improved Sprite export
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@@ -1,6 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.IO;
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namespace AssetStudio
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@@ -88,7 +87,7 @@ namespace AssetStudio
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public ushort[] indices;
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public Matrix4x4[] m_Bindpose;
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public BoneWeights4[] m_SourceSkin;
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public RectangleF textureRect;
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public Rectf textureRect;
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public Vector2 textureRectOffset;
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public Vector2 atlasRectOffset;
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public SpriteSettings settingsRaw;
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@@ -156,7 +155,7 @@ namespace AssetStudio
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}
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}
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textureRect = reader.ReadRectangleF();
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textureRect = new Rectf(reader);
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textureRectOffset = reader.ReadVector2();
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if (version[0] > 5 || (version[0] == 5 && version[1] >= 6)) //5.6 and up
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{
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@@ -176,9 +175,25 @@ namespace AssetStudio
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}
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}
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public class Rectf
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{
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public float x;
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public float y;
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public float width;
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public float height;
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public Rectf(BinaryReader reader)
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{
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x = reader.ReadSingle();
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y = reader.ReadSingle();
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width = reader.ReadSingle();
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height = reader.ReadSingle();
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}
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}
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public sealed class Sprite : NamedObject
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{
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public RectangleF m_Rect;
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public Rectf m_Rect;
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public Vector2 m_Offset;
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public Vector4 m_Border;
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public float m_PixelsToUnits;
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@@ -193,7 +208,7 @@ namespace AssetStudio
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public Sprite(ObjectReader reader) : base(reader)
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{
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m_Rect = reader.ReadRectangleF();
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m_Rect = new Rectf(reader);
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m_Offset = reader.ReadVector2();
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if (version[0] > 4 || (version[0] == 4 && version[1] >= 5)) //4.5 and up
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{
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