update to .net framework 4.7.2
This commit is contained in:
@@ -4,12 +4,12 @@
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{AF56B63C-1764-41B7-9E60-8D485422AC3B}</ProjectGuid>
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<ProjectGuid>{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>AssetStudio</RootNamespace>
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<AssemblyName>AssetStudio</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<Deterministic>true</Deterministic>
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</PropertyGroup>
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@@ -38,6 +38,7 @@
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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@@ -56,22 +57,7 @@
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<Compile Include="7zip\Compress\RangeCoder\RangeCoderBit.cs" />
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<Compile Include="7zip\Compress\RangeCoder\RangeCoderBitTree.cs" />
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<Compile Include="7zip\ICoder.cs" />
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<Compile Include="Classes\RuntimeAnimatorController.cs" />
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<Compile Include="Math\Color.cs" />
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<Compile Include="Math\Half.cs" />
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<Compile Include="Math\HalfHelper.cs" />
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<Compile Include="Math\Matrix4x4.cs" />
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<Compile Include="Math\Quaternion.cs" />
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<Compile Include="Math\Vector2.cs" />
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<Compile Include="Math\Vector3.cs" />
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<Compile Include="Math\Vector4.cs" />
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<Compile Include="UType.cs" />
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<Compile Include="ResourceReader.cs" />
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<Compile Include="IImported.cs" />
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<Compile Include="SerializedFile.cs" />
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<Compile Include="AssetsManager.cs" />
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<Compile Include="Extensions\BinaryReaderExtensions.cs" />
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<Compile Include="Extensions\BinaryWriterExtensions.cs" />
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<Compile Include="Brotli\BitReader.cs" />
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<Compile Include="Brotli\BrotliInputStream.cs" />
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<Compile Include="Brotli\BrotliRuntimeException.cs" />
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@@ -114,8 +100,10 @@
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<Compile Include="Classes\NamedObject.cs" />
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<Compile Include="Classes\Object.cs" />
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<Compile Include="Classes\PlayerSettings.cs" />
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<Compile Include="Classes\PPtr.cs" />
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<Compile Include="Classes\RectTransform.cs" />
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<Compile Include="Classes\Renderer.cs" />
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<Compile Include="Classes\RuntimeAnimatorController.cs" />
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<Compile Include="Classes\Shader.cs" />
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<Compile Include="Classes\SkinnedMeshRenderer.cs" />
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<Compile Include="Classes\Sprite.cs" />
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@@ -128,26 +116,38 @@
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<Compile Include="ClassIDType.cs" />
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<Compile Include="CommonString.cs" />
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<Compile Include="EndianBinaryReader.cs" />
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<Compile Include="Extensions\BinaryReaderExtensions.cs" />
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<Compile Include="Extensions\BinaryWriterExtensions.cs" />
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<Compile Include="Extensions\StreamExtensions.cs" />
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<Compile Include="FileIdentifier.cs" />
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<Compile Include="IImported.cs" />
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<Compile Include="ILogger.cs" />
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<Compile Include="ImportHelper.cs" />
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<Compile Include="IProgress.cs" />
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<Compile Include="LocalSerializedObjectIdentifier.cs" />
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<Compile Include="Logger.cs" />
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<Compile Include="Lz4DecoderStream.cs" />
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<Compile Include="Math\Color.cs" />
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<Compile Include="Math\Half.cs" />
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<Compile Include="Math\HalfHelper.cs" />
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<Compile Include="Math\Matrix4x4.cs" />
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<Compile Include="Math\Quaternion.cs" />
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<Compile Include="Math\Vector2.cs" />
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<Compile Include="Math\Vector3.cs" />
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<Compile Include="Math\Vector4.cs" />
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<Compile Include="ObjectInfo.cs" />
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<Compile Include="ObjectReader.cs" />
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<Compile Include="Classes\PPtr.cs" />
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<Compile Include="Progress.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="ResourceReader.cs" />
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<Compile Include="SerializedFile.cs" />
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<Compile Include="SerializedFileHeader.cs" />
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<Compile Include="SerializedType.cs" />
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<Compile Include="SevenZipHelper.cs" />
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<Compile Include="Extensions\StreamExtensions.cs" />
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<Compile Include="TypeTreeHelper.cs" />
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<Compile Include="TypeTreeNode.cs" />
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<Compile Include="UType.cs" />
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<Compile Include="WebFile.cs" />
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</ItemGroup>
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<ItemGroup />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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@@ -1,9 +1,4 @@
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using System;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.IO;
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using System.Linq;
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using System.Runtime.InteropServices;
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namespace AssetStudio
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{
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@@ -10,7 +10,7 @@ using System.Runtime.InteropServices;
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("AssetStudio")]
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[assembly: AssemblyCopyright("Copyright © Perfare 2018-2019")]
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[assembly: AssemblyCopyright("Copyright © Perfare 2018-2020")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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@@ -20,7 +20,7 @@ using System.Runtime.InteropServices;
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[assembly: ComVisible(false)]
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// 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID
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[assembly: Guid("af56b63c-1764-41b7-9e60-8d485422ac3b")]
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[assembly: Guid("7662f8c2-7bfd-442e-a948-a43b4f7eb06e")]
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// 程序集的版本信息由下列四个值组成:
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//
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@@ -29,7 +29,7 @@ using System.Runtime.InteropServices;
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// 生成号
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// 修订号
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//
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// 可以指定所有值,也可以使用以下所示的 "*" 预置版本号和修订号
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//可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值
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//通过使用 "*",如下所示:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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