Update README.md
Updated project Support 2017.4
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135
UnityStudio/StudioClasses/Enums.cs
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135
UnityStudio/StudioClasses/Enums.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace UnityStudio
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{
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public enum TextureFormat
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{
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Alpha8 = 1,
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ARGB4444,
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RGB24,
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RGBA32,
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ARGB32,
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RGB565 = 7,
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R16 = 9,
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DXT1,
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DXT5 = 12,
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RGBA4444,
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BGRA32,
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RHalf,
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RGHalf,
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RGBAHalf,
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RFloat,
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RGFloat,
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RGBAFloat,
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YUY2,
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RGB9e5Float,
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BC4 = 26,
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BC5,
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BC6H = 24,
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BC7,
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DXT1Crunched = 28,
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DXT5Crunched,
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PVRTC_RGB2,
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PVRTC_RGBA2,
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PVRTC_RGB4,
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PVRTC_RGBA4,
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ETC_RGB4,
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ATC_RGB4,
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ATC_RGBA8,
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EAC_R = 41,
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EAC_R_SIGNED,
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EAC_RG,
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EAC_RG_SIGNED,
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ETC2_RGB,
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ETC2_RGBA1,
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ETC2_RGBA8,
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ASTC_RGB_4x4,
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ASTC_RGB_5x5,
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ASTC_RGB_6x6,
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ASTC_RGB_8x8,
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ASTC_RGB_10x10,
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ASTC_RGB_12x12,
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ASTC_RGBA_4x4,
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ASTC_RGBA_5x5,
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ASTC_RGBA_6x6,
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ASTC_RGBA_8x8,
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ASTC_RGBA_10x10,
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ASTC_RGBA_12x12,
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ETC_RGB4_3DS,
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ETC_RGBA8_3DS,
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RG16,
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R8,
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ETC_RGB4Crunched,
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ETC2_RGBA8Crunched,
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}
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public enum AudioType
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{
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UNKNOWN,
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ACC,
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AIFF,
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IT = 10,
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MOD = 12,
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MPEG,
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OGGVORBIS,
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S3M = 17,
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WAV = 20,
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XM,
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XMA,
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VAG,
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AUDIOQUEUE
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}
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public enum AudioCompressionFormat
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{
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PCM,
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Vorbis,
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ADPCM,
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MP3,
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VAG,
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HEVAG,
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XMA,
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AAC,
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GCADPCM,
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ATRAC9
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}
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public enum BuildTarget
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{
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StandaloneOSX = 2,
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StandaloneOSXIntel = 4,
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StandaloneWindows,
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WebPlayer,
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WebPlayerStreamed,
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iOS = 9,
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PS3,
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XBOX360,
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Android = 13,
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StandaloneLinux = 17,
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StandaloneWindows64 = 19,
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WebGL,
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WSAPlayer,
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StandaloneLinux64 = 24,
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StandaloneLinuxUniversal,
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WP8Player,
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StandaloneOSXIntel64,
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BlackBerry,
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Tizen,
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PSP2,
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PS4,
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PSM,
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XboxOne,
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SamsungTV,
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N3DS,
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WiiU,
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tvOS,
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Switch,
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iPhone = -1,
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BB10 = -1,
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MetroPlayer = -1,
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NoTarget = -2
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}
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}
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