Update README.md
Updated project Support 2017.4
This commit is contained in:
483
UnityStudio/StudioClasses/AssetsFile.cs
Normal file
483
UnityStudio/StudioClasses/AssetsFile.cs
Normal file
@@ -0,0 +1,483 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace UnityStudio
|
||||
{
|
||||
public class AssetsFile
|
||||
{
|
||||
public EndianBinaryReader assetsFileReader;
|
||||
public string filePath;
|
||||
public string bundlePath;
|
||||
public string fileName;
|
||||
public string upperFileName;
|
||||
public int fileGen;
|
||||
public bool valid;
|
||||
public string m_Version = "2.5.0f5";
|
||||
public int[] version = { 0, 0, 0, 0 };
|
||||
public string[] buildType;
|
||||
public int platform = 100663296;
|
||||
public string platformStr = "";
|
||||
public Dictionary<long, AssetPreloadData> preloadTable = new Dictionary<long, AssetPreloadData>();
|
||||
public Dictionary<long, GameObject> GameObjectList = new Dictionary<long, GameObject>();
|
||||
public Dictionary<long, Transform> TransformList = new Dictionary<long, Transform>();
|
||||
|
||||
public List<AssetPreloadData> exportableAssets = new List<AssetPreloadData>();
|
||||
public List<UnityShared> sharedAssetsList = new List<UnityShared> { new UnityShared() };
|
||||
|
||||
public SortedDictionary<int, ClassStruct> ClassStructures = new SortedDictionary<int, ClassStruct>();
|
||||
|
||||
private bool baseDefinitions;
|
||||
private List<int[]> classIDs = new List<int[]>();//use for 5.5.0
|
||||
|
||||
public static string[] buildTypeSplit = { ".", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9" };
|
||||
|
||||
#region cmmon string
|
||||
private static Dictionary<int, string> baseStrings = new Dictionary<int, string>
|
||||
{
|
||||
{0, "AABB"},
|
||||
{5, "AnimationClip"},
|
||||
{19, "AnimationCurve"},
|
||||
{34, "AnimationState"},
|
||||
{49, "Array"},
|
||||
{55, "Base"},
|
||||
{60, "BitField"},
|
||||
{69, "bitset"},
|
||||
{76, "bool"},
|
||||
{81, "char"},
|
||||
{86, "ColorRGBA"},
|
||||
{96, "Component"},
|
||||
{106, "data"},
|
||||
{111, "deque"},
|
||||
{117, "double"},
|
||||
{124, "dynamic_array"},
|
||||
{138, "FastPropertyName"},
|
||||
{155, "first"},
|
||||
{161, "float"},
|
||||
{167, "Font"},
|
||||
{172, "GameObject"},
|
||||
{183, "Generic Mono"},
|
||||
{196, "GradientNEW"},
|
||||
{208, "GUID"},
|
||||
{213, "GUIStyle"},
|
||||
{222, "int"},
|
||||
{226, "list"},
|
||||
{231, "long long"},
|
||||
{241, "map"},
|
||||
{245, "Matrix4x4f"},
|
||||
{256, "MdFour"},
|
||||
{263, "MonoBehaviour"},
|
||||
{277, "MonoScript"},
|
||||
{288, "m_ByteSize"},
|
||||
{299, "m_Curve"},
|
||||
{307, "m_EditorClassIdentifier"},
|
||||
{331, "m_EditorHideFlags"},
|
||||
{349, "m_Enabled"},
|
||||
{359, "m_ExtensionPtr"},
|
||||
{374, "m_GameObject"},
|
||||
{387, "m_Index"},
|
||||
{395, "m_IsArray"},
|
||||
{405, "m_IsStatic"},
|
||||
{416, "m_MetaFlag"},
|
||||
{427, "m_Name"},
|
||||
{434, "m_ObjectHideFlags"},
|
||||
{452, "m_PrefabInternal"},
|
||||
{469, "m_PrefabParentObject"},
|
||||
{490, "m_Script"},
|
||||
{499, "m_StaticEditorFlags"},
|
