Add animation related classes
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@@ -13,7 +13,7 @@ namespace AssetStudio
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public UFont(AssetPreloadData preloadData, bool readSwitch)
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{
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var sourceFile = preloadData.sourceFile;
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var reader = preloadData.Reader;
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var reader = preloadData.InitReader();
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if (sourceFile.platform == -2)
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{
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@@ -22,7 +22,7 @@ namespace AssetStudio
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PPtr m_PrefabInternal = sourceFile.ReadPPtr();
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}
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m_Name = reader.ReadAlignedString(reader.ReadInt32());
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m_Name = reader.ReadAlignedString();
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if (readSwitch)
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{
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@@ -166,7 +166,7 @@ namespace AssetStudio
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int m_FontNames = reader.ReadInt32();
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for (int i = 0; i < m_FontNames; i++)
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{
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string m_FontName = reader.ReadAlignedString(reader.ReadInt32());
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string m_FontName = reader.ReadAlignedString();
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}
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if (sourceFile.version[0] >= 4)
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