;
|
||||
this.boneSize.Value = new decimal(new int[] {
|
||||
10,
|
||||
@@ -385,9 +501,9 @@
|
||||
// label2
|
||||
//
|
||||
this.label2.AutoSize = true;
|
||||
this.label2.Location = new System.Drawing.Point(6, 199);
|
||||
this.label2.Location = new System.Drawing.Point(6, 216);
|
||||
this.label2.Name = "label2";
|
||||
this.label2.Size = new System.Drawing.Size(53, 12);
|
||||
this.label2.Size = new System.Drawing.Size(52, 13);
|
||||
this.label2.TabIndex = 10;
|
||||
this.label2.Text = "BoneSize";
|
||||
//
|
||||
@@ -396,20 +512,20 @@
|
||||
this.exportSkins.AutoSize = true;
|
||||
this.exportSkins.Checked = true;
|
||||
this.exportSkins.CheckState = System.Windows.Forms.CheckState.Checked;
|
||||
this.exportSkins.Location = new System.Drawing.Point(6, 83);
|
||||
this.exportSkins.Location = new System.Drawing.Point(6, 90);
|
||||
this.exportSkins.Name = "exportSkins";
|
||||
this.exportSkins.Size = new System.Drawing.Size(96, 16);
|
||||
this.exportSkins.TabIndex = 8;
|
||||
this.exportSkins.Size = new System.Drawing.Size(83, 17);
|
||||
this.exportSkins.TabIndex = 5;
|
||||
this.exportSkins.Text = "Export skins";
|
||||
this.exportSkins.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// label1
|
||||
//
|
||||
this.label1.AutoSize = true;
|
||||
this.label1.Location = new System.Drawing.Point(26, 39);
|
||||
this.label1.Location = new System.Drawing.Point(26, 42);
|
||||
this.label1.Name = "label1";
|
||||
this.label1.Size = new System.Drawing.Size(95, 12);
|
||||
this.label1.TabIndex = 7;
|
||||
this.label1.Size = new System.Drawing.Size(72, 13);
|
||||
this.label1.TabIndex = 2;
|
||||
this.label1.Text = "FilterPrecision";
|
||||
//
|
||||
// filterPrecision
|
||||
@@ -420,10 +536,10 @@
|
||||
0,
|
||||
0,
|
||||
131072});
|
||||
this.filterPrecision.Location = new System.Drawing.Point(127, 37);
|
||||
this.filterPrecision.Location = new System.Drawing.Point(127, 40);
|
||||
this.filterPrecision.Name = "filterPrecision";
|
||||
this.filterPrecision.Size = new System.Drawing.Size(51, 21);
|
||||
this.filterPrecision.TabIndex = 6;
|
||||
this.filterPrecision.Size = new System.Drawing.Size(51, 20);
|
||||
this.filterPrecision.TabIndex = 3;
|
||||
this.filterPrecision.Value = new decimal(new int[] {
|
||||
25,
|
||||
0,
|
||||
@@ -433,10 +549,10 @@
|
||||
// castToBone
|
||||
//
|
||||
this.castToBone.AutoSize = true;
|
||||
this.castToBone.Location = new System.Drawing.Point(6, 149);
|
||||
this.castToBone.Location = new System.Drawing.Point(6, 161);
|
||||
this.castToBone.Name = "castToBone";
|
||||
this.castToBone.Size = new System.Drawing.Size(156, 16);
|
||||
this.castToBone.TabIndex = 5;
|
||||
this.castToBone.Size = new System.Drawing.Size(131, 17);
|
||||
this.castToBone.TabIndex = 8;
|
||||
this.castToBone.Text = "All nodes cast to bone";
|
||||
this.castToBone.UseVisualStyleBackColor = true;
|
||||
//
|
||||
@@ -445,9 +561,9 @@
|
||||
this.exportAllNodes.AutoSize = true;
|
||||
this.exportAllNodes.Checked = true;
|
||||
this.exportAllNodes.CheckState = System.Windows.Forms.CheckState.Checked;
|
||||
this.exportAllNodes.Location = new System.Drawing.Point(6, 61);
|
||||
this.exportAllNodes.Location = new System.Drawing.Point(6, 66);
|
||||
this.exportAllNodes.Name = "exportAllNodes";
|
||||
this.exportAllNodes.Size = new System.Drawing.Size(120, 16);
|
||||
this.exportAllNodes.Size = new System.Drawing.Size(101, 17);
|
||||
this.exportAllNodes.TabIndex = 4;
|
||||
this.exportAllNodes.Text = "Export all nodes";
|
||||
this.exportAllNodes.UseVisualStyleBackColor = true;
|
||||
@@ -457,41 +573,178 @@
|
||||
this.eulerFilter.AutoSize = true;
|
||||
this.eulerFilter.Checked = true;
|
||||
this.eulerFilter.CheckState = System.Windows.Forms.CheckState.Checked;
|
||||
this.eulerFilter.Location = new System.Drawing.Point(6, 20);
|
||||
this.eulerFilter.Location = new System.Drawing.Point(6, 22);
|
||||
this.eulerFilter.Name = "eulerFilter";
|
||||
this.eulerFilter.Size = new System.Drawing.Size(90, 16);
|
||||
this.eulerFilter.TabIndex = 3;
|
||||
this.eulerFilter.Size = new System.Drawing.Size(72, 17);
|
||||
this.eulerFilter.TabIndex = 1;
|
||||
this.eulerFilter.Text = "EulerFilter";
|
||||
this.eulerFilter.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// akResamplerLabel
|
||||
//
|
||||
this.akResamplerLabel.AutoSize = true;
|
||||
this.akResamplerLabel.Location = new System.Drawing.Point(6, 21);
|
||||
this.akResamplerLabel.Name = "akResamplerLabel";
|
||||
this.akResamplerLabel.Size = new System.Drawing.Size(120, 13);
|
||||
this.akResamplerLabel.TabIndex = 1;
|
||||
this.akResamplerLabel.Text = "Alpha texture resampler:";
|
||||
this.optionTooltip.SetToolTip(this.akResamplerLabel, "Only affects exported images");
|
||||
//
|
||||
// akResamplerComboBox
|
||||
//
|
||||
this.akResamplerComboBox.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
|
||||
this.akResamplerComboBox.FormattingEnabled = true;
|
||||
this.akResamplerComboBox.Items.AddRange(new object[] {
|
||||
"Nearest Neighbor",
|
||||
"Bilinear",
|
||||
"Bicubic",
|
||||
"Mitchell-Netravali",
|
||||
"Spline",
|
||||
"Welch"});
|
||||
this.akResamplerComboBox.Location = new System.Drawing.Point(132, 18);
|
||||
this.akResamplerComboBox.Name = "akResamplerComboBox";
|
||||
this.akResamplerComboBox.Size = new System.Drawing.Size(162, 21);
|
||||
this.akResamplerComboBox.TabIndex = 2;
|
||||
this.optionTooltip.SetToolTip(this.akResamplerComboBox, "Only affects exported images");
|
||||
//
|
||||
// akSpritesAlphaGroupBox
|
||||
//
|
||||
this.akSpritesAlphaGroupBox.Controls.Add(this.akGammaNoteLabel);
|
||||
this.akSpritesAlphaGroupBox.Controls.Add(this.akResamplerDescLabel);
|
||||
this.akSpritesAlphaGroupBox.Controls.Add(this.akResamplerLabel);
|
||||
this.akSpritesAlphaGroupBox.Controls.Add(this.akResamplerComboBox);
|
||||
this.akSpritesAlphaGroupBox.Controls.Add(this.akResizedOnlyCheckBox);
|
||||
this.akSpritesAlphaGroupBox.Controls.Add(this.akGammaValueLabel);
|
||||
this.akSpritesAlphaGroupBox.Controls.Add(this.akGammaLabel);
|
||||
this.akSpritesAlphaGroupBox.Controls.Add(this.akAlphaMaskGammaTrackBar);
|
||||
this.akSpritesAlphaGroupBox.Location = new System.Drawing.Point(537, 13);
|
||||
this.akSpritesAlphaGroupBox.Name = "akSpritesAlphaGroupBox";
|
||||
this.akSpritesAlphaGroupBox.Size = new System.Drawing.Size(300, 178);
|
||||
this.akSpritesAlphaGroupBox.TabIndex = 4;
|
||||
this.akSpritesAlphaGroupBox.TabStop = false;
|
||||
this.akSpritesAlphaGroupBox.Text = "Sprites: Alpha Texture [Arknights]";
|
||||
//
|
||||
// akGammaNoteLabel
|
||||
//
|
||||
this.akGammaNoteLabel.AutoSize = true;
|
||||
this.akGammaNoteLabel.ForeColor = System.Drawing.SystemColors.GrayText;
|
||||
this.akGammaNoteLabel.Location = new System.Drawing.Point(6, 138);
|
||||
this.akGammaNoteLabel.Name = "akGammaNoteLabel";
|
||||
this.akGammaNoteLabel.Size = new System.Drawing.Size(230, 13);
|
||||
this.akGammaNoteLabel.TabIndex = 8;
|
||||
this.akGammaNoteLabel.Text = "* Gamma settings also affect the preview image";
|
||||
//
|
||||
// akResamplerDescLabel
|
||||
//
|
||||
this.akResamplerDescLabel.AutoSize = true;
|
||||
this.akResamplerDescLabel.ForeColor = System.Drawing.SystemColors.GrayText;
|
||||
this.akResamplerDescLabel.Location = new System.Drawing.Point(6, 43);
|
||||
this.akResamplerDescLabel.Name = "akResamplerDescLabel";
|
||||
this.akResamplerDescLabel.Size = new System.Drawing.Size(251, 13);
|
||||
this.akResamplerDescLabel.TabIndex = 3;
|
||||
this.akResamplerDescLabel.Text = "Alpha texture upscale method for 2048x2048 sprites";
|
||||
//
|
||||
// akResizedOnlyCheckBox
|
||||
//
|
||||
this.akResizedOnlyCheckBox.AutoSize = true;
|
||||
this.akResizedOnlyCheckBox.Checked = true;
|
||||
this.akResizedOnlyCheckBox.CheckState = System.Windows.Forms.CheckState.Checked;
|
||||
this.akResizedOnlyCheckBox.Location = new System.Drawing.Point(172, 85);
|
||||
this.akResizedOnlyCheckBox.Name = "akResizedOnlyCheckBox";
|
||||
this.akResizedOnlyCheckBox.Size = new System.Drawing.Size(122, 17);
|
||||
this.akResizedOnlyCheckBox.TabIndex = 6;
|
||||
this.akResizedOnlyCheckBox.Text = "Apply to resized only";
|
||||
this.akResizedOnlyCheckBox.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// akGammaValueLabel
|
||||
//
|
||||
this.akGammaValueLabel.AutoSize = true;
|
||||
this.akGammaValueLabel.Location = new System.Drawing.Point(111, 86);
|
||||
this.akGammaValueLabel.Name = "akGammaValueLabel";
|
||||
this.akGammaValueLabel.Size = new System.Drawing.Size(41, 13);
|
||||
this.akGammaValueLabel.TabIndex = 5;
|
||||
this.akGammaValueLabel.Text = "Default";
|
||||
//
|
||||
// akGammaLabel
|
||||
//
|
||||
this.akGammaLabel.AutoSize = true;
|
||||
this.akGammaLabel.Location = new System.Drawing.Point(6, 86);
|
||||
this.akGammaLabel.Name = "akGammaLabel";
|
||||
this.akGammaLabel.Size = new System.Drawing.Size(86, 13);
|
||||
this.akGammaLabel.TabIndex = 4;
|
||||
this.akGammaLabel.Text = "Shadow gamma:";
|
||||
//
|
||||
// akAlphaMaskGammaTrackBar
|
||||
//
|
||||
this.akAlphaMaskGammaTrackBar.LargeChange = 2;
|
||||
this.akAlphaMaskGammaTrackBar.Location = new System.Drawing.Point(6, 102);
|
||||
this.akAlphaMaskGammaTrackBar.Maximum = 5;
|
||||
this.akAlphaMaskGammaTrackBar.Minimum = -5;
|
||||
this.akAlphaMaskGammaTrackBar.Name = "akAlphaMaskGammaTrackBar";
|
||||
this.akAlphaMaskGammaTrackBar.Size = new System.Drawing.Size(288, 45);
|
||||
this.akAlphaMaskGammaTrackBar.TabIndex = 7;
|
||||
this.akAlphaMaskGammaTrackBar.Scroll += new System.EventHandler(this.akAlphaMaskGammaTrackBar_Scroll);
|
||||
//
|
||||
// akSpritesExportGroupBox
|
||||
//
|
||||
this.akSpritesExportGroupBox.Controls.Add(this.akAddAliasesCheckBox);
|
||||
this.akSpritesExportGroupBox.Location = new System.Drawing.Point(537, 197);
|
||||
this.akSpritesExportGroupBox.Name = "akSpritesExportGroupBox";
|
||||
this.akSpritesExportGroupBox.Size = new System.Drawing.Size(300, 178);
|
||||
this.akSpritesExportGroupBox.TabIndex = 5;
|
||||
this.akSpritesExportGroupBox.TabStop = false;
|
||||
this.akSpritesExportGroupBox.Text = "Sprites: Export [Arknights]";
|
||||
//
|
||||
// akAddAliasesCheckBox
|
||||
//
|
||||
this.akAddAliasesCheckBox.AutoSize = true;
|
||||
this.akAddAliasesCheckBox.Location = new System.Drawing.Point(6, 28);
|
||||
this.akAddAliasesCheckBox.Name = "akAddAliasesCheckBox";
|
||||
this.akAddAliasesCheckBox.Size = new System.Drawing.Size(261, 17);
|
||||
this.akAddAliasesCheckBox.TabIndex = 1;
|
||||
this.akAddAliasesCheckBox.Text = "Add aliases to avg character sprite names (if exist)";
|
||||
this.akAddAliasesCheckBox.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// ExportOptions
|
||||
//
|
||||
this.AcceptButton = this.OKbutton;
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.CancelButton = this.Cancel;
|
||||
this.ClientSize = new System.Drawing.Size(486, 384);
|
||||
this.ClientSize = new System.Drawing.Size(849, 416);
|
||||
this.Controls.Add(this.l2dGroupBox);
|
||||
this.Controls.Add(this.akSpritesExportGroupBox);
|
||||
this.Controls.Add(this.akSpritesAlphaGroupBox);
|
||||
this.Controls.Add(this.groupBox2);
|
||||
this.Controls.Add(this.groupBox1);
|
||||
this.Controls.Add(this.Cancel);
|
||||
this.Controls.Add(this.OKbutton);
|
||||
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
|
||||
this.MaximizeBox = false;
|
||||
this.MinimizeBox = false;
|
||||
this.Name = "ExportOptions";
|
||||
this.ShowIcon = false;
|
||||
this.ShowInTaskbar = false;
|
||||
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
|
||||
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
|
||||
this.Text = "Export options";
|
||||
this.TopMost = true;
|
||||
this.groupBox1.ResumeLayout(false);
|
||||
this.groupBox1.PerformLayout();
|
||||
this.panel1.ResumeLayout(false);
|
||||
this.panel1.PerformLayout();
|
||||
this.l2dGroupBox.ResumeLayout(false);
|
||||
this.l2dGroupBox.PerformLayout();
|
||||
this.l2dMotionExportMethodPanel.ResumeLayout(false);
|
||||
this.l2dMotionExportMethodPanel.PerformLayout();
|
||||
this.groupBox2.ResumeLayout(false);
|
||||
this.groupBox2.PerformLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.scaleFactor)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.boneSize)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.filterPrecision)).EndInit();
|
||||
this.akSpritesAlphaGroupBox.ResumeLayout(false);
|
||||
this.akSpritesAlphaGroupBox.PerformLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.akAlphaMaskGammaTrackBar)).EndInit();
|
||||
this.akSpritesExportGroupBox.ResumeLayout(false);
|
||||
this.akSpritesExportGroupBox.PerformLayout();
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
@@ -530,6 +783,25 @@
|
||||
private System.Windows.Forms.CheckBox restoreExtensionName;
|
||||
private System.Windows.Forms.CheckBox openAfterExport;
|
||||
private System.Windows.Forms.CheckBox exportAllUvsAsDiffuseMaps;
|
||||
private System.Windows.Forms.ToolTip exportUvsTooltip;
|
||||
private System.Windows.Forms.ToolTip optionTooltip;
|
||||
private System.Windows.Forms.CheckBox exportSpriteWithAlphaMask;
|
||||
private System.Windows.Forms.RadioButton towebp;
|
||||
private System.Windows.Forms.GroupBox akSpritesAlphaGroupBox;
|
||||
private System.Windows.Forms.TrackBar akAlphaMaskGammaTrackBar;
|
||||
private System.Windows.Forms.Label akResamplerDescLabel;
|
||||
private System.Windows.Forms.Label akResamplerLabel;
|
||||
private System.Windows.Forms.ComboBox akResamplerComboBox;
|
||||
private System.Windows.Forms.CheckBox akResizedOnlyCheckBox;
|
||||
private System.Windows.Forms.Label akGammaValueLabel;
|
||||
private System.Windows.Forms.Label akGammaLabel;
|
||||
private System.Windows.Forms.GroupBox akSpritesExportGroupBox;
|
||||
private System.Windows.Forms.CheckBox akAddAliasesCheckBox;
|
||||
private System.Windows.Forms.Label akGammaNoteLabel;
|
||||
private System.Windows.Forms.GroupBox l2dGroupBox;
|
||||
private System.Windows.Forms.CheckBox l2dForceBezierCheckBox;
|
||||
private System.Windows.Forms.Label l2dMotionExportMethodLabel;
|
||||
private System.Windows.Forms.RadioButton l2dAnimationClipRadioButton;
|
||||
private System.Windows.Forms.RadioButton l2dMonoBehaviourRadioButton;
|
||||
private System.Windows.Forms.Panel l2dMotionExportMethodPanel;
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
using AssetStudio;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace AssetStudioGUI
|
||||
@@ -12,16 +13,10 @@ namespace AssetStudioGUI
|
||||
assetGroupOptions.SelectedIndex = Properties.Settings.Default.assetGroupOption;
|
||||
restoreExtensionName.Checked = Properties.Settings.Default.restoreExtensionName;
|
||||
converttexture.Checked = Properties.Settings.Default.convertTexture;
|
||||
exportSpriteWithAlphaMask.Checked = Properties.Settings.Default.exportSpriteWithMask;
|
||||
convertAudio.Checked = Properties.Settings.Default.convertAudio;
|
||||
var str = Properties.Settings.Default.convertType.ToString();
|
||||
