Separate code
Delete some useless code
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@@ -675,10 +675,6 @@ namespace AssetStudio
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List<String^>^ pNotFound = gcnew List<String^>();
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FbxPropertyT<FbxDouble3> scale = FbxProperty::Create(pScene, FbxDouble3DT, InterpolationHelper::pScaleName);
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FbxPropertyT<FbxDouble4> rotate = FbxProperty::Create(pScene, FbxDouble4DT, InterpolationHelper::pRotateName);
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FbxPropertyT<FbxDouble3> translate = FbxProperty::Create(pScene, FbxDouble3DT, InterpolationHelper::pTranslateName);
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FbxAnimCurveFilterUnroll* lFilter = EulerFilter ? new FbxAnimCurveFilterUnroll() : NULL;
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for (int i = 0; i < importedAnimationList->Count; i++)
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@@ -702,12 +698,12 @@ namespace AssetStudio
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if (keyframed)
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{
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ImportedKeyframedAnimation^ parser = (ImportedKeyframedAnimation^)importedAnimation;
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ExportKeyframedAnimation(parser, kTakeName, lFilter, filterPrecision, scale, rotate, translate, pNotFound);
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ExportKeyframedAnimation(parser, kTakeName, lFilter, filterPrecision, pNotFound);
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}
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else
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{
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ImportedSampledAnimation^ parser = (ImportedSampledAnimation^)importedAnimation;
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ExportSampledAnimation(parser, kTakeName, lFilter, filterPrecision, flatInbetween, scale, rotate, translate, pNotFound);
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ExportSampledAnimation(parser, kTakeName, lFilter, filterPrecision, flatInbetween, pNotFound);
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}
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}
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@@ -722,8 +718,7 @@ namespace AssetStudio
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}*/
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}
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void Fbx::Exporter::ExportKeyframedAnimation(ImportedKeyframedAnimation^ parser, FbxString& kTakeName, FbxAnimCurveFilterUnroll* EulerFilter, float filterPrecision,
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FbxPropertyT<FbxDouble3>& scale, FbxPropertyT<FbxDouble4>& rotate, FbxPropertyT<FbxDouble3>& translate, List<String^>^ pNotFound)
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void Fbx::Exporter::ExportKeyframedAnimation(ImportedKeyframedAnimation^ parser, FbxString& kTakeName, FbxAnimCurveFilterUnroll* EulerFilter, float filterPrecision, List<String^>^ pNotFound)
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{
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List<ImportedAnimationKeyframedTrack^>^ pAnimationList = parser->TrackList;
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@@ -834,8 +829,7 @@ namespace AssetStudio
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}
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}
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void Fbx::Exporter::ExportSampledAnimation(ImportedSampledAnimation^ parser, FbxString& kTakeName, FbxAnimCurveFilterUnroll* EulerFilter, float filterPrecision, bool flatInbetween,
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FbxPropertyT<FbxDouble3>& scale, FbxPropertyT<FbxDouble4>& rotate, FbxPropertyT<FbxDouble3>& translate, List<String^>^ pNotFound)
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void Fbx::Exporter::ExportSampledAnimation(ImportedSampledAnimation^ parser, FbxString& kTakeName, FbxAnimCurveFilterUnroll* EulerFilter, float filterPrecision, bool flatInbetween, List<String^>^ pNotFound)
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{
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List<ImportedAnimationSampledTrack^>^ pAnimationList = parser->TrackList;
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