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@@ -27,23 +27,22 @@ namespace Unity_Studio
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public AssetBundle(AssetPreloadData preloadData)
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{
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var sourceFile = preloadData.sourceFile;
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var a_Stream = preloadData.sourceFile.assetsFileReader;
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a_Stream.Position = preloadData.Offset;
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var reader = preloadData.Reader;
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var m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
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var size = a_Stream.ReadInt32();
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var m_Name = reader.ReadAlignedString(reader.ReadInt32());
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var size = reader.ReadInt32();
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for (int i = 0; i < size; i++)
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{
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sourceFile.ReadPPtr();
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}
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size = a_Stream.ReadInt32();
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size = reader.ReadInt32();
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for (int i = 0; i < size; i++)
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{
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var temp = new ContainerData();
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temp.first = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
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temp.first = reader.ReadAlignedString(reader.ReadInt32());
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temp.second = new AssetInfo();
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temp.second.preloadIndex = a_Stream.ReadInt32();
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temp.second.preloadSize = a_Stream.ReadInt32();
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temp.second.preloadIndex = reader.ReadInt32();
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temp.second.preloadSize = reader.ReadInt32();
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temp.second.asset = sourceFile.ReadPPtr();
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m_Container.Add(temp);
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}
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