Update asset export logic
- Disabled saving files with a unique id if they already exist. A unique id will only be added to files with identical names during export. - Added an option to overwrite exisisting files. - Fixed support of multiple model export using "Export selected objects (split)" option. (#43)
This commit is contained in:
@@ -10,10 +10,13 @@ namespace AssetStudioCLI
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{
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internal static class Exporter
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{
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private static readonly HashSet<string> ExportPathHashSet = new HashSet<string>(System.StringComparer.OrdinalIgnoreCase);
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private static bool TryExportFile(string dir, AssetItem item, string extension, out string fullPath, string mode = "Export")
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{
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var fileName = FixFileName(item.Text);
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var filenameFormat = CLIOptions.o_filenameFormat.Value;
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var canOverwrite = CLIOptions.f_overwriteExisting.Value;
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switch (filenameFormat)
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{
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case FilenameFormat.AssetName_PathID:
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@@ -24,17 +27,18 @@ namespace AssetStudioCLI
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break;
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}
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fullPath = Path.Combine(dir, fileName + extension);
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if (!File.Exists(fullPath))
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if (ExportPathHashSet.Add(fullPath))
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{
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Directory.CreateDirectory(dir);
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return true;
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if (CanWrite(fullPath, dir, canOverwrite))
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{
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return true;
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}
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}
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if (filenameFormat == FilenameFormat.AssetName)
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else if (filenameFormat == FilenameFormat.AssetName)
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{
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fullPath = Path.Combine(dir, fileName + item.UniqueID + extension);
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if (!File.Exists(fullPath))
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if (CanWrite(fullPath, dir, canOverwrite))
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{
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Directory.CreateDirectory(dir);
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return true;
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}
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}
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@@ -42,6 +46,14 @@ namespace AssetStudioCLI
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return false;
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}
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private static bool CanWrite(string fullPath, string dir, bool canOverwrite)
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{
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if (!canOverwrite && File.Exists(fullPath))
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return false;
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Directory.CreateDirectory(dir);
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return true;
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}
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private static bool ExportVideoClip(AssetItem item, string exportPath)
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{
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var m_VideoClip = (VideoClip)item.Asset;
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@@ -387,5 +399,10 @@ namespace AssetStudioCLI
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? Path.GetRandomFileName()
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: Path.GetInvalidFileNameChars().Aggregate(str, (current, c) => current.Replace(c, '_'));
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}
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public static void ClearHash()
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{
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ExportPathHashSet.Clear();
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}
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}
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}
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@@ -93,6 +93,7 @@ namespace AssetStudioCLI.Options
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public static Option<AssetGroupOption> o_groupAssetsBy;
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public static Option<FilenameFormat> o_filenameFormat;
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public static Option<string> o_outputFolder;
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public static Option<bool> f_overwriteExisting;
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public static Option<bool> o_displayHelp;
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//logger
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public static Option<LoggerEvent> o_logLevel;
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@@ -254,6 +255,15 @@ namespace AssetStudioCLI.Options
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optionExample: "",
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optionHelpGroup: HelpGroups.General
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);
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f_overwriteExisting = new GroupedOption<bool>
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(
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optionDefaultValue: false,
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optionName: "-r, --overwrite-existing",
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optionDescription: "(Flag) If specified, Studio will overwrite existing files during asset export/dump\n",
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optionExample: "",
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optionHelpGroup: HelpGroups.General,
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isFlag: true
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);
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o_displayHelp = new GroupedOption<bool>
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(
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optionDefaultValue: false,
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@@ -678,6 +688,11 @@ namespace AssetStudioCLI.Options
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switch (flag)
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{
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case "-r":
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case "--overwrite-existing":
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f_overwriteExisting.Value = true;
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flagIndexes.Add(i);
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break;
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case "--l2d-search-by-filename":
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if (o_workMode.Value != WorkMode.Live2D)
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{
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@@ -1403,7 +1418,8 @@ namespace AssetStudioCLI.Options
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if (o_workMode.Value != WorkMode.Info)
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{
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sb.AppendLine($"# Asset Group Option: {o_groupAssetsBy}");
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sb.AppendLine($"# Filename format: {o_filenameFormat}");
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sb.AppendLine($"# Filename Format: {o_filenameFormat}");
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sb.AppendLine($"# Overwrite Existing Files: {f_overwriteExisting}");
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}
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if (o_workMode.Value == WorkMode.Export)
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{
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@@ -10,7 +10,7 @@ namespace AssetStudioCLI
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{
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internal static class ParallelExporter
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{
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private static ConcurrentDictionary<string, bool> savePathHash = new ConcurrentDictionary<string, bool>();
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private static readonly ConcurrentDictionary<string, bool> ExportPathDict = new ConcurrentDictionary<string, bool>(StringComparer.OrdinalIgnoreCase);
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public static bool ExportTexture2D(AssetItem item, string exportPath, out string debugLog)
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{
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@@ -184,6 +184,7 @@ namespace AssetStudioCLI
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{
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var fileName = FixFileName(item.Text);
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var filenameFormat = CLIOptions.o_filenameFormat.Value;
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var canOverwrite = CLIOptions.f_overwriteExisting.Value;
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switch (filenameFormat)
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{
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case FilenameFormat.AssetName_PathID:
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@@ -194,17 +195,18 @@ namespace AssetStudioCLI
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break;
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}
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fullPath = Path.Combine(dir, fileName + extension);
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if (savePathHash.TryAdd(fullPath.ToLower(), true) && !File.Exists(fullPath))
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if (ExportPathDict.TryAdd(fullPath, true))
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{
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Directory.CreateDirectory(dir);
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return true;
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if (CanWrite(fullPath, dir, canOverwrite))
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{
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return true;
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}
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}
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if (filenameFormat == FilenameFormat.AssetName)
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else if (filenameFormat == FilenameFormat.AssetName)
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{
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fullPath = Path.Combine(dir, fileName + item.UniqueID + extension);
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if (!File.Exists(fullPath))
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if (CanWrite(fullPath, dir, canOverwrite))
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{
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Directory.CreateDirectory(dir);
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return true;
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}
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}
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@@ -212,6 +214,14 @@ namespace AssetStudioCLI
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return false;
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}
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private static bool CanWrite(string fullPath, string dir, bool canOverwrite)
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{
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if (!canOverwrite && File.Exists(fullPath))
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return false;
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Directory.CreateDirectory(dir);
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return true;
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}
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public static bool ParallelExportConvertFile(AssetItem item, string exportPath, out string debugLog)
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{
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switch (item.Type)
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@@ -237,7 +247,7 @@ namespace AssetStudioCLI
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public static void ClearHash()
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{
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savePathHash.Clear();
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ExportPathDict.Clear();
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}
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}
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}
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@@ -761,6 +761,7 @@ namespace AssetStudioCLI
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}
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Console.Write($"Exported [{exportedCount}/{toExportCount}]\r");
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}
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Exporter.ClearHash();
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Parallel.ForEach(toParallelExportAssetDict, new ParallelOptions { MaxDegreeOfParallelism = parallelExportCount }, toExportAsset =>
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{
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