2018.3.0b support
Refactor mesh read Fixed bug
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@@ -632,7 +632,10 @@ namespace AssetStudio
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{
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m_ConstantClip = new ConstantClip(reader);
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}
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m_Binding = new ValueArrayConstant(reader);
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if (version[0] < 2018 || (version[0] == 2018 && version[1] < 3)) //2018.3 down
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{
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m_Binding = new ValueArrayConstant(reader);
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}
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}
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}
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@@ -947,6 +950,8 @@ namespace AssetStudio
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{
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m_ClipBindingConstant = new AnimationClipBindingConstant(reader);
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}
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//m_HasGenericRootTransform 2018.3
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//m_HasMotionFloatCurves 2018.3
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/*int numEvents = reader.ReadInt32();
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m_Events = new List<AnimationEvent>(numEvents);
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for (int i = 0; i < numEvents; i++)
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