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@@ -91,61 +91,60 @@ namespace Unity_Studio
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public Texture2D(AssetPreloadData preloadData, bool readSwitch)
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{
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var sourceFile = preloadData.sourceFile;
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var a_Stream = preloadData.sourceFile.assetsFileReader;
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a_Stream.Position = preloadData.Offset;
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var reader = preloadData.Reader;
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version = sourceFile.version;
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if (sourceFile.platform == -2)
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{
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uint m_ObjectHideFlags = a_Stream.ReadUInt32();
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uint m_ObjectHideFlags = reader.ReadUInt32();
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PPtr m_PrefabParentObject = sourceFile.ReadPPtr();
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PPtr m_PrefabInternal = sourceFile.ReadPPtr();
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}
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m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
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m_Name = reader.ReadAlignedString(reader.ReadInt32());
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if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 3))//2017.3 and up
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{
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var m_ForcedFallbackFormat = a_Stream.ReadInt32();
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var m_DownscaleFallback = a_Stream.ReadBoolean();
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a_Stream.AlignStream(4);
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var m_ForcedFallbackFormat = reader.ReadInt32();
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var m_DownscaleFallback = reader.ReadBoolean();
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reader.AlignStream(4);
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}
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m_Width = a_Stream.ReadInt32();
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m_Height = a_Stream.ReadInt32();
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m_CompleteImageSize = a_Stream.ReadInt32();
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m_TextureFormat = (TextureFormat)a_Stream.ReadInt32();
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m_Width = reader.ReadInt32();
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m_Height = reader.ReadInt32();
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m_CompleteImageSize = reader.ReadInt32();
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m_TextureFormat = (TextureFormat)reader.ReadInt32();
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if (version[0] < 5 || (version[0] == 5 && version[1] < 2))
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{ m_MipMap = a_Stream.ReadBoolean(); }
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{ m_MipMap = reader.ReadBoolean(); }
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else
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{
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dwFlags += 0x20000;
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dwMipMapCount = a_Stream.ReadInt32();//is this with or without main image?
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dwMipMapCount = reader.ReadInt32();//is this with or without main image?
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dwCaps += 0x400008;
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}
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m_IsReadable = a_Stream.ReadBoolean(); //2.6.0 and up
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m_ReadAllowed = a_Stream.ReadBoolean(); //3.0.0 - 5.4
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a_Stream.AlignStream(4);
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m_IsReadable = reader.ReadBoolean(); //2.6.0 and up
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m_ReadAllowed = reader.ReadBoolean(); //3.0.0 - 5.4
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reader.AlignStream(4);
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m_ImageCount = a_Stream.ReadInt32();
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m_TextureDimension = a_Stream.ReadInt32();
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m_ImageCount = reader.ReadInt32();
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m_TextureDimension = reader.ReadInt32();
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//m_TextureSettings
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m_FilterMode = a_Stream.ReadInt32();
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m_Aniso = a_Stream.ReadInt32();
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m_MipBias = a_Stream.ReadSingle();
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m_WrapMode = a_Stream.ReadInt32();
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m_FilterMode = reader.ReadInt32();
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m_Aniso = reader.ReadInt32();
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m_MipBias = reader.ReadSingle();
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m_WrapMode = reader.ReadInt32();
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if (version[0] >= 2017)//2017.x and up
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{
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int m_WrapV = a_Stream.ReadInt32();
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int m_WrapW = a_Stream.ReadInt32();
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int m_WrapV = reader.ReadInt32();
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int m_WrapW = reader.ReadInt32();
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}
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if (version[0] >= 3)
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{
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m_LightmapFormat = a_Stream.ReadInt32();
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if (version[0] >= 4 || version[1] >= 5) { m_ColorSpace = a_Stream.ReadInt32(); } //3.5.0 and up
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m_LightmapFormat = reader.ReadInt32();
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if (version[0] >= 4 || version[1] >= 5) { m_ColorSpace = reader.ReadInt32(); } //3.5.0 and up
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}
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image_data_size = a_Stream.ReadInt32();
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image_data_size = reader.ReadInt32();
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if (m_MipMap)
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{
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@@ -156,10 +155,10 @@ namespace Unity_Studio
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if (image_data_size == 0 && ((version[0] == 5 && version[1] >= 3) || version[0] > 5))//5.3.0 and up
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{
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offset = a_Stream.ReadUInt32();
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size = a_Stream.ReadUInt32();
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offset = reader.ReadUInt32();
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size = reader.ReadUInt32();
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image_data_size = (int)size;
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path = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
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path = reader.ReadAlignedString(reader.ReadInt32());
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}
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if (readSwitch)