||||
{519, "m_Type"},
|
||||
{526, "m_Version"},
|
||||
{536, "Object"},
|
||||
{543, "pair"},
|
||||
{548, "PPtr<Component>"},
|
||||
{564, "PPtr<GameObject>"},
|
||||
{581, "PPtr<Material>"},
|
||||
{596, "PPtr<MonoBehaviour>"},
|
||||
{616, "PPtr<MonoScript>"},
|
||||
{633, "PPtr<Object>"},
|
||||
{646, "PPtr<Prefab>"},
|
||||
{659, "PPtr<Sprite>"},
|
||||
{672, "PPtr<TextAsset>"},
|
||||
{688, "PPtr<Texture>"},
|
||||
{702, "PPtr<Texture2D>"},
|
||||
{718, "PPtr<Transform>"},
|
||||
{734, "Prefab"},
|
||||
{741, "Quaternionf"},
|
||||
{753, "Rectf"},
|
||||
{759, "RectInt"},
|
||||
{767, "RectOffset"},
|
||||
{778, "second"},
|
||||
{785, "set"},
|
||||
{789, "short"},
|
||||
{795, "size"},
|
||||
{800, "SInt16"},
|
||||
{807, "SInt32"},
|
||||
{814, "SInt64"},
|
||||
{821, "SInt8"},
|
||||
{827, "staticvector"},
|
||||
{840, "string"},
|
||||
{847, "TextAsset"},
|
||||
{857, "TextMesh"},
|
||||
{866, "Texture"},
|
||||
{874, "Texture2D"},
|
||||
{884, "Transform"},
|
||||
{894, "TypelessData"},
|
||||
{907, "UInt16"},
|
||||
{914, "UInt32"},
|
||||
{921, "UInt64"},
|
||||
{928, "UInt8"},
|
||||
{934, "unsigned int"},
|
||||
{947, "unsigned long long"},
|
||||
{966, "unsigned short"},
|
||||
{981, "vector"},
|
||||
{988, "Vector2f"},
|
||||
{997, "Vector3f"},
|
||||
{1006, "Vector4f"},
|
||||
{1015, "m_ScriptingClassIdentifier"},
|
||||
{1042, "Gradient"},
|
||||
{1051, "Type*"}
|
||||
};
|
||||
#endregion
|
||||
|
||||
public class UnityShared
|
||||
{
|
||||
public int Index = -2; //-2 - Prepare, -1 - Missing
|
||||
public string aName = "";
|
||||
public string fileName = "";
|
||||
}
|
||||
|
||||
public AssetsFile(string fullName, EndianBinaryReader reader)
|
||||
{
|
||||
assetsFileReader = reader;
|
||||
filePath = fullName;
|
||||
fileName = Path.GetFileName(fullName);
|
||||
upperFileName = fileName.ToUpper();
|
||||
try
|
||||
{
|
||||
int tableSize = assetsFileReader.ReadInt32();
|
||||
int dataEnd = assetsFileReader.ReadInt32();
|
||||
fileGen = assetsFileReader.ReadInt32();
|
||||
uint dataOffset = assetsFileReader.ReadUInt32();
|
||||
sharedAssetsList[0].fileName = fileName; //reference itself because sharedFileIDs start from 1
|
||||
|
||||
switch (fileGen)
|
||||
{
|
||||
case 6: //2.5.0 - 2.6.1
|
||||
{
|
||||
assetsFileReader.Position = (dataEnd - tableSize);
|
||||
assetsFileReader.Position += 1;
|
||||
break;
|
||||
}
|
||||
case 7: //3.0.0 beta
|
||||
{
|
||||
assetsFileReader.Position = (dataEnd - tableSize);
|
||||
assetsFileReader.Position += 1;
|
||||
m_Version = assetsFileReader.ReadStringToNull();
|
||||
break;
|
||||
}
|
||||
case 8: //3.0.0 - 3.4.2
|
||||
{
|
||||
assetsFileReader.Position = (dataEnd - tableSize);
|
||||
assetsFileReader.Position += 1;
|
||||
m_Version = assetsFileReader.ReadStringToNull();
|
||||
platform = assetsFileReader.ReadInt32();
|
||||
break;
|
||||
}
|
||||
case 9: //3.5.0 - 4.6.x
|
||||
{
|
||||
assetsFileReader.Position += 4; //azero
|
||||
m_Version = assetsFileReader.ReadStringToNull();
|
||||
platform = assetsFileReader.ReadInt32();
|
||||
break;
|
||||
}
|
||||
