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@@ -14,12 +14,11 @@ namespace Unity_Studio
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public MeshFilter(AssetPreloadData preloadData)
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{
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var sourceFile = preloadData.sourceFile;
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var a_Stream = preloadData.sourceFile.assetsFileReader;
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a_Stream.Position = preloadData.Offset;
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var reader = preloadData.Reader;
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if (sourceFile.platform == -2)
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{
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uint m_ObjectHideFlags = a_Stream.ReadUInt32();
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uint m_ObjectHideFlags = reader.ReadUInt32();
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PPtr m_PrefabParentObject = sourceFile.ReadPPtr();
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PPtr m_PrefabInternal = sourceFile.ReadPPtr();
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}
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