foreach (Control c in panel1.Controls)
|
||||
{
|
||||
if (c.Text == str)
|
||||
{
|
||||
((RadioButton)c).Checked = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
var defaultImageType = Properties.Settings.Default.convertType.ToString();
|
||||
((RadioButton)panel1.Controls.Cast<Control>().First(x => x.Text == defaultImageType)).Checked = true;
|
||||
openAfterExport.Checked = Properties.Settings.Default.openAfterExport;
|
||||
eulerFilter.Checked = Properties.Settings.Default.eulerFilter;
|
||||
filterPrecision.Value = Properties.Settings.Default.filterPrecision;
|
||||
@@ -36,6 +31,16 @@ namespace AssetStudioGUI
|
||||
fbxVersion.SelectedIndex = Properties.Settings.Default.fbxVersion;
|
||||
fbxFormat.SelectedIndex = Properties.Settings.Default.fbxFormat;
|
||||
|
||||
//Arknights
|
||||
akResamplerComboBox.SelectedIndex = Properties.Settings.Default.resamplerIndex;
|
||||
akAlphaMaskGammaTrackBar.Value = Properties.Settings.Default.alphaMaskGamma;
|
||||
akGammaValueLabel.Text = akAlphaMaskGammaTrackBar.Value == 0 ? "Default" : $"{akAlphaMaskGammaTrackBar.Value * 10:+#;-#;0}%";
|
||||
akResizedOnlyCheckBox.Checked = Properties.Settings.Default.resizedOnly;
|
||||
akAddAliasesCheckBox.Checked = Properties.Settings.Default.addAliases;
|
||||
|
||||
var defaultMotionMode = Properties.Settings.Default.l2dMotionMode.ToString();
|
||||
((RadioButton)l2dMotionExportMethodPanel.Controls.Cast<Control>().First(x => x.AccessibleName == defaultMotionMode)).Checked = true;
|
||||
l2dForceBezierCheckBox.Checked = Properties.Settings.Default.l2dForceBezier;
|
||||
}
|
||||
|
||||
private void OKbutton_Click(object sender, EventArgs e)
|
||||
@@ -43,15 +48,10 @@ namespace AssetStudioGUI
|
||||
Properties.Settings.Default.assetGroupOption = assetGroupOptions.SelectedIndex;
|
||||
Properties.Settings.Default.restoreExtensionName = restoreExtensionName.Checked;
|
||||
Properties.Settings.Default.convertTexture = converttexture.Checked;
|
||||
Properties.Settings.Default.exportSpriteWithMask = exportSpriteWithAlphaMask.Checked;
|
||||
Properties.Settings.Default.convertAudio = convertAudio.Checked;
|
||||
foreach (Control c in panel1.Controls)
|
||||
{
|
||||
if (((RadioButton)c).Checked)
|
||||
{
|
||||
Properties.Settings.Default.convertType = (ImageFormat)Enum.Parse(typeof(ImageFormat), c.Text);
|
||||
break;
|
||||
}
|
||||
}
|
||||
var checkedImageType = (RadioButton)panel1.Controls.Cast<Control>().First(x => ((RadioButton)x).Checked);
|
||||
Properties.Settings.Default.convertType = (ImageFormat)Enum.Parse(typeof(ImageFormat), checkedImageType.Text);
|
||||
Properties.Settings.Default.openAfterExport = openAfterExport.Checked;
|
||||
Properties.Settings.Default.eulerFilter = eulerFilter.Checked;
|
||||
Properties.Settings.Default.filterPrecision = filterPrecision.Value;
|
||||
@@ -65,16 +65,31 @@ namespace AssetStudioGUI
|
||||
Properties.Settings.Default.scaleFactor = scaleFactor.Value;
|
||||
Properties.Settings.Default.fbxVersion = fbxVersion.SelectedIndex;
|
||||
Properties.Settings.Default.fbxFormat = fbxFormat.SelectedIndex;
|
||||
|
||||
//Arknights
|
||||
Properties.Settings.Default.resamplerIndex = akResamplerComboBox.SelectedIndex;
|
||||
Properties.Settings.Default.alphaMaskGamma = akAlphaMaskGammaTrackBar.Value;
|
||||
Properties.Settings.Default.resizedOnly = akResizedOnlyCheckBox.Checked;
|
||||
Properties.Settings.Default.addAliases = akAddAliasesCheckBox.Checked;
|
||||
|
||||
var checkedMotionMode = (RadioButton)l2dMotionExportMethodPanel.Controls.Cast<Control>().First(x => ((RadioButton)x).Checked);
|
||||
Properties.Settings.Default.l2dMotionMode = (CubismLive2DExtractor.Live2DMotionMode)Enum.Parse(typeof(CubismLive2DExtractor.Live2DMotionMode), checkedMotionMode.AccessibleName);
|
||||
Properties.Settings.Default.l2dForceBezier = l2dForceBezierCheckBox.Checked;
|
||||
Properties.Settings.Default.Save();
|
||||
DialogResult = DialogResult.OK;
|
||||
Close();
|
||||
}
|
||||
|
||||
//Arknights
|
||||
private void akAlphaMaskGammaTrackBar_Scroll(object sender, EventArgs e)
|
||||
{
|
||||
akGammaValueLabel.Text = akAlphaMaskGammaTrackBar.Value == 0 ? "Default" : $"{akAlphaMaskGammaTrackBar.Value * 10:+#;-#;0}%";
|
||||
}
|
||||
|
||||
private void Cancel_Click(object sender, EventArgs e)
|
||||
{
|
||||
DialogResult = DialogResult.Cancel;
|
||||
Close();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -117,7 +117,7 @@
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="exportUvsTooltip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<metadata name="optionTooltip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
</root>
|
||||
@@ -1,4 +1,7 @@
|
||||
using AssetStudio;
|
||||
using Arknights;
|
||||
using SixLabors.ImageSharp;
|
||||
using SixLabors.ImageSharp.PixelFormats;
|
||||
using AssetStudio;
|
||||
using Newtonsoft.Json;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
@@ -49,7 +52,7 @@ namespace AssetStudioGUI
|
||||
{
|
||||
if (!TryExportFile(exportPath, item, ".wav", out var exportFullPath))
|
||||
return false;
|
||||
var buffer = converter.ConvertToWav();
|
||||
var buffer = converter.ConvertToWav(m_AudioData);
|
||||
if (buffer == null)
|
||||
return false;
|
||||
File.WriteAllBytes(exportFullPath, buffer);
|
||||
@@ -75,13 +78,22 @@ namespace AssetStudioGUI
|
||||
|
||||
public static bool ExportTextAsset(AssetItem item, string exportPath)
|
||||
{
|
||||
var m_TextAsset = (TextAsset)(item.Asset);
|
||||
var m_TextAsset = (TextAsset)item.Asset;
|
||||
var extension = ".txt";
|
||||
var assetExtension = Path.GetExtension(m_TextAsset.m_Name);
|
||||
if (Properties.Settings.Default.restoreExtensionName)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(assetExtension))
|
||||
{
|
||||
extension = "";
|
||||
}
|
||||
else if (!string.IsNullOrEmpty(item.Container))
|
||||
{
|
||||
var ext = Path.GetExtension(item.Container);
|
||||
if (!string.IsNullOrEmpty(item.Container))
|
||||
{
|
||||
extension = Path.GetExtension(item.Container);
|
||||
extension = ext;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!TryExportFile(exportPath, item, extension, out var exportFullPath))
|
||||
@@ -230,10 +242,68 @@ namespace AssetStudioGUI
|
||||
|
||||
public static bool ExportSprite(AssetItem item, string exportPath)
|
||||
{
|
||||
Image<Bgra32> image;
|
||||
AvgSprite avgSprite = null;
|
||||
var alias = "";
|
||||
var m_Sprite = (Sprite)item.Asset;
|
||||
var spriteMaskMode = Properties.Settings.Default.exportSpriteWithMask ? SpriteMaskMode.Export : SpriteMaskMode.Off;
|
||||
var type = Properties.Settings.Default.convertType;
|
||||
var isCharAvgSprite = item.Container.Contains("avg/characters");
|
||||
var isCharArt = item.Container.Contains("arts/characters");
|
||||
|
||||
if (isCharAvgSprite)
|
||||
{
|
||||
avgSprite = new AvgSprite(item);
|
||||
|
||||
if (Properties.Settings.Default.addAliases && !string.IsNullOrEmpty(avgSprite.Alias))
|
||||
{
|
||||
alias = $"_{avgSprite.Alias}";
|
||||
}
|
||||
}
|
||||
|
||||
if (!TryExportFile(exportPath, item, "." + type.ToString().ToLower(), out var exportFullPath, alias))
|
||||
return false;
|
||||
|
||||
if (Properties.Settings.Default.useExternalAlpha && (isCharAvgSprite || isCharArt))
|
||||
{
|
||||
if (m_Sprite.m_RD.alphaTexture.IsNull)
|
||||
{
|
||||
var charAlphaAtlas = AkSpriteHelper.TryFindAlphaTex(item, avgSprite, isCharAvgSprite);
|
||||
if (charAlphaAtlas != null)
|
||||
{
|
||||
m_Sprite.m_RD.alphaTexture.Set(charAlphaAtlas);
|
||||
m_Sprite.akSplitAlpha = true;
|
||||
}
|
||||
}
|
||||
image = m_Sprite.AkGetImage(avgSprite, spriteMaskMode: spriteMaskMode);
|
||||
}
|
||||
else
|
||||
{
|
||||
image = m_Sprite.GetImage(spriteMaskMode: spriteMaskMode);
|
||||
}
|
||||
|
||||
if (image != null)
|
||||
{
|
||||
using (image)
|
||||
{
|
||||
using (var file = File.OpenWrite(exportFullPath))
|
||||
{
|
||||
image.WriteToStream(file, type);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool ExportPortraitSprite(AssetItem item, string exportPath)
|
||||
{
|
||||
var type = Properties.Settings.Default.convertType;
|
||||
var spriteMaskMode = Properties.Settings.Default.exportSpriteWithMask ? SpriteMaskMode.Export : SpriteMaskMode.Off;
|
||||
if (!TryExportFile(exportPath, item, "." + type.ToString().ToLower(), out var exportFullPath))
|
||||
return false;
|
||||
var image = ((Sprite)item.Asset).GetImage();
|
||||
|
||||
var image = item.AkPortraitSprite.AkGetImage(spriteMaskMode: spriteMaskMode);
|
||||
if (image != null)
|
||||
{
|
||||
using (image)
|
||||
@@ -250,15 +320,17 @@ namespace AssetStudioGUI
|
||||
|
||||
public static bool ExportRawFile(AssetItem item, string exportPath)
|
||||
{
|
||||
if (item.Asset == null)
|
||||
return false;
|
||||
if (!TryExportFile(exportPath, item, ".dat", out var exportFullPath))
|
||||
return false;
|
||||
File.WriteAllBytes(exportFullPath, item.Asset.GetRawData());
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool TryExportFile(string dir, AssetItem item, string extension, out string fullPath)
|
||||
private static bool TryExportFile(string dir, AssetItem item, string extension, out string fullPath, string alias = "")
|
||||
{
|
||||
var fileName = FixFileName(item.Text);
|
||||
var fileName = FixFileName(item.Text) + alias;
|
||||
fullPath = Path.Combine(dir, fileName + extension);
|
||||
if (!File.Exists(fullPath))
|
||||
{
|
||||
@@ -327,6 +399,8 @@ namespace AssetStudioGUI
|
||||
|
||||
public static bool ExportDumpFile(AssetItem item, string exportPath)
|
||||
{
|
||||
if (item.Asset == null)
|
||||
return false;
|
||||
if (!TryExportFile(exportPath, item, ".txt", out var exportFullPath))
|
||||
return false;
|
||||
var str = item.Asset.Dump();
|
||||
@@ -367,6 +441,8 @@ namespace AssetStudioGUI
|
||||
return ExportMovieTexture(item, exportPath);
|
||||
case ClassIDType.Sprite:
|
||||
return ExportSprite(item, exportPath);
|
||||
case ClassIDType.AkPortraitSprite:
|
||||
return ExportPortraitSprite(item, exportPath);
|
||||
case ClassIDType.Animator:
|
||||
return ExportAnimator(item, exportPath);
|
||||
case ClassIDType.AnimationClip:
|
||||
|
||||
@@ -1,34 +1,152 @@
|
||||
using AssetStudio;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text.RegularExpressions;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace AssetStudioGUI
|
||||
{
|
||||
class GUILogger : ILogger
|
||||
{
|
||||
public bool ShowErrorMessage = true;
|
||||
public bool ShowErrorMessage = false;
|
||||
private bool IsFileLoggerRunning = false;
|
||||
private string LoggerInitString;
|
||||
private string FileLogName;
|
||||
private string FileLogPath;
|
||||
private Action<string> action;
|
||||
|
||||
private bool _useFileLogger = false;
|
||||
public bool UseFileLogger
|
||||
{
|
||||
get => _useFileLogger;
|
||||
set
|
||||
{
|
||||
_useFileLogger = value;
|
||||
if (_useFileLogger && !IsFileLoggerRunning)
|
||||
{
|
||||
var appAssembly = typeof(Program).Assembly.GetName();
|
||||
FileLogName = $"{appAssembly.Name}_{DateTime.Now:yyyy-MM-dd_HH-mm-ss}.log";
|
||||
FileLogPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, FileLogName);
|
||||
|
||||
LogToFile(LoggerEvent.Verbose, $"# {LoggerInitString} - Logger launched #");
|
||||
IsFileLoggerRunning = true;
|
||||
}
|
||||
else if (!_useFileLogger && IsFileLoggerRunning)
|
||||
{
|
||||
LogToFile(LoggerEvent.Verbose, "# Logger closed #");
|
||||
IsFileLoggerRunning = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public GUILogger(Action<string> action)
|
||||
{
|
||||
this.action = action;
|
||||
|
||||
var appAssembly = typeof(Program).Assembly.GetName();
|
||||
var arch = Environment.Is64BitProcess ? "x64" : "x32";
|
||||
var frameworkName = AppDomain.CurrentDomain.SetupInformation.TargetFrameworkName;
|
||||
LoggerInitString = $"{appAssembly.Name} v{appAssembly.Version} [{arch}] [{frameworkName}]";
|
||||
try
|
||||
{
|
||||
Console.Title = $"Console Logger - {appAssembly.Name} v{appAssembly.Version}";
|
||||
Console.OutputEncoding = System.Text.Encoding.UTF8;
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
Console.WriteLine($"# {LoggerInitString}");
|
||||
}
|
||||
|
||||
public void Log(LoggerEvent loggerEvent, string message)
|
||||
private static string ColorLogLevel(LoggerEvent logLevel)
|
||||
{
|
||||
var formattedLevel = $"[{logLevel}]";
|
||||
switch (logLevel)
|
||||
{
|
||||
case LoggerEvent.Info:
|
||||
return $"{formattedLevel.Color(ColorConsole.BrightCyan)}";
|
||||
case LoggerEvent.Warning:
|
||||
return $"{formattedLevel.Color(ColorConsole.BrightYellow)}";
|
||||
case LoggerEvent.Error:
|
||||
return $"{formattedLevel.Color(ColorConsole.BrightRed)}";
|
||||
default:
|
||||
return formattedLevel;
|
||||
}
|
||||
}
|
||||
|
||||
private static string FormatMessage(LoggerEvent logMsgLevel, string message, bool toConsole)
|
||||
{
|
||||
message = message.TrimEnd();
|
||||
var multiLine = message.Contains('\n');
|
||||
|
||||
string formattedMessage;
|
||||
if (toConsole)
|
||||
{
|
||||
var colorLogLevel = ColorLogLevel(logMsgLevel);
|
||||
formattedMessage = $"{colorLogLevel} {message}";
|
||||
if (multiLine)
|
||||
{
|
||||
formattedMessage = formattedMessage.Replace("\n", $"\n{colorLogLevel} ");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var curTime = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss");
|
||||
message = Regex.Replace(message, @"\e\[[0-9;]*m(?:\e\[K)?", ""); //Delete ANSI colors
|
||||
var logLevel = $"{logMsgLevel.ToString().ToUpper(),-7}";
|
||||
formattedMessage = $"{curTime} | {logLevel} | {message}";
|
||||
if (multiLine)
|
||||
{
|
||||
formattedMessage = formattedMessage.Replace("\n", $"\n{curTime} | {logLevel} | ");
|
||||
}
|
||||
}
|
||||
|
||||
return formattedMessage;
|
||||
}
|
||||
|
||||
private async void LogToFile(LoggerEvent logMsgLevel, string message)
|
||||
{
|
||||
using (var sw = new StreamWriter(FileLogPath, append: true, System.Text.Encoding.UTF8))
|
||||
{
|
||||
await sw.WriteLineAsync(FormatMessage(logMsgLevel, message, toConsole: false));
|
||||
}
|
||||
}
|
||||
|
||||
public void Log(LoggerEvent loggerEvent, string message, bool ignoreLevel)
|
||||
{
|
||||
//File logger
|
||||
if (_useFileLogger)
|
||||
{
|
||||
LogToFile(loggerEvent, message);
|
||||
}
|
||||
|
||||
//Console logger
|
||||
Console.WriteLine(FormatMessage(loggerEvent, message, toConsole: true));
|
||||
|
||||
//GUI logger
|
||||
switch (loggerEvent)
|
||||
{
|
||||
case LoggerEvent.Error:
|
||||
MessageBox.Show(message, "Error");
|
||||
break;
|
||||
case LoggerEvent.Warning:
|
||||
if (ShowErrorMessage)
|
||||
{
|
||||
MessageBox.Show(message);
|
||||
MessageBox.Show(message, "Warning");
|
||||
}
|
||||
else
|
||||
{
|
||||
action("An error has occurred. Turn on \"Show all error messages\" to see details next time.");
|
||||
}
|
||||
break;
|
||||
case LoggerEvent.Debug:
|
||||
break;
|
||||
default:
|
||||
action(message);
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Binary file not shown.