case 14: //5.0.0 beta and final
|
||||
case 15: //5.0.1 - 5.4
|
||||
case 16: //??.. no sure
|
||||
case 17: //5.5.0 and up
|
||||
{
|
||||
assetsFileReader.Position += 4; //azero
|
||||
m_Version = assetsFileReader.ReadStringToNull();
|
||||
platform = assetsFileReader.ReadInt32();
|
||||
baseDefinitions = assetsFileReader.ReadBoolean();
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
//MessageBox.Show("Unsupported Unity version!" + fileGen, "UnityStudio Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (platform > 255 || platform < 0)
|
||||
{
|
||||
byte[] b32 = BitConverter.GetBytes(platform);
|
||||
Array.Reverse(b32);
|
||||
platform = BitConverter.ToInt32(b32, 0);
|
||||
assetsFileReader.endian = EndianType.LittleEndian;
|
||||
}
|
||||
|
||||
platformStr = Enum.TryParse(platform.ToString(), out BuildTarget buildTarget) ? buildTarget.ToString() : "Unknown Platform";
|
||||
|
||||
int baseCount = assetsFileReader.ReadInt32();
|
||||
for (int i = 0; i < baseCount; i++)
|
||||
{
|
||||
if (fileGen < 14)
|
||||
{
|
||||
int classID = assetsFileReader.ReadInt32();
|
||||
string baseType = assetsFileReader.ReadStringToNull();
|
||||
string baseName = assetsFileReader.ReadStringToNull();
|
||||
assetsFileReader.Position += 20;
|
||||
int memberCount = assetsFileReader.ReadInt32();
|
||||
|
||||
var cb = new List<ClassMember>();
|
||||
for (int m = 0; m < memberCount; m++)
|
||||
{
|
||||
readBase(cb, 1);
|
||||
}
|
||||
|
||||
var aClass = new ClassStruct { ID = classID, Text = (baseType + " " + baseName), members = cb };
|
||||
aClass.SubItems.Add(classID.ToString());
|
||||
ClassStructures.Add(classID, aClass);
|
||||
}
|
||||
else
|
||||
{
|
||||
readBase5();
|
||||
}
|
||||
}
|
||||
|
||||
if (fileGen >= 7 && fileGen < 14)
|
||||
{
|
||||
assetsFileReader.Position += 4; //azero
|
||||
}
|
||||
|
||||
int assetCount = assetsFileReader.ReadInt32();
|
||||
|
||||
#region asset preload table
|
||||
string assetIDfmt = "D" + assetCount.ToString().Length; //format for unique ID
|
||||
|
||||
for (int i = 0; i < assetCount; i++)
|
||||
{
|
||||
//each table entry is aligned individually, not the whole table
|
||||
if (fileGen >= 14)
|
||||
{
|
||||
assetsFileReader.AlignStream(4);
|
||||
}
|
||||
|
||||
AssetPreloadData asset = new AssetPreloadData();
|
||||
asset.m_PathID = fileGen < 14 ? assetsFileReader.ReadInt32() : assetsFileReader.ReadInt64();
|
||||
asset.Offset = assetsFileReader.ReadUInt32();
|
||||
asset.Offset += dataOffset;
|
||||
asset.Size = assetsFileReader.ReadInt32();
|
||||
if (fileGen > 15)
|
||||
{
|
||||
int index = assetsFileReader.ReadInt32();
|
||||
asset.Type1 = classIDs[index][0];
|
||||
asset.Type2 = classIDs[index][1];
|
||||
}
|
||||
else
|
||||
{
|
||||
asset.Type1 = assetsFileReader.ReadInt32();
|
||||
asset.Type2 = assetsFileReader.ReadUInt16();
|
||||
assetsFileReader.Position += 2;
|
||||
}
|
||||
if (fileGen == 15)
|
||||
{
|
||||
byte unknownByte = assetsFileReader.ReadByte();
|
||||
//this is a single byte, not an int32
|
||||
//the next entry is aligned after this
|
||||
//but not the last!
