multiple uv export
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@@ -135,7 +135,7 @@ namespace AssetStudio
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public List<ImportedSubmesh> SubmeshList { get; set; }
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public List<ImportedBone> BoneList { get; set; }
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public bool hasNormal { get; set; }
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public bool hasUV { get; set; }
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public bool[] hasUV { get; set; }
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public bool hasTangent { get; set; }
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public bool hasColor { get; set; }
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}
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@@ -151,7 +151,7 @@ namespace AssetStudio
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{
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public Vector3 Vertex { get; set; }
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public Vector3 Normal { get; set; }
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public float[] UV { get; set; }
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public float[][] UV { get; set; }
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public Vector4 Tangent { get; set; }
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public Color Color { get; set; }
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public float[] Weights { get; set; }
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