Binary file not shown.
56
AssetStudioGUI/Properties/Resources.Designer.cs
generated
56
AssetStudioGUI/Properties/Resources.Designer.cs
generated
@@ -1,10 +1,10 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// 此代码由工具生成。
|
||||
// 运行时版本:4.0.30319.42000
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// 对此文件的更改可能会导致不正确的行为,并且如果
|
||||
// 重新生成代码,这些更改将会丢失。
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
@@ -13,13 +13,13 @@ namespace AssetStudioGUI.Properties {
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 一个强类型的资源类,用于查找本地化的字符串等。
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// 此类是由 StronglyTypedResourceBuilder
|
||||
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
|
||||
// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
|
||||
// (以 /str 作为命令选项),或重新生成 VS 项目。
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
@@ -33,7 +33,7 @@ namespace AssetStudioGUI.Properties {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 返回此类使用的缓存的 ResourceManager 实例。
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
@@ -47,8 +47,8 @@ namespace AssetStudioGUI.Properties {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 重写当前线程的 CurrentUICulture 属性,对
|
||||
/// 使用此强类型资源类的所有资源查找执行重写。
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
@@ -61,7 +61,7 @@ namespace AssetStudioGUI.Properties {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找类似于 (图标) 的 System.Drawing.Icon 类型的本地化资源。
|
||||
/// Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
|
||||
/// </summary>
|
||||
internal static System.Drawing.Icon _as {
|
||||
get {
|
||||
@@ -71,7 +71,17 @@ namespace AssetStudioGUI.Properties {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找类似 #version 140
|
||||
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap as_logo {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("as_logo", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to #version 140
|
||||
///
|
||||
///in vec3 normal;
|
||||
///
|
||||
@@ -86,7 +96,7 @@ namespace AssetStudioGUI.Properties {
|
||||
///
|
||||
/// vec3 color = nDotProduct * vec3(1, 0.957, 0.839) / 3.14159;
|
||||
/// color += vec3(0.779, 0.716, 0.453) * ContributionWeights.y;
|
||||
/// color += vec3(0.368, 0.477, 0. [字符串的其余部分被截断]"; 的本地化字符串。
|
||||
/// color += vec3(0.368, 0.477, 0.735) * Contribu [rest of string was truncated]";.
|
||||
/// </summary>
|
||||
internal static string fs {
|
||||
get {
|
||||
@@ -95,14 +105,14 @@ namespace AssetStudioGUI.Properties {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找类似 #version 140
|
||||
/// Looks up a localized string similar to #version 140
|
||||
///
|
||||
///out vec4 outputColor;
|
||||
///
|
||||
///void main()
|
||||
///{
|
||||
/// outputColor = vec4(0, 0, 0, 1);
|
||||
///} 的本地化字符串。
|
||||
///}.
|
||||
/// </summary>
|
||||
internal static string fsBlack {
|
||||
get {
|
||||
@@ -111,7 +121,7 @@ namespace AssetStudioGUI.Properties {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找类似 #version 140
|
||||
/// Looks up a localized string similar to #version 140
|
||||
///
|
||||
///out vec4 outputColor;
|
||||
///in vec4 color;
|
||||
@@ -119,7 +129,7 @@ namespace AssetStudioGUI.Properties {
|
||||
///void main()
|
||||
///{
|
||||
/// outputColor = color;
|
||||
///} 的本地化字符串。
|
||||
///}.
|
||||
/// </summary>
|
||||
internal static string fsColor {
|
||||
get {
|
||||
@@ -128,7 +138,7 @@ namespace AssetStudioGUI.Properties {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||||
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap preview {
|
||||
get {
|
||||
@@ -138,7 +148,7 @@ namespace AssetStudioGUI.Properties {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找类似 #version 140
|
||||
/// Looks up a localized string similar to #version 140
|
||||
///
|
||||
///in vec3 vertexPosition;
|
||||
///in vec3 normalDirection;
|
||||
@@ -155,7 +165,7 @@ namespace AssetStudioGUI.Properties {
|
||||
/// gl_Position = projMatrix * viewMatrix * modelMatrix * vec4(vertexPosition, 1.0);
|
||||
/// normal = normalDirection;
|
||||
/// color = vertexColor;
|
||||
///} 的本地化字符串。
|
||||
///}.
|
||||
/// </summary>
|
||||
internal static string vs {
|
||||
get {
|
||||
|
||||
@@ -117,6 +117,33 @@
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<data name="vs" xml:space="preserve">
|
||||
<value>#version 140
|
||||
|
||||
in vec3 vertexPosition;
|
||||
in vec3 normalDirection;
|
||||
in vec4 vertexColor;
|
||||
uniform mat4 modelMatrix;
|
||||
uniform mat4 viewMatrix;
|
||||
uniform mat4 projMatrix;
|
||||
|
||||
out vec3 normal;
|
||||
out vec4 color;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = projMatrix * viewMatrix * modelMatrix * vec4(vertexPosition, 1.0);
|
||||
normal = normalDirection;
|
||||
color = vertexColor;
|
||||
}</value>
|
||||
</data>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="preview" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\preview.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="_as" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\as.ico;System.Drawing.Icon, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="fs" xml:space="preserve">
|
||||
<value>#version 140
|
||||
|
||||
@@ -158,31 +185,7 @@ void main()
|
||||
outputColor = color;
|
||||
}</value>
|
||||
</data>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="preview" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\preview.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="vs" xml:space="preserve">
|
||||
<value>#version 140
|
||||
|
||||
in vec3 vertexPosition;
|
||||
in vec3 normalDirection;
|
||||
in vec4 vertexColor;
|
||||
uniform mat4 modelMatrix;
|
||||
uniform mat4 viewMatrix;
|
||||
uniform mat4 projMatrix;
|
||||
|
||||
out vec3 normal;
|
||||
out vec4 color;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = projMatrix * viewMatrix * modelMatrix * vec4(vertexPosition, 1.0);
|
||||
normal = normalDirection;
|
||||
color = vertexColor;
|
||||
}</value>
|
||||
</data>
|
||||
<data name="_as" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\as.ico;System.Drawing.Icon, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
<data name="as_logo" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\as_logo.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
||||
154
AssetStudioGUI/Properties/Settings.Designer.cs
generated
154
AssetStudioGUI/Properties/Settings.Designer.cs
generated
@@ -1,10 +1,10 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// 此代码由工具生成。
|
||||
// 运行时版本:4.0.30319.42000
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// 对此文件的更改可能会导致不正确的行为,并且如果
|
||||
// 重新生成代码,这些更改将会丢失。
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
@@ -12,7 +12,7 @@ namespace AssetStudioGUI.Properties {
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "16.10.0.0")]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "17.8.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
@@ -274,5 +274,149 @@ namespace AssetStudioGUI.Properties {
|
||||
this["exportAllUvsAsDiffuseMaps"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("True")]
|
||||
public bool exportSpriteWithMask {
|
||||
get {
|
||||
return ((bool)(this["exportSpriteWithMask"]));
|
||||
}
|
||||
set {
|
||||
this["exportSpriteWithMask"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("True")]
|
||||
public bool fixFaceSpriteNames {
|
||||
get {
|
||||
return ((bool)(this["fixFaceSpriteNames"]));
|
||||
}
|
||||
set {
|
||||
this["fixFaceSpriteNames"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("True")]
|
||||
public bool useExternalAlpha {
|
||||
get {
|
||||
return ((bool)(this["useExternalAlpha"]));
|
||||
}
|
||||
set {
|
||||
this["useExternalAlpha"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("False")]
|
||||
public bool addAliases {
|
||||
get {
|
||||
return ((bool)(this["addAliases"]));
|
||||
}
|
||||
set {
|
||||
this["addAliases"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("3")]
|
||||
public int resamplerIndex {
|
||||
get {
|
||||
return ((int)(this["resamplerIndex"]));
|
||||
}
|
||||
set {
|
||||
this["resamplerIndex"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("True")]
|
||||
public bool resizedOnly {
|
||||
get {
|
||||
return ((bool)(this["resizedOnly"]));
|
||||
}
|
||||
set {
|
||||
this["resizedOnly"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("2")]
|
||||
public int alphaMaskGamma {
|
||||
get {
|
||||
return ((int)(this["alphaMaskGamma"]));
|
||||
}
|
||||
set {
|
||||
this["alphaMaskGamma"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("MonoBehaviour")]
|
||||
public global::CubismLive2DExtractor.Live2DMotionMode l2dMotionMode {
|
||||
get {
|
||||
return ((global::CubismLive2DExtractor.Live2DMotionMode)(this["l2dMotionMode"]));
|
||||
}
|
||||
set {
|
||||
this["l2dMotionMode"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("False")]
|
||||
public bool l2dForceBezier {
|
||||
get {
|
||||
return ((bool)(this["l2dForceBezier"]));
|
||||
}
|
||||
set {
|
||||
this["l2dForceBezier"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("True")]
|
||||
public bool showConsole {
|
||||
get {
|
||||
return ((bool)(this["showConsole"]));
|
||||
}
|
||||
set {
|
||||
this["showConsole"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("False")]
|
||||
public bool useFileLogger {
|
||||
get {
|
||||
return ((bool)(this["useFileLogger"]));
|
||||
}
|
||||
set {
|
||||
this["useFileLogger"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("True")]
|
||||
public bool buildTreeStructure {
|
||||
get {
|
||||
return ((bool)(this["buildTreeStructure"]));
|
||||
}
|
||||
set {
|
||||
this["buildTreeStructure"] = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -65,5 +65,41 @@
|
||||
<Setting Name="exportAllUvsAsDiffuseMaps" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">False</Value>
|
||||
</Setting>
|
||||
<Setting Name="exportSpriteWithMask" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">True</Value>
|
||||
</Setting>
|
||||
<Setting Name="fixFaceSpriteNames" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">True</Value>
|
||||
</Setting>
|
||||
<Setting Name="useExternalAlpha" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">True</Value>
|
||||
</Setting>
|
||||
<Setting Name="addAliases" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">False</Value>
|
||||
</Setting>
|
||||
<Setting Name="resamplerIndex" Type="System.Int32" Scope="User">
|
||||
<Value Profile="(Default)">3</Value>
|
||||
</Setting>
|
||||
<Setting Name="resizedOnly" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">True</Value>
|
||||
</Setting>
|
||||
<Setting Name="alphaMaskGamma" Type="System.Int32" Scope="User">
|
||||
<Value Profile="(Default)">2</Value>
|
||||
</Setting>
|
||||
<Setting Name="l2dMotionMode" Type="CubismLive2DExtractor.Live2DMotionMode" Scope="User">
|
||||
<Value Profile="(Default)">MonoBehaviour</Value>
|
||||
</Setting>
|
||||
<Setting Name="l2dForceBezier" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">False</Value>
|
||||
</Setting>
|
||||
<Setting Name="showConsole" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">True</Value>
|
||||
</Setting>
|
||||
<Setting Name="useFileLogger" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">False</Value>
|
||||
</Setting>
|
||||
<Setting Name="buildTreeStructure" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">True</Value>
|
||||
</Setting>
|
||||
</Settings>
|
||||
</SettingsFile>
|
||||
BIN
AssetStudioGUI/Resources/as_logo.png
Normal file
BIN
AssetStudioGUI/Resources/as_logo.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 14 KiB |
@@ -9,6 +9,7 @@ using System.Threading;
|
||||
using System.Windows.Forms;
|
||||
using System.Xml.Linq;
|
||||
using static AssetStudioGUI.Exporter;
|
||||
using static CubismLive2DExtractor.Live2DExtractor;
|
||||
using Object = AssetStudio.Object;
|
||||
|
||||
namespace AssetStudioGUI
|
||||
@@ -32,12 +33,29 @@ namespace AssetStudioGUI
|
||||
XML
|
||||
}
|
||||
|
||||
internal enum AssetGroupOption
|
||||
{
|
||||
TypeName,
|
||||
ContainerPath,
|
||||
ContainerPathFull,
|
||||
SourceFileName
|
||||
}
|
||||
|
||||
internal enum ListSearchFilterMode
|
||||
{
|
||||
Include,
|
||||
Exclude,
|
||||
RegexName,
|
||||
RegexContainer,
|
||||
}
|
||||
|
||||
internal static class Studio
|
||||
{
|
||||
public static AssetsManager assetsManager = new AssetsManager();
|
||||
public static AssemblyLoader assemblyLoader = new AssemblyLoader();
|
||||
public static List<AssetItem> exportableAssets = new List<AssetItem>();
|
||||
public static List<AssetItem> visibleAssets = new List<AssetItem>();
|
||||
private static Dictionary<Object, string> allContainers = new Dictionary<Object, string>();
|
||||
internal static Action<string> StatusStripUpdate = x => { };
|
||||
|
||||
public static int ExtractFolder(string path, string savePath)
|
||||
@@ -84,8 +102,8 @@ namespace AssetStudioGUI
|
||||
|
||||
