can choose the directory to save the extracted files
This commit is contained in:
7
AssetStudioGUI/AssetStudioGUIForm.Designer.cs
generated
7
AssetStudioGUI/AssetStudioGUIForm.Designer.cs
generated
@@ -109,7 +109,6 @@
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this.toolStripStatusLabel1 = new System.Windows.Forms.ToolStripStatusLabel();
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this.timer = new System.Windows.Forms.Timer(this.components);
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this.openFileDialog1 = new System.Windows.Forms.OpenFileDialog();
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this.saveFileDialog1 = new System.Windows.Forms.SaveFileDialog();
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this.contextMenuStrip1 = new System.Windows.Forms.ContextMenuStrip(this.components);
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this.copyToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
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this.exportSelectedAssetsToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
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@@ -901,11 +900,6 @@
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this.openFileDialog1.Multiselect = true;
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this.openFileDialog1.RestoreDirectory = true;
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//
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// saveFileDialog1
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//
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this.saveFileDialog1.Filter = "FBX file|*.fbx";
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this.saveFileDialog1.RestoreDirectory = true;
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//
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// contextMenuStrip1
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//
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this.contextMenuStrip1.ImageScalingSize = new System.Drawing.Size(20, 20);
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@@ -1052,7 +1046,6 @@
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private System.Windows.Forms.ToolStripMenuItem extractFileToolStripMenuItem;
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private System.Windows.Forms.ToolStripMenuItem extractFolderToolStripMenuItem;
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private System.Windows.Forms.OpenFileDialog openFileDialog1;
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private System.Windows.Forms.SaveFileDialog saveFileDialog1;
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private System.Windows.Forms.ToolStripMenuItem showExpOpt;
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private GOHierarchy sceneTreeView;
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private System.Windows.Forms.ToolStripMenuItem debugMenuItem;
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