Add animation related classes
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@@ -21,10 +21,10 @@ namespace AssetStudio
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public Sprite(AssetPreloadData preloadData, bool readSwitch)
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{
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var sourceFile = preloadData.sourceFile;
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var reader = preloadData.Reader;
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var reader = preloadData.InitReader();
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var version = sourceFile.version;
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m_Name = reader.ReadAlignedString(reader.ReadInt32());
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m_Name = reader.ReadAlignedString();
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if (readSwitch)
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{
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//Rectf m_Rect
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@@ -62,7 +62,7 @@ namespace AssetStudio
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var size = reader.ReadInt32();
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for (int i = 0; i < size; i++)
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{
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var data = reader.ReadAlignedString(reader.ReadInt32());
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var data = reader.ReadAlignedString();
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}
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//PPtr<SpriteAtlas> m_SpriteAtlas
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