private static int ExtractBundleFile(FileReader reader, string savePath)
|
||||
{
|
||||
StatusStripUpdate($"Decompressing {reader.FileName} ...");
|
||||
var bundleFile = new BundleFile(reader);
|
||||
Logger.Info($"Decompressing {reader.FileName} ...");
|
||||
var bundleFile = new BundleFile(reader, assetsManager.SpecifyUnityVersion);
|
||||
reader.Dispose();
|
||||
if (bundleFile.fileList.Length > 0)
|
||||
{
|
||||
@@ -97,7 +115,7 @@ namespace AssetStudioGUI
|
||||
|
||||
private static int ExtractWebDataFile(FileReader reader, string savePath)
|
||||
{
|
||||
StatusStripUpdate($"Decompressing {reader.FileName} ...");
|
||||
Logger.Info($"Decompressing {reader.FileName} ...");
|
||||
var webFile = new WebFile(reader);
|
||||
reader.Dispose();
|
||||
if (webFile.fileList.Length > 0)
|
||||
@@ -134,16 +152,19 @@ namespace AssetStudioGUI
|
||||
|
||||
public static (string, List<TreeNode>) BuildAssetData()
|
||||
{
|
||||
StatusStripUpdate("Building asset list...");
|
||||
Logger.Info("Building asset list...");
|
||||
|
||||
string productName = null;
|
||||
var objectCount = assetsManager.assetsFileList.Sum(x => x.Objects.Count);
|
||||
var objectAssetItemDic = new Dictionary<Object, AssetItem>(objectCount);
|
||||
var containers = new List<(PPtr<Object>, string)>();
|
||||
int i = 0;
|
||||
allContainers.Clear();
|
||||
var i = 0;
|
||||
Progress.Reset();
|
||||
foreach (var assetsFile in assetsManager.assetsFileList)
|
||||
{
|
||||
var preloadTable = Array.Empty<PPtr<Object>>();
|
||||
|
||||
foreach (var asset in assetsFile.Objects)
|
||||
{
|
||||
var assetItem = new AssetItem(asset);
|
||||
@@ -152,6 +173,9 @@ namespace AssetStudioGUI
|
||||
var exportable = false;
|
||||
switch (asset)
|
||||
{
|
||||
case PreloadData m_PreloadData:
|
||||
preloadTable = m_PreloadData.m_Assets;
|
||||
break;
|
||||
case GameObject m_GameObject:
|
||||
assetItem.Text = m_GameObject.m_Name;
|
||||
break;
|
||||
@@ -169,7 +193,7 @@ namespace AssetStudioGUI
|
||||
break;
|
||||
case VideoClip m_VideoClip:
|
||||
if (!string.IsNullOrEmpty(m_VideoClip.m_OriginalPath))
|
||||
assetItem.FullSize = asset.byteSize + (long)m_VideoClip.m_ExternalResources.m_Size;
|
||||
assetItem.FullSize = asset.byteSize + m_VideoClip.m_ExternalResources.m_Size;
|
||||
assetItem.Text = m_VideoClip.m_Name;
|
||||
exportable = true;
|
||||
break;
|
||||
@@ -208,17 +232,23 @@ namespace AssetStudioGUI
|
||||
productName = m_PlayerSettings.productName;
|
||||
break;
|
||||
case AssetBundle m_AssetBundle:
|
||||
var isStreamedSceneAssetBundle = m_AssetBundle.m_IsStreamedSceneAssetBundle;
|
||||
if (!isStreamedSceneAssetBundle)
|
||||
{
|
||||
preloadTable = m_AssetBundle.m_PreloadTable;
|
||||
}
|
||||
assetItem.Text = string.IsNullOrEmpty(m_AssetBundle.m_AssetBundleName) ? m_AssetBundle.m_Name : m_AssetBundle.m_AssetBundleName;
|
||||
|
||||
foreach (var m_Container in m_AssetBundle.m_Container)
|
||||
{
|
||||
var preloadIndex = m_Container.Value.preloadIndex;
|
||||
var preloadSize = m_Container.Value.preloadSize;
|
||||
var preloadSize = isStreamedSceneAssetBundle ? preloadTable.Length : m_Container.Value.preloadSize;
|
||||
var preloadEnd = preloadIndex + preloadSize;
|
||||
for (int k = preloadIndex; k < preloadEnd; k++)
|
||||
for (var k = preloadIndex; k < preloadEnd; k++)
|
||||
{
|
||||
containers.Add((m_AssetBundle.m_PreloadTable[k], m_Container.Key));
|
||||
containers.Add((preloadTable[k], m_Container.Key));
|
||||
}
|
||||
}
|
||||
assetItem.Text = m_AssetBundle.m_Name;
|
||||
break;
|
||||
case ResourceManager m_ResourceManager:
|
||||
foreach (var m_Container in m_ResourceManager.m_Container)
|
||||
@@ -241,11 +271,22 @@ namespace AssetStudioGUI
|
||||
Progress.Report(++i, objectCount);
|
||||
}
|
||||
}
|
||||
foreach ((var pptr, var container) in containers)
|
||||
foreach (var (pptr, container) in containers)
|
||||
{
|
||||
if (pptr.TryGet(out var obj))
|
||||
{
|
||||
objectAssetItemDic[obj].Container = container;
|
||||
var asset = objectAssetItemDic[obj];
|
||||
asset.Container = container;
|
||||
allContainers[obj] = container;
|
||||
|
||||
if (asset.Type == ClassIDType.MonoBehaviour && container.Contains("/arts/charportraits/portraits"))
|
||||
{
|
||||
var portraitsList = Arknights.AkSpriteHelper.GeneratePortraits(asset);
|
||||
foreach (var portrait in portraitsList)
|
||||
{
|
||||
exportableAssets.Add(new AssetItem(portrait));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
foreach (var tmp in exportableAssets)
|
||||
@@ -256,12 +297,19 @@ namespace AssetStudioGUI
|
||||
|
||||
visibleAssets = exportableAssets;
|
||||
|
||||
StatusStripUpdate("Building tree structure...");
|
||||
if (!Properties.Settings.Default.buildTreeStructure)
|
||||
{
|
||||
Logger.Info("Building tree structure step is skipped");
|
||||
objectAssetItemDic.Clear();
|
||||
return (productName, new List<TreeNode>());
|
||||
}
|
||||
|
||||
Logger.Info("Building tree structure...");
|
||||
|
||||
var treeNodeCollection = new List<TreeNode>();
|
||||
var treeNodeDictionary = new Dictionary<GameObject, GameObjectTreeNode>();
|
||||
var assetsFileCount = assetsManager.assetsFileList.Count;
|
||||
int j = 0;
|
||||
var j = 0;
|
||||
Progress.Reset();
|
||||
foreach (var assetsFile in assetsManager.assetsFileList)
|
||||
{
|
||||
@@ -329,7 +377,6 @@ namespace AssetStudioGUI
|
||||
Progress.Report(++j, assetsFileCount);
|
||||
}
|
||||
treeNodeDictionary.Clear();
|
||||
|
||||
objectAssetItemDic.Clear();
|
||||
|
||||
return (productName, treeNodeCollection);
|
||||
@@ -367,7 +414,6 @@ namespace AssetStudioGUI
|
||||
typeMap.Add(assetsFile.unityVersion, items);
|
||||
}
|
||||
}
|
||||
|
||||
return typeMap;
|
||||
}
|
||||
|
||||
@@ -381,25 +427,31 @@ namespace AssetStudioGUI
|
||||
int exportedCount = 0;
|
||||
int i = 0;
|
||||
Progress.Reset();
|
||||
var groupOption = (AssetGroupOption)Properties.Settings.Default.assetGroupOption;
|
||||
foreach (var asset in toExportAssets)
|
||||
{
|
||||
string exportPath;
|
||||
switch (Properties.Settings.Default.assetGroupOption)
|
||||
switch (groupOption)
|
||||
{
|
||||
case 0: //type name
|
||||
case AssetGroupOption.TypeName:
|
||||
exportPath = Path.Combine(savePath, asset.TypeString);
|
||||
break;
|
||||
case 1: //container path
|
||||
case AssetGroupOption.ContainerPath:
|
||||
case AssetGroupOption.ContainerPathFull:
|
||||
if (!string.IsNullOrEmpty(asset.Container))
|
||||
{
|
||||
exportPath = Path.Combine(savePath, Path.GetDirectoryName(asset.Container));
|
||||
if (groupOption == AssetGroupOption.ContainerPathFull)
|
||||
{
|
||||
exportPath = Path.Combine(exportPath, Path.GetFileNameWithoutExtension(asset.Container));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
exportPath = savePath;
|
||||
}
|
||||
break;
|
||||
case 2: //source file
|
||||
case AssetGroupOption.SourceFileName:
|
||||
if (string.IsNullOrEmpty(asset.SourceFile.originalPath))
|
||||
{
|
||||
exportPath = Path.Combine(savePath, asset.SourceFile.fileName + "_export");
|
||||
@@ -414,7 +466,7 @@ namespace AssetStudioGUI
|
||||
break;
|
||||
}
|
||||
exportPath += Path.DirectorySeparatorChar;
|
||||
StatusStripUpdate($"[{exportedCount}/{toExportCount}] Exporting {asset.TypeString}: {asset.Text}");
|
||||
Logger.Info($"[{exportedCount + 1}/{toExportCount}] Exporting {asset.TypeString}: {asset.Text}");
|
||||
try
|
||||
{
|
||||
switch (exportType)
|
||||
@@ -441,7 +493,7 @@ namespace AssetStudioGUI
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MessageBox.Show($"Export {asset.Type}:{asset.Text} error\r\n{ex.Message}\r\n{ex.StackTrace}");
|
||||
Logger.Error($"Export {asset.Type}:{asset.Text} error", ex);
|
||||
}
|
||||
|
||||
Progress.Report(++i, toExportCount);
|
||||
@@ -454,7 +506,7 @@ namespace AssetStudioGUI
|
||||
statusText += $" {toExportCount - exportedCount} assets skipped (not extractable or files already exist)";
|
||||
}
|
||||
|
||||
StatusStripUpdate(statusText);
|
||||
Logger.Info(statusText);
|
||||
|
||||
if (Properties.Settings.Default.openAfterExport && exportedCount > 0)
|
||||
{
|
||||
@@ -499,7 +551,7 @@ namespace AssetStudioGUI
|
||||
|
||||
var statusText = $"Finished exporting asset list with {toExportAssets.Count()} items.";
|
||||
|
||||
StatusStripUpdate(statusText);
|
||||
Logger.Info(statusText);
|
||||
|
||||
if (Properties.Settings.Default.openAfterExport && toExportAssets.Count() > 0)
|
||||
{
|
||||
@@ -547,25 +599,25 @@ namespace AssetStudioGUI
|
||||
}
|
||||
Directory.CreateDirectory(targetPath);
|
||||
//导出FBX
|
||||
StatusStripUpdate($"Exporting {filename}.fbx");
|
||||
Logger.Info($"Exporting {filename}.fbx");
|
||||
try
|
||||
{
|
||||
ExportGameObject(j.gameObject, targetPath);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MessageBox.Show($"Export GameObject:{j.Text} error\r\n{ex.Message}\r\n{ex.StackTrace}");
|
||||
Logger.Error($"Export GameObject:{j.Text} error", ex);
|
||||
}
|
||||
|
||||
Progress.Report(++k, count);
|
||||
StatusStripUpdate($"Finished exporting {filename}.fbx");
|
||||
Logger.Info($"Finished exporting {filename}.fbx");
|
||||
}
|
||||
}
|
||||
if (Properties.Settings.Default.openAfterExport)
|
||||
{
|
||||
OpenFolderInExplorer(savePath);
|
||||
}
|
||||
StatusStripUpdate("Finished");
|
||||
Logger.Info("Finished");
|
||||
});
|
||||
}
|
||||
|
||||
@@ -583,7 +635,7 @@ namespace AssetStudioGUI
|
||||
ThreadPool.QueueUserWorkItem(state =>
|
||||
{
|
||||
Progress.Reset();
|
||||
StatusStripUpdate($"Exporting {animator.Text}");
|
||||
Logger.Info($"Exporting {animator.Text}");
|
||||
try
|
||||
{
|
||||
ExportAnimator(animator, exportPath, animationList);
|
||||
@@ -592,12 +644,12 @@ namespace AssetStudioGUI
|
||||
OpenFolderInExplorer(exportPath);
|
||||
}
|
||||
Progress.Report(1, 1);
|
||||
StatusStripUpdate($"Finished exporting {animator.Text}");
|
||||
Logger.Info($"Finished exporting {animator.Text}");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MessageBox.Show($"Export Animator:{animator.Text} error\r\n{ex.Message}\r\n{ex.StackTrace}");
|
||||
StatusStripUpdate("Error in export");
|
||||
Logger.Error($"Export Animator:{animator.Text} error", ex);
|
||||
Logger.Info("Error in export");
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -615,16 +667,16 @@ namespace AssetStudioGUI
|
||||
Progress.Reset();
|
||||
foreach (var gameObject in gameObjects)
|
||||
{
|
||||
StatusStripUpdate($"Exporting {gameObject.m_Name}");
|
||||
Logger.Info($"Exporting {gameObject.m_Name}");
|
||||
try
|
||||
{
|
||||
ExportGameObject(gameObject, exportPath, animationList);
|
||||
StatusStripUpdate($"Finished exporting {gameObject.m_Name}");
|
||||
Logger.Info($"Finished exporting {gameObject.m_Name}");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MessageBox.Show($"Export GameObject:{gameObject.m_Name} error\r\n{ex.Message}\r\n{ex.StackTrace}");
|
||||
StatusStripUpdate("Error in export");
|
||||
Logger.Error($"Export GameObject:{gameObject.m_Name} error", ex);
|
||||
Logger.Info("Error in export");
|
||||
}
|
||||
|
||||
Progress.Report(++i, count);
|
||||
@@ -636,7 +688,7 @@ namespace AssetStudioGUI
|
||||
}
|
||||
else
|
||||
{
|
||||
StatusStripUpdate("No Object selected for export.");
|
||||
Logger.Info("No Object selected for export.");
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -647,17 +699,17 @@ namespace AssetStudioGUI
|
||||
{
|
||||
var name = Path.GetFileName(exportPath);
|
||||
Progress.Reset();
|
||||
StatusStripUpdate($"Exporting {name}");
|
||||
Logger.Info($"Exporting {name}");
|
||||
try
|
||||
{
|
||||
ExportGameObjectMerge(gameObjects, exportPath, animationList);
|
||||
Progress.Report(1, 1);
|
||||
StatusStripUpdate($"Finished exporting {name}");
|
||||
Logger.Info($"Finished exporting {name}");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MessageBox.Show($"Export Model:{name} error\r\n{ex.Message}\r\n{ex.StackTrace}");
|
||||
StatusStripUpdate("Error in export");
|
||||
Logger.Error($"Export Model:{name} error", ex);
|
||||
Logger.Info("Error in export");
|
||||
}
|
||||
if (Properties.Settings.Default.openAfterExport)
|
||||
{
|
||||
@@ -701,7 +753,7 @@ namespace AssetStudioGUI
|
||||
|
||||
public static string DumpAsset(Object obj)
|
||||
{
|
||||
var str = obj.Dump();
|
||||
var str = obj?.Dump();
|
||||
if (str == null && obj is MonoBehaviour m_MonoBehaviour)
|
||||
{
|
||||
var type = MonoBehaviourToTypeTree(m_MonoBehaviour);
|
||||
@@ -716,5 +768,92 @@ namespace AssetStudioGUI
|
||||
info.UseShellExecute = true;
|
||||
Process.Start(info);
|
||||
}
|
||||
|
||||
public static void ExportLive2D(Object[] cubismMocs, string exportPath)
|
||||
{
|
||||
var baseDestPath = Path.Combine(exportPath, "Live2DOutput");
|
||||
var motionMode = Properties.Settings.Default.l2dMotionMode;
|
||||
var forceBezier = Properties.Settings.Default.l2dForceBezier;
|
||||
|
||||
ThreadPool.QueueUserWorkItem(state =>
|
||||
{
|
||||
Logger.Info($"Searching for Live2D files...");
|
||||
|
||||
var useFullContainerPath = false;
