Fixed bug

This commit is contained in:
Perfare
2018-07-24 20:48:09 +08:00
parent 21ff88c890
commit d523862fac
3 changed files with 11 additions and 6 deletions

View File

@@ -9,7 +9,7 @@ namespace AssetStudio
public class GameObject : TreeNode
{
public AssetPreloadData asset;
public List<PPtr> m_Components = new List<PPtr>();
public List<PPtr> m_Components;
public int m_Layer;
public string m_Name;
public ushort m_Tag;
@@ -34,6 +34,7 @@ namespace AssetStudio
uniqueID = preloadData.uniqueID;
int m_Component_size = reader.ReadInt32();
m_Components = new List<PPtr>(m_Component_size);
for (int j = 0; j < m_Component_size; j++)
{
if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 5) || sourceFile.version[0] > 5)//5.5.0 and up