cleanup code
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@@ -58,10 +58,10 @@ namespace Unity_Studio
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m_Tag = a_Stream.ReadUInt16();
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m_IsActive = a_Stream.ReadBoolean();
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base.Text = m_Name;
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Text = m_Name;
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preloadData.Text = m_Name;
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//name should be unique
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base.Name = uniqueID;
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Name = uniqueID;
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}
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}
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}
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