|
||||
if (cubismMocs.Length > 1)
|
||||
{
|
||||
var basePathSet = cubismMocs.Select(x =>
|
||||
{
|
||||
var pathLen = allContainers.TryGetValue(x, out var itemContainer) ? itemContainer.LastIndexOf("/") : 0;
|
||||
pathLen = pathLen < 0 ? allContainers[x].Length : pathLen;
|
||||
return itemContainer?.Substring(0, pathLen);
|
||||
}).ToHashSet();
|
||||
|
||||
if (basePathSet.All(x => x == null))
|
||||
{
|
||||
Logger.Error($"Live2D Cubism export error\r\nCannot find any model related files");
|
||||
StatusStripUpdate("Live2D export canceled");
|
||||
Progress.Reset();
|
||||
return;
|
||||
}
|
||||
|
||||
if (basePathSet.Count != cubismMocs.Length)
|
||||
{
|
||||
useFullContainerPath = true;
|
||||
}
|
||||
}
|
||||
|
||||
var basePathList = cubismMocs.Select(x =>
|
||||
{
|
||||
allContainers.TryGetValue(x, out var container);
|
||||
container = useFullContainerPath
|
||||
? container
|
||||
: container?.Substring(0, container.LastIndexOf("/"));
|
||||
return container;
|
||||
}).Where(x => x != null).ToList();
|
||||
|
||||
var lookup = allContainers.ToLookup(
|
||||
x => basePathList.Find(b => x.Value.Contains(b) && x.Value.Split('/').Any(y => y == b.Substring(b.LastIndexOf("/") + 1))),
|
||||
x => x.Key
|
||||
);
|
||||
|
||||
var totalModelCount = lookup.LongCount(x => x.Key != null);
|
||||
var modelCounter = 0;
|
||||
foreach (var assets in lookup)
|
||||
{
|
||||
var srcContainer = assets.Key;
|
||||
if (srcContainer == null)
|
||||
continue;
|
||||
var container = srcContainer;
|
||||
|
||||
Logger.Info($"[{modelCounter + 1}/{totalModelCount}] Exporting Live2D: \"{srcContainer}\"...");
|
||||
try
|
||||
{
|
||||
var modelName = useFullContainerPath ? Path.GetFileNameWithoutExtension(container) : container.Substring(container.LastIndexOf('/') + 1);
|
||||
container = Path.HasExtension(container) ? container.Replace(Path.GetExtension(container), "") : container;
|
||||
var destPath = Path.Combine(baseDestPath, container) + Path.DirectorySeparatorChar;
|
||||
|
||||
ExtractLive2D(assets, destPath, modelName, assemblyLoader, motionMode, forceBezier);
|
||||
modelCounter++;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.Error($"Live2D model export error: \"{srcContainer}\"", ex);
|
||||
}
|
||||
Progress.Report(modelCounter, (int)totalModelCount);
|
||||
}
|
||||
|
||||
Logger.Info($"Finished exporting [{modelCounter}/{totalModelCount}] Live2D model(s).");
|
||||
if (modelCounter < totalModelCount)
|
||||
{
|
||||
var total = (int)totalModelCount;
|
||||
Progress.Report(total, total);
|
||||
}
|
||||
if (Properties.Settings.Default.openAfterExport && modelCounter > 0)
|
||||
{
|
||||
OpenFolderInExplorer(exportPath);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
77
AssetStudioGUI/app.manifest
Normal file
77
AssetStudioGUI/app.manifest
Normal file
@@ -0,0 +1,77 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
|
||||
<assemblyIdentity version="1.0.0.0" name="AssetStudioMod.app"/>
|
||||
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
|
||||
<security>
|
||||
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
|
||||
<!-- UAC Manifest Options
|
||||
If you want to change the Windows User Account Control level replace the
|
||||
requestedExecutionLevel node with one of the following.
|
||||
|
||||
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
|
||||
<requestedExecutionLevel level="requireAdministrator" uiAccess="false" />
|
||||
<requestedExecutionLevel level="highestAvailable" uiAccess="false" />
|
||||
|
||||
Specifying requestedExecutionLevel element will disable file and registry virtualization.
|
||||
Remove this element if your application requires this virtualization for backwards
|
||||
compatibility.
|
||||
-->
|
||||
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
|
||||
</requestedPrivileges>
|
||||
</security>
|
||||
</trustInfo>
|
||||
|
||||
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
|
||||
<application>
|
||||
<!-- A list of the Windows versions that this application has been tested on
|
||||
and is designed to work with. Uncomment the appropriate elements
|
||||
and Windows will automatically select the most compatible environment. -->
|
||||
|
||||
<!-- Windows Vista -->
|
||||
<!--<supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}" />-->
|
||||
|
||||
<!-- Windows 7 -->
|
||||
<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}" />
|
||||
|
||||
<!-- Windows 8 -->
|
||||
<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}" />
|
||||
|
||||
<!-- Windows 8.1 -->
|
||||
<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}" />
|
||||
|
||||
<!-- Windows 10 and Windows 11 -->
|
||||
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />
|
||||
|
||||
</application>
|
||||
</compatibility>
|
||||
|
||||
<!-- Indicates that the application is DPI-aware and will not be automatically scaled by Windows at higher
|
||||
DPIs. Windows Presentation Foundation (WPF) applications are automatically DPI-aware and do not need
|
||||
to opt in. Windows Forms applications targeting .NET Framework 4.6 that opt into this setting, should
|
||||
also set the 'EnableWindowsFormsHighDpiAutoResizing' setting to 'true' in their app.config.
|
||||
|
||||
Makes the application long-path aware. See https://docs.microsoft.com/windows/win32/fileio/maximum-file-path-limitation -->
|
||||
<application xmlns="urn:schemas-microsoft-com:asm.v3">
|
||||
<windowsSettings>
|
||||
<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true</dpiAware>
|
||||
<dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">system</dpiAwareness>
|
||||
<longPathAware xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">true</longPathAware>
|
||||
</windowsSettings>
|
||||
</application>
|
||||
|
||||
|
||||
<!-- Enable themes for Windows common controls and dialogs (Windows XP and later) -->
|
||||
<dependency>
|
||||
<dependentAssembly>
|
||||
<assemblyIdentity
|
||||
type="win32"
|
||||
name="Microsoft.Windows.Common-Controls"
|
||||
version="6.0.0.0"
|
||||
processorArchitecture="*"
|
||||
publicKeyToken="6595b64144ccf1df"
|
||||
language="*"
|
||||
/>
|
||||
</dependentAssembly>
|
||||
</dependency>
|
||||
|
||||
</assembly>
|
||||
@@ -33,7 +33,12 @@ namespace AssetStudio
|
||||
|
||||
public TypeDefinition GetTypeDefinition(string assemblyName, string fullName)
|
||||
{
|
||||
if (moduleDic.TryGetValue(assemblyName, out var module))
|
||||
moduleDic.TryGetValue(assemblyName, out var module);
|
||||
if (module == null && !assemblyName.Contains(".dll"))
|
||||
{
|
||||
moduleDic.TryGetValue(assemblyName + ".dll", out module);
|
||||
}
|
||||
if (module != null)
|
||||
{
|
||||
var typeDef = module.GetType(fullName);
|
||||
if (typeDef == null && assemblyName == "UnityEngine.dll")
|
||||
|
||||
@@ -1,23 +1,41 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFrameworks>net472;netstandard2.0;net5.0;net6.0</TargetFrameworks>
|
||||
<Version>0.16.0.0</Version>
|
||||
<AssemblyVersion>0.16.0.0</AssemblyVersion>
|
||||
<FileVersion>0.16.0.0</FileVersion>
|
||||
<Copyright>Copyright © Perfare 2018-2022</Copyright>
|
||||
<TargetFrameworks>net472;net6.0;net6.0-windows;net7.0;net7.0-windows;net8.0;net8.0-windows</TargetFrameworks>
|
||||
<Version>1.1.0</Version>
|
||||
<Copyright>Copyright © Perfare 2018-2022; Copyright © aelurum 2023</Copyright>
|
||||
<DebugType>embedded</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Mono.Cecil" Version="0.11.3" />
|
||||
<PackageReference Include="SixLabors.ImageSharp.Drawing" Version="1.0.0-beta13" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup Condition=" !$(TargetFramework.Contains('windows')) ">
|
||||
<PackageReference Include="Kyaru.Texture2DDecoder.Linux" Version="0.1.0" />
|
||||
<PackageReference Include="Kyaru.Texture2DDecoder.macOS" Version="0.1.0" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup Condition=" '$(TargetFramework)' != 'net472' ">
|
||||
<PackageReference Include="Kyaru.Texture2DDecoder.Windows" Version="0.1.0" />
|
||||
<PackageReference Include="Kyaru.Texture2DDecoder">
|
||||
<Version>0.17.0</Version>
|
||||
</PackageReference>
|
||||
<PackageReference Include="SixLabors.ImageSharp.Drawing" Version="2.1.0" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup Condition=" '$(TargetFramework)' == 'net472' ">
|
||||
<PackageReference Include="SixLabors.ImageSharp.Drawing" Version="1.0.0-beta15" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\AssetStudio.PInvoke\AssetStudio.PInvoke.csproj" />
|
||||
<ProjectReference Include="..\AssetStudioFBXWrapper\AssetStudioFBXWrapper.csproj" />
|
||||
<ProjectReference Include="..\AssetStudio\AssetStudio.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup Condition=" '$(TargetFramework)' == 'net472' ">
|
||||
<ProjectReference Include="..\Texture2DDecoderWrapper\Texture2DDecoderWrapper.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
|
||||
@@ -14,11 +14,8 @@ namespace AssetStudio
|
||||
m_AudioClip = audioClip;
|
||||
}
|
||||
|
||||
public byte[] ConvertToWav()
|
||||
public byte[] ConvertToWav(byte[] m_AudioData)
|
||||
{
|
||||
var m_AudioData = m_AudioClip.m_AudioData.GetData();
|
||||
if (m_AudioData == null || m_AudioData.Length == 0)
|
||||
return null;
|
||||
var exinfo = new CREATESOUNDEXINFO();
|
||||
var result = Factory.System_Create(out var system);
|
||||
if (result != RESULT.OK)
|
||||
@@ -54,9 +51,14 @@ namespace AssetStudio
|
||||
|
||||
public byte[] SoundToWav(Sound sound)
|
||||
{
|
||||
var result = sound.getFormat(out _, out _, out int channels, out int bits);
|
||||
Logger.Debug($"[Fmod] Detecting sound format..\n");
|
||||
var result = sound.getFormat(out SOUND_TYPE soundType, out SOUND_FORMAT soundFormat, out int channels, out int bits);
|
||||
if (result != RESULT.OK)
|
||||
return null;
|
||||
Logger.Debug($"Detected sound type: {soundType}\n" +
|
||||
$"Detected sound format: {soundFormat}\n" +
|
||||
$"Detected channels: {channels}\n" +
|
||||
$"Detected bit depth: {bits}");
|
||||
result = sound.getDefaults(out var frequency, out _);
|
||||
if (result != RESULT.OK)
|
||||
return null;
|
||||
|
||||
@@ -0,0 +1,17 @@
|
||||
namespace CubismLive2DExtractor
|
||||
{
|
||||
public class CubismExpression3Json
|
||||
{
|
||||
public string Type;
|
||||
public float FadeInTime;
|
||||
public float FadeOutTime;
|
||||
public SerializableExpressionParameter[] Parameters;
|
||||
|
||||
public class SerializableExpressionParameter
|
||||
{
|
||||
public string Id;
|
||||
public float Value;
|
||||
public int Blend;
|
||||
}
|
||||
}
|
||||
}
|
||||
30
AssetStudioUtility/CubismLive2DExtractor/CubismFadeMotion.cs
Normal file
30
AssetStudioUtility/CubismLive2DExtractor/CubismFadeMotion.cs
Normal file
@@ -0,0 +1,30 @@
|
||||
using System;
|
||||
|
||||
namespace CubismLive2DExtractor
|
||||
{
|
||||
public class AnimationCurve
|
||||
{
|
||||
public CubismKeyframeData[] m_Curve { get; set; }
|
||||
public int m_PreInfinity { get; set; }
|
||||
public int m_PostInfinity { get; set; }
|
||||
public int m_RotationOrder { get; set; }
|
||||
}
|
||||
|
||||
public class CubismFadeMotion
|
||||
{
|
||||
public string m_Name { get; set; }
|
||||
public string MotionName { get; set; }
|
||||
public float FadeInTime { get; set; }
|
||||
public float FadeOutTime { get; set; }
|
||||
public string[] ParameterIds { get; set; }
|
||||
public AnimationCurve[] ParameterCurves { get; set; }
|
||||
public float[] ParameterFadeInTimes { get; set; }
|
||||
public float[] ParameterFadeOutTimes { get; set; }
|
||||
public float MotionLength { get; set; }
|
||||
|
||||
public CubismFadeMotion()
|
||||
{
|
||||
ParameterIds = Array.Empty<string>();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
namespace CubismLive2DExtractor
|
||||
{
|
||||
public class CubismKeyframeData
|
||||
{
|
||||
public float time { get; set; }
|
||||
public float value { get; set; }
|
||||
public float inSlope { get; set; }
|
||||
public float outSlope { get; set; }
|
||||
public int weightedMode { get; set; }
|
||||
public float inWeight { get; set; }
|
||||
public float outWeight { get; set; }
|
||||
|
||||
public CubismKeyframeData() { }
|
||||
|
||||
public CubismKeyframeData(ImportedKeyframe<float> keyframe)
|
||||
{
|
||||
time = keyframe.time;
|
||||
value = keyframe.value;
|
||||
inSlope = keyframe.inSlope;
|
||||
outSlope = keyframe.outSlope;
|
||||
weightedMode = 0;
|
||||
inWeight = 0;
|
||||
outWeight = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
28
AssetStudioUtility/CubismLive2DExtractor/CubismModel3Json.cs
Normal file
28
AssetStudioUtility/CubismLive2DExtractor/CubismModel3Json.cs
Normal file
@@ -0,0 +1,28 @@
|
||||
using Newtonsoft.Json.Linq;
|
||||
|
||||
namespace CubismLive2DExtractor
|
||||
{
|
||||
public class CubismModel3Json
|
||||
{
|
||||
public int Version;
|
||||
public string Name;
|
||||
public SerializableFileReferences FileReferences;
|
||||
public SerializableGroup[] Groups;