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@@ -178,18 +177,18 @@ namespace Unity_Studio
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}
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if (File.Exists(resourceFilePath))
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{
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using (var reader = new BinaryReader(File.OpenRead(resourceFilePath)))
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using (var resourceReader = new BinaryReader(File.OpenRead(resourceFilePath)))
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{
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reader.BaseStream.Position = offset;
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image_data = reader.ReadBytes(image_data_size);
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resourceReader.BaseStream.Position = offset;
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image_data = resourceReader.ReadBytes(image_data_size);
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}
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}
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else
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{
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if (UnityStudio.resourceFileReaders.TryGetValue(resourceFileName.ToUpper(), out var reader))
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if (UnityStudio.resourceFileReaders.TryGetValue(resourceFileName.ToUpper(), out var resourceReader))
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{
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reader.Position = offset;
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image_data = reader.ReadBytes(image_data_size);
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resourceReader.Position = offset;
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image_data = resourceReader.ReadBytes(image_data_size);
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}
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else
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{
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@@ -199,7 +198,7 @@ namespace Unity_Studio
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}
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else
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{
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image_data = a_Stream.ReadBytes(image_data_size);
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image_data = reader.ReadBytes(image_data_size);
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}
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switch (m_TextureFormat)
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@@ -776,187 +775,4 @@ namespace Unity_Studio
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dwABitMask = -16777216;
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}
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}
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}
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public static class KTXHeader
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{
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public static byte[] IDENTIFIER = { 0xAB, 0x4B, 0x54, 0x58, 0x20, 0x31, 0x31, 0xBB, 0x0D, 0x0A, 0x1A, 0x0A };
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public static byte[] ENDIANESS_LE = { 1, 2, 3, 4 };
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public static byte[] ENDIANESS_BE = { 4, 3, 2, 1 };
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// constants for glInternalFormat
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public static int GL_ETC1_RGB8_OES = 0x8D64;
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public static int GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00;
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public static int GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01;
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public static int GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02;
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public static int GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03;
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public static int GL_ATC_RGB_AMD = 0x8C92;
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public static int GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93;
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public static int GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE;
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public static int GL_COMPRESSED_RGB8_ETC2 = 0x9274;
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public static int GL_COMPRESSED_SRGB8_ETC2 = 0x9275;
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public static int GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276;
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public static int GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277;
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public static int GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278;
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public static int GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279;
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public static int GL_COMPRESSED_R11_EAC = 0x9270;
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public static int GL_COMPRESSED_SIGNED_R11_EAC = 0x9271;
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public static int GL_COMPRESSED_RG11_EAC = 0x9272;
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public static int GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273;
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public static int GL_COMPRESSED_RED_RGTC1 = 0x8DBB;
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public static int GL_COMPRESSED_RG_RGTC2 = 0x8DBD;
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public static int GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F;
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public static int GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C;
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public static int GL_R16F = 0x822D;
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public static int GL_RG16F = 0x822F;
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public static int GL_RGBA16F = 0x881A;
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public static int GL_R32F = 0x822E;
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public static int GL_RG32F = 0x8230;
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public static int GL_RGBA32F = 0x8814;
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// constants for glBaseInternalFormat
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public static int GL_RED = 0x1903;
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public static int GL_GREEN = 0x1904;
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public static int GL_BLUE = 0x1905;
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public static int GL_ALPHA = 0x1906;
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public static int GL_RGB = 0x1907;
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public static int GL_RGBA = 0x1908;
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public static int GL_RG = 0x8227;
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}
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//from TextureConverter.h
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public enum QFORMAT
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{
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// General formats
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Q_FORMAT_RGBA_8UI = 1,
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Q_FORMAT_RGBA_8I,
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Q_FORMAT_RGB5_A1UI,
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Q_FORMAT_RGBA_4444,