|
||||
}
|
||||
|
||||
if (ClassIDReference.Names.TryGetValue(asset.Type2, out var typeString))
|
||||
{
|
||||
asset.TypeString = typeString;
|
||||
}
|
||||
else
|
||||
{
|
||||
asset.TypeString = "Unknown Type " + asset.Type2;
|
||||
}
|
||||
|
||||
asset.uniqueID = i.ToString(assetIDfmt);
|
||||
|
||||
asset.fullSize = asset.Size;
|
||||
asset.sourceFile = this;
|
||||
|
||||
preloadTable.Add(asset.m_PathID, asset);
|
||||
|
||||
#region read BuildSettings to get version for unity 2.x files
|
||||
if (asset.Type2 == 141 && fileGen == 6)
|
||||
{
|
||||
long nextAsset = assetsFileReader.Position;
|
||||
|
||||
BuildSettings BSettings = new BuildSettings(asset);
|
||||
m_Version = BSettings.m_Version;
|
||||
|
||||
assetsFileReader.Position = nextAsset;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
#endregion
|
||||
|
||||
buildType = m_Version.Split(buildTypeSplit, StringSplitOptions.RemoveEmptyEntries);
|
||||
var strver = from Match m in Regex.Matches(m_Version, @"[0-9]") select m.Value;
|
||||
version = Array.ConvertAll(strver.ToArray(), int.Parse);
|
||||
if (version[0] == 2 && version[1] == 0 && version[2] == 1 && version[3] == 7)//2017.x
|
||||
{
|
||||
var nversion = new int[version.Length - 3];
|
||||
nversion[0] = 2017;
|
||||
Array.Copy(version, 4, nversion, 1, version.Length - 4);
|
||||
version = nversion;
|
||||
}
|
||||
if (fileGen >= 14)
|
||||
{
|
||||
//this looks like a list of assets that need to be preloaded in memory before anytihng else
|
||||
int someCount = assetsFileReader.ReadInt32();
|
||||
for (int i = 0; i < someCount; i++)
|
||||
{
|
||||
int num1 = assetsFileReader.ReadInt32();
|
||||
assetsFileReader.AlignStream(4);
|
||||
long m_PathID = assetsFileReader.ReadInt64();
|
||||
}
|
||||
}
|
||||
|
||||
int sharedFileCount = assetsFileReader.ReadInt32();
|
||||
for (int i = 0; i < sharedFileCount; i++)
|
||||
{
|
||||
var shared = new UnityShared();
|
||||
shared.aName = assetsFileReader.ReadStringToNull();
|
||||
assetsFileReader.Position += 20;
|
||||
var sharedFilePath = assetsFileReader.ReadStringToNull(); //relative path
|
||||
shared.fileName = Path.GetFileName(sharedFilePath);
|
||||
sharedAssetsList.Add(shared);
|
||||
}
|
||||
valid = true;
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
private void readBase(List<ClassMember> cb, int level)
|
||||
{
|
||||
string varType = assetsFileReader.ReadStringToNull();
|
||||
string varName = assetsFileReader.ReadStringToNull();
|
||||
int size = assetsFileReader.ReadInt32();
|
||||
int index = assetsFileReader.ReadInt32();
|
||||
int isArray = assetsFileReader.ReadInt32();
|
||||
int num0 = assetsFileReader.ReadInt32();
|
||||
int flag = assetsFileReader.ReadInt32();
|
||||
int childrenCount = assetsFileReader.ReadInt32();
|
||||
|
||||
cb.Add(new ClassMember
|
||||
{
|
||||
Level = level - 1,
|
||||
Type = varType,
|
||||
Name = varName,
|
||||
Size = size,
|
||||
Flag = flag
|
||||
});
|
||||
for (int i = 0; i < childrenCount; i++) { readBase(cb, level + 1); }
|
||||
}
|
||||
|
||||
