improve Sprite export
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@@ -6,6 +6,40 @@ using System.Text;
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namespace AssetStudio
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{
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public enum SpritePackingRotation
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{
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kSPRNone = 0,
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kSPRFlipHorizontal = 1,
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kSPRFlipVertical = 2,
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kSPRRotate180 = 3,
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kSPRRotate90 = 4
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};
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public enum SpritePackingMode
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{
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kSPMTight = 0,
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kSPMRectangle
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};
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public class SpriteSettings
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{
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public uint settingsRaw;
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public uint packed => settingsRaw & 1; //1
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public SpritePackingMode packingMode => (SpritePackingMode)((settingsRaw >> 1) & 1); //1
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public SpritePackingRotation packingRotation => (SpritePackingRotation)((settingsRaw >> 2) & 0xf); //4
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public uint reserved => settingsRaw >> 6; //26
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/*
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*public uint meshType => (settingsRaw >> 6) & 1; //1
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*public uint reserved => settingsRaw >> 7; //25
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*/
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public SpriteSettings(ObjectReader reader)
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{
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settingsRaw = reader.ReadUInt32();
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}
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}
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public sealed class Sprite : NamedObject
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{
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public RectangleF m_Rect;
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@@ -15,6 +49,7 @@ namespace AssetStudio
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public PPtr texture;
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public PPtr m_SpriteAtlas;
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public RectangleF textureRect;
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public SpriteSettings settingsRaw;
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public PointF[][] m_PhysicsShape;
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public Sprite(ObjectReader reader) : base(reader)
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@@ -145,7 +180,7 @@ namespace AssetStudio
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reader.Position += 8;
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}
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// unsigned int settingsRaw
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reader.Position += 4;
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settingsRaw = new SpriteSettings(reader);
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// Vector4f uvTransform - 4.5 and up
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if (version[0] > 4 || (version[0] == 4 && version[1] >= 5)) //4.5 and up
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{
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