- remove "Unique exported filenames" option (assets of the same name will always add a unique numeric identifier)
- add "Display all assets" option to support display all types assets and export the RAW file.(use .dat extension)
This commit is contained in:
@@ -182,6 +182,10 @@ namespace Unity_Studio
|
||||
{
|
||||
asset.TypeString = UnityClassID.Names[asset.Type2];
|
||||
}
|
||||
else
|
||||
{
|
||||
asset.TypeString = "unknown";
|
||||
}
|
||||
|
||||
asset.uniqueID = i.ToString(assetIDfmt);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user