Separate code

rename
This commit is contained in:
Perfare
2018-03-01 20:01:25 +08:00
parent 9d7c3b9f64
commit c8393e165f
33 changed files with 2624 additions and 2557 deletions

View File

@@ -12,14 +12,13 @@ namespace Unity_Studio
public MonoBehaviour(AssetPreloadData preloadData, bool readSwitch)
{
var sourceFile = preloadData.sourceFile;
var a_Stream = preloadData.sourceFile.assetsFileReader;
a_Stream.Position = preloadData.Offset;
var reader = preloadData.Reader;
var m_GameObject = sourceFile.ReadPPtr();
var m_Enabled = a_Stream.ReadByte();
a_Stream.AlignStream(4);
var m_Enabled = reader.ReadByte();
reader.AlignStream(4);
var m_Script = sourceFile.ReadPPtr();
var m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
var m_Name = reader.ReadAlignedString(reader.ReadInt32());
if (readSwitch)
{
if ((serializedText = preloadData.ViewStruct()) == null)