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@@ -12,14 +12,13 @@ namespace Unity_Studio
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public MonoBehaviour(AssetPreloadData preloadData, bool readSwitch)
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{
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var sourceFile = preloadData.sourceFile;
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var a_Stream = preloadData.sourceFile.assetsFileReader;
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a_Stream.Position = preloadData.Offset;
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var reader = preloadData.Reader;
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var m_GameObject = sourceFile.ReadPPtr();
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var m_Enabled = a_Stream.ReadByte();
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a_Stream.AlignStream(4);
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var m_Enabled = reader.ReadByte();
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reader.AlignStream(4);
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var m_Script = sourceFile.ReadPPtr();
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var m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
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var m_Name = reader.ReadAlignedString(reader.ReadInt32());
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if (readSwitch)
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{
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if ((serializedText = preloadData.ViewStruct()) == null)
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