|
||||
|
||||
public class SerializableFileReferences
|
||||
{
|
||||
public string Moc;
|
||||
public string[] Textures;
|
||||
public string Physics;
|
||||
public JObject Motions;
|
||||
public JArray Expressions;
|
||||
}
|
||||
|
||||
public class SerializableGroup
|
||||
{
|
||||
public string Target;
|
||||
public string Name;
|
||||
public string[] Ids;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,197 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using AssetStudio;
|
||||
|
||||
namespace CubismLive2DExtractor
|
||||
{
|
||||
class CubismMotion3Converter
|
||||
{
|
||||
private Dictionary<uint, string> bonePathHash = new Dictionary<uint, string>();
|
||||
public List<ImportedKeyframedAnimation> AnimationList { get; protected set; } = new List<ImportedKeyframedAnimation>();
|
||||
|
||||
public CubismMotion3Converter(GameObject rootGameObject, AnimationClip[] animationClips)
|
||||
{
|
||||
var rootTransform = GetTransform(rootGameObject);
|
||||
CreateBonePathHash(rootTransform);
|
||||
ConvertAnimations(animationClips);
|
||||
}
|
||||
|
||||
private void ConvertAnimations(AnimationClip[] animationClips)
|
||||
{
|
||||
foreach (var animationClip in animationClips)
|
||||
{
|
||||
var iAnim = new ImportedKeyframedAnimation();
|
||||
AnimationList.Add(iAnim);
|
||||
iAnim.Name = animationClip.m_Name;
|
||||
iAnim.SampleRate = animationClip.m_SampleRate;
|
||||
iAnim.Duration = animationClip.m_MuscleClip.m_StopTime;
|
||||
var m_Clip = animationClip.m_MuscleClip.m_Clip;
|
||||
var streamedFrames = m_Clip.m_StreamedClip.ReadData();
|
||||
var m_ClipBindingConstant = animationClip.m_ClipBindingConstant;
|
||||
for (int frameIndex = 1; frameIndex < streamedFrames.Count - 1; frameIndex++)
|
||||
{
|
||||
var frame = streamedFrames[frameIndex];
|
||||
for (int curveIndex = 0; curveIndex < frame.keyList.Length; curveIndex++)
|
||||
{
|
||||
ReadStreamedData(iAnim, m_ClipBindingConstant, frame.time, frame.keyList[curveIndex]);
|
||||
}
|
||||
}
|
||||
var m_DenseClip = m_Clip.m_DenseClip;
|
||||
var streamCount = m_Clip.m_StreamedClip.curveCount;
|
||||
for (int frameIndex = 0; frameIndex < m_DenseClip.m_FrameCount; frameIndex++)
|
||||
{
|
||||
var time = m_DenseClip.m_BeginTime + frameIndex / m_DenseClip.m_SampleRate;
|
||||
var frameOffset = frameIndex * m_DenseClip.m_CurveCount;
|
||||
for (int curveIndex = 0; curveIndex < m_DenseClip.m_CurveCount; curveIndex++)
|
||||
{
|
||||
var index = streamCount + curveIndex;
|
||||
ReadCurveData(iAnim, m_ClipBindingConstant, (int)index, time, m_DenseClip.m_SampleArray, (int)frameOffset, curveIndex);
|
||||
}
|
||||
}
|
||||
var m_ConstantClip = m_Clip.m_ConstantClip;
|
||||
var denseCount = m_Clip.m_DenseClip.m_CurveCount;
|
||||
var time2 = 0.0f;
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
for (int curveIndex = 0; curveIndex < m_ConstantClip.data.Length; curveIndex++)
|
||||
{
|
||||
var index = streamCount + denseCount + curveIndex;
|
||||
ReadCurveData(iAnim, m_ClipBindingConstant, (int)index, time2, m_ConstantClip.data, 0, curveIndex);
|
||||
}
|
||||
time2 = animationClip.m_MuscleClip.m_StopTime;
|
||||
}
|
||||
foreach (var m_Event in animationClip.m_Events)
|
||||
{
|
||||
iAnim.Events.Add(new ImportedEvent
|
||||
{
|
||||
time = m_Event.time,
|
||||
value = m_Event.data
|
||||
});
|
||||
}
|
||||
|
||||
if (iAnim.TrackList.Count == 0 || iAnim.Events.Count == 0)
|
||||
{
|
||||
Logger.Warning($"[Motion Converter] \"{iAnim.Name}\" has {iAnim.TrackList.Count} tracks and {iAnim.Events.Count} event!.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void ReadStreamedData(ImportedKeyframedAnimation iAnim, AnimationClipBindingConstant m_ClipBindingConstant, float time, StreamedClip.StreamedCurveKey curveKey)
|
||||
{
|
||||
var binding = m_ClipBindingConstant.FindBinding(curveKey.index);
|
||||
GetLive2dPath(binding, out var target, out var boneName);
|
||||
if (string.IsNullOrEmpty(boneName))
|
||||
{
|
||||
Logger.Warning($"[Motion Converter] \"{iAnim.Name}\" read fail on binding {Array.IndexOf(m_ClipBindingConstant.genericBindings, binding)}");
|
||||
return;
|
||||
}
|
||||
|
||||
var track = iAnim.FindTrack(boneName);
|
||||
track.Target = target;
|
||||
track.Curve.Add(new ImportedKeyframe<float>(time, curveKey.value, curveKey.inSlope, curveKey.outSlope, curveKey.coeff));
|
||||
}
|
||||
|
||||
private void ReadCurveData(ImportedKeyframedAnimation iAnim, AnimationClipBindingConstant m_ClipBindingConstant, int index, float time, float[] data, int offset, int curveIndex)
|
||||
{
|
||||
var binding = m_ClipBindingConstant.FindBinding(index);
|
||||
GetLive2dPath(binding, out var target, out var boneName);
|
||||
if (string.IsNullOrEmpty(boneName))
|
||||
{
|
||||
Logger.Warning($"[Motion Converter] \"{iAnim.Name}\" read fail on binding {Array.IndexOf(m_ClipBindingConstant.genericBindings, binding)}");
|
||||
return;
|
||||
}
|
||||
|
||||
var track = iAnim.FindTrack(boneName);
|
||||
track.Target = target;
|
||||
var value = data[curveIndex];
|
||||
track.Curve.Add(new ImportedKeyframe<float>(time, value, 0, 0, null));
|
||||
}
|
||||
|
||||
private void GetLive2dPath(GenericBinding binding, out string target, out string id)
|
||||
{
|
||||
var path = binding.path;
|
||||
id = null;
|
||||
target = null;
|
||||
if (path != 0 && bonePathHash.TryGetValue(path, out var boneName))
|
||||
{
|
||||
var index = boneName.LastIndexOf('/');
|
||||
id = boneName.Substring(index + 1);
|
||||
target = boneName.Substring(0, index);
|
||||
if (target == "Parameters")
|
||||
{
|
||||
target = "Parameter";
|
||||
}
|
||||
else if (target == "Parts")
|
||||
{
|
||||
target = "PartOpacity";
|
||||
}
|
||||
}
|
||||
else if (binding.script.TryGet(out MonoScript script))
|
||||
{
|
||||
switch (script.m_ClassName)
|
||||
{
|
||||
case "CubismRenderController":
|
||||
target = "Model";
|
||||
id = "Opacity";
|
||||
break;
|
||||
case "CubismEyeBlinkController":
|
||||
target = "Model";
|
||||
id = "EyeBlink";
|
||||
break;
|
||||
case "CubismMouthController":
|
||||
target = "Model";
|
||||
id = "LipSync";
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private Transform GetTransform(GameObject gameObject)
|
||||
{
|
||||
foreach (var m_Component in gameObject.m_Components)
|
||||
{
|
||||
if (m_Component.TryGet(out Transform m_Transform))
|
||||
{
|
||||
return m_Transform;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private void CreateBonePathHash(Transform m_Transform)
|
||||
{
|
||||
var name = GetTransformPath(m_Transform);
|
||||
var crc = new SevenZip.CRC();
|
||||
var bytes = Encoding.UTF8.GetBytes(name);
|
||||
crc.Update(bytes, 0, (uint)bytes.Length);
|
||||
bonePathHash[crc.GetDigest()] = name;
|
||||
int index;
|
||||
while ((index = name.IndexOf("/", StringComparison.Ordinal)) >= 0)
|
||||
{
|
||||
name = name.Substring(index + 1);
|
||||
crc = new SevenZip.CRC();
|
||||
bytes = Encoding.UTF8.GetBytes(name);
|
||||
crc.Update(bytes, 0, (uint)bytes.Length);
|
||||
bonePathHash[crc.GetDigest()] = name;
|
||||
}
|
||||
foreach (var pptr in m_Transform.m_Children)
|
||||
{
|
||||
if (pptr.TryGet(out var child))
|
||||
CreateBonePathHash(child);
|
||||
}
|
||||
}
|
||||
|
||||
private string GetTransformPath(Transform transform)
|
||||
{
|
||||
transform.m_GameObject.TryGet(out var m_GameObject);
|
||||
if (transform.m_Father.TryGet(out var father))
|
||||
{
|
||||
return GetTransformPath(father) + "/" + m_GameObject.m_Name;
|
||||
}
|
||||
|
||||
return m_GameObject.m_Name;
|
||||
}
|
||||
}
|
||||
}
|
||||
257
AssetStudioUtility/CubismLive2DExtractor/CubismMotion3Json.cs
Normal file
257
AssetStudioUtility/CubismLive2DExtractor/CubismMotion3Json.cs
Normal file
@@ -0,0 +1,257 @@
|
||||
// File Format Specifications
|
||||
// https://github.com/Live2D/CubismSpecs/blob/master/FileFormats/motion3.json.md
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace CubismLive2DExtractor
|
||||
{
|
||||
public class CubismMotion3Json
|
||||
{
|
||||
public int Version;
|
||||
public SerializableMeta Meta;
|
||||
public SerializableCurve[] Curves;
|
||||
public SerializableUserData[] UserData;
|
||||
|
||||
public class SerializableMeta
|
||||
{
|
||||
public float Duration;
|
||||
public float Fps;
|
||||
public bool Loop;
|
||||
public bool AreBeziersRestricted;
|
||||
public float FadeInTime;
|
||||
public float FadeOutTime;
|
||||
public int CurveCount;
|
||||
public int TotalSegmentCount;
|
||||
public int TotalPointCount;
|
||||
public int UserDataCount;
|
||||
public int TotalUserDataSize;
|
||||
}
|
||||
|
||||
public class SerializableCurve
|
||||
{
|
||||
public string Target;
|
||||
public string Id;
|
||||
public float FadeInTime;
|
||||
public float FadeOutTime;
|
||||
public List<float> Segments;
|
||||
}
|
||||
|
||||
public class SerializableUserData
|
||||
{
|
||||
public float Time;
|
||||
public string Value;
|
||||
}
|
||||
|
||||
private static void AddSegments(
|
||||
CubismKeyframeData curve,
|
||||
CubismKeyframeData preCurve,
|
||||
CubismKeyframeData nextCurve,
|
||||
SerializableCurve cubismCurve,
|
||||
bool forceBezier,
|
||||
ref int totalPointCount,
|
||||
ref int totalSegmentCount,
|
||||
ref int j
|
||||
)
|
||||
{
|
||||
if (Math.Abs(curve.time - preCurve.time - 0.01f) < 0.0001f) // InverseSteppedSegment
|
||||
{
|
||||
if (nextCurve.value == curve.value)
|
||||
{
|
||||
cubismCurve.Segments.Add(3f); // Segment ID
|
||||
cubismCurve.Segments.Add(nextCurve.time);
|
||||
cubismCurve.Segments.Add(nextCurve.value);
|
||||
j += 1;
|
||||
totalPointCount += 1;
|
||||
totalSegmentCount++;
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (float.IsPositiveInfinity(curve.inSlope)) // SteppedSegment
|
||||
{
|
||||
cubismCurve.Segments.Add(2f); // Segment ID
|
||||
cubismCurve.Segments.Add(curve.time);
|
||||
cubismCurve.Segments.Add(curve.value);
|
||||
totalPointCount += 1;
|
||||
}
|
||||
else if (preCurve.outSlope == 0f && Math.Abs(curve.inSlope) < 0.0001f && !forceBezier) // LinearSegment
|
||||
{
|
||||
cubismCurve.Segments.Add(0f); // Segment ID
|
||||
cubismCurve.Segments.Add(curve.time);
|
||||
cubismCurve.Segments.Add(curve.value);
|
||||
totalPointCount += 1;
|
||||
}
|
||||
else // BezierSegment
|
||||
{
|
||||
var tangentLength = (curve.time - preCurve.time) / 3f;
|
||||
cubismCurve.Segments.Add(1f); // Segment ID
|
||||
cubismCurve.Segments.Add(preCurve.time + tangentLength);
|
||||
cubismCurve.Segments.Add(preCurve.outSlope * tangentLength + preCurve.value);
|
||||
cubismCurve.Segments.Add(curve.time - tangentLength);
|
||||
cubismCurve.Segments.Add(curve.value - curve.inSlope * tangentLength);
|
||||
cubismCurve.Segments.Add(curve.time);
|
||||
cubismCurve.Segments.Add(curve.value);
|
||||
totalPointCount += 3;
|
||||
}
|
||||
totalSegmentCount++;
|
||||
}
|
||||
|
||||
public CubismMotion3Json(CubismFadeMotion fadeMotion, HashSet<string> paramNames, HashSet<string> partNames, bool forceBezier)
|
||||
{
|
||||
Version = 3;
|
||||
Meta = new SerializableMeta
|
||||
{
|
||||
// Duration of the motion in seconds.
|
||||
Duration = fadeMotion.MotionLength,
|
||||
// Framerate of the motion in seconds.
|
||||
Fps = 30,
|
||||
// [Optional] Status of the looping of the motion.
|
||||
Loop = true,
|
||||
// [Optional] Status of the restriction of Bezier handles'X translations.
|
||||
AreBeziersRestricted = true,
|
||||
// [Optional] Time of the overall Fade-In for easing in seconds.
|
||||
FadeInTime = fadeMotion.FadeInTime,
|
||||
// [Optional] Time of the overall Fade-Out for easing in seconds.
|
||||
FadeOutTime = fadeMotion.FadeOutTime,
|
||||
// The total number of curves.
|
||||
CurveCount = (int)fadeMotion.ParameterCurves.LongCount(x => x.m_Curve.Length > 0),
|
||||
// [Optional] The total number of UserData.
|
||||
UserDataCount = 0
|
||||
};
|
||||
// Motion curves.
|
||||
Curves = new SerializableCurve[Meta.CurveCount];
|
||||
|
||||
var totalSegmentCount = 1;
|
||||
var totalPointCount = 1;
|
||||
var actualCurveCount = 0;
|
||||
for (var i = 0; i < fadeMotion.ParameterCurves.Length; i++)
|
||||
{
|
||||
if (fadeMotion.ParameterCurves[i].m_Curve.Length == 0)
|
||||
continue;
|
||||
|
||||
string target;
|
||||
string paramId = fadeMotion.ParameterIds[i];
|
||||
switch (paramId)
|
||||
{
|
||||
case "Opacity":
|
||||
case "EyeBlink":
|
||||
case "LipSync":
|
||||
target = "Model";
|
||||
break;
|
||||
default:
|
||||
if (paramNames.Contains(paramId))
|
||||
{
|
||||
target = "Parameter";
|
||||
}
|
||||
else if (partNames.Contains(paramId))
|
||||
{
|
||||
target = "PartOpacity";
|
||||
}
|
||||
else
|
||||
{
|
||||
target = paramId.ToLower().Contains("part") ? "PartOpacity" : "Parameter";
|
||||
AssetStudio.Logger.Warning($"[{fadeMotion.m_Name}] Binding error: Unable to find \"{paramId}\" among the model parts/parameters");
|
||||
}
|
||||
break;
|
||||
}
|
||||
Curves[actualCurveCount] = new SerializableCurve
|
||||
{
|
||||
// Target type.
