Separate code

rename
This commit is contained in:
Perfare
2018-03-01 20:01:25 +08:00
parent 9d7c3b9f64
commit c8393e165f
33 changed files with 2624 additions and 2557 deletions

View File

@@ -25,19 +25,18 @@ namespace Unity_Studio
if (preloadData != null)
{
var sourceFile = preloadData.sourceFile;
var a_Stream = preloadData.sourceFile.assetsFileReader;
a_Stream.Position = preloadData.Offset;
var reader = preloadData.Reader;
uniqueID = preloadData.uniqueID;
if (sourceFile.platform == -2)
{
uint m_ObjectHideFlags = a_Stream.ReadUInt32();
uint m_ObjectHideFlags = reader.ReadUInt32();
PPtr m_PrefabParentObject = sourceFile.ReadPPtr();
PPtr m_PrefabInternal = sourceFile.ReadPPtr();
}
int m_Component_size = a_Stream.ReadInt32();
int m_Component_size = reader.ReadInt32();
for (int j = 0; j < m_Component_size; j++)
{
if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 5) || sourceFile.version[0] > 5)//5.5.0 and up
@@ -46,16 +45,16 @@ namespace Unity_Studio
}
else
{
int first = a_Stream.ReadInt32();
int first = reader.ReadInt32();
m_Components.Add(sourceFile.ReadPPtr());
}
}
m_Layer = a_Stream.ReadInt32();
m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
m_Layer = reader.ReadInt32();
m_Name = reader.ReadAlignedString(reader.ReadInt32());
if (m_Name == "") { m_Name = "GameObject #" + uniqueID; }
m_Tag = a_Stream.ReadUInt16();
m_IsActive = a_Stream.ReadBoolean();
m_Tag = reader.ReadUInt16();
m_IsActive = reader.ReadBoolean();
Text = m_Name;
preloadData.Text = m_Name;