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@@ -21,8 +21,7 @@ namespace Unity_Studio
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public Sprite(AssetPreloadData preloadData, bool readSwitch)
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{
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var sourceFile = preloadData.sourceFile;
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var reader = preloadData.sourceFile.assetsFileReader;
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reader.Position = preloadData.Offset;
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var reader = preloadData.Reader;
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var version = sourceFile.version;
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m_Name = reader.ReadAlignedString(reader.ReadInt32());
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@@ -163,7 +162,6 @@ namespace Unity_Studio
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}
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else
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{
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preloadData.extension = ".png";
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preloadData.Text = m_Name;
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}
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}
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