|
||||
Target = target,
|
||||
// Identifier for mapping curve to target.
|
||||
Id = paramId,
|
||||
// [Optional] Time of the Fade - In for easing in seconds.
|
||||
FadeInTime = fadeMotion.ParameterFadeInTimes[i],
|
||||
// [Optional] Time of the Fade - Out for easing in seconds.
|
||||
FadeOutTime = fadeMotion.ParameterFadeOutTimes[i],
|
||||
// Flattened segments.
|
||||
Segments = new List<float>
|
||||
{
|
||||
// First point
|
||||
fadeMotion.ParameterCurves[i].m_Curve[0].time,
|
||||
fadeMotion.ParameterCurves[i].m_Curve[0].value
|
||||
}
|
||||
};
|
||||
for (var j = 1; j < fadeMotion.ParameterCurves[i].m_Curve.Length; j++)
|
||||
{
|
||||
var curve = fadeMotion.ParameterCurves[i].m_Curve[j];
|
||||
var preCurve = fadeMotion.ParameterCurves[i].m_Curve[j - 1];
|
||||
var next = fadeMotion.ParameterCurves[i].m_Curve.ElementAtOrDefault(j + 1);
|
||||
var nextCurve = next ?? new CubismKeyframeData();
|
||||
AddSegments(curve, preCurve, nextCurve, Curves[actualCurveCount], forceBezier, ref totalPointCount, ref totalSegmentCount, ref j);
|
||||
}
|
||||
actualCurveCount++;
|
||||
}
|
||||
|
||||
// The total number of segments (from all curves).
|
||||
Meta.TotalSegmentCount = totalSegmentCount;
|
||||
// The total number of points (from all segments of all curves).
|
||||
Meta.TotalPointCount = totalPointCount;
|
||||
|
||||
UserData = Array.Empty<SerializableUserData>();
|
||||
// [Optional] The total size of UserData in bytes.
|
||||
Meta.TotalUserDataSize = 0;
|
||||
}
|
||||
|
||||
public CubismMotion3Json(ImportedKeyframedAnimation animation, bool forceBezier)
|
||||
{
|
||||
Version = 3;
|
||||
Meta = new SerializableMeta
|
||||
{
|
||||
Duration = animation.Duration,
|
||||
Fps = animation.SampleRate,
|
||||
Loop = true,
|
||||
AreBeziersRestricted = true,
|
||||
FadeInTime = 0,
|
||||
FadeOutTime = 0,
|
||||
CurveCount = animation.TrackList.Count,
|
||||
UserDataCount = animation.Events.Count
|
||||
};
|
||||
Curves = new SerializableCurve[Meta.CurveCount];
|
||||
|
||||
var totalSegmentCount = 1;
|
||||
var totalPointCount = 1;
|
||||
for (var i = 0; i < Meta.CurveCount; i++)
|
||||
{
|
||||
var track = animation.TrackList[i];
|
||||
Curves[i] = new SerializableCurve
|
||||
{
|
||||
Target = track.Target,
|
||||
Id = track.Name,
|
||||
FadeInTime = -1,
|
||||
FadeOutTime = -1,
|
||||
Segments = new List<float>
|
||||
{
|
||||
0f,
|
||||
track.Curve[0].value
|
||||
}
|
||||
};
|
||||
for (var j = 1; j < track.Curve.Count; j++)
|
||||
{
|
||||
var curve = new CubismKeyframeData(track.Curve[j]);
|
||||
var preCurve = new CubismKeyframeData(track.Curve[j - 1]);
|
||||
var next = track.Curve.ElementAtOrDefault(j + 1);
|
||||
var nextCurve = next != null ? new CubismKeyframeData(next) : new CubismKeyframeData();
|
||||
AddSegments(curve, preCurve, nextCurve, Curves[i], forceBezier, ref totalPointCount, ref totalSegmentCount, ref j);
|
||||
}
|
||||
}
|
||||
Meta.TotalSegmentCount = totalSegmentCount;
|
||||
Meta.TotalPointCount = totalPointCount;
|
||||
|
||||
UserData = new SerializableUserData[Meta.UserDataCount];
|
||||
var totalUserDataSize = 0;
|
||||
for (var i = 0; i < Meta.UserDataCount; i++)
|
||||
{
|
||||
var @event = animation.Events[i];
|
||||
UserData[i] = new SerializableUserData
|
||||
{
|
||||
Time = @event.time,
|
||||
Value = @event.value
|
||||
};
|
||||
totalUserDataSize += @event.value.Length;
|
||||
}
|
||||
Meta.TotalUserDataSize = totalUserDataSize;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,88 @@
|
||||
using AssetStudio;
|
||||
|
||||
namespace CubismLive2DExtractor
|
||||
{
|
||||
public class CubismPhysics3Json
|
||||
{
|
||||
public int Version;
|
||||
public SerializableMeta Meta;
|
||||
public SerializablePhysicsSettings[] PhysicsSettings;
|
||||
|
||||
public class SerializableNormalizationValue
|
||||
{
|
||||
public float Minimum;
|
||||
public float Default;
|
||||
public float Maximum;
|
||||
}
|
||||
|
||||
public class SerializableParameter
|
||||
{
|
||||
public string Target;
|
||||
public string Id;
|
||||
}
|
||||
|
||||
public class SerializableInput
|
||||
{
|
||||
public SerializableParameter Source;
|
||||
public float Weight;
|
||||
public string Type;
|
||||
public bool Reflect;
|
||||
}
|
||||
|
||||
public class SerializableOutput
|
||||
{
|
||||
public SerializableParameter Destination;
|
||||
public int VertexIndex;
|
||||
public float Scale;
|
||||
public float Weight;
|
||||
public string Type;
|
||||
public bool Reflect;
|
||||
}
|
||||
|
||||
public class SerializableVertex
|
||||
{
|
||||
public Vector2 Position;
|
||||
public float Mobility;
|
||||
public float Delay;
|
||||
public float Acceleration;
|
||||
public float Radius;
|
||||
}
|
||||
|
||||
public class SerializableNormalization
|
||||
{
|
||||
public SerializableNormalizationValue Position;
|
||||
public SerializableNormalizationValue Angle;
|
||||
}
|
||||
|
||||
public class SerializablePhysicsSettings
|
||||
{
|
||||
public string Id;
|
||||
public SerializableInput[] Input;
|
||||
public SerializableOutput[] Output;
|
||||
public SerializableVertex[] Vertices;
|
||||
public SerializableNormalization Normalization;
|
||||
}
|
||||
|
||||
public class SerializableMeta
|
||||
{
|
||||
public int PhysicsSettingCount;
|
||||
public int TotalInputCount;
|
||||
public int TotalOutputCount;
|
||||
public int VertexCount;
|
||||
public SerializableEffectiveForces EffectiveForces;
|
||||
public SerializablePhysicsDictionary[] PhysicsDictionary;
|
||||
}
|
||||
|
||||
public class SerializableEffectiveForces
|
||||
{
|
||||
public Vector2 Gravity;
|
||||
public Vector2 Wind;
|
||||
}
|
||||
|
||||
public class SerializablePhysicsDictionary
|
||||
{
|
||||
public string Id;
|
||||
public string Name;
|
||||
}
|
||||
}
|
||||
}
|
||||
75
AssetStudioUtility/CubismLive2DExtractor/CubismPhysicsRig.cs
Normal file
75
AssetStudioUtility/CubismLive2DExtractor/CubismPhysicsRig.cs
Normal file
@@ -0,0 +1,75 @@
|
||||
using AssetStudio;
|
||||
|
||||
namespace CubismLive2DExtractor
|
||||
{
|
||||
public class CubismPhysicsNormalizationTuplet
|
||||
{
|
||||
public float Maximum;
|
||||
public float Minimum;
|
||||
public float Default;
|
||||
}
|
||||
|
||||
public class CubismPhysicsNormalization
|
||||
{
|
||||
public CubismPhysicsNormalizationTuplet Position;
|
||||
public CubismPhysicsNormalizationTuplet Angle;
|
||||
}
|
||||
|
||||
public class CubismPhysicsParticle
|
||||
{
|
||||
public Vector2 InitialPosition;
|
||||
public float Mobility;
|
||||
public float Delay;
|
||||
public float Acceleration;
|
||||
public float Radius;
|
||||
}
|
||||
|
||||
public class CubismPhysicsOutput
|
||||
{
|
||||
public string DestinationId;
|
||||
public int ParticleIndex;
|
||||
public Vector2 TranslationScale;
|
||||
public float AngleScale;
|
||||
public float Weight;
|
||||
public CubismPhysicsSourceComponent SourceComponent;
|
||||
public bool IsInverted;
|
||||
}
|
||||
|
||||
public enum CubismPhysicsSourceComponent
|
||||
{
|
||||
X,
|
||||
Y,
|
||||
Angle,
|
||||
}
|
||||
|
||||
public class CubismPhysicsInput
|
||||
{
|
||||
public string SourceId;
|
||||
public Vector2 ScaleOfTranslation;
|
||||
public float AngleScale;
|
||||
public float Weight;
|
||||
public CubismPhysicsSourceComponent SourceComponent;
|
||||
public bool IsInverted;
|
||||
}
|
||||
|
||||
public class CubismPhysicsSubRig
|
||||
{
|
||||
public CubismPhysicsInput[] Input;
|
||||
public CubismPhysicsOutput[] Output;
|
||||
public CubismPhysicsParticle[] Particles;
|
||||
public CubismPhysicsNormalization Normalization;
|
||||
}
|
||||
|
||||
public class CubismPhysicsRig
|
||||
{
|
||||
public CubismPhysicsSubRig[] SubRigs;
|
||||
public Vector2 Gravity = new Vector2(0, -1);
|
||||
public Vector2 Wind;
|
||||
}
|
||||
|
||||
public class CubismPhysics
|
||||
{
|
||||
public string m_Name;
|
||||
public CubismPhysicsRig _rig;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,62 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace CubismLive2DExtractor
|
||||
{
|
||||
public class ImportedKeyframedAnimation
|
||||
{
|
||||
public string Name { get; set; }
|
||||
public float SampleRate { get; set; }
|
||||
public float Duration { get; set; }
|
||||
|
||||
public List<ImportedAnimationKeyframedTrack> TrackList { get; set; } = new List<ImportedAnimationKeyframedTrack>();
|
||||
public List<ImportedEvent> Events = new List<ImportedEvent>();
|
||||
|
||||
public ImportedAnimationKeyframedTrack FindTrack(string name)
|
||||
{
|
||||
var track = TrackList.Find(x => x.Name == name);
|
||||
if (track == null)
|
||||
{
|
||||
track = new ImportedAnimationKeyframedTrack { Name = name };
|
||||
TrackList.Add(track);
|
||||
}
|
||||
return track;
|
||||
}
|
||||
}
|
||||
|
||||
public class ImportedKeyframe<T>
|
||||
{
|
||||
public float time { get; set; }
|
||||
public T value { get; set; }
|
||||
public T inSlope { get; set; }
|
||||
public T outSlope { get; set; }
|
||||
public float[] coeff { get; set; }
|
||||
|
||||
public ImportedKeyframe(float time, T value, T inSlope, T outSlope, float[] coeff)
|
||||
{
|
||||
this.time = time;
|
||||
this.value = value;
|
||||
this.inSlope = inSlope;
|
||||
this.outSlope = outSlope;
|
||||
this.coeff = coeff;
|
||||
}
|
||||
|
||||
public float Evaluate(float sampleTime)
|
||||
{
|
||||
float t = sampleTime - time;
|
||||
return (t * (t * (t * coeff[0] + coeff[1]) + coeff[2])) + coeff[3];
|
||||
}
|
||||
}
|
||||
|
||||
public class ImportedAnimationKeyframedTrack
|
||||
{
|
||||
public string Name { get; set; }
|
||||
public string Target { get; set; }
|
||||
public List<ImportedKeyframe<float>> Curve = new List<ImportedKeyframe<float>>();
|
||||
}
|
||||
|
||||
public class ImportedEvent
|
||||
{
|
||||
public float time { get; set; }
|
||||
public string value { get; set; }
|
||||
}
|
||||
}
|
||||
415
AssetStudioUtility/CubismLive2DExtractor/Live2DExtractor.cs
Normal file
415
AssetStudioUtility/CubismLive2DExtractor/Live2DExtractor.cs
Normal file
@@ -0,0 +1,415 @@
|
||||
////
|
||||
// Based on UnityLive2DExtractorMod by aelurum
|
||||
// https://github.com/aelurum/UnityLive2DExtractor
|
||||
//
|
||||
// Original version - by Perfare
|
||||
// https://github.com/Perfare/UnityLive2DExtractor
|
||||
////
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using AssetStudio;
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Linq;
|
||||
|
||||
namespace CubismLive2DExtractor
|
||||
{
|
||||
public static class Live2DExtractor
|
||||
{
|
||||
public static void ExtractLive2D(IGrouping<string, AssetStudio.Object> assets, string destPath, string modelName, AssemblyLoader assemblyLoader, Live2DMotionMode motionMode, bool forceBezier = false)
|
||||
{
|
||||
var destTexturePath = Path.Combine(destPath, "textures") + Path.DirectorySeparatorChar;
|
||||
var destMotionPath = Path.Combine(destPath, "motions") + Path.DirectorySeparatorChar;
|
||||
var destExpressionPath = Path.Combine(destPath, "expressions") + Path.DirectorySeparatorChar;
|
||||
Directory.CreateDirectory(destPath);
|
||||
Directory.CreateDirectory(destTexturePath);
|
||||
|
||||
var expressionList = new List<MonoBehaviour>();
|
||||
var fadeMotionList = new List<MonoBehaviour>();
|
||||
var gameObjects = new List<GameObject>();
|
||||
var animationClips = new List<AnimationClip>();
|
||||
|
||||
var textures = new SortedSet<string>();
|
||||
var eyeBlinkParameters = new HashSet<string>();
|
||||
var lipSyncParameters = new HashSet<string>();
|
||||
var parameterNames = new HashSet<string>();
|
||||
var partNames = new HashSet<string>();
|
||||
MonoBehaviour physics = null;
|
||||
|
||||
foreach (var asset in assets)
|
||||
{
|
||||
switch (asset)
|
||||
{
|
||||
case MonoBehaviour m_MonoBehaviour:
|
||||
if (m_MonoBehaviour.m_Script.TryGet(out var m_Script))
|
||||
{
|
||||
switch (m_Script.m_ClassName)
|
||||
{
|
||||
case "CubismMoc":
|
||||
File.WriteAllBytes($"{destPath}{modelName}.moc3", ParseMoc(m_MonoBehaviour)); //moc
|
||||
break;
|
||||
case "CubismPhysicsController":
|
||||
physics = physics ?? m_MonoBehaviour;
|
||||
break;
|
||||
case "CubismExpressionData":
|
||||
expressionList.Add(m_MonoBehaviour);
|
||||
break;
|
||||
case "CubismFadeMotionData":
|
||||
fadeMotionList.Add(m_MonoBehaviour);
|
||||
break;
|
||||
case "CubismEyeBlinkParameter":
|
||||
if (m_MonoBehaviour.m_GameObject.TryGet(out var blinkGameObject))
|
||||
{
|
||||
eyeBlinkParameters.Add(blinkGameObject.m_Name);
|
||||
}
|
||||
break;
|
||||
case "CubismMouthParameter":
|
||||
if (m_MonoBehaviour.m_GameObject.TryGet(out var mouthGameObject))
|
||||
{
|
||||
lipSyncParameters.Add(mouthGameObject.m_Name);
