Fixed bug
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@@ -9,7 +9,7 @@ namespace AssetStudio
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public class GameObject : TreeNode
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{
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public AssetPreloadData asset;
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public List<PPtr> m_Components = new List<PPtr>();
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public List<PPtr> m_Components;
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public int m_Layer;
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public string m_Name;
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public ushort m_Tag;
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@@ -34,6 +34,7 @@ namespace AssetStudio
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uniqueID = preloadData.uniqueID;
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int m_Component_size = reader.ReadInt32();
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m_Components = new List<PPtr>(m_Component_size);
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for (int j = 0; j < m_Component_size; j++)
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{
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if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 5) || sourceFile.version[0] > 5)//5.5.0 and up
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