Update README.md
Updated project Support 2017.4
This commit is contained in:
35
UnityStudio/StudioClasses/AssetPreloadData.cs
Normal file
35
UnityStudio/StudioClasses/AssetPreloadData.cs
Normal file
@@ -0,0 +1,35 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace UnityStudio
|
||||
{
|
||||
public class AssetPreloadData : ListViewItem
|
||||
{
|
||||
public long m_PathID;
|
||||
public uint Offset;
|
||||
public int Size;
|
||||
public int Type1;
|
||||
public int Type2;
|
||||
|
||||
public string TypeString;
|
||||
public int fullSize;
|
||||
public string InfoText;
|
||||
public string extension;
|
||||
|
||||
public AssetsFile sourceFile;
|
||||
public string uniqueID;
|
||||
|
||||
public EndianBinaryReader Reader
|
||||
{
|
||||
get
|
||||
{
|
||||
var reader = sourceFile.assetsFileReader;
|
||||
reader.Position = Offset;
|
||||
return reader;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user