Add support for separate PreloadData
https://github.com/Perfare/AssetStudio/issues/690 https://docs.unity.cn/550/Documentation/Manual/AssetBundleInternalStructure.html
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@@ -532,6 +532,9 @@ namespace AssetStudio
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case ClassIDType.PlayerSettings:
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obj = new PlayerSettings(objectReader);
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break;
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case ClassIDType.PreloadData:
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obj = new PreloadData(objectReader);
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break;
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case ClassIDType.RectTransform:
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obj = new RectTransform(objectReader);
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break;
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@@ -1,7 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Collections.Generic;
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namespace AssetStudio
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{
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@@ -23,22 +20,47 @@ namespace AssetStudio
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{
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public PPtr<Object>[] m_PreloadTable;
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public KeyValuePair<string, AssetInfo>[] m_Container;
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public string m_AssetBundleName;
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public string[] m_Dependencies;
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public bool m_IsStreamedSceneAssetBundle;
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public AssetBundle(ObjectReader reader) : base(reader)
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{
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var m_PreloadTableSize = reader.ReadInt32();
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m_PreloadTable = new PPtr<Object>[m_PreloadTableSize];
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for (int i = 0; i < m_PreloadTableSize; i++)
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for (var i = 0; i < m_PreloadTableSize; i++)
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{
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m_PreloadTable[i] = new PPtr<Object>(reader);
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}
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var m_ContainerSize = reader.ReadInt32();
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m_Container = new KeyValuePair<string, AssetInfo>[m_ContainerSize];
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for (int i = 0; i < m_ContainerSize; i++)
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for (var i = 0; i < m_ContainerSize; i++)
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{
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m_Container[i] = new KeyValuePair<string, AssetInfo>(reader.ReadAlignedString(), new AssetInfo(reader));
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}
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var m_MainAsset = new AssetInfo(reader);
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if (version[0] > 4 || (version[0] == 4 && version[1] >= 2)) //4.2 and up
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{
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var m_RuntimeCompatibility = reader.ReadUInt32();
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}
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if (version[0] >= 5) //5.0 and up
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{
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m_AssetBundleName = reader.ReadAlignedString();
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var m_DependenciesSize = reader.ReadInt32();
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m_Dependencies = new string[m_DependenciesSize];
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for (var i = 0; i < m_DependenciesSize; i++)
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{
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m_Dependencies[i] = reader.ReadAlignedString();
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}
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m_IsStreamedSceneAssetBundle = reader.ReadBoolean();
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}
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}
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}
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}
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35
AssetStudio/Classes/PreloadData.cs
Normal file
35
AssetStudio/Classes/PreloadData.cs
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@@ -0,0 +1,35 @@
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namespace AssetStudio
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{
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public sealed class PreloadData : NamedObject
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{
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public PPtr<Object>[] m_Assets;
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public PreloadData(ObjectReader reader) : base(reader)
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{
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var m_PreloadTableSize = reader.ReadInt32();
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m_Assets = new PPtr<Object>[m_PreloadTableSize];
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for (var i = 0; i < m_PreloadTableSize; i++)
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{
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m_Assets[i] = new PPtr<Object>(reader);
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}
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/*
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if (version[0] >= 5) //5.0 and up
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{
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var m_DependenciesSize = reader.ReadInt32();
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var m_Dependencies = new string[m_DependenciesSize];
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for (var i = 0; i < m_DependenciesSize; i++)
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{
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m_Dependencies[i] = reader.ReadAlignedString();
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}
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}
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if (version[0] > 2018 || (version[0] == 2018 && version[1] >= 2)) //2018.2 and up
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{
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var m_ExplicitDataLayout = reader.ReadBoolean();
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}
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*/
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}
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}
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}
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