|
||||
}
|
||||
break;
|
||||
case "CubismParameter":
|
||||
if (m_MonoBehaviour.m_GameObject.TryGet(out var paramGameObject))
|
||||
{
|
||||
parameterNames.Add(paramGameObject.m_Name);
|
||||
}
|
||||
break;
|
||||
case "CubismPart":
|
||||
if (m_MonoBehaviour.m_GameObject.TryGet(out var partGameObject))
|
||||
{
|
||||
partNames.Add(partGameObject.m_Name);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case Texture2D m_Texture2D:
|
||||
using (var image = m_Texture2D.ConvertToImage(flip: true))
|
||||
{
|
||||
using (var file = File.OpenWrite($"{destTexturePath}{m_Texture2D.m_Name}.png"))
|
||||
{
|
||||
image.WriteToStream(file, ImageFormat.Png);
|
||||
}
|
||||
textures.Add($"textures/{m_Texture2D.m_Name}.png"); //texture
|
||||
}
|
||||
break;
|
||||
case GameObject m_GameObject:
|
||||
gameObjects.Add(m_GameObject);
|
||||
break;
|
||||
case AnimationClip m_AnimationClip:
|
||||
animationClips.Add(m_AnimationClip);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (textures.Count == 0)
|
||||
{
|
||||
Logger.Warning($"No textures found for \"{modelName}\" model.");
|
||||
}
|
||||
|
||||
//physics
|
||||
if (physics != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
var buff = ParsePhysics(physics, assemblyLoader);
|
||||
File.WriteAllText($"{destPath}{modelName}.physics3.json", buff);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Warning($"Error in parsing physics data: {e.Message}");
|
||||
physics = null;
|
||||
}
|
||||
}
|
||||
|
||||
//motion
|
||||
var motions = new SortedDictionary<string, JArray>();
|
||||
|
||||
if (motionMode == Live2DMotionMode.MonoBehaviour && fadeMotionList.Count > 0) //motion from MonoBehaviour
|
||||
{
|
||||
Logger.Debug("Motion export method: MonoBehaviour (Fade motion)");
|
||||
Directory.CreateDirectory(destMotionPath);
|
||||
foreach (var fadeMotionMono in fadeMotionList)
|
||||
{
|
||||
var fadeMotionObj = fadeMotionMono.ToType();
|
||||
if (fadeMotionObj == null)
|
||||
{
|
||||
var m_Type = fadeMotionMono.ConvertToTypeTree(assemblyLoader);
|
||||
fadeMotionObj = fadeMotionMono.ToType(m_Type);
|
||||
if (fadeMotionObj == null)
|
||||
{
|
||||
Logger.Warning($"Fade motion \"{fadeMotionMono.m_Name}\" is not readable.");
|
||||
continue;
|
||||
}
|
||||
}
|
||||
var fadeMotion = JsonConvert.DeserializeObject<CubismFadeMotion>(JsonConvert.SerializeObject(fadeMotionObj));
|
||||
if (fadeMotion.ParameterIds.Length == 0)
|
||||
continue;
|
||||
|
||||
var motionJson = new CubismMotion3Json(fadeMotion, parameterNames, partNames, forceBezier);
|
||||
|
||||
var animName = Path.GetFileNameWithoutExtension(fadeMotion.m_Name);
|
||||
if (motions.ContainsKey(animName))
|
||||
{
|
||||
animName = $"{animName}_{fadeMotion.GetHashCode()}";
|
||||
|
||||
if (motions.ContainsKey(animName))
|
||||
continue;
|
||||
}
|
||||
var motionPath = new JObject(new JProperty("File", $"motions/{animName}.motion3.json"));
|
||||
motions.Add(animName, new JArray(motionPath));
|
||||
File.WriteAllText($"{destMotionPath}{animName}.motion3.json", JsonConvert.SerializeObject(motionJson, Formatting.Indented, new MyJsonConverter()));
|
||||
}
|
||||
}
|
||||
else if (gameObjects.Count > 0) //motion from AnimationClip
|
||||
{
|
||||
var exportMethod = motionMode == Live2DMotionMode.AnimationClip
|
||||
? "AnimationClip"
|
||||
: "AnimationClip (no Fade motions found)";
|
||||
Logger.Debug($"Motion export method: {exportMethod}");
|
||||
var rootTransform = gameObjects[0].m_Transform;
|
||||
while (rootTransform.m_Father.TryGet(out var m_Father))
|
||||
{
|
||||
rootTransform = m_Father;
|
||||
}
|
||||
rootTransform.m_GameObject.TryGet(out var rootGameObject);
|
||||
var converter = new CubismMotion3Converter(rootGameObject, animationClips.ToArray());
|
||||
if (converter.AnimationList.Count > 0)
|
||||
{
|
||||
Directory.CreateDirectory(destMotionPath);
|
||||
}
|
||||
foreach (var animation in converter.AnimationList)
|
||||
{
|
||||
var motionJson = new CubismMotion3Json(animation, forceBezier);
|
||||
|
||||
var animName = animation.Name;
|
||||
if (motions.ContainsKey(animName))
|
||||
{
|
||||
animName = $"{animName}_{animation.GetHashCode()}";
|
||||
|
||||
if (motions.ContainsKey(animName))
|
||||
continue;
|
||||
}
|
||||
var motionPath = new JObject(new JProperty("File", $"motions/{animName}.motion3.json"));
|
||||
motions.Add(animName, new JArray(motionPath));
|
||||
File.WriteAllText($"{destMotionPath}{animName}.motion3.json", JsonConvert.SerializeObject(motionJson, Formatting.Indented, new MyJsonConverter()));
|
||||
}
|
||||
}
|
||||
if (motions.Count == 0)
|
||||
{
|
||||
Logger.Warning($"No motions found for \"{modelName}\" model.");
|
||||
}
|
||||
|
||||
//expression
|
||||
var expressions = new JArray();
|
||||
if (expressionList.Count > 0)
|
||||
{
|
||||
Directory.CreateDirectory(destExpressionPath);
|
||||
}
|
||||
foreach (var monoBehaviour in expressionList)
|
||||
{
|
||||
var expressionName = monoBehaviour.m_Name.Replace(".exp3", "");
|
||||
var expressionObj = monoBehaviour.ToType();
|
||||
if (expressionObj == null)
|
||||
{
|
||||
var m_Type = monoBehaviour.ConvertToTypeTree(assemblyLoader);
|
||||
expressionObj = monoBehaviour.ToType(m_Type);
|
||||
if (expressionObj == null)
|
||||
{
|
||||
Logger.Warning($"Expression \"{expressionName}\" is not readable.");
|
||||
continue;
|
||||
}
|
||||
}
|
||||
var expression = JsonConvert.DeserializeObject<CubismExpression3Json>(JsonConvert.SerializeObject(expressionObj));
|
||||
|
||||
expressions.Add(new JObject
|
||||
{
|
||||
{ "Name", expressionName },
|
||||
{ "File", $"expressions/{expressionName}.exp3.json" }
|
||||
});
|
||||
File.WriteAllText($"{destExpressionPath}{expressionName}.exp3.json", JsonConvert.SerializeObject(expression, Formatting.Indented));
|
||||
}
|
||||
|
||||
//group
|
||||
var groups = new List<CubismModel3Json.SerializableGroup>();
|
||||
|
||||
//Try looking for group IDs among the gameObjects
|
||||
if (eyeBlinkParameters.Count == 0)
|
||||
{
|
||||
eyeBlinkParameters = gameObjects.Where(x =>
|
||||
x.m_Name.ToLower().Contains("eye")
|
||||
&& x.m_Name.ToLower().Contains("open")
|
||||
&& (x.m_Name.ToLower().Contains('l') || x.m_Name.ToLower().Contains('r'))
|
||||
).Select(x => x.m_Name).ToHashSet();
|
||||
}
|
||||
if (lipSyncParameters.Count == 0)
|
||||
{
|
||||
lipSyncParameters = gameObjects.Where(x =>
|
||||
x.m_Name.ToLower().Contains("mouth")
|
||||
&& x.m_Name.ToLower().Contains("open")
|
||||
&& x.m_Name.ToLower().Contains('y')
|
||||
).Select(x => x.m_Name).ToHashSet();
|
||||
}
|
||||
|
||||
groups.Add(new CubismModel3Json.SerializableGroup
|
||||
{
|
||||
Target = "Parameter",
|
||||
Name = "EyeBlink",
|
||||
Ids = eyeBlinkParameters.ToArray()
|
||||
});
|
||||
groups.Add(new CubismModel3Json.SerializableGroup
|
||||
{
|
||||
Target = "Parameter",
|
||||
Name = "LipSync",
|
||||
Ids = lipSyncParameters.ToArray()
|
||||
});
|
||||
|
||||
//model
|
||||
var model3 = new CubismModel3Json
|
||||
{
|
||||
Version = 3,
|
||||
Name = modelName,
|
||||
FileReferences = new CubismModel3Json.SerializableFileReferences
|
||||
{
|
||||
Moc = $"{modelName}.moc3",
|
||||
Textures = textures.ToArray(),
|
||||
Motions = JObject.FromObject(motions),
|
||||
Expressions = expressions,
|
||||
},
|
||||
Groups = groups.ToArray()
|
||||
};
|
||||
if (physics != null)
|
||||
{
|
||||
model3.FileReferences.Physics = $"{modelName}.physics3.json";
|
||||
}
|
||||
File.WriteAllText($"{destPath}{modelName}.model3.json", JsonConvert.SerializeObject(model3, Formatting.Indented));
|
||||
}
|
||||
|
||||
private static string ParsePhysics(MonoBehaviour physics, AssemblyLoader assemblyLoader)
|
||||
{
|
||||
var physicsObj = physics.ToType();
|
||||
if (physicsObj == null)
|
||||
{
|
||||
var m_Type = physics.ConvertToTypeTree(assemblyLoader);
|
||||
physicsObj = physics.ToType(m_Type);
|
||||
if (physicsObj == null)
|
||||
{
|
||||
throw new Exception("MonoBehaviour is not readable.");
|
||||
}
|
||||
}
|
||||
var cubismPhysicsRig = JsonConvert.DeserializeObject<CubismPhysics>(JsonConvert.SerializeObject(physicsObj))._rig;
|
||||
|
||||
var physicsSettings = new CubismPhysics3Json.SerializablePhysicsSettings[cubismPhysicsRig.SubRigs.Length];
|
||||
for (int i = 0; i < physicsSettings.Length; i++)
|
||||
{
|
||||
var subRigs = cubismPhysicsRig.SubRigs[i];
|
||||
physicsSettings[i] = new CubismPhysics3Json.SerializablePhysicsSettings
|
||||
{
|
||||
Id = $"PhysicsSetting{i + 1}",
|
||||
Input = new CubismPhysics3Json.SerializableInput[subRigs.Input.Length],
|
||||
Output = new CubismPhysics3Json.SerializableOutput[subRigs.Output.Length],
|
||||
Vertices = new CubismPhysics3Json.SerializableVertex[subRigs.Particles.Length],
|
||||
Normalization = new CubismPhysics3Json.SerializableNormalization
|
||||
{
|
||||
Position = new CubismPhysics3Json.SerializableNormalizationValue
|
||||
{
|
||||
Minimum = subRigs.Normalization.Position.Minimum,
|
||||
Default = subRigs.Normalization.Position.Default,
|
||||
Maximum = subRigs.Normalization.Position.Maximum
|
||||
},
|
||||
Angle = new CubismPhysics3Json.SerializableNormalizationValue
|
||||
{
|
||||
Minimum = subRigs.Normalization.Angle.Minimum,
|
||||
Default = subRigs.Normalization.Angle.Default,
|
||||
Maximum = subRigs.Normalization.Angle.Maximum
|
||||
}
|
||||
}
|
||||
};
|
||||
for (int j = 0; j < subRigs.Input.Length; j++)
|
||||
{
|
||||
var input = subRigs.Input[j];
|
||||
physicsSettings[i].Input[j] = new CubismPhysics3Json.SerializableInput
|
||||
{
|
||||
Source = new CubismPhysics3Json.SerializableParameter
|
||||
{
|
||||
Target = "Parameter", //同名GameObject父节点的名称
|
||||
Id = input.SourceId
|
||||
},
|
||||
Weight = input.Weight,
|
||||
Type = Enum.GetName(typeof(CubismPhysicsSourceComponent), input.SourceComponent),
|
||||
Reflect = input.IsInverted
|
||||
};
|
||||
}
|
||||
for (int j = 0; j < subRigs.Output.Length; j++)
|
||||
{
|
||||
var output = subRigs.Output[j];
|
||||
physicsSettings[i].Output[j] = new CubismPhysics3Json.SerializableOutput
|
||||
{
|
||||
Destination = new CubismPhysics3Json.SerializableParameter
|
||||
{
|
||||
Target = "Parameter", //同名GameObject父节点的名称
|
||||
Id = output.DestinationId
|
||||
},
|
||||
VertexIndex = output.ParticleIndex,
|
||||
Scale = output.AngleScale,
|
||||
Weight = output.Weight,
|
||||
Type = Enum.GetName(typeof(CubismPhysicsSourceComponent), output.SourceComponent),
|
||||
Reflect = output.IsInverted
|
||||
};
|
||||
}
|
||||
for (int j = 0; j < subRigs.Particles.Length; j++)
|
||||
{
|
||||
var particles = subRigs.Particles[j];
|
||||
physicsSettings[i].Vertices[j] = new CubismPhysics3Json.SerializableVertex
|
||||
{
|
||||
Position = particles.InitialPosition,
|
||||
Mobility = particles.Mobility,
|
||||
Delay = particles.Delay,
|
||||
Acceleration = particles.Acceleration,
|
||||
Radius = particles.Radius
|
||||
};
|
||||
}
|
||||
}
|
||||
var physicsDictionary = new CubismPhysics3Json.SerializablePhysicsDictionary[physicsSettings.Length];
|
||||
for (int i = 0; i < physicsSettings.Length; i++)
|
||||
{
|
||||
physicsDictionary[i] = new CubismPhysics3Json.SerializablePhysicsDictionary
|
||||
{
|
||||
Id = $"PhysicsSetting{i + 1}",
|
||||
Name = $"Dummy{i + 1}"
|
||||
};
|
||||
}
|
||||
var physicsJson = new CubismPhysics3Json
|
||||
{
|
||||
Version = 3,
|
||||
Meta = new CubismPhysics3Json.SerializableMeta
|
||||
{
|
||||
PhysicsSettingCount = cubismPhysicsRig.SubRigs.Length,
|
||||
TotalInputCount = cubismPhysicsRig.SubRigs.Sum(x => x.Input.Length),
|
||||
TotalOutputCount = cubismPhysicsRig.SubRigs.Sum(x => x.Output.Length),
|
||||
VertexCount = cubismPhysicsRig.SubRigs.Sum(x => x.Particles.Length),
|
||||
EffectiveForces = new CubismPhysics3Json.SerializableEffectiveForces
|
||||
{
|
||||
Gravity = cubismPhysicsRig.Gravity,
|
||||
Wind = cubismPhysicsRig.Wind
|
||||
},
|
||||
PhysicsDictionary = physicsDictionary
|
||||
},
|
||||
PhysicsSettings = physicsSettings
|
||||
};
|
||||
return JsonConvert.SerializeObject(physicsJson, Formatting.Indented, new MyJsonConverter2());
|
||||
}
|
||||
|
||||
private static byte[] ParseMoc(MonoBehaviour moc)
|
||||
{
|
||||
var reader = moc.reader;
|
||||
reader.Reset();
|
||||
reader.Position += 28; //PPtr<GameObject> m_GameObject, m_Enabled, PPtr<MonoScript>
|
||||
reader.ReadAlignedString(); //m_Name
|
||||
return reader.ReadBytes(reader.ReadInt32());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
namespace CubismLive2DExtractor
|
||||
{
|
||||
public enum Live2DMotionMode
|
||||
{
|
||||
MonoBehaviour,
|
||||
AnimationClip
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user