private void readBase5()
|
||||
{
|
||||
int classID = assetsFileReader.ReadInt32();
|
||||
if (fileGen > 15)//5.5.0 and up
|
||||
{
|
||||
assetsFileReader.ReadByte();
|
||||
int type1;
|
||||
if ((type1 = assetsFileReader.ReadInt16()) >= 0)
|
||||
{
|
||||
type1 = -1 - type1;
|
||||
}
|
||||
else
|
||||
{
|
||||
type1 = classID;
|
||||
}
|
||||
classIDs.Add(new[] { type1, classID });
|
||||
if (classID == 114)
|
||||
{
|
||||
assetsFileReader.Position += 16;
|
||||
}
|
||||
classID = type1;
|
||||
}
|
||||
else if (classID < 0)
|
||||
{
|
||||
assetsFileReader.Position += 16;
|
||||
}
|
||||
assetsFileReader.Position += 16;
|
||||
|
||||
if (baseDefinitions)
|
||||
{
|
||||
int varCount = assetsFileReader.ReadInt32();
|
||||
int stringSize = assetsFileReader.ReadInt32();
|
||||
|
||||
assetsFileReader.Position += varCount * 24;
|
||||
var stringReader = new EndianBinaryReader(new MemoryStream(assetsFileReader.ReadBytes(stringSize)));
|
||||
string className = "";
|
||||
var classVar = new List<ClassMember>();
|
||||
//build Class Structures
|
||||
assetsFileReader.Position -= varCount * 24 + stringSize;
|
||||
for (int i = 0; i < varCount; i++)
|
||||
{
|
||||
ushort num0 = assetsFileReader.ReadUInt16();
|
||||
byte level = assetsFileReader.ReadByte();
|
||||
bool isArray = assetsFileReader.ReadBoolean();
|
||||
|
||||
ushort varTypeIndex = assetsFileReader.ReadUInt16();
|
||||
ushort test = assetsFileReader.ReadUInt16();
|
||||
string varTypeStr;
|
||||
if (test == 0) //varType is an offset in the string block
|
||||
{
|
||||
stringReader.Position = varTypeIndex;
|
||||
varTypeStr = stringReader.ReadStringToNull();
|
||||
}
|
||||
else //varType is an index in an internal strig array
|
||||
{
|
||||
varTypeStr = baseStrings.ContainsKey(varTypeIndex) ? baseStrings[varTypeIndex] : varTypeIndex.ToString();
|
||||
}
|
||||
|
||||
ushort varNameIndex = assetsFileReader.ReadUInt16();
|
||||
test = assetsFileReader.ReadUInt16();
|
||||
string varNameStr;
|
||||
if (test == 0)
|
||||
{
|
||||
stringReader.Position = varNameIndex;
|
||||
varNameStr = stringReader.ReadStringToNull();
|
||||
}
|
||||
else
|
||||
{
|
||||
varNameStr = baseStrings.ContainsKey(varNameIndex) ? baseStrings[varNameIndex] : varNameIndex.ToString();
|
||||
}
|
||||
|
||||
int size = assetsFileReader.ReadInt32();
|
||||
int index = assetsFileReader.ReadInt32();
|
||||
int flag = assetsFileReader.ReadInt32();
|
||||
|
||||
if (index == 0) { className = varTypeStr + " " + varNameStr; }
|
||||
else
|
||||
{
|
||||
classVar.Add(new ClassMember
|
||||
{
|
||||
Level = level - 1,
|
||||
Type = varTypeStr,
|
||||
Name = varNameStr,
|
||||
Size = size,
|
||||
Flag = flag
|
||||
});
|
||||
}
|
||||
}
|
||||
stringReader.Dispose();
|
||||
assetsFileReader.Position += stringSize;
|
||||
|
||||
var aClass = new ClassStruct { ID = classID, Text = className, members = classVar };
|
||||
aClass.SubItems.Add(classID.ToString());
|
||||
ClassStructures[classID] = aClass;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user