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Q_FORMAT_RGBA_16UI,
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Q_FORMAT_RGBA_16I,
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Q_FORMAT_RGBA_32UI,
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Q_FORMAT_RGBA_32I,
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Q_FORMAT_PALETTE_8_RGBA_8888,
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Q_FORMAT_PALETTE_8_RGBA_5551,
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Q_FORMAT_PALETTE_8_RGBA_4444,
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Q_FORMAT_PALETTE_4_RGBA_8888,
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Q_FORMAT_PALETTE_4_RGBA_5551,
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Q_FORMAT_PALETTE_4_RGBA_4444,
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Q_FORMAT_PALETTE_1_RGBA_8888,
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Q_FORMAT_PALETTE_8_RGB_888,
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Q_FORMAT_PALETTE_8_RGB_565,
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Q_FORMAT_PALETTE_4_RGB_888,
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Q_FORMAT_PALETTE_4_RGB_565,
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Q_FORMAT_R2_GBA10UI,
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Q_FORMAT_RGB10_A2UI,
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Q_FORMAT_RGB10_A2I,
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Q_FORMAT_RGBA_F,
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Q_FORMAT_RGBA_HF,
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Q_FORMAT_RGB9_E5, // Last five bits are exponent bits (Read following section in GLES3 spec: "3.8.17 Shared Exponent Texture Color Conversion")
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Q_FORMAT_RGB_8UI,
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Q_FORMAT_RGB_8I,
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Q_FORMAT_RGB_565,
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Q_FORMAT_RGB_16UI,
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Q_FORMAT_RGB_16I,
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Q_FORMAT_RGB_32UI,
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Q_FORMAT_RGB_32I,
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Q_FORMAT_RGB_F,
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Q_FORMAT_RGB_HF,
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Q_FORMAT_RGB_11_11_10_F,
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Q_FORMAT_RG_F,
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Q_FORMAT_RG_HF,
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Q_FORMAT_RG_32UI,
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Q_FORMAT_RG_32I,
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Q_FORMAT_RG_16I,
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Q_FORMAT_RG_16UI,
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Q_FORMAT_RG_8I,
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Q_FORMAT_RG_8UI,
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Q_FORMAT_RG_S88,
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Q_FORMAT_R_32UI,
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Q_FORMAT_R_32I,
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Q_FORMAT_R_F,
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Q_FORMAT_R_16F,
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Q_FORMAT_R_16I,
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Q_FORMAT_R_16UI,
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Q_FORMAT_R_8I,
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Q_FORMAT_R_8UI,
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Q_FORMAT_LUMINANCE_ALPHA_88,
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Q_FORMAT_LUMINANCE_8,
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Q_FORMAT_ALPHA_8,
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Q_FORMAT_LUMINANCE_ALPHA_F,
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Q_FORMAT_LUMINANCE_F,
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Q_FORMAT_ALPHA_F,
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Q_FORMAT_LUMINANCE_ALPHA_HF,
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Q_FORMAT_LUMINANCE_HF,
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Q_FORMAT_ALPHA_HF,
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Q_FORMAT_DEPTH_16,
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Q_FORMAT_DEPTH_24,
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Q_FORMAT_DEPTH_24_STENCIL_8,
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Q_FORMAT_DEPTH_32,
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Q_FORMAT_BGR_565,
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Q_FORMAT_BGRA_8888,
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Q_FORMAT_BGRA_5551,
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Q_FORMAT_BGRX_8888,
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Q_FORMAT_BGRA_4444,
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// Compressed formats
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Q_FORMAT_ATITC_RGBA,
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Q_FORMAT_ATC_RGBA_EXPLICIT_ALPHA = Q_FORMAT_ATITC_RGBA,
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Q_FORMAT_ATITC_RGB,
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Q_FORMAT_ATC_RGB = Q_FORMAT_ATITC_RGB,
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Q_FORMAT_ATC_RGBA_INTERPOLATED_ALPHA,
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Q_FORMAT_ETC1_RGB8,
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Q_FORMAT_3DC_X,
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Q_FORMAT_3DC_XY,
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Q_FORMAT_ETC2_RGB8,
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Q_FORMAT_ETC2_RGBA8,
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Q_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1,
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Q_FORMAT_ETC2_SRGB8,
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Q_FORMAT_ETC2_SRGB8_ALPHA8,
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Q_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1,
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Q_FORMAT_EAC_R_SIGNED,
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Q_FORMAT_EAC_R_UNSIGNED,
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Q_FORMAT_EAC_RG_SIGNED,
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Q_FORMAT_EAC_RG_UNSIGNED,
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Q_FORMAT_S3TC_DXT1_RGB,
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Q_FORMAT_S3TC_DXT1_RGBA,
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Q_FORMAT_S3TC_DXT3_RGBA,
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Q_FORMAT_S3TC_DXT5_RGBA,
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// YUV formats
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Q_FORMAT_AYUV_32,
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Q_FORMAT_I444_24,
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Q_FORMAT_YUYV_16,
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Q_FORMAT_UYVY_16,
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Q_FORMAT_I420_12,
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Q_FORMAT_YV12_12,
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Q_FORMAT_NV21_12,
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Q_FORMAT_NV12_12,
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// ASTC Format
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Q_FORMAT_ASTC_8,
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Q_FORMAT_ASTC_16,
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};
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public enum texgenpack_texturetype
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{
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RGTC1,
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RGTC2,
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BPTC_FLOAT,
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BPTC
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}
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