improve Sprite export

This commit is contained in:
Perfare
2018-11-08 09:09:55 +08:00
parent c6484ba77e
commit e13b4489c3
5 changed files with 133 additions and 83 deletions

View File

@@ -6,6 +6,40 @@ using System.Text;
namespace AssetStudio
{
public enum SpritePackingRotation
{
kSPRNone = 0,
kSPRFlipHorizontal = 1,
kSPRFlipVertical = 2,
kSPRRotate180 = 3,
kSPRRotate90 = 4
};
public enum SpritePackingMode
{
kSPMTight = 0,
kSPMRectangle
};
public class SpriteSettings
{
public uint settingsRaw;
public uint packed => settingsRaw & 1; //1
public SpritePackingMode packingMode => (SpritePackingMode)((settingsRaw >> 1) & 1); //1
public SpritePackingRotation packingRotation => (SpritePackingRotation)((settingsRaw >> 2) & 0xf); //4
public uint reserved => settingsRaw >> 6; //26
/*
*public uint meshType => (settingsRaw >> 6) & 1; //1
*public uint reserved => settingsRaw >> 7; //25
*/
public SpriteSettings(ObjectReader reader)
{
settingsRaw = reader.ReadUInt32();
}
}
public sealed class Sprite : NamedObject
{
public RectangleF m_Rect;
@@ -15,6 +49,7 @@ namespace AssetStudio
public PPtr texture;
public PPtr m_SpriteAtlas;
public RectangleF textureRect;
public SpriteSettings settingsRaw;
public PointF[][] m_PhysicsShape;
public Sprite(ObjectReader reader) : base(reader)
@@ -145,7 +180,7 @@ namespace AssetStudio
reader.Position += 8;
}
// unsigned int settingsRaw
reader.Position += 4;
settingsRaw = new SpriteSettings(reader);
// Vector4f uvTransform - 4.5 and up
if (version[0] > 4 || (version[0] == 4 && version[1] >= 5)) //4.5 and up
{

View File

@@ -1,4 +1,5 @@
using System;
using SharpDX;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
@@ -6,53 +7,60 @@ using System.Text;
namespace AssetStudio
{
public class SpriteAtlasData
{
public PPtr texture;
public PPtr alphaTexture;
public System.Drawing.RectangleF textureRect;
public Vector2 textureRectOffset;
public Vector2 atlasRectOffset;
public Vector4 uvTransform;
public float downscaleMultiplier;
public SpriteSettings settingsRaw;
public SpriteAtlasData(ObjectReader reader)
{
var version = reader.version;
texture = reader.ReadPPtr();
alphaTexture = reader.ReadPPtr();
textureRect = reader.ReadRectangleF();
textureRectOffset = reader.ReadVector2();
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 2)) //2017.2 and up
{
atlasRectOffset = reader.ReadVector2();
}
uvTransform = reader.ReadVector4();
downscaleMultiplier = reader.ReadSingle();
settingsRaw = new SpriteSettings(reader);
}
}
public sealed class SpriteAtlas : NamedObject
{
public List<PPtr> textures = new List<PPtr>();
public List<RectangleF> textureRects = new List<RectangleF>();
public List<Guid> guids = new List<Guid>();
public Dictionary<Tuple<Guid, long>, SpriteAtlasData> m_RenderDataMap;
public SpriteAtlas(ObjectReader reader) : base(reader)
{
//vector m_PackedSprites
var size = reader.ReadInt32();
for (int i = 0; i < size; i++)
var m_PackedSpritesSize = reader.ReadInt32();
for (int i = 0; i < m_PackedSpritesSize; i++)
{
//PPtr<Sprite> data
reader.ReadPPtr();
reader.ReadPPtr(); //PPtr<Sprite> data
}
//vector m_PackedSpriteNamesToIndex
size = reader.ReadInt32();
for (int i = 0; i < size; i++)
var m_PackedSpriteNamesToIndexSize = reader.ReadInt32();
for (int i = 0; i < m_PackedSpriteNamesToIndexSize; i++)
{
var data = reader.ReadAlignedString();
reader.ReadAlignedString();
}
//map m_RenderDataMap
size = reader.ReadInt32();
for (int i = 0; i < size; i++)
var m_RenderDataMapSize = reader.ReadInt32();
m_RenderDataMap = new Dictionary<Tuple<Guid, long>, SpriteAtlasData>(m_RenderDataMapSize);
for (int i = 0; i < m_RenderDataMapSize; i++)
{
//pair first
guids.Add(new Guid(reader.ReadBytes(16)));
var first = new Guid(reader.ReadBytes(16));
var second = reader.ReadInt64();
//SpriteAtlasData second
// PPtr<Texture2D> texture
textures.Add(reader.ReadPPtr());
// PPtr<Texture2D> alphaTexture
var alphaTexture = reader.ReadPPtr();
// Rectf textureRect
textureRects.Add(new RectangleF(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()));
// Vector2f textureRectOffset
reader.Position += 8;
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 2))//2017.2 and up
{
// Vector2f atlasRectOffset
reader.Position += 8;
}
// Vector4f uvTransform
// float downscaleMultiplier
// unsigned int settingsRaw
reader.Position += 24;
var value = new SpriteAtlasData(reader);
m_RenderDataMap.Add(new Tuple<Guid, long>(first, second), value);
}
//string m_Tag
//bool m_IsVariant